A&B Brawlers (MPC86X (80B))
May 8, 2021 13:01:18 GMT
Post by Alpha & Beta on May 8, 2021 13:01:18 GMT
MPC Name: Show Me Your Moves
MPC Number: 86X (80B)
Reward Requested: Bits
(Just like with Shi this will be based on Blazblue cause that's the only fighting game I play, A for quick weak attacks, B for Medium, C for heavy and D for special moves.)
Fighting game character.
Alpha and Beta are very unique with their fighting style in game as both of them are technically the playable character, using a special switch function by hitting the D button Alpha and Beta change which one is on the field at will, both with their own unique move sets and abilities allowing them to change the flow of battle with a quick press of a button. Despite switching they share a health bar and if it hits zero they both lose the round. Each twin carries a decent combo game but it's only be working together by switching mid combos that they can show their full potential.
Alpha normal moves.
A: Alpha slashes in front of him with his claws, has stubby range and high scaling in combos but it's plus on block and can be repeated twice giving it good stagger pressure if the opponent is blocking.
Forward A: Alpha looks skyward and slashes at the air above him, has head invulnerability making it a fantastic anti air and causes the opponent to bounce off the ground on counter hit leading into a full combo.
Crouch A: Alpha leans down low and strikes at the opponent with his claws, doesn't hit low but is plus on block and serves as a great way to reset pressure.
Air A: Alpha swipes with his claws very quickly.
B: Alpha lunges forward slightly stabbing at the opponent with his claws before pulling back, the stab and pull back both count as hits and on block drag the opponent closer to Alpha, low start up but pretty unsafe for a normal, leads to good damage if it hits though.
Forward B: Alpha jumps above the opponents head and delivers a claw to their back before landing a bit away, crosses up if mid screen and hits overhead. Doesn't lead into a combo though unless it's a counter hit.
Crouch B: Alpha gets low and slides into the opponent, hitting low and leading into a very damaging combo if it hits.
Air B: Alpha kicks behind him. if done before a cross up the kick will still come out as he's moving past the opponent allowing him to cross their guard.
C: Alpha pulls his claw back and swings with a massive arc at the opponent, deceptively large hitbox and good damage, leaves Alpha open though on wiff and block.
Forward C: Alpha swings his claws up and then comes down with a double claw strike. Very damaging move and leads into a decent combo.
Crouch C: Alpha performs the same animation as his regular C move lower to the ground, except the claw will bring opponents closer to him instead of pushing them back. Good for setting up a mix or block string.
Air C: Alpha delivers a cross strike with both his claws in an X pattern above his opponent.
Forward throw: Alpha trips the opponent before kicking them away from him.
Back throw: Alpha disappears for a moment appearing behind the opponent and delivering a strike to the back of their head.
Air Throw: Alpha pulls back before smashing his claw into the opponent sending them flying away from him.
Beta normal moves.
A: Beta slices in front of herself with her claws like Alpha, leaning into it giving it more range then Alpha but making it less safe on block.
AA: If the button is pressed twice Beta will do an additional headbutt after the claw, helps stagger and beats out opponents mashing if it's delayed after the first A. Leads to a full combo on counter hit.
Forward A: Beta jumps slightly and delivers a double fisted bash to the opponents head, hits high and beats out crouch guarding.
Crouch A: Beta slides her leg out to hit the opponents shins, hits low and can be used twice in the same combo.
Air A; Beta pushes her head forward delivering a headbutt to the opponent.
B: Beta charges forward, tackling her opponent. Moves a decent distance and can be made safe by canceling it into Crouch A on block.
Forward B: Beta claws the opponent twice with both claws in a X pattern, can be repeated up to three times.
Crouch B: Beta swipes at the opponents shins causing a trip on hit and counter hit and drags the opponent closer on block.
Air B: Beta spins in a circle with her claws extending, hitting up to four times per spin.
C: Beta jumps up and swings her claws in a massive arc with a large hitbox, can cancel into any air special or normal
Forward C: Beta lunges forward before delivering a claw slash at the opponent, if she's close enough to the opponent this move will cross them up.
