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Here's a Thing
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Post by Hotaru Inoue on Jan 15, 2022 5:44:16 GMT
Hotaru Inoue Age: Female Gender: 15 Height: 158cm // 5’2” Weight: 43kg // 95lbs Birth Date: December 19 Birth Place: The Location of the Current Setting of the Forum
Digivice: Gray and Black Xros Loader
Personality: A Serene Aloofness - Hotaru often seems calm and collected, and like nothing ever seems to faze her. In actuality, she’s just not very expressive, and things tend not to bother her very much because her mind tends to wander pretty easily. As such, she tends not to notice the minor inconveniences of life.
Bit of a Daredevil - Whether she’s rolling down stairs, seeing how long she can keep her balance while she’s dangling over somewhere she probably shouldn’t be, Hotaru doesn’t seem to pay much mind to dangerous situations. Call it childish recklessness or simple bravery, but Hotaru just doesn’t scare easily.
A Doer, Not a Thinker - When there’s something that needs to be done, Hotaru prefers to take action and resolve things right away. She doesn’t typically think about the consequences of her actions, simply acting on impulse most of the time. Naturally, this leads to consequences, which, due to Hotaru’s nature, she’s quick to resolve as soon as she can. Naturally, this is a never-ending cycle.
Little Miss Grumpypants - On certain occasions Hotaru just isn’t in the mood to deal with other people, and she can be a little more than dismissive as a result. These mood swings, combined with her otherwise aloof nature, doesn’t reward her with many friends.
Bittersweet, But Mostly Bitter - Considering Hotaru’s condition, she can be a little harsh from time to time. Hotaru’s naturally competitive, and she can’t help but compare herself to others. As such, she’s learned that life isn’t very fair, and that some people have it worse than others for no reason. This realization has made her a little callous as a result.
Oh, I Can Taste the Sweetness Now! - No one really has up to this point in her life, but if there’s someone out there that’s patient and willing enough to put up with all of Hotaru’s “bitterness towards life”, the fact that she’ll probably point and laugh every time you fall and hurt yourself, and her moody temperament that swings from manic daredevil to aloof introvert, you’ll find a friend that will stick with you come hell or high water.
Appearance: Hotaru is a young lass with long, dark hair that she keeps tied tightly over her shoulder, despite the death flag. She’s about average height, though that’s not particularly noticeable these days. Mainly because she’s sitting down most of the time, what with the wheelchair and all. Considering that’s what people notice most about her most of the time, she tends not to bother with flashy outfits or the like, preferring simple, easy to put on clothes.
 FaceClaim: YUKI YUNA IS A HERO • Mimori Tougou • Hotaru Inoue
Personal History: Hotaru wasn’t always the ray of sunshine that she is today. Back in primary school and most of junior high, Hotaru used to be a hard-working, starry-eyed honor student. Her parents barely scraped by providing for Hotaru and her younger brother, and Hotaru wanted to do her very best in school to make them proud, and she most certainly succeeded!
Hotaru had always been a little on the ditzy side, as she sometimes was too busy daydreaming to focus on the tasks at hand, but in between those daydreams she worked harder than anyone to make sure she could be the best she could be! The more she put out into the world, the more the world would give back to her, right?
Well, the world sure gave her a hell of a lot of something! One day after basketball practice she was on her usual bike ride back home, where her mind casually drifted off. Unfortunately, there happened to be a driver doing the exact same thing, and things went about as well as you’d expect.
One vehicular impact, rush to the hospital, and botched spinal surgery later, Hotaru would trade in the bicycle that got destroyed in for a snazzy new wheelchair to go with the legs she could no longer feel!
Despite that, whenever it was too hot, or cold, or dry, or damp, or if the weather was about to do just about anything at all, or if she got too stressed or bored, her legs would feel like they were about to be crushed... except that her legs still didn’t feel anything at all. As if Hotaru needed a reminder of what she used to have.
And those were just her physical issues. Socially, everything was different. Before, Hotaru got praised when she busted her fanny off and worked herself to the bone. But now... she could just pick a pen off the floor, and someone would tell her “Good work, Inoue-chan!” Everyone treated her like she was so much more fragile now, and now all the words of praise she worked so hard for previously felt hollow in comparison.
Adding to that, her social circle, which was composed mainly of her fellow simple-minded, athletic folk, didn’t really know how to deal with her anymore. So when she graduated junior high, and made it to her first year of high school, her social circles all shifted around and all of a sudden, Hotaru found herself alone.
So Hotaru, a former go-getting athlete who wasn’t able to walk anymore, felt an intense pain in her unusable legs at seemingly random intervals, and tried to make the most of her situation. However, her methods of coping didn’t exactly make her popular, and tended to alienate people more than anything else.
These days, Hotaru is left spending her time doing stupid things just to make herself feel alive, and occasionally thinking...
Sometimes... I wish I could destroy the world...
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Post by Hotaru Inoue on Jan 15, 2022 5:45:39 GMT
Primary Partner - Sakura
Gender: Irrelevant
Personality: Sakura, or rather, Sakura-clone, is a Digimon based on the memories of a human girl, Sakura Shinryuji. As such, due to the shared experience of memories, they both share similar personalities.
Sakura has never been someone who's acted impulsively, or simply lives in the moment. She's always analyzing and questioning everything around her, her actions, other people's reactions, and then her own. It's often to her own detriment, as she's often indecisive, even when there's little at stake. You don't want to be standing behind her in line at a fast food joint, that's for sure! But this indecisiveness doesn't come from a source of disinterest or apathy, but rather the opposite. Sakura cares a great deal more about things that don't matter too much, and cares even more so for the things that do. While she's not boisterously passionate or outwardly affectionate, she grows attached to people and objects far quicker than what's probably healthy.
But Sakura's also a coward. She doesn't share her emotions or issues with others because she believes that her burdens should solely be placed on her shoulders. However, she's more than willing to lift the burdens off of others, often to her own detriment. She'll wear herself to the bone helping others, then hide that fact as she tries to deal with everything herself. If her shoulders were broad enough to place the world on them, she'd brace herself for it almost immediately.
Sakura is obsessive to the point where it's almost problematic, as she's a firm believer in discipline. She's never naturally gifted at anything other than maybe one thing, but she has many interests. She's something of a perfectionist, and when she messes up she'll diligently work on her improving herself to make up for her failures. While she's typically caring and understanding to other people's faults and mistakes, she'll never forgive herself for her own. It's a self-destructive sort of hypocrisy, and Sakura's too blind to her own faults to realize this.
Sakura prefers a quieter, more serene atmosphere, and her hobbies reflect that. She's quite dextrous, and she enjoys simply crafts like sowing, knitting, and drawing. She's not particularly fond of just moving her body for the sake of moving, but she's enjoyed practicing martial arts since she was a small child... or at least, when the original Sakura was a small child.
Sakura doesn't discriminate people by age, but she tends to gravitate towards adults rather than children, as she finds herself difficult to deal with the more rambunctious, logic-impaired kids, like a certain blue Agumon that Sakura can almost never see eye-to-eye with. But the quieter kids she can handle, and even acts as something of a leader to them, something that Sakura finds highly distressing, but is never-the-less willing to do so.
But that leadership position has made Sakura somewhat paranoid. She sees herself as less of a leader, and more of a teacher, or a protector, and because she takes herself far too seriously, she takes this duty to extremes as well. And, because so many of her comrades are so young, Sakura puts that much more pressure on herself to protect her comrades, even if kills her.
Sakura has since remembered that she's just a collection of harvested memories of a human girl who gave up being an Xros General, and coming to terms with that has proven difficult. But what she decides to do with this information is ultimately undecided. After all, indecisiveness is what Sakura's all about! Main Line Base FormSpecies: Vmon Appearance:
 Attribute: Free Family/ies: Dragon’s Roar Type: Small Dragon
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Digi-Chi Focus - This Digimon seems to be able to sense Digital Signals far more accurately and acutely than the average 'mon.
[RUX][Active] Miracle of Mastery - Sakura is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time Sakura is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread
1. [Active] Focus Palm - The user strikes out with a simple palm strike that doesn’t deal damage, but it disrupts its target’s digital frame, making them unable to move for one post. Cooldown: 2 Posts
2. [Active] Focus Fist - The user strikes out with a clenched fist that breaks through any passive defenses the target has. Cooldown: 2 Posts
3. [Active] Disruption Strike - The user hits the opponent in a critical spot, disrupting their very state of being. One Passive Ability of the target is rendered unusable for 1 post. The user must be vaguely aware of the Passive Ability’s existence. In addition, any counters or the like the Passive generated are removed as well, effectively resetting them. Cooldown: 2 Posts
4. [Active] Counterblow - When struck by an attack, the user flies towards an opponent, swinging out with a fist carrying all the pain the user had recently endured. This move deals damage equal to the damage dealt to the user in between now and their last post. Cooldown: 3 Posts
Xros Level X2 - IncompleteSpecies: XVmon Appearance:
 Attribute: Free Family/ies: Dragon’s Roar Type: Dragon
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Digi-Chi Focus - This Digimon seems to be able to sense Digital Signals far more accurately and acutely than the average 'mon.
[RUX][Active] Miracle of Mastery - Sakura is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time Sakura is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread
1. [Active] Focus Palm - The user strikes out with a simple palm strike that doesn’t deal damage, but it disrupts its target’s digital frame, making them unable to move for one post. Cooldown: 2 Posts
2. [Active] Focus Fist - The user strikes out with a clenched fist that breaks through any passive defenses the target has. Cooldown: 2 Posts
3. [Active] Disruption Strike - The user hits the opponent in a critical spot, disrupting their very state of being. One Passive Ability of the target is rendered unusable for 1 post. The user must be vaguely aware of the Passive Ability’s existence. In addition, any counters or the like the Passive Ability generated are removed, effectively resetting them once they become active again. Cooldown: 2 Posts
4. [Active] Counterblow - When struck by an attack, the user flies towards an opponent, swinging out with a fist carrying all the pain the user had recently endured. This move deals damage equal to the damage dealt to the user in between now and their last post. Cooldown: 3 Posts
5. [Active] Reaction Fist - Taking on a steady stance, this Digimon takes in one close-ranged attack, transferring whatever damage would have been dealt to its Digital Frame and transfers it into its fist. Then, it grabs onto the opponent, and strikes out with the fist of pain, transferring the damage it would have taken straight into its opponent. Essentially a Reflect-type move, but limited only to melee attacks. Cooldown: 3 Posts
6. [Active] X-Laser - Channeling the user's inner strength, the user fires off an x-shaped laser of life energy that blasts an enemy for moderate damage, and either removing a debuff from the user, or removing a buff from the target. Cooldown: 2 Posts Xros Level X3 - Incomplete Species: AVdramonAppearance:
 Attribute: Free Family/ies: Dragon's Roar, Wind Guardians, Virus Busters Type: Mythical Dragon
Abilities: [RUX][Active] Miracle of Mastery - Sakura is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time Sakura is incapacited, this move is automatically applied on herself. Cooldown: Once Per Thread
1. [Passive] Martial Mastery - Turns out Sakura's memories of her martial arts training is applicable, even when she's a giant winged dragon. She can make the most of out her attacks, even the ones that aren't the fanciest. Her basic attacks are as strong as any 0-CD move.
2. [Passive] Wind Guardian - Sakura's got some monk-like reflexes, and sometimes it feels like the air itself is on her side, protecting her. Ranged Attacks that specifically target Sakura deal about 40% less damage, as she's able to partially avoid or deflect them as if they were nothing. This effect is nullified if Sakura isn't aware of the attack, or is under any kind of snare effect.
