Squire-Veemon
Feb 9, 2015 2:20:12 GMT
Post by Avatar of Courage on Feb 9, 2015 2:20:12 GMT
-Name: Whatever his current form might be.
-Default Form: Squire-Veemon (Rookie)
-Gender: Male
-Alignment: Good
-Skills/Talents:
Wild Instincts: He can sense attacks coming at him from his blind-spot, provided they have even the smallest of Killing intents.
Survivor: His several experiences on the road have taught him to rough it out whenever he has to, and have made him quite adept at finding food in seemingly desolate places.
Blacksmith: He learned the art of Weapon and Armor Craft from Zudomon, who helped him during the first years of his life outside of his place of Origin. His skill in the art gets better as he evolves into more powerful forms.
Pint-Sized Powerhouse: Starting from his Adult form onwards, All of Squire-Veemon forms are of very short stature when compared to other Digimon his level, making people often underestimate him, or in the worst cases, think he is a level lower than he actually is. Most of them are left shocked when they find themselves flying after getting decked across the face by him. He is small; He is not, however, weak. Far from it. In contrast with his diminutive form, his strength is not under any Digimon of his level.
-Inventory:
Old Rusty Badge: A Rusted old badge roughly the size of Squire-Veemon’s fist. Its purpose is unknown to him, but staring at it for extended times tends to give him a sense of nostalgia for some reason. The pattern in it has been wiped nearly completely by time, and whatever inscription it carried on its back has been lost.
-Personality:
Squire-Veemon is of a rather melancholic character, a consequence of not knowing either past life before deletion and having a deep seated wish for that very same knowledge.
He travels frequently around the Digital work, staying in towns only long enough to make the bits needed to continue his journey. He is curious of both himself and his place of origin, and so seeks to find the information he needs through travel.
His lack of real interaction has made him self-conscious of his own awkwardness, and because of this he tries to evade speaking for too long. From time to time, his interest might overcome his fear of socialization, allowing him to interact with some people.
He is at his best when speaking with seasoned warriors, and at his worst when speaking to young Digimon of his age. He can’t figure it out, but wonders if it might be a small remnant memory of his forgotten past.
He fears speaking to others, but still yearns for people he would be willing to put his life on the line for, and who would place theirs for his in turn.
He is very thoughtful of whatever goes on around him, and has more often than not jumped at the call for help. He is not foolish however, and will sooner take the person in need of help and find a way to escape than challenge a foe(s) that he doesn’t think he can defeat.
It should be noted that while he does not remember his past, Squire-Veemon is by no means Forgetful. He is capable of keeping a grudge for extended periods of time, though making him get a grudge against you is an achievement in itself.
Shy and often incompetent when speaking with others, the differences between his personas in and out of the battle field might leave any acquaintance dumbfounded. For it is in combat that Squire-Veemon feels most at home at, a fact that he believes is related to his past.
In combat, he is not shy when cutting down an opponent, nor is he incompetent when he quickly analyses and picks apart an opponent’s fighting style.
Whatever faults he might have when speaking, they’re completely forgotten during battle as his mind flies at seemingly thousand miles an hour working on ways to bring down his opponent as quickly as possible with the knowledge he has at hand.
Perhaps it does not suit the image of him others have, but it doesn’t matter. Squire-Veemon’s confidence is at its peak when he is in battle.
Personal History:
A lone Digimon, born at the foot of an impossibly long blade with an old badge attached to him. The first sight to greet his innocent eyes was that of a blade taller than any building, so tall it couldn’t possibly be wielded by anything but a monster, and so thick said monster would have to be able to lift mountains before even daring to glance at the blade. At the foot of this sword, he made a home for himself, living in isolation for the most part, spending his days, looking at the blade and just wondering how it got there.
As he grew up, his interest in the blade gradually changed into interest for himself, and he started wondering. Why was he there? He didn’t know how, but he was sure it wasn’t the place new Digimon were born in. It started bothering him greatly, and he found himself more often than not brooding about it. Meanwhile the blade started to slowly mix in with the background, moss and rust covering it slowly, before it blended near completely with its surroundings. One day, while staring at the old, time-ravaged building of sword, he decided to leave.
Just like that, he packed everything he owned, which included his old badge and nothing else, and simply left.
