Itou Yuuki & Dorumon - Remake
Dec 2, 2014 12:27:13 GMT
Post by Deleted on Dec 2, 2014 12:27:13 GMT
<Due to IC reason, I wish to redo my profile. This double as Edit
Also, the previous profile still applies on some of my older active threads.>
Name:
ITOU Yuuki
Age:
15
Gender:
Male
Height:
171 cm
Weight:
62 kg
Alignment:
Chaotic Neutral
Birth Date:
21st September
Birth Place:
Nerima, Tokyo, Japan
Skills/Talents:
Judo - Yellow belt, currently starting over again (note: this skill is not appliable to digimon enemies)
Athletic - Stamina equals to someone of his age who exercises regularly
General History and Mythology Knowledge - Knowledgeable about random history facts. However, this is real-world history only. He's specifically interested in ancient heroes.
Weakness:
Bad English. Really bad.
Weak at numerical calculations
Asocial
Personality:
Yuuki would like to describe himself as 'fairly normal guy with fairly normal life'. He have no desire for adventure nor any thrills of life, but that doesn't mean he hate it. Yuuki might sounds rather uncertain, wishy washy and negative at times, but that's just his way to show his calculative side. He's the type that will try as best as he can to reduces all risks showed at him as minimal as possible, even if the action doesn't justifies it. By the get go, he's very cautious of strangers and would approach them carefully.
Yuuki hates to take active role in leading. He prefers to be the one being led instead. He prefers to be 'that logical guy' instead 'that guy on the front'. There are other things that he despises, namely: burdening someone, deciding for someone else, pulled someone else to the negative result of his choice. He hates to be responsible for anything. He hates to drag anyone down, and because of it, he prefers to work alone.
Despite the overall asocial behavior, Yuuki is still a boy that wishes for companion. He'll timidly try to approach peoples he found interesting. If he have a trusted friend, he would give his greatest faith to them.
However, after a recent happening, Yuuki would voice great rejection on any plan he found ridiculously bad, and would even openly shows animosity at those who does not listen to his opinion on matters about safety of the party. If he found that his ally is not trustable enough, he'll corner them and would give a piece of his mind blatantly. Yuuki right now only trusts the friends who has gained his trust beforehand. He would keep new peoples at arm distance from him. To him currently, none can be relied on other than him and his partner.
Appearance:
Yuuki stood at average height and also weight averagely. He have lithe, athletic body with slightly tan complexion from non-regular outdoor activity. Under his right jaw is a scar from a fight incident that he often covers with band-aid. Yuuki sports dark brown, neck length hair and much darker eyes.
Yuuki preferred easy-to-move clothes rather than stylish ones. He doesn't really care about what other people thinks about his fashion sense. The current Yuuki wears black zip down hoodies with yellowish-creme inner vest. He wears a banana-yellow sport band on his right wrist. For the bottom, he wears slightly lighter black colored jeans and usual black sport shoes.
Personal History
Second child of three children, after his sister Itou Kuzuha and afterward followed by his brother, Itou Kenji. His father is a history teacher while his mother is a DIY lover housewives. Yuuki used to be quite a rambunctious child with very reckless personality. Like all kids of his age back then, he loves to think he's a hero. In fact, Yuuki took it to next level and practices Judo for it, influenced by his sister's childhood friend Kaitani Yuuji who was his sempai. While his mother worried about it, his father thinks it's a phase that everyone have to experience and often smiles encouragingly at him. Back then, he would even lead his friends, he would protect his friends...But rashness often ends in bad result afterall.
It was one day, his friend got beaten up by a kid from another school. The beaten up friend told Yuuki about it. That time, he won. It wasn't much, and he though he did good by teaching them to not bully another... But how wrong he was. That day, when he's going to pick up his sister from her swimming club extracurricular activitiy, the beaten up kid showed up with his middle-school brother and two friends. They beat him up, no matter what kind of resistance he put. Luckily his sister's swimming club ended quicker because of the next day competition. Seeing her brother bullied, Kuzuha jump to action and defended him, although that resulted her arms bruised. Had it not because Yuuji tagging along her since the swimming club, it would be much more severe.
...The result next day, needless to say it's not as good as expected. His sister failed her desire to win the last match of her middle school day. Despite she's fine with it and still happy either way because she tried to do her best there, Yuuki on the other hand really regretted that event and slowly lost his rashness and never want to burden anyone anymore.
DFRP History:
There's too many to tell, but Yuuki essentially has changed. His partner made him a better, happier person. Although he's not willing to admit it, Dorumon did managed to poke his heart and make him open up a bit. Despite the teasing and all the underhanded sharp comments about how he act, Yuuki understood that his partner only wished the best for him. Slowly, Yuuki regained his old personality...
Yet that doesn't stay for long... a tragedy struck. Yuuki lost his partner for the first time, despite he quickly return as Digitama. Although Dorumon noticeably does not have any sort of grudge or anything toward his own death and acted normal still, Yuuki blamed himself fully and now becomes rather obsessed with doing things 'right'. Currently, he's looking for 'greater power'.
Backpack Contents:
Kuzuha's swimming goggles
Bandage and Disinfectant Liquid Set
Emergency provisions
D-Terminal
Two sleeping bags
Digivice:
Regular: White body with golden grip
Chou Shinka/Warp Shinka (Dorugreymon/Dorugoramon/Alphamon): Absolute black body with shining gold grips
Chou Shinka/Warp Shinka (DexDorugreymon/DexDorugoramon): Shining purple body with bloody red grips
Partner’s Name:
-none, called with species name instead-
Default Form: Dorumon
Gender:
Male
Alignment:
Good
Skills/Talents:
Keen Smelling Sense
Highly Adaptive: Will use his surrounding objects as a leverage to his winning factor
Jester: He loves to brighten the mood around him. He's also a good social guy.
Personality:
While he's still a stubborn beast-dragon hybrid, he's now a bit more lax and carefree. His hot headed personality and his desire to jump to action when his friends are in danger is still there. Dorumon understood Yuuki better now, and he trusts himself to his command like a faithful partner. Dorumon, unlike his previous self, now preferred to laze around and take it easy... however, Yuuki suspected it must be because of him. Dorumon tried to balances the now power seeking Yuuki by being the lazy one of the duo. Dorumon preferred to take it by his own pace and would pull Yuuki to match his pace, no matter how he dislikes it.
Deep down, Dorumon has changed. There's something inside of him that he seem to be afraid of. For this reason, Dorumon tries to avoid battle that involves his upper than armor ultimate form (which means Dorugreymon to Dorugoramon) as best as he can.
Also, the previous profile still applies on some of my older active threads.>
Name:
ITOU Yuuki
Age:
15
Gender:
Male
Height:
171 cm
Weight:
62 kg
Alignment:
Chaotic Neutral
Birth Date:
21st September
Birth Place:
Nerima, Tokyo, Japan
Skills/Talents:
Judo - Yellow belt, currently starting over again (note: this skill is not appliable to digimon enemies)
Athletic - Stamina equals to someone of his age who exercises regularly
General History and Mythology Knowledge - Knowledgeable about random history facts. However, this is real-world history only. He's specifically interested in ancient heroes.
Weakness:
Bad English. Really bad.
