Noguchi Ryouta and Dracomon - Revised
Dec 10, 2014 3:54:24 GMT
Post by ryouta on Dec 10, 2014 3:54:24 GMT
Name: NOGUCHI Ryouta
Alias: Banchou (although this is just a joke made by his close friends)
Age: 15
Gender: Male
Height: 175 cm
Weight: 71 kg
Alignment: Chaotic Good
Birth Date: 7th April
Birth Place: Nerima, Tokyo
Skills/Talents:
Athletic: After some months of extra hard training, Ryouta has gained greater stamina than before.
Brawling: Not really a talent, but he got in fight quite a number of times, so he's used to it. He's self taught in boxing.
Is actually pretty smart
Negative:
Can be rather dense
Reckless
when it comes to things he want to get done quickly
Have a severe phasmophobia
Personality:
Ryouta is described as 'someone who got into fight a lot' by a lot of people in his school. Delinquent, scary guy and a lot of other negative image. However, as much as that kind of bad rumors circulates, there are also a lot of positive things said about him, such as he's actually a kind guy, the cheerful type although a bit dense sometime. He's well known as a friendly guy with great desire to make a lot of friends, that's how he is in his closer circle.
However, sadly, the former is also true. Ryouta does get into fight a lot. It's not rare that his parents have to be called because he got into a fight. However, he doesn't strike without a reason. Often, it's because he saw injustices such as bullying. True, Ryouta hates bullying, and thinks that there's nothing worse than peoples who harm another at their own whim without care of what would happened to the other side.
Ryouta loves to look cool and seem tries to form his image like that without being too obnoxious, but as far as ghost and spooky place concerned, even the muscular teen would shiver and whimper uncontrollably. At this point, he wouldn't give any care about his image and would just run for it.
To his partner Dracomon, Ryouta treats him like a little brother. They shares same ideal, although Dracomon needs a lot of courage boost to finally act on his own.
Appearance:
Ryouta is quite tall and broad for his age. After lots of training since a certain event, he has gained physique of a teen bodybuilder. He sports spiky black hair and dark brown eyes. He got scrape scar on his left elbow from a game on childhood days which he covers with makeshift elbow wrap if he's wearing short sleeved clothes. Generally, Ryouta always carries himself with confident or cheerful expression.
As far as fashion concerned, Ryouta prefers to show off a bit, but decency prevails over that. Generally he wears white a-shirt under his navy blue parka. His preferred pants is neither too baggy nor tight jeans, but it must have at least two pockets. While he can afford more, he is never seen to change his shoes. It's always the black walk shoes.
Personal History:
Ryouta born as the first of four siblings, which includes him, his younger brother and their twin little sisters. Before, they lives in Hikarigaoka like the rest of the gang. Ryouta's father is a baker while his mother is an elementary school teacher. For Ryouta, those kind of jobs doesn't really sounds that great. He instead idolizes his uncle, who was a police officer (although now retired).
His uncle is the one responsible for planting his high sense of justice. Perhaps, his uncle treated him like his own son because despite married for long, he has yet blessed with a child. Still, if he's asked who was the greatest person responsible for his ideal, it's his uncle. Contrary to his full of ideal uncle, his father is really meek. Probably because of that reason, when his business partner borrowed the store's money, the father believed that it'll be returned.
...Of course, the next thing happened, the guy gone and never returned.
Ryouta's family is forced to sell their house (and their store because it's a store-house) and moves to somewhere cheaper. His father and mother tries all sort of way possible to crawl from that zero state. Without store and in that kind of situation, it's not rare for him to see his father and mother got sick from stress. Although they managed to get out from that situation after some years, the experience was severe enough for Ryouta to hate peoples who do stuffs for their own convenience.
Backpack Contents:
Cellphone
D-3
D-Terminal
Snacks
Notebook and pen
Digivice:
D-3 with grey body and strange mix of faint blue silver and rustic moss green for the grips.
Choushinka-Warpshinka (Wingdramon-Slayerdramon): Silver body, light blue grips
Choushinka-Warpshinka (Groundramon-Brakedramon (when bought)): Rustic green with rusty red grips
Partner’s Name: -called with species name-
Default Form: Rookie
Gender: Male
Alignment: Good
Skills/Talents:
Will always try to always cheer his allies
Great vision
Personality:
Dracomon is a very cheerful Digimon, but at the same time, he's rather cowardly and childish (although this changed as he evolved to his higher forms). He's rather obedient, but at the same time, he's a bit too naive in how the world works. Toward the overly excited Ryouta, he tries to match his enthusiasm. While he doesn't really share same viewpoint of justice to Ryouta, Dracomon tried his best to listen to him, to cheer him and so on. Probably, that's because Dracomon looks up to Ryouta like his big brother. He sometimes slipped and calls his partner 'Big Bro' (Aniki).