He hadn’t noticed it before, but his old home had been located in what seemed to be a Valley carved out by a Blade. He thought it had been Curious. Sharper minds would have probably been able to connect the dots.
The journey was rough. Much rougher than he had anticipated. Life in the Valley had been fairly easy, food had been easy to find and acquire, clean water was in close proximity, and there had been no one to tell him he couldn’t take something. Life on the road was the complete opposite. It was hard and grueling, especially because he had absolutely no idea of where he was going. He had decided to leave on a whim, with no real direction in mind and only the vaguest of goals. On the road, places to find food where far and in between, and tended to be owned by other Digimon, none who were too happy to see a punk trying to take the fruit of their labor.
Still, he persevered, and soon learned there where ways to obtain food other than taking it. When he reached a town for the first time, he tried to steal food. He was easily caught by the irate shop owner. Fortunately for him, a local blacksmith, a Digimon of the species of Zudomon, interfered paying the owner for the food Squire-Veemon stole. After chewing him out for the better part of an hour, he offered Squire-Veemon a job out of the blue. Needless to say, the small dragon was confused, but took the work anyways. Zudomon had seen him enter the town and had been able to deduce from his rough shape and the way he carried himself that he was both hungry and poor. Zudomon claimed he had no reason to help him other than him wanting too. Squire-Veemon took his kindness gratefully. He worked mostly as an errand-boy, though watching his employer work for hours on end taught him the basics of weapon care. Seeing his interest in the craft, Zudomon saw no harm in teaching the little Dragon the basics of Forging. From Zudomon, the young Rookie learned the Art of weapon and armor craft.
One day, while watching Zudomon sharpen a blade, Squire-Veemon inquired him on the seemingly carved Valley of his origin. Zudomon claimed it had been there long before his time, though some claimed it had been carved into the digital world by the blade of a Powerful warrior. He didn’t know who this warrior was, however. Squire-Veemon then asked him if it was possible for Digimon to be born in said Valley. Zudomon claimed most Digimon where born on primary village, though there where exceptions. He did not know if it was possible to be born in the valley however, since most didn’t venture into the valley for whatever reason, which made Squire-Veemon wonder. After a few months of working for him, Squire-Veemon bid his farewell to Zudomon, thanking him for his teachings and all his help.
He now had a goal, vague as it was. He wanted to know how the valley of his origin had come into existence, how the titanic blade had ended up there, and why had he been born there.
Appearance:
Baby I/Fresh: FerroChicomon
Attribute: None/Free
Family/ies: -
Type: Slime
Attacks:
Acid Bubbles: Exactly what says on the tin-can. Acidic bubbles with virtually none-existant power behind them.
Digivolves To: PageChibimon/PageDemiVeemon
Appearance:
Baby II/In-Training: PageChibimon/PageDemiVeemon
Attribute: None/Free
Family/ies: -
Type: Baby Dragon
Attacks:
Hop Attack: Tackles his foes head first.
Iron Bash: Smacks his foes with his old iron badge.
Digivolves To: SquireVeemon
Appearance:
Child/Rookie: SquireV-mon/SquireVeemon
Attribute: Free/Vaccine
Family/ies: Dragon’s Roar, Virus Busters, Metal Empire
Type: Small Dragon
Height: 3ft 6 inches/109.72cm
Weight: 63 pounds/28.57kg
Abilities:
Weapon and Armor-Care and Maintenance: Apprentice Blacksmith: After working for a blacksmith for an extended amount of time, Squire-Veemon has a basic knowledge of the required procedures taken in order to maintain one’s weapons and armor in working shape. Be it the sharpening of blades or the Polishing of armor and weapons.
Weapon User: While he wields a Sword for the most part, he has a basic knowledge of the use of most bladed/melee weapons. Basic Stances, proper Swings/Slashes, blocks and parries.
Cheap and Lightly armored: His armor isn't just for show. It's there, and as such, it might save him from an otherwise Mortal blow. It is made from cheap metal though, so expecting it to tank a heavy blow from say, an adult/champion level, is hoping for a lot. As he is a close range fighter for the most part, he uses his bracer and arm guard for blocking and/or parrying blows, though he prefers using his blade for such things.
