Luneth, son of Shoutmon and Skye the Gatomon
Sept 25, 2021 2:22:20 GMT
Post by Luneth on Sept 25, 2021 2:22:20 GMT
Digimon Name: Luneth
Default Form: Hackmon
Gender: Male
Alignment: Lawful Good
Skills/Talents
Inventory
Personality: Luneth is the son of Adrian's Shoutmon and Skye the Gatomon. As thus, he contains traits from both of his parents. He has a high amount of energy like his father, always ready to leap into action or do something he's passionate about. He also has the morals of his mother, as he refuses to judge anyone based on appearance alone, and lets their actions judge his perception of someone.
Luneth always wishes to see the good in everyone, even if it is clearly not there. However he also inherited some bad aspects of both parents as well. Luneth is very reckless, so he'll damage something by accident during fights or just jump right into a battle without thinking first. He has trouble thinking before he acts. He also believes that everything in the world should be fair, and it greatly upsets him when something isn't.
However, Luneth is always looking to better himself, to make himself a better Digimon in terms of both combat and just as a person in general. Luneth also has a distinct fondess for humans, and wishes to protect them from harm.
Personal History: Luneth was born in the Village of Beginnings, his data formed from the data of Shoutmon and Skye after their intense sparring sessions. After he Digivolved to Rookie level, he left the village in order to search for his parents. After a few months of searching, he managed to not only find his mother, but also his father, his father's human partner, and his little brother Rory all at once, the five of them uniting into one happy family.
It wasn't long after they all united that Luneth decided that he wanted to go to school in the human world, despite the many concerns from his family. It was at this human world junior high that he met Kaya Matsui, a fellow Digimon tamer that Luneth would grow to have quite the complicated relationship with.
Luneth didn't always respect his father. In fact, he was very disappointed the day that he met him. He saw himself as superior to his father in many ways, and thus didn't even treat him with any amount of respect for a while. It was only during one incident where he saw his father Shoutmon digivolve into RedMagnamon and saw him fight where Luneth finally started to respect and even care for his father. He inspired Luneth to want to get that strong as well, in a way.
For now, Luneth will still be at school. But in the meantime, he also wants to work to get stronger alongside his family, to become one of the best warriors in the entire Digital World. Not just for fame or glory, but also just so he could do his part to protect others in the world from evil threats, much like a classic hero would.
Fresh
Species: Sakumon
Appearance:

Attribute: Free
Family/ies: None
Type: Weapon
Fighting Style: Luneth is a baby in this form. Despite the very dull blade on his forehead, he cannot fight efficiently at all.
Abilities:
Cutting Edge: Luneth attempts to slash at the target with the tiny dull blade on his head.
Digivolves To: Sakuttomon
In-Training
Species: Sakuttomon
Appearance:

Attribute: Free
Family/ies: None
Type: Weapon
Fighting Style: As a Sakuttomon, Luneth fares slightly better in terms of combat skill but not all that much, as he is still an In-Training level.
Abilities:
Sakutto Shower: Luneth shoots a tiny yellow energy blade from his swords at the target.
Leaping Stab: Luneth leaps up and down with his blades extended out in order to stab the target.
Digivolves From: Sakumon
Digivolves To: Hackmon
Rookie
Species: Hackmon
Appearance:

Attribute: Data
Family/ies: Metal Empire
Type: Small Dragon
Fighting Style: As a Hackmon, Luneth charges head-on towards his opponent, caring little for if it is a good idea or not. However, he has offensive abilities and defense to back him up.
Abilities:
(Combat Passive) Dragon's Eye: Much like Skye, when Luneth battles he keeps eye contact with his opponent, his blue eyes shining a little, transfixing the opponent. As a result of this, enemy projectile attacks that require aiming do 30% less damage to himself. Melee and area-of-effect attacks are not affected.
Baby Flame: Luneth spits out a stream of fire from his mouth. Cooldown is one post.
Teen Ram: Luneth's tail spins and spins until it becomes like a drill, before he stabs his target with it. Cooldown is one post.
Fifth Rush: Luneth charges his claws with energy before he rapidly slashes at the target in quick succession. Cooldown is two posts.
Digivolves From:
Digivolves To: BaoHackmon
Champion
Species: BaoHackmon
Appearance:

Attribute: Data
Family/ies: Metal Empire
Type: Dinosaur
Fighting Style: As BaoHackmon, Luneth is slightly more methodical as opposed to just running blindly into battle. He has offensive moves, but he prefers to defend or use counter moves.
Abilities:
(Combat Passive) Flash in the Dark: Inherited from Skye. If a Dark elemental attack is used in battle that Luneth is involved in, his next named attack is increased in power by 30%.
Molten Armor: Inherted from SuperShoutmon, Luneth's legs, chest, and forehead become hot and solid, providing more damage/protection. Lasts for two posts, and cooldown is three posts.
Fifth Cross: The sharp nails on Luneth's hands charge with energy before he slashes the target with them. Cooldown is one post.
Burn Flame: Luneth fires a powerful blast of fire from his mouth right towards the target. Cooldown is two posts.
Teen Blade: Luneth spins his bladed tail round and round until it's spinning like a buzzsaw before slashing an opponent. Cooldown is one post.
Drill Blade: Luneth leaps into the air and straightens his body, his sword-legs aiming at his target. Luneth then spins at a rapid speed until he resembles a drill before striking the opponent. Cooldown is two posts.
Digivolves From: Hackmon
Digivolves To: SaviorHackmon
Ultimate
Species: SaviorHackmon
Appearance:

Attribute: Data
Family/ies: Metal Empire, Virus Busters
Type: Dragon Man
Fighting Style: Now aided with the power of flight, Luneth fights in both the air and on ground as he dashes around the battlefield and uses his claws, legs, tail and fire abilities to combat his opponents.
Abilities:
Flight (Non-Combat Passive): Self explanatory.
Soldier's Endurance [Combat Passive]: Inherited from his mother Skye's DeathAngewomon form. If Luneth is struck by an ability that also lands a lasting debuff, he has the ability to nullify that effect once per thread. To pay for this, Luneth does not make any named attack in the turn where he nullifies the debuff. He still would take damage as normal if applicable.
Omni Core Fusion: Inherited from his father's OmniShoutmon form. Luneth uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Ledge Stride: Luneth uses the blades on his legs to kick and slice through his target. Cooldown is one post.
Meteor Storm: Luneth opens his mouth and rapid-fires pure fire shots much like a machine gun. Cooldown is two posts.
Trident Saber: With the red blades on his tail and arms, Luneth furiously and relentlessly slashes repeatedly at his target. Cooldown is one post.
Savior Roar: Luneth breathes in and unleashes a powerful blast of fire from his mouth, absolutely roasting whatever it hits. Cooldown is four posts.
Line of Fire: Luneth slashes along the ground, creating a burning barrier of flame 50ft long that lasts for one post. It can damage the enemy if Luneth aims it at them, or it can create a temporary barrier that burns the enemy if they try to cross it. Cooldown is two posts.
Digivolves From: BaoHackmon
Digivolves To: Jesmon
Mega
Species:
Appearance:

Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style: Luneth's fighting style hasn't changed at all from his style fighting as a SaviorHackmon, the only difference is that his attacks now hit MUCH harder than before.
Abilities:
Second Wind (Combat Passive): This is Luneth's true mark of a warrior. When Luneth takes enough damage from an opponent to knock him down to his last legs, this ability activates, boosting his attack power by 50%. This buff disappears if Luneth is healed outside of the damage range. If Luneth is gonna go down, he is going to give it everything he's got until then!
Body of a Knight (Combat Passive): As a Jesmon, Luneth's body is more formidable than ever, increasing his overall defense by 30%.
Omni Core Fusion: Inherited from Luneth's father's RedMagnamon form. Luneth uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Hellfire Wheel: Inherited from his mother Skye's Ofanimon form. Luneth creates a ring of fire with his hands and launches it forward, a wheel of hellfire that launches itself at an enemy. It tracks their movements, increasing accuracy. If the wheel hits, it explodes with concussive force that increases the cooldown of the opponent's last used attack by one post. Cooldown is two posts.
Divine Flame: Luneth channels his fiery power into his claws, using them to launch energy spheres at his opponent. Cooldown is one post.
Judgement Blade: The swords on Luneth's arms pop out before he dashes forward at high speeds towards the target, slashing them greatly as he passes by. Cooldown is one post.
OS Generics: Luneth dashes around the opponents within a 100m diameter, creating a ring of afterimages in his stead. Every single one of these afterimages will then dash forward slashing the targets in the shape of an X with their arm swords, but only one of them is the real deal. Cooldown is three posts.
Flame Purge: An ensemble of ten swords made from fiery energy appear from behind Luneth in an epic fashion. Luneth then commands all of these swords to fly forward and hit one single target for full damage, or he can split the swords up so they'll hit up to ten targets, with each sword making up one tenth of the damage at full strength. Cooldown is four posts.
One For All: Luneth gathers all the energy he can possibly generate, creating three orbs that make the points of a triangle. A powerful blast will then launch from within this triange, annihilating all it makes contact with. Cooldown is five posts.
Digivolves From: SaviorHackmon
Digimon Name: Arlo
Default Form: Angoramon
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Personality: Arlo is not a very emotive Digimon.
That doesn't mean he doesn't have emotions, far from it. He is just very good at tempering them when he has to. When he's excited about something, he'll try to only seem moderately pleased about it. When he's angry, the worst he'll usually do is think about making a passive aggressive comment. He never lets himself get taken over by his emotions, ones that would cause others to make pretty irrational decisions because of them, and he is capable and willing to stop others from foolishly acting on them as well. Arlo is also unbelievably patient and lenient of others, to a degree that would have others scratching their heads and asking why.
Arlo is also a good Samaritan. He's not only reasonably kind to those he meets, but he also can't help but to accept to help when others ask for it, and sometimes even if they say they do not require help. This could lead to even more problems down the line but Arlo would be willing to help out with those problems as well.
While Arlo does have good control of his emotions... that lack of control is ultimately what makes others seem more alive. To those that might not know him well, or even those that do, Arlo comes across as a bit too callous and stoic in the bad sense, when in reality he does feel genuine happiness and cares for those around him... he just chooses not to show or act on most of that emotion, especially when he knows it will just lead to negative consequences.
Rookie
Species: Angoramon
Appearance:

Attribute: Vaccine
Family/ies: None
Type: Beast
Fighting Style: Arlo's a pretty big Digimon. His size and weight alone is enough to ensure he can give a proper beat-down to any Digimon that deserve it, using good-old fisticuffs, his ears, and his own body weight to fight.
Abilities:
Rabbit Strength (Combat Passive): Arlo is definitely strong. Thanks to his body mass and large fists, Arlo's basic attacks now have the power of a 0-CD named move.
Double Liarat: Arlo hops and spins around, attacking an enemy in his immediate surroundings with both arms in the process. Cooldown is one post.
Petit Tornado: Arlo's ears spin rapidly, causing a small tornado to be formed and launched right at the target. Cooldown is one post.
Pyon Dump: Arlo leaps high up into the air and then falls down at great speed, slamming right into an enemy below him. Cooldown is two posts.
Digivolves To: Shurimon
Champion
Species: SymbareAngoramon
Appearance:

Attribute: Vaccine
Family/ies: None
Type: Beast Man
Fighting Style: Now slimmer, faster and more powerful than before, Arlo's fighting style is now much like a monk's. His primary method is nimble hand-to-hand combat, while trying to remain as visually beautiful as possible, almost as if he were dancing.
Abilities:
Strive for Beauty (Combat Passive): Arlo must keep his appearances up! He gains a 50% buff in evasion, making it harder for him to get hit and keeping his appearance up. On the downside, his defense decreases by 20%, making every attack sting more in both the physical and emotional sense.
Symbare Style (Combat Passive): Arlo knows how to throw a punch very well. Thanks to this, all of his basic attacks now have the power of a 0-CD named move!
Landlizer: Arlo slashes at the target with his ears, the razor-sharp tips of the ears providing sufficient slashing damage. Cooldown is one post.
Jive: While standing on one leg, Arlo delivers a fast and impressive looking flurry of kicks with his other leg to his target. His kicking is so fierce that it has the ability to pierce shields. Cooldown is two posts.
Breakin' Stream: After extending both of his palms outwards, Arlo then fires a powerful tornado blast from them right at his target. Cooldown is two posts.
Roundhouse: Arlo extends his ears outward as he spins around, using both his natural wind abilities and his bladed ears to attack all enemies within a 25m diameter. Cooldown is two posts.
Digivolves From: Angoramon
Ultimate
Species: Lamortmon
Appearance:

Attribute: Vaccine
Family/ies: None
Type: Beast
Fighting Style: Arlo is done being the nice guy. Where as he had a decent time holding back his emotions before, Lamortmon has no such luxury. A vicious striker overflowing with emotion, Arlo will now strike ferociously at the enemy with either his claws or his two longswords, most likely until they stop getting up. He is at least still able to tell friend from foe, and will not lay a finger on those he would protect when in his right state of mind.
Abilities:
Ferocity (Combat Passive): Arlo deals 50% more damage with every attack he does, including unnamed ones. However, because he is more focused on furiously cutting up his opponents, he suffers a 20% loss in evasion as a result.
Juran-Maru (Combat Passive): Whenever Arlo does a basic attack involving his two longswords, they do as much damage as a 0-CD named move.
Wind Fangs: By slashing the air with his long swords, Arlo sends vacuum waves of air right towards his target in order to deal ranged slashing damage. Cooldown is one post.
Calamity Claws: Arlo lunges towards his opponent and and attempts to slice their belly open. If the attack connects, the belly won't be open, but plenty of data will bleed from it, dealing damage for two posts afterwards. Cooldown is two posts.
Strike and Destroy: Arlo pulls out his two longswords and starts delivering a flurry of constant slashes towards the opponent. Cooldown is two posts.
Hellzone Tornado: With his longswords out, Arlo swiftly spins in a circle with them, proceeding to slash at everyone within a 50m diameter with wind damage. Cooldown is three posts.
Great Judge Killer: At this point, Arlo has decided that everyone should die. He charges all of his power into his twin blades and slashes at the target with both of them, doing full piercing damage. Cooldown is four posts.
Digivolves From: SymbareAngoramon
Default Form: Hackmon
Gender: Male
Alignment: Lawful Good
Skills/Talents
- Good claw-eye coordination
- Excellent combat skills
- Supreme video gaming skills
- Amazing voice
Inventory
- Modified goggles
- Handheld video game console
- D-Terminal
Personality: Luneth is the son of Adrian's Shoutmon and Skye the Gatomon. As thus, he contains traits from both of his parents. He has a high amount of energy like his father, always ready to leap into action or do something he's passionate about. He also has the morals of his mother, as he refuses to judge anyone based on appearance alone, and lets their actions judge his perception of someone.
Luneth always wishes to see the good in everyone, even if it is clearly not there. However he also inherited some bad aspects of both parents as well. Luneth is very reckless, so he'll damage something by accident during fights or just jump right into a battle without thinking first. He has trouble thinking before he acts. He also believes that everything in the world should be fair, and it greatly upsets him when something isn't.
However, Luneth is always looking to better himself, to make himself a better Digimon in terms of both combat and just as a person in general. Luneth also has a distinct fondess for humans, and wishes to protect them from harm.
Personal History: Luneth was born in the Village of Beginnings, his data formed from the data of Shoutmon and Skye after their intense sparring sessions. After he Digivolved to Rookie level, he left the village in order to search for his parents. After a few months of searching, he managed to not only find his mother, but also his father, his father's human partner, and his little brother Rory all at once, the five of them uniting into one happy family.
It wasn't long after they all united that Luneth decided that he wanted to go to school in the human world, despite the many concerns from his family. It was at this human world junior high that he met Kaya Matsui, a fellow Digimon tamer that Luneth would grow to have quite the complicated relationship with.
Luneth didn't always respect his father. In fact, he was very disappointed the day that he met him. He saw himself as superior to his father in many ways, and thus didn't even treat him with any amount of respect for a while. It was only during one incident where he saw his father Shoutmon digivolve into RedMagnamon and saw him fight where Luneth finally started to respect and even care for his father. He inspired Luneth to want to get that strong as well, in a way.
For now, Luneth will still be at school. But in the meantime, he also wants to work to get stronger alongside his family, to become one of the best warriors in the entire Digital World. Not just for fame or glory, but also just so he could do his part to protect others in the world from evil threats, much like a classic hero would.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Sakumon
Appearance:

Attribute: Free
Family/ies: None
Type: Weapon
Fighting Style: Luneth is a baby in this form. Despite the very dull blade on his forehead, he cannot fight efficiently at all.
Abilities:
Cutting Edge: Luneth attempts to slash at the target with the tiny dull blade on his head.
Digivolves To: Sakuttomon
In-Training
Species: Sakuttomon
Appearance:

Attribute: Free
Family/ies: None
Type: Weapon
Fighting Style: As a Sakuttomon, Luneth fares slightly better in terms of combat skill but not all that much, as he is still an In-Training level.
Abilities:
Sakutto Shower: Luneth shoots a tiny yellow energy blade from his swords at the target.
Leaping Stab: Luneth leaps up and down with his blades extended out in order to stab the target.
Digivolves From: Sakumon
Digivolves To: Hackmon
Rookie
Species: Hackmon
Appearance:

Attribute: Data
Family/ies: Metal Empire
Type: Small Dragon
Fighting Style: As a Hackmon, Luneth charges head-on towards his opponent, caring little for if it is a good idea or not. However, he has offensive abilities and defense to back him up.
Abilities:
(Combat Passive) Dragon's Eye: Much like Skye, when Luneth battles he keeps eye contact with his opponent, his blue eyes shining a little, transfixing the opponent. As a result of this, enemy projectile attacks that require aiming do 30% less damage to himself. Melee and area-of-effect attacks are not affected.
Baby Flame: Luneth spits out a stream of fire from his mouth. Cooldown is one post.
Teen Ram: Luneth's tail spins and spins until it becomes like a drill, before he stabs his target with it. Cooldown is one post.
Fifth Rush: Luneth charges his claws with energy before he rapidly slashes at the target in quick succession. Cooldown is two posts.
Digivolves From:
Digivolves To: BaoHackmon
Champion
Species: BaoHackmon
Appearance:

Attribute: Data
Family/ies: Metal Empire
Type: Dinosaur
Fighting Style: As BaoHackmon, Luneth is slightly more methodical as opposed to just running blindly into battle. He has offensive moves, but he prefers to defend or use counter moves.
Abilities:
(Combat Passive) Flash in the Dark: Inherited from Skye. If a Dark elemental attack is used in battle that Luneth is involved in, his next named attack is increased in power by 30%.
Molten Armor: Inherted from SuperShoutmon, Luneth's legs, chest, and forehead become hot and solid, providing more damage/protection. Lasts for two posts, and cooldown is three posts.
Fifth Cross: The sharp nails on Luneth's hands charge with energy before he slashes the target with them. Cooldown is one post.
Burn Flame: Luneth fires a powerful blast of fire from his mouth right towards the target. Cooldown is two posts.
Teen Blade: Luneth spins his bladed tail round and round until it's spinning like a buzzsaw before slashing an opponent. Cooldown is one post.
Drill Blade: Luneth leaps into the air and straightens his body, his sword-legs aiming at his target. Luneth then spins at a rapid speed until he resembles a drill before striking the opponent. Cooldown is two posts.
Digivolves From: Hackmon
Digivolves To: SaviorHackmon
Ultimate
Species: SaviorHackmon
Appearance:

Attribute: Data
Family/ies: Metal Empire, Virus Busters
Type: Dragon Man
Fighting Style: Now aided with the power of flight, Luneth fights in both the air and on ground as he dashes around the battlefield and uses his claws, legs, tail and fire abilities to combat his opponents.
Abilities:
Flight (Non-Combat Passive): Self explanatory.
Soldier's Endurance [Combat Passive]: Inherited from his mother Skye's DeathAngewomon form. If Luneth is struck by an ability that also lands a lasting debuff, he has the ability to nullify that effect once per thread. To pay for this, Luneth does not make any named attack in the turn where he nullifies the debuff. He still would take damage as normal if applicable.
Omni Core Fusion: Inherited from his father's OmniShoutmon form. Luneth uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Ledge Stride: Luneth uses the blades on his legs to kick and slice through his target. Cooldown is one post.
Meteor Storm: Luneth opens his mouth and rapid-fires pure fire shots much like a machine gun. Cooldown is two posts.
Trident Saber: With the red blades on his tail and arms, Luneth furiously and relentlessly slashes repeatedly at his target. Cooldown is one post.
Savior Roar: Luneth breathes in and unleashes a powerful blast of fire from his mouth, absolutely roasting whatever it hits. Cooldown is four posts.
Line of Fire: Luneth slashes along the ground, creating a burning barrier of flame 50ft long that lasts for one post. It can damage the enemy if Luneth aims it at them, or it can create a temporary barrier that burns the enemy if they try to cross it. Cooldown is two posts.
Digivolves From: BaoHackmon
Digivolves To: Jesmon
Mega
Species:
Appearance:

Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style: Luneth's fighting style hasn't changed at all from his style fighting as a SaviorHackmon, the only difference is that his attacks now hit MUCH harder than before.
Abilities:
Second Wind (Combat Passive): This is Luneth's true mark of a warrior. When Luneth takes enough damage from an opponent to knock him down to his last legs, this ability activates, boosting his attack power by 50%. This buff disappears if Luneth is healed outside of the damage range. If Luneth is gonna go down, he is going to give it everything he's got until then!
Body of a Knight (Combat Passive): As a Jesmon, Luneth's body is more formidable than ever, increasing his overall defense by 30%.
Omni Core Fusion: Inherited from Luneth's father's RedMagnamon form. Luneth uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Hellfire Wheel: Inherited from his mother Skye's Ofanimon form. Luneth creates a ring of fire with his hands and launches it forward, a wheel of hellfire that launches itself at an enemy. It tracks their movements, increasing accuracy. If the wheel hits, it explodes with concussive force that increases the cooldown of the opponent's last used attack by one post. Cooldown is two posts.
Divine Flame: Luneth channels his fiery power into his claws, using them to launch energy spheres at his opponent. Cooldown is one post.
Judgement Blade: The swords on Luneth's arms pop out before he dashes forward at high speeds towards the target, slashing them greatly as he passes by. Cooldown is one post.
OS Generics: Luneth dashes around the opponents within a 100m diameter, creating a ring of afterimages in his stead. Every single one of these afterimages will then dash forward slashing the targets in the shape of an X with their arm swords, but only one of them is the real deal. Cooldown is three posts.
Flame Purge: An ensemble of ten swords made from fiery energy appear from behind Luneth in an epic fashion. Luneth then commands all of these swords to fly forward and hit one single target for full damage, or he can split the swords up so they'll hit up to ten targets, with each sword making up one tenth of the damage at full strength. Cooldown is four posts.
One For All: Luneth gathers all the energy he can possibly generate, creating three orbs that make the points of a triangle. A powerful blast will then launch from within this triange, annihilating all it makes contact with. Cooldown is five posts.
Digivolves From: SaviorHackmon
Digimon Name: Arlo
Default Form: Angoramon
Gender: Male
Alignment: Lawful Good
Skills/Talents:
- Super Hearing: Thanks to his long ears, Arlo can hear from a long distance away, being able to detect minor sounds and hear when someone is about to approach them.
- Strength: Due to his sheer size, Arlo is definitely strong in the physical sense.
- Calm: Arlo is able to keep his cool through pretty much any situation. Even when he is beyond angry, he is able to still think rationally and not act off of his own anger. Heck, he doesn't even SHOW when he's angry half the time.
Personality: Arlo is not a very emotive Digimon.
That doesn't mean he doesn't have emotions, far from it. He is just very good at tempering them when he has to. When he's excited about something, he'll try to only seem moderately pleased about it. When he's angry, the worst he'll usually do is think about making a passive aggressive comment. He never lets himself get taken over by his emotions, ones that would cause others to make pretty irrational decisions because of them, and he is capable and willing to stop others from foolishly acting on them as well. Arlo is also unbelievably patient and lenient of others, to a degree that would have others scratching their heads and asking why.
Arlo is also a good Samaritan. He's not only reasonably kind to those he meets, but he also can't help but to accept to help when others ask for it, and sometimes even if they say they do not require help. This could lead to even more problems down the line but Arlo would be willing to help out with those problems as well.
While Arlo does have good control of his emotions... that lack of control is ultimately what makes others seem more alive. To those that might not know him well, or even those that do, Arlo comes across as a bit too callous and stoic in the bad sense, when in reality he does feel genuine happiness and cares for those around him... he just chooses not to show or act on most of that emotion, especially when he knows it will just lead to negative consequences.
Rookie
Species: Angoramon
Appearance:

Attribute: Vaccine
Family/ies: None
Type: Beast
Fighting Style: Arlo's a pretty big Digimon. His size and weight alone is enough to ensure he can give a proper beat-down to any Digimon that deserve it, using good-old fisticuffs, his ears, and his own body weight to fight.
Abilities:
Rabbit Strength (Combat Passive): Arlo is definitely strong. Thanks to his body mass and large fists, Arlo's basic attacks now have the power of a 0-CD named move.
Double Liarat: Arlo hops and spins around, attacking an enemy in his immediate surroundings with both arms in the process. Cooldown is one post.
Petit Tornado: Arlo's ears spin rapidly, causing a small tornado to be formed and launched right at the target. Cooldown is one post.
Pyon Dump: Arlo leaps high up into the air and then falls down at great speed, slamming right into an enemy below him. Cooldown is two posts.
Digivolves To: Shurimon
Champion
Species: SymbareAngoramon
Appearance:

Attribute: Vaccine
Family/ies: None
Type: Beast Man
Fighting Style: Now slimmer, faster and more powerful than before, Arlo's fighting style is now much like a monk's. His primary method is nimble hand-to-hand combat, while trying to remain as visually beautiful as possible, almost as if he were dancing.
Abilities:
Strive for Beauty (Combat Passive): Arlo must keep his appearances up! He gains a 50% buff in evasion, making it harder for him to get hit and keeping his appearance up. On the downside, his defense decreases by 20%, making every attack sting more in both the physical and emotional sense.
Symbare Style (Combat Passive): Arlo knows how to throw a punch very well. Thanks to this, all of his basic attacks now have the power of a 0-CD named move!
Landlizer: Arlo slashes at the target with his ears, the razor-sharp tips of the ears providing sufficient slashing damage. Cooldown is one post.
Jive: While standing on one leg, Arlo delivers a fast and impressive looking flurry of kicks with his other leg to his target. His kicking is so fierce that it has the ability to pierce shields. Cooldown is two posts.
Breakin' Stream: After extending both of his palms outwards, Arlo then fires a powerful tornado blast from them right at his target. Cooldown is two posts.
Roundhouse: Arlo extends his ears outward as he spins around, using both his natural wind abilities and his bladed ears to attack all enemies within a 25m diameter. Cooldown is two posts.
Digivolves From: Angoramon
Ultimate
Species: Lamortmon
Appearance:

Attribute: Vaccine
Family/ies: None
Type: Beast
Fighting Style: Arlo is done being the nice guy. Where as he had a decent time holding back his emotions before, Lamortmon has no such luxury. A vicious striker overflowing with emotion, Arlo will now strike ferociously at the enemy with either his claws or his two longswords, most likely until they stop getting up. He is at least still able to tell friend from foe, and will not lay a finger on those he would protect when in his right state of mind.
Abilities:
Ferocity (Combat Passive): Arlo deals 50% more damage with every attack he does, including unnamed ones. However, because he is more focused on furiously cutting up his opponents, he suffers a 20% loss in evasion as a result.
Juran-Maru (Combat Passive): Whenever Arlo does a basic attack involving his two longswords, they do as much damage as a 0-CD named move.
Wind Fangs: By slashing the air with his long swords, Arlo sends vacuum waves of air right towards his target in order to deal ranged slashing damage. Cooldown is one post.
Calamity Claws: Arlo lunges towards his opponent and and attempts to slice their belly open. If the attack connects, the belly won't be open, but plenty of data will bleed from it, dealing damage for two posts afterwards. Cooldown is two posts.
Strike and Destroy: Arlo pulls out his two longswords and starts delivering a flurry of constant slashes towards the opponent. Cooldown is two posts.
Hellzone Tornado: With his longswords out, Arlo swiftly spins in a circle with them, proceeding to slash at everyone within a 50m diameter with wind damage. Cooldown is three posts.
Great Judge Killer: At this point, Arlo has decided that everyone should die. He charges all of his power into his twin blades and slashes at the target with both of them, doing full piercing damage. Cooldown is four posts.
Digivolves From: SymbareAngoramon