Time for another partner, as well as Toko, Agumon, and new partner's X3 Forms! Matsuri's still basically still Champion IC, so please don't rush this! It's a lot, you know? Also, the incomplete X2 and X3 forms, just for funsies. Like all my edits, I'll put them in the profile myself.
Partner Name: The Nanis
Personality: The Nanis don't really have a personality, so to speak. They're essentially a hivemind of nanobots that's only purpose is to consume data and then multiply. With the use of an Xros Loader, an Xros General can merge them together to turn a Digimon partly or fully into a machine, or form a powerful set of armor. Their sole purpose is to join together to form the ultimate being, so they're perfectly fine with this arrangement.
When not in a combat situation, the Nanis enjoy... eating and searching for other things to eat. They're kind of mindless like that. They don't really have anything to defend themselves with other than taking a little nibble of data from a Digimon at a time, and keep on propagating their species.
Normally their function is to form some kind of metal equipment or machine part to upgrade an existing Digimon, however, the Nanis can occasionally have a one-track mind and completely tear away at a willing target. When this happens, their data structure becomes compromised entirely, and that's essentially how SkullGreymon is formed.
Third PartnerSpecies: Choromon Swarm
Appearance: Not quite microscopic, the Nanis are only about the size of an ant. They're completely ineffectual in battle, as even biting their enemies barely even causes an itch.
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Abilities:
[Passive]
RUX. Auxiliary Lifeline - When this Digimon would be defeated, it instead remains at 1% health. For the next 2 posts, all damage to this Digimon is prevented. At the end of this move’s duration, this Digimon receives all the damage that this ability prevented.
Cooldown: Once Per Thread, No matter the form.
Xros Level X3Species: MetalGreymon (Alterous Mode)
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters, Metal Empire, Wind Guardians
Type: Cyborg Dinosaur
Abilities:
[Active]
1. Versatile Equipment - This Digimon can use an ability from any of its other Non-SkullGreymon X3 Forms that’s not Once per Thread.
Cooldown: Equal to the Move Copied +1.
[Passive]
2. Alterous Mode - This Digimon ignores other Digimon’s passive effects that would reduce this Digimon’s damage.
[Active]
3. Giga Blaster - Fires off two rockets that cause an explosion 50m in diameter.
Cooldown: 4 Posts
[Active]
4. Giga Storm - Fires off an intense beam of heat that burns away at an opponent.
Cooldown: 3 Posts
[Active]
5. Trident Arm - Extends a long, steel arm attached to steel cables to strike at an enemy and immobilize them for a turn.
Duration: 1 Post
Cooldown: 3 Posts
[Active]
6. Alter Blade - Stabs at an opponent with a supercharged blade. Pierces shields, and if it hits, the target can’t use shield skills on their next post.
Duration: 1 Post
Cooldown: 5 Posts
[Active]
7. Alter Beam - Fires off a massive beam of supercharged energy from the Alterous Blade. If used the turn after [Alter Blade], this move’s damage is doubled.
Cooldown: 5 Posts
[Passive]
[RU-X] X-Amp - Whenever this Digimon performs a Slide Evolution, the power of the next move they use, be it on this turn or the next, is doubled.
Cooldown: 3 Posts
[Passive]
RU-X. Flames Stoked by Pain - This Digimon's attack strength is increased proportionate to the damage this Digimon has taken. The closer this Digimon is to death, the stronger their attacks become. This Digimon gets a power boost equal to half the damage it's taken, but when they're on very brink of defeat, their attack is outright doubled!
[Passive]
RUX. Auxiliary Lifeline - When this Digimon would be defeated, it instead remains at 1% health. For the next 2 posts, all damage to this Digimon is prevented. At the end of this move’s duration, this Digimon receives all the damage that this ability prevented.
Cooldown: Once Per Thread, No matter the form.
Xros Components: Toko, Agumon, Nanis
Xros Level X3Species: RizeGreymon X
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters, Metal Empire, Wind Guardians
Type: Cyborg Dinosaur
Abilities:
[Passive]
1. Armored Sniper - This Digimon’s high-specs accuracy lets it deal 50% more damage, though targeting opponents gives it about 20% less evasion as a result.
[Active]
2. Trident Revolver - This Digimon fires off three separate shots, each individual bullet dealing a third of the damage to up to 3 separate enemies.