3. [Active] V-Aura Arrow - Sakura concentrates a burst of spiritual energy into her fist, allowing her to punch enemies from a distance. If used when in melee range, this move also deals an additional 50% more damage! Cooldown: 1 Post
4. [Active] Magnum Counter - Sakura takes a defensive stance, accepting any and all attacks against herself. Then, she channels the pain and rage she experienced into a single, powerful blow against one target, dealing damage equal to the damage she had taken. Cooldown: 3 Posts
5. [Active] Twister Claw - Sakura reaches out with one claw and blocks one melee attack, then twists her grip and uses the force of her opponent's blow against them. Then, Sakura strikes out with her fist to deal damage equal to the damage of the attack she blocked. Essentially a reflect-based move, but limited only to melee attacks. Piercing attacks make Sakura sad. Cooldown: 3 Posts
6. [Active] V-Wing Blade - Sometimes, Sakura forgets that she's a Digimon and has Digimon attacks. And sometimes, she covers herself in bright energy and rams into an opponent, piercing through any shields they have. Cooldown: 4 Posts
7. [Active] Dragon Impulse - Focusing all the dragonic power from within, Sakura creates an aura of energy around herself, and instead of unleashing it, she focuses the aura like an armor, greatly empowering her attacks. This aura doubles the damage of her Named Abilities, quadruples the strength of her basic attacks, and letting all of her attacks ignore passive defenses. Duration: 5 Posts Once Per Thread Primary Partner - Matsuri Gender: Irrelevant
Personality: Matsuri, or rather, Matsuri-clone, is a Digimon based on the memories of a human girl, Matsuri "Usatora". As such, due to the shared experiences of memories, they both share similar personalities.
Matsuri has never been a girl to ever stop and think for any period of time. She's a girl who typically knows what she wants, how she wants to spend her time, and who she wants to spend her time with. While she's not a spoiled brat, she has an obscene amount of confidence in herself that makes her just assume that things are going to always go her way. In her own eyes she has no imperfections, everyone loves and respects her, and everything will work out the way it's supposed to. But underneath it all, it's just a mask that Matsuri wears to make it seem like she has some sort of value. Because the truth of it all is that Matsuri's a scared, lonely little girl that can't see any value in herself whatsoever, and vastly overcompensates when she's around others.
Because of previous abandonment issues, Matsuri has a difficult time coming to terms with authority. People who are supposed to teach and protect her won't always succeed in doing so, and the people who love you can say things that can hurt you forever. Matsuri isn't sure how to healthily deal with this kind of knowledge she has, so she acts arrogant and tries to act like she doesn't know anything at all. She can be perceptive of other people and their problems, but will often ignore social cues indicating someone's annoyed or impatient, almost as if she's testing them. Or perhaps she's just trying to get attention, even if the attention she receives is a little harsh.
Matsuri isn't a particlarly bright girl, however. She's not stupid, but she's uneducated and she'll often overlook critical details and come to the completely wrong conclusion, and her facade won't allow her to admit her own mistakes. Add to the fact that she's not a particularly sensitive person, and combined with her boisterous persona, social environments that require a delicate touch often lead to disaster.
Matsuri has a vivid imagination, and she's not afraid to let it run wild. She doesn't have many hobbies she sticks to, but she's open-minded and is willing to try all kinds of new stuff if it sounds like it could be remotely fun. But Matsuri is also incredibly impatient, and Matsuri tends to lose any sort of interest the moment an activity requires a modicum of patience or discipline, unless there's a SUPER cool payoff or something. As such, Matsuri tends to avoid things with a strict set of rules like any kind of sport, instead to sticking to simple playground-style activities. Matsuri likes to move around, even if she doesn't have a reason to. She's a hedonist-in-training, so Matsuri typically just does whatever she likes when she feels like it.
A lot of this puts Matsuri in a negative light, as she tends to act and behaves selfish, and she can be more than a little insensitive as well. But if she happens to notice someone in need she'll put aside her wanton desires to lend a hand. And as she's come to realize, Matsuri's confident facade has proven to be somewhat comforting for the younger, less-confident allies. So much so that many younger members see her as a leader of sorts, which is exactly the attention Matsuri has craved this entire time. And Matsuri hopes that because of this, one day, her little facade will stop being a facade.
Matsuri has since remembered that she's just a collection of havested memories of a human girl who gave up bieng an Xros General, and she's easily come to terms with that. It's definitely a little weird for her, but she's instinctively realized that the real Matsuri and the Digimon Matsuri are different people, and that she should just live her own life the way she wants!
Main Line Base FormSpecies: Agumon Appearance:
 Attribute: Free Family/ies: Dragon’s Roar Type: Reptile
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Metallurgy Magic - This Digimon seems to manipulate and conjure small metal objects at will. While it can’t be used for any practical use in combat, it comes in handy in other aspects.
Smokeshaping - This Digimon can let out smoke clouds in just about any shape it desires, even a nice smokescreen after a good long minute, though it’s probably not so good for the lungs. Takes too long to use in combat, though.
[RUX][Passive] Reckless Abandon - Matsuri’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well.
1. [Active] Baby Flame - This flame is anything but baby, tho. A considerable fireball of blue flame that deals a good chunk of damage. Cooldown: 2 Posts
2. [Active] Mach Jab - A quick jab meant to knock its opponent off their guard. This move lightly damages an enemy, but makes them 50% more vulnerable to the next attack this Digimon throws at them. Cooldown: 2 Posts
3. [Active] Spitfire - Not everything can be hard-hitting, and this is the epitome of that. True to the name, the user spits fire onto the enemy, dealing damage and reducing the power of their next named ability by 50%. Cooldown: 2 Posts
4. [Active] Battle Hawk - Conjuring an axe made from pure Chrome Digizoid, the user swings down for a devastating axe strike on the enemy. Well, strong for a rookie, at least. Cooldown: 3 Posts
Xros Level X2 - Incomplete
Species: Greymon Appearance:
 Attribute: Free Family/ies: Dragon’s Roar Type: Dinosaur
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Metallurgy Magic - This Digimon seems to manipulate and conjure small metal objects at will. While it can’t be used for any practical use in combat, it comes in handy in other aspects.
Smokeshaping - This Digimon can let out smoke clouds in just about any shape it desires, even a nice smokescreen after a good long minute, though it’s probably not so good for the lungs. Takes too long to use in combat, though.
[RUX][Passive] Reckless Abandon - Matsuri’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well.
1. [Active] Mega Flame - This flame is anything but Mega, but it's still pretty darned strong! Cooldown: 3 Posts
2. [Active] Mach Rush - A quick headbutt meant to knock its opponent off their guard. This move lightly damages an enemy, but makes them 50% more vulnerable to the next attack this Digimon throws at them. Cooldown: 2 Posts
3. [Active] Spitfire - Not everything can be hard-hitting, and this is the epitome of that. True to the name, the user spits fire onto the enemy, dealing damage and reducing the power of their next named ability by 50%. Cooldown: 2 Posts
4. [Active] Battle Hawk - Conjuring an axe made from pure Chrome Digizoid around the tip of its tail, the user swings down for a devastating axe strike on the enemy! Cooldown: 4 Posts
5. [Active] Reaction Cannon - The user spins around as its tail sucks up and absorbs one projectile attack like a vacuum. Then, the user turns around again and fires off a burst of energy back towards an opponent, comprised completely of the projectile's data. Essentially a Reflect-type move, but limited only to Projectile attacks. Cooldown: 3 Posts
6. [Active] Blazing Revolution - Unleashes a burst of intense flame that sears through and pierces any kinds of defenses the target has to offer. If the user is under half their health, then this move deals 50% more damage, an if on its last legs, this move instead deals double damage! Cooldown: 5 Posts Xros Level X3 - Incomplete
Species: MetalGreymon Appearance: Attribute: Free Family/ies: Dragon's Roar, Metal Empire, Virus Busters Type: Cyborg Abilities: [RUX][Passive] Reckless Abandon - Matsuri’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well. [Active] 1. Giga Destroyer - Matsuri opens up her iron chestplate and fires off a pair of missiles towards an enemy, homing on the target and making it really hard to dodge. But even if she's a robot dinosaur now, Matsuri is still a lady, so no peeking when she uses this move! Cooldown: 3 Posts [Active] 2. Trident Arm - Matsuri's metal arm extends out, whipping around one target and immobilizes them. It's also good for tapping people on the shoulder when they're really far away, and when they look around and see that no one else is around them, they get really confused! Cooldown: 2 Posts [Active] 3. Over Flame - Matsuri unleashes a barrage of flames from her trident arm. If the target was immobilized by Matsuri's Trident Arm on the previous turn, they take double damage from this attack! Cooldown: 2 Posts [Active] 4. Giga Storm - If having boobie missiles wasn't enough, Matsuri can fire super-powered laser beams from her chest, too! This heavy impact blow punches through any passive defenses the target has! Cooldown: 4 Posts [Active] 5. Alterous Blade - Matsuri has a trident claw on one arm, and big railgunblade arm on the other! She doesn't get a lot of delicate work done in this form, but she can still slice her targets up with the blade! Cooldown: 3 Posts [Active] 6. Alterous Buster - Matsuri charges up a powerful electro-charged blast within her Alterous Arm, and fires off a blast that shatters any shield or defense the target has in this super fast, super powerful blast! Cooldown: 5 Posts [Active] 7. Metal Slash - And sometimes, the more simple attacks can be the most reliable. Matsuri extends her Trident Arm out, and tries to slash the opponent with... metal. Cooldown: 1 Post Primary Partner - Pretend XrosBase FormSpecies: Guilmon Appearance: Attribute: Free Family/ies: Dragon’s Roar Type: Dinosaur Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon. Metallurgy Magic - This Digimon seems to manipulate and conjure small metal objects at will. While it can’t be used for any practical use in combat, it comes in handy in other aspects. Smokeshaping - This Digimon can let out smoke clouds in just about any shape it desires, even a nice smokescreen after a good long minute, though it’s probably not so good for the lungs. Takes too long to use in combat, though. Digi-Chi Focus - This Digimon seems to be able to sense Digital Signals far more accurately and acutely than the average 'mon. [RUX][Active] Miracle of Mastery - The user is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time the user is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread [RUX][Passive] Reckless Abandon - Matsuri’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well. 1. [Active] Focus Fist - The user strikes out with a clenched fist that breaks through any passive defenses the target has. Cooldown: 2 Posts 2. [Active] Mach Jab - A quick jab meant to knock its opponent off their guard. This move lightly damages an enemy, but makes them 50% more vulnerable to the next attack this Digimon throws at them. Cooldown: 2 Posts 3. [Active] Battle Hawk - Conjuring an axe made from pure Chrome Digizoid, the user swings down for a devastating axe strike on the enemy. Well, strong for a rookie, at least. Cooldown: 3 Posts 4. [Active] Counterblow - When struck by an attack, the user flies towards an opponent, swinging out with a fist carrying all the pain the user had recently endured. This move deals damage equal to the damage dealt to the user in between now and their last post. Cooldown: 3 Posts Super Evolution
Species: Megidramon Appearance:
 Attribute: Free Family/ies: Dragon’s Roar Type: Demon Dragon
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Metallurgy Magic - This Digimon seems to manipulate and conjure small metal objects at will. While it can’t be used for any practical use in combat, it comes in handy in other aspects.
Smokeshaping - This Digimon can let out smoke clouds in just about any shape it desires, even a nice smokescreen after a good long minute, though it’s probably not so good for the lungs. Takes too long to use in combat, though.
Digi-Chi Focus - This Digimon seems to be able to sense Digital Signals far more accurately and acutely than the average 'mon.
[RUX][Active][Sakura] Miracle of Mastery - The user is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time the user is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread
[RUX][Passive][Matsuri] Reckless Abandon - The user’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well.
[Passive] 1. Digital Hazard - Whenever this Digimon deals damage to another, it ignores all passive effects the target has that would lessen or nullify it.
