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Kai Aizawa
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Post by Kai Aizawa on Feb 28, 2022 5:48:35 GMT
Name: Kai Aizawa Alias: Princess Age: 17 Gender: Female Height: 5'4 Weight: 100 lbs Alignment: Lawful Good Birth Date: 4/4 Western Horoscope: (Optional) Birth Place: Shibuya, Japan Skills/Talents: - Mitigation/Litigation: She spent her life preparing to be a lawyer and through a combination of talent and diligence she has the ability to study issues with objectivity and can come to reasonable agreements, as well as carefully worded documents.
- Cooking: Since living on her own she learned to be able to cook quite well, and often developed a bad habit of stress cooking.
- Knitting/sewing: It was a craft she took to destress at a young age, though much like cooking she often stress crafted excessively.
- Uncanny Endurance: Enduring a load of heavy expectations and a taxing lifestyle, whether it be some genetic ability or a result of handling herself through everything, her body as a uncanny amount of endurance for someone of her appearance.
Backpack Contents: - Smartphone
- Laptop
- Filtered Water Bottle
- Cosmetic kit
Digivice: Purple Fusion Loader Personality: Kai is a headstrong and outwardly confident person in nearly every situation, regarding everything with slight joviality and casualness. She tends to hold true to this belief as she is quite decisive in the moment, but does possess a keen intellect though it doesn’t always show. She tends to have the mentality of whoever bears the crown is looked upon for support, and to see a disheveled leader would break morale, so she has to keep up her normal self even when it has to be a façade. Despite her cavalier attitude on the surface, she does possess the ability to hold a cold, almost stoic demeanor during times of great distress, anger, or any situation that Kai would believe would call for it (such as an execution, interrogation, or similar offense). Kai values honor in her own way, believing that those around deserve the respect they show, and that those who live the life they way they want should do so, and to force one’s beliefs onto another outside of impartial professional policies is unforgivable. She is a huge believer for individuality over conformity, even if she has to make concessions with certain needs for uniformity. Appearance: She is a rather petite woman standing at roughly the average height. She has fair skin, paired with dark brown eyes and raven black hair. She normally keeps her long hair down to her waist, while her sharp bangs parted along each side of her face, with a single strand falling by her right eye. She typically wears minimal makeup, the most visible being her black lipstick. Her typical attire is her school uniform consisting of a tan blazer, navy blue skirt, shoes, flat shoes, with a modification for dark stocks instead of socks. Aside from that she dresses in a variety of styles ranging from formal to semi formal. FaceClaim: SERIES • character • Your Name Here Personal History: Born the daughter of an eventually disgraced Politician father and a status worshiping mother who married up in life, Kai was put in a tense situation to begin with. She was always pressured to be the best and picture perfect, and growing up she accepted the values she was instilled even if they were given by frauds who didn’t in turn believe them. She had straight perfect grades, was a member of the track team, and mock court club all the way from grade school to high school, where she took additional responsibility as member of student council, even abstaining from malconduct. However, as much as she lived up to the ideal, she eventually learned there was trouble in paradise. As she grew smarter, it became easier for her to see through the picture of the perfect family her parents were keen to project to the world, especially as her father grew more lethargic with his covering. In time she learned the truth, finding her father’s crimes stemming from his abuse of power and dealings with shady elements, and could not keep a tight lid on it. Kai always wanted to be a prosecutor when she grew up and even at the age of fourteen. Kai gathered evidence and exposed her father, who lost his status to begin with, before ending up in jail for twenty years, surrounded by his former shady friends 'acquaintances. Kai ended up ousted by her mother and was disowned by her, however Kai’s Paternal Grandmother, Sachiko Aizawa, suspected her son was up to no good and decided to support her granddaughter with an apartment so she could continue her studies in high school. She continued to focus on her schoolings and despite a rough adjustment maintained her average as one of the top students in her school. However one triumphant day after a mock court tournament wrapup, she stayed behind to cleanup. After a long night, she found herself in the midst of a power surge, sending the entire school out of power, except for a trail of monitors that lit up in various classrooms before turning off as Kai got close, forming a trail up to the computer lab. Once inside she would find herself in the midst of a glitch where all all the computer screens lit up before just the master PC in the corner. She curiously approached before finding her name in green text inviting her to step into a new world. Curious she clicked accept before was blinded by a flash of light, and felt herself falling. Once she regained her sight she saw she was indeed falling, falling deep into the digital world before she landed at the base of a waterfall. Getting out she saw what appeared to be a cyborg dinosaur flying towards her that was carrying a brown envelope.
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Post by Kai Aizawa on Feb 28, 2022 5:49:28 GMT
XROS PARTNER LIST Partner Name: Tera Gender: Female? Alignment: Neutral Good Skills/Talents: - Navigator: As a skilled delivery worker, Tera has a natural affinity for directions and can navigate through the digital world with ease.
- Expert care: Has a natural talent for preserving and protecting cargo she carries and can maintain a grip with ease.
- Shopper savvy: Skilled at perusing markets for a good deal.
Inventory: Compressible cargo lift: A small box that can turn into a large crate, however it cannot revert unless empty. Ideal for cargo carriers. Personality: An excitable and arguably bubbly gal with a desire to do great things and help others and seek out excitement whenever possible. This headover heels (or tail) desire has led them to become slightly impulsive, ready to take on nearly anything the world can throw at them. However on the downside, they struggle to handle bad news at times as they can get down and depressed as easily. However their most redeeming quality is that they are. As far as loyalty goes, they are loyal to a fault and try to see that everyone has redeeming qualities and willing to give second chances if they can see the light. She's a warm and bubbly presence to her friends and aside from her impulsive nature is more then willing to lend a ear when needed. She is a firm believer that everyone is capable of great change and becoming whatever they want if they work hard at it. Personal History: Always the witness never the source of the action, Tera wanted to be like one of those Digimon with a tamer or even one of those brave ones who can venture the world alone. However things did not work out so well, until an elder Digimon, a Babamon who ran a business took a shining to them. They recognized that the Digimon was quite agile, and was definitely keen with directions. With a little mentorship Tera was molded into a model employee, able to transport various goods. However This merely stopped Tera from doing anything too crazy, she still suffered depression at the hands of just handing things off and watching adventures, jealous of the bonds while all she could do was move items from one place to another. However one day, Babamon knew her time was limited. She told Tera of her fate, and that the shop was unfortunately closing and that she had one last delivery for Tera, handing her a brown envelope and giving her coordinates, telling her that after this last trip she would be rewarded with what she wanted all her life. At the coordinates, she found herself coming upon a raven haired girl who just got out of a spring before a water fall, soaked, who received the parcel and unloaded a purple Fusion Loader within. Primary PartnerSpecies: Pteranomon X Appearance: Attribute: Vaccine Family/ies: Wind Guardian Type: Pterosaur Fighting Style: Prefers to stick to the air and use mobility and agility paired with a multitude of attacks to wear down defenses before building up for a larger attack. Abilities: [4 Abilities Max] Side Winder: Shoots a barrage of iron ball projectiles from the two guns on the sides of the wings. Nail Comb: Flies in low and comes in shreds the target with it's claws at high speed to try and shred defenses. Beak Pierce: Flies up into the sky and nosedives down on it's target from the highest potential height it can reach, building up immense speed trying to pierce it's target. Aerial Mastery: Passive Skilled in the art of flying and equiped with a mechanical boost, This flying Digimon's speed is quite fast for it's level. Digivolves To: Pteranomon: Barrage Mode Pteranomon: Blaze Mode: Pteranomon: Phantom Blase Blimpmon Mail Birdramon Megadramon Primary Partner - Super EvolutionSpecies: Jazarichmon Appearance: Attribute: Data Family/ies: Type: Machine Dragon Fighting Style: Remains much like it's previous form but focuses less on dodging hits and can endure them as well. Abilities: [7 Abilities Max]Messer Spiral: Charges while spinning at high speed to form a dangerous impact. Photon Laser: Shoots a laser from the the tail in any direction. Armored body: Passive They are resilient to most damage, built study and strong. They gain a resistance to take 30% less damage from attacks, and can carry up to 5 Rookie Digimon or Small Human at once. Tachyon Stream Dive: The user flies up into the sky as they charge up energy all along their body emanating from their head and wings. Once they reach the highest altitude possible before diving back down at their target. As they do, an aura of blue cosmic energy surrounds them, with star like flecks of light radiating off their body sparkling a path of stars as they come crashing down on their target to deal incredible piercing damage. Requires a 3 post cooldown. Area-Denial Cannon: Jazarichmon charges energy from their mouth briefly, then fires an immensely strong blast of energy down on the ground. It explodes on impact, and its blast wave and heat deals damage to anyone standing within a 50m radius. Can also be used to fire directly at aerial targets for massive damage if they hit. [Cooldown: 2 turns] Photon Shower: Jazarichmon charges energy along their wings, and fires a volley of explosive photon blasts at the foes, requiring a two post cooldown. Turbo Boost: Jazarichmon pushes themselves to the limit, activating emergency data that increases their speed and attack power by 30% for 3 turns. [Cooldown 3 turns] Digivolves From: Pteranomon X Champion Partners Partner Name: Missy Gender: Unknown Alignment: Neutral Good Skills/Talents: - Speed reading: They can read and comprehend 1500 words a minute
