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Shiki Daichi - Geo the Vishamon
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Post by Daichi on Aug 24, 2022 23:58:40 GMT
"There's a world out there that we don't know...? Then... could it be? Could there be still a hope that my father is out there?" -Daichi-
PERSONAL DATA
Name: Shiki Daichi (四季 大地) Age: 13 Birthdate: July 2nd Birthplace: Tokyo, Japan Gender: Male Height: 155 cm Weight: 49 kg Bloodtype: O Skills: Some survival related skills on casual camper level, which includes but not limited to: Making simple shelter, fishing (also spearfishing), creating bonfire, making tent, cooking, and basic knowledge on foraging. Tracking, on basic level also. Bouldering, often doing so regularly as hobby. Weakness: Overthinker: Often overthinks when faced with situation where he's out of his depth. In turn it might makes him unable to react on time. Bleeding Heart: Many says that he's quite guillible. His father often told him that it won't be hurt to help someone in trouble. It builds good karma. He took it a bit too close to heart. Forgetful when it comes to names: He doesn't seem to immediately remember someone by their name, but by their face. Class: Partnered Human (Partnered to Geo the Vishamon) Crest: Zero - The Beginning, the End, Nothingness, it's unknown what exactly it represents, but the quality is described as "Zero". Digivice: Digivice V with green strap
APPEARANCE
When asked to describe himself, he would first say that he's... normalish? Athletic probably, considering he a rather built physique from bouldering and regular hiking until two years ago when his father disappeared. However, even then he wouldn't say that he's... outwardly any special. He have blond hair, sure, but anime world, whatever. Green eyes, the same. He doesn't really have any scars to date, just a bit of rough skin from regular exposure to nature elements, not really rougher than most active boys his age anyway. However when it comes to his clothing, he'd use either "oddball" or "trendy", depends where you look. While he will still wear school uniform, in casual situation you might see him dressed like anime character. That's... probably the best way to describe it, as he wears tight fitting sleeveless shirt, with japanese inspired cloth on top of it. Even his belt are not the regular one that loops around his waist, but more like a semi-holder that simply clips aroud his waist. He have different style of these style of clothes, and seem to wear them like it's not a big deal. He got stares on the street but so what? He just love this style of clothes.
PERSONALITY
It's a bit hard to describe him, because even the thirteen years old told many that he doesn't really have that much of a clue of how to start exactly. There are several keywords that he'd use. One of them is 'kept to himself'. Despite his generally cheerful and friendly mannerism, those who are used to deal with people would have noticed that the boy actually dislike to talk about himself at length. He would give his personal opinion, he would tell about his interest and his hobbies, or thing sthat he have learned... but his own history? That part, he usually only will say very little about, or try to dodge it, especially when it comes to questions pertaining to his home life. It's not that his home life is bad, but there have been tension for sure. Second keyword that he'd use is... "observant", but also "to bad dagree". He tends to be observant in to his surrounding situation, and often more than not get lost in it. Additionally, he often try to think about what is going on from the details that he observed, and would need someone to snap him out of it if it gets a bit too interesting or too spicy that he got lost in it. Daichi is fond of "mysteries", and unsolved things even more! While he is observant to things, his deductive capabilities however, especially when it comes to mysteries, often comes as wanting, as he's often fantasizing too much. Third keyword that he'd use is.... probably "lost". After his father was declared missing during his field research in Central America two years ago, he became... rather lost, honestly. He have gone to therapy multiple times. Even until now he refused to believe that his father have passed away, even if the case have been cold and he's declared dead, legally. But the worst of this is probably due to his mother, who took the news of his father being missing in really bad way. She becomes overprotective toward him, and even forbade him to follow the same path as his father, in fear that he might find himself in similar situation. It caused a rather tense standoff between the two due to differing way to cope.
