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Airi Hirano & Fam
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Post by Deleted on May 8, 2021 21:58:36 GMT
Name: Airi Hirano Alias: None so far Age: 9 Gender: Female Height: 126 cm // 4'2" Weight: 26 kg // 57 lbs Alignment: Chaotic Neutral. While Airi generally prefers to do her own thing, she has a habit of breaking the law for no other reason than that it's exciting. Birth Date: June 8 Birth Place: Tokyo
Skills/Talents:
- Gifted Genius - While her IQ has never been defined, Airi is much smarter than your average child. While she still retains a good amount of childish naivete, Airi’s problem-solving skills are developed enough for her to function at an adult level, provided she has the right information.
- Roguish Interest - Airi has been picking pockets for as long as she can remember. She's even started to get pretty good at it. In addition, she's even taught herself to pick basic locks.
- Bluff – No one typically expects a child Airi’s age to be able to lie as well as she does. She’s not able to lie to experts actively looking for her tells, however.
- A Household Name – Airi has taught herself to cook, clean, sew, and pretty much take care of most of her own household needs.
- Quick Learner - It doesn't take long for Airi to figure out the tricks to any given activity. Given enough time to practice, she can pick most hobbies up that a primary-school child is capable of performing.
Backpack Contents: [/font][li] Multiple sets of hairpins that double as lockpicks[/li]
[li] A change of clothes [/li]
[li] Various “trophies” she’s collected over her travels.[/li][/ul] Digivice: Black and Silver Xros Loader with a peach-colored trim
Personality: Despite her age, Airi is a little girl with a lot of issues. She learned to understand at an early age that most people tend to have the mask they show people, as well as their true selves underneath, and is fairly mistrusting of other people as a result. However, she tends to be pretty trusting of kids around her age, as she tends to view most of her peers as too stupid to be fake.
Airi is a gifted girl, having an incredible intellect with a sharp mind that can make the most of her knowledge. Unfortunately, it's created a bit of a divide between herself and those around her. Because Airi doesn't want to be a genius. She doesn't want to constantly think that she's better than everyone around her, and thinks that she can be a little too arrogant simply due to the fact that she's often the smartest person in the classroom. But unfortunately for Airi, that tends to be true most of the time.
Airi wants desperately to connect with her peers, but often finds it a little too difficult to always connect with them. As such, she tends to pretend to be a little dumber than she actually is, if only so her peers will talk to her more often. As such, she's a developed something of an airheaded child persona, and tends to be fairly protective of it.
Because of the things that happened to her, Airi tends to be fairly mistrusting of pretty much every adult around her, thinking that they all either want to take advantage of her because she's a little kid, or they simply want to look down on her. Her past experiences have taught her that she's smarter than most adults, yet when she's faced with a topic or experience she hasn't ever encountered, most adults tend to smugly hold it over her and patronize her instead of teaching her. This has led to a particular distaste for most adults she encounters.
But because Airi is so young, she knows that she's supposed to be seen a certain way, and tries to act how others would perceive her. Airi isn't someone who craves attention or the spotlight, and being her normal self would likely cause a great bit of undue attention, and possibly even resentment, so she tends to keep her true thoughts to herself when in a group.
But what is her true self? Well, simply put, it's a crass, abrasive little girl that frequently uses the swear words she's managed to pick up along the way. She craves a fair bit of excitement from an otherwise dull lifestyle, and she doesn't let little things like the law or authority figures in general get in the way of having a good time. In fact, getting away with little crimes tends to be even more exciting for her. Lately, she's taken to things like picking pockets of pretty much anyone in an expensive-looking suit, a fair bit of shoplifting, and using her lock-picking skills to break into buildings that interest her.
However, for all the excitement she likes to have, Airi's not a harmful person. She'll say some mean words to make you feel bad and will almost certainly steal your wallet the moment the opportunity rises, but act of doing harm to someone else sickens her, and she can't stand to see a bully, especially if it's an adult picking on someone unable to fight back. She's not capable of much, but she's more than willing to enact some sort of justice upon anyone that's willing to commit such atrocities.
But despite all of her intellectual bluster, her self-taught skills, and her supposedly mature tastes, Airi still only has nine years of experience in this world. There are still basic concepts that she has absolutely no idea exist yet, and acts rather immaturely when called out on it.
Appearance: Airi doesn't own many clothes, but she still tries to wear cute clothes, as it helps with her facade. She would prefer to keep her hair as short as possible, but instead keeps it at a medium length to justify the hairpins on her person, as carrying around a set of lockpicks could be considered troublesome. While she's not opposed to stealing it for the hell of it, Airi prefers not to wear jewelry or carry around many accessories, preferring to have a minimalist appearance.
FaceClaim: CARDFIGHT VANGUARD • emi sendou • Airi Hirano
Personal History: Shocklingly, despite her nine long years of life, Airi doesn't have much in the way of a history. She was born in Tokyo and lived there pretty much her entire life. When she was merely six-years-old her father Minoru Hirano, a not-so-legitimate businessman that was arrested for forgery and currently serving a prison sentence that won't end until long after Airi becomes an adult. Her mother, Ayami Hirano, abandoned Airi once her husband was arrested, taking their life savings with her. As such, she was sent to live with her grandfather on her father's side, Hotaru Hirano. Despite living with the old man, he wants nothing to with her, as he completely disowned his son after his arrest. And ever since she began to show signs of her intellect, not to mention her desire for independence, her grandfather now has her stay in her own studio apartment.
As such, she now practically lives on her own, her grandfather sending her just enough money to survive for the month. Airi had always known she was a bit smarter than other kids around her, and realized quickly that she was just able to learn how to do things faster than most. And that was when she truly began to pick up her skills. She had always had nimble fingers and would always try to lift random objects from people just for fun. She had managed to get the hang of household chores fairly easily, and when she forgot her key to her apartment one day, she figured out how to pick the lock after watching an online tutorial. So she decided to try it out on other places, be it closed-down businesses, abandoned buildings... any place that seemed fun to break into, Airi had probably tried to go once or twice.
Of course she had gotten in trouble several times. She wasn't perfect, after all. Not yet, at least. But she had always managed to avoid the worst of it by pretending to be lost. Why was she trying to break into that building? Well, she thought she saw someone suspicious, and tried to hide from him! She even tried to use hairpins on the locks, just like a spy she saw on television did once!
What was that object doing in her pocket? Well... she had meant to pay for it, but she got a call from her father telling her she had to be home right away! She promises that she won't do the same thing again, officer!
But of course, getting into a little trouble once or twice isn't going to stop the girl. She's aware that she can only get away with these things for so long, so she's works hard to improve her skills so she'll never get caught again!
Well... unless she gets so good that it suddenly becomes boring for her. Maybe then she'll pick up knitting, or something.
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Post by Deleted on May 8, 2021 21:58:59 GMT
XROS PARTNER LIST Partner Name: “Mother” Sable, the True General Gender: Female Alignment: Lawful Evil – While she puts on a righteous air about her, she’s quite twisted and manipulative. Skills/Talents: [/font][li] Skilled Actor – Having had to hide her true personality her entire life, Sable can fool most people into thinking she represents justice and righteousness. [/li]
[li] Sharp Eyes – An expert marksmon, Sable is well trained in the use of her firearms.[/li]
[li] A Curious Charisma – Despite seeming unsettling at first, there’s just something about Sable’s mannerisms that draws other near her.[/li][/ul] Personality: Mother Sable is a graceful, forgiving maiden that spreads the message of love, peace, truth, and righteousness! She accepts everyone and readily accepts the embraces of anyone! It is her true desire to passionately guide everyone in the Digital World down the path of righteousness and will gladly offer her life to be but a small stepping stone upon that path! Truly, no other Digimon could possibly be as kind-hearted as she, but of course, she would never confess to such blasphemous bluster! For it is not she who treads the path of righteousness, but rather righteousness itself that guides her along her path in life!