Attacks:
Blade V-Burst: Releases a small shot of blue fire from the tip of his blade. Uses can vary, but it’s generally used to force the opponent to move into a less favorable position. Can inflict Burn status for a short while. (1 turn effect/1 turn Cooldown)
V-Slash: A simple 3 slash combo with no set targets. The first 2 slashes are both feints, the third one being the real deal.
Surprise Headbutt: A simple, more practical variant of the regular V-Headbutt, this one is used in much closer quarters. When locking blades or grappling against an opponent, smacks his forehead against their face. It usually dazes the opponent. (1 turn effect/1 turn cooldown)
Digivolves To:
KnightVeemon/KnightV-mon
Appearance:
Adult/Champion: KnightVeemon/KnightV-mon
Attribute: Free/Vaccine
Family/ies: Dragon’s Roar, Virus Busters, Metal Empire
Type: Warrior/Small Dragon
Height: 4ft 4 inches/ 132.08cm
Weight: 73 pounds/ 33.11 kg
Abilities (New):
Flight: His wing now grants him flight.
Weapon and Armor-Care and Maintenance: Apprentice Blacksmith ---> Expert Blacksmith: He can now also fix dents in armor, restore blades with slight wear, recognize signs of wear on an opponent’s weapons and armor.
Cheap and lightly armored ---> Fitted Armor: His evolution has brought him a steel quality armor, and he confidently parries and blocks blows with his Arm guard and Gauntlet. His left arm is protected more heavily, so he uses it for blocking when using his sword one-handed.
Attacks:
V-Wave Burner: Swings his blade in an arc, unleashing a single wave of Blue fire. Still used to force enemies into unfavorable positions, but packs a greater punch than before. Can inflict Burn status for a while. (2 turns effect/2 turns cooldown)
V-Express Rave: Lunges at opponent in a forward stab, covering much ground in a short time. Usually used to close distance between him and his opponent.
Cross-Blade Flight: Takes flight, rising above the opponent before flying downwards towards them, swiping his blade twice at them in an X motion before beating a hasty retreat.
Return-Counter: Takes the impact of a successfully parried blow, adding its power to a counter Slash. May inflict Bleed status for a while. (3 turns effect/3 turns cooldown)
Digivolves To: LordVeemon
Appearance:
Perfect/Ultimate: LordVeemon
Attribute: Free/Vaccine
Family/ies: Dragon’s roar/Metal Empire/ Wind Guardians/ Virus Busters
Type: Dragon Warrior
Height: 5ft 4 inches/ 164.59cm
Weight: 134 pounds/ 60.78 kg
Abilities (New):
Weapons User ---> Weapons Expert: Capable of wielding a sword Masterfully, LordVeemon is also very competent in the advanced use of Bladed and melee weapons alike. Advanced Stances, Efficient parries and blocks, and powerful lunges and slashes along with stabs and bashes.
Wild Instincts ---> Damn you, muscle memory!: Immediately reacts with lethal force to any attack possessing killing intent coming from his blind spot.
Fitted Armor ---> Chrome Digizoid Armor: Now fitted with an armor of Good-ol' Chrome Digizoid, LordVeemon charges into the fray with confidence not seen in many Perfect/Ultimates, Blocking and Parrying blows with unnerving phlegm.
Caped Warrior: Compared to his previous' form cape, LordVeemon's cape is particularly long because he is now over a foot taller than before. He uses it to bait, trick and otherwise fool his opponents.
Attacks:
Royal Blazer: Swings his blade up to 5 times in his enemy/ies direction, unleashing a torrent of flames with each swing. Good damage and good range, Can inflict heavy burns. (3 turns effect/3 turns cool-down)
Mach Rave Lunge: Closes the distance between him and the opponent at near the speed of sound, blade poised in front of him to strike the opponent with a stab.
Royal Prominence: Points the tip of his sword towards his opponent, unleashing a Pillar of blinding, white hot light. Alternatively, by stabbing the tip of his blade into the ground, he can make the pillar burst from underneath his opponent.
Dancing Blade: A Lethal, four-hit combo, consisting of four mortal strikes. LordVeemon rushes the opponent, cutting him as he passes at his top speed, repeating the process 3 more times from different angles. The attack is quick enough that he leaves after-images. (4 turn cooldown)
Lethal Counter: Upon performing a perfect parry, spins on his heel before driving his blade through his opponent. Heavy damage, Inflicts Bleed Status. (4 Turns/4 turns cooldown.)
