Akane Tsukuda (Finished~)
Dec 12, 2014 17:25:31 GMT
Post by Deleted on Dec 12, 2014 17:25:31 GMT
Name: Akane Tsukuda
Age: 15
Gender: Male
Height: 5 feet 2 inches
Weight: 50kg
Alignment: Unknown
Birth Date: 23rd December
Birth Place: Hokkaido, Japan
Western Horoscope: Capricorn
Eastern Zodiac: Tiger
Skills/Talents: Pickpocketing, Sewing and Baseball
Personality: Akane could be considered a troubled young boy. While he doesn't have any murderous tendencies he is rather strange and can scare away most people within seconds. There are many strange things that fascinate him which others may not find any joy in. He is a bit of a kleptomaniac and hoards quite a lot of items, but he makes sure it doesn't get out of hand, otherwise his parents will find out.
Akane has always found joy and comfort in dressing up in more feminine clothes than other boys his age, he doesn't truly feel he would rather be a female, but does find comfort in acting more feminine than masculine.
Akane is rather unsociable and doesn't quite know how to get along with others. He does try and converse with other people but he had always had a fascination with older and darker stories and books of a Gothic nature, which leads him to saying some of the strangest things. These books also give him rather strange ideas of other people, and while he doesn't actively try and start a cult or sacrifice a cat for the devil, he does think some of the practices he's read are interesting.
He enjoys reading and collecting random odds and ends. Many of these things have been stolen from other places, they don't always belong to someone but they're not always obtained in a genuine way. Akane also has a strange fascination with small animals, such as mice. He has a few as pets and actively searches for more to add to his collection. While he doesn't exactly enjoy the suffering of others, he does find it interesting how certain animals hunt and then eat their food, sometimes even allowing the neighbor cat to have one of his mice as a snack.
Akane doesn't exactly dislike anything, but he is allergic to a variety of milk products, and tries his best to stay as far away from them as possible. He finds himself most uncomfortable around people who don't understand him and make fun of him because of how he his. He doesn't have many friends, so even the people that just try and get along with everyone or in his good books.
Appearance: Akane is of around average height for his age and has a fairly pale, light peach complexion. He has long hair that falls down to his knees, or down to his waist when tied up in a plait. His hair is naturally a light blonde colour but has been dyed many a time and has hints of light blue, pink, purple, yellow and silver. Akane has fairly good skin with little blemishes. He does have a birthmark on his right hip, a 15 cm long, dark brown stripe. He also has a small scar on his left ankle where he tripped over as a child.
Akane has an assortment of different clothes, but all of his outfits consist of a shirt or t-shirt, some nice trousers or jeans and a jumper. He has many different clothes but his favourite outfit is a t-shirt with a cute little kitten on it, a pair of dark blue skinny jeans and a mahogany jumper with a low cut neckline which falls off of his shoulders.
Akane has three pairs of shoes which he cycles through regularly. The first is a pair of light blue sneakers with pink laces, the second is a pair of pink denim converse shoes which have a dark pink floral pattern and white laces, and the third is a pair of plain red high top trainers with red laces. Akane also has a pair of plain school shoes which he wears to school and on more formal occasions with some less feminine clothes. While Akane does feel comfortable in feminine clothes he does go to school in the boys uniform and feels more uncomfortable than not in skirts and dresses.
Personal History: Akane grew up with a normal family. His father, although born and raised in Japan was only half Japanese and Akane inherited his father's mother's blonde hair. Akane has two older sisters, both of which have recently moved out of their house.
As he grew up, Akane's mother has always let him choose his own clothes as she feels it is good for people to express themselves freely. He had always gravitated to the more feminine clothes and his mother was more than happy to let him wear them. While he had the support of his whole family with what he wanted to wear, his father was a little less accepting. Although he never outright said it, and Akane's mother made sure Akane knew his father really did love him, he had always been that little bit colder towards him.
As he grew up, Akane's eldest sister was learning to become a hairdresser and so he willingly allowed his hair to grow out so that she could use him as a test subject. Akane loved it when his sister did up his hair and was more than willing to let her try new things, even when it meant dying his hair six ways to sunday, but he did like the finished result and tried his best to keep his hair that way. His favourite hairstyle is a large plait.
As expected, as Akane grew up he was subjected to some ridicule and was constantly picked on by the other people in his class. It was mainly the boys that picked on him as the girls tended to be on his side. While he didn't mind the teasing, when his parents said they were moving to Shibuya, Akane had no complaints. When they moved to their new house Akane was met with less ridicule, although some did still tease him about his looks.
As Akane grew up he loved to read and read a wide variety of strange and weird books. It was these books that influence his many likes and dislikes, if Akane read about something he found interesting, he would then pursue that interest until he knew more about it. It is this that has lead him to come to love many a strange thing, such as the idea of necromancy and cults as well as his fascination in how predators hunt, capture and then eat their prey.
This also lead Akane to gain a wide variety of strange odds and ends and lead him into hoarding these items. While his hoarding has never gotten out of hand, and has never left his bedroom, it has gotten to a point in which he feels the need to steal items from other people to add to his collection. While it hasn't turned into a proper form of kleptomania, Akane does now feel a need to steal certain items. He can normally control these urges although there are times when he must steal the desired item, although this isn't the only time something gets stolen. While Akane does steal, he is smart enough to know when something is out of his reach, so to speak. He hasn't stolen from an actual shop so far and only ever steals from people and what he finds within the outside world. Although he does get the urge to steal something from someone's house or a shop, he always ignores these as he knows that if he gets caught he'll be in serious trouble.