- Tracking: They are skilled trackers that can follow others through the distance
Inventory: (Optional) Personality: The Missies are a troop of three Missimon, named Misha, Mick and Micki, each virtually indistinguishable from the last. Each are hyper active and easily excitable. The triplets end up completing eachother's sentences and have a twin synchronicity. Each of the three Missimon trio fear their own power as weak as it is, fearing that if they were to seek out power they too would fall into temptation like their lost sibling. However when it comes down to a conflict, they would rather fight to defend others or flee when they have nothing at stake for themselves. Outside of combat they each are hyper active youth that are constantly curious and often ask about everything and anything they can when they believe they aren't annoying. Their biggest flaw ha to be their self conscious nature after being rejected so much in their lives, they want to be accepted and can be easily pressured into doing something if they thought it would give them the satisfaction and gratitude they are desperate for. They want to feel loved and are willing to do whatever they believe necessary obtain or avoid losing it. Personal History: A trio of triplets who used to be quadruplets until they were abandoned by their sibling Minky, who as soon as they could Digivolve to Rookie turned their back on the other three snobby and ran off with their tamer. Second PartnerSpecies: Missimon Appearance: Attribute: None Family/ies: Metal Empire Type: Machine Fighting Style: Pretty much avoids combat as they can only do one thing, fire themsleves ballistically at their target, Outside of that they can act as support in circumstances where a non combat objective is required. Abilities: [2 Abilities Max] Missile Crash: Using it's full speed, they fly at high speed ramming into their target for a strong and directed strike. However their power isn't exactly renowned. At best it can discomfort a Rookie, maybe mildly injure a human. Heat Seeker (Passive): With their infrared sensors, the Missies can detect heat sources from long range, even behind walls, obstacles and underground. Missies (Missimon Swarm): Additional Ability DemiXros up, Ammunition: After gaining experience being part of an Xros, the Missimon learned a technique from the experience The Missimon can temporarily merge into one ally that has a firearm based ability (Canon, gun, or the sort), not entirely enough to Xros Up to a new level, and can only last long enough to boost their allies next firearm related attack of a rookie by 25% or a Champion by 15% in the same post, only working in the same post the ability is used. Missies cannot be used as a Xros material during the post, and this requires a 2 post cooldown. Does not work on Ultimates or higher. Also as stated twice, this ability lasts only one post. Digivolves To: Pteranomon: Barrage Mode Guardromon Mail Birdramon Megadramon Partner Name: Solarmon Gender: Male Alignment: Neutral Skills/Talents: - Patient: It took years for him to escape his captors, he's a very patient man.
- Singing: He had great acoustics being stuck inside an engine and honed his opera
Inventory: (Optional) Personality: A gruff and stoic soul for the most part, he's wary of others but when he's loyal to a group he'll be willing to go above and beyond for them. Betrayal stabs deep with him and he can be slow to forgive depending on the circumstances. However he does have a good sense of humor even if he can't show it much, however he does have redeeming qualities in grounding himself in a set of morals and rules. He is a firm believer that a Digmon's word is their bond, and that a deal in good faith should be upheld to the best of their ability with genuine effort. When someone betrays this philosophy of his he struggles to forgive it. He prefers to act as independently as possible to try to avoid. He prefers to avoid drama whenever possible and find dealing with others emotions and anything beyond a task that can be fixed, though he won't go out of his way to openly mock others. Personal History: He was misused and tricked by his friends who sold him off into slavery, he was used as an engine power source for years. He bided his time before mounting his escape in due time. Third PartnerSpecies: Solarmon Appearance: Attribute: Vaccine Family/ies: Metal Empire Type: Machine Fighting Style: Uses close to mid range combat, preferring to heat himself up when using physical attacks, or when it needs to keep enemies at bay uses ranged burst attacks. Abilities: [4 Abilities Max] Heated Body: Passive. The user's body always heated, giving them a defense boost from physical and cold based (Snow/ice/cold water) of 30%, while amplifying their own fire based attacks by 15%. This however does unfortunately cut don't on their overall health by roughly 20% in order to compensate. Shine Ball: Shoots a rather bright ball of fire out from his mouth towards his target. Sol Calor: He spins around rapidly before releasing a sun like burst of fire all around for a devastating fire attack. A dangerous ability as it can just as easily burn allies and friends alike. Requires a Cooldown of 2 posts. Blazing Chakram: Solarmon spins his gears and forms a ring of fire around him. He then launches that ring toward the foe, which can track toward it and has heightened accuracy. [Cooldown: 1 turn] Digivolves To: Pteranomon: Blaze Mode Machmon: Blaze Mode Guardromon Mailbirdramon Locomon Ultimate Partners
Partner Name: Sarge Gender: Male Alignment: Lawful Good Skills/Talents:
Construction: A skilled laborer and builder that can help build a variety of structures. Mechanic: He knows his way around most machines. Large and sometimes in charge: Skilled leader that understands the chain of command and can take charge when the situation requires it. Inventory: (Optional) Personality: A by the book soldier that hides his emotions behind a gruff exterior on the battlefield, but believes he has a lax attitude outside of one. He still maintains a strict requirement for the chain of command and duties. He lives by a strict regiment. He is a firm believer of maintaining his soldier mentality, and appears to be calm under command and pressure, but secretly always fears behind in charge in any situation without an immediate superior to be able to turn to in case he believes he may be at risk of a wrong call. Aside from fearing the wrong call, Sarge tries to maintain a rigid and steady demeanor and morale. When it comes down to life or death situations, he will do whatever he cans to step up and hide the fact that he feels a constant dread on his soul. Whenever possible, he takes any chance to relinquish command when he believes it won't harm has status or reputation. Personal History: Fourth Partner Species: Tankmon Appearance: Attribute: Data Family/ies: Metal Empire Type: Machine Fighting Style: Prefers to overwhelm opponent with firepower or bulldoze with strength, either to defeat opponent or serve as cover for other strategies. Abilities: [4 Abilities Max]
Armored Defense: Built like a tank and can endure most attacks, having a general resistance to most attacks, having a 30% resistance to most damage, except for psychic damage which he is weak to. Hyper Cannon: Charges up for one post, before shooting out a powerful missile from the cannon on it's nose at it's target. It can't attack the turn it's charging. Machine Gun Arms: Fires a stream of bullets from its arms at his targets. Hell Drive: Charges straightforward in a line towards target, ramming them shoulder first to deal brutal physical damage. Cannot turn once the charge begins and is committed to the motion. Digivolves To:
Blimpmon Locomon Megadramon Partner Name: Mach Gender: Male Alignment: Neutral Good Skills/Talents:Transportation: As a vehicle Digimon, Mach serves a utilitarian purpose of being equivalent to a small vehicle. Inventory: (Optional) Saddle with enough room for 1-2 riders. Personality: An easily excitable thrill junkie with a need for speed. He's not a selfish person and does try to help others, however his need for his own excitement by speed tends to get him in his own way. He feels incredibly remorseful whenever he thinks he is at fault. He's not a selfish person by nature, but his issues with him getting in his own way and forgetting about others at times. Outside of that, he tends to treat the world with a joviality and outlook of all's well that ends well rather easily, choosing to believe things are better then they are. When it comes to interpersonal conflict among friends, he choses to stay out as he's always worried there's some incident from his past he did to either party that if brought up, will end up making him look bad. He's scared of hurting friends by accident and that can drive him incredibly anxious as a result. Personal History: (Optional) Fifth PartnerSpecies: Machmon Appearance: Attribute: Vaccine Family/ies: Metal Empire Type: Cyborg Fighting Style: Prefers to use speed to overwhelm opponent, as that's the only thing it can do with the blades at the end of it's front wheel. Aside from that he can be used to transport allies and move cargo Abilities: [4 Abilities Max] Rev Engine: Passive. As a motorcycle vehicle Digimon, they have a tremendous passive boost to their speed of 25% Full Throttle Edge: The blades across his body extend before it thrashes itself at it's enemies tearing them with the various blades along it's body. Madness Fire: Indiscriminately shoots with the four gun muzzles mounted to the sides of its front wheel as it moves towards the target. Reved Up Beyond: Riding towards a wall, it can ride up and long a wall, capable of riding up to scale a wall, or if well timed and angled can ride along the wall horizontally for a brief time. This requires great finesse otherwise the user can fall flat down if miss timed or countered. Digivolves To:
Machmon: Blaze Mode Locomon Mega Partner Partner Name: Deac Gender: Male Alignment: Chaotic Neutral Skills/Talents:Mechanic: Skilled with machines, can easily and intuitively learn their inner workings if he puts his mind to it. Inventory: (Optional):Personality: He's a wildcard, one who's eager to get through to see the next day by any means necessary. He cares for others so long as they can help him survive. He's quite impatient and trigger happy, eager to rush to the first viable solution without looking twice. He also has a need for credit and gratitude, taking it even if underserved while great difficulty accepting blame hiding behind a variety of excuses. Aside from accountability and impulsiveness, one of his major weaknesses would have to be his gynophobia, a fear of women and inability to tell either gender apart. He gets easily confused trying to wrap his head around certain social concepts. When he lies or tries to keep a secret, he has a nervous tick that can be observed quite carefully. When he hides something there's a distinct brief clicking from his right arm that could be seen in one of the claws shaking slightly, or heard if one knows to listen for it. Personal History: Mercenary with a gambling debt so big that it makes a country feel like it's is out of debt. Sixth Partner
Species: Commandramon Appearance: Attribute: Virus Family/ies: Metal Empire Type: Cyborg Fighting Style: Prefers to use his full arsenal to destroy his targets violently by any means, with some soldier like tactics as well though he lacks the patience to fully utilize them. Abilities: [4 Abilities Max]
Full clip: Unleashes a full flip from his rifle at the target, firing at rapid fire. This can be used to deliver damage or lay down a cover fire easily. Dino Grenade: Generates and throws a small flash bomb, once exploded it releases a large flash and massive dragon roar to blind and disorient all nearby. Reducing accuracy and senses of all Digimon in a 15 foot radius of the grenade by 20% after use for two posts. Requires a 3 post cooldown. X Grenade: Generates and throws a small purple grenade at his target for an explosive attack. Combat Medic: The user can extend their claws and pierce them into an ally, releasing nanocoding into their target to patch up and repair wounds, up to 15% of damage. However this ability requires a significant cooldown of twenty four hours (or once per thread). Digivolves To: High Powered Partner Partner Name: MeraGender: FemaleAlignment: Neutral GoodSkills/Talents: Inventory: (Optional)Personality: Quite sassy and sarcastic for the most part on the surface to hide a more vulnerable nature. She's quite empathic and supportive of her allies and tries to anticipate their needs to have what they need on hand. They prefer to be the one that others rely on to carry heavy burdens whether that be a high stakes combat situation or for emotional support, with no questions asked to her own. She's a kind person behind her tough exterior, she is quite empathic and aware of others and knows when there is a line to cross with people and refuses to seriously harm people unwarranted. Whenever her own pains are brought up she instinctively deflects to others from a compulsive need to avoid her own problems. When it comes to matters of loyalty and betrayal, she's patient when she doesn't have all the facts but when she knows she has been betrayed, she is stagnant to forgive depending on the circumstances.Personal History: Four years ago she was a Spirit user who had an, unfortunate accident while combating a dangerous foe. As a result she ended up dying, in Digimon form. She ended up permanently fusing with her spirits and ended up turning into a full Digimon. They spent the next while adapting, even in time Digivolving all the way back to a Mermaimon, never to be human again.Higher Power PartnerSpecies: MermaimonAppearance: Attribute: DataFamily/ies: Deep SaversType: Aquatic Beast ManFighting Style: Uses natural charisma and agility to pair with her signature weapon, a giant golden anchor. Abilities: [6 Abilities Max]Aquatic buoyancy: They can move 50% faster under water, and outside of water they can float up to a foot above the surface.Northern Cross Bomber: Spins its golden anchor in a turbulent manner to pulverize the enemy.Charm Blunder: Draws near while adorning its beautiful mermaid-like figure, and instantly pierces the enemy with its golden anchor.Rain Lance: The user forms a javelin of highly pressurized water over her head, then launches it at a target, blasting them with extreme force.Whip of the Deep: The user forms a chain of water in their hand with the end connecting into the loop of the anchor, while the water maintains a rope shape so it can be used as a rope based weapon. Siren's tears: The user cries down onto a target with crystal clear sparkling tears. These tears can be used to heal an allie's wounds by 35%Digivolves To: Xros Contracts
Partner Name: Snowball Gender: Male Alignment: Neutral Good Skills/Talents: Hosting: In social situations, he makes for a generous host/waiter/server, he can provide entertainment and various services with a smile. Empath: He’s quite intuitive as to what others are feeling just by his ability to listen to others problems. Inventory: (Optional) Personality: Snowball is quite the gentle and kind soul who would rather jump onto a pile of spikes then land on a daisy. He is welcoming to all who want to live and let live and those who support a communal living ideal. When it comes to combat, he would rather feel the pain so no one else could and has a firm stance on never going beyond what is presented to him or absolutely necessary. He would never take a human life or destroy a Digicore, believing that destroying a being permanently is never acceptable. Outside of dire circumstances when there would be little time to stop and account for any proper protocols, Snowball is heavily polite and maintains manners in public. However, for all his kindness and gentleness, he does struggle with Callophobia, often clambering and stammering when he first meets someone of beauty, until he gets the time to adjust to having them around. Personal History: (Optional) Xros Contract A Species: Yuki Agumon Appearance: Attribute: Vaxxine Family/ies: Nature Saver Type: Dinosaur Fighting Style: Uses claws and teeth to slash and bite at his opponents offensively to deal damage quickly, but also uses ice and cold based powers to slow down opponent and deal cold damage over time. Abilities: [4 Abilities Max] Arctic Digimon: Passive. As a Yuki Agumon, they are able to withstand cold environments better then most Digimon, and can thrive in arctic or otherwise cold spaces as well as have a 25% resistance to cold based damage. Little Blizzard: Breathes out a small tornado of freezing cold air towards its target, blowing snow in its path as it tries to lightly freeze everything it touches. This small tornado initially deals out a minor amount of cold air based damage, while potentially giving any affected areas of flesh frostbite for additional damage over time while slowing down the affected area for two posts. This ability requires a Four post cooldown. White Hail: Shoots out a barrage of ice balls from its mouth, trying to pelt the target with small balls of ice to barrage the target and knock them off balance. Ice Kamukamu: The user takes in a deep breath before unleashes a massive wave of cold wind, freezing the environment around, doing a minor amount of damage to anyone around it as well as making normal areas covered in ice, or being able to cool down heated terrains. This ability requires a five post cooldown. Digivolves To: Partner Name: Diggle Gender: Female Alignment: Neutral Good Skills/Talents: Digging: For a Digimon with drills for fingers they have a natural affinity for creating holes in earth, stone, and even metal with enough time. Metal analysis: Living among minerals their entire life, they have a knack for identifying metals by sense of test and feel. Inventory: (Optional) Personality: A natural tomboy with a very headstrong personality. She is quite self sufficient and proud of what she achieves, viewing hard work accounts for more then anything else, success or failure leans very little if one doesn't work for it. She views anyone who doesn't work for anything to be snobby moochers and has a strong sense in her own individual pride. She has a strong hatred for those that demand others work without putting anything in themselves or without a justifiable reason as she can't be mad if someone had a legitimate reason. Accountability