Weak at numerical calculations
Asocial
Personality:
Yuuki would like to describe himself as 'fairly normal guy with fairly normal life'. He have no desire for adventure nor any thrills of life, but that doesn't mean he hate it. Yuuki might sounds rather uncertain, wishy washy and negative at times, but that's just his way to show his calculative side. He's the type that will try as best as he can to reduces all risks showed at him as minimal as possible, even if the action doesn't justifies it. By the get go, he's very cautious of strangers and would approach them carefully.
Yuuki hates to take active role in leading. He prefers to be the one being led instead. He prefers to be 'that logical guy' instead 'that guy on the front'. There are other things that he despises, namely: burdening someone, deciding for someone else, pulled someone else to the negative result of his choice. He hates to be responsible for anything. He hates to drag anyone down, and because of it, he prefers to work alone.
Despite the overall asocial behavior, Yuuki is still a boy that wishes for companion. He'll timidly try to approach peoples he found interesting. If he have a trusted friend, he would give his greatest faith to them.
However, after a recent happening, Yuuki would voice great rejection on any plan he found ridiculously bad, and would even openly shows animosity at those who does not listen to his opinion on matters about safety of the party. If he found that his ally is not trustable enough, he'll corner them and would give a piece of his mind blatantly. Yuuki right now only trusts the friends who has gained his trust beforehand. He would keep new peoples at arm distance from him. To him currently, none can be relied on other than him and his partner.
Appearance:
Yuuki stood at average height and also weight averagely. He have lithe, athletic body with slightly tan complexion from non-regular outdoor activity. Under his right jaw is a scar from a fight incident that he often covers with band-aid. Yuuki sports dark brown, neck length hair and much darker eyes.
Yuuki preferred easy-to-move clothes rather than stylish ones. He doesn't really care about what other people thinks about his fashion sense. The current Yuuki wears black zip down hoodies with yellowish-creme inner vest. He wears a banana-yellow sport band on his right wrist. For the bottom, he wears slightly lighter black colored jeans and usual black sport shoes.
Personal History
Second child of three children, after his sister Itou Kuzuha and afterward followed by his brother, Itou Kenji. His father is a history teacher while his mother is a DIY lover housewives. Yuuki used to be quite a rambunctious child with very reckless personality. Like all kids of his age back then, he loves to think he's a hero. In fact, Yuuki took it to next level and practices Judo for it, influenced by his sister's childhood friend Kaitani Yuuji who was his sempai. While his mother worried about it, his father thinks it's a phase that everyone have to experience and often smiles encouragingly at him. Back then, he would even lead his friends, he would protect his friends...But rashness often ends in bad result afterall.
It was one day, his friend got beaten up by a kid from another school. The beaten up friend told Yuuki about it. That time, he won. It wasn't much, and he though he did good by teaching them to not bully another... But how wrong he was. That day, when he's going to pick up his sister from her swimming club extracurricular activitiy, the beaten up kid showed up with his middle-school brother and two friends. They beat him up, no matter what kind of resistance he put. Luckily his sister's swimming club ended quicker because of the next day competition. Seeing her brother bullied, Kuzuha jump to action and defended him, although that resulted her arms bruised. Had it not because Yuuji tagging along her since the swimming club, it would be much more severe.
...The result next day, needless to say it's not as good as expected. His sister failed her desire to win the last match of her middle school day. Despite she's fine with it and still happy either way because she tried to do her best there, Yuuki on the other hand really regretted that event and slowly lost his rashness and never want to burden anyone anymore.
DFRP History:
There's too many to tell, but Yuuki essentially has changed. His partner made him a better, happier person. Although he's not willing to admit it, Dorumon did managed to poke his heart and make him open up a bit. Despite the teasing and all the underhanded sharp comments about how he act, Yuuki understood that his partner only wished the best for him. Slowly, Yuuki regained his old personality...
Yet that doesn't stay for long... a tragedy struck. Yuuki lost his partner for the first time, despite he quickly return as Digitama. Although Dorumon noticeably does not have any sort of grudge or anything toward his own death and acted normal still, Yuuki blamed himself fully and now becomes rather obsessed with doing things 'right'. Currently, he's looking for 'greater power'.
Backpack Contents:
Kuzuha's swimming goggles
Bandage and Disinfectant Liquid Set
Emergency provisions
D-Terminal
Two sleeping bags
Digivice:
Regular: White body with golden grip
Chou Shinka/Warp Shinka (Dorugreymon/Dorugoramon/Alphamon): Absolute black body with shining gold grips
Chou Shinka/Warp Shinka (DexDorugreymon/DexDorugoramon): Shining purple body with bloody red grips
Partner’s Name:
-none, called with species name instead-
Default Form: Dorumon
Gender:
Male
Alignment:
Good
Skills/Talents:
Keen Smelling Sense
Highly Adaptive: Will use his surrounding objects as a leverage to his winning factor
Jester: He loves to brighten the mood around him. He's also a good social guy.
Personality:
While he's still a stubborn beast-dragon hybrid, he's now a bit more lax and carefree. His hot headed personality and his desire to jump to action when his friends are in danger is still there. Dorumon understood Yuuki better now, and he trusts himself to his command like a faithful partner. Dorumon, unlike his previous self, now preferred to laze around and take it easy... however, Yuuki suspected it must be because of him. Dorumon tried to balances the now power seeking Yuuki by being the lazy one of the duo. Dorumon preferred to take it by his own pace and would pull Yuuki to match his pace, no matter how he dislikes it.
Deep down, Dorumon has changed. There's something inside of him that he seem to be afraid of. For this reason, Dorumon tries to avoid battle that involves his upper than armor ultimate form (which means Dorugreymon to Dorugoramon) as best as he can.
DIGIMON DEFAULT EVOLUTION LINE
DODOMON
Fresh/None/None/Slime
Attack:
Little Iron Beads:
Dodomon strikes incoming enemies with volleys of metal pebbles with size smaller than glass marbles.
DORIMON
In-Training/Data/NSp/Lesser
Attacks:
Straight Line Slam:
Charges in straight line. He cannot suddenly change the course with his own feet, but if it needed, he can grab on some terrain to change his course.
Metal Drop:
Shoot off bigger metal pebbles. He only can shoot it on where he's facing.
DORUMON
Rookie/Data/NSp-DR-VB/Beast
Skills:
Metal Cannon:
Shoot off metal ball as big as an adult's fist (max: 6. Speed and reach decrease every shot(and in return, strength)). Chargeable. If charged for a turn, Dorumon only can shoot one ball, but with much faster speed and is much harder.
Icicle Sweep:
Swish his tail and release blade of ice that would freeze the enemy's body part where it first hit (for example, if the arm hit first before the stomach, then the arm is frozen, the stomach won't). Cooldown for a turn.
Mithril Reinforcement:
Dorumon increases his defense slightly for that turn by turning his fur harder. When inflicted with minor freeze beforehand, cancel it. If the freeze is not something that can be overcame by Rookie strength, decrease duration by one post. Cooldown for a turn.
