Solaire and Terrance
Sept 12, 2021 8:06:31 GMT
Post by Solaire and Terrance on Sept 12, 2021 8:06:31 GMT
Digimon Name - Partner #1: Solaire
Default Form: Dracomon (Eventually Coredramon Blue)
Gender: Male
Alignment: Chaotic Good
Skills/Talents: Foraging - Solaire, being the flighty of the two, has better honed senses for scrounging for food.
Speed - Solaire is certainly the faster of the two brothers.
Inventory: A blue scarf with a glittering chunk of Blue Diamante acting as the clasp.
Personality: Solaire is quick-witted, high energy, and all but impossible to keep down. He has his sights held high and his head held even higher, aiming to be a sort of paragon of justice like the old stories of the Royal Knights, of Cyberdramon, Hippogriffmon, and others. However, he is still young and can’t help but maintain a little something of a trouble-making streak. His shenanigans often cause his poor brother all kinds of anxiety, but when push comes to shove - Solaire has his brother’s back and will defend him with the passion of the biggest dragon Digimon.
In the rare moments that he isn’t plotting some scheme to seek out some fun, he does have one glaring flaw: He talks big, but he is worried that he can’t back it up. Some deep-seated insight in him renders him with an understanding that the higher you aim, the more likely you are to miss. He doesn’t like this part, so he compensates with bravado.
Personal History:
Digimon Name - Partner #2: Terrance
Default Form: Dracomon (Eventually Coredramon Green)
Gender: Male
Alignment: Neutral Good
Skills/Talents: Cooking - Terrance, being more grounded than his brother, also has a natural inclination towards culinary excellence… Even if he can’t necessarily explain it.
Endurance - Terrance lasts longer than Solaire when doing physical tasks, and tanking hits.
Insight - Terrance seems to have a knack for identifying potential threats and lies.
Inventory: A green scarf with a subdued chunk of Green Malachite acting as the clasp.
Mess kit.
Personality: Terrance, unlike his brother, is more grounded and humble. He is endlessly dedicated to keeping his brother from getting the two of them into too much trouble. He is somewhat more afraid of the world, always worried about how things could go wrong… But he does trust his brother, and will make his concerns more convincingly heard if he can pinpoint an actual reason as to why the two of them shouldn’t do something.
Of course, his anxieties have given Terrance a surprising level of insight. And if there is one way to anger him (other than hurting his brother), it’s to lie to him. Unless you have a VERY good reason to lie, he will likely not trust you again when he has determined that you did it. His trust is like the earth itself - Solid, strong, but once broken open, you aren’t mending it. Too many pieces fall into the void.
Personal History: The brothers were, at one point in the ancient past, actually the same Digimon. A mighty dragon serving as both spear and shield for Knights long past. During a final battle, this dragon stood as the final aegis against a mighty threat, and sacrificed himself in a suicidal charge against this foe… A foe that few remember, if any. In the last moments before complete degeneration, this dragon split its Digicore in two… in the hopes that in the future, he may learn of new experiences as two beings, and be reunited as one.
And thus, many many many years later, Solaire and Terrance are born in the Village of Beginnings. Their caretaker, a seemingly grumpy old Elecmon, had his paws full with Solaire’s shenanigans right off the bat, while Terrance tried to help keep his brother on the ground. The best way to keep the brothers in one place, funnily enough, was to regale them with stories of the Royal Knights. Solaire was particularly interested in the exploits of Imperialdramon, Alphamon, and Examon as the Knightliest Knights to ever Knight, while Terrance preferred stories of Gankoomon, Sleipmon, and Magnamon.
During play, Solaire would try to emulate the Royal Knights from the stories, moving to aid the other Babies and In-Trainings with whatever problems seemed to be ailing them at the time. Terrance would lumber on behind, if only to keep Solaire from getting himself hurt too. But eventually they rose to Child/Rookie status, and they bid their farewells to their friends… And the two set off into the world to discover their place in the world… Solaire with his sights set high, and Terrance with his sights set on his brother, in the hopes to keep him from soaring too close to the sun.
Fresh
Species: Petitmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Slime
Fighting Style: Solaire gets up in the enemy’s face to spit his flame… and run away at the same time. No dishonor in running when you’re a baby!
