So, first things first, we're changing Miyako's FC up to an unexpected but not unwelcome contender. Also Miya's 12 now.
Faceclaim: Knight's And Magic •
Ernesti Chevalier • Isa Miyako
BiomergeSpecies: Tactimon M
Appearance:
Attribute: None.
Family/ies: Metal Empire
Type: Demon Man
Fighting Style: Digisoul made manifest, the unexpected addition of the world's scariest 12 year old to this entire mix gives Mantis a couple of tools plus a second opinion with strategy.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis, and by extension, Miyako while biomerged, are completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Warrior of Light [Passive]: There is no aggression in this form. Nor is there malice. There is only the determination to do what has to be done, to do what's right by the people around them. Every three turns it is able to empower an attack to attain piercing on top of whatever it does normally. If the attack already has piercing, it deals double damage.
Sword Saint [Passive]: Every strike landed by this entity ignores passive resistances and immunities. You will fight it in all of it's glory, or not fight it at all.
Fleeting Mirage [Passive]: Every three turns, Miyako is able to conjure forth a clone of herself that executes whatever attack she just did, effectively attacking twice. Lordbreaker cannot be used with this, neither can Furioso. Or any OPTs in general, really.
Claws of Blue: Tactimon throws hands, bladed claws appearing on their wrists as they lash out for a single foe of their choice. One post cooldown.
Lordbreaker: Tactimon endures a single attack, taking just about no damage unless it's piercing, before moving as much as is needed to reach the opponent and delivering a single strike of their sheathed blade, equivalent in power to the attack taken. Five post cooldown. Deals double the damage to your ego if your name is Dio.
Windblade: A ranged attack, Tactimon draws their sword and slashes swiftly at thin air, the sheer force of this being blown towards an opponent and dealing quite a fair bit of slashing damage. Those struck by this are forced to bleed for two turns, sustaining moderate damage over that period. Two post cooldown.
Sorrowful Gale: Tactimon swings their blade ONCE as a tornado kicks up in an area around a single target, before they're set upon by Tactimon themselves, a draw slash of the sword aimed for their center. Two post cooldown. The tornado serves as a distraction.
Azrael: Tactimon begins to unsheathe their blade, before they appear to perform a single draw slash...When in reality they're moving at near-imperceptible speeds (except to the three targets of this attack) and delivering a single high-powered attack to each of them. Three post cooldown. This ignores shields.
Blazing Strike: An attack known by the Biomerged form of Mantis' previous tamer. This attack is very simple in it's execution, as Tactimon draws their sword from the sheathe before it is promptly engulfed in flames of Digisoul, and a single wing appears on their back. They rush at someone and swing the blade--and the fires of mankind at that target. For severe damage. They also sustain burns that prevent healing for a post! Four post cooldown.
Goodbye Shot: Using the shoulder cannons as well as another memory from a distant place, Tactimon fires two shots for an enemy, afflicting them with a timed debuff on top of moderate damage. After two turns, they are the center of an explosion for more damage. Three post cooldown.
Memoria Gloria [RAM Upgrade]: A memory of friends. Tactimon calls upon inner power as they allow their sword's sheathe to fall, before striking out at an enemy, a slash colored akin to a rainbow. Should this attack land, then Tactimon's next attack gains 50% more power. Three post cooldown.
Furioso - Oversoul [RAM Upgrade]: A ruthless display of everything that this creature has to bear. First of all, this move is locked until all 8 of Miyako's other, non-loaded moves have been used at least once in the thread. Once that condition is fulfilled, Miyako is able to use this attack--it borrows Lordbreaker as an attack, tanking a single blow that hopefully isn't piercing...Before executing the real counterattack.
A downright merciless barrage of pretty much every move that Miyako and Mantis have at their disposal in this form, sans their on-hit debuffs. It ignores shields, deals a massive amount of damage and leaves the enemy in utter shock for a turn, disabling the usage of their named attacks. Once per thread.
Digivolves From: Gaioumon (Either Mode), Shroudmon + Isa Miyako (Either Crest)
Alternate Mega - Crest of DarknessSpecies: Shroudmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Demon Man
Fighting Style: Ordinarily, this Digimon is a mindless fight junkie that has, in it's own words usually, forgotten why it fights. Mantis is an aberrant in this regard, for by now, it is very much known how he resists the call of his alternate line. In that he ignores it. It's mind control. He's immune to it. As a result, this Shroudmon is PERFECTLY SAPIENT and willing to grind someone into dust.
Abilities:
Something Truly Vile [Non-Combat Passive]: A aura of dread that feels startingly familiar to twin lords permeates from this being. Yet, at the center of that aura, lies an aura of pure, concentrated malice from a hundred lifetimes of conflict.
