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Post by Abaddon, Devourer of Shadows on Jan 21, 2023 9:22:42 GMT
I have 2 RAM Upgrades for Abaddon.
For his NeoDevimon form:
-Gorgon Stare (RAM Upgrade): NeoDevimon unleashes a red energy beam from his eyes that partially petrifies whoever they hit, damaging and holding them in place for one turn (they can still attack, though. 4 post CD (1 for damage, 3 for the snare).
For his SkullKnightmon form:
-Dancing Blades (RAM Upgrade): Switching to his naginata, SkullKnightmon twirls the weapon around to deliver a flurry of graceful cuts to his target. The sheer number of strikes will disorient his opponent, lowering the accuracy of their next attack by 25%. 3 post cooldown.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Jan 27, 2023 2:01:57 GMT
i dont care how many rams he has, imma bully abby.
1/2, btw
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Feb 15, 2023 0:31:52 GMT
Approved.
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Post by Abaddon, Devourer of Shadows on Feb 23, 2023 16:39:08 GMT
Here's Abaddon's Mega form. MegaSpecies: Plutomon Appearance: Attribute: Virus Family/ies: Unknown Type: God Man Fighting Style: Plutomon uses a combination of dark magic and raw power to overwhelm his opponents. Abilities: -Malevolent Aura (passive): Plutomon constantly emits a dark, oppressive aura that naturally throws off the accuracy of his opponents as the unconsciously tremble from its power. As a result, Plutomon's evasion is boosted by 30% percent. -Haggard Cluster: Plutomon's mouths spew out a dark mist that slowly corrodes everything within a 150m radius of Plutomon (except Plutomon himself) over the course of 3 turns. 5 post CD. -Cursed Hands: Numerous black arms burst emerge from the shadows and grab onto one of Plutomon's foes, clawing at the target and binding them in place for 1 turn. 4 post CD (1 for damage, 3 for snare). -Stygian Skewer: Plutomon grabs his foe by the throat and uses his tail's sharp tip to impale them through the chest. 1 post cooldown, partial piercing. -Astraphobia (Fear of Thunder and Lightning): Plutomon's body crackles with black lightning, which arcs outward in every direction, electrocuting everything within 150m of Plutomon. 3 post CD. -Penance Stare: Plutomon grabs his foe by the throat and makes them look deep into his glowing eyes, which causes the foe to suffer for their sins. Murder, theft, jaywalking. It doesn't matter how severe the sins/crimes were, the victim will be forced to experience excruciating pain as if their very core was on fire while Plutomon's dark magic courses through their system. Once per battle. -Thanatophobia (Fear of Death): Once per thread, Plutomon's body will enact a self-resurrection program that can revive him back to full health, even if he is on the brink of death. However, he will be treated as an Undead Digimon for the rest of the thread as a side effect. -Dark Essence: Plutomon opens one of the mouths on his forearms, causing a shadowy mass to spill out onto the ground and congeal into a perfect replica of Abaddon's Eyesmon form, which acts as an Ultimate-level Mercenary for three turns (with access to all of Abaddon's moves for that form), upon which it will melt away into mist and vanish (lingering effects from abilities will remain until they wear off naturally). Once per thread only. Digivolves From: Eyesmon Digivolves To: Abaddomon
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Shi
Official Grader
If you don't make a move, I will.
Posts: 851
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Post by Shi on Mar 2, 2023 14:04:46 GMT
Seems fine.
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Mar 2, 2023 23:20:02 GMT
Approved.
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Post by Abaddon, Devourer of Shadows on Mar 27, 2023 14:17:47 GMT
I'm revamping Plutomon's moveset. Sorry for deleting the original version of this post. I meant to edit it to clean up typos and accidentally deleted it.
-Power of a God (passive): Plutomon's basic attacks deal as much damage as 0-CD named attacks.