Cooldown: 3 Posts
[Active]
3. Rising Destroyer - Fires off a barrage of lasers in an area 50m area.
Cooldown: 3 Posts
[Active]
4. Zan Thrust - Attempts to impale an enemy close-range with a blade. This move pins the opponent down, immobilizing them.
Duration: 1 Post
Cooldown: 3 Posts
[Active]
5. Sunrise Buster - Burns away an opponent with an intense beam of light.
Cooldown: 3 Posts
[Active]
6. Crack Bullet - Fires off an piercing round that breaks through all defensive measures.
Cooldown: 3 Posts
[Active]
7. Reload - Refreshes one active cooldown by 2.
Cooldown: 3 Posts
[RU-X] X-Amp - Whenever this Digimon performs a Slide Evolution, the power of the next move they use, be it on this turn or the next, is doubled.
Cooldown: 3 Posts
[Passive]
RU-X. Flames Stoked by Pain - This Digimon's attack strength is increased proportionate to the damage this Digimon has taken. The closer this Digimon is to death, the stronger their attacks become. This Digimon gets a power boost equal to half the damage it's taken, but when they're on very brink of defeat, their attack is outright doubled!
[Passive]
RUX. Auxiliary Lifeline - When this Digimon would be defeated, it instead remains at 1% health. For the next 2 posts, all damage to this Digimon is prevented. At the end of this move’s duration, this Digimon receives all the damage that this ability prevented.
Cooldown: Once Per Thread, No matter the form.
Xros Components: Toko, Agumon, Nanis
Xros Level X3Species: DeckerGreymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters, Metal Empire, Wind Guardians
Type: Cyborg Dinosaur
Abilities:
[Passive]
1. Heavy Equipment - Being loaded up with so much equipment makes you pretty slow. 20% slower, in fact. Thankfully, DeckerGreymon’s got enough firepower to make up for that. 50% more, in fact.
[Active]
2. Plasma Cannon - Fires off a heavy blast of plasma energy from the cannon on its chest. This beam deals a decent amount of damage, and reduces the target’s defenses by 50% for 2 posts.
Duration: 2 Posts
Cooldown: 2 Posts
[Active]
3. Decker Launcher - Fires off a volley of missiles from the launchers on their leg. These missiles can barrage one enemy, or intercept and block one incoming ranged attack.
Cooldown: 3 Posts
[Active]
4. Trident Claw - Fires off the extendable left claw to stab an enemy and pull them to close range with the user, effectively immobilizing them in the process.
Duration: 1 Post
Cooldown: 3 Posts
[Active]
5. Cyber Blade - Uses the left arm to project a blade of energy, then attempts to run it through a close-range opponent. Piercing all defenses. If the target is immobilized, this move deals double damage.
Cooldown: 4 Posts
[Active]
6. Tera Destroyer - Unleashes a massive sphere of energy 50m in diameter. Both the user and any tiny people accompanying the user are immune to this blast.
Cooldown: 4 Posts
[Active]
7. Final Spark - This Digimon goes all out, unleashing [Plasma Cannon], [Decker Launcher], [Trident Claw], [Cyber Blade], and [Tera Destroyer] all in the same post, in that specified order. Breaks through any non-OPT Shields the target has. However, the user’s body overheats for a post, so going all out like this stuns them for a turn.
Cooldown: Once Per Thread
[RU-X] X-Amp - Whenever this Digimon performs a Slide Evolution, the power of the next move they use, be it on this turn or the next, is doubled.
Cooldown: 3 Posts
[Passive]
RU-X. Flames Stoked by Pain - This Digimon's attack strength is increased proportionate to the damage this Digimon has taken. The closer this Digimon is to death, the stronger their attacks become. This Digimon gets a power boost equal to half the damage it's taken, but when they're on very brink of defeat, their attack is outright doubled!
[Passive]
RUX. Auxiliary Lifeline - When this Digimon would be defeated, it instead remains at 1% health. For the next 2 posts, all damage to this Digimon is prevented. At the end of this move’s duration, this Digimon receives all the damage that this ability prevented.
Cooldown: Once Per Thread, No matter the form.