Naturally, that's all a lie. In truth, Sable is calm, calculated, and ruthless. She's more than willing to sacrifice other people in order to accomplish her goals. While she is more than capable of committing some rather atrocious acts, she would much prefer to leave everyone around her alive, as other people are mere tools to accomplish her ambitions. What's more, her rather heinous actions could possibly conflict with her outward persona, so if she reveals this side to you, it's either because she trusts you implicitly, or she no longer deems your existence worth the effort of her facade. Either way, you're most likely going to have a bad time when around this side of her.
However, Sable isn't a heartless monster. Despite being evil, despite her greed and ambition, she is still capable of love. And she genuinely believes in the power of love as well. However, because she's capable of so much more than a good person, she's willing to go through some rather extreme lengths to protect her loved ones. So while she isn't a heartless monster, those that put bring harm to her loved ones will find out how cruel and wicked Mother Sable truly is!
Personal History: Despite being a Virus-attribute Digimon, Sable was raised in a small temple in the Western Flatlants headed by the head priest HolyAngemon. She grew up with two other Digimon she considered her family; Azura, a Sistermon Ciel as old as she was, and Ivori, a much younger Sistermon Blanc. She enjoyed the peaceful life she lived, helping passing Digimon with the needs, offering them a place to rest and shelter. She and Azura enjoyed hearing the stories of the rest of the Digital World from the various travelers, but while Azura might have disagreed, deep down Sable knew that her place was here in this run-down temple! In fact, since she was the oldest, she was looking forward to being the head Priestess one day!
But it wasn't meant to be. One day, HolyAngemon had gathered the three, informing them that he had to return to his homeland, Luminas, but that the three were prepared to take care of this temple on their own! It was like a dream come true for the Sistermon Noire... only instead, HolyAngemon placed the much younger Ivori in charge. Azura readily accepted this decision, as she had no desire to take charge herself, and though it pained her, Sable also lent Ivori her support. For now at least.
But with every passing day, the bitter pain of jealousy stuck into her Digicore, expanding each day until the Sistermon Noire truly grew to resent her little sister. But it wasn't like she could simply kill her... right? Well, as one local Digimon point it out to her, it could be surprisingly easy. One day, when Azura went out for supplies, Sable decided to assist Ivori with her prayers. Taking possession of the younger Sistermon's trident, she impaled her with it from behind, killing her instantly. It was the least Sable could do after all; she was always such a sweet and caring little sister!
Still, it wasn't like her crime would go unnoticed. And if Azura ever found out Sable's crime... Well, Sable didn't want to find out who was stronger between the two of them. So, she burned down her own temple, making sure to bury herself in as much non-flammable rubble as possible. When Azura returned she "rescued" Sable from the rubble, and spun her lie. A Digimon she had never seen before demanded tribute from the temple, and Ivori attempted to talk the Digimon out of its acts of violence. Unfortunately, the Sistermon Blanc was wiped out in an instant, and Sable was powerless to stop it as it burned down their very temple!
Thus, Azura set off on her own quest to find this mysterious Digimon, while Sable worked to rebuild the temple that had been destroyed. However, for a Sable, a temple was far less important than its worshipers. So she set out on a journey to find her own group of believers through whatever means she deemed necessary. And as if in response to her ambitions, she began having dreams of a child in the human world, and a link between them that would lead her to her ambitions being fulfilled. She wasn't going build a temple, but rather an army. With herself as the General.
Primary Partner Species: Sistermon Noir Appearance:
Attribute: Virus Family: Nature Spirits Type: Puppet
Abilities: [Non-Combat]
0. Sistermonly Bond - Sable, Azura, and Ivori are spiritually connected, and are able to communicate their thoughts and feelings to each other without speaking. Even if they're not in the same place, they can still communicate through their dreams.
[Passive] 1. Righteous Body - 15% Increase in both speed/mobility and attack strength.
[Active] Mickey Bullet - Fires bullets all around, selectively shooting at every enemy within a 5-meter radius. Cooldown: 1 Post
[Active] Blessed Fire - Fires guns at a single target. Piercing effect. Cooldown: 2 Posts
[Passive] Dual Gunner - Sable uses her guns to either shoot them or club them. Twice. Still only considered one ability, though. Cooldown: 0 Posts
[Active] [RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead. Duration: 3 Posts Cooldown: 4 Posts
Digivolves To: Sistermon Noire (Awakened)
Xros Level X2 - Incomplete Species: Sistermon Noir x Blanc Trident Appearance: It's nothing fancy. A light pink stripe goes through the center of Sable's outfit, and one of her guns is replaced by Sistermon Blanc's Trident, though her new trident is able to fire off bullets somehow. Otherwise she looks just like any other Sistermon Noir. Attribute: Virus Family/ies: Nature Spirits Type: Puppet
Abilities: [Non-Combat] 0. Sistermonly Bond - Sable, Azura, and Ivori are spiritually connected, and are able to communicate their thoughts and feelings to each other without speaking. Even if they're not in the same place, they can still communicate through their dreams.
[Passive] 1. Righteous Body - 15% Increase in both speed/mobility and attack strength.
[Active] 2. Mickey Bullet - Fires bullets all around, selectively shooting at every enemy within a 5-meter radius. Cooldown: 1 Post
[Active] 3. Blessed Fire - Fires guns at a single target. Piercing effect. Cooldown: 2 Posts
[Passive] 4. Dual Gunner - Sable can shoot at a target as part of her basic attack. Basic attacks dealt with her guns, be it through bullet or simply clubbing them, are doubled in power.
[Active] 5. Protect Wave: Creates a wall of light that protects herself and her allies from all attacks of Champion-level or below until her next post. 4-post Cooldown
[Active] 6. Sacred Wave - Creates a wall of healing light that restores the health of up to three people. Cooldown: 4 Posts
[Active] [RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead. Duration: 3 Posts Cooldown: 4 Posts
Digivolves From: Sistermon Noir + Sororicide
Xros Level X3 - Incomplete Species: Sistermon Noire x Blanc Trident x Ciel Blade Appearance: Looks identical to Sable's previous incomplete form, except a light blue stripe is besides the pink stripe now. Oh, and both of Sable's guns have been replaced by a Sistermon Ciel's katana and Sistermon Blanc's trident, though she can alter the data of her new weapons to take the forms of her guns when needed.
Attribute: Virus Family/ies: Nature Spirits Type: Puppet
Abilities: [Non-Combat] 0. Sistermonly Bond - Sable, Azura, and Ivori are spiritually connected, and are able to communicate their thoughts and feelings to each other without speaking. Even if they're not in the same place, they can still communicate through their dreams.
[Passive] 1. Righteous Body - 15% Increase in both speed/mobility and attack strength.
[Active] 2. Mickey Bullet - Fires bullets all around, selectively shooting at every enemy within a 5-meter radius. Cooldown: 1 Post
[Active] 3. Blessed Fire - Fires guns at a single target. Piercing effect. Cooldown: 2 Posts
[Passive] 4. Dual Gunner - Sable can shoot at a target as part of her basic attack. Basic attacks dealt with her guns, be it through bullet or simply clubbing them, are doubled in power.
[Active] 5. Protect Wave - Creates a wall of light that protects herself and her allies from all attacks of Ultimate-level or below. Duration: 1 Post Cooldown: 4 Posts
[Active] 6. Sacred Wave - Creates a wall of healing light that restores the health of up to three people. Cooldown: 4 Posts
[Active] 7. White Clover Horizontal Slash: User moves swiftly behind the enemy and delivers a lightning-quick slash. Cooldown: 3 Posts
[Active] [RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead. Duration: 3 Posts Cooldown: 4 Posts
Digivolves From: Sistermon Noir + Sororicide + Unsuspecting Sibling
Primary Partner - Super Evolution Species: Appearance:
Attribute: Family/ies: Type:
Abilities: [7 Abilities Max]
Digivolves From:
Partner Name: Azura Gender: Female Alignment: Neutral Good Skills/Talents: - Able to anger Sable with little to no effort. - Has mastered the art of slicing fruit and vegetables with a katana - Is a slob of monumental proportions, it's a wonder how her clothes remain white.
