Koemi's Heavenly Edits
Dec 8, 2021 22:53:26 GMT
Post by Deleted on Dec 8, 2021 22:53:26 GMT
Bought some merc contracts for the little brat to be used soon. Two rookies, two champs. I'll throw them in myself after approval.
Digimon Name: ...Pikadan?
Default Form: Kudamon
Gender: Male
Personality: Pikadan... as he was named by Koemi, doesn't remember anything about his past, or much of the world in general. All that he remembers is that he's on a mission to find the holy Digimon... for some reason. Was there an ancient evil that needed to be sealed away? Was it to fulfill some sort of future cataclysm? Was it because... He can't really think of the answer, and trying to think too hard about causes his mind to just go blank. So all Pikadan can do is focus solely on his mission in life.
Pikadan tends to think only on his vague mission in life, and often tries to tie every interaction he has into it somehow. If they meet a friendly traveler, can they provide him a source of intel for his mission? If they happen to come across some food, then that is excellent time spared for completing the mission instead of time wasted foraging! If he wins the lottery? Amazing, now he no longer needs to secure funds for the mission! Because the only thing he remembers is that he's on an important mission, he hasn't had any reason in his life so far to think about anything else.
That said, Pikadan can be a surprisingly cold person to those he deems irrelevant to the mission. To the point where he's outright dismissive of them entirely. This can cause some strife between him and Koemi.
Rookie
Species:
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Metal Empire, Nightmare Soldiers
Type: Spectral Holy Beast
Abilities:
[Passive]
1. Bullet Barrier - Pikadan's actual body isn't the Kudamon, but rather the bullet that he possesses. And when someone wears him like an accessory, he can project a barrier of light that links his life force with his target. Whenever they would become damaged, Pikadan can transfer that damage over to himself, instead. While this effect is being applied, Pikadan is unable to move or attack, as he's focusing his entire being into taking hits for someone else, like squishy human children he's working for.
[Active]
2. Bullet Hell - Pikadan overcharges his bullet body with holy energy, then flies around in area 15m in diameter, hitting everyone within it at lightspeed. Or whatever counts as lightspeed for a Rookie.
Cooldown: Once Per Thread
[Active]
3. Fatal Bullet - Pikadan charges up all the holy energy he can, then flies at a single target for big, big damage.
Cooldown: Once Per Thread
[Active]
4. Reload - Pikadan can use one of his used OPT's again, except this one. This ability cannot be refreshed.
Cooldown: Once Per Thread
Digimon Name: Vanblade
Default Form: Petermon
Gender: Male
Personality: Stoic, calm, and composed. And that's it. Wait... you're telling me I still have to write more words for his personality? Well... he's... uh... bland? Like, as in he's not exactly the flashiest person in the world. A low-maintenance kind of dude, Van's kind of down with anything life throws at him, so long as it's not dangerous or life-threatening. And he's not particularly picky about most things, either.
Van is kind of a stickler on safety, though. He's not much of a risk-taker and prefers not to see others doing so, either. If everyone's content with their lives, then no one will get hurt from their own ambitions, after all. Van doesn't really remember much about his previous life, but he remembers that he feels like he needs to make it up to... someone, out there. He wonders if he was a horrible Digimon in his past life, so he goes out of his way to be extra kind to others in this one, even when he doesn't really feel like it.
Van tends to keep to himself, so he has few friends. There is this Tinkermon that likes to follow him around a lot, though. She's kind of annoying, but Van considers it as his duty and his punishment for whatever past transgressions he may or may not have committed, and looks after the little Digimon. Besides, if he didn't look after her, chances are the next Digimon she happened to meet would probably snap her tiny neck just to get her to stop talking.
Champion
Species: Petermon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Jungle Troopers, Metal Empire
Type: Fairy
Abilities:
[Passive]
1. Vanguard of Power - Van has the power to conjure daggers at will. And as one who has mastered the blade, he naturally uses this power to... defend. He takes 20% less damage from attacks, and one ally within 25m takes 30% less damage as well as Van's blades gather around to shield them. However, he's 20% less evasive as a result, due to that controlling all these blades takes a good deal of concentration.