Backpack Contents:
Digivice:
Spirit Element: Colour (Blue 'n Pink)
Appearance:
S-Hybrid Spirit: Blue 'n Pink Renamon
Attribute: Data
Family/ies: Nightmare Soldiers, Nature Spirits
Type: Beast Man
Attacks: Koyousetsu: The Digimon summons several leaves made of energy. These leaves are sharp shards of energy which the Digimon sends flying at the opponent. These leaves can travel for 5 meters before becoming useless and dropping to the floor. They travel in a straight line.
Kohenkyo: The Digimon creates two clones of itself out of energy. These clones have the power level of a Fresh level Digimon and can't do any damage. They are mainly used as a distraction or to block an attack. They can be destroyed with two normal attacks (A kick or a bite) or one powerful attack. The attack can't be used again unless the two clones are destroyed.
Touhakken: The Digimon glows with a bright blue aura before charging towards the opponent. Its fist bursts into a bright blue flame as the Digimon punches the opponent.
Digivolves To: Blue 'n Pink Lekismon (Fraction)/Blue 'n Pink Buraimon (Full)
Appearance:
H-Hybrid Spirit: Blue 'n Pink Buraimon
Attribute: Vaccine
Family/ies: N/A
Type: Bird Man
Attacks: Feather Arrows: The Digimon flaps its wings and shoots sharp feathers at the opponent. The feathers can travel for 7 meters before losing power and falling to the floor. They can follow the opponent somewhat, they can lock onto heat signatures, however sharp turns and lots of movement is enough to get them to lose the trail and just continue straight. Cooldown of 1 posts.
Cross Slash: The Digimon crosses its swords and slashes them apart creating an X shaped shockwave. The shockwave travels for 7 meters before losing power and fizzing out, each line of the X is 1 meter long.
Honōnoken: The Digimon glows with a bright blue aura before charging towards the opponent. Its sword bursts into a bright blue flame as the Digimon slashes the opponent.
Honōnoken Trio: An advanced version of Honōnoken. The Digimon glows with a bright blue aura before charging towards the opponent. Its swords burst into bright blue flames as the Digimon slashes the opponent three times in a row. Has a cooldown of 2 posts.
Digivolves To: Blue 'n Pink Reppamon (Fraction)/Blue 'n Pink Dorulumon (Full)
Appearance:
B-Hybrid Spirit: Blue 'n Pink Dorulumon
Attribute: N/A
Family/ies: N/A
Type: Beast
Attacks: Drill Bit Blitz: The Digimon rotates the drill on its head and then shoots 3 towards the enemy. The drills can home in on an opponents heat signature and are impossible to shake off, you can only outrun them. The drills can travel for 10 meters before losing power and falling to the floor. Has a cooldown of 1 post.
Drill Bit Blitz II: The Digimon rotates the drill on its head and then shoots 5 towards the enemy. The drills can home in on an opponents heat signature and are impossible to shake off, you can only outrun them. The drills can travel for 15 meters before losing power and falling to the floor. Has a cooldown of 3 post.
Drill Tornado: The Digimon enlarges the drill on its tail and digs into the ground, kicking up dust and rubble. It then uses the momentum of the drill to create a large tornado which it then 'throws' at the opponent. The tornado can travel for 10 meters before losing power and dying out. Has a cooldown of 2 posts
Drill Charger: The Digimon enlarges the drill on its tail and strikes at the opponent with it. Cooldown of 1 post.
Spiro-Drill: The Digimon rides the drill on its tail and spins itself, striking the opponent with its body. The Digimon travels in a somewhat straight line but can turn and move around though the movements can be sluggish.
Digivolves To: Blue 'n Pink Plesiomon
Appearance:
A-Hybrid Spirit: Blue 'n Pink Plesiomon
Attribute: Data
Family/ies: Deep Savers
Type: Plesiosaur
Attacks: Sorrow Blue: The Digimon lets out a loud, sad sounding roar. The roar can make the opponent lose their will to fight and lowers their attack for 7 posts. Has a cooldown of 2 posts, the cooldown starts after the 7 posts are over (a total of 9 post cooldown) and cannot be stacked.
Shaking Pulse: The Digimon lets out a loud roar which shakes the earth. This attack will harm any opponents within a 10 meter radius from the Digimon and will also set them off balance. Has a cooldown of 2 posts.
Water Tail Blaster: The Digimon coats its tail in water and slams the opponent with it.
Hydro Impact Crusher: The Digimon shoots a powerful blast of boiling water at the opponent. The water can burn the opponent for 5 posts if it comes into prolonged contact with the opponent. Has a cooldown of 2 posts.
Sad Water Blast: The Digimon shoots a powerful blast of freezing water at the opponent. The water can freeze the opponent for 5 posts if it comes into prolonged contact with the opponent. Has a cooldown of 2 posts.
Ice Fang: The Digimon bites at the opponent with icy fangs. The attack can freeze the opponent for 3 posts if it gets a good bite in. Has a cooldown of 2 posts.