Personality: Azura is a Digimon who's quick to laugh but slow to anger. She's a friendly Digimon who treats everyone with respect, though her version of respect isn't necessarily the most polite. She's typically frank and casual with most people around her, making sure she gets her point across instead of dressing up her comments with superfluous words.
A wanderer by nature, Azura dislikes staying in one place for too long. There's a wonderful world out there full of things she's never seen before, and people that she would love to meet. As such, while she's casual, friendly, and honest to anyone she meets, she hardly ever establishes a deeper connection. She has many acquaintances, but few real friends.
Azura's a mon of action more so than planning. She's by no means an idiot, but she dislikes stopping to think of a plan when a simple swing of her sword or a punch to the face could resolve the issue. And while she may not be a genius, she's pretty good at thinking on the fly, and trusts her instincts to get her out of most sticky situations. As such, she exudes a confidence that some might consider infectious, while others just think she's foolhardy.
While Azura may be a carefree, roaming spirit, deep in her digicore lies a strong desire to do good and right wrongs. If they weren't part of her data configuration, Azura would give the clothes off her back to a stranger if they needed it, and she'll impose herself into just about any dangerous situation just to see it resolved. Even so, she despises taking advantage of her enemies, and won't ever attack someone when they're back is turned or they're unwilling to fight. Something her twin sister finds downright infuriating at times.
Personal History: Azura was raised in a small temple in the Western Flatlants headed by the head priest HolyAngemon. She grew up with two other Digimon she considered her family; Sable, a Sistermon Noir as old as she was, and Ivori, a much younger Sistermon Blanc. She enjoyed the peaceful life she lived, helping passing Digimon with the needs, offering them a place to rest and shelter. She and Sable enjoyed hearing the stories of the rest of the Digital World from the various travelers, and while Sable might have disagreed, deep down Azura knew that her place wasn't here in this run-down temple! In fact, even though she was the oldest, she was looking forward to being an adventuring Digimon one day, and helping those in need!
But it wasn't meant to be, at least not in the way that Azura wanted. One day, HolyAngemon had gathered the three, informing them that he had to return to his homeland, Luminas, but that the three were prepared to take care of this temple on their own! HolyAngemon placed the much younger Sistermon Blanc, Ivori in charge. Azura readily accepted this decision, as she had no desire to take charge herself, though it pained her to see Sable get rejected for the position. Azura had known how much her twin sister would have liked it. Even so, she was overjoyed when Sable seemed so readily to accept HolyAngemon's decision!
Though losing HolyAngemon was a blow to the sisters, each passing day became a bit easier. Azura was by far the strongest of the trio, so she would often roam around nearby and protect the temple from any rampaging Digimon. It didn't quite scratch Azura's wanderlust, but she figured that it would have to be close enough. In fact, Azura had begun to enjoy this new life of hers!
But like everything in life, it wasn't meant to last. One day when Azura returned from a trip to Rustport to gather supplies, she found the burned remains of her temple. She desperately called out for her sisters, and was able to rescue a burned and damaged Sable. But Ivori was nowhere to be found. But Sable told her what had happened. A Digimon she had never seen before demanded tribute from the temple, and Ivori attempted to talk the Digimon out of its acts of violence. Unfortunately, the Sistermon Blanc was wiped out in an instant, and Sable was powerless to stop it as it burned down their very temple!
Ivori was gone, because Azura hadn't been there to stop them. She may have not been there, but that night Azura imagined the events unfold in her mind. Ivori crying out in pain for only a brief instant, then Sable's agonizing screams as she was helpless to stop them. Meanwhile Azura was on the road, gossiping with travelers, none the wiser.
Thus, Sable worked to rebuild the temple that had been destroyed, while Azura set off on her own quest to find this mysterious Digimon. The Sistermon Ciel had never felt this kind of hatred within her before, and even though she knew it was wrong to give into this darkness growing deep inside her, the thought of one day finding Ivori's killer let her sleep at night. She had gotten what she always wanted, a life of wandering, but for her, the price was too high. And yet, she still found herself enjoying her travels. Thus, as she travels, she rights as many wrongs as she possibly can, in a twisted desire to offset her guilt from enjoying the new life she leads.
But deep down, she knows she's not going to be nearly as kind to the one who freed her from her life from the temple. And even though that aspect of herself scares her, Azura will gladly embrace it when the day comes.
Second Partner Species: Sistermon Ciel Appearance:
Attribute: Data Family/ies: Virus Busters, Nature Spirits Type: Puppet
Abilities [Non-Combat]
0. Sistermonly Bond - Sable, Azura, and Ivori are spiritually connected, and are able to communicate their thoughts and feelings to each other without speaking. Even if they're not in the same place, they can still communicate through their dreams.
[Active] 1. White Clover Horizontal Slash: In a flash, Azura appears behind the enemy, having sliced them with her blade as she moved past. Azura's a badass, though, so they don't feel the effects of her attack until she turns her back to the enemy and sheathes her blade. Cooldown: 3 Posts
[Passive] 2. Righteous Body - 15% Increase in both speed/mobility and attack strength.
[Active] 3. Justice Call - Azura summons forth the light of Justice to nullify all attacks her level or lower against her for the ability's duration. Duration: 1 Post Cooldown: 3 Posts
[Active] 4. Hidden Dagger: Azura throws or slashes with a white dagger she keeps hidden in her sleeve. She seems to have a million of them, but no one ever asks her where they come from. Cooldown: 0 Posts
[Active] [RU-X] Call of Justice - Azura summons forth every ounce of justice within her data in order to vanquish her enemies. For this ability's duration, her attacks deal 100% more damage and ignore all abilities that would reduce, prevent, or avoid their damage. Using this ability takes Azura's entire turn. Duration: 3 Posts Cooldown: 3 Posts Partner Name: Ivori Gender: Female Alignment: Lawful Good Skills/Talents: - The only force capable of ending Sable and Azura's bickering. - Despite being the youngest Sistermon, the most likely to be an old man. - Disturbingly good at games of chance. Will absolutely rock you in poker without mercy.
Personality: Despite being the youngest Sistermon, Ivori is perhaps the wisest and most patient out of the three. While Sable is smart and Azura is tough, neither of them have the mental fortitude the Sistermon Blanc has. Ivori is a sweet and innocent young Digimon, but her kindness doesn't come from naivete. She knows that people will often take advantage of her, and there are those that will trample all over what she holds precious, but no matter what happens, Ivori will always place her faith in people. Even if she gets trampled on and taken advantage of a hundred times, her faith in people will be instantly restored once she sees someone on the right path.
But because she's such a moral person, Ivori can sometimes come off as holier-than-thou. She's always willing to lend a helping hand, and offer up whatever words of wisdom she has, but they're not always warranted. No one wants someone in their life that constantly points out their faults, after all.
But Ivori isn't always the pure, kind-hearted, young priestess that's always trying to heal the world. On her off days, she just wants to lie around and relax all day, playing games. She's especially fond of games of chance, and has developed a bit of a gambling addiction. Any spare change she that she comes across often gets gambled away, and even though Ivori enjoys herself, it's a little disconcerting to see from the outside.
And while Ivori may be the wisest and most mature out of the three Sistermon, she's by no means wordly. She's spent her entire life in a temple, and many parts of the Digital World are still a wonder to her. And that's not even mentioning the bizarre place that is the human world. She's ultimately a child, even more so now that she's reformatted.
Personal History: Ivori was raised in a small temple in the Western Flatlants headed by the head priest HolyAngemon. She grew up with two older Digimon she considered her family; Sable, a Sistermon Noir that always looked after Ivori, and Azura, a Sistermon Ciel that would always stop others from hurting her. She enjoyed the peaceful life she lived, helping passing Digimon with the needs, offering them a place to rest and shelter. She, Sable, and Azura enjoyed hearing the stories of the rest of the Digital World from the various travelers, and while she knew that Sable and Azura had other motives, Ivori enjoyed this life, and being able to live peacefully with those she loved and help those in need.
