Gihaimonogatari
Apr 25, 2022 5:04:00 GMT
Post by Based Knight, Gihai! on Apr 25, 2022 5:04:00 GMT
y'all want more forms? Please prioritize literally anything other than this if you have to. It's fine. Genuinely.
First off, some RAMS for Guilmon and Growlmon. They need them to survive.
Guilmon:
Blackwhip [RAM Upgrade]: Gihai channels energy into an arm of her choice, and shoots it out as a bladed whip comprised of…very corrosive energies. She uses this to shear into up to 3 enemies around her, dealing moderate damage and reducing their defense by 30% for two turns. Four post cooldown.
Outrage [RAM Upgrade]: Gihai channels the power of that which should NOT BE, and unleashes an eardrum shattering HOWL that fractures the very earth around her...and space too? Odd… But, given the sheer power this exudes towards anything in a 20 meter area?
Once per thread.
Growlmon:
Acidic Viper [RAM Upgrade]: Gihai tanks a single hit from an attack of her level or below, taking no damage unless it's piercing, before she swings acid-covered claw upwards, as if waking up from something...and delivering an attack that's equivalent in power to the one she just tanked. Five post cooldown. She takes full damage from piercing attacks but does the attack anyways.
Earthshaker [RAM Upgrade]: Growlmon are said to be able to cause an earthquake with a single roar. Can you guess what this move does? Why, yes, this move causes a localized earthquake in a fifteen meter area around Growlmon that not ONLY is considered hazardous to fliers because of the sheer force exerted by her roar, but also will hurt EVERYONE caught in it, be it via sheer sound or the fact it’s an earthquake. Three post cooldown, also it’s REALLY intimidating.
Ultimate
Species: Megalo Growlmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Dragon's Roar, Virus Busters, Nature Spirits
Type: Cyborg
Fighting Style: By now you probably know how this girl fights. She doesn't back down, she'll take hits on purpose just to keep hitting you, and she'll probably make you lose your money because of sending you to a hospital for a lot of reasons.
Abilities:
Toxic Love [Passive]: She just keeps doing it. She can't keep getting away with it. Every attack of Gihai's inflicts a stack that reduces her foe’s defenses by 8%, capping at 40%/5 stacks. If no stacks are added for two posts, the number begins to go down by one for every post. Also, she can only inflict one stack at a time.
Assault Balancer [Passive]: The cable at the back of Megalo Growlmon’s head is not for show. It’s a weapon that’s just as deadly as the rest of this form. Every two posts, it swings and extends itself to slash at an opponent--as an additional attack with the force of a 0 post cooldown on top of whatever else Gihai is doing that turn.
Zealot [Passive]: Every three turns, Gihai forces a cooldown of hers to go down an additional post.
Pandora’s Box {RAM Upgrade - Passive]: All debuffs inflicted by this Digimon cannot be shortened. It takes two usages of a cleansing move to get rid of a debuff she inflicts.
Hammer Beat: Megalo Growlmon rockets forward at an opponent, aiming to slam the fist part of her bladed arm into an opponent for raw concussive force--and to knock them over, forcing them to waste a turn getting back up. This is fanciful terms for 'this is a movement snare.' Three post cooldown. Shit hurts.
Double Edge: Twin slashes with the axe arms, power crackling through them. If the opponent is under a debuff, this attack will ignore shields! Two post cooldown.
Megalo Spark: The Digimon brings both arms together as she emits a burst of electricity that affects up to 3 targets around her in a thirty meter radius. This attack grows stronger the lower Gihai’s overall ‘health’ is. Three post cooldown.
Atomic Blaster: The signature attack of this species of Digimon, Megalo Growlmon charges up twin lasers from her chest, before she fires them at her foe with extreme prejudice! This attack is not only kind of deadly to get hit by, but it also wears away at the composition of the foe, weakening their defense by 50% for the next two turns. Four post cooldown.
