John Doe
Sept 11, 2023 21:25:12 GMT
Post by TheOneNamedJohn on Sept 11, 2023 21:25:12 GMT
Digimon Name
“John Doe” (Or John)
Default Form
Wisemon
Height
6'5''
Gender
Male
Alignment
True Neutral
Skills/Talents
Journaling/Writing
He likes to make sure he captures his journey as accurate as possible. Perhaps make a book about it someday?
Reading
From long chapter books to even picture books, he prefers to read more than simply watch something let alone an adaptation of a book. If you want a storyteller then he may be the guy.
Perception
Even if he hasn't documented it, he is capable of remembering small details and noticing things that others may not.
Open-Minded
He really likes to try new things despite high chances of making mistakes along the way however, with some help, it could culminate into a new hobby.
Inventory
Scrolls tucked away in their robes, written in digital code which translates to his findings in the human world. He uses an orange glowing pen to jot them down.
Personality
Despite his data being born from multiple digimon, all of them culminated into a few distinct traits. While his curioisty is huge, it's mostly cautious and from a safe distance. After defending his home for what seemed to be years, he prefers that he doesn't involve himself in any fights but, more so observe and chronicle it on his scrolls. That doesn't mean he's eager for battle but, only through sheer provoktion will you seek it. Due to how plentiful his chronicles are, it is difficult to refer back to them and remember every little detail or a couple obvious ones so he's bound to make a mistake in memory. Due to meeting different kinds of digimon, he isn't judgemental and always glad to hear out and give advice the best way that he can. Despite his alturism, there's also a flicker of snippyness he may impose on someone if their patience is tested. There's also a tendency to be flustered by something he would deem either "unexpected" or "sudden."
Personal History
From of a warrior with endless rage to a loyal samurai to a timid genius, “John” came from different walks of life, all combining into a single entity. While that doesn’t make him all-knowing and all-wise by any means, he still doesn’t know as to what makes himself, Wisemon. Regardless, when he first started out, he woke up as a Mokumon in The Village Of Beginnings, eager to find something or more specifically, someone. Unfortunately, he never got that opportunity to be linked with one of the many chosen digidestined and ultimately decided to forge his own path.
After laying low and finding comradery with fellow digimon, he would eventually digivolve from his current form to a couple others before stopping at Wisemon after what it seemed like years of being a good support, among many, to his community and where he lived which was Old Terminus. Eventually, he decided to hold a small meeting with his closest friends about his plan. That was to visit the human world and study, well, humans. Either if they disagreed or agreed, farewells and “good luck’s” were shared as after stepping foot outside Old Terminus, he started his journey to understand the human race and maybe in the far future, find one of the many chosen to be his partner.
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INTIAL EVOLUTION LINE
Level: Ultimate
Species: Dark
Attribute: Virus
Type: Demon Man
Fighting Style
He isn't much of a fighter. The best he can do if he were be in a group would be supporting and stregthening his peers. If he is provoked, which takes a lot, he will focus you down and and unrelentlessly attack you until you "learned your lesson". He is rather merciful towards lower level digimon but, won't hold back on anybody above Champion.
He isn't much of a fighter. The best he can do if he were be in a group would be supporting and stregthening his peers. If he is provoked, which takes a lot, he will focus you down and and unrelentlessly attack you until you "learned your lesson". He is rather merciful towards lower level digimon but, won't hold back on anybody above Champion.
Abilities:
ATOMIC ANHILATION-
Wisemon would materialize one atom on each hand and can either throw one to each enemy or both at one. If it makes impact on the ground, when combined, it'll explode in a 200ft radius. Otheriwse each orb would make an AOE of 100ft. Pierces 3-post Sheilds & Below // OTP
Wisemon would materialize one atom on each hand and can either throw one to each enemy or both at one. If it makes impact on the ground, when combined, it'll explode in a 200ft radius. Otheriwse each orb would make an AOE of 100ft. Pierces 3-post Sheilds & Below // OTP
Recovey Orb-
Materializes an orb to give to a teammate. Heals a 2-Cooldown Attack. Can alternatively be split into two and recover 1 attack cooldowns. 4 Post cooldown.
Materializes an orb to give to a teammate. Heals a 2-Cooldown Attack. Can alternatively be split into two and recover 1 attack cooldowns. 4 Post cooldown.
Dark Restriction
Summons a dark orb to launch at the opponet. While it doesn't do damage, it'll slowly blind and slow the opposer by 10% and 5% for each post (Maximum 25%)). Dark Restriction deactivates when Wisemon uses any other ability or takes damage. Can't use mobility abilities(including passive) while Dark Restriction is active. Preferably used when among teammates. Cooldown depends on how much it stacks. EX: 1 Stack = 2 post cooldown// 2 Stack = 3 post cooldown
Summons a dark orb to launch at the opponet. While it doesn't do damage, it'll slowly blind and slow the opposer by 10% and 5% for each post (Maximum 25%)). Dark Restriction deactivates when Wisemon uses any other ability or takes damage. Can't use mobility abilities(including passive) while Dark Restriction is active. Preferably used when among teammates. Cooldown depends on how much it stacks. EX: 1 Stack = 2 post cooldown// 2 Stack = 3 post cooldown
Rejuvenating Chain
Wisemon would hastefully tether himself through a blue beam to a single teammate and follow them through hovering above the ground. While it requires them to be close to their comrades, the buffs pay off! When casted, the teammate gets 25% Damage Increase & 25% Damage Reduction! Great for charge attacks to give them an extra oomph or quickly soften a blow to an attack! Rej.Chain ONLY deactivates when any other ability is used or if the caster is damaged. Otherwise, this ability can persist throughout combat. 4 post cooldown
Wisemon would hastefully tether himself through a blue beam to a single teammate and follow them through hovering above the ground. While it requires them to be close to their comrades, the buffs pay off! When casted, the teammate gets 25% Damage Increase & 25% Damage Reduction! Great for charge attacks to give them an extra oomph or quickly soften a blow to an attack! Rej.Chain ONLY deactivates when any other ability is used or if the caster is damaged. Otherwise, this ability can persist throughout combat. 4 post cooldown
Imposing Dodge
When casted, Wisemon can shift a short distance away, leaving a husk that causes a non-lethal explosion pushing the opponnet back by 15ft. Can't be used against piercing or OPT moves. 2 Post cooldown
When casted, Wisemon can shift a short distance away, leaving a husk that causes a non-lethal explosion pushing the opponnet back by 15ft. Can't be used against piercing or OPT moves. 2 Post cooldown
Palm Fury
A flurry of palm strikes. 1 post cooldown
A flurry of palm strikes. 1 post cooldown
Kick-Back
Performs a kick that can push the opponet back by 5ft 1 post cooldown.
Performs a kick that can push the opponet back by 5ft 1 post cooldown.
Hover- Passive Ability
As Wisemon prefers to be above the ground, for the most part, it's only slightly above it (3 inches). While hovering, he moves 10% faster. Deactivates when slowed, frozen, or uses abilities as specified.
As Wisemon prefers to be above the ground, for the most part, it's only slightly above it (3 inches). While hovering, he moves 10% faster. Deactivates when slowed, frozen, or uses abilities as specified.
Digivolves From: Wizardmon
Digivolves To: N/A