But it wasn't meant to be. One day, HolyAngemon had gathered the three, informing them that he had to return to his homeland, Luminas, but that the three were prepared to take care of this temple on their own! HolyAngemon placed the much younger Sistermon Blanc, Ivori in charge. Ivori accepted the position, even though she knew that Sable wanted it much more than she did. But Ivori knew that Sable's heart wasn't always in the right place. She figured once Sable was humbled just a bit, she would gladly offer her the position later on. After all, Ivori only cared about helping others. It wasn't like she needed some title to help people in need, right?
Life without HolyAngemon was a bit of a struggle, but the three Sistermon managed to make due. Ivori wasn't the greatest at logistics, but Sable was able to help in that regard, and Azura would often wander the area and protect the temple from roaming Digimon that would do them harm. Ivori was overjoyed that the three were able to live like this, but she had a feeling things were going to change soon.
Something didn't sit quite right with Ivori, ever since HolyAngemon left. Sable could be rather petty and selfish at times, yet this time she was so wholly on board with Ivori being selected over her. And she had been so friendly and supportive since then, she had almost stopped feuding with Azura entirely. And while she was still friendly with Ivori, she still remained a bit distant. But even Ivori couldn't have guessed what Sable was going to do next.
Azura had gone to Rustport for supplies, and Sable had asked to assist Ivori with her prayers. Which was odd, seeing as Sable had never been one for deferring to higher powers. But Ivori was overjoyed to be able to spend time with her big sister after so long. Which was probably why it stung so much when Sable betrayed her. It hurt her physically, of course, but the fact that Sable hated her own sister so much she decided to kill her in cold blood was more damaging to the Sistermon Blanc.
But she knew that deep down, Sable was a good Digimon. Otherwise all the years they spent with each other would have meant nothing... right? Ivori had to believe that her own death would have meaning. Sable would kill her, and load her data to hide the evidence. But that meant that some part of her would always be with her, right...?
But to Ivori's surprise, her data wasn't loaded. She was reborn in the Village of Beginnings, and even though she could remember faint images of her past, it was still too foggy. But she knew that there was someone she had to meet. And as she got a little older once again, everything became clear.
Ivori had to find her sisters.
Third Partner Species: Sistermon Blanc Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits Type: Puppet
Abilities: [Non-Combat]
0. Sistermonly Bond - Sable, Azura, and Ivori are spiritually connected, and are able to communicate their thoughts and feelings to each other without speaking. Even if they're not in the same place, they can still communicate through their dreams.
[Active] 1. Protect Wave - Creates a wall of light that protects herself and two allies from all attacks of her level or below. Duration: 1 Post Cooldown: 4 Posts
[Active] 2. Sacred Wave - Creates a wall of healing light that restores the health of up to three people. Cooldown: 4 Posts
[Active] 3. Holy Light Injection - Ivori jabs the target with her trident and injects them with "holy healing energy". It's not the most comfortable thing in the world, but it's effective. Cooldown: 3 Posts
[Active] 4. Divine Rule - Ivori stabs her trident into the ground, and calls for all the holy energy she can muster, creating a circle of holy healing light. She can restore one Digimon her level or lower to full health, even possibly bringing one Digimon that has died this thread to life at half health. Naturally, all debilitating afflictions are removed as well. This healing can't be canceled, negated, or otherwise altered by any ability that's not also a Once Per Thread skill. This ability is incredibly taxing on Ivori, and fully stuns her for her next post. If Ivori is part of an Xros, that Xros form is automatically broken afterwards. Cooldown: Once per Thread.
[Passive] [RU-X] Holy Guidance - Ivori's natural holy aura is so pure that the closest ally near her within 10m recovers 5% of their health every post. If no one else is present, then and only then this ability applies to Ivori herself. Partner Name: The Sergeant Gender: Male Alignment: Neutral Skills/Talents: Tactical know-how - Despite his eccentricities, The Sergeant can devise battle strategies and can strategize his way through a fight.
Personality: Even among his peers, Sarge has always been considered a strange one. While not quite paranoid, Sarge is always on the lookout for another battle, though whether he is seeking or avoiding it is something he keeps to himself. In fact, he keeps most of his thoughts to himself.
While not necessarily unfriendly, Sarge is simply awkward in most non-combat situations. Having been ordered what to do, think, and feel for most of his life, he has difficulty differentiating his personal feelings and what his training told him to think. As such, he has difficulty answering even the most basic of questions if they aren't related to combat.
Sarge is desperately trying to live a life outside of combat, but frequently finds himself ill-equipped to do so. He's more than willing to try new things both in the Digital World and the Human World, but it can lead to some rather disastrous results due to basic misunderstandings of what he calls "The civvie life".
Holosuit Appearance: In his human form, Sarge looks like a disheveled mess of a man that could be anywhere from twenty-five to forty-five years old. Eastern European in ethnicity, has long, dark brown hair that curls in an oily mess that covers the sides of his face and goes down past his shoulders. An unkempt bush of facial hair covers the lower half of his face, making his dark brown eyes evident. He's typically in a sleeveless shirt that may or may not have been white at one point, jeans with far too many holes in them to be fashionable, and a ratty, overused pair of sneakers that look like they were made two decades ago.
Personal History: Having been taken while he was still a Fresh-stage Digimon, Sarge was raised by a group of traveling mercenaries that sought to raise a group of young Digimon and raise them up to be puppets for their organization. He was one of the few that survived their intense training and Digivolved to Rookie. From there, he was used as a foot soldier in several operations that involved kidnapping, assassinations, robbery, and jay-walking. Regardless of how cruel his orders he carried them out to the best of his ability without fail.
Then one day... be it from a memory of a past life, or a just an ephemeral thought that was nurtured by his circumstances, Sarge wanted to know what a peaceful life was like. And that desire would soon become an obsession. Still, to betray the company meant certain death, and there was no way his superiors wouldn't find him in the Digital World. So he stole some funds, obtained a holosuit, and escaped into the Human World.
And life was tough for the Digimon. Not only was he unfamiliar with the world's customs but he also lacked any useful skills necessary to survive in a peaceful world. So he found himself hiding in on the streets in Shibuya. He managed to scrounge enough food to survive, but it was clear that this life wasn't for him. With nowhere to go in the Digital World and no place for him in the Human World, Sarge wasn't sure what to do anymore.
And yet, there were some things that he couldn't let go of, either. For example, even though he didn't know her name, there was a small human child that paid attention to him. A little girl as lonely as he was, he figured.
Fourth Partner Species: Commandramon Appearance:
Attribute: Virus Family/ies: Metal Empire Type: Cyborg
Abilities: [Active] 1. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit. Duration: 3 Posts Cooldown: 3 Posts
[Active] 2. M16 Assassin - Fires off a barrage of bullets towards an enemy. Cooldown: 0 Posts
[Active] 3. DCD Bomb - Throws a bomb. The explosion hits anyone within a 10m diameter. Cooldown: 4 Posts
[Active] 4. Tactical Advisory Warning - Sarge's advice helps an ally avoid a single attack his level or lower. Cooldown: 2 Posts
[Passive] [RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post. Cooldown: 1 Post Partner Name: BLU-J Nickname: Peri Gender: Genderless, but often called "little guy". Alignment: Neutral Skills/Talents: Enhanced Senses: As a scout robot, BLU-J has an enhanced sense of hearing and vision. He can also sense the distance and location of anyone holding his "poop".
Recording Function: BLU-J can record both visual and audio data that he perceives. Unfortunately, the record button is on the back of his neck, so he can't turn it on by himself.
"Poop" Beacon: BLU-J can create small metal drops of his armor out of an unpleasant place of his body that he can sense and locate so long as he's in the same world. Conveniently, he can poop out one "Poop" for Airi and each of her partners.
Personality: It can be difficult to get a read on BLU-J, as he doesn't speak. As in, he's not capable of normal speech; only making an occasional screech or mechanical beep. In fact, most people think he's more animal-like compared to other Digimon, and though he's not particularly sophisticated, BLU-J isn't a neanderthal. He's not the smartest bird in the flock but he understands how the world works and his place in it.