[Active] 2. Megiddo Flame - This Digimon unleashes a stream of flames from its mouth, a swirls of dark purple flames hidden within. This mixed fire burns away all shields, in addition to any effects that these broken shields may have contained. Cooldown: 5 Posts
[Active] 3. Torrid Hellscape - The user calls forth a sea of flames from underground, its violet flames reaching up and burning all enemies within a 50m diameter. These flames last for 3 post, dealing a consecutive 25% more damage on subsequent turns, so on the third and final turn this move deals 50% more damage. Duration: 3 Posts Cooldown: 6 Posts
[Active] 4. Demonic Drain - The user grabs onto the target, then drives its sharp fangs into them, ripping out some of their data to consume it. This move deals heavy damage, and the user recovers half the damage they've dealt. Cooldown: 5 Posts
[Active] 5. Hell Howling - The user lets out a terrifying roar that locks up the data of all Digimon, preventing all enemies in a 25m radius of the user unable to use named abilities for 1 post. Duration: 1 Post Cooldown: 4 Posts
[Active] 6. Chaos Slash - The user slashes the target with a pair of blades on its arms, cloaked in a terrifying, paradoxical energy. If this move deal damage, its victim gets the choice to take half damage or double damage from this ability. If the target chooses to halve the damage, they're unable to use any Named Ability with a Cooldown of 2 or higher on their next turn. Cooldown: 2 Posts
[Active] 7. Despair Claw - The user rends the target with a single claw attack. And that's it. Cooldown: 0 Posts
Digivolves From: Guilmon
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Post by Hotaru Inoue on Jan 15, 2022 6:09:55 GMT
Xros Partner - Miki
Gender: Irrelevant
Personality: Not much can be said about Miki, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Miki's case, it seems like it was once a being that's constantly trying to expand its breadth of knowledge. It's infinitely curious about its surroundings, and while it seems to most definitely consume and learn from its environment, it doesn't seem to do so for any particular reason, and it just seems like its mostly instinct.
When left to its own devices, you'll most definitely find it missing from where you last left it, and more likely to find it in a high place or in a deep, dark hidden area. Basically, just look around for where the weirdest, most interesting spot and you'll find this creature wandering nearby.
Species: GomamonAppearance:
 Attribute: Free Family/ies: Deep Savers Type: Marine Animal Xros Component: Purple
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Aquatic - This Digimon isn't just stuck to playing in the kiddie pool, and doesn't even need floaties.
Summon Fishies - This Digimon can summon a number of fish it calls to its aid that float around and aid the user. They can perform any number of menial tasks, and scout around in such, or even be used as ladders and whatnot. They're very weak, tho, and can't really help in combat.
[RUX][Passive] Fishie Friends - When attacking, either as a basic attack or a named ability, this Digimon can conjure up a swarm of fishies to aid it. These fishies use the same attack (regardless of how impractical it looks), albeit at a reduced power. This increases the power of the move used by 50%. The fishies need time to recover, so they can't continuously aid the user. Cooldown: 1 Post 1. [Active] Fishie Missile - The user throws out a fishie friend that seeks out one target, then explodes for moderate damage. No one is able to figure out why it explodes, tho. Cooldown: 3 Posts
2. [Active] Marching Fishies - The user sends out a swarm of fishie friends to clobber a foe. Cooldown: 2 Posts
3. [Active] Claw Attack - The user swipes at a target with a claw sharp enough to gut a fishie friend. Not that they would, or anything. Unless like, they got really hungry or something. Cooldown: 1 Post
4. [Active] Whale Fishie - The user summons a fishie the size of a small whale to crash down on an 25-m area. Actually, it's just a bunch of tiny fishies inside a whale costume, but it's best to preserve the illusion, you know? Cooldown: 4 Posts Xros Partner - Momo
Gender: Irrelevant
Personality: Not much can be said about Momo, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Momo's case, it seems like it was once a being that desperately tried to hide its crippling loneliness by attaching itself to others as much as possible. As such, Momo frequently seeks to please those around it, even going through great pains to be noticed by those that wouldn't even appreciate its efforts. Even so, it doesn't seem to particularly mind being mistreated if its efforts are recognized. After all mistreatment is still treatment, in its eyes.
When left to its own devices, Momo can typically be found sulking by itself. It seems to feed off of those around it, and is either too tired from pleasing others to do much on its own, or too depressed and lonely to want to do anything.
Species: PomumonAppearance: Attribute: Free Family/ies: Jungle Troopers Type: Seed Xros Component: PinkAbilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon. Talks to Plants - This Digimon can communicate in a secret language that only plant-based Digimon can understand, though whether the plant Digimon being spoken to can speak this language back is up to their player. The user can supposedly talk to human-world plants as well, but it might just be that the user is just crazy. Bird-Plant - This Digimon can flit around the air and do all the bird things that birds can do. [RUX][Passive] Boom Bloom - Whenever the user deals damage with an Active Ability, a Seed Counter is placed on 1 target (user decides). These seeds become integrated within its victim's data, lasting for 2 posts or until they get another Seed Counter. When a target receives 3 or more Seed Counters, the user can automatically trigger its effect, dealing damage as if this move were an Active Ability with a cooldown equal to (# of Seed Counters - 3). Only 1 target can have a Seed Counter at a time, and a maximum of 5 Seed Counters can be placed at a time. Only 1 seed counter can be placed per post unless an ability states otherwise.
1. [Active] Sweets Juice - The user spits out a sickly sweet nectar straight into the target's mouth. While definitely disgusting and extraordinarily unsanitary, this move increases their attack strength by 100% for 1 post! Duration: 1 Post Cooldown: 2 Posts 2. [Active] Picky Pecker - The user unleashes a barrage of pecks. Cooldown: 2 Posts
3. [Active] Seed Bullets - The user fires off a machine gun-like display of seeds. If the user already has a Seed Counter, this move places an additional Seed Counter on them. Cooldown: 2 Posts
4. [Active] Fruit Rollout - The user curls up into a ball and slams into the target full force. Oddly enough, sticky, sweet-smelling juice seeps out of the user's feathers and gets all over the target, weakening their toughness and making them 50% more vulnerable to the next attack that hits them. Cooldown: 2 Posts Xros Partner - Misaki
Gender: Irrelevant
Personality: Not much can be said about Misaki, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Misaki's case, it seemed that it was once a creature that sought out to prove its own value despite its limitations. Even amongst the other members of the army, Misaki is unusually quiet, as it's literally unable to make a sound. Even so, it does its best to make its presence known, yet does so with a surprising amount of benevolence. And while it doesn't express it on its person, it seems to enjoy sneaking up on others.
When left to its own devices, Misaki seems to enjoy its own vanity. It can often be found posing in front of mirrors and overall making itself look as cute as possible. It seems to take pride in its own sense of self-worth.
Species: LucemonAppearance: Attribute: Free Family/ies: Virus Busters Type: Angel Xros Component: PinkAbilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon. Angelic Presence - In addition to looking super holy and whatnot, the user can generate generate light at will. Also, this Digimon can float freely through the air. Oddly enough, all those wings are just for show. Dead Silence - Almost as if Yggdrasil itself had forgotten to unmute this creature, for better and for worse, this Digimon and its attacks don't make a sound. [RU-X][Active] Void Wing - The user conjures forth a flurry of ominous feathers and form a tornado around one target its level or lower and removes 1 Ability the user is vaguely aware of for the remainder of the thread. If this ability is restored, or if the Digimon using this ability changes forms, the removed ability is also restored. Once Per Thread 1. [Active] Downgrade Down - The user's wings explode into a field of feathers that go out 10m around the user. Named Abilities (user's level or lower) originating or crossing through this field that deal damage lose all effects other than their damaging effect (A piercing attack would still deal damage but loses the piercing property, a damaging snare would only deal damage, while a non-damaging snare would still work as intended.) Duration: 3 Posts Cooldown: 3 Posts 2. [Active] Null Arrow - The user points its finger towards a target, and fires an arrow of nothingness that corrupts their data. This ability nullifies up to 2 passive effects for 1 post. Any stacks or counters they had from nullified effects are removed entirely. The user must be vaguely aware of any passive that they have. Duration: 1 Post Cooldown: 3 Posts 3. [Active] Reversal of Fortune - The user gives the target a gentle smile, blows them a kiss, then the world around them momentarily distorts before quickly returning to normal. For this ability's duration, this ability increases their defensive power by 30%, then any effects increasing their stats instead decrease the stats by half the amount they normally would increase them by. Duration: 3 Posts Cooldown: 4 Posts 4. [Active] Zero Saber - The user conjures a blade of emptiness around its hand and slices into an enemy. Though barely stronger than a basic attack, this move ignores all passive effects, regardless of whether they would aid or hinder this move's damage. Cooldown: None Xros Partner - Arisa
Gender: Irrelevant
Personality: Not much can be said about Arisa, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Arisa's case, it seems like it was once a creature that reveled in its own vices, seeking momentary pleasures above all else. While it seems like it's constantly seeking new thrills, it also grows attached to others as well. It has no sense of personal space or boundaries, and seems to revel in making those more bashful uncomfortable.
When left to its own devices, Arisa can be seen drawing pictures in the dirt or in front of a canvas. Unfortunately, it's not even remotely talented, and most of it its paintings just look like an unrecognizable blob of colors. Perhaps they could classify as modern art?
Species: MorphomonAppearance: Attribute: Free Family/ies: Nature Spirits Type: Insect Xros Component: PurpleAbilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon. Magical Massage - This Digimon can certainly get a bit handsy, but its massages are able to relax even the tensest of creatures, from rocks to machines. While it has no practical use in combat, given a long enough session almost anyone will feel rejuvenated. [RUX][Passive] Passionate Heart - This Digimon has such a force of personality that others aren't able to force their will upon it. It's unaffected by illusions and other effects that would alter its mental state. 1. [Active] Wake-up Slap - The user slaps the target, shocking them enough to remove 1 unwanted debuff of the target's choice. This move doesn't have to deal damage to allies, but if used on an enemy, this ability can deal 50% more damage than normal, but only if it removes a debuff. Cooldown: 1 Post 2. [Active] Rinrin Therapy - The user spreads a magical pollen in a pattern that doesn't seem to resemble a coherent shape in the slightest. Up to three targets gain a 30% attack buff. One target, however, can get a 40% attack buff, instead! Duration: 2 Posts Cooldown: 2 Posts 3. [Active] Throes of Passion - The user hugs the target, emblazoning an intense wave of emotions onto the target, and giving them a choice. They can either return the user's embrace, preventing themselves from attacking for that post, or be burdened by the user's passions, taking 50% more damage as a result. Duration: 1 Post Cooldown: 1 Post 4. [Active] Butterfly Basher - Sometimes, a butterfly's just gotta slap somebody. And this move is exceptionally good at that. Cooldown: 3 Posts Xros Partner - Emmy
Gender: Irrelevant Personality: Not much can be said about Emmy, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Emmy's case, it seems like it was once a creature that lived an oppressive life, yet still sought out a rebellious sort of freedom. While it certainly follows orders when it seems to matter, it always seems slow to do so. Even so, it seems careful not to disturb those around it.
When left to its own devices, Emmy can be found alongside the other explorative members of the army, checking out every nook and cranny of its surroundings in order to better understand the world around it. While it seems initially shy and demure, it's shockingly fearless and never seems to hesitate jumping into danger when it arises.
Species: Terriermon
Appearance:
 Attribute: Free Family/ies: Nature Spirits Type: Beast Xros Component: Yellow
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Power Source - This Digimon is constantly emitting some kind of bizarre energy from its body. Oddly enough, many common electronic devices seem to charge just by being near it. Also, it can use this energy to create its own light source.
[RUX][Passive] Curse of El Dorado - The user has a great amount of power within their body, but tapping into it comes at a price, They can increase the effectiveness of their moves by 50%, but using this ability consumes 10% of their health that can't be healed back during combat. Cooldown: 1 Post
1. [Active] Golden Twister - The user spins around, covering themself in a golden energy before ramming into the enemy. This move deals more damage the lower the user's health is. Cooldown: 2 Posts
2. [Active] Aurum Lancer - The user condenses a heavy amount of energy into their horn, then launches their tiny body into the foe. Pierces defenses. Cooldown: 4 Posts
3. [Active] Bunny Shockwave - The user claps their ears together, causing a shockwave that deals a light amount of damage to one foe and reduces their attack strength of their next move by 50%. Cooldown: 2 Posts
4. [Active] Grand Healing - The user transfers a heavy amount of energy into an ally, restoring their wounds. Curse of El Dorado's boost is doubled when used with this ability, but the user cannot target themselves with this healing effect. Cooldown: 3 Posts Xros Partner - Elly
Gender: Irrelevant
Personality: Not much can be said about Elly, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Elly's case, despite its bombastic, regal, Shoutmon exterior, Elly is incredibly shy and reserved. It can't stand attention being brought to it, and would rather hide behind its comrades than to establish eye contact. But even this Digimon isn't immune to loneliness, and while it doesn't go out of its way to interact, it will often be there on the sidelines, vicariously absorbing the social interaction from a distance.
