Paige Mikuni & Twins
Dec 10, 2015 5:53:21 GMT
Post by Paige Mikuni on Dec 10, 2015 5:53:21 GMT
Name: Paige Mikuni
Alias: N/A
Age: 12
Gender: Female
Height: 4'6"
Weight: 68 lbs.
Alignment: Chaotic Good
Birth Date: January 15th
Birth Place: Seattle, Washington
Western Horoscope: Capricorn
Eastern Zodiac: Tiger
Skills/Talents: Skilled at playing the flute, good swimmer
Personality: The world is not black and white. It isn't good or evil, and it certainly isn't nice. While nearly all 12 years old don't consider this, Paige does. She's the type of person to set her eyes on one singular goal and work hard at it, never giving up. Sometimes, she pushes herself far harder than she ought to and ends up burning herself out; this ties into the fact that she sees how bad things are, and she wants to do something about it. She wants to get out there and stamp it out, herself if she has to, and won't accept that she cannot change it, or that it won't be changed.
Aside from that, she's also a relatively sociable young girl. She likes to stay in the good graces of everyone, and enjoys having a decent number of friends she can rely on. She is also driven to improve upon herself as much as she can; while she is intelligent, enough to get by in school at the least, she knows she can be better, and pushes herself hard because of it. Paige knows that she can't ever really be perfect, no one can be that, but she can at least be the best she can be.
Paige is also a relatively natural leader as well, and feels good whenever she has to lead a group of other kids in some sort of school project, or if she has to make some sort of speech. All of the more mature aspects of her aside, though, Paige is still very much a kid in other respects. She can tend to get distracted from time to time by stray thoughts, or just plain anything that looks interesting, and is always eager to go on adventures. No, she isn't the type to stay idle for any length of time at all, despite her physical health. The girl also doesn't mind getting rough or dirty either so long as it means having fun in the end, or of course making herself better than she was before, improving herself.
Most of the time, she's a laidback young girl who just exudes confidence and self-assuredness, and a certain level of friendliness as well. Of course, like anyone there's some bad to her. She is selfish, incredibly so; sharing isn't truly a concept that she can grasp, and even if she did manage to grasp it, she still wouldn't be inclined to share. The girl is also stubborn to a fault, too, unwilling to give up on a task no matter how impossible it seems. In her eyes, as soon as you think you might not have a chance at something is when you're guaranteed to fail at it; to succeed, she thinks you can't ever let failure enter your mind. All of this also makes her a rather forceful girl when she gets an idea stuck in her head; it's either her way or the highway, and she doesn't tend to take people disagreeing with her too well, at least in the short term.
Appearance:
Paige is the type of girl who enjoys wearing lots of different clothes, and not only that, she likes combining clothes a bit. This shows in how she dresses; most of what she wears varies on a day to day basis, but she can most often be found wearing a pink dress that falls to her knees, with frills at the collar and at the bottom of it. Underneath the dress she wears a black blouse, in addition to a pair of slightly smaller jeans that only go down to a little past her knees. She wears simple red shoes, and has a star-shaped hairpin in her hair. It also isn't that rare to see her with some dirt on herself, or on her clothes, owing to how she is. She doesn't mind at all getting herself dirty, and so her hair can often get a bit gnarled and tangled too.
Clothes aside, she's a small girl for her age, and most of her small frame is taken up by all the light brown hair she has. It is longer than the hair of most girls her age, falling down to a little past her waist, with bangs that fall down to about her armpits. Somewhat accentuating her hair is a pair of purple-colored eyes, often wide open and very expressive. The girl often carries herself as if she knows exactly what she's doing, and she tries her best to always have a smile on her face.
Personal History: Paige's life has been relatively average, for the most part. She was born in Boise, Idaho, to an American father and a Japanese mother who was just visiting the states. It was, as most might say, love at first sight between them, but she couldn't stay in the states forever. She was only able to stay just long enough to give birth to Paige before having to go back. For a few years, Paige just had a normal life, although she didn't get into physical activities too much; she tired quite easily from tasks that most others her age could do.