Abilities: Hot Sigh - Spits a tiny burst of flame that rockets his tiny body quickly in the opposite direction!
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Baby Dragon
Fighting Style: Solaire’s fighting style hasn’t really changed in this form. He gets up in the enemy’s face as best he can to try and outspice their senses.
Abilities: [Non-Combat Passive] Floats - Babydmon floats through the air at will, manuevering with its tiny wings.
Spicy Steam - Fires a spurt of hot, spicy gas at the enemy. It burns, depending on the target’s spice tolerance.
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance: He wears his blue scarf around his neck, blue gemstone facing out.
Attribute: Data
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Solaire actually stays back from the opponent now, using his much more improved range and his speed to dance about and be an annoyance to hit.
Abilities: Aero-Speed [Combat Passive] - Solaire can make himself annoyingly difficult to hit by moving juuust fast enough to make attacks either miss, or do glancing blows. Once he has used this ability to avoid two attacks, his speed drops for three turns before he can attempt to avoid attacks again. [Cooldown - 3 turns]
Baby Breath - He spits a small fireball at the opponent.
Tail Smasher - He attempts to knock the opponent back away from him with his tail so he can get some breathing room!
Great Strike - The horns on his head glow a bright blue and he fires a sapphire blue beam at the opponent with great power. [Cooldown - 3 turns]
Digivolves From: Babydmon
Digivolves To: Coredramon Blue
Armor Champion
Species: Maildramon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Solaire is confident in the quality of his armor, so he gets up in the enemy’s face instead of Terrance, attempting to bring the might of justice down upon the enemy.
Abilities: Flight [Non-Combat Passive] - Maildramon can fly using its wings.
Moving Fortress [Non-Combat Passive] - Maildramon possesses a high level of strength and stamina, enabling it to carry Digimon such as Knightmon long distances without tiring.
Heavily Armored [Combat Passive] - Maildramon bears heavy armor that grants him high defense, in exchange for being weak to electric attacks! +30% defense for +30% vulnerability to electric attacks.
Lightning Spear - Using the conductive abilities of his armor, Solaire charges up a bolt of holy lightning that is fired from the rerd core on his chestplate. [Cooldown - 1 turn]
Iron Press - Solaire attempts to use the weight of his heavy armor to slam down and pin the opponent for one turn. [Cooldown - Three turns]
Tail Lance - Solaire drapes his tail up along his back and over his shoulder, before charging the opponent with the intent to spear them!
Shield of Justice - Solaire emits a burst of light, producing a shield that can protect himself and one ally of his choice from one attack. It can block 1 attack from the same level at the cost of 2 turns of cooldown. It only halves damage at 1 level higher, and is ineffective against damage over 2 levels higher. [Cooldown - 2 Turns]
Justice is Blind - Solaire lets out a burst of light in an attempt to blind up to two opponents for 1 turn. [Cooldown - Two turns]
Digivolves From: Dracomon
Champion
Species: Coredramon Blue
Appearance:
Attribute: Vaccine
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Solaire fights from the air, raining fire literally from the sky down upon his opponents with his high maneuverability.
Abilities: Flight [Non-Combat Passive] - Coredramon Blue can fly at high speed, for an Adult.
Barrel Roll [Combat Passive] - While technically an Aileron Roll, Coredramon Blue can spin in the air with ease to aid in dodging or deflecting projectile based attacks. After all, spinning is a good trick.
Blue Flare Breath - He fires a stream of sapphire flames from his mouth that de-renders the surface texture of the opponent, lowering their defense by 25% for two turns. [Cooldown - Four turns]
Blue Bomber - Solaire drops a flaming ball of blue flame down on a targeted area, which detonates in a 5-meter radius, causing damage.
Great Strike II - His horns glow a bright blue and he fires a sapphire beam with more power than his previous form, exhausting him enough to have to land within two turns or drop from the sky. Once landed, he can take off again in two turns. [Cooldown - Three turns]
Falling with Style - He swoops down and attempts to grab a target, be it Digimon or object, and body slam it into the ground.
