Chiyoko Saito and Big Blue
Dec 16, 2015 7:46:08 GMT
Post by Chiyoko Saito on Dec 16, 2015 7:46:08 GMT
Name: Chiyoko Saito.
Alias: None in particular.
Age: 17
Gender: Female
Height: 5”
Weight: 130 lbs
Alignment: Neutral Good
Birth Date: February 7th
Birth Place: Nanto, Japan
Western Horoscope: Aquarius
Eastern Zodiac: Tiger
Skills/Talents: Chiyoko doesn’t think of herself as very skilled, beyond incredible luck at Mario Party, but she has a few strongpoints. She’s quite good at spotting others’ strengths and weaknesses, and using that information to try and bring out the best in them. She also has an impeccable sense of balance. Finally, she’s a downright awful singer, which has to be some sort of skill at least.
Personality: Chiyoko isn’t somebody who tries to stand out in a crowd. She’s shy and unassuming, and claims to prefer watching from afar to actually getting involved in situations. In general she is somewhat quiet and prone to agreeing with others rather than rocking the boat. Much of this is due to her anxieties, which generally manifest around big steps in life. Meeting new people, moving, and important tests are the biggest triggers for her worries. She actually handles day-to-day life quite well, and is much perkier when there isn’t a ton of pressure bearing down on her shoulders.
While not the most talkative person, Chiyoko tends to wear her heart on her sleeve. If she’s happy she can’t stop smiling. If she’s glum, you can practically feel the sadness radiating off of her. She might try to protest the first few times it’s been brought up, but to a close enough friend she’ll pour her heart out rather quickly. She also tends to pick up on the moods of those close to her quite quickly, making it easy for her to empathize. It makes it hard for her to be much help when friends are sad, though. After all, how well can you help someone’s sorrows when you’re getting sad just thinking about them?
While normally kind of demure, Chiyoko is absolutely brutal when it comes to video games and other no-stakes activities. Every bit of anxiety and quietness melts away as she gains a single-minded focus on destroying anyone in her way. Could this be a sign of what happens if she’s pushed too far in the Digital World? Likely not. She would never dream of hurting anyone. Chiyoko is a pacifist and a vegetarian, although her sweet tooth makes full-on veganism an impossibility. If ever stuck in a tense situation she would probably crumble and surrender rather than risk a fight starting up.
Finally, Chiyoko is a definite insomniac. She tends to have a ton on her mind, built up from the day’s events. The busier she is, the more conflicted about her decisions she is, and the harder it is for her to drift off to sleep. Her friends have tried various things to help her, such as calming music and meditation, but no matter what nights are swallowed up by hours of tossing and turning. At this point she’s simply given up on these things changing, and instead uses nighttime to play video games until passing out from exhaustion.
Appearance: Chiyoko is definitely on the short and chubby side. She’s somewhat pale and prone to sunburn. Her hair his black and shoulder-length, with loose strands and cowlicks that refuse to disappear no matter how hard she tries. A different one seems to pop up every day, and at this point she’s kind of just given up. She has brown eyes and is slightly nearsighted, but refuses to wear her glasses. Thankfully her vision problems are somewhat minor, but they still tend to grate on her. Her voice is somewhat deep, but tends to get higher as she gets emotional.
She doesn’t have much in the way of fashionable clothing, often taking on worn hand me downs from her older sisters. In particular she’s a fan of hats, especially big ones that shade her skin in the summer. Besides that she tends to dress practically instead of flashily, favoring jeans, sneakers, and loose t-shirts. She tends to go through backpacks quickly from how often she uses them. Her latest is camouflage in color and very large, and yet she still finds ways to keep it completely stuffed. She generally prefers blues, greens, and yellows, finding warmer colors a bit too flashy for her tastes.
Personal History: All things considered, Chiyoko had fairly ordinary childhood. She was the youngest child in her family, born to Hikaru and Ryouichi Saito. The two were solidly middle class, and too tired and busy from their past three children to really pay Chiyoko their full attention. Her possessions were primarily hand-me-downs from her older siblings, and her achievements were always masked by something or another. Sometimes it was her eldest brother, Takehiko, struggling hard to score acceptance into a prestigious university. It was a far larger mountain to climb than Chiyoko’s first days of middle school, even if they were equally worried throughout. Sometimes it was her older sister, Kaori, and her sports games. High school level baseball demanded way more funding and attention than Chiyoko’s more casual efforts. In her earlier years she was hopeful, but slowly she came to realize that there just wasn’t that much time for her.