When she turned 6, though, things changed drastically. Her father worked for a company with innovative products, and they were going quite strongly at the time. A new branch of the company had opened, in Japan, and her father was quite interested in transferring there. Both because he'd be working more, thus providing more, and because it meant a chance to reconnect with Paige's mother. Shortly enough, he got his wish, and the two of them ended up leaving America. Of course, in the intervening time, Paige's father had managed to get in touch with her mother, and once they arrived in Japan, the two of them were quickly married.
Paige grew to adore her mother just as much as her father, and the family had a relatively perfect life, or at least a good life, until a few years later, when Paige was about 11. As innovative as the company her father worked at was, they were running out of ideas, and falling under fast; no one wanted what they had. And as a result, Paige's mother got desperate fast, and ended up getting caught trying to steal money from various local businesses.
She'd overreacted, and Paige's father managed to find a job with another company thankfully, but the damage was done. The law system of Japan wasn't too lenient when it came to crimes. Due to the fact that her mother's crime wasn't too severe, she only served a light jail time, but even so, the betrayal hurt the trust between the three of them. That, and the fact she'd been so willing to break the law. Paige didn't really understand, but her father and mother came to an agreement to separate from each other for a while, let their heads cool down, and to not just give up on what they had.
Paige stayed with her father, although she did visit her mother sometimes. She was torn about this new direction, but there wasn't much she could do about it, and she was sure her parents still cared about each other, so she just tried to pretend everything was fine. Plus, besides that, she was still trying to fit in at school too, even after a few years of being in Japan; she was still learning to work past her low endurance, and it was hard to learn an entirely new language.
Backpack Contents:
- Diary: A somewhat battered looking diary. It looks like its owner tries to keep it from looking too worn and dirty, but sometimes it's just hard to do that. It's relatively small and is a bright pink, with a lock on it keeping it shut so no prying eyes can read it. On it can be seen doodles in Sharpie of various things; stars, hearts, fish, music notes, and of course her name is scrawled on it too in the form of 'Paaaaaaige's diary. Why she decided on so many a's is a mystery.
- Flute: A shiny-looking flute that looks brand new, with almost not a single scratch on it. Clearly, it is kept in better shape than the diary is. It's even wrapped up in some plastic wrapping so no blemishes can get on it while not in use; near the tip of it is a piece of tape with Paige's name on it, minus the many a's her diary has on it.
- Various stuffed animals:
- Water & Food:
Digivice:
Partner’s Name: Kuda
Default Form: Rookie
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents: As her form would suggest, she is very flexible, able to fit into nearly any space (so long as it isn't extremely tiny). She also has relatively quick reaction times too, and is very attentive, often not missing a beat on anything. Lastly, she is also capable of retreating entirely into the shell she is always curled around, and while this doesn't make her invincible, it does make her extremely hard to locate, given how easily such a thing would be missed in the heat of battle.
Personality: While Kuda is very much calm and rational like the rest of her line, that doesn't mean she's the same as them in other respects. Mostly this manifests in the fact that sometimes, she likes to just do things for fun, even if they're dangerous things like fight other Digimon. She also isn't adverse to most morally questionable acts like stealing or being a bit mean to people just to get a rise out of them. However, she isn't actively malicious; she doesn't want to be mean to people just for the sake of it.
She just likes it because it's fun, and she often only teases those she's sure can take it, although if she misjudges and is wrong, she isn't the type to apologize easily or make amends. As she gets further and further down her digivolution line, her mischievousness remains about the same, with her love of battle surpassing it quickly, almost dominating her in her Minervamon form. Even then, in lieu of a battle, she still tends to just do whatever she wants for the fun of it all. In fact, this means even her tamer isn't safe from her; she enjoys teasing the young girl as much as she can. She's often bickering with Salamon over some thing or another, but the two don't truly mean it. They do it more as a way to bond than anything else, and understand each other that little bit more.DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Puttimon
Attribute: Data
Family/ies: None
Type: Small Angel
Attacks:
Angel Dust - Puttimon flies about, sprinkling dust on an enemy Digimon. This dust, if it contacts the other Digimon, will place them in a state of happiness for 1 post, leaving them unable to attack or be aggressive. Doesn't work on Digimon past In-Training, and doesn't work on very evil/aggressive Digimon. Cooldown of 1 post.