Digivolves To: Blue 'n Pink Magnadramon
Appearance:
Z-Hybrid Spirit: Blue 'n Pink Magnadramon
Attribute: Free, Vaccine
Family/ies: Nature Spirits, Unknown, Wind Guardians, Dragon's Roar
Type: Holy Dragon
Attacks: Holy Flame: The Digimon fires a large flaming tornado from its mouth towards the opponent. The attack goes in a straight line and can travel for 20 meters before fizzing out and losing power. The tornado has a radius of 3.5 meters at the largest point and 10cm at the smallest. If hit with the attack the opponent is burned for 7 posts. Has a cooldown of 3 posts. The burn cannot be stacked with Holy Flame or Holy Blaze.
Holy Blaze: An enhanced version of Holy Flame. The Digimon fires a large flaming tornado from its mouth towards the opponent. The attack goes in a straight line and can travel for 30 meters before fizzing out and losing power. The tornado has a radius of 5 meters at the largest point and 30cm at the smallest. If hit with the attack the opponent is burned for 10 posts. Has a cooldown of 5 posts. The burn cannot be stacked with Holy Flame or Holy Blaze.
Apocalypse: The Digimon summons 5 large energy bolts that come down from the heavens to strike at the opponent, if there is more than one it will strike one at random. Each bolt is fired consecutively rather than all in one go, with each bolt locking in on the opponents current location of its firing, this means that while it is possible to dodge them, the others will essentially follow the opponents movements. Has a cooldown of 2 posts.
Hermit Fog: The Digimon breathes out a cold mist which freezes anything it touches. The mist travels out in a straight line from where the Digimon is with a length of 7 meters as it spreads out. The mist travels forwards for 15 meters before dissipating. If an opponent gets caught within the mist they are frozen for 10 posts. Has a cooldown of 3 posts and cannot be stacked.
Heaven's Charm: The Digimon creates a cross of holy light which can be used as either a shield or an attack. The shield can block one strong attack or two normal attacks from a Super Mega level Digimon, two strong attacks or four normal attacks from a Mega or Ultimate level Digimon and Champion or lower level Digimon cannot break through. The shield will last for 10 posts unless broken. If used as an attack the Digimon will create the cross and 'fling' it at the opponent. It will travel in a straight line and will explode upon contact with either the ground, another object/attack or the opponent, causing collateral damage to anyone within the range of the explosion. The explosion has a radius of 3.5 meters. Has a cooldown of 3 posts, cannot be used if the shield is still in effect.
Heaven's Heal: The Digimon emits a holy light which heals all damage done to the Digimon as well as any status effects. This can only be used on a particular Digimon once per thread. For example if the Digimon used it on itself, it can no longer heal itself for the rest of that thread, but can use the move to heal a friend.
Heaven's Gate: The Digimon opens a portal to another dimension which fires a beam of light at the foe. The beam has a radius of 5 meters and shoots in a straight line from where the portal was opened. The beam can travel for 35 meters before fizzing out and losing power. Has a cooldown of 2 posts.
Appearance:
Human Fraction: Blue 'n Pink Lekismon
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Attacks: Lunar Kick: The Digimons foot glows with a light blue aura, it then kicks the opponent with Lunar Energy, which powers up the attack. The Digimon gets a 5 post attack boost after the attack which cannot be stacked with Lunar Kick or Lunar Punch. Cooldown of 2 posts.
Lunar Punch: The Digimons fist glows with a light blue aura, it then punches the opponent with Lunar Energy, which powers up the attack. The Digimon gets a 5 post attack boost after the attack which cannot be stacked with Lunar Kick or Lunar Punch. Cooldown of 2 posts.
Lunar Arrow: The Digimon creates 10 shards of frozen Lunar Energy. The Digimon fires the shards at the opponent consecutively, mainly two at a time, making it harder to dodge them as it can aim and shoot while the opponent is moving. Each shard is 15cm long and 5cm thick in the middle.
Lunar Bomb: The Digimon gathers up Lunar Energy into a large energy ball which it then throws at the opponent. The energy ball has a radius of 50 cm and can travel for 5 meters before fizzing out and losing power. The energy ball will explode upon contact with either the ground, another object/attack or the opponent, causing collateral damage to anyone within the range of the explosion. The explosion has a radius of 1 meter. Has a cooldown of 2 posts
Digivolves To: Blue 'n Pink Buraimon (Full)/Blue 'n Pink Reppamon (Fraction)
Appearance:
Beast Fraction: Blue 'n Pink Reppamon
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Beast
Attacks: Kurukuru Rekkuzan: The Digimon hardens its tail and charges towards the opponent. It then jumps into the air, performing a forwards summersault and attacking the opponent with its hardened tail.
Jūga Rangeki: The Digimon boosts its attack by sharpening its claws on its tail and then attacks the opponent with its sharpened claws. The attack increase is only for that one turn. Cooldown of 1 post.
Shinkū Kamaitachi: The Digimon summons a strong gust of wind which harms the opponent and blows it towards the Digimon. The Digimon then attacks the opponent. The wind spans 7 meters in length and can pull forwards Armour Ultimate level Digimon and lower, all other levels can resist the pull of the wind and will just be harmed by it. Has a cooldown of 2 post.
Blast Kamaitachi: The Digimon summons a gust of a combustible, breathable gas. As the gas blows towards the opponent the Digimon creates a spark with its tail and combusts the gas, blowing up the opponent. The gas spans 7 meters in length and reaches 10 meters from the point of its creation, the entire 7 by 10 rectangle gets blown up at the point of combustion. Has a cooldown of 2 posts.
Storm Blade Zan: The Digimon summons a gust of wind which propels it towards the opponent. The Digimon then attacks the opponent in quick succession with its claws and tail, its speed greatly increased by the wind. The speed increase is only for that one turn. Cooldown of 1 post.