Xros Components: Toko, Agumon, Nanis
Xros Level X3Species: ZekeGreymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters, Metal Empire, Wind Guardians
Type: Cyborg Dinosaur
Abilities:
[Passive]
1. Golden Armor - This Digimon gains a 50% Defense boost, and a 20% drop in Speed
[Passive]
2. Golden Armor II - If a Digimon of the same level or lower would hit this Digimon with an attack, any passive effects that would increase their damage are ignored.
[Passive]
3. Golden Armor III - All effects from this Digimon’s level or lower that would lower this Digimon’s defense are reduced by half. Any lingering effects that would lower this Digimon’s defense has its duration reduced by 1, to a minimum of 1 turn.
[Passive]
4. X-Shift Guard - Slide evolving into this form can be performed before this Digimon would take damage from an attack. If this stage is this Digimon’s highest-level form, this Digimon is still unable to attack for a post.
[Active]
5. Golden Recovery - This move restores a great deal of health. Then, this Digimon immediately performs a Slide Evolution.
Cooldown: 6 Posts
[Active]
6. Reactive Force - This Digimon takes in all the damage taken last post, then inflicts it to a single enemy. Then, this Digimon immediately performs a Slide Evolution.
Cooldown: 5 Posts
[Active]
7. Reaction Overdrive - This Digimon takes in all the damage received in the last three posts, then fires it off in an explosion 50m in diameter. Afterwards this Digimon slide evolves into a different X3 form.
Cooldown: Once Per Thread.
[RU-X] X-Amp - Whenever this Digimon performs a Slide Evolution, the power of the next move they use, be it on this turn or the next, is doubled.
Cooldown: 3 Posts
[Passive]
RU-X. Flames Stoked by Pain - This Digimon's attack strength is increased proportionate to the damage this Digimon has taken. The closer this Digimon is to death, the stronger their attacks become. This Digimon gets a power boost equal to half the damage it's taken, but when they're on very brink of defeat, their attack is outright doubled!
[Passive]
RUX. Auxiliary Lifeline - When this Digimon would be defeated, it instead remains at 1% health. For the next 2 posts, all damage to this Digimon is prevented. At the end of this move’s duration, this Digimon receives all the damage that this ability prevented.
Cooldown: Once Per Thread, No matter the form.
Xros Components: Toko, Agumon, Nanis
Xros Level X3Species: SkullGreymon
Appearance:
Attribute: Virus
Family/ies: Dragon's Roar, Nightmare Soldiers
Type: Zombie Skeleton
Abilities:
[Passive]
1. Undead Body - This Digimon gains a 30% Defense boost. However, once per turn, when this Digimon gets hit by an attack, this Digimon loses 10% Defense and gains 10% Attack (Maximum effect of -20% Defense, +50% Attack). In addition, this Digimon can’t recover health. Every time this Digimon would recover health, it instead lowers the active cooldown of [Dark Shot] by 1.
[Active]
2. Dark Shot - Fires off a massive missile made from the injuries of its opponents. Pierces shields and covers an area 50m in diameter. This move is incredibly powerful, but starts out on cooldown upon first entering combat.
Cooldown: 7 Posts
[Passive]
3. Life Drain - When this Digimon damages an enemy, this Digimon absorbs some of that damage to regenerate this Digimon’s organic missile, lowering [Dark Shot]’s cooldown by 1.
Cooldown: 2 Posts
[Active]
4. Skull Tail - Swipes at an enemy, dealing damage and refreshing [Dark Shot]’s active cooldown by 1.
Cooldown: 2 Posts
[Active]
5. Skull Claws - Grabs an enemy and drains their life force, dealing damage and refreshing [Dark Shot]’s active cooldown by 2.
Cooldown: 4 Posts
{Active]
6. Skull Fang - Bites into an enemy and drains their lifeforce. Deals damage and refreshes [Dark Shot]’s active cooldown by 2.
Cooldown: 5 Posts
[Active]
7. Double Dark Shot - Fires off TWO massive missiles absorbed from the data of its victims. Ignores all defensive measures, and covers two areas 50m in diameter, or simply overlaps them to deal double damage. This move cannot be used unless [Dark Shot] has been used at least once.
Cooldown: Once Per Thread
[RU-X] X-Amp - Whenever this Digimon performs a Slide Evolution, the power of the next move they use, be it on this turn or the next, is doubled.