DORUGAMON
Champion/Data/NSp-DR/Beast Dragon
Skills:
Cannonball:
Shoot cannonball like projectiles (max: 6, power and speed decreases each shooting). Like Metal Cannon, it can be charged, but unlike Metal Cannon, when it's charged for a turn, the strength and the speed, also the hardness is enough to coat it with flame.
Tempest Hail:
Flies above the enemy and rain them down with icicles like Birdramon's Meteor Wing. There's a minor chance that the enemies that hit by this skill will be flinched, decreasing the success of their attack.
Adrenaline Roar:
Roars at the enemy below, increasing his morale (and in return his attack effectiveness). Temporarily decreases the chance of being affected by pain for a turn. Increase speed by small amount for one turn. Cooldown for two turns.
Blizzard Twister:
Spins his body like a twister while charging ahead, doing a drill-like movement toward an enemy. The enemy that hit by it would have their body part frozen for two turns (or their whole body for a turn). Cooldown for a turn.
DORUGREYMON
Ultimate/Data/NSp-DR/Beast Dragon
Passive:
FERAL: Sometimes, Dorugreymon would act like a feral animal despite still actually taking order from Yuuki
Final Enemy: Its strength increases by 15% if it's the only (or the last able) opponent in the battlefield.
Skills:
Metal Meteor:
Bombards the enemy below with four great sized metal projectile, creating explosion with power on par to Giga Destroyer. Can be charged like the other for up to two turns, which would increase the strength and the explosion range. (normal explosion range per meteor: 5 meters in radius. Charged for a turn: 7.5 meters. Charged for two turns 10 meters)
Power Stream:
Shoot off blue laser of pure energy toward his enemies, exploding outward quickly for 15 meter in radius. Because of the strength, this skill only can be used one per two turns.
Bloody Tower:
Flies at high speed to his enemy and stabs them with his wings before stabbing them again with the spear tail.
Gae Bolg:
Chained from Bloody Tower. Dorugreymon flies to the sky after anchoring his tail to the enemy and ensure that they wouldn't be able to escape. Quickly drop them and rain them with sharp projectiles made of hot, molten metal spears. Without the Bloody Tower, Gae Bold would just be weaker molten iron spear shots.
Shield Forme: Alpha:
Dorugreymon align its wing protectively in front of itself, raising its defense by 50% for a turn. Once the skill done, Dorugreymon gains Steel Wings buff for 1 turn, raising damage of all attacks done by its wing by 25%. All attacks that aimed at its wings will also gain 25% damage reduction. Three turns cooldown.
DORUGORAMON
Mega/Data/NSp-DR/Beast Dragon
Passive:
Unstable Dragon: <Only Available until he's reformatted in this form>
There's a chance that Dorugoramon goes berserk
Upon evolving to this form, gains 5% berserk chance
Subsequent turn without berserking will add 10% berserk chance
Once berserking, berserk chance become berserk percentage. Dorugoramon may not snap out of it unless his berserk point is lower than 15%
Each turn spent in berserk consumes 10% berserk percentage
In berserk, Dorugamon have 50% chance of obeying Yuuki
If failed to obey, then roll 10 dices
Result - Use the following Actions
1: SKILL 1
2: SKILL 2
3: FAIL
(counted as doing nothing)
4: SKILL 3
5: STANDBY
(may guard and counter)
6: RANDOM ATTACK
(Reroll dice and only pick the skill with 'attack' as nature)
7: SKILL 4
8: CHANGE TARGET and Reroll (have chance for friendly fire)
9: SKILL 5
10: SKILL 6
Last Enemy: <Only available when he has already reformatted>
Increases his power by 10% and his defense by 10% if he's the only one opponent on the battlefield (that is able to fight)
Last Stand: Roll a 4 dice. Once per turn, cure one negative status if the dice lands on 1.
Skills:
DORU Din:
Creates a great shockwave that would toss enemy away from him, greatly giving chance to flinch if they hit hard terrain object that is beyond their capability to tolerate. User-centric AoE, 15 meter radius.
Mahaapadma:
Attack the surrounding enemy with very cold breath that would even drop the temperature very significantly. The attack would burn instead of making the enemy feeling cold, except those who have high resistance against cold. Active for three turns, cooldown for three turns. Inflict DoT on power of two champions per turn.
Brave Metal:
Changes his own self into energy arrow in shape of a dragon. Anti-Unit attack, inflict great damage upon enemy, creating splash damage that spreads 15 meters in radius from the attacked enemy if hit. Splash damage deals 70% of the original damage. Under berserk, this skill is more potent according to the current berserk gauge. Cooldown for a turn. Dorugoramon may not act for the next turn after it's used (and the next turn only can defend, if used under berserking state).
Ghora:
Roars at the enemies, turning their attention to him. For two turn, inflict fear status that would decrease their active action success chance (such as chance of attacking, chance of buffing, chance of healing, chance of escaping), in return for increasing their defense and success of passive action (such as defending, defense support and whatnots). Cooldown for a turn.
Shield Formation: Delta:
Expands his energy in form of circular shield. +50% defense for three turns, cooldown for four turns.
Flame of Purgatory:
Coats his body with flame, attempt to permanently lower down an enemy's armor defense for that battle. Effect does not work on the same target if the target's armor defense has successfully lowered, leaving it only with giving burning injury. Cooldown for three turns if the armor degrading is successful. If not, does not have cooldown.
<Image Pending>
ALPHAMON - SHINKOU MODE
Super Mega/Vaccine/VB/Holy Knight
(Must buy Mega Mode Change first)
Alphamon shinkou is Yuuki donning Alphamon's armor as the result of biomerge. The noticeable difference includes how the armor is less bulky and the wings becomes similar to those of Strike Freedom Gundam's wings. In this form, Yuuki grows older and his height increased to 189 cm. His face generally covered with visor with Alphamon interface on the top. In this version, the Seiken Gradalpha has changed into something similar to katana, just with bigger blade.
Passives:
Converging Faith:
The better the relationship he have with his current teammates, the effect of the buffs and heals given to him is increased.
Lux Armament:
Able to form lights into his weapons and armors.
Skills:
Zankou Roueijin:
Using Alpha inForce inside of him, taps into great speed boost, creating something that could be said as 'impossibly fast'. Yuuki would minorly slashes one opponent really fast about eight times each before slashing from other side, similarly to teleporting, but isn't actually one. He just run really fast by raising his whole speed reaction. The teleport is done five times, dealing minor damage (for a super mega) before he finishes it with four diagonal slashes that explodes into light, finishing the attack.
Radiant Historia:
Summons a field filled with thousand weapons, similar to Phantasmagoria. However, Yuuki may commands the weapon stored inside to be used as arrow or even forming shapes from them. Radiant Historia took place inside a holy cathedral-like building instead, with throne on the center. Three turns active, three turns cooldown.
MODE: SHINKOU
The moment this skill activated, Yuuki's wings will grows into blades and his Seiken Gradalpha will appear on his back (on the center of his shoulderblades) as floating heavily ornamented greatsword made of light. Once per thread use. This skill is the limit release of the form, altering some of his skills and timed his speed and reaction time for 2x for the rest of the battle.