Digivolves To: Blue 'n Pink Dorulumon
Spirit Element: Thunder
Appearance:
B-Hybrid Spirit: Thunderbirmon
Attribute: Data
Family/ies: Metal Empire, Wind Guardians
Type: Giant Bird
Attacks: Spark Wing: The Digimon flaps its wings and fires out a large number of electrically-charged feathers, like rain. These feathers paralyse the foe for 2 posts, the attack has a cool-down of 2 posts.
Thunder Storm: The Digimon accumulates all of the electricity throughout its body into its wings before flapping them. This generates an electric atmosphere and several dark clouds. These clouds stay in the air for 5 posts. Every post the clouds are active for, a number is generated from 1-5 using a dice generator. If the number equals the amount of posts the clouds have been active for then they will let loose a 1.5 meter wide lightning bolt which homes in on its target. If there is more than one target it will strike one at random. The attack has a cool-down of 2 posts. This can be stacked on top of each other to increase the number of posts the attack lasts, however for every turn the attack is used while the previous is still active, the dice only gets 2 extra sides, so eventually the lightning will no longer be generated. For example if the attack is used twice it will last for a maximum of 10 posts, however the dice will only go up to 7, so after the 7th post the attack will no longer generate a lightning bolt.
Rolling Thunder: The Digimon flies up into the sky before diving at the opponent. The Digimon tucks in its wings and curls its body into a ball which starts to rotate as it falls. The Digimon then expels electricity from its body as it charges into its foe.
Electric Wave: The Digimon accumulates all of the electricity within its body into its wings before flapping them and releasing a shockwave of electric energy. The shockwave is 3 meters long and travels in a straight line, it can travel for 5 meters before losing power and fizzing out. It has a cool-down of 2 posts.
Rakurai: The Digimon accumulates all of the electricity running through its body and creates a large ball of electric energy. The ball of energy homes in on the opponent but can only travel for 2 meters before losing power and fizzing out. The ball of energy has a radius of 15cm. The attack has a 2 post cooldown.
Digivolves To: Cherubimon
Appearance:
A-Hybrid Spirit: Cherubimon
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Attacks: Holy Hug: The Digimon emits a somewhat holy glow and uses the energy to rejuvenate either another Digimon via a hug, or itself. This heals all damage done to the Digimon as well as any status effects. This can only be used on a particular Digimon once per thread. For example if the Digimon used it on itself, it can no longer heal itself for the rest of that thread, but can use the move to heal a friend.
Lightning Spear: The Digimon accumulates all of the electricity running through its body and creates a single spear of lightning which it then throws at the opponent. The spear is 3 meters long and can travel for 7 meters before fizzing out and losing power. This has a 1 post cool-down.
Thousand Spears: An enhanced version of Lightning Spear. The Digimon accumulates all of the electricity running through its body and creates three spears of lightning which the Digimon then throws at the opponent. The spears are 5 meters long and can travel for 10 meters before fizzing out and losing power. This has a 3 post cool-down.
Lightning Blast: The user charges up their electricity to greatly enhance the Lightning Spear and Thousand Spears attacks. The spear created within Lightning Spear is now 5 meters long and can now travel for 10 meters before losing power. The spears created within the Thousand Spears attack are now 7 meters long and can now travel for 15 meters before losing power. This buff lasts for 10 posts and can only be used once per thread.
Storm of Judgment: The Digimon accumulates all of the electricity throughout its body and releases it in a pulse of energy. This generates an electric atmosphere and several dark clouds. These clouds stay in the air for 7 posts. Every post the clouds are active for, a number is generated from 1-7 using a dice generator. If the number equals the amount of posts the clouds have been active for then they will let loose a 3 meter wide lightning bolt which homes in on its target. If there is more than one target it will strike one at random. The attack has a cool-down of 3 posts. This can be stacked on top of each other to increase the number of posts the attack lasts, however for every turn the attack is used while the previous is still active, the dice only gets 4 extra sides, so eventually the lightning will no longer be generated. For example if the attack is used twice it will last for a total of 14 posts, however the dice will only go up to 11, so after the 11th post the attack will no longer generate a lightning bolt. This cannot be stacked with Terminal Judgment.
Terminal Judgment: An enhanced version of Storm of Judgment. The Digimon accumulates all of the electricity throughout its body and releases it in a pulse of energy. This generates an electric atmosphere and several dark clouds. These clouds stay in the air for 10 posts. Every post the clouds are active for, a number is generated from 1-10 using a dice generator. If the number equals the amount of posts the clouds have been active for then they will let loose 3 different, 3 meter wide, lightning bolts which home in on the target. If there is more than one target each bolt will strike one at random. The attack has a cool-down of 5 posts. This can be stacked on top of each other to increase the number of posts the attack lasts, however for every turn the attack is used while the previous is still active, the dice only gets 7 extra sides, so eventually the lightning will no longer be generated. For example if the attack is used twice it will last for a total of 20 posts, however the dice will only go up to 17, so after the 17th post the attack will no longer generate a lightning bolt. This cannot be stacked with Storm of Judgment.