Sapphire Comet - He sheathes himself in blue flames and divebombs a target from the sky or horizontally across the ground. Upon making contact with something, he explodes in a 10 meter radius. He takes significant damage from this attack as recoil. [Cooldown - Five turns]
Digivolves From: Dracomon
Digivolves To: Wingdramon
Fresh
Species: Petitmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Slime
Fighting Style: Terrance tries to get away from conflict as quickly as he can.
Abilities: Hot Sigh - Spits a tiny burst of flame that rockets his tiny body quickly in the opposite direction!
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Baby Dragon
Fighting Style: Terrance doesn’t try to fight in this form, but rather tries to hide or run away.
Abilities: [Non-Combat Passive] Floats - Babydmon floats through the air at will, manuevering with its tiny wings.
Spicy Smoke - Terrance lets out a cloud of red, spicy smoke to act as a smokescreen. Anything inside the smoke is obscured, and can be used to escape. [Cooldown - 2 turns]
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance: He wears his green scarf around his neck, green gemstone facing out.
Attribute: Data
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Terrance tries to keep himself between the enemy and Solaire, but if all else fails, he gets into the opponent’s face. Hard to target someone else when there’s a threat right in front of you, right?
Abilities: Pebble Shield [Combat Passive] - Terrance moves to serve as a shield for his brother, increasing his defense by 50% and making it harder to knock him away from where he chooses to take his stand. After three turns (or if he takes an overwhelming hit), his defense returns to normal and he is physically weaker for a turn, and he must wait three turns to use this ability. [Cooldown - 3 turns]
Baby Breath - He spits a small fireball at the opponent.
Tail Smasher - He attempts to knock the opponent to the floor. A straight damage attack, no actual status effects.
Great Strike - The horns on his head glow a bright green and he fires an emerald green beam at the opponent with great power. [Cooldown - 3 turns]
Digivolves From: Babydmon
Digivolves To: Coredramon Green
Armor Champion
Species: Raidramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Animal
Fighting Style: Terrance takes a leaf out of Solaire’s book and makes use of his newfound agility by darting in and out of reach of the enemy, being something of an anklebiter.
Abilities: High Speed [Non-Combat Passive] - Raidramon possesses a high ground speed and can cover large distances fairly quickly. Though, depending on distance, he may be very winded, if not forced to degenerate.
Pursuer of Truth [Non-Combat Passive] - Raidramon can serve as a hunting dog, tracking a target great distances so long as they have something to go off of to pick up a trail, be it visual, scent, or audio.
Blue Thunder - Terrance fires off three lightning bolts from the three spines on his back at the enemy.
Lightning Blade - Terrance charges his horn with lightning and slashes at the opponent with it as he runs past the opponent. [Cooldown - Two turns]
Electric Bite - He sinks electrically charged fangs into the opponent.
Shock of Truth - He pounces on the opponent and explodes with electricity in an attempt to paralyze them, rendering them unable to move and attack in the same turn. They may do one or the other, not both, for 1 turn. [Cooldown - Three turns]
Shocking Revelation - He emits a field of electricity around himself with a 3 meter radius. Anything magnetic begins floating in the air, and in addition, there appear to be three of himself. The copies all mimic the original’s movements and seemingly the attacks as well. If magnetic items are in the field, he can use them as weapons to batter the opponent. This effect lasts for three turns. [Cooldown - Three turns]
Lightning Speed - With a bolt of lightning and a crack of thunder, Terrance teleports to a point he can see within 50 meters. If he teleports onto a Digimon, an explosion of electricity with a 5 meter radius goes off, hitting him with significant recoil as well as damaging the opponent. [Cooldown - Five turns]
Digivolves From: Dracomon
Champion
Species: Coredramon Green
Appearance:
Attribute: Virus
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Terrance fights like a tank in an MMO. He attempts to keep the enemy focused on himself, or at least unable to attack someone else.
Abilities: Flight [Non-Combat Passive] - Coredramon Green can fly, albeit clumsily. If assisted by thermals or other favorable air conditions, it can move at a decent clip, but it’s faster to run.
Marathon Runner [Non-Combat Passive] - Coredramon Green instead can match Coredramon Blue’s flight speed on the ground, not accounting for terrain.