Crouch C: Beta leans down and swipes upward in a large arch, head invulnerable and on counter hit leads into a full combo.
Air C: Beta slashes in a massive arc with both of her claws.
Forward throw: Beta grabs the opponent before leaping up and slamming them into the ground.
Back throw: Beta does the same thing except with a Suplex that sends the opponent in the other direction.
Air throw: Beta throws the opponent down before dropping right after, crushing them under her feet.
Shared normals.
D: Pressing the D button will switch out who's active at the moment, if the D button is pressed while Alpha or Beta is doing a special move then they will continue doing the move leaving the other one free to act. Depending on the direction pressed with the D button will change where Alpha and Beta show up on screen,
Alpha specials.
Quartercircle forward A, B: Alpha charges energy in his claw before firing it off, A sends the projectile straight while B sends it at an diagonal angle.
Halfcircle backwards A, B, C: Alpha covers himself in shadows before dashing forward, depending on the button pressed changes where Alpha moves, A makes him go forward, B makes him do a jump and C will have him go behind the opponent.
Down Down C: Alpha manipulates the opponents shadow for a moment and makes it stab them, crosses up easily,
Beta Specials
Circle C (Air OK): Beta grabs the opponent, picking them up and slamming them into the ground before firing a fireball point blank at them that sends them further into the ground.
Halfcircle forward A, C: Beta charges forward with a tackle, A will cause her to stop after she hits while C will have her keep going and even cross up the opponent on block, C also adds a follow up attack after where she jumps up and claws at the enemy similar to her Crouch C.
Down Down B: Beta quickly falls like a brick and smashes into any enemy below her, hits overhead.
Alpha Super move.
Halfcircle backwards forward C: Alpha dashes forward with his claw out, slicing as he advances before going back the same way with another slice, then jumps above the opponent and delivers a cross slash on the opponents head.
Beta Super move:
Circle Circle C: Beta delivers a quick three slash combo before grabbing the opponent and slamming them into the ground and creating a massive fireball to blast them point blank.
Shared Super move.
forward back halfcircle forward D: Both Alpha and Beta jump onto the field for a limited time, while they're both on the field the player will control both dealing twice as much damage as normal.
Instant Kill.
Down Down Down D: Both Alpha and Beta jump onto the battle field, Alpha appearing behind the opponent to try and attack while Beta goes for a grab, if either of these land then Alpha and Beta will perform a joint attack on the opponent, ending with both of them hitting the opponent at the same time causing an explosion. Instantly wins the round if landed. Can only be done if the opponents health is below 20% and it's the match winning round.
Alpha quotes
Match 1: "Alright Beta, let's do this."
Match 2: "I don't plan on losing, bring it."
Vs Twins: "Another pair of twins huh, alright then here we go."
Mirror match: "This trick is stupid, I'll show you who's the real Alpha."
Vs Cici: "Darnit, fight seriously!"
Vs Coal: "This won't go like last time, you can count on that!"
Vs White Wolf: "Heh, Wolfy has come out to play huh, lets do it."
Winning a round: "Alright, going according to plan."
Losing a round: "Darnit, I miscalculated."
Winning a match: "Alright, good job Beta. Let's keep it up."
Winning a Mirror match: "The real Alpha prevailed of course."
Winning against Cici: "Gonna take us seriously now?"
Instant Kill quote: "Sorry, you were simply outclassed."
Beta quotes
Match 1: "Let's go Alpha, we can do this."
Match 2: "Alrighty, time to spar. Here we go!"
Vs Twins: "Oh, this is a great chance to compare mine and Alpha's bond."
Mirror match: "Two Alpha's and Beta's? The hecks going on here?"
Vs Cici: "Thank you for the match, don't hold back!"
Vs Coal: "Hey, let's do a spar again. I won't lose this time."
Vs White Wolf: "Agumon, Gabumon. We'll show you just how tough we are."
Winning a round: "I'm getting stronger and stronger!"
Losing a round: "Oww, that one actually hurt."
Winning a match: "Yay we did it Alpha."
Winning a Mirror match: "Nah you're not me, no way I'd lose that easy."