Cooldown: 3 Posts
[Passive]
RU-X. Flames Stoked by Pain - This Digimon's attack strength is increased proportionate to the damage this Digimon has taken. The closer this Digimon is to death, the stronger their attacks become. This Digimon gets a power boost equal to half the damage it's taken, but when they're on very brink of defeat, their attack is outright doubled!
[Passive]
RUX. Auxiliary Lifeline - When this Digimon would be defeated, it instead remains at 1% health. For the next 2 posts, all damage to this Digimon is prevented. At the end of this move’s duration, this Digimon receives all the damage that this ability prevented.
Cooldown: Once Per Thread, No matter the form.
Xros Components: Toko, Agumon, Nanis
Xros Level X2 - IncompleteSpecies: Greymon X
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits, Virus Busters
Type: Dinosaur
Abilities:
[Active]
1. Giga Flame - Unleashes an intense burst of flames that burn away all opponent's defenses. This one's the original, but it needs a lot of improvement.
Cooldown: 5 Posts
[Active]
2. Giga Flame II - Unleashes an intense burst of flames that burn away all opponent's defenses. This one tried to be the improvement of Giga Flame, but its mechanics were just too frustrating to utilize properly.
Cooldown: 5 Posts
[Active]
3. Giga Flame III - Unleashes an intense burst of flames that burn away all opponent's defenses. In the west, this attack was never released. For some reason, they mistook this one for Giga Flame VI. Go figure.
Cooldown: 5 Posts
[Active]
4. Giga Flame IV - Unleashes an intense burst of flames that burn away all opponent's defenses. Many people consider this to be one of the best, but not a lot of people consider this to be the best.
Cooldown: 5 Posts
[Active]
5. Giga Flame V - Unleashes an intense burst of flames that burn away all opponent's defenses. When used on a big bridge, this attack slaps pretty hard. Otherwise fairly unremarkable.
Cooldown: 5 Posts
[Active]
6. Giga Flame VI - Unleashes an intense burst of flames that burn away all opponent's defenses. Widely considered to be the best of the early Giga Flames, if not all the Giga Flames in general. There's a lot of hate against this one from the Giga Flame VII crowd, though.
Cooldown: 5 Posts
[Passive]
RU-X. Flames Stoked by Pain - This Digimon's attack strength is increased proportionate to the damage this Digimon has taken. The closer this Digimon is to death, the stronger their attacks become. This Digimon gets a power boost equal to half the damage it's taken, but when they're on very brink of defeat, their attack is outright doubled!
Digivolves From: Agumon
Xros Level X3 - IncompleteSpecies: MetalGreymon (2010)
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Metal Empire, Wind Guardians, Virus Busters
Type: Cyborg Dinosaur
Abilities:
[Passive]
1. Armored Body - This Digimon is covered in a lightweight armor, increasing its speed and defense by 15% each.
[Active]
2. Plasma Cannon - Fires off a heavy blast of plasma energy from the cannon on its chest. This beam deals a decent amount of damage, and reduces the target’s defenses by 50% for 2 posts.
Duration: 2 Posts
Cooldown: 2 Posts
[Active]
3. Reaction Flare: Greymon unleashes a blast of heat energy equal to the damage he’s accumulated since the last round. So go ahead. Pierce his defenses. I dare you.
Cooldown: 3 Posts
[Active]
4. Trident Claw - Fires off the extendable left claw to stab an enemy and pull them to close range with the user, effectively immobilizing them in the process.
Duration: 1 Post
Cooldown: 3 Posts
[Active]
5. Quick Claw: Makes a quick swipe with his claws to slice an enemy.
Cooldown: 1 Post
[Active]
6. Dino Slammer: Grabs an opponent and slams them into the ground. If they’re immobilized by an effect, then this move deals double damage.
Cooldown: 3 Posts
[Active]
7. Giga Flame VII - Many people consider this one to be the best for whatever reason. But you know what? I'm gonna say it. It's aged pretty poorly, tbh.
Cooldown: 5 Posts
[Passive]
RU-X. Flames Stoked by Pain - This Digimon's attack strength is increased proportionate to the damage this Digimon has taken. The closer this Digimon is to death, the stronger their attacks become. This Digimon gets a power boost equal to half the damage it's taken, but when they're on very brink of defeat, their attack is outright doubled!
Digivolves From: Agumon