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GORGON, HERA
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Post by E R R Ø R on Apr 26, 2015 5:44:32 GMT
ALEXANDRA HERA GORGON "HERA" | CHAOTIC EVIL | EIGHTEEN | TAMER |
appearance Alexandra Gorgon is known for her distinct cotton-candy pink hair, which she routinely dyes to the point where she has forgotten what her natural color is. The teen's other most outward feature would have to be her eye discoloration. this disorder shared throughout her family, giving her eyes an odd violet hue. Her physique is underweight for her age, almost to a point where the young Gorgon appears as if she does not eat more than one meal a day. Her voice matches her small form, being shrill and raspy, but yet innocent and quite frankly - somewhat neurotic. Hera is well-known for her many and dramatic facial expressions. this trait truly grasps what her personality is really like. Her smile is wide and cunning, somewhat like a grinning clown or jester, jolly but unnerving. As far as dress code goes, she usually doesn't bother changing out of her school uniform, though she is found of bright pinks and pastel gothic aesthetic styles. Her hair is usually done up in some sort of up-do, her favorite styles being a messy bun and low pigtails. personality "take me into your heart. accept me as your savior. nail me to the cross and let me be reborn." Hera Gorgon is perhaps the least mentally stable in the entire Gorgon family, a trait that is quite impressive, if you would call it that, considering the status of the rest of them. If one is not familiar with the family, simply know they are responsible for numerous accounts murder, theft, and other absurd crimes against humanity in both worlds - including creating the nefarious group once known as the Hakainushi. That being said, Alexandra, or as she'd much rather be called, Hera, is about as stable as your grandma's wooden swing in the backyard that she refuses to get rid of due to having some sort of sentimental attachment, despite the damned thing having lost three screws and having the most foul of smells. She doesn't attempt to hide this insanity, either, instead embracing it and using it as a form of advantage. Her personality is, in short, malleable and unpredictable. She is prone to doing whatever she wants, having a general interest in doing things that would make others mad, ruin days, or in general cause chaos, finding some sort of sick enjoyment in watching people fall apart. She will do this by any means necessary, as long as it's funny and entertaining to her. This of course means the lunatic is bound to do just about anything for a kick, be it place a whoopie cushion under one's chair - or stab them in the ribs. Perhaps the only being that can get through to her are the comrades of her now missing cousin, and her own Digimon partner. "Get through" is a term used loosely, as her reliability is that of a blind three-legged cat. Though this should not be mistaken for foolishness, as the psychopath has proven to be deviously cunning and observant, being able to pick up the smallest of details in an almost obsessive, and really, creepy way. She also likes fluffy, cuddly things, along with the color pink. But that's all basically any girl, right? skills ✘ double jointed: hera is double jointed in several places. this isn't really a helpful skill, but she can bend some of her limbs in freaky ways. ✘ juggling: she's pretty proficient in juggling, too. ✘ acrobatics: being small and flexible, it would be easy to assume that hera is naturally skilled at moving around quickly. one would be correct to assume that. ✘ observant: hera is fairly observant and picks up on small details that others often pay no attention to. this makes her an excellent listener.
inventory ✘ d-3 digivice: a rather plain d-3 digivice. the grips are a pink color, while the body is white, giving it a fairly basic appearance. ✘ gameboy color: transparent pink in color and complete with a fully functional copy of kirby's dream land. ✘ bunny bag: a messenger bag complete with a cute bunny design for carrying all of this shit in. ✘ change of clothes: warmer ones, at that, jeans, a sweatshirt, gloves, and a hat for colder temperatures.