While Dracomon is not exactly pessimistic, his rather wishy-washy attitude sort of bothering Ryouta sometime. He lacks the confidence to decide himself and would often confides his partner. He's bad with choices, too, it's seem. Like all Dracomon, this Dracomon too have Gekirin, but apparently, instead of berserking, this one Dracomon will reacts as if someone touches it at its most sensitive spot and run away. This Gekirin is located on his snout. Funnily, nothing would happened if he's hit there. He only reacted when someone strokes that place or touch it.
PETITMON
Fresh/None/None/Slime
Skill:
Hot Sigh:
Releases spicy red sigh which looks like a flame to the enemy. The sigh also can be used to propellant to escape the enemy by going backward.
BABYDMON
In-training/None/DR/Lesser
Skill:
Hot Breath:
Let out flame breath that is both spicy and hot, generally directed toward enemy's eyes or nose. A distracting move that meant to mildly hurts an enemy and impair their sense for a little while.
Pepper Volley:
Shoot out three small fireballs that is similar to Hot Breath, just smaller and less effective when it hits less than its full number.
DRACOMON
Rookie/Data/DR/Dragon
Skills:
G-Shurunen:
Shoot out charged energy that gathered from his horn in form of laser. When charged for one turn, the power. size and speed increased significantly.
Scale Strengthening:
Temporarily increases his defense by minor amount for one turn. Cooldown for one turn.
Bellpepper Sigh:
Shoot out three adult fist-sized fireball that is both spicy and hot. When hit on eyes: Gives chance to blind enemy for a turn. When hit on nose: negates their smelling sense for a turn. When swallowed: gives chance to make enemy frenzied for a turn. Cooldown for a turn.
COREDRAMON
Champion/Vaccine/DR/Dragon
Skill:
Azure Flame Breath:
Lower down enemy's defense significantly for three turns by burning them with blue flames. Cooldown for two turns.
Hematite Spear:
Coats his tail with numerous amount of hard crystal that would turn his tBail into barbed spear temporarily. Stabs enemy with it and quickly pulls it back.
G-Shurunen II:
Shoot out cannon-like projectile in shape of laser. When charged for one turn, the power, size and speed increases.
Hematite Shield:
Summons wall of blue hematite crystals that can block damages as much as:
5 Rookie Attack
2 Champion Attack
1/2 Ultimate Attack
The wall will stay on field for two turns. Regardless of whether it's destroyed or not, it'll stay there for two turns. No other walls may be summoned until the end of the duration.
WINGDRAMON
Ultimate/Vaccine/DR/Dragon
Passive:
Anti Air Friction:
With the orbs on his hands, Wingdramon can summon protective veil on his rider that negates any form of air disturbance such as friction. Within this veil, his rider position can be maintained so it's completely still like sitting on a car that is unmoving.
Breaking Record:
When outside of battle, Wingdramon's speed can reach Mach 20. It made him exert more stamina, though.
Skills:
Friction Blast:
Shoot out blast of compressed air to stun enemy temporarily like being hit by a punch and follow it up with blue laser.
Sonic Boom:
Speeds off temporarily into insane speed that is enough to create sonic boom with 20 meter in radius size. This attack cannot be blocked although can be evaded.
Explode Sonic Lance:
Dives like arrow to the enemy and attempt to impale his enemy with his spear, blasting them off with explosion coming from it after the initial impalement.
Ventuswill:
Creates wall of air around him to shoo off projectiles from hitting him, or at least negating part of the damage. Cooldown for a turn.
Judgement Bolt:
Releases ball on his hand to the sky in high speed and creates thunder that would paralyze the enemy for two turns. Cooldown for two turns. The ball can immediately reforms.
SLAYERDRAMON
Mega/Vaccine/DR/Dragon Man
Passive:
Selective Slayer:
When locked into battle with a specific enemy for more than three turns, increase his power by 15% against target of same family with the targeted enemy. The buff will be negated once he changed his target to target from different family from the initial target.