Another older brother, Katsuro, was her saving grace. Only two years older than Chiyoko, he had faced a similar dilemma not too long ago. When faced with such matters he simply gave up, his grades falling to the wayside and his days going by in a blur of sleep and video games. As far as he was concerned, without anybody watching he was content to waste his days however he pleased. Noticing Chiyoko starting to walk a similar path was his wakeup call. The two made a promise to try and support each other, noticing their own successes and failures even if the rest of the family didn’t have much time for them. Katsuro was the more sociable of the two, with Chiyoko the brains of the pair. Together, they prepared to take high school by storm.
The first year brought tension between the siblings. Katsuro was the more sociable one, and oftentimes Chiyoko was left behind in a cloud of friends. She also had to pull Katsuro’s butt out of the fire plenty of times, often to less-than-hoped levels of gratitude. His impulsiveness and risk-seeking worried her, and a desire to not end up in trouble as often as Katsuro was part of what motivated her to be more quiet and straight-laced. The two still relied on each other when push came to shove, but Katsuro had his network of friends to fall back upon while Chiyoko mostly had herself. It was frustrating trying to articulate her worries to him, and eventually she just gave up trying. It was easier to just let him run wild.
Chiyoko hoped things would get better as the family grew smaller. Takehiko left Japan to study abroad, and Kaori left to study at a university of her own. By this point more attention was sent to the two wayward siblings, along with plenty of apologies from Hikaru and Ryouichi. Katsuro, emboldened by his many friends and prepared to leave for university anyway, didn’t want to hear it. He made it perfectly clear that his parents missed their chance and that he’d be gone before the years end, and spent increasing amounts of time away from them to party with his friends. This often left Chiyoko and her parents alone, which all parties involved found a very awkward situation. Hikaru and Ryouichi had to come to terms with how little they knew their daughter, and Chiyoko found it very difficult to work up the guts and tell them how she felt.
Bit by bit, knowing her family has been getting a little easier. Hopes and dreams were exchanged, worries were put into the open, and dinner conversations became longer with each passing day. Things still may not be perfect. Katsuro had snubbed such reconciliation, for example, a final rift between him and Chiyoko that she’s worried will never be closed. However, she is confident that with enough time her relationship with her family will have the health it long lacked.
If only she knew that family worries would soon be the least of her problems. But hey, how could anybody know they were about to be lost in a world full of monsters?
Backpack Contents:
- A Microphone: This microphone contains shoddy built-in speakers, allowing Chiyoko to use it without bringing a whole setup with her. It can’t get too much volume as a result, but it’s just loud enough to make Chiyoko’s voice heard. She tends force herself to be more confident when speaking into the microphone, in part because she can’t just hide behind quite mumbling when her voice is being amplified.
- A Nintendo DS: Sure, it’s a bit of a worn-out hand me down, but it’s still something Chiyoko can play on the go! Nintendogs and Mario Kart are staples of this system, and it has survived many drops, bumps, an even a particularly nasty spill into the pool over its long lifetime.
- Emergency Chocolate: Like hell Chiyoko’s ever leaving home without it. Unfortunately, emergency chocolate isn’t the best co-pilot, because in times of great stress or anxiety it tends to disappear within minutes. She always tries to save a few pieces for a rainy day.
- A Big, Puffy Blue Jacket: You never know when it’s going to be a rainy day, after all. The jacket isn’t very stylish, but with how warm it is Chiyoko finds it hard to bring herself to care. It’s starting to wear out a little, but how can you just replace such a loyal jacket?
- A Roll Of Bandages: Not bringing bandages is always a terrible idea. Always be prepared.
Xros Loader: Chiyoko’s Xros Loader has the same basic shape as all Xros Loaders do. It is orange with white buttons, and has a ribbon colored like KoKabuterimon’s scarf tied around it.
XROS Digimon
Core Digimon:
Nickname Big Blue
Gender: Female
Alignment: True Neutral
Skills/Talents: Big Blue has an impeccable sense of direction. She also has a surprisingly sound ear for music, and while incapable of playing himself is always an avid listener. Finally, while she’s very loathe to admit it, she excels at knitting and has mended her scarf many times.
Personality: Big Blue’s a Digimon of few words. Generally she prefers to let other Digimon of the party, or her partner human, do the talking. When she does speak, her words are slow and tumble over themselves. Oftentimes she isn’t fully sure of what words mean, and might need to ask for new ones to be repeated a few times so she can get a proper understanding of them. She’s rather astute, and tries to vocalize her thoughts as well as possible with the words she does know, but oftentimes this makes her come off as a bit stupid. This slowness isn’t exclusive to words: everything she does is pensive and at a deliberate pace.
