Hello again! This time, I'm redoing Kohaku's Rookie and Champion level movesets.
RookieFirecraker Smokescreen (Non-Combat): From within his plummage, Kohaku pulls out a cluster of exploding bamboo bombs and drops them in front of him to be used as a quick escape tactic for himself and his allies.
Invisibility (Non-Combat): Kohaku focuses his energy entirely on making his body go completely invisible to the naked eye, as well as the ability to become visible again. Can still be sensed by normal means, unless Kohaku has the DRM activated. Can't be used when in combat.
Sexy Jutsu (Non-Combat): Kohaku puts his claws together and focuses, before a transforming mist suddenly surrounds him. The mist disappears as quickly as it appears, and in the Falcomon's place is a... way more feminine and attractive looking Falcomon, looking to seduce a specific target by this sudden and jarring transformation.
Shadow Form (Non-Combat): With his powers over darkness, Kohaku is able to melt into his own shadow and travel more quickly than he can normally, and squeeze his way through certain obstacles. He can't use this to fight his enemies, sadly.
Feathered Darkness Blades (Combat Passive) (RAM Upgrade): Kohaku creates one or two swords formed out of pure darkness using his powers. When these blades are out, all of Kohaku's basic attacks become as powerful as 0-CD named attacks.
Dark Shurikens: Kohaku creates an onslaught of shadow-like shurikens formed from his dark energy powers and fires them right towards the target, hitting one to three enemies at a time. Cooldown is one post.
Shadow Blitz: Kohaku's body is momentarily coated with dark energy before he dashes forward, almost looking like a teleport as he slashes at his target with his dark swords. Cooldown is two posts.
Darkness Slash: Kohaku's wing starts to glow menacingly, emanating a kind of black and red colored energy. He then lashes the wing outward, sending a blast of that dark energy straight towards a target. Cooldown is two posts.
Substitution Technique: Kohaku quickly focuses and creates an inanimate decoy-clone of himself in front of him. This decoy can block one incoming Rookie level attack before disappearing. Cooldown is three posts, and cannot be used to stop piercing attacks.
ChampionFirecraker Smokescreen (Non-Combat): From within his plummage, Kohaku pulls out a cluster of exploding bamboo bombs and drops them in front of him to be used as a quick escape tactic for himself and his allies.
Invisibility (Non-Combat): Kohaku focuses his energy entirely on making his body go completely invisible to the naked eye, as well as the ability to become visible again. Can still be sensed by normal means, unless Kohaku has the DRM activated. Can't be used when in combat.
Shadow Form (Non-Combat): With his powers over darkness, Kohaku is able to melt into his own shadow and travel more quickly than he can normally, and squeeze his way through certain obstacles. He can't use this to fight his enemies, sadly.
Weak Point (Combat Passive): Kohaku has a way with finding his opponent's weak points the longer he battles them. Every time Kohaku successfully lands an attack on an enemy, that enemy gains a single stack that decreases their defense by 10%. This stack increases by one after each attack, capping out at 5 stacks and resulting in a 50% defense decrease. The target loses a stack after every post if Kohaku fails to damage them after two posts, and one stack every post after that. This timer is reset every time Kohaku lands another blow.
Front Kick (Combat Passive): Thanks to his strong and powerful legs, any basic attack Kohaku makes that involves his legs will have the same amount of power as a 0-CD named move!
Shadow Kunai: Kohaku lifts his wings and fires a series of feathers made of darkness energy, hitting one to three enemies at a time. Cooldown is one post.
Spiral Twister: Kohaku leaps up into the air and begins spinning his body around like a drill, striking at the target with his claws in the process. Cooldown is two posts.
Dark Sharpshoot: Kohaku conjures up a small ball of darkness that then quickly fires at high-speeds towards his target. This move fires fast enough to deliver piercing damage. Cooldown is two posts.
Shadow Ninja Kick (RAM Upgrade): Kohaku leaps up and kicks his opponent, putting all his force and momentum into this one powerful kick to increase its overall effectiveness, to the point where one could swear that his feet were flowing with some form of dark yet fiery energy. Cooldown is three posts.
Darkness Wave (RAM Upgrade): Kohaku's eyes glow red as he inhales deeply. He then opens his beak, letting out a powerful beam of red and black darkness shoot out right towards his enemy. Cooldown is three posts.