Shield of the Just [RAM Upgrade]: Calling forth power that she ultimately should not have access to right now, Gihai fires forth an unexpected implement in the form of Dukemon’s shield. The shield essentially acts as a buzzsaw rather than a shield, flying at an enemy like a frisbee and dealing heavy damage if you so much as even TOUCH it. It ignores shields. Why? Because it's a shield itself. Shields are piercing, right? Four post cooldown.
Digivolves From: Growlmon
Digivolves To: FalseDukemon
And now, merc ults! I'll be doing the post transfer so I can use these concurrently with this.
Ultimate
Species: DarkKnightmon
Appearance:
Attribute: Free
Family/ies: Nightmare Soldiers
Type: Black Knight
Fighting Style: Rip and tear, until it is done. Also protect your lieges.
Abilities:
Malice [Passive]: DarkKnightmon’s attacks all deal 30% more damage.
Unholy Will [Passive]: DarkKnightmon recovers 5% of his overall health with each turn. His will is iron. And you, are dirt.
Twin Spear: DarkKnightmon strikes twice with his double-ended spear, delivering an attack that deals moderate damage and ignores shields entirely. Two post cooldown.
Rotting Gaze: The upgraded form of Malefic Wink, Horus’ chest-eyes glow before they fire two spiraling beams for a single foe, once again dealing minimal damage but doing something far worse than immobilizing them. Horus forces the enemy to ROT for two turns, dealing heavy damage over that duration. Three post cooldown.
Soul Cleaver: DarkKnightmon raises his axe before he cleaves at a foe, and should the attack connect? It quite literally sunders out a chunk of their soul, resulting in a wound that actually lingers for two turns–all healing becomes damaging to the foe for that time. Three post cooldown.
Treason Tornado: With a fierce spin of his spear, DarkKnightmon generates a troubling vortex that he can channel for up to two turns. He is completely vulnerable during this, but the vortex deals severe damage to everyone caught in it, and encompasses an area of nineteen meters.
Lance of Longinus: A foreboding technique, DarkKnightmon’s spear glows an eerie red before he flat out hurls it like a missile at a single target, dealing heavy damage and causing a bleed effect for even more damage over a two post period. Four post cooldown.
Digivolves From: SkullKnightmon
Digivolves To: DarkKnightmon X
Ultimate
Species: CanoWeissmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Sky Dragon
Fighting Style: Having gotten over the urge to go nuts, CanoWeissmon decides that being edgy is for weaklings and tropes, and decides to be flashy instead. That's literally it. He's flashy as hell to distract the opponent from the beating coming their way.
Abilities:
Killer Queen [Passive]: Every three turns, CanoWeissmon is able to charge an attack to leave a 'mark' upon an enemy they struck. When up to two turns have passed since the mark's application, or anywhere between the application and the end of the two turns, Roche makes a gesture akin to setting a detonator off.
The mark explodes. The afflicted at the center. Heavy damage of the cosmic variety.
Will of ElDoradimon [Passive]: Friendly fire is flat out impossible for CanoWeissmon. He just cannot hurt his allies.
Knight [Passive]: CanoWeissmon’s basic attacks deal the same amount of damage as a 0 post cooldown attack.
Gran Nova: CanoWeissmon focuses a vast amount of power into his mouth before he fires forth what may as well be a miniature sun in the form of a fireball at an enemy. Should it make contact, it explodes, dealing high damage and reducing the enemy’s defense for two turns afterwards. Four post cooldown.
Dragonia: Closing his wings in, CanoWeissmon rockets forth like a missile, and spinning like a drill. It’s admittedly a really pretty attack, all things considered until you realize it’s actually aimed at someone with the intent to slam into them and knock them over, impeding movement for a turn. Three post cooldown.
Meteor Lux: The dragon kicks off into the skies, his wings glowing bright as he gives a single vicious beat that darkens the sky for a moment, twinkling stars dotting the blackness…before they descend as meteors. In a thirty meter diameter. Up to three targets may be affected by this. Three post cooldown.
Galia Fissure: A flurry of claw strikes that are said to be able to carve through low purity Chrome Digizoid. It kinda hurts… Two post cooldown!