Digivolves To: Aegisdramon
Appearance:
Z-Hybrid Spirit: Aegisdramon
Attribute: Vaccine
Family/ies: N/A
Type: Cyborg
Attacks: ERR0R: MI5s1NGn0
FaceClaim: NO GAME NO LIFE • shiro • Akane Tsukuda
Age: 15
Gender: Male
Height: 5 feet 2 inches
Weight: 50kg
Alignment: Unknown
Birth Date: 23rd December
Birth Place: Hokkaido, Japan
Western Horoscope: Capricorn
Eastern Zodiac: Tiger
Skills/Talents: Pickpocketing, Sewing and Baseball
Personality: Akane could be considered a troubled young boy. While he doesn't have any murderous tendencies he is rather strange and can scare away most people within seconds. There are many strange things that fascinate him which others may not find any joy in. He is a bit of a kleptomaniac and hoards quite a lot of items, but he makes sure it doesn't get out of hand, otherwise his parents will find out.
Akane has always found joy and comfort in dressing up in more feminine clothes than other boys his age, he doesn't truly feel he would rather be a female, but does find comfort in acting more feminine than masculine.
Akane is rather unsociable and doesn't quite know how to get along with others. He does try and converse with other people but he had always had a fascination with older and darker stories and books of a Gothic nature, which leads him to saying some of the strangest things. These books also give him rather strange ideas of other people, and while he doesn't actively try and start a cult or sacrifice a cat for the devil, he does think some of the practices he's read are interesting.
He enjoys reading and collecting random odds and ends. Many of these things have been stolen from other places, they don't always belong to someone but they're not always obtained in a genuine way. Akane also has a strange fascination with small animals, such as mice. He has a few as pets and actively searches for more to add to his collection. While he doesn't exactly enjoy the suffering of others, he does find it interesting how certain animals hunt and then eat their food, sometimes even allowing the neighbor cat to have one of his mice as a snack.
Akane doesn't exactly dislike anything, but he is allergic to a variety of milk products, and tries his best to stay as far away from them as possible. He finds himself most uncomfortable around people who don't understand him and make fun of him because of how he his. He doesn't have many friends, so even the people that just try and get along with everyone or in his good books.
Appearance: Akane is of around average height for his age and has a fairly pale, light peach complexion. He has long hair that falls down to his knees, or down to his waist when tied up in a plait. His hair is naturally a light blonde colour but has been dyed many a time and has hints of light blue, pink, purple, yellow and silver. Akane has fairly good skin with little blemishes. He does have a birthmark on his right hip, a 15 cm long, dark brown stripe. He also has a small scar on his left ankle where he tripped over as a child.
Akane has an assortment of different clothes, but all of his outfits consist of a shirt or t-shirt, some nice trousers or jeans and a jumper. He has many different clothes but his favourite outfit is a t-shirt with a cute little kitten on it, a pair of dark blue skinny jeans and a mahogany jumper with a low cut neckline which falls off of his shoulders.
Akane has three pairs of shoes which he cycles through regularly. The first is a pair of light blue sneakers with pink laces, the second is a pair of pink denim converse shoes which have a dark pink floral pattern and white laces, and the third is a pair of plain red high top trainers with red laces. Akane also has a pair of plain school shoes which he wears to school and on more formal occasions with some less feminine clothes. While Akane does feel comfortable in feminine clothes he does go to school in the boys uniform and feels more uncomfortable than not in skirts and dresses.
Personal History: Akane grew up with a normal family. His father, although born and raised in Japan was only half Japanese and Akane inherited his father's mother's blonde hair. Akane has two older sisters, both of which have recently moved out of their house.
As he grew up, Akane's mother has always let him choose his own clothes as she feels it is good for people to express themselves freely. He had always gravitated to the more feminine clothes and his mother was more than happy to let him wear them. While he had the support of his whole family with what he wanted to wear, his father was a little less accepting. Although he never outright said it, and Akane's mother made sure Akane knew his father really did love him, he had always been that little bit colder towards him.
As he grew up, Akane's eldest sister was learning to become a hairdresser and so he willingly allowed his hair to grow out so that she could use him as a test subject. Akane loved it when his sister did up his hair and was more than willing to let her try new things, even when it meant dying his hair six ways to sunday, but he did like the finished result and tried his best to keep his hair that way. His favourite hairstyle is a large plait.
As expected, as Akane grew up he was subjected to some ridicule and was constantly picked on by the other people in his class. It was mainly the boys that picked on him as the girls tended to be on his side. While he didn't mind the teasing, when his parents said they were moving to Shibuya, Akane had no complaints. When they moved to their new house Akane was met with less ridicule, although some did still tease him about his looks.
As Akane grew up he loved to read and read a wide variety of strange and weird books. It was these books that influence his many likes and dislikes, if Akane read about something he found interesting, he would then pursue that interest until he knew more about it. It is this that has lead him to come to love many a strange thing, such as the idea of necromancy and cults as well as his fascination in how predators hunt, capture and then eat their prey.
This also lead Akane to gain a wide variety of strange odds and ends and lead him into hoarding these items. While his hoarding has never gotten out of hand, and has never left his bedroom, it has gotten to a point in which he feels the need to steal items from other people to add to his collection. While it hasn't turned into a proper form of kleptomania, Akane does now feel a need to steal certain items. He can normally control these urges although there are times when he must steal the desired item, although this isn't the only time something gets stolen. While Akane does steal, he is smart enough to know when something is out of his reach, so to speak. He hasn't stolen from an actual shop so far and only ever steals from people and what he finds within the outside world. Although he does get the urge to steal something from someone's house or a shop, he always ignores these as he knows that if he gets caught he'll be in serious trouble.