Digivolves To: Cupimon
Appearance:
In-Training: Cupimon
Attribute: Data
Family/ies: None
Type: Small Angel
Attacks:
Angel Cloud - An improved attack from her Fresh form. It has similar effects, although Cupimon merely needs to fire the dust at the opponent instead of flying above them. Lasts for 2 posts, and has a cooldown of 2 posts. It still cannot affect very evil/aggressive Digimon, and cannot affect Champions and beyond.
Angel Ring - An offensive attack; a circle of light is formed near the horn on her head and flung at the enemy.
Digivolves To: Kudamon
Appearance:
Rookie: Kudamon
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Beast
Attacks:
Bullet Whirlwind - Kudamon retreats into the bullet she is wound about and it begins to rapidly spin about, striking with great force at any Digimon that are nearby. Stuns the opponent, causing them to move slower than before and react more slowly for 1 post. Has a cooldown of 1 post.
Blinding Ray - Her earring begins to shine and, after gathering energy for a moment, light fills the area, blinding any Digimon that witness it for 1 post, with a cooldown of 1 post.
Holy Shot - Light begins to gather in her mouth, which is then released in a beam at the enemy Digimon. Causes extra damage to Virus attribute Digimon.
Digivolves To: Leppamon
Appearance:
Champion: Leppamon
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Holy Beast
Attacks:
Sky-Fissure Slash - Leppamon charges forward before jumping into the air and doing a forward somersault, striking with her tail when she gets close.
Beast Claw Frenzy - In exchange for briefly losing all tactical sense, her strength is increased as she wildly lashes out with her claws, leaving her capable of causing harm to even Ultimates. Has a cooldown of 2 posts.
Haze Illusion - The fire near her mouth flares before the immediate area gets covered in blue flames everywhere, causing the enemy Digimon to see everything as a bit blurry and hazy, and giving off the illusion of intense heat.
Vacuum Slice - She quickly shakes her tail, causing the wind to stir and rush towards the opponent, as sharp as a blade. This attack is fast and cannot be seen by the eye, although it does cause noticeable noise as it gets closer.
Digivolves To: Crowmon
Appearance:
Ultimate: Crowmon
Attribute: Vaccine
Family/ies: Nightmare Soldiers
Type: Bewitching Bird
Attacks:
Black Feather - The feathers on her wings will shine, and then soon afterwards the sky for the surrounding 2 miles will turn as dark as night, no matter what the time of day was, leaving it very difficult to pinpoint her position.
Crimson Orb - A pair of fireballs fire from the two armaments on her wings
Crimson Claw - She charges forward with her claws shining bright red, intent on ripping and tearing into the enemy with them.
Dokkosho - The armaments on her wings glow gold for a brief moment before both of them shoot a golden beam towards the opponent, combining together just before they hit. Can pierce through an enemy easier than other attacks, and does extra damage to Virus attribute Digimon. Has a cooldown of 2 posts.
Sun Bird - Her entire body begins to glow the color of the respective body part (so her wings glow black, her main body purple, etc.) for a few moments before a small sun appears in front of her and is launched, the glow having vanished. This sun generates intense heat, and leaves her feeling exhausted. Can cause a fair amount of damage even to a Mega, and if it gets close to a Digimon, causes intense burning and minor blindness (blurry shapes, vision blacking out for a moment) for 3 posts. Has a cooldown of 5 posts, and can only be used twice. If used twice, she is forced to her In-Training stage.
Digivolves To: Minervamon
Appearance:
Mega: Minervamon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: God Man
Attacks:
Strike Roll - She charges forward with her sword raised high before tumbling into a roll and lashing out with her sword, Olympia. Causes the earth to split when her sword strikes it, and causes tremors as well, making balance hard to keep for other Digimon. Cooldown of 1 post.
Madness Merry-go-Round - Minervamon begins to spine and spin in a circle with her sword outstretched, causing a tornado to form and launch towards her enemy.
