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Fujisaki Twins and a Couple of Pups
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Post by Deleted on Sept 14, 2021 4:03:32 GMT
Names: Harumi & Natsumi Fujisaki Nicknames: Haru & Natsu, whatever names Haru comes up with on the spot Age: 13 Gender: Female Height: 154cm (Harumi), 154cm (Natsumi) Weight: 41kg (Harumi), 40.5kg (Natsumi) Birth Date: June 21 (Harumi), June 22 (Natsumi) Birth Place: Tokyo
Skills/Talents: - Athletic enough to be almost unstoppable at any team sport - Created their own sign language just for each other - Haru is a “tactical genius”, and Natsu is a “master of adaptation”. These titles may be slightly exaggerated
Digivice: Haru - Light Blue and Silver Kizuna Natsu - Dark Blue and Red Kizuna
Harumi’s Personality: Haru is a mischievous prankster who enjoys a good laugh at others expense, and is willing to go to nigh-extreme lengths to accomplish this. Even so, she’s a (mostly) good person at heart, and she tries not to go too far. She likes to laugh with as many people as possible, and doesn’t ever like to tease one person for too long. She’s a class clown through-and-through, but she does it more for the laughs than the attention.
That said, Haru’s a bundle of energy that can’t be contained, and she can’t stand the quiet moments, preferring to fill awkward silence with terrible puns or pointless banter. She’s an extrovert in almost every situation and doesn’t feel comfortable being alone.
Because she’s technically the older sibling, Haru is willing to put aside her goofy persona in order to look after the people who need looking after. Probably because of her personality, but she’s incredibly good with kids and is able to act responsibly enough to take care of them.
Haru tends to not care too much about what other people think of her. She’s not lacking in self-confidence, and while she’s still young, she knows what makes her happy, and what she wants. And so long as she’s with her sister or her friends, who cares what anyone else thinks?
Natsumi’s Personality: While she doesn’t necessarily share her sister’s enthusiasm and dedication to the bit, Natsumi enjoys the thrill of playing pranks and the payoff of when things go right. She’s a little less concerned about laughing at other people’s expense, however, but she does have her limits. She doesn’t like being seen as some prankster, but she almost never regrets her actions.
Her sister is often the one who comes up with their schemes, but Natsu has always been the one to get them to work. She has a better eye for detail than her sister, and has always been able to adjust her plans on the fly than her sister can. She’s not as outwardly enthusiastic as Haru, and while she enjoys spending time with others, she can just as easily be by herself.
Because Haru’s taken it upon herself to be the responsible one, Natsu has become just a bit spoiled as a result. She knows that she can just shirk her duties and that her sister will take care of them for her, so she uses that to her advantage every now and then.
Ever the observant one, Natsu is keenly aware of people’s perception of her. She cares a great deal about what other people think of her, and while she still loves the occasional prank, doing what you love doesn’t always equate to being happy. After all, if your antics always alienate the people around you, how are you ever going to make new friends?
FaceClaim: THE IDOLM@STER • futami ami • Harumi Fujisaki FaceClaim: THE IDOLM@STER • futami mami • Natsumi Fujisaki
Harumi’s Appearance: Haru has light brown hair and matching eyes. Her hair is a bit shorter than her sister’s; just long enough to play around with, but not long enough to be considered a pain. She ties her hair up on the left side, and parts her hair in the opposite direction. She tends to have her feelings on her face most of the time; if she’s happy, she’ll have a big grin, and if she’s upset, she’ll scowl like there’s no tomorrow. Haru has a slender build to her, but she'd fairly physically active, so she's got a bit more muscle on her compared to her sister. In addition, she's a centimetre shorter than Natsu, and while she pretends that it doesn't bother her, she's kind of annoyed they're not the same height. She doesn’t have much sense in the way of fashion, and she’ll tend to wear absurdly bright and distracting clothing if she can get away with it.
Natsumi’s Appearance Natsu has light brown hair and matching eyes, and will often part her hair on the opposite side of her sister. She’s grown her hair out a little longer because she thinks it makes her look more attractive, as well as to prevent her sister from trying to look just like her in order to perform some kind of prank. She’ll often keep a polite smile on her face at all times, and she tries to mute her expressions as much as possible. While also a bit athletic, Natsu is a little more weight-conscious than Haru, and is a bit skinnier than her sister as a result. She's also a little taller, which is something she's secretly proud of. She tries to keep up with the latest fashion trends, and often has to pick out her sister’s outfits for her so people don’t mistake Harumi’s "bold" clothing choices for her sister’s.
Harumi’s Personal History: One of the most frequently asked questions Haru and Natsu get asked is “what’s it like having a twin?”, to which the pair simply giggle and answer, “what’s it like not having a twin?”. They can’t possibly imagine a life where they grew up alone. So maybe some people are born wealthy, or a genius, but Haru and Natsu got to be born with their best friend, and differences aside, it’s something they treasure.
That said, every gift comes with their hassles, but Haru was never bothered by it. She gets to have fun with her best friend, like, all the time! Who else could say they have that in life? But ever since they hit middle school... things started to change.
It was little-by-little, but Natsu began to act a little bit more distant. She grew her hair out, wanted to stop wearing matching outfits as much, and overall wanted to spend time with other people instead of Haru. Haru didn’t really understand why, but her parents told her that she was just trying to be her own person, and that she should respect her wishes.
Haru didn’t like it very much, but she tried to give Natsu some space. And it wasn’t like they stopped hanging entirely, or stopped playing games together! But Haru still felt a little... empty. Like she couldn’t be herself anymore.
So... if Natsu was gonna work hard to become popular in school and fit in and stuff, then Haru was going to become the funniest, most popular girl in school! And no matter how much detention she got, they were going to hang out like they always did once again!
Natsumi’s Personal History: One of the most frequently asked questions Haru and Natsu get asked is “what’s it like having a twin?”, to which the pair simply giggle and answer, “what’s it like not having a twin?”. They can’t possibly imagine a life where they grew up alone. So maybe some people are born wealthy, or a genius, but Haru and Natsu got to be born with their best friend, and differences aside, it’s something they treasure.
But every gift has its curse, and for Natsu, it began to grow heavier by the day. Natsu was far more aware of other people’s perception of them than Haru was, and being a twin only made things worse. People thought of pointing out their differences like it was some kind of game, and there were only so many times Natsu could stand overhearing boys talk about “which one of them is cuter”, or constantly being seen as the “Fujisaki Twins” rather than just “Natsumi”.
And Natsu had always seen Haru as the smarter one. The responsible one. The confident one. But if Haru was all of those things... what did that make Natsu? The only answer she could ever find was, “Haru’s sister”, and that was unacceptable to her. So she tried to change herself, just a little. She wanted to try being more normal, instead of just her sister’s reflection. She still loved her sister and enjoyed spending time with her, but she didn’t want to be seen as her reflection. So she grew her hair out and tried to be a little more trendy.
And even though Haru began to act out a little bit more, Natsu tried her best to not get involved with her antics as much as possible. But hey, a prank here and there never hurt, right?
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Post by Deleted on Sept 14, 2021 4:05:05 GMT
Digimon Name - Haru’s Partner: Gabumon (Or Gabs if you’re Haru) Default Form: Gabumon Gender: Male Alignment: Neutral Good Skills/Talents: - Is Gabumon
Personality: Being a bit of a poser, Gabumon has a little bit of a confidence issue. He wants to be a wolf like the MetalGarurumon that saved him when he was a baby, but sadly, he’s a lizard, and he’s scared that he’ll Digivolve into a Greymon or something. And Greymon just aren’t cool, because they’re not wolves. Gabumon also has a twin brother, Gaomon, and he’s a little jealous of him because he looks more like a wolf than Gabumon. But they’re still friends, and Gaomon is nice to him.