[Active]
2. Dancing Daggers - Van twirls about gracefully, slicing up one enemy from up close or from a distance with a barrage of dagger slashes.
Cooldown: 1 Post
[Active]
3. Daggerdome - Van gathers a large amount of daggers around a single target. The daggers from a dome around them that prevent damage to the target for 1 post.. However, if the target moves, they take a whole bunch of damage due to moving past a bunch of daggers, so they're immobilized unless they want to take more damage. This is a shield skill.
Duration: 1 Post
Cooldown: 3 Posts
[Active]
4. Iron Rain - Van floats above an enemy an summons a barrage of blades down upon them, as well as to anyone within 12m around them. This AoE deals double its normal damage to its main target, but only half damage to everyone else within the attack's range.
Cooldown: 2 Posts
[Active]
5. Iron Maiden Shield - Van creates a prison of blades that impale the target, dealing a good amount of damage. However, these blades also act as if it were a 3-cd shield move that prevents the damage from a single but potentially stronger move.
Cooldown: 2 Posts
[Active]
6. Shining Iron Rain - Van glows alight with a holy energy, then brings down a barrage of glowing broadswords down on the battlefield in a 25m area. In addition to dealing the initial damage, for the next 3 posts anyone within the area, ally or enemy, can pick up one of the swords and wield it, dealing damage as if they were attacking with a Champion attacking with a 1-cd move.
Cooldown: Once Per Thread
Digimon Name: Cindervale
Default Form: Tinkermon
Gender: Female
Personality: The self-proclaimed, "Valkyrie of Glass", Cindervale, or just Cindi, as her one friend in the entire digital world is allowed to call her, is about as fragile as her name would suggest. She's fond of acting tough, but in reality she's ultra-sensitive and incredibly easy to pick on. She's incredibly capricious and unfortunately, lets everyone know about her ever-changing mood. She's quick to take offense, quick to snap, and quick to come to blows if need be. She's stubborn and prideful, and is never willing to admit her own faults. So when she tells people that she only has had one friend in her entire life, it doesn't come as a surprise to most. If anything, they're surprised that she still has a friend five minutes after meeting her.
But it's not like Cindi's a completely awful person. Deep down she's a sweet person... but unfortunately that sweetness is covered under a mountain of broken glass. She knows that she's a problematic person but at this moment in her life she needs it to cope with a past that the young Digimon can't quite fully remember. All she knows is that people can't be relied upon to protect her, and she has to do it herself.
Well... there is maybe one person that she can rely on. A Petermon named Vanblade. Sure, his name is a little whatever, but he is just the coolest Digimon ever! He's-so-stylish-and-gorgeous-and-kind-and-sweet-and-like-totally-the-hottest-person-ever-and-the-way-he-moves-when-he-fights-is-so-totally-dreamy-and-even-though-he's-so-powerful-he's-like-so-gentle-to-everyone-and-he's-got-these-dreamy-red-eyes-that-make-you-feel-so-warm-inside-and-omigod-I-love-him-hat-and-his-hair-and-everything-about-him-and-I'll-freaking-cut-anyone-who-gets-close-to-him!
Rookie
Species: Tinkermon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians, Nature Spirits
Type: Fairy
Abilities:
[Passive]
1. Valkyrie of Glass - Cindi is a little... cursed. Whatever she touches becomes brittle and easily breakable. This includes people. Whenever Cindi hits an enemy her level or lower with a basic attack or a named ability, their defense is reduced by 30% for 1 post. This only affects the most recent enemy Cindi has hit, and can only affect 1 target at a time.
[Passive]
2. Blistering Blood Bank - Whenever Cindi hits an enemy with an attack, she can heal herself for up to half the damage the move inflicted.
Cooldown: 3 Posts
[Active]
3. Crimson Stinger - Cindi wields a glass spear, which she claims is dyed completely red from the blood of her enemies. This might be true, but because she's so small, her spear is about as large as a chopstick, so it's not like it was a lot of blood. Anyways, Cindi uses the spear to stab someone with it.
Cooldown: 0 Posts
[Active]
4. Devastating Diver - Cindi dives high up into the air and rockets down on top of the enemy at full force, stabbing the enemy with every pointy thing Cindi has on her person. It hurts a whole bunch and breaks through shields, to boot.