-Rolling Cutter: Plutomon holds out his arms as he conjures 2 shadowy rings that he can either use as melee weapons, or launch at his opponent at high speeds like spinning chakrams. 2 post cooldown, partial piercing. Plutomon can optionally conjure up to 4 additional rings, at the cost of adding an additional post to the cooldown for every 2 rings conjured (leading to a 4 post cooldown if all six rings are used).
-Cursed Hands: Numerous black arms burst emerge from the shadows and grab onto one of Plutomon's foes, clawing at the target and binding them in place for 1 turn. 4 post CD (1 for damage, 3 for snare).
-Haggard Cluster: Plutomon's mouths spew out a dark mist that slowly corrodes everything within a 150m radius of Plutomon (except Plutomon himself) over the course of 3 turns. 5 post CD.
-Stygian Skewer: Plutomon uses his tail's sharp tip to impale them through the chest. 2 post cooldown, full piercing.
-Astraphobia (Fear of Thunder and Lightning): Plutomon's body crackles with black lightning, which arcs outward in every direction, electrocuting everything within 150m of Plutomon. 3 post CD.
-Penance Stare: Plutomon grabs his foe by the throat and makes them look deep into his glowing eyes, which causes the foe to suffer for their sins. Murder, theft, jaywalking. It doesn't matter how severe the sins/crimes were, the victim will be forced to experience excruciating pain as if their very core was on fire while Plutomon's dark magic courses through their system. Once per battle.
-Dark Essence: Plutomon opens one of the mouths on his forearms, causing a shadowy mass to spill out onto the ground and congeal into a perfect replica of Abaddon's Eyesmon form, which acts as an Ultimate-level Mercenary for three turns (with access to all of Abaddon's moves for that form), upon which it will melt away into mist and vanish (lingering effects from abilities will remain until they wear off naturally). Once per thread only.
-Inverted Realm: Plutomon creates a dark barrier that surrounds everything in a 150m radius. This cursed barrier warps reality within it's confines. The world appears to turn upside down, and all Mega-or-lower stat changes within its confines are inverted for 5 turns. Buffs become debuffs, and vice versa (stats cannot drop below 5% of their original value, though). Once per thread.
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Nanami Hanabana
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Join Team FBW!!!
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OOC Name: searoads
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Post by Nanami Hanabana on Apr 1, 2023 17:02:19 GMT
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 7, 2023 23:01:56 GMT
Approved.
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Post by Abaddon, Devourer of Shadows on Jul 10, 2023 20:34:32 GMT
Well, I'm adding Abaddon's Alternate Ultimate form, DarkKnightmon, as well as completely revamping his armor forms due to story reasons. UltimateSpecies: DarkKnightmon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Dark Knight Fighting Style: DarkKnightmon mostly relies on crushing his foe with raw power, augmented by dark magic. He'll also resort to whatever underhanded trick he can think of in order to win. Abilities: -X-Evolution: DarkKnightmon absorbs a capsule containing the X-Antibody, allowing him to temporarily transform into DarkKnightmon X. This transformation temporarily boosts his attack power by 200% until it wears off, without affecting his moveset at all. The transformation usually only lasts three turns, although DarkKnightmon can choose to extend this another turn at the cost of being unable to attack or move for one turn after the transformation ends due to exhaustion. Once per thread only. -Dark Vortex: DarkKnightmon twirls his lance above his head, whipping up a powerful, darkness-infused cyclone that damages and pushes away everything in a 50m radius of DarkKnightmon. 4 post cooldown. -Hell Boomerang: DarkKnightmon pulls off the axe blade mounted on his shoulder and throws it at his opponent, hitting the target up to two times (once on the initial trip, and once while its flying back to DarkKnightmon). 2 post cooldown, accuracy boost. -Shadow Impact: DarkKnightmon's fist is coated in a dark aura as he delivers a powerful, darkness-infused haymaker capable of smashing through shields. 