Gabumon doesn’t like violence all that much, and he would much prefer to talk things out, but he’s not very smart and isn’t good at talking, so he leaves that part to his brother. But for some reason, they keep getting into fights, anyway.
Gabumon treasures his Garurumon pelt because it’s the only thing that connects him to being a wolf Digimon, and he tends to go on a violent rampage if someone damages it or spills their drink on it. This is a mode change called Asura Death God Gabumon. It's not a real mode change, so there's no need to worry, staff.
GABUMON'S INITIAL EVOLUTION LINE Fresh Species: Punimon Attribute: None Family/ies: None Type: Slime
Abilities: [Active] Inferno Baby Buster - Unleashes a Scarlet Blaze that can obliterate any crib this baby would be put into. When this baby wants a bottle, you better damn well give him a bottle. Cooldown: Once per Thread
Digivolves To: Tsunomon
In-Training Species: Tsunomon
Attribute: None Family/ies: None Type: Lesser
Abilities: [Active] Baby Ballista - Unleashes a devastating bolt of energy from his horn that pierces through any defensive measures an opponent has to offer. Cooldown: 7 posts
[Active] Fuzzy-Wuzzy Fury - Gathering the static electricity in his body, he unleashes a destructive bolt of lightning from his horn. Deals 50% more damage if he's able to roll around on a carpet beforehand. Cooldown: Once Per Thread
Digivolves From: Punimon Digivolves To: Gabumon/Gabumon X
Rookie Species: Gabumon
Attribute: Data Family/ies: Nature Spirits, Metal Empire, Virus Busters Type: Reptile (T.T)
Abilities: [Active] 1) Blue Blaster - Fires off a shot of blue flames from a safe distance. Reduces the attack strength of the target by 50% for a post. Duration: 1 Post Cooldown: 2 Posts
[Active] 2) Horn "Attack" - More a defensive skill than an attack. Gabumon lowers his head in fear and his horn accidentally stabs anyone that attacks him with a melee attack. Gabumon still takes damage, but if the enemy is his level or lower, they take an equal amount of damage. Champions take 1/4 the damage. Cooldown: 2 Posts
[Active] 3) "Wolf" Claw - Gabumon lashes out with a claw attack filled with his hopes and dreams. Cooldown: 0 Posts
[Passive] 4) Asura Death God Gabumon - Once Gabumon reaches a quarter health, his pelt gets damaged, and he goes berserk, tripling his combat strength for 1 post, and refreshing the cooldown of any move he feels like murdering you with. Out of combat, this ability can go on for as long as comedically possible. Cooldown: Once Per Thread
Digivolves From: Tsunomon Digivolves To: Garurumon/Garurumon X
Champion Species: Garurumon
Attribute: Data Family/ies: Metal Empire, Virus Busters, Nightmare Soldiers, Nature Spirits Type: Beast
Abilities: [NCP] Doggy Senses - A strong, acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1) Quick Doggo - This Digimon is 50% faster than the average mon, but his attack is about 20% less than average.
[Active] 2) Wolf Fang - Chomps down on an enemy. Doesn't deal much damage, but their attack's reduced by 50% for a post as they're hampered by a doggo hanging onto them by his teeth. Duration: 1 Post Cooldown: 1 Post
[Active] 3) Fox Fire - A Garurumon's tried-and-true classic. Shoots out a stream of blue flames to scorch the enemy. Ignores active defensive abilities due to the sheer nostalgia factor. Cooldown: 3 posts
[Active] 4) Fox Fire Burn - Unleashes a quick burst of white-hot flames to burn the enemy real good. The enemy takes double damage for 1 post. Duration: 1 Post Cooldown: 1 Post
[Active] 5) Fox Fire Barrage - Lays out a flurry of small blue fireballs to act as suppressive fire in a 20m diameter area. Those affected have their attack strength reduced by 50% Duration: 1 Post Cooldown: 3 Posts
[Active] 6) Melee Fox Fire - The Fox Fire whose only losing matchup is grab-happy swordsmen in an area with no platforms. Fires a burst of blue flames at a close distance. The force is enough to prevent the opponent from attacking. Duration: 1 Post Cooldown: 3 Posts
[Active] RU1) Fox Fire Boost - Uses his blue flames to propel himself towards an enemy. His speed is doubled, and he's able to use another named ability this turn, so long as it's cooldown is no higher than 2. Duration: 1 Post Cooldown: 3 Posts
[Active] RU2) Fox Fire Star - Cloaks himself in blue flames, striking at the enemy with the blades of fur on his back. This move's damage ignores his attack strength, and its damage is instead amplified by his speed increases, so if he's immobilized, this move does nothing. Cooldown: 2 Posts
Digivolves From: Gabumon Digivolves To: WereGarurumon/WereGarurumon X
Ultimate Species: WereGarurumon (Sagittarius Mode) Appearance:
Attribute: Data Family/ies: Nature Spirits, Wind Guardians, Metal Empire Type: Beast Man Cyborg
Abilities: [NCP] Doggy Senses - A strong, acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1 Hi-Speed Hunter - The Sagitta system implanted on this Digimon’s back gives him a 50% Speed boost, though he’s pretty frail, taking about 20% more damage than the average Digimon. In addition, he can also fly at high speeds.
[Passive] 2) Speed Shooter - When making an attack, half of any Speed Increase can be applied to his attack strength instead. However, if he’s immobilized, or if he’s at any point slower than 100%, his attack strength is instead halved.
[Active] 3) Kaus-slugger - The user sends out three homing blades of light that fly around and chase their intended target. If any of these blades fail to hit their target, they zoom around and try again on the next post. Duration: 1-2 Posts Cooldown: 2 Posts
[Active] 4) Alnas Shot - Fires off two intense lasers from the Sagitta shoulder mounts. These beams break shields and pierce defenses. Cooldown: 3 Posts
[Active] 5) Kaiser Nail - You’re not a WereGarurumon if you don’t have a proper wolf claw. This move bypasses any passive defenses, and reduces the target’s defense by 50% for 1 post. Duration: 1 Post Cooldown: 3 Post
[Active] 6) Media Rain - The user circles the battlefield, raining laser arrows down on his targets in a 50m diameter area. If there’s anyone in that area that he doesn’t want to get shot, they don’t get shot. Cooldown: 2 Posts
[Active] 7) Australis Nail - A [Kaiser Nail] boosted by the Sagitta system. This ability doesn’t have any special properties, but it’s damage and cooldown is variable, depending on how much the user is willing to commit to this move. Cooldown: 1-4 Posts
[Active] RU1) Borealis Blow - Using his blinding speed, the user strikes the opponent as quickly as possible. In addition, before attacking, his speed is increased by 100% for this post and the next. Duration: 2 Posts Cooldown: 2 Posts
[Active] RU2) Sagitta Thrusters - The Sagitta Booster’s go full throttle, allowing him to avoid one attack like a Shield Skill. In addition, his speed is increased by 100% for his next post. This speed boost remains whether or not he was able to avoid a move. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: Garurumon Digivolves To: MetalGarurumon/MetalGarurumon X
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION Armor Champion Species: Garmmon
Attribute: Data Family/ies: Virus Busters, Metal Empire, Nature Spirits Type: Beast
Abilities: [NCP] Doggy Senses - A strong acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[NCP] Golden Wings - This Digimon can fly by extending the large, golden blades on his back. In addition, whether it's by land or by air, out of combat this Digimon moves about as quickly as a vehicle of the appropriate level. Sadly, no room for upgrades, or even fuzzy dice.