Ars Magna
Brandishes his Seiken Gradalpha, Yuuki shoots his wings into the enemy, blasting them with lasers six times while at the same time he strikes them with slash each shot. Yuuki then finishes the combo by forming gigantic magic circle from his wings that has stabbed into the ground and summon down a gigantic aura sword, decimating the area. When coupled with MODE: SHINKOU, the sword will explodes, giving splash damage of 30% to nearby enemies. Cooldown for two turns.
FUSION ART: PARALLEL ZERO
When one of his allies in super mega form is present in the site, Yuuki may use specific combination with them. Consumes his ally's turn. Unless stated, this skill have four turns cooldown by default.
-Karin (Lordknightmon Chuusei) - Rondo of Blades
Yuuki and Karin shoots spear of light at the enemy before following it with seven strikes from both. Yuuki immediately follows the session by sending three spears of light while Karin traps them inside tornado. Then, both of them detonates it, inflicting enemy with blind and charm for two turns. Cooldown for three turns.
-Ryouta (Slayerdramon Seigi) - Roars of Heavenly Sky
The strike first opened by Ryouta who strikes the enemy with a backhand strike, then Yuuki followed with tossing enemy to the ground. The duo then uses their respective weapons to rain down the enemy with projectiles before both shoot condensed energy in shape of dragon at the enemy.
-Koharu (Darkdramon Kenshin) - Event Horizon
Yuuki first opens a portal to summon a gigantic dragon that shoot the enemy with laser, with Koharu waiting on other side with black hole. Both of them then creates even more condensed version of it, and finishes it off by exploding it.
-Keigo (RustTyranomon Nintai) - Armageddon
Yuuki summons light magnifier circle where Keigo would shoot his lasers to them, magnifying them. Yuuki then follows it up with diverging circle, where it'll turns Keigo's laser attack into multiple lasers that aimed at the enemy. Keigo quickly flies over for the last one and Yuuki summoned multiple light circles and Keigo shoot at it, creating intense amount of explosion.
-Koutarou (Varodurumon Meiyo) - Aurora's Mercy
Koutarou uses Aurora Undulation on the enemy and quickly blasts them away. Yuuki then immediately follows up with spreading healing lights at his allies that cures them from negative status. The duo then finishes it with showering their allies with healing light that heals the allies for two super mega damage and dispel enemy of their buffing and debuffing alike.
-Kenji (Jesmon Mouyuu) - Brotherhood
Yuuki immediately activate his MODE: SHINKOU if it's not activated yet. Kenji followed it up by activating his MODE: MOUYUU at the same time. They then strikes the enemies back to back with their swords in sword dance before they touched their back together to switch to the other side, slashing the enemies with series of very fast slashes. Finishes with both summoning two gigantic swords which combines into one. They then drop it to the ground, creating explosion.
Small World
Yuuki cages his opponent/ally in cage made of magic circle and locks their movement. Upon attacking, the cage could be expanded. However, it'll retaliate by crushing the enemy with intense electricity. Hence, the enemy have the option to blast it until it got damaged for two super mega level attack or stay still for three turns, whereupon it'll be unlocked automatically. When inside this cage, all damage done to the subject will be cut by 50%. The ally can still attack, but their attack will be 20% weaker. They may move, but their movement is limited to optimize the cage's protective barrier. Cooldown for four turns
INITIALIZE:
Yuuki summons Seiken Gradalpha and magnifies it until it becomes size of a gigantic sword. He then stabs it to empty air where it'll summon a gigantic magic circle pointing downward. With rain made of light, he heals his allies and erases all cooldown applied to them. Once per battle. It doesn't work on Yuuki himself. Regardless of allies' skill, this skill cannot be anti-cooldown'd under all mean once it's been used in a thread.
DODOMON
Fresh/None/None/Slime
Attack:
Little Iron Beads:
Dodomon strikes incoming enemies with volleys of metal pebbles with size smaller than glass marbles.
DORIMON
In-Training/Data/NSp/Lesser
Attacks:
Straight Line Slam:
Charges in straight line. He cannot suddenly change the course with his own feet, but if it needed, he can grab on some terrain to change his course.
Metal Drop:
Shoot off bigger metal pebbles. He only can shoot it on where he's facing.
DORUMON
Rookie/Data/NSp-DR-VB/Beast
Skills:
Metal Cannon:
Shoot off metal ball as big as an adult's fist (max: 6. Speed and reach decrease every shot(and in return, strength)). Chargeable. If charged for a turn, Dorumon only can shoot one ball, but with much faster speed and is much harder.
Icicle Sweep:
Swish his tail and release blade of ice that would freeze the enemy's body part where it first hit (for example, if the arm hit first before the stomach, then the arm is frozen, the stomach won't). Cooldown for a turn.
Mithril Reinforcement:
Dorumon increases his defense slightly for that turn by turning his fur harder. When inflicted with minor freeze beforehand, cancel it. If the freeze is not something that can be overcame by Rookie strength, decrease duration by one post. Cooldown for a turn.
DORUGAMON
Champion/Data/NSp-DR/Beast Dragon
Skills:
Cannonball:
Shoot cannonball like projectiles (max: 6, power and speed decreases each shooting). Like Metal Cannon, it can be charged, but unlike Metal Cannon, when it's charged for a turn, the strength and the speed, also the hardness is enough to coat it with flame.
Tempest Hail:
Flies above the enemy and rain them down with icicles like Birdramon's Meteor Wing. There's a minor chance that the enemies that hit by this skill will be flinched, decreasing the success of their attack.
Adrenaline Roar:
Roars at the enemy below, increasing his morale (and in return his attack effectiveness). Temporarily decreases the chance of being affected by pain for a turn. Increase speed by small amount for one turn. Cooldown for two turns.
Blizzard Twister:
Spins his body like a twister while charging ahead, doing a drill-like movement toward an enemy. The enemy that hit by it would have their body part frozen for two turns (or their whole body for a turn). Cooldown for a turn.
DORUGREYMON
Ultimate/Data/NSp-DR/Beast Dragon
Passive:
FERAL: Sometimes, Dorugreymon would act like a feral animal despite still actually taking order from Yuuki
Final Enemy: Its strength increases by 15% if it's the only (or the last able) opponent in the battlefield.
Skills:
Metal Meteor:
Bombards the enemy below with four great sized metal projectile, creating explosion with power on par to Giga Destroyer. Can be charged like the other for up to two turns, which would increase the strength and the explosion range. (normal explosion range per meteor: 5 meters in radius. Charged for a turn: 7.5 meters. Charged for two turns 10 meters)
Power Stream:
Shoot off blue laser of pure energy toward his enemies, exploding outward quickly for 15 meter in radius. Because of the strength, this skill only can be used one per two turns.
Bloody Tower:
Flies at high speed to his enemy and stabs them with his wings before stabbing them again with the spear tail.
Gae Bolg:
Chained from Bloody Tower. Dorugreymon flies to the sky after anchoring his tail to the enemy and ensure that they wouldn't be able to escape. Quickly drop them and rain them with sharp projectiles made of hot, molten metal spears. Without the Bloody Tower, Gae Bold would just be weaker molten iron spear shots.
Shield Forme: Alpha:
Dorugreymon align its wing protectively in front of itself, raising its defense by 50% for a turn. Once the skill done, Dorugreymon gains Steel Wings buff for 1 turn, raising damage of all attacks done by its wing by 25%. All attacks that aimed at its wings will also gain 25% damage reduction. Three turns cooldown.