The Answerer:
Fragarach's ability. When Fragarach is pointed (or coiled, or put on the neck) on the target, the target must truthfully answer all questions that Slayerdramon or anyone present asked. A technically not incorrect answer such as 'I cannot tell you that' would only be acceptable for the first answer. During the period of being affected by this skill, the target may not move.
Weapon: Fragarach
Each Fragarach joint may be extended up to 10 meters, making the maximum reach to be 80 meters from the handle. However, while the slashing power is more or less the same, it's more vulnerable to attack and at maximum length, a Mega can easily defend against it on its weakest point. Not to mention, the longer it is, the more it's property changed into 'whip' instead of 'sword'. Each part of Fragarach may be broken into smaller pieces.
Skill:
Tenryuuzanha:
Spins vertically and accelerates Fragarach, attempting to cleave enemy like a razor blade. After successful usage, gains 'Bloodthirsty Dragon' buff for the next turn, which doubles the effect Selective Slayer.
Shouryuuzanpa:
Gathers energy on Fragarach and condenses it into thick veil of killing intent. Charge for 1 turn. During that 1 turn, area of 5 meters in radius around him would be heavily pressured, like suddenly the gravity changed for that one specific spot. After the charging finished, do an upward slashing motion that would cleave area in front of him in straight line for about 30 meters in length. While it can be defended against, the attack is treated as 'wind blade'
Koryuuzanba:
Coils Fragarach around enemy. It can be either hold or pulled back. If it's hold, then the passive the answered would be activated. In return for the 100% The Answerer without interruption, Slayerdramon may not move from his spot, only can defend and may not use other skill in duration of the attack. When it's pulled, inflict 'Deadly Wound' status that would deal damage of two champions per turn for three turns. Cooldown for three turns
Sigil of the Hunted:
Slayerdramon brands his target with a sigil. As long as the sigil is not erased forcefully by a dispelling skill, all Slayerdramon's attack on that certain enemy will be 25% more effective. In return, if he attacked other than the one with the sigil, his attack on the other enemy is 30% less potent.
If the enemy number is:
1: 1 Sigil
2: 1 Sigil
3: 1 Sigil
4: 2 Sigils
5: 2 Sigils
6 and above: 3 Sigils
Rain of Blades:
Breaks off Fragarach into countless blade fragments and rain it down at the enemy, dealing 'Ticking Death' negative status which deals damage of a Rookie level to the enemy targeted per turn. The effect is until the battle end unless the enemy is healed. This skill activated at the cost of cutting off Fragarach into half and it may not used as thrusting type sword until three turns has passed, where the destroyed part regrows.
Shourai:
Summon forth blue thunder like attack from both hand, creating blast of 20 meter radius from where it hits. Splash damage 50%.
Alias: Banchou (although this is just a joke made by his close friends)
Age: 15
Gender: Male
Height: 175 cm
Weight: 71 kg
Alignment: Chaotic Good
Birth Date: 7th April
Birth Place: Nerima, Tokyo
Skills/Talents:
Athletic: After some months of extra hard training, Ryouta has gained greater stamina than before.
Brawling: Not really a talent, but he got in fight quite a number of times, so he's used to it. He's self taught in boxing.
Is actually pretty smart
Negative:
Can be rather dense
Reckless
when it comes to things he want to get done quickly
Have a severe phasmophobia
Personality:
Ryouta is described as 'someone who got into fight a lot' by a lot of people in his school. Delinquent, scary guy and a lot of other negative image. However, as much as that kind of bad rumors circulates, there are also a lot of positive things said about him, such as he's actually a kind guy, the cheerful type although a bit dense sometime. He's well known as a friendly guy with great desire to make a lot of friends, that's how he is in his closer circle.
However, sadly, the former is also true. Ryouta does get into fight a lot. It's not rare that his parents have to be called because he got into a fight. However, he doesn't strike without a reason. Often, it's because he saw injustices such as bullying. True, Ryouta hates bullying, and thinks that there's nothing worse than peoples who harm another at their own whim without care of what would happened to the other side.
Ryouta loves to look cool and seem tries to form his image like that without being too obnoxious, but as far as ghost and spooky place concerned, even the muscular teen would shiver and whimper uncontrollably. At this point, he wouldn't give any care about his image and would just run for it.
To his partner Dracomon, Ryouta treats him like a little brother. They shares same ideal, although Dracomon needs a lot of courage boost to finally act on his own.
