Suprise! Shademon's still kicking!
Oct 16, 2021 15:59:47 GMT
Post by Abaddon, Devourer of Shadows on Oct 16, 2021 15:59:47 GMT
Digimon Name: Abaddon
Default Form: Champion (once it's available)
Gender: Male
Alignment: Chaotic Evil
Skills/Talents:
Deception: Abaddon is quite skilled at hiding his own emotions and pretending to be someone else entirely if needed.
Arts & Crafts: Abaddon did make that Bacomon disguise himself, you know!
Inventory: N/A
Personality:
Abaddon is a cunning trickster and a master of lies. He’s spent a lot of time honing his abilities, and is more than willing to lie, cheat and steal to get what he wants. He is utterly amoral and selfish, and doesn’t give a flying fig about anything that isn’t his own well-being. He loves to torment others and make them miserable, since those negative emotions are what he feeds on to grow stronger and thrive. Not to mention that he gets a sick kick out of it. He is rather intelligent, and knows how to use said intelligence to figure out how to worm his way under someone’s skin and find what makes them tick.
However, Abaddon’s main weaknesses are that his greed and gluttony can make him sloppy if he doesn’t keep himself under control. Not to mention that he can also freak out if he starts to lose control of the situation. However, recent events have brought these flaws to his attention, so Abaddon is currently working to try and rectify those character flaws of his and keep a low profile.
Personal History:
Abaddon’s story began in the Dark Area, where life was harsh for the young Shademon, molding him into a cold and selfish being who only cared about his own survival. Eventually, he managed to hitch a ride to the main continent on the Dark Trailmon and landed in the underworld of Tenebrous. It was here that the young Shademon learned that the negative emotions of others were a far more potent source of energy and strength than anything he had come across.
After that, Abaddon would travel the digital world, drifting from place to place as he used his abilities to entrap other Digimon in endless nightmares while he fed on their fear, sadness, and anger until they were reduced to a shriveled, lifeless husk. Over time, Abaddon’s became overconfident in his abilities and began taking larger risks by feeding on multiple Digimon with reckless abandon before moving on.
This arrogant and risky lifestyle would eventually come to bite Abaddon in the butt, though. Eventually, he was found out while impersonating a Bacomon in the Server Woods, leading to him being beaten within an inch of his life and just barely managing to avoid a swift, painful death. This humbled Abaddon, who is now working to stay under the radar for as long as possible in order to regain his lost strength.
Fresh
Species:Kuramon
Appearance:

Attribute: Free
Family/ies: Unknown
Type: Unknown
Fighting Style: What fighting style?
Abilities: [1 Ability Max]
Headbutt: Utterly useless.
Digivolves To: Negamon
In-Training
Species: Negamon
Appearance:

Attribute: Free
Family/ies: None
Type: Unknown
Fighting Style: Seriously? Why would an IT-level Digimon be stupid enough to actually fight?
Abilities: [2 Abilities Max]
Run Away: Pretty self-explanatory.
Headbutt: Still pretty useless.
Digivolves From: Kuramon
Digivolves To: Soundbirdmon.
Rookie
Species:Soundbirdmon
Appearance:

Attribute:Virus
Family/ies: Nightmare Soldiers
Type: Bird
Fighting Style: Nimble attacks from above while surveying the battlefield.
Abilities: [4 Abilities Max]
Shapeshifting (Non-combat passive): Soundbirdmon is capable of transforming himself into a variety of people or Digimon, but the high level of concentration required means it is impractical to use in a fight and prevents him from using any attacks while in disguise.
Sonic Screech: Soundbirdmon lets out a loud screech that temporarily disrupts the data flow of any Rookie-or lower, preventing them from using a named ability for one turn. 3 turn cooldown.
Aerial Ace: Soundbirdmon flies past an enemy and slashes at them with his wings. 1 turn CD.
Aerodynamics (passive): +30% evasion while flying.
Sonar Pulse: Soundbirdmon lets out a low-frequency pulse to map out the surrounding area via echolocation and reveals any invisible foes within a 10m radius of Soundbirdmon. 3 post CD.
Digivolves From:Negamon
Digivolves To: Shademon
Champion
Species: Shademon
Appearance:

Attribute: Virus
Family/ies: Nightmare soldiers
Type: Amorphous
Fighting Style: Shademon attacks with nightmarish illusions and by manipulating his own shadowy body into deadly weapons.
Abilities: [6 Abilities Max]
-Shapeshifting (Non-combat passive): Shademon is capable of transforming himself into a variety of people or Digimon, but the high level of concentration required means it is impractical to use in a fight and prevents him from using any attacks while in disguise.
-Amorphous (passive): Shademon can manipulate and contort his own body to evade attacks, granting him a 30% evasion boost.
-Black Needle: Shademon morphs his body to extend black needle-like spines in every direction in order to skewer any enemy in a 12.5m radius. 2 post CD.
-Shadow Fang: Shademon chomps down on the enemy with his wolf-like mouth. 1 post CD.
-Waking Nightmare: Shademon casts an illusion of an enemy's worst fear in order to try and draw their attention away from Shademon. The illusion lasts for 2 posts unless dispelled, and cannot actually hurt the enemy. 2 post CD.
-Black Fog: Shademon releases a cloud of black smoke that obscures everything in a 12.5 radius, and lasts for three turns. 3 post CD after fog lifts.
-Mimic: Shademon copies an attack he has seen an enemy perform in that thread (except OPT or passive abilities), scaled to Champion-level power. This ability's cooldown is equivalent to the copied move's cooldown.
Digivolves From: Soundbirdmon
Digivolves To: Eyesmon
Ultimate
Species: Eyesmon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Dragon
Fighting Style: Eyesmon prefers to keep his distance and attack his foes from afar.
Abilities: [7 Abilities Max]
-Amorphous Body(passive): Eyesmon can reshape his body at will in order to help him evade incoming attacks, increasing his evasion by 30%.
-Diffuse Janengan: Eyesmon fires cursed lasers from his eyes in all directions, hoping to hit everything in a 50m radius. 2 post CD.
-Janengan: Eyesmon fires lasers from his eyes, all aimed at a single target.
-Scream Wall: Eyesmon unleashes an extremely powerful screech that repels most incoming attacks, deflecting projectiles and pushing away melee strikes. 3 post CD.
-Needle Storm: Eyesmon fires a black orb into the sky, which explodes to unleash a storm of piercing black needles that rains down upon everything in a 50m radius. 5 post CD.
-Scatter Leech: Eyesmon has small portions of his body break off and become Eyesmon Scatter Modes, which latch onto his opponent and leech away part of their data before returning to Eyesmon and healing him with the stolen data. 4 post CD (2 for damage, 2 for healing).
-Nightmare Reverie: Eyesmon's many eyes begin to glow as their pupils take on a swirling shape, casting a hex on everyone in a 30m radius. For three turns, EVERYBODY caught within the radius of this move is subject to horrific hallucinations that only they are able to see, taking a noticeable hit to their accuracy and overall sanity for that duration (AKA a 25% accuracy debuff plus gradual damage over time for the duration of the curse). 4 post cooldown.
Digivolves From: Shademon or SkullKnightmon
Digivolves to: Plutomon
Mega
Species: Plutomon
Appearance:

Attribute: Virus
Family/ies: Unknown
Type: God Man
Fighting Style: Plutomon uses a combination of dark magic and raw power to overwhelm his opponents.
Abilities:
-Power of a God (passive): Plutomon's basic attacks deal as much damage as 0-CD named attacks.
-Rolling Cutter: Plutomon holds out his arms as he conjures 2 shadowy rings that he can either use as melee weapons, or launch at his opponent at high speeds like spinning chakrams. 2 post cooldown, partial piercing. Plutomon can optionally conjure up to 4 additional rings, at the cost of adding an additional post to the cooldown for every 2 rings conjured (leading to a 4 post cooldown if all six rings are used).
-Cursed Hands: Numerous black arms burst emerge from the shadows and grab onto one of Plutomon's foes, clawing at the target and binding them in place for 1 turn. 4 post CD (1 for damage, 3 for snare).
-Haggard Cluster: Plutomon's mouths spew out a dark mist that slowly corrodes everything within a 150m radius of Plutomon (except Plutomon himself) over the course of 3 turns. 5 post CD.
-Stygian Skewer: Plutomon uses his tail's sharp tip to impale them through the chest. 2 post cooldown, full piercing.
-Astraphobia (Fear of Thunder and Lightning): Plutomon's body crackles with black lightning, which arcs outward in every direction, electrocuting everything within 150m of Plutomon. 3 post CD.
-Penance Stare: Plutomon grabs his foe by the throat and makes them look deep into his glowing eyes, which causes the foe to suffer for their sins. Murder, theft, jaywalking. It doesn't matter how severe the sins/crimes were, the victim will be forced to experience excruciating pain as if their very core was on fire while Plutomon's dark magic courses through their system. Once per battle.
-Dark Essence: Plutomon opens one of the mouths on his forearms, causing a shadowy mass to spill out onto the ground and congeal into a perfect replica of Abaddon's Eyesmon form, which acts as an Ultimate-level Mercenary for three turns (with access to all of Abaddon's moves for that form), upon which it will melt away into mist and vanish (lingering effects from abilities will remain until they wear off naturally). Once per thread only.
-Inverted Realm: Plutomon creates a dark barrier that surrounds everything in a 150m radius. This cursed barrier warps reality within it's confines. The world appears to turn upside down, and all Mega-or-lower stat changes within its confines are inverted for 5 turns. Buffs become debuffs, and vice versa (stats cannot drop below 5% of their original value, though). Once per thread.
Digivolves From: Eyesmon
Digivolves To: Abaddomon
Champion
Species: SkullKnightmon
Appearance:

SkullKnightmon's armor is hollow on the inside, aside from a swirling mass of darkness controlling the armor from within.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Undead
Fighting Style: SkullKnightmon is a skilled master of arms, able to attack from any range with his lances, a bow and arrows, or a double-bladed naginata.
Abilities: [6 Abilities Max]
-Data Drain: SkullKnightmon has a dark tendril extend from his arm to impale an enemy up to 50m away, where the tendril siphons off part of the victim's data to heal SkullKnightmon. 4 post CD (2 damage, 2 healing).
-Spiral Thrust: SkullKnightmon spins one of his lances like a drill as he lunges towards his opponent, the spinning weapon able to penetrate most Champion-level shields with ease. 2 post CD.
-Vector Arrows: SkullKnightmon switches weapons to his bow, creating a pitch-black bowstring and arrow out of pure dark energy. The dark knight then fires off a trio of arrows that curve in mid-air to track their target. 2 post CD, increased accuracy).
-Arrow Storm: SkullKnightmon uses his bow to fire a single dark arrow straight up into the air, where the arrow multiplies into countless duplicates that rain down upon everything within 50m of SkullKnightmon's target area. 4-turn cooldown.
-Dead End Shooter: The skull on SkullKnightmon's chestplate opens its mouth to reveal the hollow interior of his armor and fire a massive beam of dark energy at his target. 3 post CD.
-Spiral Deflector: SkullKnightmon rapidly spins his naginata in his hands, forming a makeshift shield to try and deflect an incoming attack. 2 post CD.
-Dancing Blades (RAM Upgrade): Switching to his naginata, SkullKnightmon twirls the weapon around to deliver a flurry of graceful cuts to his target. The sheer number of strikes will disorient his opponent, lowering the accuracy of their next attack by 25%. 3 post cooldown.
Digivolves From: Soundbirdmon
Digivolves To: DarkKnightmon
Ultimate
Species: DarkKnightmon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dark Knight
Fighting Style: DarkKnightmon mostly relies on crushing his foe with raw power, augmented by dark magic. He'll also resort to whatever underhanded trick he can think of in order to win.
Abilities:
-X-Evolution: DarkKnightmon absorbs a capsule containing the X-Antibody, allowing him to temporarily transform into DarkKnightmon X. This transformation temporarily boosts his attack power by 200% until it wears off, without affecting his moveset at all. The transformation usually only lasts three turns, although DarkKnightmon can choose to extend this another turn at the cost of being unable to attack or move for one turn after the transformation ends due to exhaustion. Once per thread only.
-Dark Vortex: DarkKnightmon twirls his lance above his head, whipping up a powerful, darkness-infused cyclone that damages and pushes away everything in a 50m radius of DarkKnightmon. 4 post cooldown.
-Hell Boomerang: DarkKnightmon pulls off the axe blade mounted on his shoulder and throws it at his opponent, hitting the target up to two times (once on the initial trip, and once while its flying back to DarkKnightmon). 2 post cooldown, accuracy boost.
-Shadow Impact: DarkKnightmon's fist is coated in a dark aura as he delivers a powerful, darkness-infused haymaker capable of smashing through shields. 3 post cooldown, full piercing.
-Life Drain: DarkKnightmon opens the mouth of the skull on his chest armor, revealing the swirling dark void within that animates his armor. Once exposed, the darkness creates a powerful vacuum that literally sucks the life energy out of a single enemy in order to heal DarkKnightmon by a moderate amount. 5 post cooldown (2 for damage, 3 for healing).
-Void Ripper: DarkKnightmon cuts open a dimensional rift in the air with his lance, directly in the path of an incoming attack. Thus, the attack will pass through the rift and be harmlessly teleported a short ways away from DarkKnightmon. However, a sufficiently powerful or piercing attack will instead punch right through the portal to hit DarkKnightmon. 2 post cooldown.
-Haunting Hunt: DarkKnightmon summons a squad of 5 ghostly dullahans in rusted armor to join in the fight. These headless, undead knights will hound a single target, relentlessly following and attacking them for 5 turns unless they are destroyed or dismissed. Once per battle.
Digivolves From: SkullKnightmon, Shademon
Digivolves To: Plutomon
Armor Champion
Species: BishopChessmon (Black)
Appearance:

Attribute: Virus
Family/ies: Metal empire
Type: Puppet
Fighting Style: BishopChessmon specializes in long-range magical bombardments, although he can get a fallen ally back on their feet in a pinch.
Abilities:
-Magic Proficiency (passive): BishopChessmon's skill with magic boosts the attack power of his spells by 50%, although the intense concentration from casting his spells does reduce his speed and defense by 10% each.
-Magic Missile: BishopChessmon fires an orb of magical energy from his staff that explodes upon contact with the enemy or a solid object. BishopChessmon can optionally imbue this spell with an element of his choice, although this does give it a 1-post cooldown.
-Light of Rejuvenation: BishopChessmon calls down a massive pillar of holy light that heals himself or an Champion-or-lower ally back to full health, even if they were on the brink of death. Once per thread only.
-Chain Lightning: BishopChessmon unleashes powerful bolts of lightning at his opponent. After hitting the initial target, the lightning will then jump to other enemies within a 25m. radius of the initial target and electrocute them, too. 3 post cooldown.
-Final Magilaser: BishopChessmon holds his staff over his shoulder like a bazooka as it fires off a powerful laser beam at his foe. 5 post cooldown, full piercing.
-Dark Negation: If a Champion-or lower foe attempts to use a revival ability on themselves or an ally, BishopChessmon will fire a skull-shaped curse at the target that will negate the revival and return the target to their pre-revival state. Once per thread only.
Digivolves From: Abaddon + Digimental of Knowledge
Armor Ultimate
Species: Aegiochusmon (Dark)
Appearance:

Attribute: Vaccine
Family/ies: Unknown
Type: God Man
Fighting Style: Aegiochusmon is a lightning-fast bruiser, dealing heavy damage with his scythes and electrical blasts
Abilities:
-Lightning Reaper (passive): +25% attack/speed, -20% defense.
-Guilty Reap: Aegiochusmon slashes his foe with a scythe blade coated in unholy energy, dealing an additional 50% damage to Angel-, Holy Beast-, and God Man-type Digimon. 3 post cooldown.
-Plasmadness: Aegiochusmon fires off a bolt of crimson lightning from his hands. 1 post cooldown.
-Plasma Storm: Aegiochusmon raises his hands while he channels crimson electricity between them, unleashing arcs of electricity in every direction (max range of 50m in any direction). 3 post cooldown.
-Lunatic Dance: Aegiochusmon darts around his opponent, moving so fast he leaves afterimages of himself as he viciously cuts his foe to ribbons with his scythes. 3 post cooldown.
-Hell's Fury: Aegiochusmon unleashes his inner bloodlust and rage, boosting his attack power by 150% for four turns. However, he will be exhausted after this power boost wears off, leaving him unable to move or attack for one turn. Once per battle.
-Grim Sever: If an Ultimate-or-lower enemy attempts to use a revival ability on themselves or their ally, Aegiochusmon will warp next to the revived target and deliver a cursed slash attack with one of his scythes, negating the revival and returning the foe back to the state they were in before being revived. Once per thread only.
Digivolves From: Soundbirdmon + Digimental of Darkness
Gender: Unknown
Alignment: Lawful(?) Evil (They can be rather sadistic at times, but only towards their intended bounties)
Skills/Talents:
-Voice Mimicry: Mimic can flawlessly recreate the voices of others, regardless of whatever face they are currently wearing.
-Impersonation: Mimic is very good at impersonating others, being able to copy their voices and physical appearances. These impersonations are so good that only those who are very close to the original, or have enhanced senses, can point out the small imperfections in his disguises.
Inventory:
-Fake IDs
-hidden knives
Personality:
In their “juvenile” Copipemon form, Mimic tends to behave like a chaotic gremlin, often climbing onto Abaddon’s shoulder while cackling loudly. In this “juvenile” state, Mimic doesn’t talk normally, seeming to prefer to just repeat snippets of what others have said around them.
In their “mature” forms (Fakemon and Metamormon), their behavior undergoes a drastic shift, becoming rather cold and calculating (almost robotic) in nature. When not actively hunting a target, Mimic prefers to stay in the shadows and avoid drawing attention to themselves. Underneath this cold and aloof exterior, Mimic seems to have a bit of a sadistic side like their creator. One example of this being their tendency to “play with their food” while on the job, often toying with their opponents by mocking them while assuming the forms of their friends or family. For this copycat, seeing the life leave his target’s eyes never loses its luster.
After he’s taken down his target, mimic likes to collect “trophies” from them, which can range from physical pieces, such as weapons or armor, to digital copies of one of their abilities to be added to his Internal Mimicry Database.
Personal History: N/A
Champion
Species: Copipemon
Appearance:

Attribute: Free
Type: Cyborg
Family: Metal Empire (?), Nightmare soldiers (?)
Fighting Style: Mimic's fighting style relies on copying abilities from both enemies and allies.
Abilities:
-Internal Mimicry Database α (passive): In this form, Mimic can store copies of up to two passive and two active abilities he's witnessed player characters use (not NPC's, and must have already been given a 2/2 by graders) throughout his life. He can only store one new move per thread, and only one move from a particular Digimon (swarms count as a single Digimon in this case). OPT or OPB abilities cannot be stored in this database due to memory limitations.
-? ? ?
-? ? ?
-? ? ?
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-Passive Mimicry: Mimic can replicate any passive ability he's either seen/is aware of during a thread, or is stored in his IMD. Once a passive is copied, he cannot change it for at least 3 turns.
-Support Mimicry: Mimic can replicate any non-damaging Active ability he's either seen/is aware of during a thread, or is stored in his IMD. If a passive is copied, he cannot change it for at least 3 turns.
-Mimic α: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move.
-Mimic β: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move.
-Mimic γ: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move.
Digivolves From: N/A
Digivolves To: Fakemon
Default Form: Champion (once it's available)
Gender: Male
Alignment: Chaotic Evil
Skills/Talents:
Deception: Abaddon is quite skilled at hiding his own emotions and pretending to be someone else entirely if needed.
Arts & Crafts: Abaddon did make that Bacomon disguise himself, you know!
Inventory: N/A
Personality:
Abaddon is a cunning trickster and a master of lies. He’s spent a lot of time honing his abilities, and is more than willing to lie, cheat and steal to get what he wants. He is utterly amoral and selfish, and doesn’t give a flying fig about anything that isn’t his own well-being. He loves to torment others and make them miserable, since those negative emotions are what he feeds on to grow stronger and thrive. Not to mention that he gets a sick kick out of it. He is rather intelligent, and knows how to use said intelligence to figure out how to worm his way under someone’s skin and find what makes them tick.
However, Abaddon’s main weaknesses are that his greed and gluttony can make him sloppy if he doesn’t keep himself under control. Not to mention that he can also freak out if he starts to lose control of the situation. However, recent events have brought these flaws to his attention, so Abaddon is currently working to try and rectify those character flaws of his and keep a low profile.
Personal History:
Abaddon’s story began in the Dark Area, where life was harsh for the young Shademon, molding him into a cold and selfish being who only cared about his own survival. Eventually, he managed to hitch a ride to the main continent on the Dark Trailmon and landed in the underworld of Tenebrous. It was here that the young Shademon learned that the negative emotions of others were a far more potent source of energy and strength than anything he had come across.
After that, Abaddon would travel the digital world, drifting from place to place as he used his abilities to entrap other Digimon in endless nightmares while he fed on their fear, sadness, and anger until they were reduced to a shriveled, lifeless husk. Over time, Abaddon’s became overconfident in his abilities and began taking larger risks by feeding on multiple Digimon with reckless abandon before moving on.
This arrogant and risky lifestyle would eventually come to bite Abaddon in the butt, though. Eventually, he was found out while impersonating a Bacomon in the Server Woods, leading to him being beaten within an inch of his life and just barely managing to avoid a swift, painful death. This humbled Abaddon, who is now working to stay under the radar for as long as possible in order to regain his lost strength.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species:Kuramon
Appearance:

Attribute: Free
Family/ies: Unknown
Type: Unknown
Fighting Style: What fighting style?
Abilities: [1 Ability Max]
Headbutt: Utterly useless.
Digivolves To: Negamon
In-Training
Species: Negamon
Appearance:

Attribute: Free
Family/ies: None
Type: Unknown
Fighting Style: Seriously? Why would an IT-level Digimon be stupid enough to actually fight?
Abilities: [2 Abilities Max]
Run Away: Pretty self-explanatory.
Headbutt: Still pretty useless.
Digivolves From: Kuramon
Digivolves To: Soundbirdmon.
Rookie
Species:Soundbirdmon
Appearance:

Attribute:Virus
Family/ies: Nightmare Soldiers
Type: Bird
Fighting Style: Nimble attacks from above while surveying the battlefield.
Abilities: [4 Abilities Max]
Shapeshifting (Non-combat passive): Soundbirdmon is capable of transforming himself into a variety of people or Digimon, but the high level of concentration required means it is impractical to use in a fight and prevents him from using any attacks while in disguise.
Sonic Screech: Soundbirdmon lets out a loud screech that temporarily disrupts the data flow of any Rookie-or lower, preventing them from using a named ability for one turn. 3 turn cooldown.
Aerial Ace: Soundbirdmon flies past an enemy and slashes at them with his wings. 1 turn CD.
Aerodynamics (passive): +30% evasion while flying.
Sonar Pulse: Soundbirdmon lets out a low-frequency pulse to map out the surrounding area via echolocation and reveals any invisible foes within a 10m radius of Soundbirdmon. 3 post CD.
Digivolves From:Negamon
Digivolves To: Shademon
Champion
Species: Shademon
Appearance:

Attribute: Virus
Family/ies: Nightmare soldiers
Type: Amorphous
Fighting Style: Shademon attacks with nightmarish illusions and by manipulating his own shadowy body into deadly weapons.
Abilities: [6 Abilities Max]
-Shapeshifting (Non-combat passive): Shademon is capable of transforming himself into a variety of people or Digimon, but the high level of concentration required means it is impractical to use in a fight and prevents him from using any attacks while in disguise.
-Amorphous (passive): Shademon can manipulate and contort his own body to evade attacks, granting him a 30% evasion boost.
-Black Needle: Shademon morphs his body to extend black needle-like spines in every direction in order to skewer any enemy in a 12.5m radius. 2 post CD.
-Shadow Fang: Shademon chomps down on the enemy with his wolf-like mouth. 1 post CD.
-Waking Nightmare: Shademon casts an illusion of an enemy's worst fear in order to try and draw their attention away from Shademon. The illusion lasts for 2 posts unless dispelled, and cannot actually hurt the enemy. 2 post CD.
-Black Fog: Shademon releases a cloud of black smoke that obscures everything in a 12.5 radius, and lasts for three turns. 3 post CD after fog lifts.
-Mimic: Shademon copies an attack he has seen an enemy perform in that thread (except OPT or passive abilities), scaled to Champion-level power. This ability's cooldown is equivalent to the copied move's cooldown.
Digivolves From: Soundbirdmon
Digivolves To: Eyesmon
Ultimate
Species: Eyesmon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Dragon
Fighting Style: Eyesmon prefers to keep his distance and attack his foes from afar.
Abilities: [7 Abilities Max]
-Amorphous Body(passive): Eyesmon can reshape his body at will in order to help him evade incoming attacks, increasing his evasion by 30%.
-Diffuse Janengan: Eyesmon fires cursed lasers from his eyes in all directions, hoping to hit everything in a 50m radius. 2 post CD.
-Janengan: Eyesmon fires lasers from his eyes, all aimed at a single target.
-Scream Wall: Eyesmon unleashes an extremely powerful screech that repels most incoming attacks, deflecting projectiles and pushing away melee strikes. 3 post CD.
-Needle Storm: Eyesmon fires a black orb into the sky, which explodes to unleash a storm of piercing black needles that rains down upon everything in a 50m radius. 5 post CD.
-Scatter Leech: Eyesmon has small portions of his body break off and become Eyesmon Scatter Modes, which latch onto his opponent and leech away part of their data before returning to Eyesmon and healing him with the stolen data. 4 post CD (2 for damage, 2 for healing).
-Nightmare Reverie: Eyesmon's many eyes begin to glow as their pupils take on a swirling shape, casting a hex on everyone in a 30m radius. For three turns, EVERYBODY caught within the radius of this move is subject to horrific hallucinations that only they are able to see, taking a noticeable hit to their accuracy and overall sanity for that duration (AKA a 25% accuracy debuff plus gradual damage over time for the duration of the curse). 4 post cooldown.
Digivolves From: Shademon or SkullKnightmon
Digivolves to: Plutomon
Mega
Species: Plutomon
Appearance:

Attribute: Virus
Family/ies: Unknown
Type: God Man
Fighting Style: Plutomon uses a combination of dark magic and raw power to overwhelm his opponents.
Abilities:
-Power of a God (passive): Plutomon's basic attacks deal as much damage as 0-CD named attacks.
-Rolling Cutter: Plutomon holds out his arms as he conjures 2 shadowy rings that he can either use as melee weapons, or launch at his opponent at high speeds like spinning chakrams. 2 post cooldown, partial piercing. Plutomon can optionally conjure up to 4 additional rings, at the cost of adding an additional post to the cooldown for every 2 rings conjured (leading to a 4 post cooldown if all six rings are used).
-Cursed Hands: Numerous black arms burst emerge from the shadows and grab onto one of Plutomon's foes, clawing at the target and binding them in place for 1 turn. 4 post CD (1 for damage, 3 for snare).
-Haggard Cluster: Plutomon's mouths spew out a dark mist that slowly corrodes everything within a 150m radius of Plutomon (except Plutomon himself) over the course of 3 turns. 5 post CD.
-Stygian Skewer: Plutomon uses his tail's sharp tip to impale them through the chest. 2 post cooldown, full piercing.
-Astraphobia (Fear of Thunder and Lightning): Plutomon's body crackles with black lightning, which arcs outward in every direction, electrocuting everything within 150m of Plutomon. 3 post CD.
-Penance Stare: Plutomon grabs his foe by the throat and makes them look deep into his glowing eyes, which causes the foe to suffer for their sins. Murder, theft, jaywalking. It doesn't matter how severe the sins/crimes were, the victim will be forced to experience excruciating pain as if their very core was on fire while Plutomon's dark magic courses through their system. Once per battle.
-Dark Essence: Plutomon opens one of the mouths on his forearms, causing a shadowy mass to spill out onto the ground and congeal into a perfect replica of Abaddon's Eyesmon form, which acts as an Ultimate-level Mercenary for three turns (with access to all of Abaddon's moves for that form), upon which it will melt away into mist and vanish (lingering effects from abilities will remain until they wear off naturally). Once per thread only.
-Inverted Realm: Plutomon creates a dark barrier that surrounds everything in a 150m radius. This cursed barrier warps reality within it's confines. The world appears to turn upside down, and all Mega-or-lower stat changes within its confines are inverted for 5 turns. Buffs become debuffs, and vice versa (stats cannot drop below 5% of their original value, though). Once per thread.
Digivolves From: Eyesmon
Digivolves To: Abaddomon
SECONDARY EVOLUTION LINE
Champion
Species: SkullKnightmon
Appearance:

SkullKnightmon's armor is hollow on the inside, aside from a swirling mass of darkness controlling the armor from within.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Undead
Fighting Style: SkullKnightmon is a skilled master of arms, able to attack from any range with his lances, a bow and arrows, or a double-bladed naginata.
Abilities: [6 Abilities Max]
-Data Drain: SkullKnightmon has a dark tendril extend from his arm to impale an enemy up to 50m away, where the tendril siphons off part of the victim's data to heal SkullKnightmon. 4 post CD (2 damage, 2 healing).
-Spiral Thrust: SkullKnightmon spins one of his lances like a drill as he lunges towards his opponent, the spinning weapon able to penetrate most Champion-level shields with ease. 2 post CD.
-Vector Arrows: SkullKnightmon switches weapons to his bow, creating a pitch-black bowstring and arrow out of pure dark energy. The dark knight then fires off a trio of arrows that curve in mid-air to track their target. 2 post CD, increased accuracy).
-Arrow Storm: SkullKnightmon uses his bow to fire a single dark arrow straight up into the air, where the arrow multiplies into countless duplicates that rain down upon everything within 50m of SkullKnightmon's target area. 4-turn cooldown.
-Dead End Shooter: The skull on SkullKnightmon's chestplate opens its mouth to reveal the hollow interior of his armor and fire a massive beam of dark energy at his target. 3 post CD.
-Spiral Deflector: SkullKnightmon rapidly spins his naginata in his hands, forming a makeshift shield to try and deflect an incoming attack. 2 post CD.
-Dancing Blades (RAM Upgrade): Switching to his naginata, SkullKnightmon twirls the weapon around to deliver a flurry of graceful cuts to his target. The sheer number of strikes will disorient his opponent, lowering the accuracy of their next attack by 25%. 3 post cooldown.
Digivolves From: Soundbirdmon
Digivolves To: DarkKnightmon
Ultimate
Species: DarkKnightmon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dark Knight
Fighting Style: DarkKnightmon mostly relies on crushing his foe with raw power, augmented by dark magic. He'll also resort to whatever underhanded trick he can think of in order to win.
Abilities:
-X-Evolution: DarkKnightmon absorbs a capsule containing the X-Antibody, allowing him to temporarily transform into DarkKnightmon X. This transformation temporarily boosts his attack power by 200% until it wears off, without affecting his moveset at all. The transformation usually only lasts three turns, although DarkKnightmon can choose to extend this another turn at the cost of being unable to attack or move for one turn after the transformation ends due to exhaustion. Once per thread only.
-Dark Vortex: DarkKnightmon twirls his lance above his head, whipping up a powerful, darkness-infused cyclone that damages and pushes away everything in a 50m radius of DarkKnightmon. 4 post cooldown.
-Hell Boomerang: DarkKnightmon pulls off the axe blade mounted on his shoulder and throws it at his opponent, hitting the target up to two times (once on the initial trip, and once while its flying back to DarkKnightmon). 2 post cooldown, accuracy boost.
-Shadow Impact: DarkKnightmon's fist is coated in a dark aura as he delivers a powerful, darkness-infused haymaker capable of smashing through shields. 3 post cooldown, full piercing.
-Life Drain: DarkKnightmon opens the mouth of the skull on his chest armor, revealing the swirling dark void within that animates his armor. Once exposed, the darkness creates a powerful vacuum that literally sucks the life energy out of a single enemy in order to heal DarkKnightmon by a moderate amount. 5 post cooldown (2 for damage, 3 for healing).
-Void Ripper: DarkKnightmon cuts open a dimensional rift in the air with his lance, directly in the path of an incoming attack. Thus, the attack will pass through the rift and be harmlessly teleported a short ways away from DarkKnightmon. However, a sufficiently powerful or piercing attack will instead punch right through the portal to hit DarkKnightmon. 2 post cooldown.
-Haunting Hunt: DarkKnightmon summons a squad of 5 ghostly dullahans in rusted armor to join in the fight. These headless, undead knights will hound a single target, relentlessly following and attacking them for 5 turns unless they are destroyed or dismissed. Once per battle.
Digivolves From: SkullKnightmon, Shademon
Digivolves To: Plutomon
Armor Champion
Species: BishopChessmon (Black)
Appearance:

Attribute: Virus
Family/ies: Metal empire
Type: Puppet
Fighting Style: BishopChessmon specializes in long-range magical bombardments, although he can get a fallen ally back on their feet in a pinch.
Abilities:
-Magic Proficiency (passive): BishopChessmon's skill with magic boosts the attack power of his spells by 50%, although the intense concentration from casting his spells does reduce his speed and defense by 10% each.
-Magic Missile: BishopChessmon fires an orb of magical energy from his staff that explodes upon contact with the enemy or a solid object. BishopChessmon can optionally imbue this spell with an element of his choice, although this does give it a 1-post cooldown.
-Light of Rejuvenation: BishopChessmon calls down a massive pillar of holy light that heals himself or an Champion-or-lower ally back to full health, even if they were on the brink of death. Once per thread only.
-Chain Lightning: BishopChessmon unleashes powerful bolts of lightning at his opponent. After hitting the initial target, the lightning will then jump to other enemies within a 25m. radius of the initial target and electrocute them, too. 3 post cooldown.
-Final Magilaser: BishopChessmon holds his staff over his shoulder like a bazooka as it fires off a powerful laser beam at his foe. 5 post cooldown, full piercing.
-Dark Negation: If a Champion-or lower foe attempts to use a revival ability on themselves or an ally, BishopChessmon will fire a skull-shaped curse at the target that will negate the revival and return the target to their pre-revival state. Once per thread only.
Digivolves From: Abaddon + Digimental of Knowledge
Armor Ultimate
Species: Aegiochusmon (Dark)
Appearance:

Attribute: Vaccine
Family/ies: Unknown
Type: God Man
Fighting Style: Aegiochusmon is a lightning-fast bruiser, dealing heavy damage with his scythes and electrical blasts
Abilities:
-Lightning Reaper (passive): +25% attack/speed, -20% defense.
-Guilty Reap: Aegiochusmon slashes his foe with a scythe blade coated in unholy energy, dealing an additional 50% damage to Angel-, Holy Beast-, and God Man-type Digimon. 3 post cooldown.
-Plasmadness: Aegiochusmon fires off a bolt of crimson lightning from his hands. 1 post cooldown.
-Plasma Storm: Aegiochusmon raises his hands while he channels crimson electricity between them, unleashing arcs of electricity in every direction (max range of 50m in any direction). 3 post cooldown.
-Lunatic Dance: Aegiochusmon darts around his opponent, moving so fast he leaves afterimages of himself as he viciously cuts his foe to ribbons with his scythes. 3 post cooldown.
-Hell's Fury: Aegiochusmon unleashes his inner bloodlust and rage, boosting his attack power by 150% for four turns. However, he will be exhausted after this power boost wears off, leaving him unable to move or attack for one turn. Once per battle.
-Grim Sever: If an Ultimate-or-lower enemy attempts to use a revival ability on themselves or their ally, Aegiochusmon will warp next to the revived target and deliver a cursed slash attack with one of his scythes, negating the revival and returning the foe back to the state they were in before being revived. Once per thread only.
Digivolves From: Soundbirdmon + Digimental of Darkness
Mercenary Digimon #1
Digimon Name: Mimic
Default Form: Fakemon (once obtained)Gender: Unknown
Alignment: Lawful(?) Evil (They can be rather sadistic at times, but only towards their intended bounties)
Skills/Talents:
-Voice Mimicry: Mimic can flawlessly recreate the voices of others, regardless of whatever face they are currently wearing.
-Impersonation: Mimic is very good at impersonating others, being able to copy their voices and physical appearances. These impersonations are so good that only those who are very close to the original, or have enhanced senses, can point out the small imperfections in his disguises.
Inventory:
-Fake IDs
-hidden knives
Personality:
In their “juvenile” Copipemon form, Mimic tends to behave like a chaotic gremlin, often climbing onto Abaddon’s shoulder while cackling loudly. In this “juvenile” state, Mimic doesn’t talk normally, seeming to prefer to just repeat snippets of what others have said around them.
In their “mature” forms (Fakemon and Metamormon), their behavior undergoes a drastic shift, becoming rather cold and calculating (almost robotic) in nature. When not actively hunting a target, Mimic prefers to stay in the shadows and avoid drawing attention to themselves. Underneath this cold and aloof exterior, Mimic seems to have a bit of a sadistic side like their creator. One example of this being their tendency to “play with their food” while on the job, often toying with their opponents by mocking them while assuming the forms of their friends or family. For this copycat, seeing the life leave his target’s eyes never loses its luster.
After he’s taken down his target, mimic likes to collect “trophies” from them, which can range from physical pieces, such as weapons or armor, to digital copies of one of their abilities to be added to his Internal Mimicry Database.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Champion
Species: Copipemon
Appearance:

Attribute: Free
Type: Cyborg
Family: Metal Empire (?), Nightmare soldiers (?)
Fighting Style: Mimic's fighting style relies on copying abilities from both enemies and allies.
Abilities:
-Internal Mimicry Database α (passive): In this form, Mimic can store copies of up to two passive and two active abilities he's witnessed player characters use (not NPC's, and must have already been given a 2/2 by graders) throughout his life. He can only store one new move per thread, and only one move from a particular Digimon (swarms count as a single Digimon in this case). OPT or OPB abilities cannot be stored in this database due to memory limitations.
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-Passive Mimicry: Mimic can replicate any passive ability he's either seen/is aware of during a thread, or is stored in his IMD. Once a passive is copied, he cannot change it for at least 3 turns.
-Support Mimicry: Mimic can replicate any non-damaging Active ability he's either seen/is aware of during a thread, or is stored in his IMD. If a passive is copied, he cannot change it for at least 3 turns.
-Mimic α: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move.
-Mimic β: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move.
-Mimic γ: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move.
Digivolves From: N/A
Digivolves To: Fakemon