Green Flare Breath - Terrance fires a stream of emerald green flames that ignores the surface armor of a target, dealing damage to the data underneath. Ultimate level Digimon are 50% resistant to this effect, and Mega level Digimon or higher are outright immune, causing the flames to hit the armor instead. [Cooldown - Three turns]
Strike Bomber - He flips his tail into his mouth to coat it in green flames before slamming the muscular tail down hard on the opponent with a small explosion. [Cooldown - Two turns]
Great Strike II - His horns glow a bright green and he fires an emerald beam with more power than his previous form, at the high cost of stamina. For two turns afterwards, he is easier to move around the battlefield or even knock prone. [Cooldown - Five turns]
Break Yourself Upon My Body - He stomps hard on the ground, rooting himself in place and boosting his physical strength by 50%. For three turns, he is unable to move from the spot he is in unless the ground itself is manipulated to scoot him around, and he cannot be knocked prone, in addition to the boost to physical attacks such as his Strike Bomber. He may end the effect early at any point, but must wait out the full cooldown before using this ability again. [Cooldown - Three turns]
Emerald Claws - Terrance strikes at his foes with his claws while they glow with the internal emerald flames he utilizes.
Digivolves From: Dracomon
Digivolves To: Groundramon
Champion
Species: Lavorvomon
Appearance:
Attribute: Virus
Family/ies: Dragon’s Roar
Type: Rock Dragon
Fighting Style: Lavorvomon fights by remaining on the move and causing as many explosions as it can while battering its opponents with heat and claws.
Abilities: Clumsy Flight [Non-Combat Passive] - Lavorvomon can fly, sort of… But it’s like making a balloon out of stone.
Climbing Claws [Non-Combat Passive] - Lavorvomon can grip surfaces to climb them, and even hang upside down.
I am the Volcano [Non-Combat Passive] - Lavorvomon is immune to environmental high temperatures, and can resist environmental cold to a point. Extreme cold temperatures will cool the lava inside and render him sluggish.
Mighty Flame - He takes a deep breath and fires a large fireball at the opponent. [Cooldown - One turn]
Earth-stamp - He widens his stance and charges at the enemy at a high speed, ramming into them or hitting them with heated claws.
Blasting Powder - He exudes a cloud of heated mineral dust in a 10 meter radius, and then snaps his teeth to make it explode. He is immune to his own damage from this attack, though his defense is lowered by 25% for two turns as the shockwave rattles his armor and exposes weak points. [Cooldown - Two turns]
Volcano Claws - He focuses heat into his claws and strikes at the opponent with the intention to set them on fire for two turns, dealing damage over that time. [Cooldown - Three turns]
Ash Lightning - He builds up mineral dust in his body before blowing it at the enemy. Lightning arcs within the dust cloud to strike at the opponent. He may then increase the cooldown of this attack by two turns to make the dust cloud explode. [Cooldown - One turn, Three turns if exploded.]
Digivolves From: Dracomon + Dracomon
Digivolves To: Lavogaritamon
Default Form: Dracomon (Eventually Coredramon Blue)
Gender: Male
Alignment: Chaotic Good
Skills/Talents: Foraging - Solaire, being the flighty of the two, has better honed senses for scrounging for food.
Speed - Solaire is certainly the faster of the two brothers.
Inventory: A blue scarf with a glittering chunk of Blue Diamante acting as the clasp.
Personality: Solaire is quick-witted, high energy, and all but impossible to keep down. He has his sights held high and his head held even higher, aiming to be a sort of paragon of justice like the old stories of the Royal Knights, of Cyberdramon, Hippogriffmon, and others. However, he is still young and can’t help but maintain a little something of a trouble-making streak. His shenanigans often cause his poor brother all kinds of anxiety, but when push comes to shove - Solaire has his brother’s back and will defend him with the passion of the biggest dragon Digimon.
In the rare moments that he isn’t plotting some scheme to seek out some fun, he does have one glaring flaw: He talks big, but he is worried that he can’t back it up. Some deep-seated insight in him renders him with an understanding that the higher you aim, the more likely you are to miss. He doesn’t like this part, so he compensates with bravado.