DORUGORAMON
Mega/Data/NSp-DR/Beast Dragon
Passive:
Unstable Dragon: <Only Available until he's reformatted in this form>
There's a chance that Dorugoramon goes berserk
Upon evolving to this form, gains 5% berserk chance
Subsequent turn without berserking will add 10% berserk chance
Once berserking, berserk chance become berserk percentage. Dorugoramon may not snap out of it unless his berserk point is lower than 15%
Each turn spent in berserk consumes 10% berserk percentage
In berserk, Dorugamon have 50% chance of obeying Yuuki
If failed to obey, then roll 10 dices
Result - Use the following Actions
1: SKILL 1
2: SKILL 2
3: FAIL
(counted as doing nothing)
4: SKILL 3
5: STANDBY
(may guard and counter)
6: RANDOM ATTACK
(Reroll dice and only pick the skill with 'attack' as nature)
7: SKILL 4
8: CHANGE TARGET and Reroll (have chance for friendly fire)
9: SKILL 5
10: SKILL 6
Last Enemy: <Only available when he has already reformatted>
Increases his power by 10% and his defense by 10% if he's the only one opponent on the battlefield (that is able to fight)
Last Stand: Roll a 4 dice. Once per turn, cure one negative status if the dice lands on 1.
Skills:
DORU Din:
Creates a great shockwave that would toss enemy away from him, greatly giving chance to flinch if they hit hard terrain object that is beyond their capability to tolerate. User-centric AoE, 15 meter radius.
Mahaapadma:
Attack the surrounding enemy with very cold breath that would even drop the temperature very significantly. The attack would burn instead of making the enemy feeling cold, except those who have high resistance against cold. Active for three turns, cooldown for three turns. Inflict DoT on power of two champions per turn.
Brave Metal:
Changes his own self into energy arrow in shape of a dragon. Anti-Unit attack, inflict great damage upon enemy, creating splash damage that spreads 15 meters in radius from the attacked enemy if hit. Splash damage deals 70% of the original damage. Under berserk, this skill is more potent according to the current berserk gauge. Cooldown for a turn. Dorugoramon may not act for the next turn after it's used (and the next turn only can defend, if used under berserking state).
Ghora:
Roars at the enemies, turning their attention to him. For two turn, inflict fear status that would decrease their active action success chance (such as chance of attacking, chance of buffing, chance of healing, chance of escaping), in return for increasing their defense and success of passive action (such as defending, defense support and whatnots). Cooldown for a turn.
Shield Formation: Delta:
Expands his energy in form of circular shield. +50% defense for three turns, cooldown for four turns.
Flame of Purgatory:
Coats his body with flame, attempt to permanently lower down an enemy's armor defense for that battle. Effect does not work on the same target if the target's armor defense has successfully lowered, leaving it only with giving burning injury. Cooldown for three turns if the armor degrading is successful. If not, does not have cooldown.
<Image Pending>
ALPHAMON - SHINKOU MODE
Super Mega/Vaccine/VB/Holy Knight
(Must buy Mega Mode Change first)
Alphamon shinkou is Yuuki donning Alphamon's armor as the result of biomerge. The noticeable difference includes how the armor is less bulky and the wings becomes similar to those of Strike Freedom Gundam's wings. In this form, Yuuki grows older and his height increased to 189 cm. His face generally covered with visor with Alphamon interface on the top. In this version, the Seiken Gradalpha has changed into something similar to katana, just with bigger blade.
Passives:
Converging Faith:
The better the relationship he have with his current teammates, the effect of the buffs and heals given to him is increased.
Lux Armament:
Able to form lights into his weapons and armors.
Skills:
Zankou Roueijin:
Using Alpha inForce inside of him, taps into great speed boost, creating something that could be said as 'impossibly fast'. Yuuki would minorly slashes one opponent really fast about eight times each before slashing from other side, similarly to teleporting, but isn't actually one. He just run really fast by raising his whole speed reaction. The teleport is done five times, dealing minor damage (for a super mega) before he finishes it with four diagonal slashes that explodes into light, finishing the attack.
Radiant Historia:
Summons a field filled with thousand weapons, similar to Phantasmagoria. However, Yuuki may commands the weapon stored inside to be used as arrow or even forming shapes from them. Radiant Historia took place inside a holy cathedral-like building instead, with throne on the center. Three turns active, three turns cooldown.
MODE: SHINKOU
The moment this skill activated, Yuuki's wings will grows into blades and his Seiken Gradalpha will appear on his back (on the center of his shoulderblades) as floating heavily ornamented greatsword made of light. Once per thread use. This skill is the limit release of the form, altering some of his skills and timed his speed and reaction time for 2x for the rest of the battle.
Ars Magna
Brandishes his Seiken Gradalpha, Yuuki shoots his wings into the enemy, blasting them with lasers six times while at the same time he strikes them with slash each shot. Yuuki then finishes the combo by forming gigantic magic circle from his wings that has stabbed into the ground and summon down a gigantic aura sword, decimating the area. When coupled with MODE: SHINKOU, the sword will explodes, giving splash damage of 30% to nearby enemies. Cooldown for two turns.
FUSION ART: PARALLEL ZERO
When one of his allies in super mega form is present in the site, Yuuki may use specific combination with them. Consumes his ally's turn. Unless stated, this skill have four turns cooldown by default.
-Karin (Lordknightmon Chuusei) - Rondo of Blades
Yuuki and Karin shoots spear of light at the enemy before following it with seven strikes from both. Yuuki immediately follows the session by sending three spears of light while Karin traps them inside tornado. Then, both of them detonates it, inflicting enemy with blind and charm for two turns. Cooldown for three turns.
-Ryouta (Slayerdramon Seigi) - Roars of Heavenly Sky
The strike first opened by Ryouta who strikes the enemy with a backhand strike, then Yuuki followed with tossing enemy to the ground. The duo then uses their respective weapons to rain down the enemy with projectiles before both shoot condensed energy in shape of dragon at the enemy.
-Koharu (Darkdramon Kenshin) - Event Horizon
Yuuki first opens a portal to summon a gigantic dragon that shoot the enemy with laser, with Koharu waiting on other side with black hole. Both of them then creates even more condensed version of it, and finishes it off by exploding it.
-Keigo (RustTyranomon Nintai) - Armageddon
Yuuki summons light magnifier circle where Keigo would shoot his lasers to them, magnifying them. Yuuki then follows it up with diverging circle, where it'll turns Keigo's laser attack into multiple lasers that aimed at the enemy. Keigo quickly flies over for the last one and Yuuki summoned multiple light circles and Keigo shoot at it, creating intense amount of explosion.
-Koutarou (Varodurumon Meiyo) - Aurora's Mercy
Koutarou uses Aurora Undulation on the enemy and quickly blasts them away. Yuuki then immediately follows up with spreading healing lights at his allies that cures them from negative status. The duo then finishes it with showering their allies with healing light that heals the allies for two super mega damage and dispel enemy of their buffing and debuffing alike.