Dominion Blade - She raises Olympia, causing it to glow white before swinging it at the enemy. A white, crescent-shaped wave will shoot out from the blood, emitting holy energy as it goes. Extremely damaging to Virus attribute Digimon.
Olympia Slash - She takes hold of Olympia with both of her hands and causes it to enlarge to an even bigger size before swinging it at the enemy.
Gaia Healing - Minervamon hunkers down behind her shield and closes her eyes, concentrating on healing any damage she might have taken. Can heal most wounds, but the more major wounds she heals, the longer it takes to use again. Minor wounds (cuts, scratches) cause no cooldown, whereas moderate ones cause a 2 post cooldown and major wounds cause a 4 post cooldown. Cannot be used if her shield is disarmed.
Double Crescent - She forgoes all attempts at actual combat and just rushes in, leaping into the air before kicking twice at the enemy.
Digivolves To: Valkyrimon
Appearance:
Biomerge: Valkyrimon
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Warrior
Attacks:
Fenrir Sword - She slashes with her sword, Fenrir. Even it getting close to the opponent causes their movements to be extremely slowed for 4 posts, and if it actually cuts into them, causes extreme slowness for 5 posts in addition to random flashes of intense pain due to the cold in their body. Has a cooldown of 4 posts. The sword can still be used before then, but it will not have the chilling effect.
Aurvandil's Arrow - Fires an arrow that is said to have never missed a target. This is hyperbole, although it might as well be true; the arrow is extremely quick, and all but the fastest of Digimon will have a hard time dodging it. Due to the intense speed, has a cooldown of 4 posts.
Laser Javelin - Forms a javelin before tossing it at the enemy, forcing it to detonate just before striking.
Punishing Storm - She spreads her wings wide before rapidly flapping them, causing a gale-force hurricane to buffet the opponent.
Saint Lance - A glowing lance is formed before being launched at the enemy; it shoots off bouts of holy energy in a random direction as it travels, and causes extra damage to Virus attribute Digimon.
Hawk Inferno - Flare, the bird that accompanies her in this form, begins to burn at an intense heat before shooting forwards, causing a large explosion where it hits, with a large pillar of fire rising up after the explosion.
Valhalla - A battle horn forms in her hand, which she promptly blows; this causes a glowing white gate to appear behind her. As soon as it opens, it begins to suck in anything Digital in origin into it. If a Digimon is sucked in, it is forced back to its Fresh stage, and if a Digimon equal in power to Valkyrimon is sucked in, both it and Valkyrimon are forced back to the Fresh stage and the gate dissipates.The gate lasts for 3 posts, and can only be used once per battle.
Partner’s Name: Sally
Default Form: Rookie
Gender: Female
Alignment: Lawful Good
Skills/Talents: She is very good at acting, which while not immediately useful, can be used in battle to feign injuries being more severe than they are. In addition to this, she can come up with innovative ideas quickly. Lastly, the enlarged ring she carries around serves as more than just decoration; even compared to a normal holy ring, it is very durable, able to take a fair number of attacks from other rookies.
Personality: Sally is a fairly timid Digimon, preferring to avoid fights where possible, and even trying to stop them while in the middle of one. That said, that doesn't mean she's not going to fight if the situation is not going to be resolved without fighting, and to add to that, she is fiercely protective. If one were to try to harm someone she cares about, she likely wouldn't hold back at all, pacifist or no. She also has a fair sense of justice, although that said, it isn't a black and white justice. She isn't the type, for instance, to think all Virus Digimon are evil, or that all Vaccine Digimon are good. She is not the type to judge just by appearances alone.
Compared to her twin, she is the more sarcastic of the two. She's quick to make jokes and crack light of a situation, and she also takes responsibility upon herself for her twin, to watch out for her and make sure she doesn't cause too much trouble. Even then though, sometimes her twin manages to convince her to go along with some sort of plan, as long as it isn't too cruel. Lastly, she finds herself fascinated with the human world and everything it has in it; sure, the Digital World has a lot of the same stuff, but in the Digital World, things work because they're data, no complicated machinery has to go into making it. Essentially, she likes to learn how things work.DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: YukimiBotamon
Attribute: Data
Family/ies: Virus Busters
Type: Slime
Attacks:
Diamond Dust - She takes a deep breath before releasing it and blowing out a burst of freezing cold air, causing a small bit of damage and freezing any other Fresh Digimon for 1 post. Has a cooldown of 1 post.