Winning against Cici: "Looks like we win this time Cici."
Instant Kill quote: "When me and Alpha work together there's no one we can't beat!"
MPC Number: 86X (80B)
Reward Requested: Bits
(Just like with Shi this will be based on Blazblue cause that's the only fighting game I play, A for quick weak attacks, B for Medium, C for heavy and D for special moves.)
Fighting game character.
Alpha and Beta are very unique with their fighting style in game as both of them are technically the playable character, using a special switch function by hitting the D button Alpha and Beta change which one is on the field at will, both with their own unique move sets and abilities allowing them to change the flow of battle with a quick press of a button. Despite switching they share a health bar and if it hits zero they both lose the round. Each twin carries a decent combo game but it's only be working together by switching mid combos that they can show their full potential.
Alpha normal moves.
A: Alpha slashes in front of him with his claws, has stubby range and high scaling in combos but it's plus on block and can be repeated twice giving it good stagger pressure if the opponent is blocking.
Forward A: Alpha looks skyward and slashes at the air above him, has head invulnerability making it a fantastic anti air and causes the opponent to bounce off the ground on counter hit leading into a full combo.
Crouch A: Alpha leans down low and strikes at the opponent with his claws, doesn't hit low but is plus on block and serves as a great way to reset pressure.
Air A: Alpha swipes with his claws very quickly.
B: Alpha lunges forward slightly stabbing at the opponent with his claws before pulling back, the stab and pull back both count as hits and on block drag the opponent closer to Alpha, low start up but pretty unsafe for a normal, leads to good damage if it hits though.
Forward B: Alpha jumps above the opponents head and delivers a claw to their back before landing a bit away, crosses up if mid screen and hits overhead. Doesn't lead into a combo though unless it's a counter hit.
Crouch B: Alpha gets low and slides into the opponent, hitting low and leading into a very damaging combo if it hits.
Air B: Alpha kicks behind him. if done before a cross up the kick will still come out as he's moving past the opponent allowing him to cross their guard.
C: Alpha pulls his claw back and swings with a massive arc at the opponent, deceptively large hitbox and good damage, leaves Alpha open though on wiff and block.
Forward C: Alpha swings his claws up and then comes down with a double claw strike. Very damaging move and leads into a decent combo.
Crouch C: Alpha performs the same animation as his regular C move lower to the ground, except the claw will bring opponents closer to him instead of pushing them back. Good for setting up a mix or block string.
Air C: Alpha delivers a cross strike with both his claws in an X pattern above his opponent.
Forward throw: Alpha trips the opponent before kicking them away from him.
Back throw: Alpha disappears for a moment appearing behind the opponent and delivering a strike to the back of their head.
Air Throw: Alpha pulls back before smashing his claw into the opponent sending them flying away from him.
Beta normal moves.
A: Beta slices in front of herself with her claws like Alpha, leaning into it giving it more range then Alpha but making it less safe on block.
AA: If the button is pressed twice Beta will do an additional headbutt after the claw, helps stagger and beats out opponents mashing if it's delayed after the first A. Leads to a full combo on counter hit.
Forward A: Beta jumps slightly and delivers a double fisted bash to the opponents head, hits high and beats out crouch guarding.
Crouch A: Beta slides her leg out to hit the opponents shins, hits low and can be used twice in the same combo.
Air A; Beta pushes her head forward delivering a headbutt to the opponent.
B: Beta charges forward, tackling her opponent. Moves a decent distance and can be made safe by canceling it into Crouch A on block.
Forward B: Beta claws the opponent twice with both claws in a X pattern, can be repeated up to three times.
Crouch B: Beta swipes at the opponents shins causing a trip on hit and counter hit and drags the opponent closer on block.
Air B: Beta spins in a circle with her claws extending, hitting up to four times per spin.
C: Beta jumps up and swings her claws in a massive arc with a large hitbox, can cancel into any air special or normal
Forward C: Beta lunges forward before delivering a claw slash at the opponent, if she's close enough to the opponent this move will cross them up.
Crouch C: Beta leans down and swipes upward in a large arch, head invulnerable and on counter hit leads into a full combo.