HISTORY
Born to a politician mother and a biologist father, Daichi was born as the second child of the family. His sister is three years older than he is, and as far as he was concerned, life was good. He was closer to his father, who was the more emotionally sensitive of the two parents. He taught him a lot about survival, about natures, about appreciating life in general. Daichi grew up to be a boy who was close to nature. Hell, had it not been for his mother's job, the family probably would have lived in the countryside, closer to nature than ever. Not that he resent her for that though, as his father would still bring him camping at least once a month. When he's not out for his field study, he would sometimes bring him camping for three days every two weeks. Summer holidays were especially nice because he could visit the countryside where his grandparents lived and even worked in their farm. Yes, life was good, and he liked it that way. His appreciation for nature led him to wonder if he could become someone like his father in the future. There are still a lot unexplored part in this world, and he'd really love to unearth its secrets. With his father, he also turned one decommissioned schoolbus into a secret base or sort, one that he could stay in when he wanted to stargaze, complete with working water tank and even generator. It's located in a private lot that his father bought. However, two years ago, his world shattered. His father was reported to have gone missing and fallen while exploring a cave in central america. The cave was reported to be caved in soon after, and it took about three days for them to dug out the caved in part. However, upon searching this cave, they found out that the cave somehow is more complex that expected, and felt like a labyrinth. In span of a year, they have only found the strap of his backpack, some rations, and splatters of blood. Testing confirmed that the blood belonged to a human, and further testing confirmed it was his, yet no bodies were found. After several months of searching, the case declared cold and he's legally declared dead. The family changed then. His sister tried her best to act like a mother figure for the family, and his mother drowned herself in her work. Even when she came home she would usually avoid any talk about her husband, and simply ask questions like a stern mother, like how his grades are,if he have any troubles, etc. In all of this, he was actually quite glad that he didn't fell into bad crowds and do anything a truant would. His grades do suffer, but it wasn't to point where he would get his parents called or something like that. When April came, all he could think was how his father never got any chance to see him in his gakuran... and it saddened him. Still, he hoped, very very strongly, to find a clue about his father and his whereabout...
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Post by Daichi on Aug 25, 2022 2:06:21 GMT
Zero, The Beginning, The Creation, The Breath of the Planet's Will.
PERSONAL DATA
Name: Geo Default Form: Vishamon Default Level: Child Skill: Geologic Knowledge: Geo is very attuned to the earth, and would know all sort of material that comes from the earth (and in turn what not come from it). He could determine whether a material is from earth, or alien in nature, and could name the specific name of any type of minerals. However, it does not mean that he know what they're used for. On that topic, he can also tell about the health of a land, like nutrients, humidity, mineral contents, etc. Weakness: Dependence of the Land All Vishamons are supported by the land, as they're made with data of Earth's nature. Their mood and stamina are generally related to the land they're on. In places where the land are polluted, they'll be quite weak and lethargic. Some of more empathic one would even take residual damage over it. However, this is all conjecture, as there have never been any other Vishamon than Geo.
PERSONALITY
A curious Digimon, who was born from data of the earth, or at least that was what told in his data and he believed it to be so. Geo generally acted quite like a curious puppy, or a cheerful kid. His worldview is untainted, and seem this is the stance that he took in many things. He refuses to lie, but he can obscure some answers. He refuses to deny someone of a chance to grow, and therefore will not terminate anyone unless it's absolutely necessary. He's ally of growth and bond, and as such always desire to form any sort of contact, which includes of course befriending anyone that he likes. Those who he does not like, well... let's just say that his beak-like mouth would be ready for a nom. As a newborn, he generally refers to other Digimon as "senpai" or "sensei", finding that he himself have so many things to learn from them. Of course whether he would apply them is a question in itself. He's... still quite learning and often got distracted by new things, even if these things are exactly the things that his seniors told him that it is dangerous. However, despite his obvious naivety, there also part of him that is surprisingly sharp. He seem to have ideas of "vibes" when it comes to some Digimons. He describes those with kind heart to have "calming, soothing vibe, just like flowing water or sunlight, like wind that caresses your skin, or like the gentle smell of rain hitting the earth". But those who have nefarious intention to have vibe "similar to muddy depth, like when balance of nature is disturbed". Speaking of which, Geo is very fond of apples. Processed apples are nice, but simple, unprocessed, freshly plucked apples are his favorite.
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Post by Daichi on Aug 25, 2022 3:11:29 GMT
BASIC LINE
Coremon / Baby I / Mineral / None / None Technique: Shine Light: Coremon shoots a blinding light at surrounding area, as a mean of distraction so that they could burrow down to the earth at fast speed.
Ruumon / Baby II / Lesser / None / None Technique: Shine Light: Similar as Coremon's, except it's now emitted through the ball on its hand. Hot Hot Touch: Smacks the ball of flame on its hand to an enemy. Burning to the touch.