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Fierce God [Passive]: Shroudmon deals a flat 50% more damage than most other Digimon do--and as a result, it doesn't CARE about evasion, suffering a 20% reduction. If it even bothers with that.
Worldbreaker [Passive]: Passive resistances/immunities are completely disregarded by this individual's attacks.
Unyielding [Passive]: If Shroudmon's health is reduced to lethal levels, he can just laugh, and ignore that, healing himself back up to full levels of vitality once per thread! You aren't leaving alive.
Boredom: Shroudmon yawns. And reduces a single cooldown of his by one. It's as if he's taunting the opponent to try harder. Three post cooldown.
Crush: Shroudmon attempts to grab an opponent's limb and apply about as much force as a hydraulic press on an unreasonable amount of steroids to -crush- the limb, rendering it useless and downright halving accuracy due to the pain for two turns. Three post cooldown.
Lordbreaker: Shroudmon charges through an attack, taking it like it's nothing (unless it's piercing) before he KEEPS charging at a single target, delivering them a punch that equates to the cooldown of the attack he just went through. This can't be used with once-per-thread cooldown attacks. Five post cooldown.
Thunderflame: The monster clasps it's hands together before firing off a series of shots that boast, quite frankly, absurd firepower for a Mega level. Ignores shields. Two post cooldown.
Overspeed: Shroudmon attacks in a burst of speed, and lets loose several strikes at a speed too quick for most creatures that aren't a Mega to really 'see.' Being struck by this attack extends an active debuff on an enemy by a post. And only a post. However, debuffs that only last a turn are excluded. Three post cooldown.
Hellfire Kick: Shroudmon executes a roundhouse kick, driving a wall of purple flame around in a 50 meter diameter that forces three targets to weather a firestorm or dodge, VERY quickly. Don't get hit by this, it actually hurts a lot. Four post cooldown.
Razor Chain [RAM Upgrade]: The golden chains on Shroudmon's gauntlets flare to life, becoming whiplike implements that leave an opponent bleeding for moderate damage over a two post period. Two post cooldown.
Raging Demon [RAM Upgrade]: Shroudmon moves at high speeds, seeming to teleport in front of an opponent as a jet-black haze is projected from the Digimon. Thirteen punches are thrown, each bypassing shields and defenses upon possible contact, as Shroudmon attempts to very literally punch an opponent's core to a fine dust. MASSIVE Damage, trademark. Once per thread. Dying to this will probably make you come back very wrong.
Digivolves From: Grademon, NeoDevimon
Digivolves To: Tactimon M, Abaddomon C
here's robin's ult and mega
UltimateSpecies: HolyAngemon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Archangel
Fighting Style: If it isn't broken, then do not fix it.
Abilities:
Paladin of the Skies [Passive]: This digimon takes 30% less damage from anything attacking it. Sorry!
Grace of Luminas [Passive]: This digimon also heals one of it's allies every turn for 5% of their overall health.
Sanctify: HolyAngemon sends a bolt of lightning that purifies a Digimon, healing them for a generous amount of their vitality! It's totally free. Three post cooldown.
Blood for Blood: The Archangel slashes for one foe, and should his attack find purchase, he uses the ensuing damage to heal an ally for half of the damage dealt. Three post cooldown.
Feather Shield: HolyAngemon brings in a singular wing to block one attack, stopping it dead. Should this be broken by a piercing attack, HolyAngemon promptly stabs at someone with his wrist sword. They had it coming. Five post cooldown.
Smite Evil: HolyAngemon tries to stab someone he views as evil (also known as literally anyone he actually fights) and infuse them with holy might before he rips his sword out. The holy might's actually a trap and a debuff--in two turns, they'll explode for moderate damage instead. Three post cooldown.
Gate of Destiny: The signature move of this species. HolyAngemon flies up and calls forth a gate to another dimension, trying to pull up to three targets into it--the mere act of trying to suck them in threatening to do damage to them by shearing off their data. Should they be sucked in? Don't be. Five post cooldown.
Digivolves From: Angemon
Digivolves To: Seraphimon
MegaSpecies: Seraphimon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Seraph
Fighting Style: Again, if it isn't broke, do not fix it.
Abilities:
Divine Authority [Passive]: Seraphimon can enhance an ability of his to ignore shields every three turns. That's literally it.
As Heaven Heals... [Passive]: Seraphimon heals a single ally of his choice for 5% of their health every turn.
Impenetrable [Passive]: Seraphimon boasts a whooping 50% more defense than most Mega Digimon. At the same time, though, he's a little slow on the evasion side. 20% more, specifically.
Big Heal: Seraphimon heals someone for A LOT OF HEALTH. Four post cooldown.
Excalibur: Seraphimon summons a golden sword and slashes someone with it.