background 12-22-xxxx - tokyo, japan the date it all started - born a capricorn ironically, a sign known for their unpredictability and callousness. it was a quiet day, the sound of the rain and the occasional passing car was all that could be heard outside of the hospital window. strange for tokyo. alexandra's upbringing is something she prefers to not talk about, in fact, something she prefers to totally forget about. for this reason, there is no documentation of it outside of what the court and her parents herself have written and spoken - and for that reason, by all means, she had a normal childhood. the teenager found herself somewhat lost in her own mind, often drifting off and seeing things, despite never having taken any drug in her lifetime. perhaps this was in fact the problem, perhaps she needed help, medication, or perhaps therapy, but at this point in time it would probably be much too late. too much unchecked, not enough cares in the world from the parents. hera is fairly popular in school, not that it matters to her, after all, they likely just want her for her looks - or perhaps they want to cheat off of her report. it was boring, and wasn't of any concern. she didn't care about manipulating others unless if she really needed something, preferring to simply ignore most of them all together. time in school was mostly spent daydreaming, daydreaming about things, horrible things, usually. outside of her academic life, she usually just walks around time without much aim, sometimes watching birds, or watching people, before going home and involving herself in her fantasy world through video games and other media, before finally falling asleep at a god-forbidden time. then the next day it was the same thing, as it was the day and week after that. the routine was something hera was growing tired of. something had to be broken, something had to be changed. GASAI YUNO from MIRAI NIKKI | PLAYED BY: terminallyVicious
coded by ulla
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Post by E R R Ø R on Jan 22, 2016 15:09:03 GMT
LUCIDA "FLOWER" | NEUTRAL EVIL | UNKNOWN | DIGIMON |
PERSONALITY "are you scared? i'm scared, too." Lucida is, to put it very bluntly, a deceiving bitch. She might give of an aura of holiness and sincerity, but at the core, she is just as rotten as a backstabbing demon. She uses her innocent appearance and adorable charm to lure others in, only to break them to her will or control them. She does not care about anybody's personal health save for her own and her Tamer's, viewing everybody else as simple tools or objects, dehumanizing them on a core level. This makes her especially ruthless in battle, her attacks show no mercy or holding back and always go all out, the fairy wanting to do nothing more to her enemies than reduce them to nothing. The Tinkermon is very fake and frequently lies to the point where it seems as if she has a compulsive problem. This falls into even little things, leading her to be a known source of disinformation; at least within her small circle of "friends." To the outside world she is holy, she is perfect, and is a protector and guardian of the Digital World. Lucida is also known to have some severe superiority issues. She needs to be higher in the air (physically and mentally) than all those around her, often causing her to float ever so slightly above the tallest person present. She absolutely hates it when her name is tarnished or used foully, and will react negatively and likely violently to such. Her temper is somewhat legendary, as her true colors fully come out during her rages, and they are always very, very, very bloody... BACKGROUND Lucida's exact origins are unknown and fairly obscure to all but herself, and even then, they seem a bit jaded and forgotten. She has never been seen in an egg or Fresh form, though one could probably assume that she has been in these forms before, possibly just hiding them from view due to embarrassment. She seems to hold some sort of occupation under the more heavenly and angelic Digimon of the Digital World; serving as a guide for new Tamers and adventuring Digimon, though she heavily neglects this job in favor of doing her own thing. It is unknown who exactly is the Tinkermon's overall boss and commander, if she has one at all.
So you want to hear a little about me, do you, child? Don't we all, I do happen to be one of the more prestigious Digimon that has ever graced this filthy world. I didn't mean that in rude context, I meant it is literally dirty; nobody seems to care about common things such as hygiene and cleaning up after themselves anymore. Speaking of which, have you brushed your teeth at least once today? You ideally should do it at least two to three times a day, if you ever hope to have teeth as white as mine. Also, have you cleaned your room, yet? You shouldn't leave soda cans laying all around like that. It attracts ants.
Anyway, about my history. I typically start my days with two cups of strongly brewed coffee, made with fine beans, of course. I believe instant coffee is some sort of unforgivable sin, and those who consume instant coffee should meet a horrible end. I use my favorite ivory mug, designed like a little elephant; the handle is the trunk. You should see it, it's a really cute mug. I think you would probably enjoy it. Anyway, I finish this off with exactly three tablespoons of Irish cream flavored creamer. I'm not sure what an Irish is, or how I obtained this stuff, but it sure is tasty.