Cooldown: 6 Posts
Champion
Species: Fairimon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters, Nature Spirits
Type: Fairy
Abilities:
[Passive]
1. Valkyrie of Glass - Cindi is a little... cursed. Whatever she touches becomes brittle and easily breakable. This includes people... and herself. Cindi's defenses are 20% lower than the average Digimon. However, whenever Cindi hits an enemy her level or lower with a basic attack or a named ability, their defense is reduced by 50% for 1 post. This only affects the most recent enemy Cindi has hit, and can only affect 1 target at a time.
[Passive]
2. Crystal Clear Lances - Cindi fights in this form by conjuring nearly invisible clear lances of glass, almost impossible to spot and defend against. As such, her named abilities ignore passive effects that would help her targets reduce damage or evade them entirely. Using a named ability damages her, however, for about 5% of her health each time she uses one.
[Active]
3. Destruction Needle - Cindi points at an enemy, then fires a nearly invisible needle towards the target. It doesn't pierce through shields, but if it happens to hit one, the shield collapses in on itself, destroying it and damaging whoever the shield was protecting, damaging them as if they were hit by two moves equal to the destroyed shield's cooldown. If this move doesn't hit a shield, then this move just kind of... pricks the opponent with a glass splinter.
Cooldown: 4 Posts
[Active]
4. Shatter Storm - Cindi fires off a barrage of glass spears at the enemy, shattering right before impact. If this move was avoided, the shards continue to chase the target on the next post for half damage.
Cooldown: 2 Posts
[Active]
5. Shard Shower - Cindi fires several javelins into the air, then they shatter as they fall in an area 25m in diameter.
Cooldown: 2 Posts
[Active]
6. Diamond Dust Devastation - Cindi gathers up shattered glass fragments all around the battlefield and directs them all at a single source. On its own, this move deals half damage it normally would. However, if used on the turn following [Shard Shower] or [Shatter Storm], this move deals normal damage. If both abilities have been used on the previous two turns, this move deals double damage.
Cooldown: 2 Posts
Digimon Name: ...Pikadan?
Default Form: Kudamon
Gender: Male
Personality: Pikadan... as he was named by Koemi, doesn't remember anything about his past, or much of the world in general. All that he remembers is that he's on a mission to find the holy Digimon... for some reason. Was there an ancient evil that needed to be sealed away? Was it to fulfill some sort of future cataclysm? Was it because... He can't really think of the answer, and trying to think too hard about causes his mind to just go blank. So all Pikadan can do is focus solely on his mission in life.
Pikadan tends to think only on his vague mission in life, and often tries to tie every interaction he has into it somehow. If they meet a friendly traveler, can they provide him a source of intel for his mission? If they happen to come across some food, then that is excellent time spared for completing the mission instead of time wasted foraging! If he wins the lottery? Amazing, now he no longer needs to secure funds for the mission! Because the only thing he remembers is that he's on an important mission, he hasn't had any reason in his life so far to think about anything else.
That said, Pikadan can be a surprisingly cold person to those he deems irrelevant to the mission. To the point where he's outright dismissive of them entirely. This can cause some strife between him and Koemi.
PIKADAN'S EVOLUTION LINE
Rookie
Species:
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Metal Empire, Nightmare Soldiers
Type: Spectral Holy Beast
Abilities:
[Passive]
1. Bullet Barrier - Pikadan's actual body isn't the Kudamon, but rather the bullet that he possesses. And when someone wears him like an accessory, he can project a barrier of light that links his life force with his target. Whenever they would become damaged, Pikadan can transfer that damage over to himself, instead. While this effect is being applied, Pikadan is unable to move or attack, as he's focusing his entire being into taking hits for someone else, like squishy human children he's working for.
[Active]
2. Bullet Hell - Pikadan overcharges his bullet body with holy energy, then flies around in area 15m in diameter, hitting everyone within it at lightspeed. Or whatever counts as lightspeed for a Rookie.
