The Trouble Tribe Triplets
Jul 19, 2024 7:54:31 GMT
Post by goblinking on Jul 19, 2024 7:54:31 GMT
Trio History:
Born in 1991, the Triplets of the Trouble Tribe found great joy in running rampant across the internet, avoiding the digital world, not because of a dislike for their home but because there was always someone who wanted to stop their fun. On the net though, humans could hardly do a thing to disrupt their nonsense. During the Diaboramon Debacle, the Trio took shelter on a local PC only to find it disconnected from the internet, and themselves stranded for decades!
Unfortunately for the Tribe, the Calamity Clan followed them in, and the three Goblinmon variants found themselves at constant odds with the three Augmon Variants.
Ladon Kur of the Calamity clan made it it's mission to torment Grendel during their time in captivity. You'd think the only other beings on the closed network would want to make peace, find a way to escape together. But no. The Calamity Clan finds themselves opposed to all that for which the trouble tribe stands.
Born in 1991, the Triplets of the Trouble Tribe found great joy in running rampant across the internet, avoiding the digital world, not because of a dislike for their home but because there was always someone who wanted to stop their fun. On the net though, humans could hardly do a thing to disrupt their nonsense. During the Diaboramon Debacle, the Trio took shelter on a local PC only to find it disconnected from the internet, and themselves stranded for decades!
Unfortunately for the Tribe, the Calamity Clan followed them in, and the three Goblinmon variants found themselves at constant odds with the three Augmon Variants.
Ladon Kur of the Calamity clan made it it's mission to torment Grendel during their time in captivity. You'd think the only other beings on the closed network would want to make peace, find a way to escape together. But no. The Calamity Clan finds themselves opposed to all that for which the trouble tribe stands.
The human who owned the besieged hardware, reconnected it to a network to extract a file and released the Trouble Tribe back into the net! And they immediately found their way back into the digital world, fearful of being trapped on another human device.
The Calamity Clan followed after them intent on ending their rivalry one way or another.
The Calamity Clan followed after them intent on ending their rivalry one way or another.
The Trouble Tribe
Grendel The Glorious
Default Form: Goblinmon - Rookie
Gender: It/That
Alignment: Neutral Evil
Skills/Talents:
Breaking things: Not just a joke, Grendel seems to have the uncanny ability to pinpoint the weak spot in objects. Whether or not it itself has the strength to deliver the breaking blow, it can direct more powerful Digimon in such a way as their power can be best applied to destroy objects.
Leadership: With an eye for ability and an appreciation for talent, Grendel can best direct individuals in ways that make use of unique strengths, and support the weaknesses of allies.
Motivating others: Grendel defies depression, disregards doubt and dismisses denial. Something about this Digimon gets people fired up. Now if only he’d use this talent to encourage people to do good instead of cause trouble.
Inventory: The first ⅓ of a string of photos from a photo booth of it and it’s brothers.
Personality: Gregarious and aggressive Grendel thrives in chaotic and stressful situations. So much so it will go out of its way to cause them! Surprisingly friendly for such a creature Grendel might not know how to hold a grudge, perhaps because it doesn’t see causing trouble as a bad thing.
Seeing power structures upsets Grendel and if there’s one thing it can be counted on for is to rebel against such. Whether that power structure is a force for good or evil, Grendel will rage against it and have fun every moment it is doing so.
Personal History:
Upon hatching from their egg, the Triplets looked to Grendel for guidance as wee Zurumon. Under his direction they achieved digivolution to DemiGoburimon in record time, joining the cohort of Intraining Digimon of their Nursery far ahead of schedule. This is where they first came across The Calamity Clan. Three Koromon, the Calamity clan disliked the trouble tribe strongly.
As a result of their dislike, the elder Koromon clan would bully the young Demigoburimon. Of the three, Grendel, took a dislike to Ladon Kur the most.
Ladon Kur would urge the others on in their act of cruelty, but the Trouble Tribe gave about as good as they got, but rather than be deterred this drove the Calamity Clan to antagonistic extremes.
Ladon Kur would make a point to taunt Grendel and provoke the Trouble tribe at every turn. More than once inciting a violent altercation. (Not that took much effort with the Trouble Tribe.)