-Kenji (Jesmon Mouyuu) - Brotherhood
Yuuki immediately activate his MODE: SHINKOU if it's not activated yet. Kenji followed it up by activating his MODE: MOUYUU at the same time. They then strikes the enemies back to back with their swords in sword dance before they touched their back together to switch to the other side, slashing the enemies with series of very fast slashes. Finishes with both summoning two gigantic swords which combines into one. They then drop it to the ground, creating explosion.
Small World
Yuuki cages his opponent/ally in cage made of magic circle and locks their movement. Upon attacking, the cage could be expanded. However, it'll retaliate by crushing the enemy with intense electricity. Hence, the enemy have the option to blast it until it got damaged for two super mega level attack or stay still for three turns, whereupon it'll be unlocked automatically. When inside this cage, all damage done to the subject will be cut by 50%. The ally can still attack, but their attack will be 20% weaker. They may move, but their movement is limited to optimize the cage's protective barrier. Cooldown for four turns
INITIALIZE:
Yuuki summons Seiken Gradalpha and magnifies it until it becomes size of a gigantic sword. He then stabs it to empty air where it'll summon a gigantic magic circle pointing downward. With rain made of light, he heals his allies and erases all cooldown applied to them. Once per battle. It doesn't work on Yuuki himself. Regardless of allies' skill, this skill cannot be anti-cooldown'd under all mean once it's been used in a thread.
OPTIONAL STAGE
Mega Mode Change (Dorugoramon) (Unpurchased):
ALPHAMON
Mega/Vaccine/VB/Holy Knight
Passives:
Seiken Gradalpha:
Alphamon is free to choose the form of his sword (for example, Seiken Gradalpha on form of Greatsword will increase his strength, but lower down his speed. Seiken Gradalpha on form of dual sword would make him able to physically attack twice, shortening the interval, but decreasing his one strike damage output)
Within the Light:
Each per two turns spent without using particular action that consumes light counter, Alphamon gains one light counter. Light counter may then be used to execute his stronger skills. Otherwise, each per ten attacks done with Seiken Gradalpha adds one light counter.
Flawed:
Unable to use Alpha inForce
Skills:
Phantasmagoria:
Summon a special field where infinity copy of Seiken Gradalpha materializes from the ground, ready to be used anytime. This field significantly raises Alphamon's attack. Only Alphamon may touches the sword, and if anyone else touches it, nothing would happen, as if it's merely an illusion. A blade pulled from Phantasmagoria field will be destroyed right after being used. 3 turns effect, 5 turns cooldown.
Faith's Radiance:
Let out a shining aura that gives regenerative status to himself. Uses all light counter, effective as long as the number of light counter used. Cooldown for the number of turn+3.
Digitalize of Soul:
Renders image of his dream, summon a dragon from other dimension that will attack the enemy with its laser breath. Cooldown for one turn. Consumes two light counter.
A.I.A.S.:
Materializes a magic circle that will negate 70% damage dealt to it for one turn. Alphamon may not attack the turn he readies this skill. He may not move either. Once the initial one-turn effect dissipated, Counter with an attack 50% as effective as the attacks aimed at it. Cooldown for two turns. Take one point from 'Light Counter' to counter the attack. Otherwise, cannot counter.
Convergence of Light:
Using at maximum five light counters, Alphamon summon small circles in same number as the used light counter, then summon bigger light circle in front of him. Smaller light circle then shoot off light to be converged on the bigger circle. The bigger circle then let out blade made of light with size and length depending on the number of light counter used. Effective for one enemy or enemies at one straight line. The blade isn't a projectile. Cooldown for three turns
Divergence of Light: Summon a magic circle and shoot out five lasers at random enemies.
ALPHAMON
Mega/Vaccine/VB/Holy Knight
Passives:
Seiken Gradalpha:
Alphamon is free to choose the form of his sword (for example, Seiken Gradalpha on form of Greatsword will increase his strength, but lower down his speed. Seiken Gradalpha on form of dual sword would make him able to physically attack twice, shortening the interval, but decreasing his one strike damage output)
Within the Light:
Each per two turns spent without using particular action that consumes light counter, Alphamon gains one light counter. Light counter may then be used to execute his stronger skills. Otherwise, each per ten attacks done with Seiken Gradalpha adds one light counter.
Flawed:
Unable to use Alpha inForce
Skills:
Phantasmagoria:
Summon a special field where infinity copy of Seiken Gradalpha materializes from the ground, ready to be used anytime. This field significantly raises Alphamon's attack. Only Alphamon may touches the sword, and if anyone else touches it, nothing would happen, as if it's merely an illusion. A blade pulled from Phantasmagoria field will be destroyed right after being used. 3 turns effect, 5 turns cooldown.
Faith's Radiance:
Let out a shining aura that gives regenerative status to himself. Uses all light counter, effective as long as the number of light counter used. Cooldown for the number of turn+3.
Digitalize of Soul:
Renders image of his dream, summon a dragon from other dimension that will attack the enemy with its laser breath. Cooldown for one turn. Consumes two light counter.
A.I.A.S.:
Materializes a magic circle that will negate 70% damage dealt to it for one turn. Alphamon may not attack the turn he readies this skill. He may not move either. Once the initial one-turn effect dissipated, Counter with an attack 50% as effective as the attacks aimed at it. Cooldown for two turns. Take one point from 'Light Counter' to counter the attack. Otherwise, cannot counter.
Convergence of Light:
Using at maximum five light counters, Alphamon summon small circles in same number as the used light counter, then summon bigger light circle in front of him. Smaller light circle then shoot off light to be converged on the bigger circle. The bigger circle then let out blade made of light with size and length depending on the number of light counter used. Effective for one enemy or enemies at one straight line. The blade isn't a projectile. Cooldown for three turns
Divergence of Light: Summon a magic circle and shoot out five lasers at random enemies.
ARMOR STAGE
CANISDRAMON
Armor (Champion)/Data/NSp/Beast Dragon
Passive:
Absolution of Faith:
If Yuuki doesn't command Canisdramon for two turns, his attack will raise 2%. Subsequent turns without command will add 1%. Max: 5%
Nocturnal:
Able to see really well in darkness.
Skills:
Rem Blitz:
Quickly activate Luna Booster on its back, creating blinding flashlight (effectiveness decreased a lot in the morning) and attacks the enemies four times with Canis Gladius, the wings on its sides. Cooldown for one turn.
Radiant Howl:
Release Fox Fire-like attack in blinding light form
Prism Dance:
Plants three crystals on nearby area. Effective for two turns, cooldown for three turns. If Canisdramon's radiant howl hits the prism, the attack will be followed by two attacks, each with 5% of the power of original Radiant Howl. The refracted attack will be directed to other enemy if there is any. Crystals can be broken. If broken by laser-like attacks or by himself, the crystal will crack. Cracked crystals will not produce extra projectiles, but Radiant Howl that goes through it will instead turned into spreading projectiles that will generally aimed at one enemy's direction (avoidable) or strikes one enemy per laser(when enemy is in swarm). Decide with 8 dices how many projectile will the Radiant Howl broken into (min: 3).
Vanish:
By blocking incoming lights (reflecting it), Canisdramon hides from its enemy. Effective for two turns, cooldown for three. Will not appear when attacking, but if the attack emit strong light, Canisdramon will appear momentarily before vanishing again later.