Digivolves From: Gulus Gammamon
Digivolves To: CanoDynasmon
First off, some RAMS for Guilmon and Growlmon. They need them to survive.
Guilmon:
Blackwhip [RAM Upgrade]: Gihai channels energy into an arm of her choice, and shoots it out as a bladed whip comprised of…very corrosive energies. She uses this to shear into up to 3 enemies around her, dealing moderate damage and reducing their defense by 30% for two turns. Four post cooldown.
Outrage [RAM Upgrade]: Gihai channels the power of that which should NOT BE, and unleashes an eardrum shattering HOWL that fractures the very earth around her...and space too? Odd… But, given the sheer power this exudes towards anything in a 20 meter area?
Once per thread.
Growlmon:
Acidic Viper [RAM Upgrade]: Gihai tanks a single hit from an attack of her level or below, taking no damage unless it's piercing, before she swings acid-covered claw upwards, as if waking up from something...and delivering an attack that's equivalent in power to the one she just tanked. Five post cooldown. She takes full damage from piercing attacks but does the attack anyways.
Earthshaker [RAM Upgrade]: Growlmon are said to be able to cause an earthquake with a single roar. Can you guess what this move does? Why, yes, this move causes a localized earthquake in a fifteen meter area around Growlmon that not ONLY is considered hazardous to fliers because of the sheer force exerted by her roar, but also will hurt EVERYONE caught in it, be it via sheer sound or the fact it’s an earthquake. Three post cooldown, also it’s REALLY intimidating.
Ultimate
Species: Megalo Growlmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Dragon's Roar, Virus Busters, Nature Spirits
Type: Cyborg
Fighting Style: By now you probably know how this girl fights. She doesn't back down, she'll take hits on purpose just to keep hitting you, and she'll probably make you lose your money because of sending you to a hospital for a lot of reasons.
Abilities:
Toxic Love [Passive]: She just keeps doing it. She can't keep getting away with it. Every attack of Gihai's inflicts a stack that reduces her foe’s defenses by 8%, capping at 40%/5 stacks. If no stacks are added for two posts, the number begins to go down by one for every post. Also, she can only inflict one stack at a time.
Assault Balancer [Passive]: The cable at the back of Megalo Growlmon’s head is not for show. It’s a weapon that’s just as deadly as the rest of this form. Every two posts, it swings and extends itself to slash at an opponent--as an additional attack with the force of a 0 post cooldown on top of whatever else Gihai is doing that turn.
Zealot [Passive]: Every three turns, Gihai forces a cooldown of hers to go down an additional post.
Pandora’s Box {RAM Upgrade - Passive]: All debuffs inflicted by this Digimon cannot be shortened. It takes two usages of a cleansing move to get rid of a debuff she inflicts.
Hammer Beat: Megalo Growlmon rockets forward at an opponent, aiming to slam the fist part of her bladed arm into an opponent for raw concussive force--and to knock them over, forcing them to waste a turn getting back up. This is fanciful terms for 'this is a movement snare.' Three post cooldown. Shit hurts.
Double Edge: Twin slashes with the axe arms, power crackling through them. If the opponent is under a debuff, this attack will ignore shields! Two post cooldown.
Megalo Spark: The Digimon brings both arms together as she emits a burst of electricity that affects up to 3 targets around her in a thirty meter radius. This attack grows stronger the lower Gihai’s overall ‘health’ is. Three post cooldown.
Atomic Blaster: The signature attack of this species of Digimon, Megalo Growlmon charges up twin lasers from her chest, before she fires them at her foe with extreme prejudice! This attack is not only kind of deadly to get hit by, but it also wears away at the composition of the foe, weakening their defense by 50% for the next two turns. Four post cooldown.
Shield of the Just [RAM Upgrade]: Calling forth power that she ultimately should not have access to right now, Gihai fires forth an unexpected implement in the form of Dukemon’s shield. The shield essentially acts as a buzzsaw rather than a shield, flying at an enemy like a frisbee and dealing heavy damage if you so much as even TOUCH it. It ignores shields. Why? Because it's a shield itself. Shields are piercing, right? Four post cooldown.