Personal History:
The brothers were, at one point in the ancient past, actually the same Digimon. A mighty dragon serving as both spear and shield for Knights long past. During a final battle, this dragon stood as the final aegis against a mighty threat, and sacrificed himself in a suicidal charge against this foe… A foe that few remember, if any. In the last moments before complete degeneration, this dragon split its Digicore in two… in the hopes that in the future, he may learn of new experiences as two beings, and be reunited as one.
And thus, many many many years later, Solaire and Terrance are born in the Village of Beginnings. Their caretaker, a seemingly grumpy old Elecmon, had his paws full with Solaire’s shenanigans right off the bat, while Terrance tried to help keep his brother on the ground. The best way to keep the brothers in one place, funnily enough, was to regale them with stories of the Royal Knights. Solaire was particularly interested in the exploits of Imperialdramon, Alphamon, and Examon as the Knightliest Knights to ever Knight, while Terrance preferred stories of Gankoomon, Sleipmon, and Magnamon.
During play, Solaire would try to emulate the Royal Knights from the stories, moving to aid the other Babies and In-Trainings with whatever problems seemed to be ailing them at the time. Terrance would lumber on behind, if only to keep Solaire from getting himself hurt too. But eventually they rose to Child/Rookie status, and they bid their farewells to their friends… And the two set off into the world to discover their place in the world… Solaire with his sights set high, and Terrance with his sights set on his brother, in the hopes to keep him from soaring too close to the sun.
And thus, many many many years later, Solaire and Terrance are born in the Village of Beginnings. Their caretaker, a seemingly grumpy old Elecmon, had his paws full with Solaire’s shenanigans right off the bat, while Terrance tried to help keep his brother on the ground. The best way to keep the brothers in one place, funnily enough, was to regale them with stories of the Royal Knights. Solaire was particularly interested in the exploits of Imperialdramon, Alphamon, and Examon as the Knightliest Knights to ever Knight, while Terrance preferred stories of Gankoomon, Sleipmon, and Magnamon.
During play, Solaire would try to emulate the Royal Knights from the stories, moving to aid the other Babies and In-Trainings with whatever problems seemed to be ailing them at the time. Terrance would lumber on behind, if only to keep Solaire from getting himself hurt too. But eventually they rose to Child/Rookie status, and they bid their farewells to their friends… And the two set off into the world to discover their place in the world… Solaire with his sights set high, and Terrance with his sights set on his brother, in the hopes to keep him from soaring too close to the sun.
Digimon Name - Partner #2: Terrance
Default Form: Dracomon (Eventually Coredramon Green)
Gender: Male
Alignment: Neutral Good
Skills/Talents: Cooking - Terrance, being more grounded than his brother, also has a natural inclination towards culinary excellence… Even if he can’t necessarily explain it.
Endurance - Terrance lasts longer than Solaire when doing physical tasks, and tanking hits.
Insight - Terrance seems to have a knack for identifying potential threats and lies.
Inventory: A green scarf with a subdued chunk of Green Malachite acting as the clasp.
Mess kit.
Personality: Terrance, unlike his brother, is more grounded and humble. He is endlessly dedicated to keeping his brother from getting the two of them into too much trouble. He is somewhat more afraid of the world, always worried about how things could go wrong… But he does trust his brother, and will make his concerns more convincingly heard if he can pinpoint an actual reason as to why the two of them shouldn’t do something.
Of course, his anxieties have given Terrance a surprising level of insight. And if there is one way to anger him (other than hurting his brother), it’s to lie to him. Unless you have a VERY good reason to lie, he will likely not trust you again when he has determined that you did it. His trust is like the earth itself - Solid, strong, but once broken open, you aren’t mending it. Too many pieces fall into the void.
Personal History: The brothers were, at one point in the ancient past, actually the same Digimon. A mighty dragon serving as both spear and shield for Knights long past. During a final battle, this dragon stood as the final aegis against a mighty threat, and sacrificed himself in a suicidal charge against this foe… A foe that few remember, if any. In the last moments before complete degeneration, this dragon split its Digicore in two… in the hopes that in the future, he may learn of new experiences as two beings, and be reunited as one.