Vishamon / Child / Dragon / Data / DR Noncombat Passive: Earth Knowledge: (see: Skills) Combat Passive: Will of the Earth (RAM Upgrade GIGA): Geo can hasten a charge of any chargeing technique by a turn. Three turns cooldown per activation. Techniques: Origin Blast: This technique must be charged for a turn prior to its usage. Geo harnesses the power of the land, focusing it on his mouth and shooting it as a laser based projectile. If he's in a modified field (by a card slash that is), this technique takes the field's element. Two turns cooldown. Tectonic Plate: Reactive counter, fake shield technique. Geo stomps his front legs on the ground to summon three revolving earth plates. Everytime he got attacked, the "shield" will counter by burrowing deep to the ground and rises as a pillar underneath the opponent, hopefully damaging them when hitting. Three turns duration, three turns cooldown. Obysdia Claw: Geo's most basic attack. Literally just a scratching move without any cooldown. Terrae Aegis: Fortifying himself with power of the earth, Geo took a defensive stance and weathers three attack max (immobile while tanking). Reduces damage taken by 50% for one turn or up until he weathered all three attacks. At the next turn, one of his attack became twice as damaging and have shield destroying property. Four turns cooldown Gaia Vitae (RAM Upgrade): Moderate heal to a single target, or reduced potency to multiple targets (three at max). Three turns cooldown. Cross Claw Charge (RAM Upgrade): Activating the jet vents on his back, Geo charges at the opponent, then do a cross shaped attack with his front paws. If his previous turn's attack missed or blocked and he's attacking the same opponent, this technique also inflicts lowered defense (75%) for one turn. Three turns cooldown.
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Post by Daichi on Aug 25, 2022 4:40:29 GMT
ADULT STAGES
Mare Vishamon / Adult / Dragon Man / Data / DR-DS Noncombat Passive: Earth Knowledge Water Knowledge Swimming Combat Passive: Will of the Earth (RAM Upgrade GIGA): Geo can hasten a charge of any chargeing technique by a turn. Three turns cooldown per activation. Unfettered: All sort of speed/reaction time related debuff will not work against Mare Vishamon, which also includes paralyze. Technique: Origin Blast Kai: This technique must be charged for a turn prior to its usage. Geo harnesses the power of the land, focusing it on his mouth and shooting it as a laser based projectile. If he's in a modified field (by a card slash or abilities that is), this technique takes the field's element. Two turns cooldown. Mare Trident: Geo stabs enemy with his claws. Basic technique with no cooldown. High Tide: Chargable for three turns max, immobile while charging. Each charge increase power by 75%. Mare Vishamon calls forth a high wave to crash against opponents. 10 meter length from left to right, and about ten meter tall. This wave will travel about 50 meters ahead. While having combat in water field, this technique's power is doubled. Three turns cooldown. Mirror Image: Geo creates a copy that will copy his technique at 75% power. The copy could not be destroyed, but at the same time, said copy's technique will not carry side-effect of the original's attack, only the power. Three turns duration or up to three techniques copied, three turns cooldown. Geoshift - Raging Flood: Geo shifted the terrain into a water-flooded field with currents, creating an optimal battlefield. The duration started next turn from its activation. During the duration, he gets 50% increase in speed and slowly regains health (minor). Three turns duration, five turns cooldown. Blessed Rain (RAM Upgrade): Moderate heal to a single target, or reduced potency to multiple targets (three at max). Three turns cooldown. While in water field, its potency is increased. Azure Javelin (RAM Upgrade): Geo opens the vent on his back and blast forward using high pressure water he ejects from said vents. He then charges at the opponent, claws first akin to great tornado. This technique ignores all form of defense of Digimon of the same level or lower. Three turns cooldown.