I then usually sit around for a couple hours, reading up on the latest DigiNews until I feel like getting into the shower. I know, I really should take one right when I wake up, but some mornings are just really hard, okay? Wait...you wanted to hear about my history from longer ago than this morning, didn't you?
Well that's too bad. skills ✘ heavenly guide: lucida has been, or at least she claims to have been, around the digital world for a very long time. she seems to have a general sense of direction around the world, as well as having a decent amount of knowledge about some key landmarks. there is likely not much fact to many of these claims. ✘ friendly smile: lucida, in her in-training and Rookie forms, emits an aura of good-nature and friendship, appearing as a harmless fairy or flower. she's also won several smiling related contests, or so she claims. ✘ flight: having at least a pair of wings in each of her forms, lucida is capable of basic flight. she is not particularly fast, but often hovers on her wings over standing or walking. ✘ angel-cakes: not actually angelfood cake, lucida is capable of baking a fluffy stack of pancakes, if the ingredients are provided, that could only be described as "out of this world." FRESH YURAMON attribute: none family: natural spirits type: none
✘ cuteness: yuramon is really cute. i really like yuramon. like, i love yuramon. yuramon might quite possibly be one of my favorite fresh digimon. no, yuramon is without a doubt my favorite fresh digimon. i really, really like yuramon.
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✘ fluff: yuramon fluffs her fur, in an attempt to look scarier. it doesn't work.
IN-TRAINING TANEMON attribute: virus family: nature spirits type: flower
✘ flowery: tanemon can retract herself into the ground for a quick escape, rather than using her stubby and somewhat worthless legs.
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✘ killer petal: tanemon summons forth several razor-sharp petals, then magically sending them force with about all of the force an in-training digimon is capable of. may cause minor scratches and bleeding, but probably won't do much to anything stronger than a squishy ball without arms.
ROOKIE TINKERMON attribute: virus family: nature spirits type: fairy
✘ natural affinity: tinkermon is not effected by allied or enemy healing abilities apart from her own - but her own are a slight fraction more potent.
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✘ crescendo: tinkermon throws out a crescent-shaped blast of earthly energy from her spear. any digimon or tamers hit by this arc will be temporarily snared and unable to lift their feet for one post, as well as gaining a spirit mark. targets at a higher level than tinkermon will not be snared by this attack, but are still vulnerable to damage and being marked. two post cooldown, if the target is not snared, cooldown is instantly refreshed. ✘ virtuoso: tinkermon releases a small aura of green-colored fairy dust around herself for only about a couple of feet, which reduces the time duration of all debuffs by a single turn as well as healing a small amount of damage to herself and each allied and enemy digimon within the aura. if the target is marked with any spirit marks, being hit by this aura will instead increase the duration of all debuffs by one turn, as well as removing all spirit marks from the target. three post cooldown. ✘ spiritbreak: tinkermon can only use this attack if the target has at least one spirit mark. the fae digimon flashes away in an instant, vanishing in a cloud of dust, before appearing behind a marked target. her next basic attack will consume all marks and do bonus damage based on how many marks were consumed; capping at three marks. one post cooldown.
coded by ulla DREAM LINE CHAMPION D'ARCMON attribute: vaccine family: virus busters type: angel
✘ righteous fury: d'arcmon takes drastically reduced damage from darkness and shadow based attacks, being a guardian of light and purifier of evil.