[Passive] 1) Mobile Wolf - This Digimon's armor is incredibly lightweight, and gives him a 50% speed increase. But it's practically useless defensively, and his defense and attack strength are reduced by 10% each.
[Passive] 2) Edgy Boi - Turns out searing light and blades can make affected areas pretty darned sensitive. When this Digimon strikes the enemy with an attack, their defenses are reduced by 30%. This effect does not stack. This can only affect up to 2 targets at a time. Duration: 1 Post.
[Active] 3) Solar Laser - Fires off an intense beam of searing light. Pierces shields. Cooldown: 3 Posts
[Active] 4) Blade Strike - Slashes an enemy with a golden blade. Cooldown: 0 Posts
[Active] 5) Shining Shield - This Digimon creates a barrier of light that blocks all incoming attacks. Then, if the shield hasn't been broken, the user rams the barrier into a single target for heavy damage. If the shield has been broken, the broken fragments of light refresh a single active cooldown by 2, including this move. Duration: 1 Post Cooldown: 5 Posts
[Active] 6) Blinding Light - Fires off a burst of bright light, powerful enough to prevent a target from attacking. Duration: 1 Post Cooldown: 2 Posts
[Active] RU1) Speed Surge - Summons forth a burst of energy to greatly increase his movement capabilities. His speed is doubled, and he's able to use another named ability this turn. Duration: 1 Post Cooldown: 4 Posts
[Active] RU2) Speed Star - Flying at phenomenal speeds, the user attempts to slice through his enemy with all of his golden blades. Pierces active defenses. This move's damage ignores his attack strength, and its damage is instead amplified by his speed increases, so if he's immobilized, this move does nothing. Cooldown: 5 Posts
Digivolves From: Gabumon
Armor Ultimate Species: BeoWolfmon
Attribute: Data Family/ies: Virus Busters Type: Warrior
Abilities: [Passive] 1) Undaunted - This Digimon cannot be prevented from attacking from Digimon of this level or lower, unless there are 2 separate effects doing so at once.
[Passive] 2) Unbound - This Digimon cannot be immobilized from Digimon of this level or lower, unless there are 2 separate effects doing so at once.
[Passive] 3) Soldier On - If this Digimon is defeated, and his twin remains standing, then both this Digimon and his twin immediately recover 50% of their health. Cooldown: Once Per Thread
[Passive]4) The Endless Battle - On the turn this Digimon is revived by his own ability, and if [Wolfsschneider] is on cooldown, it's refreshed. If it's not on cooldown, his attack power is doubled instead. Cooldown: Once Per Thread
[Active] 5) Schwertstrahl - Fires of a burst of light from his massive blade. Pierces defenses. Cooldown: 3 Posts
[Active] 6) Reinigendes Licht - Blasts the enemy with a burst of light. Deals damage, and removes all buffs and debuffs, both active and passive, from the target. They can't gain or regain any buffs or debuffs for another 3 posts. Duration: 3 Posts Cooldown: 4 Posts
[Active] 7) Wolfsschneider - Unleashes a massive wolf made from light to annihilate an area roughly 50m in diameter. Cooldown: 5 Posts
[Active] RU1) Heller Schneider - Slashes the enemy with a heavy golden blade. Ignores passive effects. Cooldown: 1 Post
[Active] RU2) Heller Strahl - Fires an intense beam of light towards a target. Cooldown: 1 Post
Digivolves From: Gabumon
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Post by Deleted on Sept 14, 2021 4:06:17 GMT
Digimon Name - Natsumi's Partner: Gaomon (Or Gao if you’re Haru) Default Form: Gaomon Gender: Male Alignment: Chaotic Neutral Skills/Talents: - He’s got boxing gloves. Figure it out.
Personality: Gaomon, unlike Gabumon, rathe welcomes violence. He's never had problems with his confidence, unlike his poser brother. When MetalGarurumon saved him when he was a baby, he thought, "Wow. I wish I could kick ass like that guy!", and so he began picking fights in order to get stronger.
Now that he's a Gaomon, he's pretty confident that he'll be a powerful beast Digimon one day, so the only thing he was to worry about is his brother. He wants Gabumon to be a strong Digimon like himself, but he's got too many issues to work out. Gaomon doesn't really understand, but he figures he should just be nice to him until he gets his shit together.
As to be expected, Gaomon loves fighting, and watching fights, so he likes to be where the action's at at all times. If he gets too bored he'll pick a fight, but he tries to only beat up bad Digimon because fighting nice Digimon makes his brother sad. But the only Digimon that Gaomon won't ever pick a fight with is his own brother once he's enraged.
GAOMON'S INITIAL EVOLUTION LINE Fresh Species: Punimon Attribute: None Family/ies: None Type: Slime
Abilities: [Active] Omega Stub Buster - Flies in at high speeds to absolutely wreck a poor motherfucker with the tiny little stubs on his head. He gets sleepy and wants to take go nappytime afterwards. Cooldown: Once Per Thread
Digivolves To: Wanyamon
In-Training Species: Wanyamon
Attribute: None Family/ies: None Type: Lesser
Abilities: [Active] Tail Wag - Unleashes a devastating tail strike to knock even the fiercest of babies unconscious. So powerful it breaks through any baby barrier imaginable. Cooldown: 7 Posts
[Active] K.O. Punch - Cloaks himself in an aura of energy in the shape of a fist, then rams into the enemy at full speed. Cooldown: Once Per Thread
Digivolves From: Punimon Digivolves To: Gaomon/Gabumon X
Rookie Species: Gaomon
Attribute: Data Family/ies: Nature Spirits Type: Beast
Abilities: [NCP] Doggy Senses - A strong acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] 1) Floats like a butterfly, stings like a bee, drops like a fly - Passive. 25% Attack and Speed increase, but a 20% drop in defense.
[Active] 2) Double Backhand - Spins like a madlad, punching everyone within 5m of him. Cooldown: 3 Posts
[Active] 3) 1-2 Combo - Punches the enemy. Twice. Cooldown: 0 Posts
[Active] 4) Hurricane Corkscrew - Spins his fist around, physics and anatomy be damned, and blows the enemy away with a single powerful punch. This move hits the opponent so hard that they can't even attack for 1 post. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: Wanyamon Digivolves To: Gaogamon/Garurumon X
Champion Species: Gaogamon
Attribute: Data Family/ies: Nature Spirits Type: Beast
Abilities: [NCP] Doggy Senses - A strong acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1) Combo Doggo - This Digimon can make use an additional named ability this turn. Cooldown: 3 Posts
[Passive] 2) Hittin' Em' Where It Hurts - Knowing all the right places to hit, this Digimon's attacks ignore any passive ability that would prevent or reduce their damage.