-Default Form: Squire-Veemon (Rookie)
-Gender: Male
-Alignment: Good
-Skills/Talents:
Wild Instincts: He can sense attacks coming at him from his blind-spot, provided they have even the smallest of Killing intents.
Survivor: His several experiences on the road have taught him to rough it out whenever he has to, and have made him quite adept at finding food in seemingly desolate places.
Blacksmith: He learned the art of Weapon and Armor Craft from Zudomon, who helped him during the first years of his life outside of his place of Origin. His skill in the art gets better as he evolves into more powerful forms.
Pint-Sized Powerhouse: Starting from his Adult form onwards, All of Squire-Veemon forms are of very short stature when compared to other Digimon his level, making people often underestimate him, or in the worst cases, think he is a level lower than he actually is. Most of them are left shocked when they find themselves flying after getting decked across the face by him. He is small; He is not, however, weak. Far from it. In contrast with his diminutive form, his strength is not under any Digimon of his level.
-Inventory:
Old Rusty Badge: A Rusted old badge roughly the size of Squire-Veemon’s fist. Its purpose is unknown to him, but staring at it for extended times tends to give him a sense of nostalgia for some reason. The pattern in it has been wiped nearly completely by time, and whatever inscription it carried on its back has been lost.
-Personality:
Squire-Veemon is of a rather melancholic character, a consequence of not knowing either past life before deletion and having a deep seated wish for that very same knowledge.
He travels frequently around the Digital work, staying in towns only long enough to make the bits needed to continue his journey. He is curious of both himself and his place of origin, and so seeks to find the information he needs through travel.
His lack of real interaction has made him self-conscious of his own awkwardness, and because of this he tries to evade speaking for too long. From time to time, his interest might overcome his fear of socialization, allowing him to interact with some people.
He is at his best when speaking with seasoned warriors, and at his worst when speaking to young Digimon of his age. He can’t figure it out, but wonders if it might be a small remnant memory of his forgotten past.
He fears speaking to others, but still yearns for people he would be willing to put his life on the line for, and who would place theirs for his in turn.
He is very thoughtful of whatever goes on around him, and has more often than not jumped at the call for help. He is not foolish however, and will sooner take the person in need of help and find a way to escape than challenge a foe(s) that he doesn’t think he can defeat.
It should be noted that while he does not remember his past, Squire-Veemon is by no means Forgetful. He is capable of keeping a grudge for extended periods of time, though making him get a grudge against you is an achievement in itself.
Shy and often incompetent when speaking with others, the differences between his personas in and out of the battle field might leave any acquaintance dumbfounded. For it is in combat that Squire-Veemon feels most at home at, a fact that he believes is related to his past.
In combat, he is not shy when cutting down an opponent, nor is he incompetent when he quickly analyses and picks apart an opponent’s fighting style.
Whatever faults he might have when speaking, they’re completely forgotten during battle as his mind flies at seemingly thousand miles an hour working on ways to bring down his opponent as quickly as possible with the knowledge he has at hand.
Perhaps it does not suit the image of him others have, but it doesn’t matter. Squire-Veemon’s confidence is at its peak when he is in battle.
Personal History:
A lone Digimon, born at the foot of an impossibly long blade with an old badge attached to him. The first sight to greet his innocent eyes was that of a blade taller than any building, so tall it couldn’t possibly be wielded by anything but a monster, and so thick said monster would have to be able to lift mountains before even daring to glance at the blade. At the foot of this sword, he made a home for himself, living in isolation for the most part, spending his days, looking at the blade and just wondering how it got there.
As he grew up, his interest in the blade gradually changed into interest for himself, and he started wondering. Why was he there? He didn’t know how, but he was sure it wasn’t the place new Digimon were born in. It started bothering him greatly, and he found himself more often than not brooding about it. Meanwhile the blade started to slowly mix in with the background, moss and rust covering it slowly, before it blended near completely with its surroundings. One day, while staring at the old, time-ravaged building of sword, he decided to leave.
Just like that, he packed everything he owned, which included his old badge and nothing else, and simply left.
He hadn’t noticed it before, but his old home had been located in what seemed to be a Valley carved out by a Blade. He thought it had been Curious. Sharper minds would have probably been able to connect the dots.