and responsibility are two qualities she tries to embody and accel at. She gets annoyed at people looking down on her for her blindness, but in truth, she pities them as she gained something truly extraordinary that she would never trade in for sight. In terms of allies, she views loyalty to be a quality that needs to be preserved and earned, respected, garnered, and revered, and goes into a near berserk rage as soon as she can be certain she was betrayed, and very haash and slow to even consider forgiveness. Personal History: (Optional) Xros Contract BSpecies: Drimogemon Appearance: Attribute: Data Family/ies: Nature Spirit Type: Beast Fighting Style: Abilities: [4 Abilities Max] Seismic Sense: Passive: As a result of compensating for blindness in the depths of the Digital World, never once seeing light for decades they learned to hone their sense of touch to a point where they can see in the area by sensing vibrations in the ground. They can sense everything touching the ground within a 25 foot radius. On the downsides, they are limited to sense of sound and smell to locate aerial entities, and cannot sense a light except by touch. Sharpening Claws: Passive. Organically growing sharp metal drills on their body has toughened their body to high levels. Their attacks are enhanced by 20% against normal targets, but if their target is stone or metal based, this is increased up to a 30% instead. Drillbit Uppercut: Requires both target and user to be on the same ground. Drimogemon would drill down under ground and dig towards underground, getting bellow them before shooting their body upwards trying to strike the target with their drill horn to deal piercing damage. This ability requires a three post cooldown between uses. Drilling claw: All the drills on their claws start to spin with great force as they would try to slash at their target to deal a piercing damage. Requires a 2 post cooldown. Digivolves To:
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Post by Kai Aizawa on Feb 28, 2022 5:49:46 GMT
XROS FORM LIST X2 Xros Level X2Species: Pteranomon: Barrage Mode Appearance: Like a normal Pteranomon X, with the addition of a large cannon on the underside of the body. The cannon is large and has a dark purple exterior, the base of which is located where the legs part, and is as long as midway up to the neck. The right eye of Pteranomon turns green and gains a scope pattern that helps it control the cannon. In addition to the cannon, Pteranomon's body grows in size to be roughly 175% times its original size as the neck extends slightly. Attribute: Data Family/ies: Wind Guardian Type: Cyborg Fighting Style: Uses air maneuverability to outwit land or larger aerial based enemies and unleash a barrage of heavy missile attacks from the cannon on it's underside. Abilities: [6 Abilities Max] Side Blaster: Shoots a barrage of small missile projectiles from the two guns on the sides of the wings. Nail Comb: Flies in low and comes in shreds the target with it's claws at high speed to try and shred defenses. Beak Pierce: Flies up into the sky and nosedives down on it's target from the highest potential height it can reach, building up immense speed trying to pierce it's target. Aerial Mastery: Passive Skilled in the art of flying and equipped with a mechanical boost, This flying Digimon's speed is quite fast for it's level. Barrage Force: Shoots up to three large missiles at a time out of the cannon at either at a target, or target several with a missile that can follow a target. This ability has a cooldown equal to the number of missiles fired. Strike Force: Charges up energy in the cannon for one post, before generating a rather large missile and shoots it at the target. Requires a two post cooldown. Xros Components: Pteranomon X + Missimon Xros Level X2Species: Pteranomon: Blaze Mode Appearance: Like a Pteranomon X, except the claws are forced back with small exhaust ports coming out of them as their claws arch around it. There are red and yellow strikes that go along the body from beak to tail with patterns across the wings on both sides. The light blue cockpit on top of it's head gets replaced with a bright gold tint instead while their eyes get a crimson red color. In addition, they grow in size to be 175% the size of a normal Pteranomon. Attribute: Vaccine Family/ies: Metal Empire Type: Cyborg Fighting Style: Uses immense speed paired with fire based burning attacks to deal damage over time. Abilities: [6 Abilities Max] Side Blazer: Shoots a barrage of fire pellets from the two guns on the sides of the wings. Afterburn: Flies in low while the wings are set ablaze and attacks the target with the wings. Phoenixian Pierce: Flies up into the sky and nosedives down on it's target from the highest potential height it can reach, building up immense speed while forcing it's boosters to the limit as their body gets coated in fire to increase speed trying to pierce it's target. Aerial Mastery: Passive Skilled in the art of flying and equipped with a mechanical boost, This flying Digimon's speed is quite fast for it's level gaining a boost to speed. Pyro thruster: The user forces the jets into overdrive for a brief boost of speed for two posts and boosts the attack power of fire based attacks by 20% in the that time. However after the second post there's a cooldown of four posts, and the user cannot use any fire based attacks in the post directly after. Pyro shot: Fires a ball of fire from their mouth at their target. Xros Components: Pteranomon X + Solarmon Xros Level X2Species: Blimpmon Appearance: Attribute: Data Family/ies: Wind Guardians Type: Machine Fighting Style: Prefers to use air superiority and firepower to rain down on land opponents, trying to draw fire off of allies and ran through any aerial obstacles. Abilities: [6 Abilities Max] Aerial Fortress: Passive As a giant flying fortress, they are quite durable and resilient to damage, as a result they have a 30% increase to their defensive capabilities, and can act as a vehicle four 6 humans and/or Small Digimon Zeppelin Explosion: Fires cannonballs from its topside cannons at the enemy, an impact of a dangerous calibur that requires a 2 post cooldown. Heavy Cover: Fires down a series of cannonballs from its lower cannons in the area bellow, affecting a 25 meter area bellow where it fires indiscriminately. This ability allows for excellent cover and distraction. Requires a two post cooldown Ramming Speed: The user charges forward as the spike at the front of it's body enlarges and sharpens, before it would charge at it's target and ram into it at a faster pace. Crew Power: Passive under certain conditions: Can partner up with another Digmon or human to man any of the stations inside for a small power boost of 10% to offensive or defensive capabilities. Anchor arms: Extends the arms before shooting them downward towards the ground as they are attached to chains before they would either attack or grab onto a target, before retracting the arms all the way back up. This ability requires a one post cooldown. Xros Components: Pteranomon X + Tankmon Xros Level X2Species: Machmon: Blaze mode Appearance: Like a Machmon, except the bones are replaced by gears and the steel is replaced with a gold coloring, and the eyes are a fiery red. They can a fourth blade as their body extends to be longer while their wheels start to expand. Their eyes start to take on a crimson red shade while the gem on top of their head starts to fluctuate between yellow, orange, and red in a almost fiery pattern. Their exhaust ports passively exhaust smoke as they generate a rather high body temperature, and they passively give off a motor sound that gets quite loud when they are in motion. Attribute: Vaccine Family/ies: Metal Empire Type: Cyborg Fighting Style: Prefers to use speed and firepower to outmanuver and burn enemies, as well as keep them on edge to assist allies. Abilities: [6 Abilities Max] Pyro Engine: Passive. As a motorcycle vehicle Digimon enhanced by a Solarmon, they have a tremendous passive boost to their speed of 45% However this comes with a siginificant drawback that due to the overpowered nature of their core structure, they have a -20% cut to their defenses and a -5% cut to overall health as a result of trying to compensate with the overpowered nature. Full Throttle Burning: The blades across his body extend as the entire body heats up and gains a flaming aura before it thrashes itself at it's enemies tearing them with the various blades along its body. Madness Blaze: Indiscriminately shoots pellets of fire with the four gun muzzles mounted to the sides of its front wheel as it moves towards the target while the wheels light on fire creating a path of fire. Reved Up Beyond: Riding towards a wall, it can ride up and long a wall, capable of riding up to scale a wall, or if well timed and angled can ride along the wall horizontally for a brief time. This requires great finesse otherwise the user can fall flat down if miss timed or countered. Phoenix Overdrive: Fire blazes from the exhaust as the body heats up rapidly and gains a serious boost to speed, doubling it for one post entirely, the user gets one attack boosted by 25%, but afterwards the user is rendered immobile the following post (If Defused, both components remain immobile). This ability requires a four post cooldown period. Wings of Icarus: The user revs up their engines to the max before driving forward and jumping as flames come off their wheels and exhaust, before taking the shape of fire. This grants the user a temporary two posts of flight, before they fall down to earth. This ability requires a four post cooldown between uses. Xros Components: Machmon + Solarmon Xros Level X2Species: Guardromon (Gold) Appearance: Attribute: Vaccine Family/ies: Metal Empire Type: Machine Fighting Style: Typically called upon to act as a defense agent, trying to draw in attention and take damage to help allies flank opponent, if they