Digimon Name -Enkidu The Enigmatic
Default Form: Shamanmon - Rookie
Gender: It/That
Alignment: Chaotic Evil
Skills/Talents:
Empathy: Enkidu just gets it. No matter what emotion or motivation someone might be experiencing, Enkidu ‘sees’ them. Whether or not an individual finds having a rowdy goblin understand their plight as validating is another story entirely.
Inquiry: Enkidu’s chaotic mind is such a mess that as a survival mechanism it has had to learn how to painstakingly track logic, for its own sanity. This means when it comes to concepts Enkidu struggles with or getting to know a new individual, it has developed the ability to chase a train of thought using a line of inquiry. If allowed, it’ll ask unending questions until it fully understands you. Seriously. It won't stop. Don’t let it, unless you want every minute detail of your life and intimate nuance laid bare in a way even you hadn’t ever thought so deeply about. This can take hours and most find it a grueling ordeal. The elderly love this however.
Echolalia: Upon hearing a phrase, song or even sound out in the wild Enkidu is able to replicate the tone, candor and harmony with shocking ease. Of course this is not mimicry and Enkidu will not be able to sound exactly like a person, but it will be able to speak, or sing in such a way as to be obvious it is matching your patterns. Even the sounds of birds and machinery are subject to its talent.
Inventory: The second ⅓ of a string of photos from a photo booth of it and its brothers.
Personality: Chaotic and strung out, Enkidu is quite unpredictable. The only thing it can be counted on for is loving its brothers. It seems to be constantly tired, fueled only by a manic energy of an unknown source. Beyond Curious Enkidu seems obsessive about anything that attracts its focus.
Personal History:
Enkidu like other Shamanmon hears the voices of God, unfortunately it finds it difficult to distinguish from the other myriad voices in its own mind. Now returned to the Digital world, Enkidu desires to find the gods speaking to it, and figure out what message it was meant to deliver.
Jörmungandr of the Calamity clan took great umbrage with Enkidu. As though, it could hear the same voices as Enkidu but they favoured the Demigoburimon. During their time as Rookies on the Human's PC Enkidu would find itself on the receiving end of Jormungandr's violence and obsession. The Black Augumon found little joy in anything but violence, and Enkidu was it's favourite victim.
Often Enkidu would rely on the other Trouble Tribe members to defend itself, but on the odd ocassions where they voices led it away from the camp, it found itself beset but Jormungandr time and again. Now in the digital world Enkidu watches over it's shoulder for the Black Augumon, and looks ahead for the power to defeat it.
MERCENARY YET UNBOUGHT, CREATED IN THIS PROFILE FOR CONGRUENCY. HUMBABA IS “asleep” UNTIL PAID FOR
Digimon Name - Humbaba The Horrible
Default Form: Snow Goblinmon - Rookie
Gender: It/That
Alignment: Lawful Evil
Skills/Talents:
Sleeping: This may not sound like a Talent, but Humababa can sleep literally anywhere, anytime at any moment. Not like a narcoleptic, but on command and at will. Not a single Z will go unsnoozed. It is also able to assist others in falling asleep, with a robust knowledge of sleep aids from any and all cultures.
Slacking: Again, this at first glance wouldn’t seem to be a talent, but if Humbaba can find a way to get out of work without people being mad at it, not only does it do so but people are grateful it did! Friends are moving apartments? Humbaba will go pickup the pizza. There’s a project due for class? Humbaba will host the group meetings with plenty of snacks and ambiance. There’s a fight to be had? Humbaba will keep itself in reserve and step up when all else fails.
This isn’t just reserved for avoiding work; however, Humbaba, if forced to do any sort of task, will find the most optimal and efficient way to complete it such that it will be able to put in the least amount of effort. Honestly, if you want a project done quickly and to such a competent degree that it won't need to be redone? Task Humbaba with organising it because Humbaba also hates seeing other people put in unneeded effort.
Surviving: Nothing is more exhausting than struggling. Even in the depths of despair and defeat Humbaba finds a way to thrive.Humbaba has a knack for finding the most filling foods, and the Coziest of shelters in even the most dire situations. When it comes to conflict Humbaba always has an exit strategy and is prepared to flee if it and its brothers are at risk. Recovering, or taking care of someone who needs to recover is such a drag after all.
Inventory: The third ⅓ of a string of photos from a photo booth of it and its brothers.