The journey was rough. Much rougher than he had anticipated. Life in the Valley had been fairly easy, food had been easy to find and acquire, clean water was in close proximity, and there had been no one to tell him he couldn’t take something. Life on the road was the complete opposite. It was hard and grueling, especially because he had absolutely no idea of where he was going. He had decided to leave on a whim, with no real direction in mind and only the vaguest of goals. On the road, places to find food where far and in between, and tended to be owned by other Digimon, none who were too happy to see a punk trying to take the fruit of their labor.
Still, he persevered, and soon learned there where ways to obtain food other than taking it. When he reached a town for the first time, he tried to steal food. He was easily caught by the irate shop owner. Fortunately for him, a local blacksmith, a Digimon of the species of Zudomon, interfered paying the owner for the food Squire-Veemon stole. After chewing him out for the better part of an hour, he offered Squire-Veemon a job out of the blue. Needless to say, the small dragon was confused, but took the work anyways. Zudomon had seen him enter the town and had been able to deduce from his rough shape and the way he carried himself that he was both hungry and poor. Zudomon claimed he had no reason to help him other than him wanting too. Squire-Veemon took his kindness gratefully. He worked mostly as an errand-boy, though watching his employer work for hours on end taught him the basics of weapon care. Seeing his interest in the craft, Zudomon saw no harm in teaching the little Dragon the basics of Forging. From Zudomon, the young Rookie learned the Art of weapon and armor craft.
One day, while watching Zudomon sharpen a blade, Squire-Veemon inquired him on the seemingly carved Valley of his origin. Zudomon claimed it had been there long before his time, though some claimed it had been carved into the digital world by the blade of a Powerful warrior. He didn’t know who this warrior was, however. Squire-Veemon then asked him if it was possible for Digimon to be born in said Valley. Zudomon claimed most Digimon where born on primary village, though there where exceptions. He did not know if it was possible to be born in the valley however, since most didn’t venture into the valley for whatever reason, which made Squire-Veemon wonder. After a few months of working for him, Squire-Veemon bid his farewell to Zudomon, thanking him for his teachings and all his help.
He now had a goal, vague as it was. He wanted to know how the valley of his origin had come into existence, how the titanic blade had ended up there, and why had he been born there.
Appearance:
Baby I/Fresh: FerroChicomon
Attribute: None/Free
Family/ies: -
Type: Slime
Attacks:
Acid Bubbles: Exactly what says on the tin-can. Acidic bubbles with virtually none-existant power behind them.
Digivolves To: PageChibimon/PageDemiVeemon
Appearance:
Baby II/In-Training: PageChibimon/PageDemiVeemon
Attribute: None/Free
Family/ies: -
Type: Baby Dragon
Attacks:
Hop Attack: Tackles his foes head first.
Iron Bash: Smacks his foes with his old iron badge.
Digivolves To: SquireVeemon
Appearance:
Child/Rookie: SquireV-mon/SquireVeemon
Attribute: Free/Vaccine
Family/ies: Dragon’s Roar, Virus Busters, Metal Empire
Type: Small Dragon
Height: 3ft 6 inches/109.72cm
Weight: 63 pounds/28.57kg
Abilities:
Weapon and Armor-Care and Maintenance: Apprentice Blacksmith: After working for a blacksmith for an extended amount of time, Squire-Veemon has a basic knowledge of the required procedures taken in order to maintain one’s weapons and armor in working shape. Be it the sharpening of blades or the Polishing of armor and weapons.
Weapon User: While he wields a Sword for the most part, he has a basic knowledge of the use of most bladed/melee weapons. Basic Stances, proper Swings/Slashes, blocks and parries.
Cheap and Lightly armored: His armor isn't just for show. It's there, and as such, it might save him from an otherwise Mortal blow. It is made from cheap metal though, so expecting it to tank a heavy blow from say, an adult/champion level, is hoping for a lot. As he is a close range fighter for the most part, he uses his bracer and arm guard for blocking and/or parrying blows, though he prefers using his blade for such things.
Attacks:
Blade V-Burst: Releases a small shot of blue fire from the tip of his blade. Uses can vary, but it’s generally used to force the opponent to move into a less favorable position. Can inflict Burn status for a short while. (1 turn effect/1 turn Cooldown)
V-Slash: A simple 3 slash combo with no set targets. The first 2 slashes are both feints, the third one being the real deal.