KURAOKAMIMON
Armor (Ultimate)/Data/NSp-NSo/Beast Man
Passive:
Territory of Third Dimension Bending [Illusion]
Kuraokamimon have 30 meters radius of territory (kekkai) that can be divided into smaller one with rules:
1: The area can envelope only ONE enemy
2: The area only can envelope at most three allies
3: The area must be bigger than the size of the the object concealed inside (for example, if the enemy is a Deckerdramon, the size of the kekkai must not be smaller than the Deckerdramon) with this formula:
Kekkai Diameter = Size of the object + 2 meter.
4: The area only can be employed to area 50 meter radius centering on Kuraokamimon.
5: Only up to three Kekkais can be employed. One of it must center around Kuraokamimon.
6: Kekkai surrounding Kuraokamimon can inform him about enemy's attack when it passed through the wall. However, other from that, it doesn't work for protection.
7: The kekkai will always follow enemy as long as they're not over the 50 meter distance.
Kuraokamimon can slash the wall of his kekkai to send attack/support to the other kekkai. The thing is that it cannot materialize anywhere other than the wall of the kekkai. Attack done this way will be 25% less effective. However, it bypasses the distance very easily.
Normal Attack:
Generally, Kuraokamimon attacks with Kunais.
Skills:
Tsurara Mai:
Kuraokamimon unsheathes his two swords while telekinetically wields his third. Slashes at enemy with very fluid like steps that sends chilly air that cuts enemy, but doesn't let them bleed. If the enemy move afterward before one turn has passed, they would bleed if the attack is successful. If a turn has passed and they has attacked by the sword, the body part that hit with the sword would freeze for a turn.
Oborotsuki
With his first sword, 'Oborotsuki', Kuraokamimon consumes all light surrounding him and the targeted enemy before 'jumping' to the enemy with his Illusion passive and iai slash the enemy.
Kagenui:
With his second sword, 'Kagenui', Kuraokamimon stabs send it to stab the enemy's shadow, freezing them on spot. If successful, Kuraokamimon would shorten the distance between him and the enemy in split second, doing an diagonal iai strike.
Izayoi:
With his secret sword 'Nue', Kuraokamimon slashes his kekkai and toss 100 kunais whereupon it'll appear on the enemy's kekkai, ready to be shot anytime under his command. It made up the lack of firepower and special ability with the sheer number. It can be easily dispatched of.
Zankou Roueijin (Minor):
By decreasing his kekkai to the smallest size, Kuraokamimon did series of very fast charging inside the enemy's kekkai. teleporting between walls and reappear the other side of enemy's kekkai wall and did series of 10 fast slashes with Nue, repeating the steps of series of 'jumping' and finishes the attack with three strikes of his weapons like wolf claw.
DEXDORUGAMON
Champion/Virus/DA/Undead
Skills:
Shocking Bolt:
Charges itself with electricity and rams its opponent, causing electrical damage.
DexVirus I:
Launches from his mouth sharp metal projectile with hollow insides that contains virus. Injection like attack. Lower down an enemy's defense significantly for three turns, cooldown for two turns.
Unyielding Roar:
Roars at the enemy in defiance, raising his attack significantly for a turn.
DexMetal Cannon:
Like Dorugamon, shoot six metal projectiles at most with decreased damage and speed when used rapidly. When charged for a turn, the metal ball will be coated with electricity instead.
DEXDORUGREYMON
Ultimate/Virus/DA/Undead
Passive:
Last Enemy:
Should he's the last one standing or the last one that is able to fight in the battlefield, his skill efficiency raised by 15%
Skills:
Bloody Burst:
Shoot laser-like attack that only can be shot for once per two turns which would explode quickly outward for 15 meter in radius.
Punisher's Meteor:
Shoot out metal projectile that is about twice his size that would create explosion comparable to two sets of Giga Destroyer. Cooldown for a turn.
DexVirus II:
Injects some virus with his tail as he impales the enemy. Decreases enemy's attack and defense significantly for three turns. Cooldown for four turns.
Digicore Jamming:
Stabs the enemy with the sharp protrusion on his wings and attempt to mess with their programming, disabling one skill for two turns. Cooldown for three turns.
Zirnitra Raising:
Immediately casts protective veil made from dark data in front of it to block any nonphysical attack by 50%. After the usage, DexDorugreymon will be coated with dark vortex for a turn that would discourages physical attack from fully damaging him. Cooldown for two turns.
DEXDORUGORAMON
Mega/Virus/DA/Undead
Passives:
Insane Bloodlust:
Once per three turns, this passive will let out 'Terror' status that will affect all fighters in the field. The lower the level, the more the terror would affect them. Super Mega are not affected beyond raising their awareness of DexDorugoramon's killing intent. Terror would decrease the success of active action such as attacking and increase success of passive action such as defending.
Last Enemy:
Same like Dex/Dorugreymon/Dorugoramon's.
Skills:
Absolute Ghora:
Roars and freezes everyone in the field beside of him and his partner in absolute terror. He may not attack and may not defend for the turn it's used. Super Mega are not affected, most probably only flinched.
Flame of Gehenna:
Summon two gigantic ball of flame and sends it at the enemy, exploding it upon impact, similarly to Gaia Force. Burns enemy for three turns, giving damage of half a mega each turn. Cooldown for two turns.
Sinful Vorpal Sword
Immediately changes his body into a greatsword which coated with great malice. He then proceeds to stab himself to the center of the battlefield, where he releases smaller copies of himself in sword version at the enemy, about 43 in number before finishing it by uprooting himself again and slashes once. The 43 hits are weak and could be easily avoided. However, the slash from the main body comes with explosion in which DexDorugoramon uses his maximum strength, making him unable to act for next turn.
********* (Gibberish)
DexDorugoramon roars in great fury, creating shockwave that tosses all enemy to the sides and paralyzes them for a turn. Cooldown for a turn.
Hazard Leak:
Concentrates his malice on his tail and releases it like a sudden big bang. Pick two random enemies, 50% chance that they'll affected by effect same to DexVirusII, just more potent with same duration. Cooldown for four turns.
Returned Malice:
Must be prepared beforehand at the end of the turn. When attacked, roll a dice. Should it lands either at 4 or 6, counter with 2x of the damage of the attack. Should it not, counter with 1x of the damage of the attack. The damage is the very same damage to the damage received, hence to make it in full power, DexDorugoramon need to accept the hit wholly.
CANISDRAMON
Armor (Champion)/Data/NSp/Beast Dragon
Passive:
Absolution of Faith:
If Yuuki doesn't command Canisdramon for two turns, his attack will raise 2%. Subsequent turns without command will add 1%. Max: 5%
Nocturnal:
Able to see really well in darkness.
Skills:
Rem Blitz:
Quickly activate Luna Booster on its back, creating blinding flashlight (effectiveness decreased a lot in the morning) and attacks the enemies four times with Canis Gladius, the wings on its sides. Cooldown for one turn.