Simply put, BLU-J has simple desires. He just wants to eat food, sleep comfortably, and have fun. If there's work he needs to do in order to get that done he'll do it, otherwise he would rather not have to deal with other people's problems.
Incredibly small for his size, BLU-J can have a bit of a complex, especially when compared to other bird Digimon that are larger than he is. While he can get passive aggressive, he will never pick a fight... unless they're going to fight anyways.
Holosuit Appearance: BLU-J looks like an blue-feathered peregrine falcon.
Personal History: Raised as part of an Aerial Machine Fleet, BLU-J was the runt of the litter. Always unable to keep up with his Champion-level brethren, BLU-J was mocked and teased until he eventually fled and tried to strike it out on his own. Unfortunately, for such a small, weak, bird Digimon, things seemed to be tough for him. It seemed like every Digimon he met wanted a piece of the little guy, so he tried to go into hiding, avoiding everyone entirely in the fear that they too would betray him.
And that kind of life was working out for him for the most part. But still, there was a little part of BLU-J that wanted to go out and see what it was like to have friends that didn't mock your size... or try to eat you. But he had a feeling that was a long way off. Maybe one day, he'd Digivolve into a massive bird Digimon and get revenge on those that had wronged him. Or... he could just join up with some kid's Xros army or something. He was cool with either, really.
Fifth Partner Species: MailBirdramon Appearance:
Attribute: Data Family/ies: Machine Empire/Wind Guardians Type: Machine
Abilities: [Active] 1. Supersonic Wing - Flies down and strikes the enemy at high speeds with a metal wing. Cooldown: 0 Posts
[Active] 2. Plasma Cannon - Fires a beam of plasma energy from the chest. Piercing effect. Cooldown: 3 Posts
[Active] 3. Trident Tail - Stabs the enemy with its tail. Cooldown: 2 Posts
[Passive] 4. Light Metal Armor - Increases movement speed and defense by 25%, at the cost of 20% decrease in attack strength.
[Passive] [RU-X] Freedom of Flight - This Digimon can't be immobilized or have their speed reduced by any effect while they're flying. Effects that would prevent them from flying work, but only if this Digimon is already grounded when affected.
Partner Name: Chi-Ha-Ya Gender: Female Alignment: Chaotic Evil Skills/Talents: Strangely Nimble - Despite having gun barrels for fingers, Chihaya can perform a number of delicate tasks with them. Even in a holosuit, she can perform a surprising amount of tasks as well. Personality: Chihaya is a polite, sociable young Tankmon with her own hopes and dreams. She won't tell you what those hopes and dreams are, but she assures you that it has nothing to do with violence or destruction. Those are dreadfully dull hopes and dreams, after all. Chihaya is a pacifist through-and-through, and she'll tell you that violence is never the answer.
Unless you piss her off. Then her true nature reveals itself with a bombardment of cannons, machine guns, and foul language. For whatever reason, though Chihaya likes to initially act like a pacifist, she has a hair-trigger temper and the firepower to back up her anger with the power of excessive force.
For the most part, Chihaya is less concerned with making friends and going on a journey than she is with the battles along the way. For Chihaya, combat is both the journey and the destination of her life, and while she can pretend otherwise all she wants, the battlefield is the only place for her.
Holosuit Appearance: A chunky corgi. That is all.
Personal History: Unlike those other dreadful Tankmon of her species, Chihaya is a sophisticated socialite that would rather negotiate over a cup of tea than duke it out on some harsh battlefield that would scuff her pristine armor. Words are far more powerful than any tank cannon, after all.
At least, that's what Chihaya tells herself. It's definitely not due to the fact that she's far weaker than the average Tankmon, after all! Regardless, in actuality Chihaya is an battle-loving fight fiend that loves combat as much as the next Tankmon, but she's gotten her ass kicked too many times than she can count.
So to hide her weakness, she began to pretend to be much more sophisticated than those other violent Digimon and devote her life to pacifism. But she is still hoping for the day she can cut loose and survive to tell the story...
Sixth Partner Species: Tankmon Appearance:
Attribute: Data Family/ies: Metal Empire Type: Cyborg
Abilities: [Passive] 1. Heavy-Duty Armor - Chihaya's Armor Plating grants an 50% increase in defense, but a drastically lowers movement speed by 20%. [Active] 2. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts
[Active] 3. Machine Gun Arms - Fires off a machine gun against everyone in front within a 10m diameter. Cooldown: 2 Posts
[Active] 4. Hell Driver - Rams into the opponent with a heavy body. Cooldown: 0 Posts
[Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%. Partner Name: Blaydson Gender: No thank you. Alignment: Neutral Skills/Talents: Is Sword - Is really good at cutting things.
Personality: If Blaydson has a personality worth mentioning, it doesn't seem to convey it at all. It seems that it doesn't have any interest or desires of its own at all, save for one. But other than that singular desire that Blaydson conveys, all it does is... exist. It eats so it doesn't starve. It sleeps when so it won't faint from exhaustion. Looking at it from another perspective, one would think that it seems depressed, yet it doesn't even convey that at all. The only person to garner any sense of emotions coming from it seems to be Azura, but even the Sistermon Ciel might just be projecting her own emotions.
But regardless, Blaydson doesn't seem to have any interests or desires, as stated earlier. Save for one. And what is that desire? To cut things. To be wielded as a blade and slice through any and all who oppose its wielder. Doesn't matter if they're good. Doesn't matter if they're evil. Doesn't even matter who it's cutting up. So long as Blaydson can cut, it seems to have a content existence.
Seventh Partner Species: BladeKuwagamon Appearance:
Attribute: Virus Family/ies: Nature Spirits, Metal Empire, Jungle Troopers Type: Machine
Abilities: [Non-Combat] 0. Latch On - Blaydson can attack to any Digimon it wants, allowing it to move alongside them. This Digimon moves wherever the attached Digimon moves, so by sacrificing its own movement, it can move alongside the same pace as the attached creature. However, since it's attached, it's naturally unable to escape from AoE moves as a result.
[Passive] 1. Is a Sword - Gains a 30% Attack increase, because sword.
[Active] 2. Spark Blade - Supercharges its blade with electrical energy then slices right through their enemy as if they were butter. Piercing effect. Cooldown: 2 Posts.
[Active] 3. Air Knife - Slices through the air to cut at an enemy from a distance. Cooldown: 1 Post.
[Passive] 4. Sharp Edge - This Digimon ignores all passive resistances and passive defensive effects. Because sharp blade is sharp.