When left to its own devices, it doesn't seem to want to do much but sit in silence. It's possible that this creature is living in its own head, daydreaming about this and that rather than experiencing life firsthand. But that couldn't possibly be it... right?
Species: Shoutmon
Appearance:
 Attribute: Free Family/ies: Metal Empire Type: Cyborg Xros Component: Yellow
Abilities:
[NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Stereo System - Despite having a soft voice and speaking in barely more than a mumble, this Digimon can amplify its sounds as if it were speaking from a megaphone.
[RUX][Passive] Too Scared to Die - When the user takes damage from a non-piercing basic attack or 0-cd equivalent move, they can simply ignore that damage. They're much too nervous to show any signs of pain from such weak attacks, though you may still make them cry. Cooldown: 3 Posts
1. [Active] Double Fireball - The user creates two fireballs. And you know, hits the opponent with them. Can be split to one or two different targets. Cooldown: 2 Posts
2. [Active] Golden Shell - The user lets out a terrified shriek before conjuring a turtle shell made from a golden energy, blocking attacks their level or lower for a post. Duration: 1 Post Cooldown: 3 Posts
3. [Active] Amp Up - The user psyches themselves up, doubling their damage for their next post! But if they take damage before they can attack, their next attack's damage is halved, instead! Duration: 1 Post Cooldown: 1 Post
4. [Active] Infectious Discouragement - The user begins to break down and cry in frustration. For the next three posts they deal half damage, but one target ally deals half damage as well, due to sheer pity. Duration: 3 Posts Cooldown: 3 Posts Xros Partner - Kirara
Gender: Irrelevant
Personality: Not much can be said about Kirara, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Kirara's case, whatever it used to be was clearly something of a showoff. As its every mannerism seems to be some form of attention-seeking behavior. Whether it's preening its feathers with glitter, or chirping loudly for little to no reason at all, Kirara seems dead-set on being the center of attention. However, once it has people's attention, it doesn't seem to know what to do with it other than flounder around nervously and slink away.
When left to its own devices, Kirara is often found at literally anyone else's side. It seems to loathe being alone, and is often aiding and abetting some other creature in some regard. Though more often than not Kirara's "help" is little more than cheering from the sidelines. It seems like it's rather lazy in that regard.
Species: Hawkmon
Appearance:
 Attribute: Free Family/ies: Wind Guardians Type: Bird Xros Component: Blue-Green
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Glittery Goodness - Just about anything that this Digimon touches gets covered in some kind of twinkly glitter that doesn't wash off very well. It's super frustrating at times.
[RUX][Passive] Neon ★ - The user emits a dazzling neon radiance that encourages its allies. This light bolsters the power of any one ally (within a level-appropriate distance) of its choosing by 50%. However, being so cheery and helpful has its drawbacks, and the user is 20% less evasive as a result.
1. [Active] Cheery Chirping - The user cheers wildly towards one ally, reducing one of their cooldowns by 1 with the power of moral support! Cooldown: 1 Post
2. [Active] Twinkly Barrage - The user unleashes a torrent of a hundred sparkling motes of light that batters the target into a glittery mess. It doesn't wash off cleanly, either, so married characters beware. Cooldown: 3 Posts
3. [Active] Hawk-y Cutter - Conjuring a blade of light from its feathers, the user slices a foe in twain! Or at least tries to moderately damage them Cooldown: 1 Post
4. [Active] Peppy Pecking! - The user gets super-flustered and frantically pecks at an opponent! Doesn't actually deal damage, but it's distracting enough to prevent them from being able to attack for a post! Duration: 1 Post Cooldown: 2 Posts Xros Partner - Midori
Gender: Irrelevant
Personality: Not much can be said about Midori, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Midori's case, it seems to be a creature that was desperate to seek some kind of companionship, yet had little to no experience whatsoever in doing so. It's not abnormal for it to engage another creature, then just stare at them in awkward silence. And yet, those brief, awkward exchanges seem to bring life in the socially inept worm creature, for one reason or another.
When left to its own devices, Midori tends to wander around from here to there. If someone catches its attention, it will likely follow them for hours on end, if only to pass the time. Such encounters can often be regarded as "stalking", however.
Species: Wormmon
Appearance:
 Attribute: Free Family/ies: Jungle Troopers Type: Worm Xros Component: Blue-Green
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Webslinging - This Digimon can't fly and can't move very fast on its own, but it can travel from place to place fairly quickly by swinging around with its own webbing. Sadly, this Digimon is also deathly afraid of heights.
[RUX][Passive] Supporting Striker - The user excels in attacking in combination with another ally... almost exclusively. This Digimon deals 40% more damage to enemies if they've also been hit by an ally's attack, however, if this Digimon damages an enemy all on their own, their attacks only deal 50% less damage.
1. [Active] Winder Binder - The user creates some sort of gooey energy that wraps around the target, immobilizing them for a post and reducing their attack strength by 50%. Duration: 1 Post Cooldown: 3 Posts
2. [Active] Swinging Tackle - The user swings from a web and slams right into an enemy, letting out a Tarzan-like scream. This isn't an intentional reference, but rather the user's fear of swinging so fast. Cooldown: 2 Posts
3. [Active] Rolling Biter - The user rolls behind an enemy and chomps down wherever they can reach, be it their leg, ankles or even their behind. Cooldown: 1 Post
4. [Active] Stinky Stinger - The user stabs the enemy with little stingers on its backside. While its not venomous, it does inject the target with a toxin that makes them really stinky. So much so that they're unable to attack for a post! Duration: 1 Post Cooldown: 3 Posts Xros Partner - ReikoGender: Irrelevant Personality: Not much can be said about Reiko, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Reiko's case, it seems like it was once a creature that tried its best to copy the feelings of those around it. It always seems to have issues with its expressions, almost as if it forgets to emote. It always seems unfazed by whatever's going on and doesn't startle easily. However, almost as if it's practicing being a "real person", it will imitate the expressions and behavior of those around it. While this behavior might be a little annoying, it doesn't seem to intend to bother others.
When left to its own devices, Reiko can be found dozing off, or simply staring off into the void, seemingly content with lazing about all day. It's also a tremendous slob, and which considering it doesn't ever seem to move around, it's a wonder how it creates such a mess. In addition, it seems to be a horrendously messy eater, as food seems to go everywhere but its mouth.
Species: TailmonAppearance:
 Attribute: Free Family/ies: Virus Busters Type: Beast Xros Component: Gray
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Copycat - This Digimon can copy 1 Non-Combat Passive from the Digimon around it... within reason. It's a kitty lady, after all!
[RUX][Active/Passive] Audition - This Digimon can imitate any Passive or Active ability they've witnessed or have become vaguely aware of over the course of this thread. This move's cooldown is equal to 1 higher than the copied move's, and if this move copies a passive, then the copied passive cannot be changed for at least 3 posts. Cannot copy OPT's.
1. [Active] Neko Punch - The user rushes forward and slams an opponent with a kitty punch. If another Digimon uses or copies this ability on the same post, this move deals 50% more damage. Cooldown: 1 Post
2. [Active] Mew Laser - The user fires a tiny laser from their eyes. If another Digimon uses or copies this ability on the same post, this move pierces shields. Cooldown: 2 Posts
3. [Active] Cat Eye - The user glares at an enemy with a hypnotizing eye, weakening their resolve to fight, reducing their attack by 50% for their next post. If another Digimon uses or copies this ability on the same post, the target is unable to attack completely. Duration: 1 Post Cooldown: 2 Posts
4. [Active] Kitty Therapy - The user rubs up against an ally with its soft, cuddly fur, giving them the strength to go on, slightly restoring their injuries. If another Digimon uses or copies this ability on the same post, this move also removes up to 1 unwanted lingering effect. Cooldown: 2 Posts Xros Partner - AnnikaGender: Irrelevant Personality: Not much can be said about Annika, as it’s less of a living, sentient creature, and more of a shell of something that used to be. While it may have been a person at one point, these days it's a jumbled mess of emotion, of creatures that seemingly vanished.
In Annika's case, it seems like it's a bit of a show-off. It moves about gracefully and dances about with ease, and everything it does seems to look perfectly natural. It definitely seems to enjoy attention, though it doesn't seem to know what to do with it once it has it. However, that realization doesn't seem to stop it much from showing off in the first place. Whether it's from loneliness or from sheer pride, it seems intent on being validated by its peers.
When left to its own devices, Annika is almost never alone. It's often observing others, seemingly intent on studying their movements. It's surprisingly diligent in that regard. Unfortunately, it doesn't seem to be all that smart, as it's easily distracted by others and perhaps more trusting than it should be.
Species: BlackTailmonAppearance:
 Attribute: Free Family/ies: Nightmare Soldiers Type: Beast Xros Component: Gray
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Copycat - This Digimon can copy 1 Non-Combat Passive from the Digimon around it... within reason. It's a kitty lady, after all!
Shifting Shadows - This Digimon can manipulate the shadows around it an form it into shapes, even giving it a physical form. Though in combat these shadows may as well be made out of paper.
[RUX][Passive] Avgrundens Bibliotekarie - The user can hold a record of the abilities they've witnessed in their life thus far. While this move does nothing on its own, this Digimon can hold onto one Active and one Passive move each from a Rookie-level Digimon, Two each from Champion, Three each for Ultimate, and so on and so forth. The user can only memorize one ability per thread, and cannot copy more than one ability from a particular character. This ability cannot copy the moves of a Plot NPC, For Glory NPC's or anything of the like. Only moves submitted and given a 2/2 approval from the graders. Cannot memorize OPT's.
[Active] 1. Copycat - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Active] 2. Copycat II - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Passive] 3. Dupli-Cat - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's.
[Passive] 4. Dupli-Cat II - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's. Xros Partner - YunaGender: Female Personality: Yuna, or rather, Yuna-clone, is a Digimon based on the memories of a human girl, Yuna Aikawa. As such, due to the shared experience of memories, they both share similar personalities.
Yuna isn’t much of a free-thinker, and has always had a fairly simplistic, black-and-white outlook in life. She hardly ever acts for herself, instead preferring to spend her time pleasing someone else instead. She has no confidence in herself, so she seeks to validate her existence through the praise of the people she surrounds herself with. As such, she can be easily persuaded by anyone willing to show her the least bit of kindness. That said, Yuna enjoys helping people, as helping someone else with their life is the only way she can validate herself.
However, lately, Yuna’s aware of this flaw, and realizes how much it can backfire for her. Not thinking for yourself can be a slippery slope heading towards self-destruction, so she’s slowly learning how to think and act for herself. Sadly, Yuna’s not much of a creative thinker, and her actions and decisions tend to be rather brutish and blunt, and she’s prone to causing misunderstandings as a result.
Yuna is ashamed of her fearsome appearance, and typically prefers to appear as delicate and dainty as possible, preferring to take her holosuited guise, or failing that, her rookie-level form.
When she was a human, Yuna would always find a way to keep herself busy, and the same is true to her clone. Yuna doesn't know how to take time for herself and relax, as there's almost always something she can be doing instead. That said, even Yuna gets tired sometimes, and those midday naps, while outright sinful for a busybody like Yuna, are a forbidden fruit that she can't help but take a bite out of every now and then.
As far as hobbies, Yuna's tend to be rather selfless, to no one's surprise. She tends to associate with the younger crew, cleaning up after their messes, doing their laundry, and overall trying to make herself useful. When left to herself, she doesn't know what to do. Still, Yuna likes to study up on foreign languages, and also keeps up with her studies, even though she's not a student anymore.
Yuna can and tries her very best to get along with everyone, but there are some people which she most definitely has to try harder than others. She can deal with snootier, more entitled folk, and she's willing to put up with demeaned, mistreated, or outright abused. But seeing it happen to someone else is one of the things that trigger all that pent up anger and self-loathing out at once.
Yuna is ultimately pessimistic and cynical due to her own life experiences, and while she's willing to forgive the younger folk who don't know any better, the more optimistic, relaxed attitudes of people Yuna's age or greater bother her and can set her off something fierce. Having faith in people and thinking that "everything will turn out okay" has never once gone well for her and hearing some fool spout words to that effect is a good way to trigger that berserk button of hers.