Cooldown: Once Per Thread
[Active]
3. Fatal Bullet - Pikadan charges up all the holy energy he can, then flies at a single target for big, big damage.
Cooldown: Once Per Thread
[Active]
4. Reload - Pikadan can use one of his used OPT's again, except this one. This ability cannot be refreshed.
Cooldown: Once Per Thread
Digimon Name: Vanblade
Default Form: Petermon
Gender: Male
Personality: Stoic, calm, and composed. And that's it. Wait... you're telling me I still have to write more words for his personality? Well... he's... uh... bland? Like, as in he's not exactly the flashiest person in the world. A low-maintenance kind of dude, Van's kind of down with anything life throws at him, so long as it's not dangerous or life-threatening. And he's not particularly picky about most things, either.
Van is kind of a stickler on safety, though. He's not much of a risk-taker and prefers not to see others doing so, either. If everyone's content with their lives, then no one will get hurt from their own ambitions, after all. Van doesn't really remember much about his previous life, but he remembers that he feels like he needs to make it up to... someone, out there. He wonders if he was a horrible Digimon in his past life, so he goes out of his way to be extra kind to others in this one, even when he doesn't really feel like it.
Van tends to keep to himself, so he has few friends. There is this Tinkermon that likes to follow him around a lot, though. She's kind of annoying, but Van considers it as his duty and his punishment for whatever past transgressions he may or may not have committed, and looks after the little Digimon. Besides, if he didn't look after her, chances are the next Digimon she happened to meet would probably snap her tiny neck just to get her to stop talking.
VANBLADE'S EVOLUTION LINE
Champion
Species: Petermon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Jungle Troopers, Metal Empire
Type: Fairy
Abilities:
[Passive]
1. Vanguard of Power - Van has the power to conjure daggers at will. And as one who has mastered the blade, he naturally uses this power to... defend. He takes 20% less damage from attacks, and one ally within 25m takes 30% less damage as well as Van's blades gather around to shield them. However, he's 20% less evasive as a result, due to that controlling all these blades takes a good deal of concentration.
[Active]
2. Dancing Daggers - Van twirls about gracefully, slicing up one enemy from up close or from a distance with a barrage of dagger slashes.
Cooldown: 1 Post
[Active]
3. Daggerdome - Van gathers a large amount of daggers around a single target. The daggers from a dome around them that prevent damage to the target for 1 post.. However, if the target moves, they take a whole bunch of damage due to moving past a bunch of daggers, so they're immobilized unless they want to take more damage. This is a shield skill.
Duration: 1 Post
Cooldown: 3 Posts
[Active]
4. Iron Rain - Van floats above an enemy an summons a barrage of blades down upon them, as well as to anyone within 12m around them. This AoE deals double its normal damage to its main target, but only half damage to everyone else within the attack's range.
Cooldown: 2 Posts
[Active]
5. Iron Maiden Shield - Van creates a prison of blades that impale the target, dealing a good amount of damage. However, these blades also act as if it were a 3-cd shield move that prevents the damage from a single but potentially stronger move.
Cooldown: 2 Posts
[Active]
6. Shining Iron Rain - Van glows alight with a holy energy, then brings down a barrage of glowing broadswords down on the battlefield in a 25m area. In addition to dealing the initial damage, for the next 3 posts anyone within the area, ally or enemy, can pick up one of the swords and wield it, dealing damage as if they were attacking with a Champion attacking with a 1-cd move.
Cooldown: Once Per Thread
Digimon Name: Cindervale
Default Form: Tinkermon
Gender: Female
Personality: The self-proclaimed, "Valkyrie of Glass", Cindervale, or just Cindi, as her one friend in the entire digital world is allowed to call her, is about as fragile as her name would suggest. She's fond of acting tough, but in reality she's ultra-sensitive and incredibly easy to pick on. She's incredibly capricious and unfortunately, lets everyone know about her ever-changing mood. She's quick to take offense, quick to snap, and quick to come to blows if need be. She's stubborn and prideful, and is never willing to admit her own faults. So when she tells people that she only has had one friend in her entire life, it doesn't come as a surprise to most. If anything, they're surprised that she still has a friend five minutes after meeting her.