can't strike them down first. Abilities: [6 Abilities Max] Armored Defender: Passive A walking wall, they are quite durable and resilient to damage, as a result they have a 50% increase to their defensive capabilities but at a cost to their mobility, suffering a 50% decrease to movement speed. Warning Beam: Shoots twin laser beams from it's eyes to deal burning damage to the target. Red Alert: Requires one post to charge up as the body starts to turn red, building up energy as they do. During the following post they explode affecting everything in a 25 meter radius before splitting apart back into Xros Components, critically injured. Destruction Grenade: Shoots flying missiles from its wrists that chases targets until they land or get intercepted. Requires a two post cooldown. Loyal Guard: The user stops moving and focuses all energy into their exterior, turning their entire body into a shield for a single attack. This breaks the moment it's struck or it moves from its position. Requires a two post cooldown. Missile launcher: A once per thread attack where the user charges as much power into the hatch on their chest that twists open before revealing a large Missimon, that gets launched out towards the target dealing a massive explosive damage. This can only be used once per thread and requires. Xros Components: Solarmon + Missimon Xros Level X2Species: Yuki Machmon Appearance: Machmon’s eyes, paint, gem, and wheels turns blue. The blades at the front morph into a spiked plow, with a row of three spikes on the top and bottom of the plow. The four guns barrens extend and go through the plow allowing for the guns to still be in use. At the end of where the tailbone would be, an Agumon skull forms. Attribute: Vaccine Family/ies: Metal Empire Type: Cyborge Fighting Style: Uses speed and Ice based attacks to offset enemies as well as run interference for allies, and can be used to get through domains where temperature can be a concern for danger. Abilities: [6 Abilities Max] Cryo Engine: A motorcycle Digimon powered by cold, while not as fast as other Machmon forms, this Machmon’s engine was designed to output cold power for both defensive and speed based purposes. They have a 20% boost to speed and defense, while having a weakness for immense heat based damage and a 5% cut to their health/ Iced Trail: The User revs up their engine before driving slightly faster than normal, a cold mist emanating from the exhaust as they drive forward, generating ice from the wheels as they coat the ground around them in ice, making the ground slippery and dealing a small amount of damage to those within a 30 ft area. Requires a 4 post cooldown. Reved Up Beyond: Riding towards a wall, it can ride up and long a wall, capable of riding up to scale a wall, or if well timed and angled can ride along the wall horizontally for a brief time. This requires great finesse otherwise the user can fall flat down if miss timed or countered. Hail Rusher: Fires pellets of ice from the four guns at the front in a barrage to deal blunt force and cold damage to the opponent. Khione Comet: The user builds up speed as they would overpower their cryogenic engine as they would create a ramp of ice in a variety of shapes to fit the space and direction of the target. Riding up the ramp the user continuously overclocks their power as they force a burst of speed ice as they get coated in a massive block of ice becoming a shooting comet towards their target to deal a massive blow at a target. This ability requires a dangerous overclocking of cryogenic powers and requires a cooldown from any ice based power for one post, and this ability can only be used once per thread. Agumon Hook: The spine extends from the tail end, out forming a long chain of bone that extends out to a range of 40 feet, with the skull’s jaw opening allowing for it to grab onto something, hooking onto a target before the user can maintain the grip for 1 post snaring the target, retracting it at any time in the interim. This can be used to grab an opponent and bind them for one post before losing grip, help draw in an ally, or even for various utilitarian purposes. Requires a 2 post cooldown between uses. Xros Components: Machmon + Yuki Agumon Xros Level X2Species: Digmon Appearance: Attribute: Vaccine Family/ies: Nature Spirits Type: Insect Fighting Style: Uses drills for close to mid range based attacks and circumvent defenses of opponents, as well as mold the environment to their advantage. ‘ Abilities: [6 Abilities Max] Titan Drill: Rams at the target while overloading their drill as they try to deal a piercing damage or to attack through obstacles. Requires a 2 post cooldown. Big Crack: Must be used on the ground or while attached to a surface made of a substance that can be penetrated by their drills. The user charges up energy, whirling their drills before slamming all of them into the ground with as much force as they could muster. Requires a 4 post cooldown Warmup time. The user gets down into a crouching stance as they stare down at their target, waiting for them to make the first move against them. Their drills start to whirl and build up a fast amount of speed, building power in their patience. This brings a 50% buff to the next attack used against the target as a counter, and only for that target. The user cannot do anything else during the turn, and loses focus if they get hit by another party or moved by any external situation. This requires a 4 post cooldown starting the two turns after the charging post, regardless of if the user makes an attack the following turn.. Armored Bug: Passive: Being built sturdy to withstand it’s own power output and the harsh conditions in which it can thrive (such as burrowing under ground). As a result it has a 30% increase to armor and defensive abilities. The Big One: The user charges all available energy into the drill on their head before it would expand, growing large and spinning rapidly as they charge at their target, trying pierce their target with pure strength. Requires a three post cooldown. Dynamo Drill - Drillmon activates his drills and spins them at high speed, charging up a burst of electricity, then discharges it in an arc of lightning at the opponent. Xros Components: Drimogemon + Yuki Agumon
X3 Xros Level X3Species: Mail birdramon Appearance: Attribute: Vaccine Family/ies: Metal Empire Type: Machine Fighting Style: Perfers to stick to the air and use long ranged energy attacks and swoop down with full body. Abilities: [7 Abilities Max]Aerial Mastery: Passive. Skilled in the art of flying and equiped with a mechanical boost, This flying Digimon's speed is quite fast for it's level. Plasma Cannon: Fires a series of blue plasma bursts from the mouth at a variety of targets to deal a light burning damage. Trident Tail: The user flies downward at his target before twisting around at the last moment to deal slashing damage with the claws on the end of the tail. Blue Jets: The user builds up energy and releases it in the form of blue fire from the jets along it as it charges forward, gaining a brief boost in speed as it tries to use any body part (head, wings, claws, tail, or back) to strike at it's target. Nighthawk: Charges up and fires a large beam of blue energy from the chest to strike down on opponents. However this ability is not to be taken lightly and requires a three post cooldown. Firedown: The user unleashes a barrage of bombs from the user's body down on the ground into a small radius of 30 feet around the user. Requires a 1 post cooldown. Overclock: Disables safety protocols within their system to vastly raise their attack power and speed by 50% each for 3 posts, 3 post cool down once the effect ends. Xros Components: Pteranomon X + Missimon + Solarmon Xros Level X3Species: Locomon Appearance: Attribute: Data Family/ies: Metal Empire Type: Machine Fighting Style: Prefers to use it's heavy body and power to ram enemies, as well as serve as cover for allies. Abilities: [7 Abilities Max] Tank Body: Passive: Locomon is build like a tank and is resilient as one. It gams a 30% resistance to damage, and can carry up to ten humans and Digimon in it's car. However outside of tracks it struggles to move, specifically with turning around. Rail generation: Can generate up to thirty feet of tracks ahead of itself once per post. Steam Ball: generates a steam ball from the steampipe before launching it towards the opponent in a lobbed ark. Wheel Grinder: Spins and then throws spiked wheels, or extrudes spinning spikes from one of its front wheels and fires them at the end of a cable. Full Steam Ahead: Locomon forms dark blue tracks up to twenty meters ahead, snaring any that lands on the track before charging forward at full speed, breaking the tracks it formed through this ability as it charges forward at intense speed to ram into anything in it's path that got caught in the rails and in the same direction as the rails. This ability is a ramming attack using full power the Digimon can muster. This combination of forming rails and charging is intense and taxing, so it can only be used once per thread. Horn Blaster: Blasts a powerful sound shockwave from the trains horn that extends 30 feet around the train knocking any digimon caught within to be blasted back. Requires a cooldown of 1 post. Train Car: (Mostly non combat ability) Locomon can generate up to three train cars behind him. Each train car reduces oveerall speed by 5% a piece, but with a trade off of generating one of three types. The first and most common is a standard transportation car, with seats inside so he can transport up to ten passengers in one standard transporataion car. Second is a steel box car, one ideal for storage of goods and items for transportation. Lastly, the third type is a steel tank car, which could be used for transporting liquids or gasses if necessary. This ability could be useful for many purposes, primarily transportation. Xros Components: Tankmon + Machmon + Solarmon Xros Level X3Species: Megadramon Appearance: Attribute: Virus Family/ies: Metal Empire Type: Cyborg Fighting Style: Prefers to overwhelm opponent with firepower and assault relentlessly, and without mercy. Abilities: [7 Abilities Max] Firepower specialist: Passive This Fusion is dangerous and unstable, gaining a 30% increase to damage output with a 25% cut to overall health. Hell Barrage: Unleashes a barrage of smaller Organic missiles from both arms forward to deal a massive amount of explosive damage. This attach is heavily taxing on stamina and can be used against a group of targets ahead. However afterwards, Megadraman is taxed and can't use this ability until a cooldown period of three posts has passed. Ultimate slicer: Megadramon's claws extend and heat up, turning a bright red before they slash at their target. Mega Death Scythe: Extends a scythe from one claw and uses it to slash at a target. Piercing jab: Megadramon's claws rotate with extreme speed before they jab them at a target and remain, dealing a piercing drilling damage. Requires a 2 post cooldown between uses. Devilbuster: A last resort attack where Megadramon charges energy in one arm for a post, dangerously overpowered. By the beginning of the following post the claw opens revealing a rather large missile sticking out of the claw before Megadramon has a few seconds to aim before the projectile launches, unleashing a devastating blow of extreme power, often straying off course before severely exploding causing massive damage. At the same time this will throw megadramon off balance leaving them prone to any incoming attacks if not guarded by an ally and cannot do any other attacks for the rest of the post. This ability can only be used once per thread. Mega Impact: Megadramon builds up power in its arm before pointing them down behind itself as he flies towards a target, before releasing the explosion of built up power and turning itself into a missile, rocketing towards the opponent as it would destabilize itself, destroying itself in a self destruct attack with a major explosion, breaking apart the fusion into it's components, while rendering the Fusion unusable for the rest of the thread. Xros Components: Pteranomon X + Tankmon + Missimon Xros Level X3Species: Frozomon Appearance: Attribute: Virus Family/ies: Metal Empire Type: Machine Fighting Style: Mid range fighter designed to go up front and keep enemies at bay, dealing a mix of cold and fire damage. Abilities: [7 Abilities Max] Arctic Tank: Passive As a Digimon designed to fight off the cold and tread through the worst Arctic environments for the sake of protecting those that can’t. As a result, this Digimon is capable of withstanding immense pressure environments easily, and in general their armored bodies give them a 30% boost to defense. Snowplower: Passive. As a Digimon built for the harsh cold, they are inherently resistant to cold, ice, or wind based damage, gaining a 20% boost to defense from such attacks, and a 20% boost to snow and ice based attacks. Defrost Blade: Charges at the target, trying to close any gap as the blade on their left arm starts to heat up even further glowing red. The blade inflicts physical fire damage of incredible heat, piercing through defenses. Requires a three post cooldown. Removal Blow: Unleashes a punch attack with its enormous right arm while charging at the target with a blunt force blow that can break through environmental obstacles and/or knock any opponent it hits prone if they are Champion level or lower. Requires a 2 post cooldown. Glaciate Missile: The blower points in the direction of the target, before unleashing a barrage of packed snow at a target, pelting them and the area around them up to ten feet with packed snow to deal blunt cold damage. Requires a 1 Post Cooldown. Coverstorm: The blower points straight up into the air as the user builds up energy in it, before unleashing a major torrent of snow within an area of fifty feet around them, lasting for three posts. Anyone caught in the storm and the cold gets a severe debuff to speed and accuracy while inside the field, while those outside the field get a debuff to accuracy towards targets inside the storm. This requires a 3 post cooldown. Emergency Meltdown: Frozomon glows bright red as it starts to irradiate a great degree of heat, capable of melting ice, turning sand underneath them to glass, and setting flammable debris ablaze as they pass them, even evaporating water. They remain in this state for two posts, gaining a significant boost to physical attacks as well as applying heat damage, with the downside of not being able to use any cold based attacks and sustains stress damage maintaining the state. This ability can only be used once per thread. Xros Components: Tankmon + Solarmon + Yuki Agumon Xros Level X3Species: Machmon Ballistic mode Appearance: A larger Machmon with a more sleek shape. Their exhaust bends into being more straight as the pipes grow larger and thicker. Two long dark boxes form at either side of the Digimon.at each end are four missile launchers that can shoot out Missimon with drillbit like heads. The tops of each box can open revealing 60 smaller missile ports each for missiles of a smaller size. Attribute: Vaccine Family/ies: Metal Empire Type: Cyborg Fighting Style: Designed to be a full assault Digimon, to invade enemies and barrage with a full arsenal of power and explosions, serving as both a valuable decoy and open areas of opportunity. Abilities: [7 Abilities Max] Assault Engine: Passive: This motorcycle Digimon’s engine is built for one thing, to be able to barrage enemies, albeit being one of the slowest of the Machmon forms. The engine is meant for one thing, to power the Digimon so they can power through the battlefield and destroy their enemies, gaining a 20% boost to offensive abilities, and a 10% Boost to speed. Ballistic Storm: Opens both sides revealing all 120 smaller missile ports as they each get armed with a small Missimon style missile, each with twisted drill like head, before all of them get fired out and launched wildly in the area around them in a thirty meter radius striking down on everything around them. Requires a three post cooldown Doorbuster: Four Missimon style missile, each with twisted drill like head form in either the four ports along the front facing side or the back side, before they each fire in the direction they are aimed at, shooting eight projectiles towards a single target, powerful and piercing, but limited in targeting ability due to the pour maneuverability of the Digimon, it makes targeting a pain requiring either blind faith shooting behind, or being able to see the target. Requires a three post cooldown. Painwheels: Machmon’s wheels grow four times their size, as spikes extend from them as they would form quite dangerous as Machmon charges forward, capable of overcoming environmental obstacles and dealing incredible damage towards targets. This can be utilized in a variety of ways, from mowing down obstacles, getting across slippery terrain without issue, or even carving a path through littered areas, as well as being used to mow down enemies. Requires a 3 post Cooldown. Hail Mary: Beams of light shoots out from all of the ports, all meeting at above Machmon before forming shape into a large Missiomon the size of Machmon with a drill bit like head using nearly all of Machmon's energy in the process, taxing Machmon heavily. This Missimon missile can be aimed at a target and launched, homing in on them while their drillbit head spins rapidly before ramming into their target, trying to drill into them and push them back before exploding into q massive blaze of destruction. This ability can only be used once per thread and breaks the fusion apart two posts after usage. Angel Clipper: Requires Machmon to be directly underneath the target (such as if the target is through a thin ceiling, flying, or hanging above). Machmon generates 120 small Missimon with drillbit like heads out od the smaller ports before locking them onto the target above before firing all of them to deal a barrage of explosive damage while trying to disorient the target, potentially making them fall down. Requires a 3 post Cooldown. Artillery Blitz: A last ditch ability that can be used to boost the speed of the user by 15% and the attack power of the digimon by 20% for two posts. As a downside, pushing the engines is not good for their health, increasing damage done to them by 10% and stressing defenses, weakening them by 5% for the duration. Requires a 3 post cooldown between uses. Xros Components: Machmon + Drimogemon + Missimon Xros Level X3Species: Yuki MetalGreymon Appearance: Attribute: Virus Family/ies: Metal Empire Type: Cyborg Fighting Style: Prefers to be up front and use a combination of brute strength and ice based attacks to slow down the enemies and overwhelm them. Abilities: [7 Abilities Max] Arctic Cyborg: Passive. As a Cyborg Digimon designed to operate under heavy cold conditions, Yuki MetalGreymon is built to withstand cold, taking 20% less damage, with an additional 5% decrease to cold based damage, and is fully capable of flight. Arctic Trident: Ice starts to form around the three clawed arm as Metalgreymon slashes at the target before the ice tries to inflict frostbite on the wound if it hits, dealing small damage over time for two posts. Requires a three post cooldown. Ice Break: The user forms a ball in their mouth that they would shoot out the ball while hitting it with a stream of cold air hitting the ball expanding it as it shoots out towards the target, quadrupling in mass into a massive ball that shatters on impact. Requires a One Post Cooldown. Cryo Beam: Shoots out a light blue beam of energy out at the target, inflicting cold damage at the target, lightly freezing over the area it. Icicle Assault: From all the exhaust ports, and six from the mouth, Metalgreymon shoots out a total of 15 Icicles