Personality: The epitome of Zen, not even impending doom can rile Humbaba up. The only thing that nettles it is when its brothers are in danger or suffering. It is having fun when its brothers are having fun and this means on occasion joining in on their chaos, but mostly it just likes to vibe and observe.
Personal History:
Humbaba is somewhat distraught at the fact is long hibernation was cut short at only three decades, and wishes it could have continued on for another century or so. But wherever it’s brother’s go so too does Humbaba the horrible follow.
Fresh
Species: Zurumon
Appearance:
Attribute: Free
Family/ies: Undefined
Type: Slime
Fighting Style: The substance that composes its body is powerfully toxic, and because it spews venom-tinged bubbles from its mouth, even larger Digimon won't approach.
Abilities:
Toxic Bubbles: The bubbles blasted from this babe break down living tissue over the course of days. It is easily treated, but will however leave a nasty rash.
Digivolves To: Demi-Goblinmon
In-Training
Species: Demi-Goblinmon
Appearance: It looks like the head of a Goblinmon, with a single eye and a pierced ear. It has two bulky arms growing from the sides of it’s head, which one would assume it used to get around, however it employs a long muscular tongue for this task leaving it’s hands free to punch any and every digimon it comes across.
Attribute: Free
Family/ies: Nature Spirits
Type: Oni
Fighting Style: Launching itself with it’s muscular tongue, it strikes any digimon regardless of their power differential.
Abilities:
Bish Bosh Bash: Launching itself forward it bashes its foes with burly fists.
Tongue Lash: Grappling an enemy with its hands, it uses its powerful tongue like a whip. It’s uncomfortably moist.
Digivolves From:
Zuzumon
Digivolves To:
Goblinmon
Shamanmon
Snow Goblinmon
Grendel's EVOLUTION LINE
Rookie
Species: Goblinmon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Oni
Fighting Style: Brutal and quick, Grendel prefers to be up close and drawing focus. Despite having a ranged option available to it, Gredell would prefer to smash and bash with his club, taunting and jeering enraging its foes. It’s main goal however is to “zone” make room for it’s companions and allies to do the work they need to do to win the battle.
Abilities:
Grendel's Gaze - Grendel focuses on a target, and everyone else that can perceive that target can see flaws in it's movements, weakspots in it's armour, failures of it's defenses. Even the target itself becomes aware of it's failings, and it's own focus on these issues can exacerbate them even more. All who fall under Grendel's Baleful Gaze are all the more vulnerable for it.
If the target leaves Grendel's gaze for even a moment this effect ends.
Goburi Bomb
Shoots a large, explosive fireball.
Living Shield
Uses magic to create a wall of protection.
Goburi Rush
Dashes forward to swipe at the foe with its club repeatedly.
Digivolves From: Zuzumon
Digivolves To: Ogremon
Champion
Species: Ogremon
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Enkidu INITIAL EVOLUTION LINE
Rookie
Species: Shamanmon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Oni
Fighting Style: Preferring to keep its distance, Humbaba harasses and irritates from afar hoping to draw the attention of its enemies that its more close at hand allies can deliver a decisive blow. Erratic and confusing movements can be attributed to hearing the voice of God, or confusing the voice of God with one of the many other voices arguing within its own mind.
Abilities:
Word of God
Like other Shamanman, Enkidu can hear God's voice. At times, Enkidu is able to utter a single word of God's divine will, and those who hear this word are compelled to follow it as their destiny.
When spoken, the Word of God compels it's target to follow it's direction so long as the Word is, possible, not harmful, and will not endanger they who hear it. Examples of possible words. "Flee, Sing, Dance, Disarm, Confess" Examples of invalid words "Die, Fly(To a non flyer), Seppuku, Come(When there is a hazard between Enkidu and they who hear the word.)
The Word of God can only work against a foe a digivolution tier higher. Once someone hears The Word of God once they are immune to it for the rest of that thread. The word only lasts for a single post at which time it losses it's effect.
Shama Hammer
Runs forward and hits the foe several times with its club.
Mad Twist
Shoots a series of purple energy rings from its club.
Iwa Tobashi Skipping Boulder 岩飛ばし
Summons a large boulder and throws it.
Digivolves From: DemiGoburimon
Digivolves To: Fugamon
Champion
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THIRD DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Snow Goblinmon
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TRIPLET DNA DIGIVOLUTION LINE
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