Radiant Howl:
Release Fox Fire-like attack in blinding light form
Prism Dance:
Plants three crystals on nearby area. Effective for two turns, cooldown for three turns. If Canisdramon's radiant howl hits the prism, the attack will be followed by two attacks, each with 5% of the power of original Radiant Howl. The refracted attack will be directed to other enemy if there is any. Crystals can be broken. If broken by laser-like attacks or by himself, the crystal will crack. Cracked crystals will not produce extra projectiles, but Radiant Howl that goes through it will instead turned into spreading projectiles that will generally aimed at one enemy's direction (avoidable) or strikes one enemy per laser(when enemy is in swarm). Decide with 8 dices how many projectile will the Radiant Howl broken into (min: 3).
Vanish:
By blocking incoming lights (reflecting it), Canisdramon hides from its enemy. Effective for two turns, cooldown for three. Will not appear when attacking, but if the attack emit strong light, Canisdramon will appear momentarily before vanishing again later.
KURAOKAMIMON
Armor (Ultimate)/Data/NSp-NSo/Beast Man
Passive:
Territory of Third Dimension Bending [Illusion]
Kuraokamimon have 30 meters radius of territory (kekkai) that can be divided into smaller one with rules:
1: The area can envelope only ONE enemy
2: The area only can envelope at most three allies
3: The area must be bigger than the size of the the object concealed inside (for example, if the enemy is a Deckerdramon, the size of the kekkai must not be smaller than the Deckerdramon) with this formula:
Kekkai Diameter = Size of the object + 2 meter.
4: The area only can be employed to area 50 meter radius centering on Kuraokamimon.
5: Only up to three Kekkais can be employed. One of it must center around Kuraokamimon.
6: Kekkai surrounding Kuraokamimon can inform him about enemy's attack when it passed through the wall. However, other from that, it doesn't work for protection.
7: The kekkai will always follow enemy as long as they're not over the 50 meter distance.
Kuraokamimon can slash the wall of his kekkai to send attack/support to the other kekkai. The thing is that it cannot materialize anywhere other than the wall of the kekkai. Attack done this way will be 25% less effective. However, it bypasses the distance very easily.
Normal Attack:
Generally, Kuraokamimon attacks with Kunais.
Skills:
Tsurara Mai:
Kuraokamimon unsheathes his two swords while telekinetically wields his third. Slashes at enemy with very fluid like steps that sends chilly air that cuts enemy, but doesn't let them bleed. If the enemy move afterward before one turn has passed, they would bleed if the attack is successful. If a turn has passed and they has attacked by the sword, the body part that hit with the sword would freeze for a turn.
Oborotsuki
With his first sword, 'Oborotsuki', Kuraokamimon consumes all light surrounding him and the targeted enemy before 'jumping' to the enemy with his Illusion passive and iai slash the enemy.
Kagenui:
With his second sword, 'Kagenui', Kuraokamimon stabs send it to stab the enemy's shadow, freezing them on spot. If successful, Kuraokamimon would shorten the distance between him and the enemy in split second, doing an diagonal iai strike.
Izayoi:
With his secret sword 'Nue', Kuraokamimon slashes his kekkai and toss 100 kunais whereupon it'll appear on the enemy's kekkai, ready to be shot anytime under his command. It made up the lack of firepower and special ability with the sheer number. It can be easily dispatched of.
Zankou Roueijin (Minor):
By decreasing his kekkai to the smallest size, Kuraokamimon did series of very fast charging inside the enemy's kekkai. teleporting between walls and reappear the other side of enemy's kekkai wall and did series of 10 fast slashes with Nue, repeating the steps of series of 'jumping' and finishes the attack with three strikes of his weapons like wolf claw.
OPTIONAL LINE (Unpurchased)
DEX LINE
DEX LINE
DEXDORUGAMON
Champion/Virus/DA/Undead
Skills:
Shocking Bolt:
Charges itself with electricity and rams its opponent, causing electrical damage.
DexVirus I:
Launches from his mouth sharp metal projectile with hollow insides that contains virus. Injection like attack. Lower down an enemy's defense significantly for three turns, cooldown for two turns.
Unyielding Roar:
Roars at the enemy in defiance, raising his attack significantly for a turn.
DexMetal Cannon:
Like Dorugamon, shoot six metal projectiles at most with decreased damage and speed when used rapidly. When charged for a turn, the metal ball will be coated with electricity instead.
DEXDORUGREYMON
Ultimate/Virus/DA/Undead
Passive:
Last Enemy:
Should he's the last one standing or the last one that is able to fight in the battlefield, his skill efficiency raised by 15%
Skills:
Bloody Burst:
Shoot laser-like attack that only can be shot for once per two turns which would explode quickly outward for 15 meter in radius.
Punisher's Meteor:
Shoot out metal projectile that is about twice his size that would create explosion comparable to two sets of Giga Destroyer. Cooldown for a turn.
DexVirus II:
Injects some virus with his tail as he impales the enemy. Decreases enemy's attack and defense significantly for three turns. Cooldown for four turns.
Digicore Jamming:
Stabs the enemy with the sharp protrusion on his wings and attempt to mess with their programming, disabling one skill for two turns. Cooldown for three turns.
Zirnitra Raising:
Immediately casts protective veil made from dark data in front of it to block any nonphysical attack by 50%. After the usage, DexDorugreymon will be coated with dark vortex for a turn that would discourages physical attack from fully damaging him. Cooldown for two turns.
DEXDORUGORAMON
Mega/Virus/DA/Undead
Passives:
Insane Bloodlust:
Once per three turns, this passive will let out 'Terror' status that will affect all fighters in the field. The lower the level, the more the terror would affect them. Super Mega are not affected beyond raising their awareness of DexDorugoramon's killing intent. Terror would decrease the success of active action such as attacking and increase success of passive action such as defending.
Last Enemy:
Same like Dex/Dorugreymon/Dorugoramon's.
Skills:
Absolute Ghora:
Roars and freezes everyone in the field beside of him and his partner in absolute terror. He may not attack and may not defend for the turn it's used. Super Mega are not affected, most probably only flinched.
Flame of Gehenna:
Summon two gigantic ball of flame and sends it at the enemy, exploding it upon impact, similarly to Gaia Force. Burns enemy for three turns, giving damage of half a mega each turn. Cooldown for two turns.
Sinful Vorpal Sword
Immediately changes his body into a greatsword which coated with great malice. He then proceeds to stab himself to the center of the battlefield, where he releases smaller copies of himself in sword version at the enemy, about 43 in number before finishing it by uprooting himself again and slashes once. The 43 hits are weak and could be easily avoided. However, the slash from the main body comes with explosion in which DexDorugoramon uses his maximum strength, making him unable to act for next turn.
********* (Gibberish)
DexDorugoramon roars in great fury, creating shockwave that tosses all enemy to the sides and paralyzes them for a turn. Cooldown for a turn.
Hazard Leak:
Concentrates his malice on his tail and releases it like a sudden big bang. Pick two random enemies, 50% chance that they'll affected by effect same to DexVirusII, just more potent with same duration. Cooldown for four turns.
Returned Malice:
Must be prepared beforehand at the end of the turn. When attacked, roll a dice. Should it lands either at 4 or 6, counter with 2x of the damage of the attack. Should it not, counter with 1x of the damage of the attack. The damage is the very same damage to the damage received, hence to make it in full power, DexDorugoramon need to accept the hit wholly.