Species: BlackWarGreymonAppearance:
 Attribute: Free Family/ies: Virus Busters Type: Dragonoid
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Child Form - Sometimes looking like an imposing Mega-level Digimon can be inconvenient. Yuna can take the form of a BlackAgumon. She still retains the same Digital Signal and strength, but she's unable to use any of her Named Abilities.
[RUX][Active] Nega Force - The user channels all the negative emotions bottled up inside; their insecurities, fears, and hatred funneled into a big ball of negative energy. Deals heavy damage to the target, and the target becomes so oppressed by negative emotions that they're unable to attack the next post. Any effects that would increase this move's damage are doubled, and it deals more damage the lower the user's health. Duration: 1 Post Cooldown: 6 Posts
1. [Passive] Midnight Berserker - Yuna always tries to comport herself with grace, poise, and elegance. She abhors violence, and can't stand hurting people and getting hurt in return. She has a 50% increase in evasion, but a 50% reduction to her attack strength. However, once per thread, once Yuna realizes that the only way the violence she despises so much will end is if she ends it herself, she lets her anger take control of her as she enters a Berserk Mode. The passive benefits invert, increasing her attack strength by 50% and lowering her evasion by 50% for the remainder of combat. Long story short, if Yuna asks you to stop fighting, it might be best if you not force the issue.
2. [Active] Iron Twister - Yuna spins around in circles with her arms extended out, her claws ripping her target to shreds. In addition, it helps defend her from melee attacks for the turn, halving their damage. If Yuna is in Berserk Mode, then this effect reduces the target's defenses by 50% instead of weakening their attacks. Duration: 1 Post Cooldown: 3 Posts
3. [Active] Burning Mist - Yuna's armor ignites as she dances around in place, the flames blasting away and shielding all attacks for a post. If Yuna is in Berserk Mode, this move instead scorches enemies within a 25m area for moderate damage, as if it were an ordinary 3-cd AoE move. Duration: 1 Post Cooldown: 4 Posts
4. [Active] Black Tornado - Yuna creates a black wind that encircles a single foe, trapping them in place for a turn. They can choose to move out of the tornado, but moving through it ignites the wind and scorches them for heavy damage. They can still make attacks through it as normal, though. If Yuna is in Berserk, this move simply consumes them in a vortex of wind and fire for pure damage. Duration: 1 Post Cooldown: 4 Posts
5. [Active] Burning Wind - Yuna's leg glow alight with a green flame as she kicks out, sending a bursts of flame towards a target. In addition, the rush of air creates a protective barrier that halves the damage of projectile attacks made against her next post. If Yuna is in Berserk Mode, then this effect reduces the target's defenses by 50% instead of weakening their attacks. Duration: 1 Post Cooldown: 3 Posts
6. [Active] Hatred - Yuna lets her anger and negativity get the better of her as she decides to let it all out. Yuna enters Berserk Mode if she hasn't done so already. For the next three posts, Yuna's gains a 100% attack boost. Once, if Yuna would be defeated or otherwise incapacitated while affected by this ability, she instead hangs on with a sliver of strength left as her attack boost increases to 200%, and Nega Force's cooldown is refreshed. Duration: 3 Posts Once Per Thread
Xros Partner - TsubakiGender: Female Personality: Tsubaki, or rather, Tsubaki-clone, is a Digimon based on the memories of a human girl, Tsubaki Kurosawa. As such, due to the shared experience of memories, they both share similar personalities.
Tsubaki tends to come off as intense and rather abrasive, but in actuality she’s quite agreeable once you get past all of that. Once she’s comfortable she’s a fairly laid-back individual, willing to joke around and just be chill with anyone. She has a “you-do-you” outlook on the world, and is willing to let people fly whatever freak flags they want if they're not bothering anyone else.
However, once you bring up a worldview that’s controlling or remotely oppressive, Tsubaki will almost always react with hostility. She has an issue with picking her battles, and is willing to form a crusade against an issue she strongly disagrees with. She’s a deeply passionate person at heart and isn’t afraid to show it once she’s been angered.
Tsubaki intellect can be rather misleading. She ultimately likes to find the most direct, easiest solutions as possible, but that's only because she's confident in her ability to think on her feet when something unexpected happens. But when a situation ultimately calls for an amount of finesse and elegance, she’ll begrudgingly comply. However, once things start to get nasty, she’ll go in guns, fangs, claws, or fists blazing.
When she's not on some crusade for justice, Tsubaki tends to be lazy. Chances are, anything that she doesn't have to do probably won't get done, and she's become a slob as a result. She's never been one to care for appearances and doesn't try to impress others. After all, Tsubaki hates those kind of superficial relationships, and believes that one good friend is worth more than a thousand acquaintances. Because of this, Tsubaki tends to make a horrible first impression.
But Tsubaki's used to that, and is used to being a loner, so being in such a large group like an Xros army is discomforting to her. Tsubaki's not used to keeping tabs on people, so she tends to go off and do her own thing. Her closest friend be Yuna, due to their similar circumstances, though the two don't have much in common. Other than that, it would probably be Sakura, though Tsubaki is pretty antagonistic towards her if only because Sakura needs the extra push every now and then.
Tsubaki lives by many creeds to the like of "Don't fix what isn't broken", and tends to stick with the comforts she knows. She's the type to order the same food from a restaurant every time she visits, and if she's not in the mood for that, she'll just pick a different restaurant.
When given free time, Tsubaki tends to spend most of her time either in her holosuit or in her BlackGabumon form, if only for the convenience of having hands, and a weird phobia of magnets. Tsubaki's not much for discipline and doesn't have the patience for martial arts or anything of the like, but she does believe in keeping herself active and fit. She's not sure how useful it is while in a holosuit, but she feels the most comfortable when her blood's pumping.
While she can seem pretty down to earth, Tsubaki is ultimately an idealist that's slowly been learning that the world isn't black-and-white. When she was human she was still trying to figure out how to process that, and becoming a Digimon and all the drama and trauma that's come with it hasn't helped. All that she can do for now is the best she can, and that's exactly what she plans to do.
Species: BlackMetalGarurumonAppearance:
 Attribute: Free Family/ies: Virus Busters Type: Cyborg
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Child Form - Sometimes looking like an imposing Mega-level Digimon can be inconvenient. Tsubaki can take the form of a BlackGabumon. She still retains the same Digital Signal and strength, but she's unable to use any of her Named Abilities.
[RUX][Active] St. Bernard Cannon - The user converts their desire for justice into pure energy, then fires a devastating silver blast that punches through any shields and defenses they have to offer! If the target of this attack damaged one of the user’s allies last turn, but not the user as well, this move deals an extra 50% more damage. Cooldown: 6 Posts
1. [Active] Justice Waits For No One! - Tsubaki's admittedly lame desire for justice allows her to fully refresh 3 non-OPT cooldowns of her choice. Cooldown: Once Per Thread
2. [Active] Black Blades - The user’s wings are coated in a black aura, sharp enough to slice a foe in two. So they use them to do just that. Cooldown: 0 Posts
3. [Active] Black Tomahawk - The user fires a massive missile out of its body and blows up an area 25m in diameter. Cooldown: 6 Posts
4. [Active] Black Howling - The user creates a black echo that reverberates through the user and 1 other ally, doubling their attack strength! Duration: 3 Posts Cooldown: 6 Posts
5. [Active] Black-Ice Wolf Claw - The user unleashes a barrage of missiles that explode and freeze the target, damaging and immobilizing them. While not completely invisible, the missiles seem to reflect and refract enough light to make them hard to see, making them harder to avoid as a result. Duration: 1 Post Cooldown: 6 Posts
6. [Active] Black Cocytus - Tsubaki unleashes a black burst of chilly energy against an enemy to completely devastate their systems. Deals heavy damage, and their speed and attack are halved. Duration: 3 Posts Cooldown: 6 Posts
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Post by Hotaru Inoue on Jan 15, 2022 6:13:29 GMT
Xros Evolution Forms
X2 Forms
Xros Level X2 Species: Vdramon
Appearance:
 Attribute: Free Family/ies: Dragon's Roar + Xros Component's Type: Mythical Dragon
Abilities: [RUX][Active][Sakura] Miracle of Mastery - The user is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time Sakura is incapacitated, this move is automatically applied on itself. Cooldown: Once Per Thread, regardless of form
[RUX][Passive][Momo] Boom Bloom - Whenever the user deals damage with an Active Ability, a Seed Counter is placed on 1 target (user decides). These seeds become integrated within its victim's data, lasting for 2 posts or until they get another Seed Counter. When a target receives 3 or more Seed Counters, the user can automatically trigger its effect, dealing damage as if this move were an Active Ability with a cooldown equal to (# of Seed Counters - 3). Only 1 target can have a Seed Counter at a time, and a maximum of 5 Seed Counters can be placed at a time. Only 1 seed counter can be placed per post unless an ability states otherwise.
[RUX][Active][Misaki] Void Wing - The user conjures forth a flurry of ominous feathers and form a tornado around one target its level or lower and removes 1 Ability the user is vaguely aware of for the remainder of the thread. If this ability is restored, or if the Digimon using this ability changes forms, the removed ability is also restored. Once Per Thread
1. [Passive] Reaction Dragon - This Digimon doesn't like to engage in combat, but if you're the first to engage, this Digimon will no doubt break you. Counter-based abilities, (such as Counter Roar and Reaction Zero) deal an additional 50% damage. However, this Digimon deals 20% less damage to those that didn't attack or damage the user or an ally on the last turn.
2. [Active] V-Breath Arrow - A signature move that fires off a burst of hyper-condensed pink energy towards a single foe. Any effect that's decreasing the target's defense is doubled for this attack. Cooldown: 3 Posts
3. [Active] Counter Roar - This Digimon channels all the pain and anguish it can muster, and direct it towards one such source of their woes in a devastating shockwave of sound and flames. This move deals damage equal to the damage the user had taken the previous round. Cooldown: 3 Posts
4. [Active] Magnum Knuckle - It's nothing fancy, but the user curls their clawed hands into a fist to slug the opponent. The user's next Named Ability will deal 50% more damage. Cooldown: 2 posts
5. [Active] Blossoming Blaze - The user lets loose a flaming seed into the ground, where a burning cherry blossom tree sprouts and withers, flaming petals scorching everyone within a 25m area. If Momo is a part of this Xros, the user can remove all Seed Counters from their enemies and deal an additional 10% of damage per Seed Counter to each enemy within the blast. Otherwise, this move deals 20% less damage. Cooldown: 4 Posts
6. [Active] Reaction Zero - The user concentrates a great deal, conjuring up the force of will to direct the pain they've felt over the past turn and deliver it straight towards one unlucky target in a burst of near-invisible, dead-silent flame. If Misaki is part of this Xros, this move pierces active abilities. Otherwise, this move deals 20% less damage. Cooldown: 4 Posts
Xros Components: Sakura + Pink Xros Component Xros Level X2 Species: GeoGreymonAppearance:
 Attribute: Free Family/ies: Dragon's Roar + Xros Component's Type: Dinosaur
Abilities: [RUX][Passive][Matsuri] Reckless Abandon - Matsuri’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well.
[RUX][Passive][Miki] Fishie Friends - When attacking, either as a basic attack or a named ability, this Digimon can conjure up a swarm of fishies to aid it. These fishies use the same attack (regardless of how impractical it looks), albeit at a reduced power. This increases the power of the move used by 50%. The fishies need time to recover, so they can't continuously aid the user. Cooldown: 1 Post
[RUX][Passive][Arisa] Passionate Heart - This Digimon has such a force of personality that others aren't able to force their will upon it. It's unaffected by illusions and other effects that would alter its mental state.