Purification: Seraphimon does a big blast of healing energy on someone for a good chunk of health. Three post cooldown.
Ascension Hallow: Seraphimon calls down a single bolt of lightning upon a foe, the force of that bolt slamming them to the ground and immobilizing them for a turn if it successfully hits them. Three post cooldown.
Seven Heavens: A display of divine might, Seraphimon fires forth seven heavenly orbs for an enemy, each one exploding upon contact for high amounts of damage! Three post cooldown, lots of collateral damage.
Testament: Seraphimon stabs himself through the chest and fucking explodes, razing the earth and heavens up to three miles away from where he exploded. For insane amounts of damage. Good luck shielding through this once per thread.
But really, this reduces him to an egg. With an insane hatching rate. Such devastation, and it was entirely his intention.
Digivolves From: HolyAngemon
Digivolves To: Chronomon Holy Mode (With Nanashi)
and here's nanashi's ult/mega
UltimateSpecies: Buraimon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: Bird Man
Abilities:
Iron Lotus [Passive]: The flames commanded by this swordsman ignore all passive resistances/defenses that would otherwise interfere with her abilities.
Unfettered [Passive]: This digimon cannot be affected by immobilization. Period. Or grounded.
Burning Crescent: Buraimon sheathes, and then draws--a crescent of hellish fury in the form of fire being sent for a foe. If this attack strikes, the burning wound left persists for two posts, inverting healing and turning it into further damage instead. Three post cooldown.
Rueful Eventide: A simple slash of flames from an angry bird.
Bombing Lunge: Buraimon flies for a foe, diving if she has to, in order to try lashing them across the stomach with one of her blades. If this attack hits, it hits for...negligible damage, the foe is marked for two turns, however, the real danger of this attack being released at the end of that countdown. The wound inflicted by this EXPLODES for further damage. Three post cooldown.
Tsubame Gaeshi - Mirage Drive: Buraimon raises her swords in a clockwise fashion before she flies for a foe at lightning-quick speeds, trying to slash into them for severe damage. If this attack is nullified or stopped, then a blazing afterimage repeats the attack the turn afterwards. Four post cooldown.
The Rising Phoenix That Announces the Beginning - Hantei Kiru: Buraimon sheathes both of her swords, and utters two words of power that sound suspiciously similar to another pair of words uttered by another in a similar move. Before she draws, and slashes, hellfire accompanying her blades as she generates a vortex that is somehow, someway, a combination of fire and slashes--dicing all foes caught in it’s wake and scorching their very souls/cores in the process, and growing more vicious as time passes on, until it fades inevitably. This attack holds a diameter of 40 meters, and lasts for three posts. Once Per Thread.
Digivolves From: Aquilamon
Digivolves To: Butenmon
MegaSpecies: Butenmon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: God Man
Fighting Style: I am iron, as I am fire.
Abilities:
Child of the Phoenix [Passive]: Butenmon, upon 'dying', will simply resurrect herself immediately at full health. Once per thread.
I am Fire [Passive]: Butenmon's attacks also ignore all immunities and resistances one may have to fire, specifically.
Innumerable Degree Burn [Passive]: Butenmon's damaging debuffs deal an additional 20% damage for every post that they've been active. The first turn of lingering damage, make it a 20% increase, the second a 40% total, and the third a 60% increase in damage. This ability won’t work on a lingering damage effect on its 4th turn or longer.
Jin Ni: The bird soars for a single foe, her spear becoming wreathed in flames as she stabs at them once--should this make contact, they are forced to suffer burns that ache for severe damage for three posts afterwards, on top of the heavy damage this attack already doles out. Five post cooldown.
Bi Xi: Nanashi leaps above a foe and tries to run them through with her polearm, and if this is successful? Empowers her next attack to deal 50% more damage. Three post cooldown.
Stinging Thorns: Nanashi slams her polearm upon the ground, two allies of her choice gaining the ability to reflect half of any melee attack they suffer's damage to the foe that launched the attack for three turns. Five turn cooldown.
Serpent's Barrier: Nanashi proceeds to enter a guarding stance and tank through an attack of her level thrown at her for a turn. If this barrier is broken by a piercing move, a cooldown of her choice is reduced by an additional post. Five post cooldown.
Claw: Nanashi clenches her fist and punches someone really hard. One post cooldown.
Forming Storm - Inhale: Nanashi begins to charge up power for a turn, during which she is actually entirely vulnerable to attack. The turn afterwards, she swings her spear once, firing a literal phoenix around the field in a 90 meter diameter that threatens to slam into EVERY FOE ON THE FIELD for insane amounts of damage. Once per thread.
Digivolves From: Buraimon
Digivolves To: Chronomon HM (With Robin)