And thus, many many many years later, Solaire and Terrance are born in the Village of Beginnings. Their caretaker, a seemingly grumpy old Elecmon, had his paws full with Solaire’s shenanigans right off the bat, while Terrance tried to help keep his brother on the ground. The best way to keep the brothers in one place, funnily enough, was to regale them with stories of the Royal Knights. Solaire was particularly interested in the exploits of Imperialdramon, Alphamon, and Examon as the Knightliest Knights to ever Knight, while Terrance preferred stories of Gankoomon, Sleipmon, and Magnamon.
During play, Solaire would try to emulate the Royal Knights from the stories, moving to aid the other Babies and In-Trainings with whatever problems seemed to be ailing them at the time. Terrance would lumber on behind, if only to keep Solaire from getting himself hurt too. But eventually they rose to Child/Rookie status, and they bid their farewells to their friends… And the two set off into the world to discover their place in the world… Solaire with his sights set high, and Terrance with his sights set on his brother, in the hopes to keep him from soaring too close to the sun.
FIRST DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Petitmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Slime
Fighting Style: Solaire gets up in the enemy’s face to spit his flame… and run away at the same time. No dishonor in running when you’re a baby!
Abilities: Hot Sigh - Spits a tiny burst of flame that rockets his tiny body quickly in the opposite direction!
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Baby Dragon
Fighting Style: Solaire’s fighting style hasn’t really changed in this form. He gets up in the enemy’s face as best he can to try and outspice their senses.
Abilities: [Non-Combat Passive] Floats - Babydmon floats through the air at will, manuevering with its tiny wings.
Spicy Steam - Fires a spurt of hot, spicy gas at the enemy. It burns, depending on the target’s spice tolerance.
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance: He wears his blue scarf around his neck, blue gemstone facing out.
Attribute: Data
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Solaire actually stays back from the opponent now, using his much more improved range and his speed to dance about and be an annoyance to hit.
Abilities: Aero-Speed [Combat Passive] - Solaire can make himself annoyingly difficult to hit by moving juuust fast enough to make attacks either miss, or do glancing blows. Once he has used this ability to avoid two attacks, his speed drops for three turns before he can attempt to avoid attacks again. [Cooldown - 3 turns]
Baby Breath - He spits a small fireball at the opponent.
Tail Smasher - He attempts to knock the opponent back away from him with his tail so he can get some breathing room!
Great Strike - The horns on his head glow a bright blue and he fires a sapphire blue beam at the opponent with great power. [Cooldown - 3 turns]
Digivolves From: Babydmon
Digivolves To: Coredramon Blue
Armor Champion
Species: Maildramon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Solaire is confident in the quality of his armor, so he gets up in the enemy’s face instead of Terrance, attempting to bring the might of justice down upon the enemy.
Abilities: Flight [Non-Combat Passive] - Maildramon can fly using its wings.
Moving Fortress [Non-Combat Passive] - Maildramon possesses a high level of strength and stamina, enabling it to carry Digimon such as Knightmon long distances without tiring.
Heavily Armored [Combat Passive] - Maildramon bears heavy armor that grants him high defense, in exchange for being weak to electric attacks! +30% defense for +30% vulnerability to electric attacks.
Lightning Spear - Using the conductive abilities of his armor, Solaire charges up a bolt of holy lightning that is fired from the rerd core on his chestplate. [Cooldown - 1 turn]
Iron Press - Solaire attempts to use the weight of his heavy armor to slam down and pin the opponent for one turn. [Cooldown - Three turns]
Tail Lance - Solaire drapes his tail up along his back and over his shoulder, before charging the opponent with the intent to spear them!
Shield of Justice - Solaire emits a burst of light, producing a shield that can protect himself and one ally of his choice from one attack. It can block 1 attack from the same level at the cost of 2 turns of cooldown. It only halves damage at 1 level higher, and is ineffective against damage over 2 levels higher. [Cooldown - 2 Turns]
Justice is Blind - Solaire lets out a burst of light in an attempt to blind up to two opponents for 1 turn. [Cooldown - Two turns]
Digivolves From: Dracomon
Champion
Species: Coredramon Blue
Appearance:
Attribute: Vaccine
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Solaire fights from the air, raining fire literally from the sky down upon his opponents with his high maneuverability.