1. [Active] Mega Flame - A fireball straight from the mouth, this iconic move will burn any opponent for heavy damage! Cooldown: 3 Posts
2. [Active] Horn Impulse - The user charges forward with its horns, ramming the opponent for some damage as well as breaking their guard, reducing their defenses for the next attack they're hit with by 50%! Cooldown: 2 Posts
3. [Active] Violet Striker - Spinning around in a quick circle, the user whips the enemy with a tail strike to deal a very small amount of damage and reduce their defense by 50% for 1 post! Duration: 1 Post Cooldown: 1 Post
4. [Active] Tigersaurus Rex-Hop! - For some reason, the user believes themselves to be a tiger-bunny, whatever that is, and deftly hops out of the way of all attacks for a round, in what is most certainly a childish display of acrobatics. Duration: 1 Post Cooldown: 3 Posts
5. [Active] Ancient Dinofish - The user summons an ancient, metal skeleton of some sea creature from beneath the ground or waves. This creature then proceeds to crash into an enemy, breaking apart and collapsing on them for good measure. If Miki is part of this Xros, this move deals an additional 50% damage. Otherwise, this move deals 20% less damage. Cooldown: 3 Posts
6. [Active] Passion Burst - A purple aura surrounds the user as it charges straight ahead and attempts to crush the enemy. The target has the option to choose whether they wish to take double damage from this attack, or double damage from the next attack they take. If Arisa is part of this Xros, the user decides the effect instead of the target. Otherwise, this move deals 20% less damage. Cooldown: 3 Posts
Xros Components: Matsuri + Purple Xros Component Xros Level X2 Species: IkkakumonAppearance:
 Attribute: Free Family/ies: Deep Savers + Xros Component's Type: Marine Animal
Abilities: [RUX][Passive][Miki] Fishie Friends - When attacking, either as a basic attack or a named ability, this Digimon can conjure up a swarm of fishies to aid it. These fishies use the same attack (regardless of how impractical it looks), albeit at a reduced power. This increases the power of the move used by 50%. The fishies need time to recover, so they can't continuously aid the user. Cooldown: 1 Post
[RUX][Passive][Momo] Boom Bloom - Whenever the user deals damage with an Active Ability, a Seed Counter is placed on 1 target (user decides). These seeds become integrated within its victim's data, lasting for 2 posts or until they get another Seed Counter. When a target receives 3 or more Seed Counters, the user can automatically trigger its effect, dealing damage as if this move were an Active Ability with a cooldown equal to (# of Seed Counters - 3). Only 1 target can have a Seed Counter at a time, and a maximum of 5 Seed Counters can be placed at a time. Only 1 seed counter can be placed per post unless an ability states otherwise.
[RUX][Active][Misaki] Void Wing - The user conjures forth a flurry of ominous feathers and form a tornado around one target its level or lower and removes 1 Ability the user is vaguely aware of for the remainder of the thread. If this ability is restored, or if the Digimon using this ability changes forms, the removed ability is also restored. Once Per Thread
1. [Passive] Thick Fur - This Digimon's magnificent fluffy coat of fur reduces the damage of basic attacks and any abilities without a cooldown by 50%. Anything stronger than that, however, doesn't care about a pile of fluff and renders this skill useless.
2. [Active] Harpoon Vulcan - The user fires off a missile from its forehead, flying around and blasting one foe. This move ignores any ability that would help them evade this attack, or dodge it outright. This move can still be blocked, however. Cooldown: 3 Posts
3. [Active] Big Tusks - The user bites down hard onto the foe, not letting go! The target is immobilized for their next post, but so is the user! Naturally, if the target isn't immobilized, neither is the user. Duration: 1 Post Cooldown: 3 Posts
4. [Active] Big Body Bash - The user hurls their big body and slams into the foe, full-force! Cooldown: 1 Post
5. [Active] Sprouting Torpedo - The user fires an iconic harpoon vulcan that drives itself into the ground. Then, a flower suddenly grows and blooms, spreading a volley of tiny little harpoons that barrage an enemy! If Momo is currently part of this Xros, this attack places an additional Seed Counter onto the enemy. Otherwise, this move deals 20% less damage. Cooldown: 3 Posts
6. [Active] Void Lancer - The user covers their horn in an eerie energy, then drives it straight into an enemy! If Misaki is currently part of this Xros, this attack also extends the cooldown of 1 of the target's active cooldowns. Otherwise, this move deals 20% less damage. Cooldown: 3 Posts
Xros Components: Miki + Pink Xros Component Xros Level X2 Species: GalgomonAppearance:
 Attribute: Free Family/ies: Nature Spirits, Metal Empire Type: Beast Man
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
[RUX][Passive][Emmy] Curse of El Dorado - The user has a great amount of power within their body, but tapping into it comes at a price, They can increase the effectiveness of their moves by 50%, but using this ability consumes 10% of their health that can't be healed back during combat. Cooldown: 1 Post
[RUX][Passive][Elly] Too Scared to Die - When the user takes damage from a non-piercing basic attack or 0-cd equivalent move, they can simply ignore that damage. They're much too nervous to show any signs of pain from such weak attacks, though you may still make them cry. Cooldown: 3 Posts
1. [Passive] Overwhelming Might - The user has full confidence of the power of their attacks, and that confidence is rewarded. The user's attacks completely ignore any passive effects that would reduce or negate their damage.
2. [Active] Golden Spiral - The user fires a spinning laser beam that pierces any and all shields it comes into contact with. Why a laser would be able to do this just by going in a spiral motion is yet to be known, it just does. Cooldown: 3 Posts
3. [Active] Golden Circus - The user fires a barrage of twelve beams of light that chase down a single target. Between the number of lasers and their homing capability, this move is incredibly hard to avoid through normal methods. Cooldown: 3 Posts
4. [Active] Golden Eruption - The user kneels down, slams their gun-hands into the ground, and fires off a burst of energy that erupts in a golden explosion in a 25m diameter. The ground might be a little scalding hot so you may want to avoid stepping there for a few minutes. Cooldown: 3 Posts
5. [Active] Golden Refrain - The user puts a single gun-mounted hand out in front of an attacking enemy or their ranged attack, then fires off a massive burst of energy to put that attack to shame. The beam cancels out their attack, sends the attacker flying, and deals damage equal to the attack they were using. This move is just a re-flavored reflect-type ability. Cooldown: 4 Posts
6. [Active] Golden Overdrive - The user gathers up all the power within their body and channels it through their guns to fire a massive double-laser that can utterly destroy their foe. The user is left completely stunned on the following post. Cooldown: 4 Posts
Xros Components: Emmy + Elly Xros Level X2 Species: HudiemonAppearance:
 Attribute: Free Family/ies: Jungle Troopers, Wind Guardians Type: Insect
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
[RUX][Passive][Arisa] Passionate Heart - This Digimon has such a force of personality that others aren't able to force their will upon it. It's unaffected by illusions and other effects that would alter its mental state.
[RUX][Passive][Kirara] Neon ★ - The user emits a dazzling neon radiance that encourages its allies. This light bolsters the power of any one ally (within a level-appropriate distance) of its choosing by 50%. However, being so cheery and helpful has its drawbacks, and the user is 20% less evasive as a result.
[RUX][Passive][Midori] Supporting Striker - The user excels in attacking in combination with another ally... almost exclusively. This Digimon deals 40% more damage to enemies if they've also been hit by an ally's attack, however, if this Digimon damages an enemy all on their own, their attacks only deal 50% less damage.
1. [Active] Starlight Junction - Unleashes a hundred motes of light in an area 25m in diameter. These motes begin to vibrate and their light begins to intensify, and every enemy within the field is torn apart by light and sound. Cooldown: 3 Posts
2. [Active] Dazzling Gleam - The user conjures a massive amount of glittering light into a crystal that fits in the palm of the user's hand. Then the user jabs the crystal into an opponent, where the super-condensed light explodes like a fireworks of glittering colors. Pierces shields. Cooldown: 3 Posts
3. [Active] Stardust Mirage - The user breaks down into a thousand motes of light, avoiding one attack of their level or lower, and reforms at the very end of the post. This move can't avoid piercing attacks, and in fact, takes 50% more damage from them! However, if the user takes damage while using this ability, they reform in front of their attacker, creating an explosion of starlight that deals damage equal to the damage their attacker dealt! 4-Post Cooldown.
4. [Active] Miracle's Wake - The user coats an ally with a magical, sparkling veil that bolsters their health. While it doesn't actually heal the target, it prevents them from taking fatal/incapacitating damage. This move can only affect a single target once per combat. Cooldown: 3 Posts
5. [Active] Prevention Star - The user creates a barrier of light around one ally that blocks a single attack. Additionally, the light removes a single debuff around the protected target. Cooldown: 3 Posts
6. [Active] Silver Wings - The user's wings begin to glow brighter. And brighter. And brighter still. The user's wings unleash a devastating burst of light that cleanses the target of a single buff. Also, it can cleanse them of their life, what with the damage this move deals. Cooldown: 4 Posts
Xros Components: Arisa + Blue-Green Xros Component Xros Level X2 Species: FairimonAppearance:
 Attribute: Free Family/ies: Wind Guardians, Jungle Troopers Type: Fairy
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
[RUX][Passive][Kirara] Neon ★ - The user emits a dazzling neon radiance that encourages its allies. This light bolsters the power of any one ally (within a level-appropriate distance) of its choosing by 50%. However, being so cheery and helpful has its drawbacks, and the user is 20% less evasive as a result.
[RUX][Passive][Midori] Supporting Striker - The user excels in attacking in combination with another ally... almost exclusively. This Digimon deals 40% more damage to enemies if they've also been hit by an ally's attack, however, if this Digimon damages an enemy all on their own, their attacks only deal 50% less damage.
1. [Active] Shooting Sonic - The user unleashes a powerful torrent of wind that tears into an enemy. It ignores any passive defenses they target has. Cooldown: 2 Posts
2. [Active] Speed Cyclone - Spinning around in place, the user creates a vacuum of air that draws in all enemies in a 25m diameter, before striking them hard with a blow to send them flying. Cooldown: 3 Posts
3. [Active] Slip Stream - The user flies in behind a single ally, making a follow-up attack based on their momentum. While the attack isn't anything fancy, and boosts to their chosen ally's attacks are also applied to this move's damage. Cooldown: 2 Posts
4. [Active] Angel Baton - The user moves in ahead of their allies as if to attack, then feints at the last second, spinning around and supporting their allies behind them. Up to 2 allies attacking the same target the user feinted against deal double damage. Cooldown: 2 Posts
5. [Active] Miracle Locus - The user moves in tandem with a single ally, their glittery wings spreading a powerful radiance that greatly bolsters their coordinated attack. Both the user and a single ally attacking the same target can use an additional named ability this turn. However, this move can affect an enemy as well. If an enemy is hit and takes damage from two or more attacks from the user and the affected ally, that enemy can use an additional named ability on their next turn. Cooldown: 3 Posts
6. [Passive] Accel Boost - The user likes to start things off with a bang. The very first time they deal damage to an enemy in combat, the enemy takes double damage.
Xros Components: Kirara + Midori Xros Level X2 Species: MeicoomonAppearance:
 Attribute: Free Family/ies: Virus Busters, Nightmare Soldiers Type: Murderkitty
Abilities: [NCPs] Unusual Presence - While most certainly a digital signal, this Digimon’s aura is somewhat off. Its Digital Signal seems to constantly fluctuate, and overall feels alien to most Digimon.
Copycat - This Digimon can copy 1 Non-Combat Passive from the Digimon around it... within reason. It's a kitty lady, after all!
Shifting Shadows - This Digimon can manipulate the shadows around it an form it into shapes, even giving it a physical form. Though in combat these shadows may as well be made out of paper.
[RUX][Passive][Reiko] Audition - This Digimon can imitate any Passive or Active ability they've witnessed or have become vaguely aware of over the course of this thread. This move's cooldown is equal to 1 higher than the copied move's, and if this move copies a passive, then the copied passive cannot be changed for at least 3 posts. Cannot copy OPT's.
[RUX][Passive][Annika] Avgrundens Bibliotekarie - The user can hold a record of the abilities they've witnessed in their life thus far. While this move does nothing on its own, this Digimon can memorize one Active and one Passive move each from a Rookie-level Digimon, Two each from Champion, Three each for Ultimate, and so on and so forth. The user can only memorize one ability per thread, and cannot copy more than one ability from a particular Digimon. The user can only copy moves from other players' characters, so NPC moves are off-limits. Only moves submitted and given a 2/2 approval from the graders. Cannot memorize OPT's.
[Active] 1. Copycat - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Active] 2. Copycat II - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Active] 3. Copycat III - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Passive] 4. Dupli-Cat - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's.