Surprise Headbutt: A simple, more practical variant of the regular V-Headbutt, this one is used in much closer quarters. When locking blades or grappling against an opponent, smacks his forehead against their face. It usually dazes the opponent. (1 turn effect/1 turn cooldown)
Digivolves To:
KnightVeemon/KnightV-mon
Appearance:
Adult/Champion: KnightVeemon/KnightV-mon
Attribute: Free/Vaccine
Family/ies: Dragon’s Roar, Virus Busters, Metal Empire
Type: Warrior/Small Dragon
Height: 4ft 4 inches/ 132.08cm
Weight: 73 pounds/ 33.11 kg
Abilities (New):
Flight: His wing now grants him flight.
Weapon and Armor-Care and Maintenance: Apprentice Blacksmith ---> Expert Blacksmith: He can now also fix dents in armor, restore blades with slight wear, recognize signs of wear on an opponent’s weapons and armor.
Cheap and lightly armored ---> Fitted Armor: His evolution has brought him a steel quality armor, and he confidently parries and blocks blows with his Arm guard and Gauntlet. His left arm is protected more heavily, so he uses it for blocking when using his sword one-handed.
Attacks:
V-Wave Burner: Swings his blade in an arc, unleashing a single wave of Blue fire. Still used to force enemies into unfavorable positions, but packs a greater punch than before. Can inflict Burn status for a while. (2 turns effect/2 turns cooldown)
V-Express Rave: Lunges at opponent in a forward stab, covering much ground in a short time. Usually used to close distance between him and his opponent.
Cross-Blade Flight: Takes flight, rising above the opponent before flying downwards towards them, swiping his blade twice at them in an X motion before beating a hasty retreat.
Return-Counter: Takes the impact of a successfully parried blow, adding its power to a counter Slash. May inflict Bleed status for a while. (3 turns effect/3 turns cooldown)
Digivolves To: LordVeemon
Appearance:
Perfect/Ultimate: LordVeemon
Attribute: Free/Vaccine
Family/ies: Dragon’s roar/Metal Empire/ Wind Guardians/ Virus Busters
Type: Dragon Warrior
Height: 5ft 4 inches/ 164.59cm
Weight: 134 pounds/ 60.78 kg
Abilities (New):
Weapons User ---> Weapons Expert: Capable of wielding a sword Masterfully, LordVeemon is also very competent in the advanced use of Bladed and melee weapons alike. Advanced Stances, Efficient parries and blocks, and powerful lunges and slashes along with stabs and bashes.
Wild Instincts ---> Damn you, muscle memory!: Immediately reacts with lethal force to any attack possessing killing intent coming from his blind spot.
Fitted Armor ---> Chrome Digizoid Armor: Now fitted with an armor of Good-ol' Chrome Digizoid, LordVeemon charges into the fray with confidence not seen in many Perfect/Ultimates, Blocking and Parrying blows with unnerving phlegm.
Caped Warrior: Compared to his previous' form cape, LordVeemon's cape is particularly long because he is now over a foot taller than before. He uses it to bait, trick and otherwise fool his opponents.
Attacks:
Royal Blazer: Swings his blade up to 5 times in his enemy/ies direction, unleashing a torrent of flames with each swing. Good damage and good range, Can inflict heavy burns. (3 turns effect/3 turns cool-down)
Mach Rave Lunge: Closes the distance between him and the opponent at near the speed of sound, blade poised in front of him to strike the opponent with a stab.
Royal Prominence: Points the tip of his sword towards his opponent, unleashing a Pillar of blinding, white hot light. Alternatively, by stabbing the tip of his blade into the ground, he can make the pillar burst from underneath his opponent.
Dancing Blade: A Lethal, four-hit combo, consisting of four mortal strikes. LordVeemon rushes the opponent, cutting him as he passes at his top speed, repeating the process 3 more times from different angles. The attack is quick enough that he leaves after-images. (4 turn cooldown)
Lethal Counter: Upon performing a perfect parry, spins on his heel before driving his blade through his opponent. Heavy damage, Inflicts Bleed Status. (4 Turns/4 turns cooldown.)