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✘ judgement slash: d'arcmon charges her sword with holy energy, then slashing at a single target with two swift strikes in an x-formation. this attack does increased damage against digimon in the nightmare soldiers and dark area families. ✘ burning vengeance: d'arcmon points her blade towards the heavens and says a few divine words. her call is then quickly answered, igniting her sword with holy flame and changing her normally melee attacks to ranged bursts of divine fire for three posts. each burst does slight AOE damage around the target inflicted. 2 post cooldown. ✘ heavenly blessing: d'arcmon harnesses divine power to restore and cure her own or an ally's minor wounds. additionally, they find their feet blessed with a heavenly wind for two posts, increasing their general movement speed by a small amount. 2 post cooldown. ✘ absolute protection: d'arcmon focuses a large amount of her power to bless an ally with a powerful shield of divine light. this barrier completely encases the target in a spherical shape of energy, allowing for no outside forces to penetrate it. this shield completely protects a single ally from damage of champion level or lower for one turn. 3 post cooldown.
ULTIMATE ANGEWOMON attribute: vaccine family: virus busters type: angel
✘ divine factor: angewomon cannot heal herself with her own abilities, however, as a trade, she naturally regenerates a quarter of the damage taken last turn at the beginning of each of her posts. additionally, her healing abilities are twice as effective on allies.
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✘ celestial arrow: angewomon creates a bow of divine energy in her hands, then with it an arrow of holy lightning. she strikes a single-target with alarming speed and accuracy, dealing piercing damage that ignores defensive spells and armor. ✘ heavenly breeze: angewomon majestically flaps her powerful wings, summoning forth a sparkling breeze of holy wind. all allies who breathe in the wind feel their wounds heal and their energy return by a slight amount, the air restoring and refreshing them. the wind does nothing for enemies and dissipates after one turn. 2 post cooldown. ✘ binding light: angewomon throws forth a face-paces bolt of light that binds and constricts a single target hit for two posts, in addition to doing a small amount of holy damage, snaring them in place. the snared target can still produce abilities, but will find their feet unable to move. 2 post cooldown. ✘ paradise flash: angewomon herself emits a bright flash of light that burns the eyes if directly looked at. while this does no physical damage, it blinds all who look at it for two turns, causing them to lose vision completely. 2 post cooldown. ✘ angel's grace: angewomon ignites her fists with divine energy before jumping forth and leaping at a single target in a graceful manner. she then delivers a basic combination attack with her empowered fists, elbows, feet, and knees, with killing intent behind each and every blow. if caught in this attack, a single target can take up to ten physical blows in the combination attack. 1 post cooldown.
MEGA OPHANIMON attribute: vaccine family: virus busters type: angel
✘ savior's hide: darkness and shadow based attacks have no effect on ophanimon, and are negated upon touching her holy armor. ✘ angelic insanity: ophanimon does not falter in battle. she cannot be feared or discouraged to fight and will continue to do so until she cannot anymore, or until all enemies have been purified.
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✘ harsh judgement: ophanimon pulls the digisoul out of one target digimon target with her bare hand, then throwing it out and attempting to slash it several times with her divine blade. if the soul is destroyed by ophanimon or her allies, then it will be forcefully launched back into the target body, doing severe damage and slowing their movements for three turns. additionally, if she is successful in doing this, afflicted targets will also become weak to holy-based attacks for three turns. 4 post cooldown. ✘ way of purity: ophanimon creates a light-based clone of herself up to ten meters away from her body. this clone mirrors her abilities, casting them in the same direction and same method as she did, though at greatly reduced power, as they are but a cheap copy of the original's. additionally, ophanimon can dispel the clone to switch places with it. the clone automatically vanishes after one turn. 2 post cooldown. ✘ heavenly shards: ophanimon extends her palm and creates a small screen of solidified holy light, before breaking it with her fist and sending the shards forth as a simple, but dreadfully painful projectile attack. ✘ shining roulette: ophanimon grasps her sword with both hands, and then proceeds to spin her body around in a circle for four to five rotations, letting her weapon act as her weight. her sword becomes charged with holy energy during this attack, dealing a small percentage more damage with each successful strike. 1 post cooldown. ✘ babylon: ophanimon calls down a pillar of holy light onto herself or one allied target, removing all negative status aliments and debuffs, as well as refreshing stamina and general energy. 2 post cooldown. ✘ purification: ophanimon charges her sword with divine power, and then focuses on one target enemy in battle. she attempts to strike them down with intense force, dealing bonus holy damage and penetrating through any armor weaker than gold digizoid. additionally, if this attack strikes a target less wounded than ophanimon, the slash will become empowered further, burning on touch and dealing a considerable more about of damage. 3 post cooldown.