Appearance:
Ryouta is quite tall and broad for his age. After lots of training since a certain event, he has gained physique of a teen bodybuilder. He sports spiky black hair and dark brown eyes. He got scrape scar on his left elbow from a game on childhood days which he covers with makeshift elbow wrap if he's wearing short sleeved clothes. Generally, Ryouta always carries himself with confident or cheerful expression.
As far as fashion concerned, Ryouta prefers to show off a bit, but decency prevails over that. Generally he wears white a-shirt under his navy blue parka. His preferred pants is neither too baggy nor tight jeans, but it must have at least two pockets. While he can afford more, he is never seen to change his shoes. It's always the black walk shoes.
Personal History:
Ryouta born as the first of four siblings, which includes him, his younger brother and their twin little sisters. Before, they lives in Hikarigaoka like the rest of the gang. Ryouta's father is a baker while his mother is an elementary school teacher. For Ryouta, those kind of jobs doesn't really sounds that great. He instead idolizes his uncle, who was a police officer (although now retired).
His uncle is the one responsible for planting his high sense of justice. Perhaps, his uncle treated him like his own son because despite married for long, he has yet blessed with a child. Still, if he's asked who was the greatest person responsible for his ideal, it's his uncle. Contrary to his full of ideal uncle, his father is really meek. Probably because of that reason, when his business partner borrowed the store's money, the father believed that it'll be returned.
...Of course, the next thing happened, the guy gone and never returned.
Ryouta's family is forced to sell their house (and their store because it's a store-house) and moves to somewhere cheaper. His father and mother tries all sort of way possible to crawl from that zero state. Without store and in that kind of situation, it's not rare for him to see his father and mother got sick from stress. Although they managed to get out from that situation after some years, the experience was severe enough for Ryouta to hate peoples who do stuffs for their own convenience.
Backpack Contents:
Cellphone
D-3
D-Terminal
Snacks
Notebook and pen
Digivice:
D-3 with grey body and strange mix of faint blue silver and rustic moss green for the grips.
Choushinka-Warpshinka (Wingdramon-Slayerdramon): Silver body, light blue grips
Choushinka-Warpshinka (Groundramon-Brakedramon (when bought)): Rustic green with rusty red grips
Partner’s Name: -called with species name-
Default Form: Rookie
Gender: Male
Alignment: Good
Skills/Talents:
Will always try to always cheer his allies
Great vision
Personality:
Dracomon is a very cheerful Digimon, but at the same time, he's rather cowardly and childish (although this changed as he evolved to his higher forms). He's rather obedient, but at the same time, he's a bit too naive in how the world works. Toward the overly excited Ryouta, he tries to match his enthusiasm. While he doesn't really share same viewpoint of justice to Ryouta, Dracomon tried his best to listen to him, to cheer him and so on. Probably, that's because Dracomon looks up to Ryouta like his big brother. He sometimes slipped and calls his partner 'Big Bro' (Aniki).
While Dracomon is not exactly pessimistic, his rather wishy-washy attitude sort of bothering Ryouta sometime. He lacks the confidence to decide himself and would often confides his partner. He's bad with choices, too, it's seem. Like all Dracomon, this Dracomon too have Gekirin, but apparently, instead of berserking, this one Dracomon will reacts as if someone touches it at its most sensitive spot and run away. This Gekirin is located on his snout. Funnily, nothing would happened if he's hit there. He only reacted when someone strokes that place or touch it.
DIGIMON DEFAULT LINE
PETITMON
Fresh/None/None/Slime
Skill:
Hot Sigh:
Releases spicy red sigh which looks like a flame to the enemy. The sigh also can be used to propellant to escape the enemy by going backward.
BABYDMON
In-training/None/DR/Lesser
Skill:
Hot Breath:
Let out flame breath that is both spicy and hot, generally directed toward enemy's eyes or nose. A distracting move that meant to mildly hurts an enemy and impair their sense for a little while.
Pepper Volley:
Shoot out three small fireballs that is similar to Hot Breath, just smaller and less effective when it hits less than its full number.
DRACOMON
Rookie/Data/DR/Dragon
Skills:
G-Shurunen:
Shoot out charged energy that gathered from his horn in form of laser. When charged for one turn, the power. size and speed increased significantly.
Scale Strengthening:
Temporarily increases his defense by minor amount for one turn. Cooldown for one turn.