[Active] 3) Spiral Blow - Fires out a powerful current of wind that tears apart the target's data structure. Ignores defenses. Cooldown: 6 Posts
[Active] 4) Grapple Claw - Grabs the opponent with his scarf, preventing them from either moving or attacking. Duration: 1 Post Cooldown: 2 Posts
[Active] 5) Opening Punch - A quick and dirty scarf punch that reduces the targets defense by 50%. Duration: 1 Post Cooldown: 1 Post
[Active] 6) Triumphant Howl - Unleashes a Victorious Howl that refreshes three active cooldowns of either the user and/or his twin by 1, or one active cooldown by 3. Cooldown: 5 Posts
[Active] RU1) Dash Claw - A quick strike with the claw. Only deals about as much as a basic attack, but refreshes one active cooldown by 1. Cooldown: 1 Post
[Active] RU2) Double Dash Claw - Another quick claw strike. Only deals about as much as a basic attack, but refreshes one active cooldown by 1. If used on the same turn as [Dash Claw], this move instead refreshes a cooldown by 2, but both this move and [Dash Claw]'s cooldown increases by 1. Cooldown: 1 Post
Digivolves From: Gaomon Digivolves To: MachGaogamon/WereGarurumon X
Ultimate Species: MachGaogamon Appearance:
Attribute: Data Family/ies: Nature Spirits, Wind Guardians, Metal Empire Type: Beast Man Cyborg
Abilities: [NCP] Doggy Senses - A strong, acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1) Combo Knuckle - This Digimon can attack with an additional named ability this turn. Cooldown: 3 Posts
[Active] 2) Hard Knuckle - A solid strike to make the enemy a bit more vulnerable. Their defense is reduced by 50% for 1 post. Duration: 1 Post Cooldown: 1 Post
[Active] 3) Sonic Knuckle - The user punches the opponent at mach speeds. On the following turn, the sonic boom catches up and deals an additional 50% damage. This extra damage bypasses any defense buff. Duration: 2 Posts Cooldown: 2 Posts
[Active] 4) Winning Knuckle - A solid signature strike. The user flies forward full-speed, and strikes the opponent with a heavy punch. Ignores and shatters all defensive measures. Cooldown: 5 Posts
[Active] 5) K.O. Knuckle - This move may not always result in a knockout, but it hits hard enough to prevent the target from attacking for a post! Duration: 1 Post Cooldown: 3 Posts
[Active] 6) Barrage Knuckle - The user strikes at the enemy with a flurry of weak but swift punches. Cooldown: 0 Posts
[Active] 7) Knuckle Bump - The user offers one target, be it enemy or ally, a fist bump. If the target accepts by foregoing their attack for the turn, both the user and the target’s attack strength are increased by 100% for 3 posts. If the target refuses, the user attacks the opponent to punish them for bad sportsmanship, refreshing the cooldown of 1 active cooldown by 2. Duration: Potentially 3 Posts Cooldown: 3 Posts
[Active] RU1) Quick Knuckle - A blindingly swift jab. Deals little damage, but refreshes one active cooldown by 1. Cooldown: 1 Post
[Active] RU2) Guard Knuckle - When there’s an incoming attack, the only logical solution is to punch it. These barrage of punches block all incoming attacks made towards the user and their nearby allies. Duration: 1 post Cooldown: 3 Posts
Digivolves From: Gaogamon Digivolves To: MirageGaogamon/MetalGarurumon X
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION Armor Champion Species: Dorulumon
Attribute: Data Family/ies: Nature Spirits Type: Beast
Abilities: [NCP] Doggy Senses - A strong acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[NCP] Doggy Paddling - This Digimon can swim and burrow at the same speed he runs. Also, he can hold his breath for like, a really long time.
[Passive] 1) Drill Doggo - This Digimon's attacks pierce the target's passive defenses.
[Passive] 2) Dirty Doggy - This Digimon is like, always covered in dirt, and if he hits you, dirt always seems to get in your eyes, mouth, or any part that's distracting. Whenever he damages an enemy, their attack is decreased by 30%. This ability doesn't stack. This can only affect up to 2 targets at a time. Duration: 1 Post
[Active] 3) Dig Claw - Attacks with a claw that tears into the enemy. Reduces the target's defenses by 50%. Duration: 1 Post Cooldown: 1 Post
[Active] 4) Drill Pin - Fires off drills from his body towards a target. If it hits, the drills pin them down and immobilizes them. Duration: 1 Post Cooldown: 3 Posts
[Active] 5) Drill Piercer - Charges in full speed and strikes at an enemy with his drill. Pierces defenses and breaks shields. If the target is immobilized, this move deals double damage. Cooldown: 3 Posts
[Active] 6) Drill Barrier - Spins all of his drills around at high speed, creating a barrier of wind that protects the user and his nearby allies. Duration: 1 Post Cooldown: 3 Posts
[Active] RU1) Drill Tail Buster - Enlarges his tail, and slams down hard on an enemy. Pierces active defenses. Cooldown: 2 Posts
[Active] RU2) Giga Drill Tail Breaker - Hahaha reference lol. Drill Tail Buster, but bigger. Still pierces active defenses. Cooldown: 5 Posts
Digivolves From: Gaomon
Armor Ultimate Species: JagerDorulumon
Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Beast Knight
Abilities: [NCP] Doggy Senses - A strong acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] 1) Undaunted - This Digimon cannot be prevented from attacking from Digimon of this level or lower, unless there are 2 separate effects doing so at once.
[Passive] 2) Unbound - This Digimon cannot be immobilized from Digimon of this level or lower, unless there are 2 separate effects doing so at once. [Passive] 3) Soldier On - If this Digimon is defeated, and his twin remains standing, then both this Digimon and his twin immediately recover 50% of their health. Cooldown: Once Per Thread
[Passive] 4) The Endless Battle - On the turn this Digimon is revived by his own ability, and if [Goldene Spirale] is on cooldown, it's refreshed. If it's not on cooldown, his attack power is instead doubled Cooldown: Once Per Thread
[Active] 5) Sturm Stinger - Stabs the enemy with his lance. Ignores passive defenses. Cooldown: 1 Post
[Active] 6) Goldene Spirale - Drills through the opponent with a devastating drill made from golden energy. Pierces through all defenses, and actively destroys any shield the target has up. Cooldown: 5 Posts
[Active] 7) Silberner Nagel - Counterattacks with the claws on his shield. If he has taken two attacks this turn, or if he blocked an attack with a shield skill last turn, this move deals double damage. Cooldown: 1 Post
[Active] RU1) Zasshu Shield - Uses his shield to block a single attack. Cooldown: 2 Posts
[Active] RU2) Goldener Sturm - Raises his drill lance into the air, creating a tornado to draw in all attacks. Then with a mighty swing, he unleashes a powerful, vengeful storm that deals damage to a single target equal to double the damage he took. Cooldown: 5 Posts
Digivolves From: Gaomon
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Deleted
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Post by Deleted on Sept 14, 2021 4:08:56 GMT
TWIN DNA DIGIVOLUTION LINE Rookie Species: Gabumon X
Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Beast
Abilities: [NCP] Doggy Senses - A strong acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier. [Active] 1) Petite Fire - Fires fire from its fire... err... mouth. Cooldown: 1 Post
[Active] 2) Petite Fire Hook - Sets his hand on fire and punches you. Cooldown: 2 Posts
[Active] 3) Horn Attack - Rams you with a horn. Cooldown: 1 Post
[Active] 4) Claw Attack - Claws you with a claw. Cooldown: 0 Posts
Digivolves From: Tsunomon & Wanyamon Digivolves To: Garurumon X
Champion Species: Garurumon X
Attribute: Data Family/ies: Metal Empire, Nightmare Soldiers Type: Beast
Abilities: [NCP] Doggy Senses - A strong acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown by 1.
[Passive] 1) Hittin' Em' Where It Hurts - Knowing all the right places to hit, this Digimon's attacks ignore any passive ability that would prevent or reduce their damage.