Terra Vishamon / Adult / Dragon Man / Data / DR Noncombat Passive: Earth Knowledge Volcanic Knowledge Combat Passive: Will of the Earth (RAM Upgrade GIGA): Geo can hasten a charge of any chargeing technique by a turn. Three turns cooldown per activation. Unyielding: Terra Vishamon have immunity against status effect that disrupt his charging or stops the execution of his moves. However, his attack power and speed may still be decreased. Technique: Origin Blast Kai: This technique must be charged for a turn prior to its usage. Geo harnesses the power of the land, focusing it on his mouth and shooting it as a laser based projectile. If he's in a modified field (by a card slash or abilities that is), this technique takes the field's element. Two turns cooldown. Vulcan Blaster: Geo shoot laser from the cannon on his back. It's a bit inaccurate compared to his other repertoire because its tendency to arc, but it's more damaging. No cooldown named technique. Tambora Disaster: Geo stabs his tail to the ground then goes all four, extending his cannons muzzle to its maximum length. He then charges up to three turns in where he stayed immobile while charging, Once done charging, he will then shoot the energy as a blaster of highly condensed volcanic power. It's an active defense breaking technique with 75% increase in damage per turn if charged past the first turn. Four turns cooldown, must charge to execute. Fang of Earth: When an enemy dodges Geo's named attacks consecutively this turn and next turn (or dodging named attack twice this turn), Geo can immmediately uses this technique without consuming any action. Geo crates a cage of amberish lapis, damaging enemy and and holding them in place for one turn. If the enemy is immune to immobile, this technique instead deals twice the damage. Four turns cooldown. Geoshift - Calamitious Land: Geo creates a disastrous lava field (25 meter radius) that harms all Digimon beside earth or fire attuned ones with constant, heavy fire damage (Terra Vishamon and Daichi is immune to this). All fire damages are increased by 50%, and all charges that involves fire or earth are hastened by a turn. This effect applies even to the enemies. Three turns duration, OPT. This technique takes effect the next turn after its activation. Gouging Stalagmite (RAM Upgrade): Geo stood in front of an ally to take an attack (or more) meant for them. The taken damages are then returned to a single target by launching his tail at the chosen enemy. If Geo takes two or more negative status effect that affects him (and isn't blocked by his passive), the counterattack portion to this technique gain piercing property. Three turns cooldown. Terra Roar (RAM Upgrade) Increase Geo's attack and defense by 75% during three turns duration of the technique, which will take effect next turn, but once the duration is over, Geo must stay immobile for two turns. Two turns cooldown
Cael Vishamon / Adult / Machine Dragon / Data / DR, WG Noncombat Passive: Flight Earth Knowledge Atmospheric Knowledge Ride Mode Combat Passive: Will of the Earth (RAM Upgrade GIGA): Geo can hasten a charge of any chargeing technique by a turn. Three turns cooldown per activation. Clear Skies: Cael Vishamon is immune toward field based hazard, such as mist, illusion, sandstorm, blizzard, etc. Technique: Origin Blast Kai: This technique must be charged for a turn prior to its usage. Geo harnesses the power of the land, focusing it on his mouth and shooting it as a laser based projectile. If he's in a modified field (by a card slash or abilities that is), this technique takes the field's element. Two turns cooldown. Hypersonic Javelin: Cael Vishamon focuses his contrail on the rear tip of his "wings" and activate his turbine tail, blasting into the enemy as a green javelin. Charges for one turn prior to execution. This attack pierces all sort of defense, and deals heavy damage. However, Cael Vishamon will also take partial damage too. Three turns cooldown. Aerobeam: Cael Vishamon shoot green beam of wind energy from his wings. No cooldown attack. Voltblaster: If Cael Vishamon is hit by a piercing ability right after he got hit the turn before or within the same turn, he can use this attack immediately as counter without consuming action. Cael Vishamon calls upon the might of the skies to create a lightning blast that silences (unable to use named moves) the enemy upon hit for one turn. If the enemy is immune to silence then this attack will instead deal double damage. Four turns cooldown. Geoshift - Windrider's Skies: Geo changes the atmospheric condition to be very beneficial for fliers. Increase the damage of wind and lightning attacks on both side by 30%. Fliers will get 30% speed boost, and immunity toward paralysis and speed downs. Five turns cooldown, three turns duration. Tempestous Roar (RAM Upgrade): Cael Vishamon commands the wind to create a raging vortex that periodically moves over the area of 25 meter radius, attacking at max 3 enemies (The damage increase if applied to less target) with its buffeting power. Should Geoshift - Windrider's Skies or wind based field card is applied, this techique deals double the damage. Three turns duration, four turns cooldown Jadeite Vacuum (RAM Upgrade) Cael Vishamon opens his wings, activates his turbine tail and siphons air from the surrounding area, charging. During the charge duration, he's immobile. Must be charged to execute, three charges max with each charge after the first increases its power by 50%. Cael Vishamon releases a ball of compressed air that explodes upon impact, dealing heavy wind damage in 25 meter radius area. This technique cannot be reflected, but can be shielded against. However, if a lightning / electric attack is used while Cael Vishamon is charging, this attack will gain defense breaking trait. Four turns cooldown.
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Post by Daichi on Aug 25, 2022 4:42:09 GMT
Reserved
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Post by Daichi on Aug 25, 2022 4:42:26 GMT
reserved
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Post by Daichi on Aug 25, 2022 4:42:52 GMT
reserved
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Post by Daichi on Aug 25, 2022 4:43:07 GMT
reserved
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Aug 26, 2022 6:09:16 GMT
Everything looks great except for 1 ability
Terrae Aegis - Doing a lotta stuff for 1 ability. Damage reduction, power boost, AND piercing on top of that. Even considering the immobile drawback, increase the cooldown to 4 in order to reflect the sheer number of things this ability's doing.
EDIT 1/2'd
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 29, 2022 4:05:45 GMT
Approved.
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