out towards their targets. They can target up to three targets with this attack, dividing any number of icicles to head towards any one target. This requires a two post cooldown. Deep Freeze: Charges energy in the port on their chest as it takes a very light blue shade. Metalgreymon unleashes a giant beam of energy before very heavily freezing their target under heavy ice, encasing them inside the area under thick ice, stunning anything in the area for one post. This drastic ability can only be used Once Per Thread. Glacier Brunt: The user coats themselves in ice as they fly at high speeds towards the target before charging forward, hitting them with a blunt force strike. Requires a 1 post cooldown between uses. Xros Components: Pteranomon + Yuki Agumon + Missimon Xros Level X3Species: MetalSeadramon Appearance: Attribute: Vaccine Family/ies: Deep Saver, Metal Empire Type: Cyborg Fighting Style: MetalSeadramon is meant to be an Aquatic Fighter, meant to fight underwater using their agility as well as water and energy based firepower. Abilities: [7 Abilities Max] Predator of the Sea: Passive As a water based Digimon, MetalSeadramon has the ability to breathe underwater and a 30% increase to speed and mobility while under water, while getting a 10% decrease to speed on land. While on land, they can float a foot above the ground but nothing more. Ultimate Stream: Charges up energy in the body before unleashing a beam of energy at the target. A simple yet powerful attack that requires a one post cooldown between uses. Ice Arrow: Shoots out at high pressure water at subzero temperature that freezes on impact, dealing water and cold damage as the water starts to freeze, chilling the target and giving them a 20% debuff to their speed for two posts. Requires a two post cooldown between uses. Hell Squeeze: Metalseadramon charges at the target and tries to wrap their body around the target, trying to bind the target to snare them and restrict their movements if they can succeed, dealing partial damage in the progress. This snare lasts one pist. Requires a 4 post cooldown. Poseidon Divide: MetalSeadramon whips their tail towards a target, before unleashing a wave of water towards the target that expands over time, knocking the enemy back if it hits. However as a drawback, this ability can be used outside of water and MetalSeadramon can generate its own water, but if it is used in this case, the wave is smaller and only half as effective as it would be normally. Requires a three post Cooldown between uses. Stormshock: The user builds up energy in their cannon, similar to that of any energy beam but sparks crackle off their body as the attack proves to be more unstable before shooting out four intertwined lightning bolts at the target. With lightning being raw power in a chaotic and quick form, but lacks a refined aiming process. Requires a one post cooldown. Crouching Serpent; MetalSeadramon must be able to lock eyes onto their target before they coil their body slightly. MetalSeadramon keeps their sights locked onto their opponent, studying every move as they would prepare for whatever attack may come their way to be able to dodge the attack and have a 25% buff to a counter attack against the target, but it must be timed directly after the dodge. Cannot avoid OPT piercing attacks. This ability can only be used once per thread. Xros Components: Pteranomon + Yuki Agumon + Drimogemon X4s Xros Level X4Species: Tankdramon Appearance: Attribute: Virus Family/ies: Metal Empire Type: Machine Fighting Style: Front line Tank that uses heavy durability to endure attacks and superior firepower to mow down enemies or lay coverfire for allies. Abilities: [9 Abilities Max] Tank Body: Passive: Fusing into this Digimon is meant for two purposes, to withstand hits, and deal out major damage. Has a 25% gain to Defense and Attack, but suffers a 50% cutback to speed as a result of their hulking build. Target Locker: The user’s right eye glows as they look up to four targets as they put a mental lock on each of the four targets, lasting two posts. While locked, the user has advantage on attacks aimed at those four targets, so long as they remain in their line of sight. Complete obstruction for a period breaks the effects of the lock (for example hiding behind a wall or leaving the room). While locked onto them, attacks against them (and them specifically, AOE excluded) have 20% more accuracy and 10% more damage. This ability requires a 5 post cooldown between uses. Blast Gatling: Releases a barrage of 3600 rounds per second shot from each gatling gun on the sides of Tankdramon, dealing a piercing damage to the target. Utilizing such a requires a few drawbacks, such as having reduced mobility while shooting and gets less accurate the further the target is. Requires a 2 post cooldown. Striver Cannon: Fires a shell loaded with a mini-nuke from its Striver Cannon (the two cannons closer to the shoulders) out long distance towards the target. Firing these cannons requires intense commitment as they deal damage to Tandramon firing, with black smoke coming out of the Striver Cannon and stress damage dealt to Tankdramon. The two shells explode dealing massive damage in a 75 meter radius, scorching the area in flames. This ability can only be used Once per thread. Fortress Formation: The user stops moving as they put emphasis on defense, tightening up their body as they curl up slightly into a formation that covers their flesh components and completely hides in the tank shell. This cuts down any movement down to a grinding speed and prevents the gunts from being able to be aimed except in a straight line, or any other Active ability to be used in the same post. While in this form the user gains a temporary boost to Defense but in doing so gives up all stealth and agility. Four Post Cooldown. Vault Breaker: User charges power into their arms before thrusting them forward at incredible speed with the spikes extending out two feet to deal a massive piercing blow, however given Tankdramon’s limited reach and speed this ability can be evaded by superior agility. Three Post Cooldown. Interceptor Assault: User can target an incoming projectile or approaching enemy that either targets the user or an ally within 15 meters of the user, before launching several small missiles from the center of its body as a counter attack. This ability requires a two post cooldown between uses. Blitzburst: User rapid fires explosive rounds from the gatling guns that explode on contact. This attack creates devastating destruction. This ability is useful to deal damage to a wider area or lay down cover fire, however the added attack has drawbacks as using this puts a heavy strain on the body as well as the occasional misfires causes damage to the user and by the end the gatling guns get burnt out and unusable for two posts, while the ability has a four post overall cooldown. If used while already damaged, the user has a small chance of defusing mid ability. Tread Crush: Tankdramon charges forward, utilizing its massive treads to crush obstacles and enemies in its path. This ability allows Tankdramon to bulldoze through barriers, break down fortifications, and incapacitate opponents with its sheer weight and power. Three post Cooldown Xros Components: (4 Digimon) Xros Level X4Species: Yuki-WarGreymon X Appearance: Attribute: Vaccine Family/ies: Metal Empire, Dragon’s Roar Type: Dragon Man Fighting Style: Abilities: [9 Abilities Max] Enhanced Dramon Killers: Passive The gauntlets of WarGreymon are Dramon Killers, specialized weapons meant for killing Dramon and Dragon type Digimon. The user has a passive 20% damage increase, but for attacks against Dramon and Dragon Types the increase is equal to 50%. Cryo Force: The user raises their hands into the sky and gathers as much energy as possible from the Mesosphere. This forms a giant light blue ball of cryogenic energy, before unleashing it at the target before exploding, spreading a freezing wave at and around the target, dealing incredible amounts of cold damage. Once per thread. Khione Claws: Slashes the target with the Dramon Killer Claws as mist comes off them; anything scratched by the claws starts to have thin layers of ice coat them, dealing additional frost damage over two posts while slowing mobility of the affected areas. Three post Cooldowns Great Tornado Great Gale Tornado: Charges forward at the target and transforms into a tornado with high-speed topspin and drills the target as their body generates and expels shards of ice at the target. Two Post Cooldown. Freezing breath: User unleashes a massive stream of cold air from their breath that aims to freeze whatever it hits. Iceage Resolution: User strikes the ground with incredible force as they fill the ground with Cryogenic energy, causing a slight shake in a hundred meter radius, before dozens upon dozens of ten foot tall spikes of ice rise from the ground to strike at everything and anything nearby with incredible force, often putting allies at risk if they are not above the ground level. In addition the radius has a colder temperature that lasts a post that weakens fire and other heat based attacks by 50% for the following post. This ability has a four post cooldown. Dramon Slayer: Due to Yuki Wargreymon X’s sacrifice of a Brave Shield to devote all power to the Dramon Killer gauntlets, the user has enhanced power and speed in comparison to a normal WarGreymon. Focusing on speed and power, they unleash a flurry of blows, slashing at the target to deal incredible damage, with a 25% bonus if used on a -dramon based Digimon. Two post Cooldown. Frost Jets: Cold winds burst forth from the vernier thruster creating a trail of ice following behind freezing over the area behind the user as they are propelled at a fast speed towards a target before unleashing a brutal strike. This could be used for a ground level or aerial attack. Iceage Burst: User rubs the tip of their claw