Air C: Beta slashes in a massive arc with both of her claws.
Forward throw: Beta grabs the opponent before leaping up and slamming them into the ground.
Back throw: Beta does the same thing except with a Suplex that sends the opponent in the other direction.
Air throw: Beta throws the opponent down before dropping right after, crushing them under her feet.
Shared normals.
D: Pressing the D button will switch out who's active at the moment, if the D button is pressed while Alpha or Beta is doing a special move then they will continue doing the move leaving the other one free to act. Depending on the direction pressed with the D button will change where Alpha and Beta show up on screen,
Alpha specials.
Quartercircle forward A, B: Alpha charges energy in his claw before firing it off, A sends the projectile straight while B sends it at an diagonal angle.
Halfcircle backwards A, B, C: Alpha covers himself in shadows before dashing forward, depending on the button pressed changes where Alpha moves, A makes him go forward, B makes him do a jump and C will have him go behind the opponent.
Down Down C: Alpha manipulates the opponents shadow for a moment and makes it stab them, crosses up easily,
Beta Specials
Circle C (Air OK): Beta grabs the opponent, picking them up and slamming them into the ground before firing a fireball point blank at them that sends them further into the ground.
Halfcircle forward A, C: Beta charges forward with a tackle, A will cause her to stop after she hits while C will have her keep going and even cross up the opponent on block, C also adds a follow up attack after where she jumps up and claws at the enemy similar to her Crouch C.
Down Down B: Beta quickly falls like a brick and smashes into any enemy below her, hits overhead.
Alpha Super move.
Halfcircle backwards forward C: Alpha dashes forward with his claw out, slicing as he advances before going back the same way with another slice, then jumps above the opponent and delivers a cross slash on the opponents head.
Beta Super move:
Circle Circle C: Beta delivers a quick three slash combo before grabbing the opponent and slamming them into the ground and creating a massive fireball to blast them point blank.
Shared Super move.
forward back halfcircle forward D: Both Alpha and Beta jump onto the field for a limited time, while they're both on the field the player will control both dealing twice as much damage as normal.
Instant Kill.
Down Down Down D: Both Alpha and Beta jump onto the battle field, Alpha appearing behind the opponent to try and attack while Beta goes for a grab, if either of these land then Alpha and Beta will perform a joint attack on the opponent, ending with both of them hitting the opponent at the same time causing an explosion. Instantly wins the round if landed. Can only be done if the opponents health is below 20% and it's the match winning round.
Alpha quotes
Match 1: "Alright Beta, let's do this."
Match 2: "I don't plan on losing, bring it."
Vs Twins: "Another pair of twins huh, alright then here we go."
Mirror match: "This trick is stupid, I'll show you who's the real Alpha."
Vs Cici: "Darnit, fight seriously!"
Vs Coal: "This won't go like last time, you can count on that!"
Vs White Wolf: "Heh, Wolfy has come out to play huh, lets do it."
Winning a round: "Alright, going according to plan."
Losing a round: "Darnit, I miscalculated."
Winning a match: "Alright, good job Beta. Let's keep it up."
Winning a Mirror match: "The real Alpha prevailed of course."
Winning against Cici: "Gonna take us seriously now?"
Instant Kill quote: "Sorry, you were simply outclassed."
Beta quotes
Match 1: "Let's go Alpha, we can do this."
Match 2: "Alrighty, time to spar. Here we go!"
Vs Twins: "Oh, this is a great chance to compare mine and Alpha's bond."
Mirror match: "Two Alpha's and Beta's? The hecks going on here?"
Vs Cici: "Thank you for the match, don't hold back!"
Vs Coal: "Hey, let's do a spar again. I won't lose this time."
Vs White Wolf: "Agumon, Gabumon. We'll show you just how tough we are."
Winning a round: "I'm getting stronger and stronger!"
Losing a round: "Oww, that one actually hurt."
Winning a match: "Yay we did it Alpha."
Winning a Mirror match: "Nah you're not me, no way I'd lose that easy."
Winning against Cici: "Looks like we win this time Cici."
Instant Kill quote: "When me and Alpha work together there's no one we can't beat!"