3 post cooldown, full piercing. -Life Drain: DarkKnightmon opens the mouth of the skull on his chest armor, revealing the swirling dark void within that animates his armor. Once exposed, the darkness creates a powerful vacuum that literally sucks the life energy out of a single enemy in order to heal DarkKnightmon by a moderate amount. 5 post cooldown (2 for damage, 3 for healing). -Void Ripper: DarkKnightmon cuts open a dimensional rift in the air with his lance, directly in the path of an incoming attack. Thus, the attack will pass through the rift and be harmlessly teleported a short ways away from DarkKnightmon. However, a sufficiently powerful or piercing attack will instead punch right through the portal to hit DarkKnightmon. 2 post cooldown. -Haunting Hunt: DarkKnightmon summons a squad of 5 ghostly dullahans in rusted armor to join in the fight. These headless, undead knights will hound a single target, relentlessly following and attacking them for 5 turns unless they are destroyed or dismissed. Once per battle. Digivolves From: SkullKnightmon, Shademon Digivolves To: Plutomon Armor Champion Species: BishopChessmon (Black) Appearance: Attribute: Virus Family/ies: Metal empire Type: Puppet Fighting Style: BishopChessmon specializes in long-range magical bombardments, although he can get a fallen ally back on their feet in a pinch. Abilities: -Magic Proficiency (passive): BishopChessmon's skill with magic boosts the attack power of his spells by 50%, although the intense concentration from casting his spells does reduce his speed and defense by 10% each.-Magic Missile: BishopChessmon fires an orb of magical energy from his staff that explodes upon contact with the enemy or a solid object. BishopChessmon can optionally imbue this spell with an element of his choice, although this does give it a 1-post cooldown. -Light of Rejuvenation: BishopChessmon calls down a massive pillar of holy light that heals himself or an Champion-or-lower ally back to full health, even if they were on the brink of death. Once per thread only.-Chain Lightning: BishopChessmon unleashes powerful bolts of lightning at his opponent. After hitting the initial target, the lightning will then jump to other enemies within a 25m. radius of the initial target and electrocute them, too. 3 post cooldown.-Final Magilaser: BishopChessmon holds his staff over his shoulder like a bazooka as it fires off a powerful laser beam at his foe. 5 post cooldown, full piercing.-Dark Negation: If a Champion-or lower foe attempts to use a revival ability on themselves or an ally, BishopChessmon will fire a skull-shaped curse at the target that will negate the revival and return the target to their pre-revival state. Once per thread only.Digivolves From: Abaddon + Digimental of Knowledge Armor Ultimate Species: Aegiochusmon (Dark)Appearance: Attribute: VaccineFamily/ies: UnknownType: God ManFighting Style: Aegiochusmon is a lightning-fast bruiser, dealing heavy damage with his scythes and electrical blasts Abilities: -Lightning Reaper (passive): +25% attack/speed, -20% defense.-Guilty Reap: Aegiochusmon slashes his foe with a scythe blade coated in unholy energy, dealing an additional 50% damage to Angel-, Holy Beast-, and God Man-type Digimon. 3 post cooldown. -Plasmadness: Aegiochusmon fires off a bolt of crimson lightning from his hands. 1 post cooldown.-Plasma Storm: Aegiochusmon raises his hands while he channels crimson electricity between them, unleashing arcs of electricity in every direction (max range of 50m in any direction). 3 post cooldown.-Lunatic Dance: Aegiochusmon darts around his opponent, moving so fast he leaves afterimages of himself as he viciously cuts his foe to ribbons with his scythes. 3 post cooldown.-Hell's Fury: Aegiochusmon unleashes his inner bloodlust and rage, boosting his attack power by 150% for four turns. However, he will be exhausted after this power boost wears off, leaving him unable to move or attack for one turn. Once per battle. -Grim Sever: If an Ultimate-or-lower enemy attempts to use a revival ability on themselves or their ally, Aegiochusmon will warp next to the revived target and deliver a cursed slash attack with one of his scythes, negating the revival and returning the foe back to the state they were in before being revived. Once per thread only.Digivolves From: Soundbirdmon + Digimental of Darkness
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Shi
Official Grader
If you don't make a move, I will.