Digivolves To: Nyaromon
Appearance:
In-Training: Nyaromon
Attribute: Data
Family/ies: Nature Spirits, Virus Busters
Type: Lesser
Attacks:
Fox Tail - Puffs up her tail to make the fur as sharp and taut as wires before raising it and smashing her opponent with it.
Galactica Magnum Tail - Rapidly sweeps forward with her tail towards the opponent.
Digivolves To: Salamon X
Appearance:
Rookie: Salamon X
Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Mammal
Attacks:
Puppy Howling - She opens her mouth wide and lets out a high-pitched howl, causing any Rookie Digimon nearby to be instantly paralyzed for 2 posts, leaving them unable to move or attack. Has a cooldown of 3 posts and causes all attacks against enemy Digimon while paralyzed to be half as effective.
Petite Punch - She charges towards a foe before raising one of her paws up and slamming it into the opponent, confusing them and leaving them unable to use moves other than attacking ones for 1 post. Has a cooldown of 1 post.
Sledge Dash - Salamon X rushes forth, this time ramming full-force into a foe with her entire body.
Digivolves To: Gatomon X
Appearance:
Champion: Gatomon X
Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Holy Beast
Attacks:
Cat Punch - A simple attack where she curls her hand into a fist and lashes forward with it, extending her claws at the last second to gouge the enemy digimon.
Holy Chime - A somewhat deceptive attack that starts by her simple tilting her head, causing the bell attached to her ear to chime. This chime lasts for 2 posts, and causes disorientation, headaches, and increased aggravation in those that hear it, as well as intense pain in general to Virus attribute Digimon.
Cat's Eye Hypnotism - She narrows her eyes and glares at the opponent, causing them to temporarily lose control and begin attacking themselves for a post. Cannot affect Ultimate Digimon, and has a cooldown of 3 posts.
Cat Laser - Light gathers around the holy ring on her neck before shooting to her two tails, where she then aims the tails at her opponent and the holy energy shoots forward.
Digivolves To: Parrotmon
Appearance:
Ultimate: Parrotmon
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Giant Bird
Attacks:
Mjolnir Lightning - The two feathers and the metallic armor near her forehead begin to spark and release lightning before she suddenly lets loose a bolt of lightning from her forehead. This bolt travels extremely quickly, and can travel from where it hits to any nearby surface that's conductive to electricity. It leaves one unable to use whatever limb it might hit, or if it hits the chest, it becomes harder for the opponent to do physical actions, going much slower, and the same for magical attacks and actions if the head is hit. Has a cooldown of 2 posts.
Sonic Destroyer - She drops from the sky and rushes towards the opponent, building speed as she goes. The shockwaves that happen when she begins to travel at mach speeds is enough to force a Digimon to stay rooted to one spot for the duration of the attack, meaning it's very difficult to move.
Overcharge - Much like her Mjolnir Lightning attack, she began to gather lightning around her forehead. However, instead of attacking with it, she releases it into the sky; a few moments later, a bolt of lightning shoots back down, hitting her. This causes a small blast wherever she is, making it dangerous to be near her, and causes her to move and hit faster for 3 posts. Cooldown of 4 posts.
Lightning Claw - A relatively simple attack where she gathers electrical energy in her claw and lashes out.
Sky Drop - She drops from the sky and rushes the enemy, intending to pick them up. Assuming that's successful, she'll carry them as high in the air as she can, roughly 200 feet high, before she'll suddenly turn and toss the opponent downwards as quickly as she can.
Digivolves To: MedievalDukemon
Appearance:
Mega: MedievalDukemon
Attribute: Data
Family/ies: Virus Busters
Type: Warrior
Attacks:
Rage of Wyvern - Points the lance end of Dynas, her weapon, towards the opponent and fires a magical blast towards the opponent. As the name suggests, its power is reminiscent of a dragon's rage, and causes intense burning and slowed movement if it hits for 1 turn. Cooldown of 2 posts.