Abilities: Flight [Non-Combat Passive] - Coredramon Blue can fly at high speed, for an Adult.
Barrel Roll [Combat Passive] - While technically an Aileron Roll, Coredramon Blue can spin in the air with ease to aid in dodging or deflecting projectile based attacks. After all, spinning is a good trick.
Blue Flare Breath - He fires a stream of sapphire flames from his mouth that de-renders the surface texture of the opponent, lowering their defense by 25% for two turns. [Cooldown - Four turns]
Blue Bomber - Solaire drops a flaming ball of blue flame down on a targeted area, which detonates in a 5-meter radius, causing damage.
Great Strike II - His horns glow a bright blue and he fires a sapphire beam with more power than his previous form, exhausting him enough to have to land within two turns or drop from the sky. Once landed, he can take off again in two turns. [Cooldown - Three turns]
Falling with Style - He swoops down and attempts to grab a target, be it Digimon or object, and body slam it into the ground.
Sapphire Comet - He sheathes himself in blue flames and divebombs a target from the sky or horizontally across the ground. Upon making contact with something, he explodes in a 10 meter radius. He takes significant damage from this attack as recoil. [Cooldown - Five turns]
Digivolves From: Dracomon
Digivolves To: Wingdramon
SECOND DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Petitmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Slime
Fighting Style: Terrance tries to get away from conflict as quickly as he can.
Abilities: Hot Sigh - Spits a tiny burst of flame that rockets his tiny body quickly in the opposite direction!
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance:
Attribute: Free
Family/ies: Dragon’s Roar
Type: Baby Dragon
Fighting Style: Terrance doesn’t try to fight in this form, but rather tries to hide or run away.
Abilities: [Non-Combat Passive] Floats - Babydmon floats through the air at will, manuevering with its tiny wings.
Spicy Smoke - Terrance lets out a cloud of red, spicy smoke to act as a smokescreen. Anything inside the smoke is obscured, and can be used to escape. [Cooldown - 2 turns]
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance: He wears his green scarf around his neck, green gemstone facing out.
Attribute: Data
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Terrance tries to keep himself between the enemy and Solaire, but if all else fails, he gets into the opponent’s face. Hard to target someone else when there’s a threat right in front of you, right?
Abilities: Pebble Shield [Combat Passive] - Terrance moves to serve as a shield for his brother, increasing his defense by 50% and making it harder to knock him away from where he chooses to take his stand. After three turns (or if he takes an overwhelming hit), his defense returns to normal and he is physically weaker for a turn, and he must wait three turns to use this ability. [Cooldown - 3 turns]
Baby Breath - He spits a small fireball at the opponent.
Tail Smasher - He attempts to knock the opponent to the floor. A straight damage attack, no actual status effects.
Great Strike - The horns on his head glow a bright green and he fires an emerald green beam at the opponent with great power. [Cooldown - 3 turns]
Digivolves From: Babydmon
Digivolves To: Coredramon Green
Armor Champion
Species: Raidramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Animal
Fighting Style: Terrance takes a leaf out of Solaire’s book and makes use of his newfound agility by darting in and out of reach of the enemy, being something of an anklebiter.
Abilities: High Speed [Non-Combat Passive] - Raidramon possesses a high ground speed and can cover large distances fairly quickly. Though, depending on distance, he may be very winded, if not forced to degenerate.
Pursuer of Truth [Non-Combat Passive] - Raidramon can serve as a hunting dog, tracking a target great distances so long as they have something to go off of to pick up a trail, be it visual, scent, or audio.
Blue Thunder - Terrance fires off three lightning bolts from the three spines on his back at the enemy.
Lightning Blade - Terrance charges his horn with lightning and slashes at the opponent with it as he runs past the opponent. [Cooldown - Two turns]
Electric Bite - He sinks electrically charged fangs into the opponent.