Backpack Contents:
- Wallet with various gift cards, receipts and change
- Mobile Phone
- Headphones
Digivice:
SPIRIT EVOLUTION LINE
Spirit Element: Colour (Blue 'n Pink)
Appearance:
S-Hybrid Spirit: Blue 'n Pink Renamon
Attribute: Data
Family/ies: Nightmare Soldiers, Nature Spirits
Type: Beast Man
Attacks: Koyousetsu: The Digimon summons several leaves made of energy. These leaves are sharp shards of energy which the Digimon sends flying at the opponent. These leaves can travel for 5 meters before becoming useless and dropping to the floor. They travel in a straight line.
Kohenkyo: The Digimon creates two clones of itself out of energy. These clones have the power level of a Fresh level Digimon and can't do any damage. They are mainly used as a distraction or to block an attack. They can be destroyed with two normal attacks (A kick or a bite) or one powerful attack. The attack can't be used again unless the two clones are destroyed.
Touhakken: The Digimon glows with a bright blue aura before charging towards the opponent. Its fist bursts into a bright blue flame as the Digimon punches the opponent.
Digivolves To: Blue 'n Pink Lekismon (Fraction)/Blue 'n Pink Buraimon (Full)
Appearance:
H-Hybrid Spirit: Blue 'n Pink Buraimon
Attribute: Vaccine
Family/ies: N/A
Type: Bird Man
Attacks: Feather Arrows: The Digimon flaps its wings and shoots sharp feathers at the opponent. The feathers can travel for 7 meters before losing power and falling to the floor. They can follow the opponent somewhat, they can lock onto heat signatures, however sharp turns and lots of movement is enough to get them to lose the trail and just continue straight. Cooldown of 1 posts.
Cross Slash: The Digimon crosses its swords and slashes them apart creating an X shaped shockwave. The shockwave travels for 7 meters before losing power and fizzing out, each line of the X is 1 meter long.
Honōnoken: The Digimon glows with a bright blue aura before charging towards the opponent. Its sword bursts into a bright blue flame as the Digimon slashes the opponent.
Honōnoken Trio: An advanced version of Honōnoken. The Digimon glows with a bright blue aura before charging towards the opponent. Its swords burst into bright blue flames as the Digimon slashes the opponent three times in a row. Has a cooldown of 2 posts.
Digivolves To: Blue 'n Pink Reppamon (Fraction)/Blue 'n Pink Dorulumon (Full)
Appearance:
B-Hybrid Spirit: Blue 'n Pink Dorulumon
Attribute: N/A
Family/ies: N/A
Type: Beast
Attacks: Drill Bit Blitz: The Digimon rotates the drill on its head and then shoots 3 towards the enemy. The drills can home in on an opponents heat signature and are impossible to shake off, you can only outrun them. The drills can travel for 10 meters before losing power and falling to the floor. Has a cooldown of 1 post.
Drill Bit Blitz II: The Digimon rotates the drill on its head and then shoots 5 towards the enemy. The drills can home in on an opponents heat signature and are impossible to shake off, you can only outrun them. The drills can travel for 15 meters before losing power and falling to the floor. Has a cooldown of 3 post.
Drill Tornado: The Digimon enlarges the drill on its tail and digs into the ground, kicking up dust and rubble. It then uses the momentum of the drill to create a large tornado which it then 'throws' at the opponent. The tornado can travel for 10 meters before losing power and dying out. Has a cooldown of 2 posts
Drill Charger: The Digimon enlarges the drill on its tail and strikes at the opponent with it. Cooldown of 1 post.
Spiro-Drill: The Digimon rides the drill on its tail and spins itself, striking the opponent with its body. The Digimon travels in a somewhat straight line but can turn and move around though the movements can be sluggish.
Digivolves To: Blue 'n Pink Plesiomon
Appearance:
A-Hybrid Spirit: Blue 'n Pink Plesiomon
Attribute: Data
Family/ies: Deep Savers
Type: Plesiosaur
Attacks: Sorrow Blue: The Digimon lets out a loud, sad sounding roar. The roar can make the opponent lose their will to fight and lowers their attack for 7 posts. Has a cooldown of 2 posts, the cooldown starts after the 7 posts are over (a total of 9 post cooldown) and cannot be stacked.
Shaking Pulse: The Digimon lets out a loud roar which shakes the earth. This attack will harm any opponents within a 10 meter radius from the Digimon and will also set them off balance. Has a cooldown of 2 posts.
Water Tail Blaster: The Digimon coats its tail in water and slams the opponent with it.
Hydro Impact Crusher: The Digimon shoots a powerful blast of boiling water at the opponent. The water can burn the opponent for 5 posts if it comes into prolonged contact with the opponent. Has a cooldown of 2 posts.
Sad Water Blast: The Digimon shoots a powerful blast of freezing water at the opponent. The water can freeze the opponent for 5 posts if it comes into prolonged contact with the opponent. Has a cooldown of 2 posts.
Ice Fang: The Digimon bites at the opponent with icy fangs. The attack can freeze the opponent for 3 posts if it gets a good bite in. Has a cooldown of 2 posts.
Digivolves To: Blue 'n Pink Magnadramon
Appearance:
Z-Hybrid Spirit: Blue 'n Pink Magnadramon
Attribute: Free, Vaccine
Family/ies: Nature Spirits, Unknown, Wind Guardians, Dragon's Roar
Type: Holy Dragon
Attacks: Holy Flame: The Digimon fires a large flaming tornado from its mouth towards the opponent. The attack goes in a straight line and can travel for 20 meters before fizzing out and losing power. The tornado has a radius of 3.5 meters at the largest point and 10cm at the smallest. If hit with the attack the opponent is burned for 7 posts. Has a cooldown of 3 posts. The burn cannot be stacked with Holy Flame or Holy Blaze.