[Passive] 5. Dupli-Cat II - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's.
[Passive] 6. Dupli-Cat III - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's.
Xros Components: Reiko + Annika Xros Level X2 Species: GrowmonAppearance:
 Attribute: Free Family/ies: Dragon's Roar + Xros Component's Type: Demon Dragon
Abilities: [RUX][Active][Sakura] Miracle of Mastery - The user is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time the user is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread
[RUX][Passive][Matsuri] Reckless Abandon - The user's reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well.
[RUX][Passive][Arisa] Passionate Heart - This Digimon has such a force of personality that others aren't able to force their will upon it. It's unaffected by illusions and other effects that would alter its mental state.
[Active] 1. Amethyst Blaster - The user unleashes a torrent of violet flames that scorches its target until they're a pile of lavender-scented ash. Cooldown: 3 Posts
[Active] 2. Exhaust Blade - The user hardens their blade-like wrist like it were made of metal, then slices into the target. Cooldown: 1 Post
[Active] 3. Focus Slash - The user concentrates all the pain and suffering they've experienced since the last post, then channels it to tear one foe apart. Deals damage equal to the damage the user took last turn. Cooldown: 3 Posts
[Active] 4. Purple Haze - The user creates a surge of violet smoke that forces itself into the target's body and deteriorates them from within. This move ignores shields and all defensive abilities. Cooldown: 3 Posts
[Active] 5. Null Cutter - The user's wrist-blade glows with an eerie force as the user slices into their foe. If Misaki is part of the Xros, this move bypasses all passive effects that would ignore or reduce this move's damage. Otherwise, this move deals 20% less damage. Cooldown: 2 Posts
[Active] 6. Burning Powder - The user lets loose a purple powder that covers one foe before igniting and incinerating them. If Arisa is part of the Xros, this move covers a 15m area instead of focusing on a single target. Otherwise, this move deals 20% less damage. Cooldown: 3 Posts
Xros Components: DNA Partner + Misaki or Arisa X3 Forms Xros Level X3 Species: PaildramonAppearance:
 Attribute: Free Family/ies: Dragon’s Roar, Jungle Troopers, Nature Spirits Type: Dragon Man
Abilities: [RUX][Active][Sakura] Miracle of Mastery - Sakura is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time Sakura is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread
[RUX][Passive][Midori] Supporting Striker - The user excels in attacking in combination with another ally... almost exclusively. This Digimon deals 40% more damage to enemies if they've also been hit by an ally's attack, however, if this Digimon damages an enemy all on their own, their attacks only deal 50% less damage.
[RUX][Passive][Emmy] Curse of El Dorado - The user has a great amount of power within their body, but tapping into it comes at a price. They can increase the effectiveness of their moves by 50%, but using this ability consumes 10% of their health that can't be healed back during combat. Cooldown: 1 Post
1. [Active] Positron Laser - Pure and simple, this giant laser beam that doesn’t quite belong on Paildramon, but these three are just that far evolved, or something. Passive effects boosting this move’s power are doubled. Cooldown: 5 Posts
2. [Active] Desperado Blaster - Paildramon lets loose a barrage of energy bolts that pelts an enemy. Any passive effect increasing this move's damage is doubled. Cooldown: 2 Posts
3. [Active] Escrima - Paildramon stabs an enemy with a needle. If damaged by this effect, the target is unable to attack any target other than the user, and cannot use AoE moves or abilities targeting multiple people. Duration: 1 Post Cooldown: 3 Posts
4. [Active] Aura Storm - Paildramon charges up a golden burst of energy, firing it off into the air. The golden burst explodes, sending a heavy rain of golden bolts of energy that barrage an area 50m in diameter. The user is fully stunned for 1 post using this attack, however. Cooldown: 4 Posts
5. [Active] Wire Web - Paildramon unleashes a… web of wires… that entangles and prevents a foe from moving for 1 post. While entangled, the target takes 50% more damage. Duration: 1 Post Cooldown: 3 Posts
6. [Active] Piercing Counter - Paildramon waits for the enemy to come to them, then stabs them as they attack. When Paildramon takes damage from an enemy’s melee attack, they inflict 150% of that damage back towards them. Sadly, this move can’t do anything about ranged attacks. Cooldown: 3 Posts
7. [Active] Suppressing Fire - A barrage of energy pellets targeting enemies in a 50m area. Doesn't deal damage, but until the user's next post, all abilities from their named abilities are halved in effectiveness. Any effect that can't be sensibly halved is nullified. Affects same level or lower. Duration: 1 Post Cooldown: 4 posts
Xros Components: Sakura + Midori + Emmy Xros Level X3 Species: MagnamonAppearance:
 Attribute: Free Family/ies: Dragon’s Roar, Nature Spirits, Metal Empire Type: Holy Knight
Abilities: [RUX][Active][Sakura] Miracle of Mastery - Sakura is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time Sakura is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread
[RUX][Passive][Midori]Supporting Striker - The user excels in attacking in combination with another ally... almost exclusively. This Digimon deals 40% more damage to enemies if they've also been hit by an ally's attack, however, if this Digimon damages an enemy all on their own, their attacks only deal 50% less damage.
[RUX][Passive][Emmy] Curse of El Dorado - The user has a great amount of power within their body, but tapping into it comes at a price. They can increase the effectiveness of their moves by 50%, but using this ability consumes 10% of their health that can't be healed back during combat. Cooldown: 1 Post
1. [Passive] Golden Guardian - Magnamon lets loose a golden aura that defends their allies within their reach. Once per turn, Magnamon, or one of Magnamon’s allies that they can feasibly reach in a turn, takes 50% less damage for the turn. Cooldown: 1 Post
2. [Active] Miracle Counter - Magnamon’s golden light shines brightly as an attack comes towards them. When Magnamon takes damage from an attack, Magnamon lets loose a barrage of golden laser bursts, dealing damage equal to the damage Magnamon had taken the previous turn. Cooldown: 3 Posts
3. [Active] Magna Explosion - Magnamon lets loose an explosion of golden light that simultaneously blasts away all enemies within 50m and heals up to 3 allies as well. Cooldown: Once Per Thread
4. [Active] Shining Ray - Magnamon lets loose a golden ray of light that blasts away an enemy, damaging them and clearing away 1 buff from the target. Cooldown: 2 Posts
5. [Active] Miracle Restore - Magnamon lays hands upon an ally, removing up to 2 unwanted debuffs, or just 1 very hard to remove debuff. Cooldown: 2 Posts
6. [Active] Strings of Fate - Magnamon creates a large amount of golden tendrils of light from each hand, one connecting to an ally, and one connecting to an enemy. All current buffs and debuffs, including stacks from passive effects on both targets are swapped, their durations remaining unchanged. Magnamon cannot target themselves. Cannot swap buffs/debuffs from OPT effects. Cooldown: 2 Posts
7. [Passive] Beacon of Hope - Whenever Magnamon or an ally would be defeated from an attack, a golden ray of light shoots out towards them. That Digimon remains standing with just a sliver of health. Cooldown: 3 Posts
Xros Components: Sakura + Midori + Emmy Xros Level X3 Species: RizeGreymonAppearance:
 Attribute: Free Family/ies: Dragon’s Roar, Metal Empire, Deep Savers Type: MechaTigersaurus Rex
Abilities: [RUX][Passive][Matsuri] Reckless Abandon - Matsuri’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well.
[RUX][Passive][Miki] Fishie Friends - When attacking, either as a basic attack or a named ability, this Digimon can conjure up a swarm of fishies to aid it. These fishies use the same attack (regardless of how impractical it looks), albeit at a reduced power. This increases the power of the move used by 50%. The fishies need time to recover, so they can't continuously aid the user. Cooldown: 1 Post
[RUX][Passive][Elly] Golden Shell - The user lets out a terrified shriek before conjuring a turtle shell made from a golden energy, blocking attacks their level or lower for a post. Duration: 1 Post Cooldown: 3 Posts
1. [Passive] Salty - Okay, listen. Maybe it's just the personality of one of the Xros Components, but RizeGreymon is super proud of all their abilities, and gets annoyed when they're avoided by lame methods. If someone dodges or otherwise avoids damage from an attack without the use of a named ability, their next attack towards that target deals 40% more damage.
2. [Active] Crack Bullet - RizeGreymon shoots out a bullet that cracks its way towards an enemy, shooting them for quite a bit of damage. It doesn’t break shields, but if it hits, the target can’t use any named abilities to block or dodge attacks for the following post. Duration: 1 Post Cooldown: 3 Posts
3. [Active] Sunrise Buster - RizeGreymon concentrates a Glorious Burst of light energy within their cannon, then unleashes a devastating burst of energy that blasts away 1 passive effect they have that the user happened to notice. Also a good chunk of their health. Duration: 2 Posts Cooldown: 4 Posts
4. [Active] Zan Thrust - RizeGreymon’s long barrel morphs into a freaking gunblade! Basic melee attacks with said gunblade deal damage as if they were a 1-post cooldown move. However, RizeGreymon’s arm transforms back to normal after the effect’s duration, because not even an Xros involving Matsuri is brave enough to take on a copyright strike. Duration: 3 Posts Cooldown: 4 Posts
5. [Active] Trident Revolver - RizeGreymon fires off three bullets that each do bad things, like ignoring passive effects, ignoring active defense buffs, and ignoring shields. Cooldown: 5 Posts
6. [Active] Heavy Metal Vulcan - Did you know that RizeGreymon’s revolver weighs a crapton? And did you know that if it were to hit someone, it would deal a good chunk of damage? Cooldown: 0 Posts
7. [Active] Rising Destroyer - RizeGreymon blasts out with every gun barrel, laser cannon, cyborg fish, and soda dispenser they have on their mechanical body, dealing a ton of damage to one unlucky enemy. Cooldown: 6 Posts
Xros Components: Matsuri + Miki + Elly Xros Level X3 Species: LilimonAppearance:
 Attribute: Free Family/ies: Jungle Troopers, Nature Spirits, Wind Guardians Type: Fairy
Abilities: [RUX][Passive][Arisa] Passionate Heart - This Digimon has such a force of personality that others aren't able to force their will upon it. It's unaffected by illusions and other effects that would alter its mental state.
[RUX][Passive][Momo] Boom Bloom - Whenever the user deals damage with an Active Ability, a Seed Counter is placed on 1 target (user decides). These seeds become integrated within its victim's data, lasting for 2 posts or until they get another Seed Counter. When a target receives 3 or more Seed Counters, the user can automatically trigger its effect, dealing damage as if this move were an Active Ability with a cooldown equal to (# of Seed Counters - 3). Only 1 target can have a Seed Counter at a time, and a maximum of 5 Seed Counters can be placed at a time. Only 1 seed counter can be placed per post unless an ability states otherwise.
[RUX][Passive][Kirara] Neon ★ - The user emits a dazzling neon radiance that encourages its allies. This light bolsters the power of any one ally (within a level-appropriate distance) of its choosing by 50%. However, being so cheery and helpful has its drawbacks, and the user is 20% less evasive as a result.