[Passive] [RU-X] White Clover Cross Slash - Upgrades and doubles the power of [White Clover Horizontal Slash]. If this effect is applied, [White Clover Horizontal Slash]'s cooldown is increased by 2. Partner Name: Gender: Alignment: Skills/Talents: Inventory: (Optional) Personality: Personal History: (Optional) Eighth Partner Species: Appearance: Attribute: Family/ies: Type: Fighting Style: Abilities: [4 Abilities Max]
Partner Name: Gender: Alignment: Skills/Talents: Inventory: (Optional) Personality: Personal History: (Optional) Higher Power Partner Species: Appearance: Attribute: Family/ies: Type: Fighting Style: Abilities: [6 Abilities Max]
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Post by Deleted on May 8, 2021 21:59:20 GMT
XROS FORM LIST Xros Level X2Species: Command-Sistermon NoirAppearance: Sable, but her outfit is replaced by Commandramon's clothes and armor. A cat face and ears remains on the helmet. Her guns are replaced by two of Sarge's assault rifles.Attribute: VirusFamily/ies: Metal EmpireType: Cyborg PuppetAbilities: [Passive]1. Righteous Body - 15% Increase in both speed/mobility and attack strength.[Active]2. Mickey Bullet - Fires bullets all around, selectively shooting at every enemy within a 15-meter radius.Cooldown: 1 Post [Active]3. Blessed Fire - Fires guns at a single target. Piercing effect.Cooldown: 2 Posts[Active] 4. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit. Duration: 3 Posts Cooldown: 3 Posts
[Active] 5. M16 Assassin - Fires off a barrage of bullets towards an enemy. Cooldown: 0 Posts
[Active] 6. DCD Bomb - Throws a bomb. The explosion hits anyone within a 25m diameter. Cooldown: 4 Posts[Active][RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead.Duration: 3 PostsCooldown: 4 Posts[Passive] [RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post. Cooldown: 1 PostXros Components: Sable & Sarge Xros Level X2Species: Mail-Sistermon NoirAppearance: Sable, but BLU-J's breastplate armor covers her chest as well a connected pair of metal wings with a trident-pronged tail on her back. Her cat hood resembles BLU-J's face.Attribute: VirusFamily/ies: Metal Empire/Wind Guardians/Nature SpiritsType: Machine PuppetAbilities: [Active]1. Mickey Bullet - Fires bullets all around, selectively shooting at every enemy within a 5-meter radius.Cooldown: 1 Post [Active]2. Blessed Fire - Fires guns at a single target. Piercing effect.Cooldown: 2 Posts [Active] 3. Supersonic Wing - Flies down and strikes the enemy at high speeds with a metal wing. Cooldown: 0 Posts
[Active] 4. Plasma Cannon - Fires a beam of plasma energy from the chest. Piercing effect. Cooldown: 3 Posts
[Active] 5. Trident Tail - Stabs the enemy with its tail. Cooldown: 2 Posts
[Passive] 6. Light Metal Armor - Increases movement speed and defense by 25%, at the cost of 20% decrease in attack strength.[Active][RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead.Duration: 3 PostsCooldown: 4 Posts[Passive] [RU-X] Freedom of Flight - This Digimon can't be immobilized or have their speed reduced by any effect while they're flying. Effects that would prevent them from flying work, but only if this Digimon is already grounded when affected. Xros Components: Sable & BLU-J Xros Level X2Species: Tank-Sistermon NoirAppearance: Sable, but her cat hood is replaced by a massive tank cannon that covers her shoulders and torso. Her hands turn into Chihaya's machine guns.Attribute: VirusFamily/ies: Metal Empire/Nature SpiritsType: Cyborg/PuppetAbilities: [Active]1. Mickey Bullet - Fires bullets all around, selectively shooting at every enemy within a 5-meter radius.Cooldown: 1 Post[Active]2. Blessed Fire - Fires guns at a single target. Piercing effect.Cooldown: 2 Posts[Passive] 3. Heavy-Duty Armor - Chihaya's Armor Plating grants an 50% increase in defense, but a drastically lowers movement speed by 20%.
[Active] 4. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts
[Active] 5. Machine Gun Arms - Fires off a machine gun against everyone in front within a 25m diameter. Cooldown: 2 Posts
[Active] 6. Hell Driver - Rams into the opponent with a heavy body. Cooldown: 0 Posts [Active][RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead.Duration: 3 PostsCooldown: 4 Posts[Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%.Xros Components: Sable & Chihaya Xros Level X2Species: Mail-CommandramonAppearance: Sarge, but with a pair of wings on his back and BLU-J's tail. His helmet turns into a visor shaped like BLU-J's face.Attribute: VirusFamily/ies: Metal Empire/Wind GuardiansType: Cyborg MachineAbilities:[Active]1. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit.Duration: 3 PostsCooldown: 3 Posts[Active]2. DCD Bomb - Throws a bomb. The explosion hits anyone within a 25m diameter.Cooldown: 4 Posts [Active]3. Tactical Advisory Warning - Sarge's advice helps an ally avoid a single attack his level or lower.Cooldown: 2 Posts[Active] 4. Supersonic Wing - Flies down and strikes the enemy at high speeds with a metal wing. Cooldown: 0 Posts
[Active] 5. Plasma Cannon - Fires a beam of plasma energy from the chest. Piercing effect. Cooldown: 3 Posts
[Passive] 6. Light Metal Armor - Increases movement speed and defense by 25%, at the cost of 20% decrease in attack strength. [Passive][RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post.Cooldown: 1 Post[Passive] [RU-X] Freedom of Flight - This Digimon can't be immobilized or have their speed reduced by any effect while they're flying. Effects that would prevent them from flying work, but only if this Digimon is already grounded when affected.Xros Components: Sarge & BLU-J Xros Level X2Species: Command-Sistermon CielAppearance: Azura, but her outfit is replaced by Commandramon's clothes and armor. A mouse face and ears remains on the helmet. Azura wields her katana in one hand, while she holds Sarge's assault rifle in her other. Attribute: DataFamily/ies: Virus Busters, Nature Spirits, Metal EmpireType: Cyborg PuppetAbilities:[Active]1. White Clover Horizontal Slash: In a flash, Azura appears behind the enemy, having sliced them with her blade as she moved past. Azura's a badass, though, so they don't feel the effects of her attack until she turns her back to the enemy and sheathes her blade.Cooldown: 3 Posts [Passive]2. Righteous Body - 15% Increase in both speed/mobility and attack strength. [Active]3. Justice Call - Azura summons forth the light of Justice to nullify all attacks her level or lower against her for the ability's duration.Duration: 1 PostCooldown: 3 Posts[Active] 4. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit. Duration: 3 Posts Cooldown: 3 Posts
[Active] 5. M16 Assassin - Fires off a barrage of bullets towards an enemy. Cooldown: 0 Posts
[Active] 6. DCD Bomb - Throws a bomb. The explosion hits anyone within a 25m diameter. Cooldown: 4 Posts[Active][RU-X] Cry For Justice - Azura summons forth every ounce of justice within her data in order to vanquish her enemies. For this ability's duration, her attacks deal 100% more damage and ignore all abilities that would reduce, prevent, or avoid their damage. Using this ability takes Azura's entire turn.Duration: 3 PostsCooldown: 3 Posts[Passive] [RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post. Cooldown: 1 Post Xros Components: Azura and Sarge Xros Level X2 (Extra)Species: Tank-Sistermon BlancAppearance: Ivori, but her rabbit hood is replaced by a massive tank cannon that covers her shoulders and torso. Her hands turn into Chihaya's machine guns, though she stills seems to be able to hold her trident with ease.Attribute: VaccineFamily/ies: Virus Busters, Nature Spirits, Metal EmpireType: Cyborg PupperAbilities:[Active]1. Protect Wave - Creates a wall of light that protects herself and two allies from all attacks of her level or below.Duration: 1 PostCooldown: 4 Posts[Active]2. Sacred Wave - Creates a wall of healing light that restores the health of up to three people.Cooldown: 4 Posts[Active]3. Holy Light Injection - Ivori jabs the target with her trident and injects them with "holy healing energy". It's not the most comfortable thing in the world, but it's effective.Cooldown: 3 Posts[Active]4. Divine Rule - Ivori stabs her trident into the ground, and calls for all the holy energy she can muster, creating a circle of holy healing light. She can restore one Digimon her level or lower to full health, even possibly bringing one Digimon that has died this thread to life at half health. Naturally, all debilitating afflictions are removed as well. This healing can't be canceled, negated, or otherwise altered by any ability that's not also a Once Per Thread skill. This ability is incredibly taxing on Ivori, and fully stuns her for her next post. If Ivori is part of an Xros, that Xros form is automatically broken afterwards.Cooldown: Once per Thread.[Passive] 5. Heavy-Duty Armor - Chihaya's Armor Plating grants an 50% increase in defense, but a drastically lowers movement speed by 20%.