Digivolves From: Growlmon
Digivolves To: FalseDukemon
And now, merc ults! I'll be doing the post transfer so I can use these concurrently with this.
Ultimate
Species: DarkKnightmon
Appearance:
Attribute: Free
Family/ies: Nightmare Soldiers
Type: Black Knight
Fighting Style: Rip and tear, until it is done. Also protect your lieges.
Abilities:
Malice [Passive]: DarkKnightmon’s attacks all deal 30% more damage.
Unholy Will [Passive]: DarkKnightmon recovers 5% of his overall health with each turn. His will is iron. And you, are dirt.
Twin Spear: DarkKnightmon strikes twice with his double-ended spear, delivering an attack that deals moderate damage and ignores shields entirely. Two post cooldown.
Rotting Gaze: The upgraded form of Malefic Wink, Horus’ chest-eyes glow before they fire two spiraling beams for a single foe, once again dealing minimal damage but doing something far worse than immobilizing them. Horus forces the enemy to ROT for two turns, dealing heavy damage over that duration. Three post cooldown.
Soul Cleaver: DarkKnightmon raises his axe before he cleaves at a foe, and should the attack connect? It quite literally sunders out a chunk of their soul, resulting in a wound that actually lingers for two turns–all healing becomes damaging to the foe for that time. Three post cooldown.
Treason Tornado: With a fierce spin of his spear, DarkKnightmon generates a troubling vortex that he can channel for up to two turns. He is completely vulnerable during this, but the vortex deals severe damage to everyone caught in it, and encompasses an area of nineteen meters.
Lance of Longinus: A foreboding technique, DarkKnightmon’s spear glows an eerie red before he flat out hurls it like a missile at a single target, dealing heavy damage and causing a bleed effect for even more damage over a two post period. Four post cooldown.
Digivolves From: SkullKnightmon
Digivolves To: DarkKnightmon X
Ultimate
Species: CanoWeissmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Sky Dragon
Fighting Style: Having gotten over the urge to go nuts, CanoWeissmon decides that being edgy is for weaklings and tropes, and decides to be flashy instead. That's literally it. He's flashy as hell to distract the opponent from the beating coming their way.
Abilities:
Killer Queen [Passive]: Every three turns, CanoWeissmon is able to charge an attack to leave a 'mark' upon an enemy they struck. When up to two turns have passed since the mark's application, or anywhere between the application and the end of the two turns, Roche makes a gesture akin to setting a detonator off.
The mark explodes. The afflicted at the center. Heavy damage of the cosmic variety.
Will of ElDoradimon [Passive]: Friendly fire is flat out impossible for CanoWeissmon. He just cannot hurt his allies.
Knight [Passive]: CanoWeissmon’s basic attacks deal the same amount of damage as a 0 post cooldown attack.
Gran Nova: CanoWeissmon focuses a vast amount of power into his mouth before he fires forth what may as well be a miniature sun in the form of a fireball at an enemy. Should it make contact, it explodes, dealing high damage and reducing the enemy’s defense for two turns afterwards. Four post cooldown.
Dragonia: Closing his wings in, CanoWeissmon rockets forth like a missile, and spinning like a drill. It’s admittedly a really pretty attack, all things considered until you realize it’s actually aimed at someone with the intent to slam into them and knock them over, impeding movement for a turn. Three post cooldown.
Meteor Lux: The dragon kicks off into the skies, his wings glowing bright as he gives a single vicious beat that darkens the sky for a moment, twinkling stars dotting the blackness…before they descend as meteors. In a thirty meter diameter. Up to three targets may be affected by this. Three post cooldown.
Galia Fissure: A flurry of claw strikes that are said to be able to carve through low purity Chrome Digizoid. It kinda hurts… Two post cooldown!
Digivolves From: Gulus Gammamon
Digivolves To: CanoDynasmon