coded by ulla NIGHTMARE LINE CHAMPION DEVIDRAMON attribute: virus family: nightmare soldiers type: evil dragon
✘ nightmare sovereignty: devidramon cannot be feared, and is not affected by illusions that would cause fear or torment.
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✘ demon nail: devidramon extends one of her arms in an attempt to swiftly stab the target with a sharpened claw. the attack is fairly easy to dodge, but is capable of impalement if one isn't careful. ✘ nightmare wave: devidramon flaps her powerful wings, summoning up a dark breeze around her. she then rigidly extends her wings - causing the wind to push outward in a strong gust. in addition to doing minor darkness and wind damage, nightmare wave pushes back all enemies and allies from devidramon. 1 post cooldown. ✘ diseased breath: devidramon releases a toxic flame from her mouth in a cone-shape for a about fifteen meters in front of her. this greenish fire burns to touch, as well as poisoning all who touch it for two posts after contact is made. poisoned targets will take slight damage every turn, as well as feeling sick to their stomachs. 2 post cooldown. ✘ paranoia: devidramon summons a deep darkness around her and the field of battle, causing all allies and enemies to lose sight outside of a few feet in front of their faces. the demon's next attack will dispel the shadows; as would any champion-level light source. 3 post cooldown.
ULTIMATE KIMERAMON attribute: virus family: nightmare soldiers type: composition
✘ pressing matters: the composite digimon is unnerving to observe, and creates quite a tense and terrifying situation for near any digimon. when in combat with kimeramon, all enemy cooldowns are increased by one turn.
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✘ composition eraser: kimeramon creates a charge of electrified fire in her mouth, then releasing it as a series of three fireballs that deal mixed electric and fire elemental damage. ✘ combination spore: kimeramon flutters her wings, releasing a blue-greenish colored spores from her shell. these spores make it hard to breath as well with slowing all enemy movement that inhale them for three turns. 2 post cooldown. ✘ touch of corruption: kimeramon extends her demonic arm in an attempt to impale and grasp onto a single target enemy, before retracting it and bringing the enemy closer to her. 1 post cooldown. ✘ arctic cannon: kimeramon breathes forth a chilled breath that deals minor ice damage as well as freezing any targets that make contact with it for a single turn. frozen targets can be broken out by their allies or other enemies prematurely fairly easily. 2 post cooldown.
MEGA MILLENNIUMMON attribute: virus family: nightmare soldiers - dark area type: composition
✘ ascended nightmare: millenniummon is a terrifying force to fight, a being that strikes fear into the hearts of most digimon simply by standing before them. with each ability that millenniummon uses, each opposing enemy will gain a stack of terror. each stack of terror slightly reduces the inflicted's attacking power, but also gain additional effects when enough are stacked up. at five stacks, millenniummon will do double damage to the inflicted enemies. at ten stacks, all attacks against millenniumon will be reduced by 75% in power. this passive cannot stack beyond this point.
if an enemy shows hope or determination in battle at the end of a turn, they will remove three stacks of terror instantly from all targets, the show of willpower mentally damaging millenniummon. ✘ absolute darkness: millenniummon takes no damage from shadow or darkness based moves, thriving on their power. additionally, she cannot be feared under any circumstance.