Holy Blaze: An enhanced version of Holy Flame. The Digimon fires a large flaming tornado from its mouth towards the opponent. The attack goes in a straight line and can travel for 30 meters before fizzing out and losing power. The tornado has a radius of 5 meters at the largest point and 30cm at the smallest. If hit with the attack the opponent is burned for 10 posts. Has a cooldown of 5 posts. The burn cannot be stacked with Holy Flame or Holy Blaze.
Apocalypse: The Digimon summons 5 large energy bolts that come down from the heavens to strike at the opponent, if there is more than one it will strike one at random. Each bolt is fired consecutively rather than all in one go, with each bolt locking in on the opponents current location of its firing, this means that while it is possible to dodge them, the others will essentially follow the opponents movements. Has a cooldown of 2 posts.
Hermit Fog: The Digimon breathes out a cold mist which freezes anything it touches. The mist travels out in a straight line from where the Digimon is with a length of 7 meters as it spreads out. The mist travels forwards for 15 meters before dissipating. If an opponent gets caught within the mist they are frozen for 10 posts. Has a cooldown of 3 posts and cannot be stacked.
Heaven's Charm: The Digimon creates a cross of holy light which can be used as either a shield or an attack. The shield can block one strong attack or two normal attacks from a Super Mega level Digimon, two strong attacks or four normal attacks from a Mega or Ultimate level Digimon and Champion or lower level Digimon cannot break through. The shield will last for 10 posts unless broken. If used as an attack the Digimon will create the cross and 'fling' it at the opponent. It will travel in a straight line and will explode upon contact with either the ground, another object/attack or the opponent, causing collateral damage to anyone within the range of the explosion. The explosion has a radius of 3.5 meters. Has a cooldown of 3 posts, cannot be used if the shield is still in effect.
Heaven's Heal: The Digimon emits a holy light which heals all damage done to the Digimon as well as any status effects. This can only be used on a particular Digimon once per thread. For example if the Digimon used it on itself, it can no longer heal itself for the rest of that thread, but can use the move to heal a friend.
Heaven's Gate: The Digimon opens a portal to another dimension which fires a beam of light at the foe. The beam has a radius of 5 meters and shoots in a straight line from where the portal was opened. The beam can travel for 35 meters before fizzing out and losing power. Has a cooldown of 2 posts.
OPTIONAL EVOLUTIONARY STAGES
Appearance:
Human Fraction: Blue 'n Pink Lekismon
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Attacks: Lunar Kick: The Digimons foot glows with a light blue aura, it then kicks the opponent with Lunar Energy, which powers up the attack. The Digimon gets a 5 post attack boost after the attack which cannot be stacked with Lunar Kick or Lunar Punch. Cooldown of 2 posts.
Lunar Punch: The Digimons fist glows with a light blue aura, it then punches the opponent with Lunar Energy, which powers up the attack. The Digimon gets a 5 post attack boost after the attack which cannot be stacked with Lunar Kick or Lunar Punch. Cooldown of 2 posts.
Lunar Arrow: The Digimon creates 10 shards of frozen Lunar Energy. The Digimon fires the shards at the opponent consecutively, mainly two at a time, making it harder to dodge them as it can aim and shoot while the opponent is moving. Each shard is 15cm long and 5cm thick in the middle.
Lunar Bomb: The Digimon gathers up Lunar Energy into a large energy ball which it then throws at the opponent. The energy ball has a radius of 50 cm and can travel for 5 meters before fizzing out and losing power. The energy ball will explode upon contact with either the ground, another object/attack or the opponent, causing collateral damage to anyone within the range of the explosion. The explosion has a radius of 1 meter. Has a cooldown of 2 posts
Digivolves To: Blue 'n Pink Buraimon (Full)/Blue 'n Pink Reppamon (Fraction)
Appearance:
Beast Fraction: Blue 'n Pink Reppamon
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Beast
Attacks: Kurukuru Rekkuzan: The Digimon hardens its tail and charges towards the opponent. It then jumps into the air, performing a forwards summersault and attacking the opponent with its hardened tail.
Jūga Rangeki: The Digimon boosts its attack by sharpening its claws on its tail and then attacks the opponent with its sharpened claws. The attack increase is only for that one turn. Cooldown of 1 post.
Shinkū Kamaitachi: The Digimon summons a strong gust of wind which harms the opponent and blows it towards the Digimon. The Digimon then attacks the opponent. The wind spans 7 meters in length and can pull forwards Armour Ultimate level Digimon and lower, all other levels can resist the pull of the wind and will just be harmed by it. Has a cooldown of 2 post.
Blast Kamaitachi: The Digimon summons a gust of a combustible, breathable gas. As the gas blows towards the opponent the Digimon creates a spark with its tail and combusts the gas, blowing up the opponent. The gas spans 7 meters in length and reaches 10 meters from the point of its creation, the entire 7 by 10 rectangle gets blown up at the point of combustion. Has a cooldown of 2 posts.
Storm Blade Zan: The Digimon summons a gust of wind which propels it towards the opponent. The Digimon then attacks the opponent in quick succession with its claws and tail, its speed greatly increased by the wind. The speed increase is only for that one turn. Cooldown of 1 post.