Bellpepper Sigh:
Shoot out three adult fist-sized fireball that is both spicy and hot. When hit on eyes: Gives chance to blind enemy for a turn. When hit on nose: negates their smelling sense for a turn. When swallowed: gives chance to make enemy frenzied for a turn. Cooldown for a turn.
COREDRAMON
Champion/Vaccine/DR/Dragon
Skill:
Azure Flame Breath:
Lower down enemy's defense significantly for three turns by burning them with blue flames. Cooldown for two turns.
Hematite Spear:
Coats his tail with numerous amount of hard crystal that would turn his tBail into barbed spear temporarily. Stabs enemy with it and quickly pulls it back.
G-Shurunen II:
Shoot out cannon-like projectile in shape of laser. When charged for one turn, the power, size and speed increases.
Hematite Shield:
Summons wall of blue hematite crystals that can block damages as much as:
5 Rookie Attack
2 Champion Attack
1/2 Ultimate Attack
The wall will stay on field for two turns. Regardless of whether it's destroyed or not, it'll stay there for two turns. No other walls may be summoned until the end of the duration.
WINGDRAMON
Ultimate/Vaccine/DR/Dragon
Passive:
Anti Air Friction:
With the orbs on his hands, Wingdramon can summon protective veil on his rider that negates any form of air disturbance such as friction. Within this veil, his rider position can be maintained so it's completely still like sitting on a car that is unmoving.
Breaking Record:
When outside of battle, Wingdramon's speed can reach Mach 20. It made him exert more stamina, though.
Skills:
Friction Blast:
Shoot out blast of compressed air to stun enemy temporarily like being hit by a punch and follow it up with blue laser.
Sonic Boom:
Speeds off temporarily into insane speed that is enough to create sonic boom with 20 meter in radius size. This attack cannot be blocked although can be evaded.
Explode Sonic Lance:
Dives like arrow to the enemy and attempt to impale his enemy with his spear, blasting them off with explosion coming from it after the initial impalement.
Ventuswill:
Creates wall of air around him to shoo off projectiles from hitting him, or at least negating part of the damage. Cooldown for a turn.
Judgement Bolt:
Releases ball on his hand to the sky in high speed and creates thunder that would paralyze the enemy for two turns. Cooldown for two turns. The ball can immediately reforms.
SLAYERDRAMON
Mega/Vaccine/DR/Dragon Man
Passive:
Selective Slayer:
When locked into battle with a specific enemy for more than three turns, increase his power by 15% against target of same family with the targeted enemy. The buff will be negated once he changed his target to target from different family from the initial target.
The Answerer:
Fragarach's ability. When Fragarach is pointed (or coiled, or put on the neck) on the target, the target must truthfully answer all questions that Slayerdramon or anyone present asked. A technically not incorrect answer such as 'I cannot tell you that' would only be acceptable for the first answer. During the period of being affected by this skill, the target may not move.
Weapon: Fragarach
Each Fragarach joint may be extended up to 10 meters, making the maximum reach to be 80 meters from the handle. However, while the slashing power is more or less the same, it's more vulnerable to attack and at maximum length, a Mega can easily defend against it on its weakest point. Not to mention, the longer it is, the more it's property changed into 'whip' instead of 'sword'. Each part of Fragarach may be broken into smaller pieces.
Skill:
Tenryuuzanha:
Spins vertically and accelerates Fragarach, attempting to cleave enemy like a razor blade. After successful usage, gains 'Bloodthirsty Dragon' buff for the next turn, which doubles the effect Selective Slayer.
Shouryuuzanpa:
Gathers energy on Fragarach and condenses it into thick veil of killing intent. Charge for 1 turn. During that 1 turn, area of 5 meters in radius around him would be heavily pressured, like suddenly the gravity changed for that one specific spot. After the charging finished, do an upward slashing motion that would cleave area in front of him in straight line for about 30 meters in length. While it can be defended against, the attack is treated as 'wind blade'
Koryuuzanba:
Coils Fragarach around enemy. It can be either hold or pulled back. If it's hold, then the passive the answered would be activated. In return for the 100% The Answerer without interruption, Slayerdramon may not move from his spot, only can defend and may not use other skill in duration of the attack. When it's pulled, inflict 'Deadly Wound' status that would deal damage of two champions per turn for three turns. Cooldown for three turns
Sigil of the Hunted:
Slayerdramon brands his target with a sigil. As long as the sigil is not erased forcefully by a dispelling skill, all Slayerdramon's attack on that certain enemy will be 25% more effective. In return, if he attacked other than the one with the sigil, his attack on the other enemy is 30% less potent.