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✘ your happy place: millenniummon bends space around herself, transforming the field of battle into a hellish nightmarescape much like something out of one of lovecraft's famous dreams. the sky goes black and the ground and scenery becomes distorted, causing great mental damage to each of millenniummon's enemies as well as making her attacks look, in general, bigger and scarier. ✘ eldritch bomber: millenniummon fires up her cannons, then releasing a high-velocity barrage of energy bursts that explode on impact over a blanket area of around thirty to twenty meters. ✘ hellspark: millenniummon focuses a large amount of evil energy at her mouth, then send it forward in a straight line in front of her in the form of a massively-powerful laser. this attack ignores and breaks any shield or barrier abilities at mega level or lower, as well as doing additional damage for each stack of terror on the target. 2 post cooldown. ✘ rampant growth: millenniummon taints an area of the ground, causing thorny vines to rapidly crawl from the ground. these vines attempt to bind and constrict any enemies in the area, as well as dealing slight damage if they have any exposed skin. the plants retract back into the earth after two turns, and can only be dispelled by the caster or by fire. 2 post cooldown. ✘ drone strike: millenniummon summons forth a small swarm of kuwagamon-like insects, all which buzz over the field of battle. these insects attempt to get as close as they can to enemies, before exploding in a flurry of small cracks and bursts. each bug does very minor damage on their own - however, getting hit by numerous explosions can prove to be quite deadly. the insects appear more terrifying if the target has at least five stacks of terror. 2 post cooldown. ✘ total annihilation: millenniummon releases all of her weaponry, releasing an explosion of firepower, lasers, insects, various plant parts, and demonic energy. this attack effects a large radius and does an incredible amount of damage to both enemies and allies alike. being hit by this attack with ten stacks of terror is not advised - as it will cause instantaneous death. this volley uses up a lot of millenniummon's energy, and at the resolve of the attack, removes all terror stacks from all enemies in the thread. 5 post cooldown.
coded by ulla BIOMERGE SUPER MEGA MASTEMON attribute: vaccine family: virus busters - nightmare soldiers type: angel
✘ double-image: mastemon can perform two actions per turn, being an incredibly fast digimon with a split nature. ✘ purification: mastemon's body constantly refreshes itself and regenerates itself, causing her to be quite the difficult opponent to bring down without expending a vast amount of resources. at the beginning of every one of her posts in a battle, she regenerates a third of the damage taken last turn and reduces the duration of all negative status aliments (poison, paralysis, fear, etc) by one turn of their remaining duration. this ability does have the power to regenerate lost limbs - as far as the damage is within the threshold of the passive.
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✘ lightsworn hypersword: mastemon creates up to seven red or blue swords made from laser energy - each color having a different effect. red swords are durable and can be wielded by the caster, giving her an easy go to weapon at all times - and remain until they are sent away. blue swords, however, are quick-to-cast and appear behind mastemon, before being launched forward like projectiles. they are significantly more fragile than their red variants, breaking after they hit a target. both variants are made of heated energy that burns to touch to all those but the creator, and are capable of penetrating gold digizoid. 2 post cooldown. ✘ absolute killburst: mastemon harnesses a large amount of rainbow-colored laser energy in either of her palms, before releasing a high-focused energy volley to a small cone of targets for several meters in front of her. the intensity of this attack varies, but can be anything from a single kamehameha to a barrage of energized death. ✘ gigadeath storm: mastemon summons forth four consecutive strikes of holy lightning at four point blank locations of her choice. the bolts are fairly instant, the only warning being the caster's hand glowing a bright red a couple seconds before casting. ✘ binding torment: mastemon summoned forth several chains made from the same sort of laser-technology that covers her armor. these chains are extremely painful to touch, but do not do much damage on their own. instead, they are used to wrap around the enemy, binding them and snaring them until the chains are broken by at least three Ultimate-level or above attacks. 