1. [Active] Twinkling Torpedo - Lilimon creates a large flower from her hands, and the flower blooms, unleashing a cannonball of blue, sparkly energy! This move deals damage as well as clearing away 1 unwanted buff off of the target. Cooldown: 2 Posts
2. [Active] Sparkle Siphon - Lilimon flitters about the air, sprinkling down sparkling fairy dust over one enemy. That enemy’s abilities become half as potent, while an ally, which can include Lilimon herself, gains a 50% power boost. Duration: 3 Posts Cooldown: 5 Posts
3. [Active] Glitzy Grapple - Lilimon raises her hands up in the air like she just doesn’t care, and several glowing roots and vines break out of the ground and wrap around an enemy, immobilizing them. This move doesn’t deal any damage, but it does make them 50% more vulnerable to the first attack to hit them while immobilized, and then they gain a Seed Counter to boot! Duration: 1 Post Cooldown: 3 Posts
4. [Active] Blooming Bopper - Lilimon stamps both feet onto the ground with as much strength as her tiny body can muster. Then the ground starts to shake as several roots rip out from the ground, vaguely taking the shape of a fist, slamming into an opponent. It honestly doesn’t deal very much damage for an Ultimate-level Digimon, but if it hits it places 2 additional Seed Counters on the target! Cooldown: 3 Posts
5. [Active] Dazzling Disruptor - Annoyed, Lilimon floats in front of an enemy that’s bothering them, hands on her hips. Then she throws herself at the enemy for a snuggly hug, glowing intensely bright in the process! This move doesn’t deal damage, but the shiny hug prevents them from attacking for 1 post while simultaneously blinding them for 2 posts, as well as placing a Seed Counter on the target! Duration: 2 Posts Cooldown: 4 Posts
6. [Active] Cuddling Cure - When someone’s looking down, sometimes all they need is a hug! So Lilimon embraces one target! If they’re willing, both Lilimon and the target are fully stunned, but both Lilimon and the target heal up a large amount of their health! Cooldown: 4 Posts
7. [Active] Neon Nexus - Lilimon flutters about, spreading sparkling seeds across a 50m area. On the following turn, the seeds bloom into a flowery garden of neon lights… in the pattern of a crosshair. Lilimon flies high up into the sky, letting loose a cutesy pose that triggers the glowing flower field to explode in a kaleidoscopic bedlam of destruction! Deals an insert evocative adjective here amount of damage to anyone silly enough to still be within the field, or unlucky enough to have been immobilized. Once Per Thread
Xros Components: Arisa + Momo + Kirara Xros Level X3 Species: TigerVespamonAppearance:
 Attribute: Free Family/ies: Jungle Troopers, Nature Spirits, Metal Empire Type: Cyborg
Abilities: [RUX][Passive][Midori] Supporting Striker - The user excels in attacking in combination with another ally... almost exclusively. This Digimon deals 40% more damage to enemies if they've also been hit by an ally's attack, however, if this Digimon damages an enemy all on their own, their attacks only deal 50% less damage.
[RUX][Passive][Emmy] Curse of El Dorado - The user has a great amount of power within their body, but tapping into it comes at a price. They can increase the effectiveness of their moves by 50%, but using this ability consumes 10% of their health that can't be healed back during combat. Cooldown: 1 Post
[RUX][Passive][Elly] Golden Shell - The user lets out a terrified shriek before conjuring a turtle shell made from a golden energy, blocking attacks their level or lower for a post. Duration: 1 Post Cooldown: 3 Posts
[Passive] 1. Golden Blades - The user’s golden blades are pretty darned strong. When used to make basic attacks, they’re equivalent to a 0-CD move.
[Active] 2. Mach Stinger V - The user slices up a single foe with a series of five slashes, designed to deal damage as well as avoid their blows. The target can choose to reduce the amount of damage this move deals by increments of 20%. However, for each increment they avoid, the user’s own evasion increases by 20% against the target’s next attack. Cooldown: 3 Posts
[Active] 3. Twin Golden Lancer - The user flies high into the sky, then dives down with their golden blades, intending to impale the target from above. Pierces shields. Cooldown: 3 Posts
[Active] 4. Shell Slash - The user slashes out in an orb around them, the lingering energy forming a dome of energy that blocks most attacks. Duration: 1 Post Cooldown: 3 Posts
[Active] 5. Golden Stinger - The user fires off a barrage of golden needles of energy from their blades, in an area 50m in diameter. Cooldown: 3 Posts.
[Active] 6. Golden Web Winder - The user slashes the target in an “X-Shape”, dealing damage. Then, the X-Shaped energy trail left behind from their blades wrap around the target’s body, restraining them and preventing them from moving. Duration: 1 Post Cooldown: 3 Posts
[Active] 7. Overdrive Cutter - The user focuses all the energy they can, merging their two blades together to form one gigantic blade the size of a skyscraper, then swings it down on a single opponent. The user is fully stunned for 1 post after using this ability. Cooldown: 6 Posts
Xros Components: Midori + Elly + Emmy Xros Level X3 Species: MeicrackmonAppearance:
 Attribute: Free Family/ies: Virus Busters, Nightmare Soldiers, Nature Spirits Type: Beast Man
Abilities: [RU-X][Active][Misaki] Void Wing - The user conjures forth a flurry of ominous feathers and form a tornado around one target its level or lower and removes 1 Ability the user is vaguely aware of for the remainder of the thread. If this ability is restored, or if the Digimon using this ability changes forms, the removed ability is also restored. Once Per Thread
[RUX][Passive][Reiko] Audition - This Digimon can imitate any Passive or Active ability they've witnessed or have become vaguely aware of over the course of this thread. This move's cooldown is equal to 1 higher than the copied move's, and if this move copies a passive, then the copied passive cannot be changed for at least 3 posts. Cannot copy OPT's.
[RUX][Passive][Annika] Avgrundens Bibliotekarie - The user can hold a record of the abilities they've witnessed in their life thus far. While this move does nothing on its own, this Digimon can memorize one Active and one Passive move each from a Rookie-level Digimon, Two each from Champion, Three each for Ultimate, and so on and so forth. The user can only memorize one ability per thread, and cannot copy more than one ability from a particular Digimon. The user can only copy moves from other players' characters, so NPC moves are off-limits. Only moves submitted and given a 2/2 approval from the graders. Cannot memorize OPT's.
[Active] 1. Copycat - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Active] 2. Copycat II - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Active] 3. Copycat III - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Active] 4. Copycat IV - The user mimics one Active Ability they've seen or are aware of over the course of this thread, or a move in it's Avgrundens Bibliotekarie, at +1 Cooldown. If they're physically unable to perform such a task, the user is cloaked in a shadowy form that duplicates the original user's motions. Cannot copy OPT's.
[Passive] 5. Dupli-Cat - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's.
[Passive] 6. Dupli-Cat II - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's.
[Passive] 7. Dupli-Cat III - The user copies a Passive Ability that the user has seen or is vaguely aware of, or a move in it's Avgrundens Bibliotekarie. The copied passive cannot be changed for at least 3 posts, and cannot copy an ability that's already in effect. Cannot copy OPT's.
Xros Components: Misaki + Reiko + Annika Xros Level X3 Species: Omegamon Zwart Defeat (OZD)Appearance:
 Attribute: Free Family/ies: Nightmare Soldiers, Dragon’s Roar, Metal Empire Type: Corrupted Knight
Abilities: [RUX][Active][Yuna] Nega Force - The user channels all the negative emotions bottled up inside; their insecurities, fears, and hatred funneled into a big ball of negative energy. Deals heavy damage to the target, and the target becomes so oppressed by negative emotions that they're unable to attack the next post. Any effects that would increase this move's damage are doubled, and it deals more damage the lower the user's health. Duration: 1 Post Cooldown: 6 Posts
[RUX][Active][Tsubaki] St. Bernard Cannon - The user converts their desire for justice into pure energy, then fires a devastating silver blast that punches through any shields they have to offer. If the target of this attack damaged one of the user’s allies last turn, this move deals an extra 50% more damage. Cooldown: 6 Posts
[RUX][Passive][Miki] Fishie Friends - When attacking, either as a basic attack or a named ability, this Digimon can conjure up a swarm of fishies to aid it. These fishies use the same attack (regardless of how impractical it looks), albeit at a reduced power. This increases the power of the move used by 50%. The fishies need time to recover, so they can't continuously aid the user. Cooldown: 1 Post
1. [Passive] Incomplete X4 - Turns out when you try to force a powerful Digixros, or try to use your X4 under the human world’s barrier, you might not get very good results. But it’s still really powerful! OZD’s about 50% stronger than your average Ultimate/Perfect mon, but they’re fragile, taking 20% more damage.
2. [Passive] Bandages are Good - It looks like OZD’s body is wasting away, but it’s actually the opposite! OZD slowly recovers a tiny bit of health every post.
3. [Active] Grey Sword - OZD swings out with their BlackWarGreymon-themed sword, its blade cloaked in a green flame. It burns away any passive defenses the target has to offer. Cooldown: 3 Posts
4. [Active] Garuru Cannon - OZD aims their BlackMetalGarurumon-themed cannon at an enemy, firing off a dark burst of energy that rips right through shields! Cooldown: 3 Posts
5. [Active] Grey Sword II - OZD swings out with their BlackWarGreymon-themed sword, its blade cloaked in a green flame. If it worked the first time, why not do it again? Ignores passive defenses. Cooldown: 3 Posts
6. [Active] Garuru Cannon II - OZD aims their BlackMetalGarurumon-themed cannon at an enemy, firing off a dark burst of energy. If it worked the first time, why not do it again? Ignores shields. Cooldown: 3 Posts
7. [Active] Some Delete - Listen, this is just an X3 Omegamon form. They can't be pulling all that crazy OP Omegamon stuff from the get go, but they're trying their best, okay? OZD swings their lizard sword around, goes "pew pew" with their puppy cannon, and blows SOME stuff up. Still hurts a bunch, though. Cooldown: 6 Posts
Xros Components: Yuna + Tsubaki // Yuna + Tsubaki + Miki Xros Level X3 Species: MegaloGrowmonAppearance:
 Attribute: Free Family/ies: Dragon’s Roar, Metal Empire, Deep Savers Type: Cyborg
Abilities: [RUX][Active][Sakura] Miracle of Mastery - Sakura is able to use its mastery over Digital flows to strike out and restore one Digimon back to full health, fully removing them of all debuffs to boot. If this move hasn’t already been used by the time Sakura is incapacited, this move is automatically applied on itself. Cooldown: Once Per Thread
[RUX][Passive][Matsuri] Reckless Abandon - Matsuri’s reckless nature makes its abilities 50% more potent. However, it tends not to dodge attacks, so its evasion is about 20% lower as well.
[RUX][Passive][Miki] Fishie Friends - When attacking, either as a basic attack or a named ability, this Digimon can conjure up a swarm of fishies to aid it. These fishies use the same attack (regardless of how impractical it looks), albeit at a reduced power. This increases the power of the move used by 50%. The fishies need time to recover, so they can't continuously aid the user. Cooldown: 1 Post
1. [Active] Atomic Blaster - MegaloGrowmon fires off a twin burst of purple energy that can atomize a target whose writer is willing to let die. Ignores all defenses. Cooldown: 5 Posts
2. [Active] Pendulum Blades - MegaloGrowmon sets their pendulum scales from Ass-Kicking to Curbstomp, then summons forth a pair of blades right into the opponent’s midsection. Cooldown: 2 Posts
3. [Active] Hammer Counter - Grabbing onto the enemy with one hand, MegaloGrowmon slams their other fist straight down onto the target. If the enemy had just struck MegaloGrowmon with a melee attack, this move deals double damage. Cooldown: 3 Posts
4. [Active] Assault Balancer - MegaloGrowmon’s cable extends out from behind them to entangle itself around one enemy, immobilizing them. In addition, MegaloGrowmon’s next attack will deal 50% more damage on the following turn. Duration: 1 Post Cooldown: 3 Posts
5. [Active] Megalo Counter - Making use of their long cable, MegaloGrowmon lashes out with it to grab one enemy that had just damaged them, then pulls the target straight in front of them. Then MegaloGrowmon blasts the target with purple energy, dealing damage equal to the damage MegaloGrowmon had taken this turn. Cooldown: 3 Posts
6. [Active] Gravity Spark - MegaloGrowmon charges a large amount of energy within themselves, creating a black-hole effect. All attacks that come within 25m of MegaloGrowmon find themselves being redirected towards the purple cyborg. Duration: 1 Post Cooldown: 3 Posts
7. [Active] Trinity Burst - Usable only if there are two other Ultimate/Perfect-level allies willing to help out. MegaloGrowmon joins hands with two allies, blasting forward at full speed covered with the power of friendship… and a whole bunch of energy. They crash right through the enemy, blasting them into nothingness. The two allies cannot attack or move the turn MegaloGrowmon uses this attack, but this move deals double damage to make up for that. Once Per Thread
Xros Components: Amethyst (Super) + Miki X4 Forms
X5/X7 Forms
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Shi
Official Grader
If you don't make a move, I will.
Posts: 846
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Post by Shi on Jan 22, 2022 8:13:52 GMT
Changes Made, unleash the
1/2
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 607
OOC Name: Bass
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Post by Mae on Jan 22, 2022 22:23:35 GMT
2/2
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