If the enemy number is:
1: 1 Sigil
2: 1 Sigil
3: 1 Sigil
4: 2 Sigils
5: 2 Sigils
6 and above: 3 Sigils
Rain of Blades:
Breaks off Fragarach into countless blade fragments and rain it down at the enemy, dealing 'Ticking Death' negative status which deals damage of a Rookie level to the enemy targeted per turn. The effect is until the battle end unless the enemy is healed. This skill activated at the cost of cutting off Fragarach into half and it may not used as thrusting type sword until three turns has passed, where the destroyed part regrows.
Shourai:
Summon forth blue thunder like attack from both hand, creating blast of 20 meter radius from where it hits. Splash damage 50%.
ARMOR LINE
NAGAMON
Armor Champion/Vaccine/DR/Draconic Serpent
Passive:
Elemental Mix:
Mix one of this random element to one of his attack for one turn. That skill will gain cooldown for one turn (and cooldown equal to duration of the debuff/buff if there is any applied):
Fire, Water, Thunder, Darkness
Attacks: [4 attacks max]
Ring of Fire: Circles the enemy and open its wings, in where it'll produce fire tornado that slowly closes in to the enemy. Under effect of Elemental Mix:
Fire: 10% Boost|Water: Raging Mist (The tornado is a hot mist tornado instead)|Thunder: Bomb Line (Produces exploding trails behind it instead), Darkness: Dark Fire Blaze (The fire turns black and gain 5% boost)
Hydro Blast: Shoot out water jet from ts mouth, pushing back enemy
Fire: Mist Jet (Distraction move, may cause minor burn for a moment), Water: (Increase effectiveness of pushing back effect), Thunder: Aquathunder (Shoot out paralyzing, electrifying thunder. Stun for a turn), Darkness: No Effect
Lightning Judgement: Blast out lighting from gems on its wings as it descends down
Fire: Explode Shoot (Blast off a thunder that will create explosion that explodes outward for five meters. Cooldown for a turn), Water: (Increase the speed of the attack), Thunder: (Double Lightning Judgement that damage sums to 150% of the original. Each have 75% power of the original), Darkness: Dark Storm: (Lower down the enemy's vision range as it summon heavy rainstorm)
Constriction Blade: Constrict the enemy and 'bite' them with both its wings and fang, injecting neurotoxin that periodically stops them from doing a/some attack/action (like Paralysis in RPG) for two turns. Cooldown for two turns, not affected by Elemental Mix
Armor Champion/Vaccine/DR/Draconic Serpent
Passive:
Elemental Mix:
Mix one of this random element to one of his attack for one turn. That skill will gain cooldown for one turn (and cooldown equal to duration of the debuff/buff if there is any applied):
Fire, Water, Thunder, Darkness
Attacks: [4 attacks max]
Ring of Fire: Circles the enemy and open its wings, in where it'll produce fire tornado that slowly closes in to the enemy. Under effect of Elemental Mix:
Fire: 10% Boost|Water: Raging Mist (The tornado is a hot mist tornado instead)|Thunder: Bomb Line (Produces exploding trails behind it instead), Darkness: Dark Fire Blaze (The fire turns black and gain 5% boost)
Hydro Blast: Shoot out water jet from ts mouth, pushing back enemy
Fire: Mist Jet (Distraction move, may cause minor burn for a moment), Water: (Increase effectiveness of pushing back effect), Thunder: Aquathunder (Shoot out paralyzing, electrifying thunder. Stun for a turn), Darkness: No Effect
Lightning Judgement: Blast out lighting from gems on its wings as it descends down
Fire: Explode Shoot (Blast off a thunder that will create explosion that explodes outward for five meters. Cooldown for a turn), Water: (Increase the speed of the attack), Thunder: (Double Lightning Judgement that damage sums to 150% of the original. Each have 75% power of the original), Darkness: Dark Storm: (Lower down the enemy's vision range as it summon heavy rainstorm)
Constriction Blade: Constrict the enemy and 'bite' them with both its wings and fang, injecting neurotoxin that periodically stops them from doing a/some attack/action (like Paralysis in RPG) for two turns. Cooldown for two turns, not affected by Elemental Mix