Reconstruction - Taps into her sorcery by planting Dynas into the ground and muttering magical incantations to herself. This spell works by turning back time in a sense, restoring her body to how it was before she began the battle, and completely heals her after quite a few seconds. Has a cooldown of 6 posts.
Whirlwind - Spins Dynas in front of herself while reciting magical words; the spinning is both to channel her sorcery and to defend herself. After the span of a few seconds, the spell will finish, and for 3 posts, a green wind will surround her, enhancing how quickly she moves and how fast she reacts by at least half. Cannot be used for two posts after the technique ends.
Royal Axe - Similar in concept to Gallantmon's Royal Saber, energy will swirl around the axe part of Dynas as she swings it about to strike at the opponent. This energy can also be released to serve as a ranged attack if need be.
Cold Force - The gem on her helmet will shine before projecting a wall of pure blue energy in front of her, chilling and freezing most any attack that connects with it. Can struggle to hold back other Mega-level techniques, however, and fares very poorly against heat.
Final Crest- An attack much lengthier than any of her other ones, requiring her to create two sigils encircling an opponent via magic on the ground. Once an opponent is inside both sigils, she can activate this technique at any time. When she does so, magical energy will flare, surrounding the opponent; this is a feint, however. The intent is not to encircle the opponent with the energy and attack them that way. While the appearance of magical energy surrounding the opponent will stay, the true power behind the attack will flow to Dynas, at which point all she has to do is swing Dynas and send forth a large wave of power, wide enough, tall enough, and fast enough that most will be unable to dodge. Has a cooldown of 3 posts.
Digivolves To: Dianamon
Appearance:
Biomerge: Dianamon
Attribute: Data
Family/ies: Deep Savers
Type: God Man
Attacks:
Crescent Hook - She focuses on the opponent and forces an illusion upon them, making them see themselves as their foe. This causes them to start lashing out at themselves, tearing themselves to pieces. Last for 3 posts, and leaves her unable to do anything offensively towards that digimon for those 3 posts. Has a cooldown of 6 posts.
Arrow of Artemis - Pulls out an arrow from the protrusions on her back before a bow of light appears in her hands. If this arrow hits the opponent, they will find themselves rooted to the spot for 2 posts, although they will still be able to attack if they have the opportunity. Has a cooldown of 2 posts.
Goodnight Moon - The blades on her legs, the Goodnight Sisters, begin to shine and shine brighter until, eventually, a projection of the moon appears above the battlefield. The opponent is enticed into sleep for 4 posts, leaving them unable to do anything while also leaving her unable to do anything to them. Has a cooldown of 4 posts.
Lunar Balance - Raises her hand and fires a ray of moonlight at the opponent; oddly enough, this ray does not hurt the opponent. However, it causes all their advantages to become the same as their disadvantages. For instance, if she were facing a physically strong, but slow opponent, this beam would cause that opponent to become much less physically strong while at the same time making them faster. Essentially, it takes away their biggest advantage and gives it to whatever their weakest trait is, making them more balanced.
Dark Rondo - Charges forward and begins to lash out violently with her weapon, imbuing it with dark energy; every successful hit makes the next hit even more powerful.
Absolute Zero - Slams her weapon into the ground, instantly lowering the temperature of the environment, while at the same time a wave of cold, jagged icicles travels outward in a circle from where she slammed her weapon. These icicles are nearly at the temperature of absolute zero, meaning any they hit will not be able to move in the slightest, nor will they even be able to heal their wounds due to how tightly packed together their atoms would be. Lasts for 1 posts, with a cooldown of 3 posts.
Light-Dark Radiance - The weapons on her feet, the Goodnight Sisters, will have both holy and dark energy imbued into them before she charges forward, lashing out with a series of kicks and jabs with her feet. Any Virus attribute Digimon hit with the holy-charged weapon will receive additional damage, and any Data attribute Digimon hit with the dark-charged weapon will receive additional damage.
FaceClaim: ENCOURAGEMENT OF CLIMB • kokona aoba • Paige Mikuni [if no faceclaim, delete]