But it's not like Cindi's a completely awful person. Deep down she's a sweet person... but unfortunately that sweetness is covered under a mountain of broken glass. She knows that she's a problematic person but at this moment in her life she needs it to cope with a past that the young Digimon can't quite fully remember. All she knows is that people can't be relied upon to protect her, and she has to do it herself.
Well... there is maybe one person that she can rely on. A Petermon named Vanblade. Sure, his name is a little whatever, but he is just the coolest Digimon ever! He's-so-stylish-and-gorgeous-and-kind-and-sweet-and-like-totally-the-hottest-person-ever-and-the-way-he-moves-when-he-fights-is-so-totally-dreamy-and-even-though-he's-so-powerful-he's-like-so-gentle-to-everyone-and-he's-got-these-dreamy-red-eyes-that-make-you-feel-so-warm-inside-and-omigod-I-love-him-hat-and-his-hair-and-everything-about-him-and-I'll-freaking-cut-anyone-who-gets-close-to-him!
CINDERVALE'S EVOLUTION LINE
Rookie
Species: Tinkermon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians, Nature Spirits
Type: Fairy
Abilities:
[Passive]
1. Valkyrie of Glass - Cindi is a little... cursed. Whatever she touches becomes brittle and easily breakable. This includes people. Whenever Cindi hits an enemy her level or lower with a basic attack or a named ability, their defense is reduced by 30% for 1 post. This only affects the most recent enemy Cindi has hit, and can only affect 1 target at a time.
[Passive]
2. Blistering Blood Bank - Whenever Cindi hits an enemy with an attack, she can heal herself for up to half the damage the move inflicted.
Cooldown: 3 Posts
[Active]
3. Crimson Stinger - Cindi wields a glass spear, which she claims is dyed completely red from the blood of her enemies. This might be true, but because she's so small, her spear is about as large as a chopstick, so it's not like it was a lot of blood. Anyways, Cindi uses the spear to stab someone with it.
Cooldown: 0 Posts
[Active]
4. Devastating Diver - Cindi dives high up into the air and rockets down on top of the enemy at full force, stabbing the enemy with every pointy thing Cindi has on her person. It hurts a whole bunch and breaks through shields, to boot.
Cooldown: 6 Posts
Champion
Species: Fairimon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters, Nature Spirits
Type: Fairy
Abilities:
[Passive]
1. Valkyrie of Glass - Cindi is a little... cursed. Whatever she touches becomes brittle and easily breakable. This includes people... and herself. Cindi's defenses are 20% lower than the average Digimon. However, whenever Cindi hits an enemy her level or lower with a basic attack or a named ability, their defense is reduced by 50% for 1 post. This only affects the most recent enemy Cindi has hit, and can only affect 1 target at a time.
[Passive]
2. Crystal Clear Lances - Cindi fights in this form by conjuring nearly invisible clear lances of glass, almost impossible to spot and defend against. As such, her named abilities ignore passive effects that would help her targets reduce damage or evade them entirely. Using a named ability damages her, however, for about 5% of her health each time she uses one.
[Active]
3. Destruction Needle - Cindi points at an enemy, then fires a nearly invisible needle towards the target. It doesn't pierce through shields, but if it happens to hit one, the shield collapses in on itself, destroying it and damaging whoever the shield was protecting, damaging them as if they were hit by two moves equal to the destroyed shield's cooldown. If this move doesn't hit a shield, then this move just kind of... pricks the opponent with a glass splinter.
Cooldown: 4 Posts
[Active]
4. Shatter Storm - Cindi fires off a barrage of glass spears at the enemy, shattering right before impact. If this move was avoided, the shards continue to chase the target on the next post for half damage.
Cooldown: 2 Posts
[Active]
5. Shard Shower - Cindi fires several javelins into the air, then they shatter as they fall in an area 25m in diameter.
Cooldown: 2 Posts
[Active]
6. Diamond Dust Devastation - Cindi gathers up shattered glass fragments all around the battlefield and directs them all at a single source. On its own, this move deals half damage it normally would. However, if used on the turn following [Shard Shower] or [Shatter Storm], this move deals normal damage. If both abilities have been used on the previous two turns, this move deals double damage.
Cooldown: 2 Posts