[Active] 6. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts[Passive][RU-X] Holy Guidance - Ivori's natural holy aura is so pure that the closest ally near her within 10m recovers 5% of their health every post. If no one else is present, then and only then this ability applies to Ivori herself.[Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%. Xros Components: Ivori and Chihaya Xros Level X2 (Extra) Species: Blade-Sistermon CielAppearance: Azura, but there's a BladeKuwagamon attached to her arm.Attribute: DataFamily/ies: Virus Busters, Nature Spirits, Metal Empire, Jungle TrooperType: Machine PuppetAbilities: [Active] 1. White Clover Horizontal Slash: In a flash, Azura appears behind the enemy, having sliced them with her blade as she moved past. Azura's a badass, though, so they don't feel the effects of her attack until she turns her back to the enemy and sheathes her blade. Cooldown: 3 Posts[Active] 2. Justice Call - Azura summons forth the light of Justice to nullify all attacks her level or lower against her for the ability's duration. Duration: 1 Post Cooldown: 3 Posts[Active]3. Hidden Dagger: Azura throws or slashes with a white dagger she keeps hidden in her sleeve. She seems to have a million of them, but no one ever asks her where they come from.Cooldown: 0 Posts[Active] 4. Spark Blade - Supercharges its blade with electrical energy then slices right through their enemy as if they were butter. Piercing effect. Cooldown: 2 Posts.
[Active] 5. Air Knife - Slices through the air to cut at an enemy from a distance. Cooldown: 1 Post.
[Passive] 6. Sharp Edge - This Digimon ignores all passive resistances and passive defensive effects. Because sharp blade is sharp. [Active][RU-X] Cry For Justice - Azura summons forth every ounce of justice within her data in order to vanquish her enemies. For this ability's duration, her attacks deal 100% more damage and ignore all abilities that would reduce, prevent, or avoid their damage. Using this ability takes Azura's entire turn.Duration: 3 PostsCooldown: 3 Posts[Passive] [RU-X] White Clover Cross Slash - Upgrades and doubles the power of [White Clover Horizontal Slash]. If this effect is applied, [White Clover Horizontal Slash]'s cooldown is increased by 2.Xros Components: Azura and Blaydson Xros Level X3 Species: Noir X3 (Tank-Mail) Appearance: Sable, but part of her cat hood is replaced by a massive tank cannon that covers her shoulders and torso. Her hands turn into Chihaya's machine guns. BLU-J's breastplate armor covers her chest as well a connected pair of metal wings with a trident-pronged tail on her back. Her cat hood resembles BLU-J's face.
Attribute: Virus Family/ies: Nature Spirits, Metal Empire, Wind Guardians Type: Cyborg Machine Puppet
Abilities:
[Active] 1. Mickey Bullet - Fires bullets all around, selectively shooting at every enemy within a 25-meter diameter. Cooldown: 1 Post
[Active] 2. Blessed Fire - Fires guns at a single target. Piercing effect. Cooldown: 2 Posts[Active] 3. Supersonic Wing - Flies down and strikes the enemy at high speeds with a metal wing. Cooldown: 0 Posts
[Active] 4. Plasma Cannon - Fires a beam of plasma energy from the chest. Piercing effect. Cooldown: 3 Posts
[Passive] 5. Light Metal Armor - Increases movement speed and defense by 25%, at the cost of 20% decrease in attack strength.[Active] 6. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts
[Active] 7. Machine Gun Arms - Fires off a machine gun against everyone in front within a 25m diameter. Cooldown: 2 Posts[Active] [RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead. Duration: 3 Posts Cooldown: 4 Posts[Passive] [RU-X] Freedom of Flight - This Digimon can't be immobilized or have their speed reduced by any effect while they're flying. Effects that would prevent them from flying work, but only if this Digimon is already grounded when affected.[Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%.Xros Components: Sable, Chihaya, and BLU-J Xros Level X3Species: Noir X3 (Tank-Command)Appearance: Sable, but part of her cat hood is replaced by a massive tank cannon that covers her shoulders and torso. Her hands turn into Chihaya's machine guns. Her outfit is replaced by Commandramon's clothes and armor.Attribute: VirusFamily/ies: Nature Spirits, Metal EmpireType: Cyborg PuppetAbilities:[Active]1. Blessed Fire - Fires guns at a single target. Piercing effect.Cooldown: 2 Posts [Passive]2. Dual Gunner - Sable uses her guns to either shoot them or club them. Twice. Still only considered one ability, though.Cooldown: 0 Posts[Active] 3. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit. Duration: 3 Posts Cooldown: 3 Posts
[Active] 4. DCD Bomb - Throws a bomb. The explosion hits anyone within a 50m diameter. Cooldown: 4 Posts[Passive] 5. Heavy-Duty Armor - Chihaya's Armor Plating grants an 50% increase in defense, but a drastically lowers movement speed by 20%.
[Active] 6. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts
[Active] 7. Machine Gun Arms - Fires off a machine gun against everyone in front within a 25m diameter. Cooldown: 2 Posts[Active][RU-X] General's Command - Sable divine right to rule enhances up to two allies or herself, enhancing one ally's defenses and another ally's attack strength by 100%. Both targets must be the same level as Sable, and if Sable has no allies present, both effects apply to her instead.Duration: 3 PostsCooldown: 4 Posts[Passive] [RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post. Cooldown: 1 Post[Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%.Xros Components: Sable, Chihaya, and Sarge Xros Level X3Species: Blanc X3 (Tank-Mail)Appearance: Ivori, but part of her rabbit hood is replaced by a massive tank cannon that covers her shoulders and torso. Her hands turn into Chihaya's machine guns. BLU-J's breastplate armor covers her chest as well a connected pair of metal wings with a trident-pronged tail on her back. Her rabbit hood resembles BLU-J's face.Attribute: VaccineFamily/ies: Virus Busters, Nature Spirits, Metal Empire, Wind GuardiansType: Cyborg Machine PuppetAbilities:[Active]1. Protect Wave - Creates a wall of light that protects herself and two allies from all attacks of her level or below.Duration: 1 PostCooldown: 4 Posts [Active]2. Sacred Wave - Creates a wall of healing light that restores the health of up to three people.Cooldown: 4 Posts [Active]3. Holy Light Injection - Ivori jabs the target with her trident and injects them with "holy healing energy". It's not the most comfortable thing in the world, but it's effective.Cooldown: 3 Posts [Active]4. Divine Rule - Ivori stabs her trident into the ground, and calls for all the holy energy she can muster, creating a circle of holy healing light. She can restore one Digimon her level or lower to full health, even possibly bringing one Digimon that has died this thread to life at half health. Naturally, all debilitating afflictions are removed as well. This healing can't be canceled, negated, or otherwise altered by any ability that's not also a Once Per Thread skill. This ability is incredibly taxing on Ivori, and fully stuns her for her next post. If Ivori is part of an Xros, that Xros form is automatically broken afterwards.Cooldown: Once per Thread.[Passive] 5. Light Metal Armor - Increases movement speed and defense by 25%, at the cost of 20% decrease in attack strength. [Active] 6. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts
[Active] 7. Machine Gun Arms - Fires off a machine gun against everyone in front within a 25m diameter. Cooldown: 2 Posts [Passive][RU-X] Holy Guidance - Ivori's natural holy aura is so pure that the closest ally near her within 10m recovers 5% of their health every post. If no one else is present, then and only then this ability applies to Ivori herself. [Passive] [RU-X] Freedom of Flight - This Digimon can't be immobilized or have their speed reduced by any effect while they're flying. Effects that would prevent them from flying work, but only if this Digimon is already grounded when affected. [Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%.Xros Components: Ivori, Chihaya, and BLU-J Xros Level X3Species: Blanc X3 (Tank-Command)Appearance: Ivori, but part of her rabbit hood is replaced by a massive tank cannon that covers her shoulders and torso. Her hands turn into Chihaya's machine guns, though she stills seems to be able to hold her trident with ease. Her outfit is replaced by Commandramon's clothes and armor.Attribute: VaccineFamily/ies: Virus Busters, Nature Spirits, Metal EmpireType: Cyborg PuppetAbilities: [Active]1. Protect Wave - Creates a wall of light that protects herself and two allies from all attacks of her level or below.Duration: 1 PostCooldown: 4 Posts [Active]2. Sacred Wave - Creates a wall of healing light that restores the health of up to three people.Cooldown: 4 Posts [Active]3. Holy Light Injection - Ivori jabs the target with her trident and injects them with "holy healing energy". It's not the most comfortable thing in the world, but it's effective.Cooldown: 3 Posts [Active]4. Divine Rule - Ivori stabs her trident into the ground, and calls for all the holy energy she can muster, creating a circle of holy healing light. She can restore one Digimon her level or lower to full health, even possibly bringing one Digimon that has died this thread to life at half health. Naturally, all debilitating afflictions are removed as well. This healing can't be canceled, negated, or otherwise altered by any ability that's not also a Once Per Thread skill. This ability is incredibly taxing on Ivori, and fully stuns her for her next post. If Ivori is part of an Xros, that Xros form is automatically broken afterwards.Cooldown: Once per Thread.[Active] 5. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit. Duration: 3 Posts Cooldown: 3 Posts[Passive] 6. Heavy-Duty Armor - Chihaya's Armor Plating grants an 50% increase in defense, but a drastically lowers movement speed by 20%.