Shock of Truth - He pounces on the opponent and explodes with electricity in an attempt to paralyze them, rendering them unable to move and attack in the same turn. They may do one or the other, not both, for 1 turn. [Cooldown - Three turns]
Shocking Revelation - He emits a field of electricity around himself with a 3 meter radius. Anything magnetic begins floating in the air, and in addition, there appear to be three of himself. The copies all mimic the original’s movements and seemingly the attacks as well. If magnetic items are in the field, he can use them as weapons to batter the opponent. This effect lasts for three turns. [Cooldown - Three turns]
Lightning Speed - With a bolt of lightning and a crack of thunder, Terrance teleports to a point he can see within 50 meters. If he teleports onto a Digimon, an explosion of electricity with a 5 meter radius goes off, hitting him with significant recoil as well as damaging the opponent. [Cooldown - Five turns]
Digivolves From: Dracomon
Champion
Species: Coredramon Green
Appearance:
Attribute: Virus
Family/ies: Dragon’s Roar
Type: Dragon
Fighting Style: Terrance fights like a tank in an MMO. He attempts to keep the enemy focused on himself, or at least unable to attack someone else.
Abilities: Flight [Non-Combat Passive] - Coredramon Green can fly, albeit clumsily. If assisted by thermals or other favorable air conditions, it can move at a decent clip, but it’s faster to run.
Marathon Runner [Non-Combat Passive] - Coredramon Green instead can match Coredramon Blue’s flight speed on the ground, not accounting for terrain.
Green Flare Breath - Terrance fires a stream of emerald green flames that ignores the surface armor of a target, dealing damage to the data underneath. Ultimate level Digimon are 50% resistant to this effect, and Mega level Digimon or higher are outright immune, causing the flames to hit the armor instead. [Cooldown - Three turns]
Strike Bomber - He flips his tail into his mouth to coat it in green flames before slamming the muscular tail down hard on the opponent with a small explosion. [Cooldown - Two turns]
Great Strike II - His horns glow a bright green and he fires an emerald beam with more power than his previous form, at the high cost of stamina. For two turns afterwards, he is easier to move around the battlefield or even knock prone. [Cooldown - Five turns]
Break Yourself Upon My Body - He stomps hard on the ground, rooting himself in place and boosting his physical strength by 50%. For three turns, he is unable to move from the spot he is in unless the ground itself is manipulated to scoot him around, and he cannot be knocked prone, in addition to the boost to physical attacks such as his Strike Bomber. He may end the effect early at any point, but must wait out the full cooldown before using this ability again. [Cooldown - Three turns]
Emerald Claws - Terrance strikes at his foes with his claws while they glow with the internal emerald flames he utilizes.
Digivolves From: Dracomon
Digivolves To: Groundramon
TWIN DNA DIGIVOLUTION LINE
Champion
Species: Lavorvomon
Appearance:
Attribute: Virus
Family/ies: Dragon’s Roar
Type: Rock Dragon
Fighting Style: Lavorvomon fights by remaining on the move and causing as many explosions as it can while battering its opponents with heat and claws.
Abilities: Clumsy Flight [Non-Combat Passive] - Lavorvomon can fly, sort of… But it’s like making a balloon out of stone.
Climbing Claws [Non-Combat Passive] - Lavorvomon can grip surfaces to climb them, and even hang upside down.
I am the Volcano [Non-Combat Passive] - Lavorvomon is immune to environmental high temperatures, and can resist environmental cold to a point. Extreme cold temperatures will cool the lava inside and render him sluggish.
Mighty Flame - He takes a deep breath and fires a large fireball at the opponent. [Cooldown - One turn]
Earth-stamp - He widens his stance and charges at the enemy at a high speed, ramming into them or hitting them with heated claws.
Blasting Powder - He exudes a cloud of heated mineral dust in a 10 meter radius, and then snaps his teeth to make it explode. He is immune to his own damage from this attack, though his defense is lowered by 25% for two turns as the shockwave rattles his armor and exposes weak points. [Cooldown - Two turns]
Volcano Claws - He focuses heat into his claws and strikes at the opponent with the intention to set them on fire for two turns, dealing damage over that time. [Cooldown - Three turns]
Ash Lightning - He builds up mineral dust in his body before blowing it at the enemy. Lightning arcs within the dust cloud to strike at the opponent. He may then increase the cooldown of this attack by two turns to make the dust cloud explode. [Cooldown - One turn, Three turns if exploded.]
Digivolves From: Dracomon + Dracomon
Digivolves To: Lavogaritamon