against the ground before doing a sudden and fast slash upwards, creating a sudden and burst of cold wind that quickly freezes over anything in the small area around the target, attempting to ensnare and trap them for up to three posts. This ability can only be used Once per Thread. Xros Components: Jazarichmon + Yuki Agumon + Drimogemon Xros Level X4Species: Breakdramon Appearance: Attribute: Virus Family/ies: Dragon’s Roar, Metal Empire, Type: Machine Dragon Fighting Style: Low Mobility and prefers to use directed piercing or area destroying based attacks. Abilities: [9 Abilities Max] Mountain Breaker: Passive. User has a 20% increased damage to rock and earth based Digimon inflicts piercing damage with basic attacks. Destroyed Rush: Repeatedly strikes the earth at extremely high speed with its left and right shovel arms, allowing it to split the solid ground in an area 100 meters around Breakdramon. This can be used to offset a large number of enemies, destroy anything in or on the ground, as well as stun anyone else for a turn. This ability requires a five post cooldown. Gravity Rush: Temporarily distorts gravity of Breakdramon allowing it to jump high into the air, attempting to fly above the target. Once above the target the distortion inverts, forcing Breakdramon to crash down on the target with devastating force on the target. This ability can only be used once per thread. Infinity Boring: Fires all the Drills off it’s body at upwards of five targets, each of the drills does piercing damage. Three post cooldown. Destruction Seeker: Shoots out a drill from it’s body that locks onto a target, before digging under the ground. This projectile burrows underground and tunnels at a fast speed before emerging below the target to attack with piercing damage. Requires a three post cooldown. Drill Mayhem: User Shoots out a barrage of small drills from their mouth at the target. One post Cooldown, Deconstruction Devastation: Using the shovel arms, the loader, and the head of Breakdramon, it quickly barrages the target, trying to use the long arms to force the enemy to stay within range while attacking it from behind, pinning it with the large loader, and trying to either bide at the target with the mouth or drill it with the drill on the head, all in an attempt to try to quickly slash apart the target into nothingness. Four post cooldown Rockburst: Breakdramon drills their tail into the ground before removing a large chunk of the ground and attempts to hurl the extracted piece at the target before it explodes into fragments on impact. Two post Cooldown. Mayhem Engine: A last resort technique to increase power by forcing the mechanical body to remove any self preservation limiters.The user gain a temporary 40% increase to Damage output for up to two posts, but this comes at a few costs including significant damage to Breakdramon itself. After the two posts are up, the fusion breaks apart and cannot be refused, nor can Drimogemon be used as a fusion component for up to two posts after Xros Components: Tankmon + Commandramon + Solarmon + Drimogemon Xros Level X4Species: Cargodramon Appearance: Attribute: Virus Family/ies: D-Brigade Type: Machine Fighting Style: Plays a predominantly support role in fighting, usually to either support allied units by assisting in aiding them to reach the air, lay siege, or provide relief in other ways. Abilities: [9 Abilities Max] Carrier Unit: Passive. As a Mega level equivalent Vehicle Digimon meant for carrying Digimon, Cargodramon is much larger than a Perfect/ultimate Cargodramon, and can hold a large variety of cargo and passengers on the inside, as well as maintain this form easier. Heavy Support: Passive. As a primarily supporting role to aid allies with transport and air based combat and transport the user gains a 30% increase to defense. Suppression Strike: Attacks with the Gatling gun on the front of its fuselage. Slaughtering Blade: Hacks the opponent to pieces with the propellers on both of its wings for devastating damage. Requires a two post Cooldown. Emergency Repair Function: Taking up to three Digimon into its cargo hold, Cargodramon can close the doors before flooding the internal section with a healing energy to slowly restore the health of those involved. Requires a four post cooldown between uses. Barrel Drop: Requires an empty cargo hold. Cargodramon closes its cargo doors and pours energy into it and creates five barrels of explosives. These last for up to 2 posts befores exploding unless set off by an attack or broken by other means. Each of these barrels has a 20 meter area of effect blast range. Five post cooldown. Connection Wire: Extents wires from the bottom side to connect to a target, either an object, an ally, or an enemy, before tightening the bonds to bring the target closer. This can be used in a modicum of ways, such as carrying a large object, ally, or snaring an enemy. If ensnaring an enemy, this lasts for up to 2 posts. Overhaul time: Cargodramon can temporarily triple their flying speed for a period of 1 post, amplifying attacks by 20% as well. However this ability comes at a drawback of reducing their speed to a quarter of normal for the following post, with a five post cooldown. Eviscerating Tornado: Cargodramon can overcharge their claw-like rotors after folding them in one direction, forcing two tornados out towards their target attempting to blow them back while using the wind to tear apart any obstacles. Requires a tree post cooldown. Blitz down!: User can unleash a barrage of large Missimon from the cargo hold at up to three targets. Each Missimon follows and is locked onto the target before exploding. Xros Components: Jazarichmon + Tankmon + Missimon X5/7
Xros Level X5 / Xros Level X7
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Xros Components: (5 or more Digimon)
Xros Level X5 / Xros Level X7
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Xros Components: (5 or more Digimon)
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Post by Kai Aizawa on Mar 2, 2022 17:11:49 GMT
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION Xros Level X2 - IncompleteSpecies: Pteranomon: Phantom Blaze Appearance: Like a normal Pteranomon X, except the claws are forced back with small exhaust ports emerging from the claws coming out of them. Along the body from beak to tail end with patterns extending out to the wing tips on the top side exist black lines that fluctuate, flashing in colors of gold and red unstable like as their right eye flashes red. Attribute: Data Family/ies: Wind Guardian Type: Cyborg Fighting Style: Abilities: [6 Abilities Max] Side Blazer: Shoots a barrage of fire pellets from the two guns on the sides of the wings. Afterburn: Flies in low while the wings are set ablaze and attacks the target with the wings. Phoenixian Pierce: Flies up into the sky and nosedives down on it's target from the highest potential height it can reach, building up immense speed while forcing it's boosters to the limit to increase speed trying to pierce it's target. Aerial Mastery: Passive Skilled in the art of flying and equiped with a mechanical boost, This flying Digimon's speed is quite fast for it's level gaining a boost to speed. Pyro thruster: The user forces the jets into overdrive for a brief boost of speed for two posts and boosts the attack power of fire based attacks by 20% in the that time. However after the second post there's a cooldown of four posts, and the user cannot use any fire based attacks in the post directly after. Pyro shot: Fires a ball of fire from their mouth at their target. Digivolves From: Pteranomon X + Heated Gear Artifact Xros Level X3 - IncompleteSpecies: Appearance: Attribute: Family/ies: Type: Fighting Style: Abilities: [7 Abilities Max] Digivolves From:
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 800
OOC Name: searoads
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Post by Nanami Hanabana on Mar 5, 2022 8:52:29 GMT
Going to ignore the super evo, your X3's, and the partners you get at Ultimate rank or higher, since we're still a long ways away from that. You can re-app them once you get to their corresponding level.
Anyways, Kai herself looks alright, so lets get on to your army's movesets!
- For the Missies, there isn't anything that necessarily needs to be fixed, but I feel like I need to inform you that when you're apping a Digi-swarm for your Xros Team, the entire group essentially functions as a single Rookie-level Digimon. So you can give them a max of 4 moves if you want.
- Solarmon
Heated Body - If you're gonna keep the 15% power boost, then the defense boost is capped at 15%, unless you wanna provide some sort of drawback. Even so, you're stuck with a maximum defense buff of 35%.
Sol Calor - Should have a cooldown of at least 2 posts if it's gonna attack multiple targets.
- Blimpmon
Aerial Fortress - lower the defense boost to 30% unless you wanna provide some sort of drawback.
Anchor Arms - Please define what grapple is supposed to mean.
- Machmon Blaze Mode
Pyro Engine - lower the speed boost to 30% unless you wanna provide some sort of drawback.
- Guardromon (Gold)
Loyal Guard needs a 2-post cooldown
...and that's it.
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Post by Kai Aizawa on Mar 5, 2022 16:57:03 GMT
Edits made.
As for the Missies I am aware, I just have nothing immediate for them right now and find the two they have to suffice, but may change that down the line.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 800
OOC Name: searoads
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Post by Nanami Hanabana on Mar 5, 2022 17:04:57 GMT
Just wanted to make sure.
Anyways, this gets a 1/2 from me. You're free to rp as you please, but no combat stuff until another grader stops by and gives this a second approval.
Have fun!
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Mar 5, 2022 18:56:48 GMT
Approved.
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