2 post cooldown from the point where the chains break. ✘ clock-stopper: mastemon creates a time-warped field around herself and her enemy, encasing an area of about fifty meters in radius for a couple seconds. despite the name of this attack, it does not actually stop time, but instead greatly slowing it down to all but mastemon within the field - to the point where bullets can be viewed in real time and instantaneous attacks become completely predictable. this gives her either opportunity to position herself better, dodge a powerful attack, or ambush her opponent. the warp lasts for but a single post, and takes a decent amount of energy with each use, even for a super mega leveled digimon. 4 post cooldown if used to dodge an attack. 2 post cooldown if used to set up an attack. ✘ time killer: mastemon creates a time-warped field around herself and her enemy, encasing an area of about fifty meters in radius for a couple seconds. in this warp, she greatly increases the speed of time for both her and her enemy, causing the battle to accelerate at hyper speeds. each basic punch or kick made by either her or anybody caught in the warp will ignite, causing bonus fire damage. additionally, to better represent the flow of time, all caught within the warp will be able to perform twice as many attacks as they would be normally allowed to. time killer, like clock-stopper, only lasts for a single post and is incredibly strenuous to use. 3 post cooldown ✘ chronoreset: mastemon grabs onto either an enemy or ally, bringing them back to a point in time where they were slightly less beat up. this greatly restores and reverses damage and status effects, essentially returning an ally or enemy to fighting condition. however, physical contact with the angel's hand must be made for the process to function correctly. 4 post cooldown
coded by ulla
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Post by E R R Ø R on Jan 22, 2016 15:32:23 GMT
[googlefont="VT323"] RESERVED.
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Post by E R R Ø R on Jan 22, 2016 15:32:36 GMT
[googlefont="VT323"] RESERVED.
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Post by E R R Ø R on Jan 25, 2016 19:24:51 GMT
CREDITS ✘ CREDITS
awesome template by ulla. images by cool people. cropping by me. conversion by me. credits template by meulk.
✘ CHANGES
none yet.
✘ COMMENTARY
please just kill me.
★ま
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Post by Slrarthryng on Jan 26, 2016 22:57:09 GMT
Okay, so, just three things. Tinkermon's Virtuoso says it removes all Purity marks, but that is the only place purity marks are mentioned. Also, Milleniummon's Rampant Growth needs a cooldown. Finally, Milleniummon's Ascended Nightmare passive stacks far too quickly for the sheer power it brings, while sacrificing an attack to remove two stacks is an extremely high. cost for overall, little effect.
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Post by E R R Ø R on Jan 27, 2016 12:20:25 GMT
EDIT! ✘ VIRTUOSO
typo, fixed and changed to spirit marks as originally intended.
✘ RAMPANT GROWTH
cooldown of two posts added.
✘ ASCENDED NIGHTMARE
balance changes - passive now only gains stacks upon millenniummon casting abilities while sacrificing an attack removes three stacks. additionally, stacks now only lower attacking power, over attacking and defensive power.
★ま
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Post by Slrarthryng on Jan 28, 2016 22:54:30 GMT
1/2
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Post by *Lady* Beverly and Ghost on Jan 29, 2016 0:38:36 GMT
Devidramon's Paranoia needs a bit of nerfing. As is it just happens to an opponent and said opponent has no real defense against it barring a light source.
Do the Terror stacks only go up? Only one move is specifically said to remove stacks, and saying that someone has to get rid of a move to pray and remove 3 stacks is pretty harsh for an ability that *will* happen during battle, as well as there being no real way for anyone to reasonably figure out how to remove stacks.
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Post by E R R Ø R on Jan 29, 2016 14:26:35 GMT
EDIT! ✘ PARANOIA
no longer deals damage.
✘ ASCENDED NIGHTMARE
stacks only increase with each successful ability, capping at ten maximum stacks. praying could mean any show of hope or anime determination and will more than likely be apparent after a couple turns.
regardless, praying no longer requires one to sacrifice an attack, and additionally, it removes three stacks from all targets in the thread.
this means you could stack prayers with three characters and remove nine stacks
★ま
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Post by Byakko on Jan 29, 2016 15:07:13 GMT
And done. ACCEPTED
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