Posts: 851
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Post by Shi on Aug 6, 2023 19:18:52 GMT
Looks fine.
1/2
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Aug 7, 2023 2:02:14 GMT
Haunting Hunt: Give this an ability a duration of 5 posts, maximum. Or at the very least, they can stick around as long as they want, but they'll only attack/be combat relevant for 5 posts.
Dark Negation: Since Bish is an Armor Champ, let's limit this ability to Champions and below.
EDIT: 2/2'd
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Post by Abaddon, Devourer of Shadows on Sept 2, 2023 17:16:41 GMT
New Merc for Abaddon to replace the recently-fired Jackal Unit.
Mercenary Digimon #1
Digimon Name: Mimic
Default Form: Fakemon (once obtained) Gender: Unknown Alignment: Lawful(?) Evil (They can be rather sadistic at times, but only towards their intended bounties) Skills/Talents: -Voice Mimicry: Mimic can flawlessly recreate the voices of others, regardless of whatever face they are currently wearing. -Impersonation: Mimic is very good at impersonating others, being able to copy their voices and physical appearances. These impersonations are so good that only those who are very close to the original, or have enhanced senses, can point out the small imperfections in his disguises. Inventory: -Fake IDs -hidden knives Personality: In their “juvenile” Copipemon form, Mimic tends to behave like a chaotic gremlin, often climbing onto Abaddon’s shoulder while cackling loudly. In this “juvenile” state, Mimic doesn’t talk normally, seeming to prefer to just repeat snippets of what others have said around them. In their “mature” forms (Fakemon and Metamormon), their behavior undergoes a drastic shift, becoming rather cold and calculating (almost robotic) in nature. When not actively hunting a target, Mimic prefers to stay in the shadows and avoid drawing attention to themselves. Underneath this cold and aloof exterior, Mimic seems to have a bit of a sadistic side like their creator. One example of this being their tendency to “play with their food” while on the job, often toying with their opponents by mocking them while assuming the forms of their friends or family. For this copycat, seeing the life leave his target’s eyes never loses its luster. After he’s taken down his target, mimic likes to collect “trophies” from them, which can range from physical pieces, such as weapons or armor, to digital copies of one of their abilities to be added to his Internal Mimicry Database. Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Champion Species: Copipemon Appearance: Attribute: Free Type: Cyborg Family: Metal Empire (?), Nightmare soldiers (?) Fighting Style: Mimic's fighting style relies on copying abilities from both enemies and allies. Abilities: -Internal Mimicry Database α (passive): In this form, Mimic can store copies of up to two passive and two active abilities he's witnessed player characters use (not NPC's, and must have already been given a 2/2 by graders) throughout his life. He can only store one new move per thread, and only one move from a particular Digimon (swarms count as a single Digimon in this case). OPT or OPB abilities cannot be stored in this database due to memory limitations. -? ? ? -? ? ? -? ? ? -? ? ?-Passive Mimicry: Mimic can replicate any passive ability he's either seen/is aware of during a thread, or is stored in his IMD. Once a passive is copied, he cannot change it for at least 3 turns. -Support Mimicry: Mimic can replicate any non-damaging Active ability he's either seen/is aware of during a thread, or is stored in his IMD. If a passive is copied, he cannot change it for at least 3 turns. -Mimic α: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move. -Mimic β: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move. -Mimic γ: Mimic copies an an attack he's seen used during the thread or is stored in his IMD (scaled to his own power level), transforming into an identical copy of the original user in order to do so. Cannot copy OPTs. Cooldown is 1 turn higher than that of the original move. Digivolves From: N/A Digivolves To: Fakemon
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Shi
Official Grader
If you don't make a move, I will.
Posts: 851
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Post by Shi on Sept 19, 2023 6:57:46 GMT
Seems fine.
1/2
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Nov 14, 2023 4:21:51 GMT
Mimic (All variants) - Either nix the "being stronger" part, or increase the cooldown for the cooldown for each one by 1.
EDIT: 2/2
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