[Active] 2) Fox Fire - A Garurumon's tried-and-true classic. Shoots out a stream of blue flames to scorch the enemy. Ignores active defensive abilities due to the sheer nostalgia factor. Cooldown: 3 posts
[Active] 3) Fox Fire Burn - Unleashes a quick burst of white-hot flames to burn the enemy real good. The enemy takes double damage for 1 post. Duration: 1 Post Cooldown: 2 Posts
[Active] 4) Fox Fire Barrage - Lays out a flurry of small blue fireballs to act as suppressive fire in a 20m diameter area. Those affected have their attack strength reduced by 50% Duration: 1 Post Cooldown: 3 Posts
[Active] 5) Melee Fox Fire - The Fox Fire whose only losing matchup is grab-happy swordsmen in an area with no platforms. Fires a burst of blue flames at a close distance. The force is enough to prevent the opponent from attacking. Duration: 1 Post Cooldown: 3 Posts
[Active] 6) Spiral Blow - Fires out a powerful current of wind that tears apart the target's data structure. Ignores defenses. Cooldown: 6 Posts
[Active] RU1) Dash Claw - A quick strike with the claw. Only deals about as much as a basic attack, but refreshes one active cooldown by 1. Cooldown: 1 Post
[Active] RU2) Double Dash Claw - Another quick claw strike. Only deals about as much as a basic attack, but refreshes one active cooldown by 1. If used on the same turn as [Dash Claw], this move instead refreshes a cooldown by 2, but both this move and [Dash Claw]'s cooldown increases by 1. Cooldown: 1 Post
Digivolves From: Gabumon X / Gabumon & Gaomon Ultimate Species: WereGarurumon X Appearance:
Attribute: Data Family/ies: Nature Spirits, Wind Guardians, Metal Empire Type: Beast Man Cyborg
Abilities: [NCP] Doggy Senses - A strong, acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1) Combo Knuckle - This Digimon can attack with an additional named ability this turn. Cooldown: 3 Posts
[Passive] 2) Speed Shooter - When making an attack, half of any Speed Increase is applied to his attack strength instead. However, if he’s immobilized, or if he’s at any point slower than 100%, his attack strength is instead halved.
[Active] 3) Sonic Knuckle - The user punches the opponent at mach speeds. On the following turn, the sonic boom catches up and deals an additional 50% damage. This extra damage bypasses any defense buff. Duration: 2 Posts Cooldown: 2 Posts
[Active] 4) Winning Knuckle - A solid signature strike. The user flies forward full-speed, and strikes the opponent with a heavy punch. Ignores all defensive measures. Cooldown: 5 Posts
[Active] 5) Kaiser Nail - You’re not a WereGarurumon if you don’t have a proper wolf claw. This move bypasses any passive defenses, and reduces the target’s defense by 50% for 1 post. Duration: 1 Post Cooldown: 3 Post
[Active] 6) Media Rain - The user circles the battlefield, raining laser arrows down on his targets in a 50m diameter area. If there’s anyone in that area that he doesn’t want to get shot, they don’t get shot. Cooldown: 2 Posts
[Active] 7) Borealis Blow - Using his blinding speed, the user strikes the opponent as quickly as possible. In addition, before attacking, his speed is increased by 100% for this post and the next. Duration: 2 Posts Cooldown: 2 Posts
[Active] RU1) Quick Knuckle - A blindingly swift jab. Deals little damage, but refreshes one active cooldown by 1. Cooldown: 1 Post
[Active] RU2) Sagitta Thrusters - The Sagitta Booster’s go full throttle, allowing him to avoid one attack like a Shield Skill. In addition, his speed is increased by 100% for his next post. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: Garurumon+Gaogamon, Garurumon X Digivolves To: MetalGarurumon X Mega Species: MetalGarurumon X Appearance:
Attribute: Data Family/ies: Metal Empire, Virus Busters, Wind Guardians, Nature Spirits Type: Cyborg
Abilities [Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1. Mirage Hunter - This Digimon ignores passive effects that would reduce or avoid its damage.
[Passive] 2. Beast Knight’s Pride - This Digimon cannot be prevented from attacking, unless there are two separate effects doing so.
[Passive] 3. Knight of Speed - This Digimon is blindingly fast and can attack twice in a single post. Cooldown: 3 Posts
[Active] 4. Cocytus Breath - Fires a burst of icy energy from his mouth, dealing damage and freezing one target in place, reducing their speed by 50%. Duration: 1 Post Cooldown: 3 Posts
[Active] 5. Freeze Bomber - Fires off a barrage of guided missiles that ignore any evasion boosts the target has, exploding with a cold burst of energy. Cooldown: 2 Posts
[Active] 6. Garuru Tomahawk - Fires off a large missile that blasts a single target, as well as anyone within 50m. Cooldown: 4 Posts
[Active] 7. Flight Waves - Sends out two blades of light projected from the wings. Pierces through active defenses and breaks shields. Cooldown: 3 posts
[Active] 8. Targeting Beam - Fires of an intense red laser from his nose. Doesn’t deal too much damage, but it increases the damage of his next move, or his twin’s next move by 50% Cooldown: 1 Post
[Active] 9. Grace Cross Freezer - Goes all out by blasting the opponent with everything he has to offer. Uses [Flight Waves], [Cocytus Breath], [Freeze Bomber], [Targeting Beam], and then [Garuru Tomohawk], in that specific order. Cooldown: Once Per Thread.
[Active] RU1. Mirage Counter - The user moves at blinding speeds, to the point where an enemy merely attacks this Digimon’s mirage while the real deal slices them up with a powerful blow. Re-flavored Dodge/Shield move. Cooldown: 4 Posts
[Active] RU2. Howling Cannon - Lets loose a powerful shockwave that prevents the opponent from using their strongest move. This move deals damage to a single enemy and prevents them from using any ability, passive or active, with a cooldown higher than 2. OPT’s are included in this category as well. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: WereGarurumon+MachGaogamon, WereGarurumon X Digivolves To: CresGarurumon
Mega Mode Change Species: MetalGarurumon X - Mirage Cannon
Attribute: Data Family/ies: Metal Empire, Virus Busters, Wind Guardians, Nature Spirits Type: Cyborg
Abilities [Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Active] 1. Z Cannon Beam - Charging up a great deal of energy, this Digimon fires out a big burst from its heavy cannon. Deals heavy damage. Cooldown: 3 Posts
[Active] 2. Z Cannon Punch - This beam isn’t quite as strong as the original, but it’s capable of punching through any shields the opponent has. Cooldown: 3 Posts
[Active] 3. Z Cannon Burst - Fires off a sphere of energy that targets one enemy, then explodes on impact, exploding all enemy Digimon within a 50m radius. Cooldown: 3 Posts
[Active] 4. Z Cannon Hyper Beam - Fires off a massive burst of energy that leaves the user stunned for a post after as the user overheats to the point of exhaustion. Cooldown: 5 Posts
[Active] 5. Z Cannon Charge - Charges up and doubles the power of the user’s moves for 1 post. Cooldown: 1 Post
[Active] 6. Quick Claw - Delivers a quick claw swipe that ups this Digimon’s speed as well. This Digimon has a 50% speed increase. Duration: 1 Post Cooldown: 1 Post
[Active] 7. Cutting Claw - This Digimon’s next attack against this target deals 50% more damage. Cooldown: 1 Post
[Active] 8. Whirlwind Claw - This Digimon swings in circles, dealing damage to all foes within melee range. In addition, this Digimon’s speed is doubled for 3 posts. This move deals double damage if it only affects 1 target. Duration: 3 Posts Cooldown: 4 Posts
[Active] 9. Spiral Blow Phantasm - Unleashes an eerie howl. While the move appears to just be howling at the moon, the reality is that the user unleashes a near-undetectable frequency that affects 1 target. Whenever they use a named ability with a cooldown of 2 or greater, they suddenly find themselves mysteriously taking damage as the frequency causes strain of their own move to tear their body apart. Likewise, if that ability would have healed the target, that healing effect (Only the healing; any other effects of the ability still apply) is nullified. Duration: 3 Posts Cooldown: 6 Posts
[Active] RU1. Supreme Beast’s Hunt - For this effect’s duration, this Digimon is able to use up to two named abilities per round. In addition, if a named ability deals damage, its cooldown is reduced by 1. Duration: 3 Posts Cooldown: Once Per Thread
[Active] RU2. Metallurgy Miracle - Uses machinery to fully heal one target and cleanse them of debuffs. If they’re not already a machine, puppet, or cyborg Digimon, they’re considered a cyborg Digimon for the remainder of the thread. Cooldown: Once Per Thread
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Post by Deleted on Sept 14, 2021 4:09:53 GMT
MERCENARIES Digimon Name: Mistral Default Form: Tailmon (Champion) Gender: Female
Personality: To call Mistral capricious would be the grandest of understatements. Some moments she can be reserved, stoic, serene, and gentle. And while others she’s loud, boisterous, talkative, and aggressive. Her mood seemingly changes at random, as do her interests. It’s not surprising for Mistral to be in the middle of a pleasant and enjoyable conversation only for her to simply wander off without finishing her sentence or saying goodbye. It’s almost as if Mistral is two separate people inhabiting the same body.