Digivolves To: Blue 'n Pink Dorulumon
ALTERNATE SPIRIT EVOLUTION LINE
(Available when bought)
(Available when bought)
Spirit Element: Thunder
Appearance:
B-Hybrid Spirit: Thunderbirmon
Attribute: Data
Family/ies: Metal Empire, Wind Guardians
Type: Giant Bird
Attacks: Spark Wing: The Digimon flaps its wings and fires out a large number of electrically-charged feathers, like rain. These feathers paralyse the foe for 2 posts, the attack has a cool-down of 2 posts.
Thunder Storm: The Digimon accumulates all of the electricity throughout its body into its wings before flapping them. This generates an electric atmosphere and several dark clouds. These clouds stay in the air for 5 posts. Every post the clouds are active for, a number is generated from 1-5 using a dice generator. If the number equals the amount of posts the clouds have been active for then they will let loose a 1.5 meter wide lightning bolt which homes in on its target. If there is more than one target it will strike one at random. The attack has a cool-down of 2 posts. This can be stacked on top of each other to increase the number of posts the attack lasts, however for every turn the attack is used while the previous is still active, the dice only gets 2 extra sides, so eventually the lightning will no longer be generated. For example if the attack is used twice it will last for a maximum of 10 posts, however the dice will only go up to 7, so after the 7th post the attack will no longer generate a lightning bolt.
Rolling Thunder: The Digimon flies up into the sky before diving at the opponent. The Digimon tucks in its wings and curls its body into a ball which starts to rotate as it falls. The Digimon then expels electricity from its body as it charges into its foe.
Electric Wave: The Digimon accumulates all of the electricity within its body into its wings before flapping them and releasing a shockwave of electric energy. The shockwave is 3 meters long and travels in a straight line, it can travel for 5 meters before losing power and fizzing out. It has a cool-down of 2 posts.
Rakurai: The Digimon accumulates all of the electricity running through its body and creates a large ball of electric energy. The ball of energy homes in on the opponent but can only travel for 2 meters before losing power and fizzing out. The ball of energy has a radius of 15cm. The attack has a 2 post cooldown.
Digivolves To: Cherubimon
Appearance:
A-Hybrid Spirit: Cherubimon
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Attacks: Holy Hug: The Digimon emits a somewhat holy glow and uses the energy to rejuvenate either another Digimon via a hug, or itself. This heals all damage done to the Digimon as well as any status effects. This can only be used on a particular Digimon once per thread. For example if the Digimon used it on itself, it can no longer heal itself for the rest of that thread, but can use the move to heal a friend.
Lightning Spear: The Digimon accumulates all of the electricity running through its body and creates a single spear of lightning which it then throws at the opponent. The spear is 3 meters long and can travel for 7 meters before fizzing out and losing power. This has a 1 post cool-down.
Thousand Spears: An enhanced version of Lightning Spear. The Digimon accumulates all of the electricity running through its body and creates three spears of lightning which the Digimon then throws at the opponent. The spears are 5 meters long and can travel for 10 meters before fizzing out and losing power. This has a 3 post cool-down.
Lightning Blast: The user charges up their electricity to greatly enhance the Lightning Spear and Thousand Spears attacks. The spear created within Lightning Spear is now 5 meters long and can now travel for 10 meters before losing power. The spears created within the Thousand Spears attack are now 7 meters long and can now travel for 15 meters before losing power. This buff lasts for 10 posts and can only be used once per thread.
Storm of Judgment: The Digimon accumulates all of the electricity throughout its body and releases it in a pulse of energy. This generates an electric atmosphere and several dark clouds. These clouds stay in the air for 7 posts. Every post the clouds are active for, a number is generated from 1-7 using a dice generator. If the number equals the amount of posts the clouds have been active for then they will let loose a 3 meter wide lightning bolt which homes in on its target. If there is more than one target it will strike one at random. The attack has a cool-down of 3 posts. This can be stacked on top of each other to increase the number of posts the attack lasts, however for every turn the attack is used while the previous is still active, the dice only gets 4 extra sides, so eventually the lightning will no longer be generated. For example if the attack is used twice it will last for a total of 14 posts, however the dice will only go up to 11, so after the 11th post the attack will no longer generate a lightning bolt. This cannot be stacked with Terminal Judgment.
Terminal Judgment: An enhanced version of Storm of Judgment. The Digimon accumulates all of the electricity throughout its body and releases it in a pulse of energy. This generates an electric atmosphere and several dark clouds. These clouds stay in the air for 10 posts. Every post the clouds are active for, a number is generated from 1-10 using a dice generator. If the number equals the amount of posts the clouds have been active for then they will let loose 3 different, 3 meter wide, lightning bolts which home in on the target. If there is more than one target each bolt will strike one at random. The attack has a cool-down of 5 posts. This can be stacked on top of each other to increase the number of posts the attack lasts, however for every turn the attack is used while the previous is still active, the dice only gets 7 extra sides, so eventually the lightning will no longer be generated. For example if the attack is used twice it will last for a total of 20 posts, however the dice will only go up to 17, so after the 17th post the attack will no longer generate a lightning bolt. This cannot be stacked with Storm of Judgment.
Digivolves To: Aegisdramon
Appearance:
Z-Hybrid Spirit: Aegisdramon
Attribute: Vaccine
Family/ies: N/A
Type: Cyborg
Attacks: ERR0R: MI5s1NGn0
FaceClaim: NO GAME NO LIFE • shiro • Akane Tsukuda