[Active] 7. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts[Passive][RU-X] Holy Guidance - Ivori's natural holy aura is so pure that the closest ally near her within 10m recovers 5% of their health every post. If no one else is present, then and only then this ability applies to Ivori herself.[Passive] [RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post. Cooldown: 1 Post [Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%.Xros Components: Ivori, Chihaya, and Sarge Xros Level X3Species: Sarge X3 (Mail-Tank)Appearance: Sarge, but with a pair of wings on his back and BLU-J's tail. His helmet turns into a visor shaped like BLU-J's face, and on top, is a massive tank cannon that's definitely more than a little cumbersome.Attribute: VirusFamily/ies: Metal Empire, Wind GuardiansType: Cyborg MachineAbilities: [Active]1. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit.Duration: 3 PostsCooldown: 3 Posts [Active]2. M16 Assassin - Fires off a barrage of bullets towards an enemy.Cooldown: 0 Posts[Active]3. Tactical Advisory Warning - Sarge's advice helps an ally avoid a single attack his level or lower.Cooldown: 2 Posts[Active] 4. Plasma Cannon - Fires a beam of plasma energy from the chest. Piercing effect. Cooldown: 3 Posts
[Passive] 5. Light Metal Armor - Increases movement speed and defense by 25%, at the cost of 20% decrease in attack strength. [Active] 6. Hyper Cannon - Fires at a single target from the main cannon. Cooldown: 3 Posts
[Active] 7. Machine Gun Arms - Fires off a machine gun against everyone in front within a 50m diameter. Cooldown: 2 Posts[Passive][RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post.Cooldown: 1 Post [Passive] [RU-X] Freedom of Flight - This Digimon can't be immobilized or have their speed reduced by any effect while they're flying. Effects that would prevent them from flying work, but only if this Digimon is already grounded when affected.[Passive] [RU-X] Bloody Frenzy - Every time this Digimon damages an enemy or heals an ally, they gain Bloody Counter (max 5). They can only gain 1 Bloody Counter per turn. For each Bloody Counter they have, the damage they deal or heal increases by 10%. While they have a Bloody Counter, their defense is reduced by 10%.Xros Components: Sarge, Chiyaha, and BLU-J Xros Level X3 (Extra)Species: Ciel X3 (Blade-Command)Appearance: Azura, with Blaydson still covering her arm. However, a scope is placed along the hilt, and for some reason can fire bullets, however strange that seems. Azura's hood is merged with Sarge's helmet, and mouse ears and eyes are formed onto it. Attribute: DataFamily/ies: Virus Busters, Nature Spirits, Metal Empire, Jungle TroopersType: Cyborg Machine PuppetAbilities:[Active]1. White Clover Horizontal Slash: In a flash, Azura appears behind the enemy, having sliced them with her blade as she moved past. Azura's a badass, though, so they don't feel the effects of her attack until she turns her back to the enemy and sheathes her blade.Cooldown: 3 Posts[Active]2. Justice Call - Azura summons forth the light of Justice to nullify all attacks her level or lower against her for the ability's duration.Duration: 1 PostCooldown: 3 Posts[Active] 3. Tactical Stealth Mode - Blends in with the environment, becoming invisible to the eye. This invisibility ends the instant the user makes an attack or gets hit. Duration: 3 Posts Cooldown: 3 Posts
[Active] 4. M16 Assassin - Fires off a barrage of bullets towards an enemy. Cooldown: 0 Posts[Active] 5. Spark Blade - Supercharges its blade with electrical energy then slices right through their enemy as if they were butter. Piercing effect. Cooldown: 2 Posts.
[Active] 6. Air Knife - Slices through the air to cut at an enemy from a distance. Cooldown: 1 Post.
[Passive] 7. Sharp Edge - This Digimon ignores all passive resistances and passive defensive effects. Because sharp blade is sharp.[Active][RU-X] Cry For Justice - Azura summons forth every ounce of justice within her data in order to vanquish her enemies. For this ability's duration, her attacks deal 100% more damage and ignore all abilities that would reduce, prevent, or avoid their damage. Using this ability takes Azura's entire turn.Duration: 3 PostsCooldown: 3 Posts[Passive] [RU-X] Cover Fire - Whenever the user hits a single target, the damage they deal to Digimon other than this ability's user is halved during their next post. Cooldown: 1 Post[Passive] [RU-X] White Clover Cross Slash - Upgrades and doubles the power of [White Clover Horizontal Slash]. If this effect is applied, [White Clover Horizontal Slash]'s cooldown is increased by 2.Xros Components: Azura + Blaydson + Sarge Xros Level X3 (Extra)Species: Ciel X3 (Blade-Mail)Appearance: Azura, but BLU-J's breastplate armor covers her chest as well a connected pair of metal wings with a trident-pronged tail on her back. Her mouse hood resembles BLU-J's face. Covering one of her arms is a blade.Attribute: DataFamily/ies: Virus Busters, Nature Spirits, Metal Empire, Jungle Troopers, Wind GuardiansType: Machine PuppetAbilities:[Active]1. White Clover Horizontal Slash: In a flash, Azura appears behind the enemy, having sliced them with her blade as she moved past. Azura's a badass, though, so they don't feel the effects of her attack until she turns her back to the enemy and sheathes her blade.Cooldown: 3 Posts[Active]2. Justice Call - Azura summons forth the light of Justice to nullify all attacks her level or lower against her for the ability's duration.Duration: 1 PostCooldown: 3 Posts[Active] 3. Plasma Cannon - Fires a beam of plasma energy from the chest. Piercing effect. Cooldown: 3 Posts
[Active] 4. Trident Tail - Stabs the enemy with its tail. Cooldown: 2 Posts[Active] 5. Spark Blade - Supercharges its blade with electrical energy then slices right through their enemy as if they were butter. Piercing effect. Cooldown: 2 Posts.
[Active] 6. Air Knife - Slices through the air to cut at an enemy from a distance. Cooldown: 1 Post.
[Passive] 7. Sharp Edge - This Digimon ignores all passive resistances and passive defensive effects. Because sharp blade is sharp. [Active][RU-X] Cry For Justice - Azura summons forth every ounce of justice within her data in order to vanquish her enemies. For this ability's duration, her attacks deal 100% more damage and ignore all abilities that would reduce, prevent, or avoid their damage. Using this ability takes Azura's entire turn.Duration: 3 PostsCooldown: 3 Posts[Passive] [RU-X] Freedom of Flight - This Digimon can't be immobilized or have their speed reduced by any effect while they're flying. Effects that would prevent them from flying work, but only if this Digimon is already grounded when affected.[Passive] [RU-X] White Clover Cross Slash - Upgrades and doubles the power of [White Clover Horizontal Slash]. If this effect is applied, [White Clover Horizontal Slash]'s cooldown is increased by 2.Xros Components: Azura + Blaydson + BLU-J
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 11, 2021 23:21:57 GMT
—Cover Fire: This one should apply on hit, rather than on attack.
Everything else is fine. Thanks for the changelog.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 11, 2021 23:41:31 GMT
Changes made!
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 11, 2021 23:44:00 GMT
1/2
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on May 13, 2021 16:24:00 GMT
"lol," said the bass, "2/2"
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