But while there seems to be a good deal of chaos about this kitty Digimon, some things remain constant. Mistral is a fiercely loyal companion who will protect those that she’s sworn to defend. Whether it’s because of a compassionate heart or simply because of a territorial instinct, Mistral will fight tooth and nail for her comrades.
As stated previously, Mistral has a variety of habits. Sometimes she will stretch herself out in the open air while others she prefers to curl her tiny body up into small, enclosed spaces. She enjoys the warm feeling of others, and if she has the opportunity to sleep on someone, she’ll do so, no matter how inconvenient it is for her pillow.
Champion Species: Tailmon Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Wind Guardians Type: Kitty-kat/Holy Beast
Abilities: [NCP] Heightened Senses - Mistral’s senses are especially keen, including her Digital Awareness. This can make her sensitive to bright lights and loud noises, however. Especially powerful Digimon can also be particularly jarring for her.
[NCP] Holy Wind - For whatever reason, Mistral is able to call upon a wind with a pink hue that allows her to move around the air as if the sky itself were her sandbox. She can also use it to reach out and extend her senses to a degree, though the farther it goes out the less reliable this ability is.
[NCP] Heterochromia Means Special Powers or Something - Mistral's hypnotic eyes help her go relatively unnoticed in either world. Her right eye makes any regular human who looks at her see her as just some average, run-of-the-mill cat. Digimon and Digivice Wielders, however, can see through the disguise. In addition, her left eye dampens, but not erases, her Digital signal, as if she were wearing a holosuit.
[Passive] 1. Agili-kitty - Mistral’s about 50% faster than the average mon, though her offense and defense suffer about 10% more as a result.
[Active] 2. Neko Punch! - Mistral rushes forward and strikes the opponent at blinding speed. Her damage is based on her speed, not her offensive strength. Mistral cannot use this attack while immobilized. Cooldown: 1 Post
[Active] 3. Neko Kick! - Mistral soars into the air, then dives down on the opponent at full speed. Her damage is based on her speed, not her offensive strength. Mistral cannot use this attack while immobilized.
[Active] 4. Holy Wind Surge - Mistral spins through the air, creating a vortex of wind that strikes into an enemy. In addition, Mistral uses the momentum of her rush to speed herself up for her next post, effectively doubling her speed. Duration: 2 Posts Cooldown: 2 Posts
[Active] 5. Holy Wind Barrier - Mistral gathers together a shield of wind to block one attack, then disperses the wind, using it to double her speed for the next post. Duration: 1 Post Cooldown: 3 Posts
[Active] 6. The Beast Lady’s Gaze - Mistral gazes into the eyes of an enemy Digimon her level or lower, hypnotizing them for a post. The target uses what they consider to be their most damaging move against a target of Mistral’s choice, so long as it’s not the target themselves or their human partner. If there is no viable target, the Digimon simply uses it against an open area, effectively just putting the move on cooldown. Out of combat this move can be used to put Beast Digimon in a trance and open them up to suggestions, provided there’s player consent. Duration: 1 Post Cooldown: 4 Posts
Ultimate Species: Tailmon (Ultimate)
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Wind Guardians Type: Kitty-kat/Holy Beast
Abilities: [NCP] Heightened Senses - Mistral’s senses are especially keen, including her Digital Awareness. This can make her sensitive to bright lights and loud noises, however. Especially powerful Digimon can also be particularly jarring for her.
[NCP] Holy Wind - For whatever reason, Mistral is able to call upon a wind with a pink hue that allows her to move around the air as if the sky itself were her sandbox. She can also use it to reach out and extend her senses to a degree, though the farther it goes out the less reliable this ability is.
[NCP] Heterochromia Means Special Powers or Something - Mistral's hypnotic eyes help her go relatively unnoticed in either world. Her right eye makes any regular human who looks at her see her as just some average, run-of-the-mill cat. Digimon and Digivice Wielders, however, can see through the disguise. In addition, her left eye dampens, but not erases, her Digital signal, as if she were wearing a holosuit.
[Passive] 1. Playtime’s Over - Less of a Digivolution of her previous form than just simply choosing to exert herself, Mistral is ready to take the fight seriously. She’s about 20% faster and stronger than most Ultimate-level Digimon, though she’s got about 10% less endurance. Tiny body and whatnot.
[Passive] 2. Badass Privilege - Mistral couldn’t care less about any passive abilities that affect her abilities and attacks.
[Passive] 3. Second Wind - If Mistral’s [Holy Wind Arrow] is avoided, blocked, or otherwise fails to harm an enemy, she can transfer its cooldown to another move that’s currently inactive.
[Active] 3. Holy Wind Arrow - Mistral gathers up and condenses the holy wind around her, creating a plasma-like bolt that she launches into her foes. This ability also clears away up to 1 lingering effect that’s currently affecting the target. Cooldown: 4 Posts
[Active] 4. Neko Strike - Paw, kick, tail, how she does it doesn’t matter. Mistral smacks the enemy down hard with brute force. Cooldown: 1 Post
[Active] 5. Clearing Wind - Mistral creates a brief vortex of wind to clear away 1 lingering effect on the target. Cooldown: 1 Post
[Active] 6. Twin Holy Draft - Mistral gathers two separate divine winds to either double her own speed and attack for the next post, or double 1 ally’s speed, and double another ally’s attack for 1 post. Duration: 1 Post Cooldown: 2 Posts
[Active] 7. The Beast Lady’s Gaze - Mistral gazes into the eyes of an enemy Digimon her level or lower, hypnotizing them for a post. The target uses what they consider to be their most damaging move against a target of Mistral’s choice, so long as it’s not the target themselves or their human partner. If there is no viable target, the Digimon simply uses it against an open area, effectively just putting the move on cooldown. Out of combat this move can be used to put Beast Digimon in a trance and open them up to suggestions, provided there’s player consent. Duration: 1 Post Cooldown: 4 Posts
Ultimate Species: Tailmon (Holy Ring: FULL POWER!!!)
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Wind Guardians Type: Kitty-kat/Holy Beast
Abilities: [NCP] Heightened Senses - Mistral’s senses are especially keen, including her Digital Awareness. This can make her sensitive to bright lights and loud noises, however. Especially powerful Digimon can also be particularly jarring for her.
[NCP] Holy Wind - For whatever reason, Mistral is able to call upon a wind with a pink hue that allows her to move around the air as if the sky itself were her sandbox. She can also use it to reach out and extend her senses to a degree, though the farther it goes out the less reliable this ability is.
[Passive] 1. Holy Ring Overdrive - When Mistral, Tailmon (Ultimate), slide evolves into this form, she’s unable to attack the turn she does so, regardless of Mistral’s maximum level. However, her attack next post is turbocharged by 100%. Once Mistral has used all of her active abilities on this form, she collapses into her Tailmon (Champion Form), unable to Digivolve for the remainder of the thread.
[Passive] 2. Undaunted - Mistral can’t be prevented from attacking, unless two effects are doing so at once.
[Active] 3. Holy Vortex - Mistral creates a massive twister of Holy Wind that deals damage to an area 50m in diameter. It doesn’t damage her allies, but it will clear away up to 3 lingering effects total, split up between everyone within the area. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread
[Active] 4. Divine Winds - Mistral creates a surge of healing winds that greatly heals herself and up to two allies, clearing them each of up to 1 lingering effect, before the healing is applied. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread
[Active] 5. Holy Tempest Claws - Mistral condenses holy winds around her claws, creating gauntlets of crackling divine plasma. Her basic attacks are quadrupled in power and ignore passive defenses. However, she’s only able to make basic attacks while this effect is active. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Duration: 3 Posts Once Per Thread
[Active] 6. True Holy Wind Arrow - Mistral gathers up and condenses the holy wind around her, creating a plasma-like bolt that she launches into her foes. This ability also clears away up to 1 lingering effect that’s currently affecting the target. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread
[Active] 7. Holy Storm Driver - Mistral gathers up all the holy wind she can muster into a tiny speck of light. Then she charges towards an opponent sending the molecular spark into the opponent’s body, where it tears the opponent’s data structure from the inside out. Bypasses all defenses. Any damage dealt by this attack cannot be healed until 3 posts. In addition, if a Digimon is defeated by this ability, they cannot be revived for the remainder of the thread. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread Mega Species: LovelyAngemon Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Wind Guardians Type: Warrior
Abilities:
[Passive] 1. Curiosity Kicks Your Ass - Mistral has a problem taking fights seriously until things really look dangerous. When she's above half her health, her attack strength is about 20% lower than most Digimon. But when she's at half her health or below, her power is increased by 50%!
[Active] 2. Holy Wind Overflow - Mistral gathers an ungodly amount of power within her body, damaging her in the process, but greatly enhancing her attack strength and defensive capabilities. Mistral loses half of her health, but her attacks gain a 200% boost, with a 100% boost to her defenses! Mistral can't use this ability if her health is below 50%, however, as the strain would be too much. Duration: 3 Posts Cooldown: Once Per Thread.
[Active] 3. Divine Wind Knuckle Buster - Mistral concentrates an inordinate amount of power in her fist, then flies at an opponent at incredible speeds! After sending them up into the air in an uppercut, she flies around, repeatedly zooming past them and batting her target around like a pinball. Finally, she flies above her target and delivers a powerful holy wind-boosted punch to smash them back into the ground. Cooldown: 5 Posts
[Active] 4. Divine Wind Legion - Mistral conjures dozens spirits of holy wind, all of them in the vague, translucent shape of Tailmon. These windy-kitty's, as they've been dubbed, fly around Mistral and bat away all non-piercing attacks, then fly out and neko-punch anyone who dared attack! Duration: 1 Post Cooldown: 4 Posts
[Active] 5. Divine Wind Helix - Mistral concentrates an exorbitant amount of holy wind into her fist, then delivers a devastating corkscrew punch that sends an arrow of wind spiraling out from her fist. This move pierces shields, and clears away any and all buffs that Mistral wants to remove from the target. Cooldown: 5 Posts
[Active] 6. Kitty Kapture - Mistral conjures more windy-kitty's to swarm and hold an enemy in place, immobilizing them. Then, if they happen to get hit with an attack while the enemy is immobilized, the windy-kitty's explode into a burst of holy energy, dealing heavy damage. Duration: 1 Post Cooldown: 4 Posts
[Active] 7. Kitty Krasher Kick - A small army of windy-kittys fly around the target, biting, scratching, tickling, and tail-flicking the target and overall harassing them. And while they're distracted, Mistral moves in, delivering a devastating axe kick that's sure to leave a crater where her heel lands. Cooldown: 5 Posts
[Active] 8. Neko Nuke - Approximately 92 windy-kittys swirl around Mistral, merging into her digital frame before Mistral explodes into a violent vortex of holy wind, covering an area 100m in diameter. This move deals more damage the lower Mistral's health is. Mistral can remove 1 unwanted buff from each enemy this move damages, and 1 debuff from herself. Cooldown: 5 Posts
[Active] 9. Nine Lives - Mistral realizes she's taken the fight far too lightly, and calls forth the strength to keep fighting. Mistral loses one debuff she doesn't want, recovers 51% of her health, and fully refreshes 1 non-opt cooldown of her choice. If Mistral would go down, then her turn is spent automatically using this ability, unless she chooses not to for whatever reason. Cooldown: Once Per Thread.
Digivolves From: Tailmon (Ultimate) Digivolves To: ??? Digimon Name: Patty Gender: Female
Personality: Sweet, caring, and optimistic Patty the Burgamon is always willing to lend a helping hand! So long as you’re hungry, of course! As a Burgamon, making food’s all she’s really good for! She doesn’t have any skills in combat, but she’s okay with that! Making food and seeing other people smile is all she wants in life!
That said, Patty understands the value of her abilities and fancies herself as an entrepreneur of sorts, even making a restaurant out of a Komondomon. However, once she sees someone in need of food, she can’t help her altruistic side and gives them food for free, regardless. Thankfully, running her business costs her practically nothing, so she goes about even!
Patty has sworn off combat entirely, devoting her life to making the best food she possibly can. This is practically a death sentence in the Digital World, but she believes that if she can gather the right people around the table and provide them with the right meal, that anything is possible! And Patty is devoted to making that happen!
Rookie Species: Burgamon Appearance:
Attribute: Vaccine Family/ies: Nature Spirits Type: Food
Abilities: [NCP] The Meat Dimension - Patty doesn’t simply cook her food. No... it’s something far more sinister than that. Patty’s mastery of cooking has become so great that she simply wills delicious food into existence. It’s healthy, rejuvenating, and most of all, fulfilling. However, this only works on meat products, or things that enhance the meat’s flavor. It’s also 100% vegan, thanks to Digital World logic! However, rumor has it that using this ability creates small tears in the Meat Dimension, and overusing this power will one day, perhaps 10,000 years from now or so, summon forth Yummooafax, an Eldritch Cow Demon made from the resentment of all slain cattle who will one day wreak its vengeance and lay waste upon the land. But that’s an issue for another generation, you know? Digimon Name: Thog Gender: Meh
Personality: Thog is a quiet individual, one who doesn’t speak so often so it’s hard to really get a read on him. At times, he seems incredibly simplistic, simply lazing about or performing menial tasks while taking a snack break every 5 minutes. Other times he looks like he could be the smartest person in the room, giving off an air of wisdom in short, simplistic phrases. Either way, Thog doesn’t tell people what’s on his mind.
Thog speaks softly, preferring to use one or two-word sentences when they can suffice. He performs his tasks without complaint, and he never seems to be bothered by anything in particular.
That is, unless he missed a meal. All 15 of them. Thog is horrendously hungry at almost all times, devouring food like it was air. He doesn’t have a particular preference for food, mind you. He’ll eat just about anyone, so long as it’s not moving. He’s not fond of eating other Digimon, though there are rumors where if he gets hungry enough...
...But those are just rumors... right?
Rookie Species: Angoramon Appearance: Attribute: Vaccine Family/ies: Nature Spirits, Wind Guardians Type: Beast
Abilities: [NCP] Helicopter Buddy - Thog can spin his ears around to fly like most foxes can with their tails. Also, Thog may be only a Rookie, but he’s a big Rookie. He can grab onto a big ol’ Digimon like a Champion-level and give it the ability to fly.
[Passive] 1. Hungry. - Thog is constantly needing to eat. But for good reason. His large body is so powerful, he deals twice as much damage as the average Rookie. However, attacking makes him hungry, so he’s unable to attack again unless he spends his action on his next turn chowing down on some grub.
[Active] 2. Food. - Thog chows down on some food, alleviating his hunger and restoring about 5% of his health. Cooldown: 0 Posts
[Active] 3. Hangry SMASH!!! - If he ever goes more than two turns without food, Thog goes into a berserk rage as he smashes the nearest enemy in frustration. He’s just not himself when he’s hungry. After using this attack, he must either spend 3 turns using [Food.], or 1 turn using [More Food.]. Cooldown: 5 Posts
[Active] 4. More Food. - Thog scarfs down several handfuls of whatever food’s nearby, greatly restoring his own health. Cooldown: 3 posts Digimon Name: Buddy Gender: Buh.
Personality: “Buh. Buhbuh. Buhbuhbuh. Buh.” If you ask Buddy what his life story is, that’s exactly what he’ll tell you. He seems to understand speech well enough, but he doesn’t seem to speak at all, other than making the “buh” sound. Even so, he seems to be exuberant in his speech, and he doesn’t ever seem disinterested in conversation. It’s just that no one is able to understand him, not that he seems to mind.
Buddy likes to keep things simple. He likes to run around when he feels bored, sleep when he’s tired, and eat when he’s feeling hungry. He doesn’t seem to like complicated matters much, and when he needs to tread lightly... chances are he’s just gonna stampede his way through matters entirely.
Buddy’s a curious sort that can’t ever really sit still. He has difficulty staying put for very long, as he gets restless easily and will frequently pace around in circles or run off entirely. As a Digimon designed to transport people around, he doesn’t seem to mind this fate and he welcomes passengers new and old. Though he would prefer it if they wipe their feet before climbing aboard.
Champion Species: Komondomon Appearance:
Attribute: Data Family/ies: Metal Empire Type: Beast
Abilities:
[NCP] Good boi - Buddy can swim underwater, climb up surfaces, and burrow underground if need be, but solid rock can be a bit of an issue for him to dig through. He can’t fly on his own, sadly. He also has his own headlight to see in dark places. Buddy’s truly a good boy.
[NCP] Spacious Dog - Buddy can store people inside of his body. And he’s quite a bit bigger on the inside, enough to house a small restaurant. And while it’s not directly proportional, the more people inside of him, the more bloated he feels, so he can’t run very well if he’s over capacity.
[Passives] 1, 2, and 3. Buh - Three common passives rolled into one section for the sake of convenience. Buddy doesn’t fight, and while he can ram into people if he wants to, he doesn’t want to get scratched up or bother his passengers. He has a 50% Speed and Defense increase, but an accumulated 40% drop in attack strength. Also, he has a seemingly never-ending supply of stamina and regains a small bit of it every turn.
[Active] 4. Evasive Maneuvers - Buddy moves out of the way of an attack. Nothing to it, really. Cooldown: 2 Posts
[Active] 5. Brace for Impact - Buddy prepares to take an incoming attack, turtling down to ignore damage for a turn. Duration: 1 Post Cooldown: 3 Posts
[Active] 6. Buh-choo! - Buddy sneezes, sending dirt and debris into a nearby opponent’s face. They’re unable to attack for 1 post. Cooldown: 2 Posts Digimon Name: Persica Gender: Female
Personality: Despite her status as a merc, Persi tends to be quite a peaceful person. Soft-spoken and calm, she prefers to keep to herself, tending to her garden or otherwise enjoying some quiet time alone. She’s perfectly pleasant in a conversation, but she never gets too personal.
A hard worker, Persica doesn’t tend to fool around or have much tolerance for excessive goofiness. If there’s a job to be done, she would rather set out to complete it to her employer's satisfaction and go about the rest of her day. Time is limited, and Persica prefers to perform her duties with deadly efficiency.
But despite her serious mindset, Persica can’t resist a challenge, and she enjoys the thrill of combat just a tad bit too much than what’s probably professional, to the point where she'll hold herself back against weaker opponents just to make a fight a bit more interesting, as disrespectful as it seems.
Mega Species: BanchoLilimon Appearance:
Attribute: Virus Family/ies: Wind Guardians, Virus Busters, Nature Spirits Type: Fairy
Abilities: 1. [Passive] Split the Atom - Persica’s attacks ignore passive effects that would reduce, nullify or otherwise mitigate their damage.
2. [Passive] Sidewinder - Persica’s attacks always seem to come in at the most unpleasant angles to dodge, and those ill-equipped to avoid them suffer the most. Persica’s attacks deal extra damage equal to any penalties her victims have to their evasion, to a maximum of 50%.
3. [Active] Jade Whip - Persica slings one of her thorned yo-yos towards an opponent, only to suddenly veer out of the target’s line of sight and strike where they’re least able to defend. Their evasion is considered to be 50% lower for the purposes of this move. Cooldown: 2 Posts
4. [Active] Around the World - Swinging her yo-yo’s out in a wide arc, Persica strikes out against any enemy she wishes to strike within 25m. Cooldown: 3 Posts
5. [Active] Snap Wind - Persica brings back one of her yo-yo’s back to her at a blinding speed, using the momentum to pivot and rocket towards an enemy and strike them with a powerful kick. Cooldown: 1 Post
6. [Active] Pinwheel - Persica uses her yo-yos to wind around an enemy, reducing their evasion by 50% and dealing a moderate amount of damage in the process. Duration: 2 Posts Cooldown: 4 Posts
7. [Active] Walk the Dog - Spinning like a buzzsaw, Persica’s yo-yos flies directly towards an enemy, breaking through any shields they have and dealing double damage. If they were unfortunate enough to have used a shield skill the previous turn, this move deals an extra 50% damage. Cooldown: 4 Posts
8. [Active] Loop the Loop - Rings of thorny vines loop around an opponent, threatening to tear into their digital frames if they’re not careful. This ability effectively reduces their evasion by 50%. Duration: 3 Posts Cooldown: 3 Posts
9. [Active] Suicide - Persica stamps her foot on the ground, and a jungle of thorned vines form around a 50m area, though the vines seem to conveniently move out of the way for allies. Enemies trapped within have two options; either they can choose to take an obscene amount of damage as they tear right through this thorny dome, or they can choose to reduce their evasion by 80% for 5 posts. Getting rid of this dome before its duration expires only causes another dome to instantly grow back. Duration: 5 Posts Cooldown: Once Per Thread
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 18, 2021 9:51:50 GMT
Short gradening.
Wolf Fang should just reduce one thing. Twin Soldiers' (all instances) drawback isn't drawback enough. The Endless Battle (all instances) might be a tad too strong without a cooldown.
That's it.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 18, 2021 11:16:58 GMT
- Reduced Wolf Fang to only affect attack strength.
- Removed Twin Soldiers ability entirely. Replaced it with The Endless Battle's effect. Also, I gave that effect a Once Per Turn. Forgot to add that part in there earlier.
- Added in a different ability...
[Passive] 4) The Endless Battle - On the turn this Digimon is revived by his own ability, and if [5-CD Move] is on cooldown, it's refreshed. If it's not on cooldown, his attack power is instead doubled. Cooldown: Once Per Thread
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 18, 2021 15:54:50 GMT
Understandable. Have a great day.
1/2
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Sept 27, 2021 22:35:01 GMT
Sleep tight puppers
2/2
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