For someone of her size, Big Blue is also incredibly gentle. She handles everything with caution, as if afraid her massive hands will end up cracking them, and always keeps her voice as quietly as possible. Little is able to get a rise out of him, and she turns a blind eye to unpleasant circumstances as much as possible to try and avoid being pushed too far. When she doesn’t turn her back on problems, she tends to force the weight of them onto her shoulders so that others don’t need to deal with them. Avoidance is the far more common response, of course, but if you’re a good enough friend Big Blue will go out of her way for you.
She can be oddly sentimental at times. The space between her shell and her back is where she hoards all sorts of little treasures from her journeys. While usually she tends to take objects of great significance to her, usually they are valueless in the grand scheme of things. In part her sense of direction tends to be due to this compulsive hoarding. Each object is a reminder of a place she’s been to, and their presence helps keep each place fresh in her memory.
She really doesn’t like to fight. When pushed to the point of needing to, though, she’ll show no mercy.
History: Big Blue was just one of many siblings, but even from the start she stood out quite noticeably. As a Pabumon she produced far more bubbles and gas than the others, almost incapable of controlling their liquid form. As a Motimon she swelled to a bigger size than her siblings, often bashfully hiding from gentle teasing by the others. Therefore, when she took a very different form upon growth into a Rookie, it really came as no surprise. Big Blue was the only name she knew from the very start, because she towered over her Tentomon siblings and was a very different color.
She never really found herself ostracized by other Digimon. New friends marveled at how big she was, and her ability to reach high shelves made her the first person to turn to when her siblings had a problem. Nevertheless, she never really felt like a part of the group. They had wonderful gifts, like flight and the generation of electricity. In contrast, the only thing she really had going for her was being really big. She wasn’t even able to speak that well, and adopted a constant quietness in order to avoid mockery for it. The others always assured her they thought she was perfect, but her doubts were far too strong to shake.
It wasn’t long before her insecurities drove her to leave home. She knew she would never be like her siblings, and the longer she stuck around the more she would doubt herself. She was sure there had to be a reason why she was different, and unless she went out into the world to learn she’d never discover it. She confided this to her oldest sibling when he caught her sneaking off. He didn’t quite understand, but he still swore to tell nobody about her choice. He even gave her a yellow scarf, which she promised she’d wear until the day she comes back. So far, she has yet to even think of breaking this promise.
Big Blue’s attitude left many questions in her wake. With her lack of speech, strange attire, and tendency to leave town at a moment’s notice, it was often assumed she was some sort of mysterious drifter. Nobody ever guessed that she was just a scared child, travelling across the Digital World just to try and find her purpose. Meeting others wasn’t an easy process either: her size and mysteriousness kept others away, and their resulting standoffishness made Big Blue reluctant to approach in return. Occasionally she was tempted to get over her shyness and reach out, but it was far easier to skip town and try elsewhere than build up connections.
Terminus City is Big Blue’s latest destination, and most likely the end of the line for her. Once you’ve gone to the big city, what’s left? When it comes to the number of Digimon in one place, Terminus is unmatched. It’s likely that at least one of them will be able to help her learn more about herself, right?
Basic Evolution [Rookie]: KoKabuterimon
Appearance:
Type: Insect
Family: Nature Spirits
Attribute: Virus
Attacks:
Beetle Bomber: KoKabuterimon springs forward for a crooked-arm lariat, aiming to bring an opponent to the ground with her powerful muscles.
Mass Morph: KoKabuterimon bulks up, honing her offenses and defenses at the cost of speed and agility. Duration: Two Posts. Cooldown: Two Posts.
Longhorn Train: KoKabuterimon charges forward, horn-first, and tries to skewer her opponent. A reckless move that can hurt KoKabuterimon as well. Cooldown: One Post.
Super Evolution [Ultimate]: DinoBeemon
Appearance:
Type: Mutant
Family: Jungle Troopers
Attribute: Virus
Attacks:
Hell Masquerade: DinoBeemon moves like a blur, leaving afterimages in her wake to confound them between strikes. Duration: Three Posts. Cooldown: Two Posts.
Comet Crusher: DinoBeemon leaps high into the air and brings her fists down like a hammer. Even after a miss, the tremors it leaves behind can daze.
Venom Gauntlet: DinoBeemon uses her smaller rear arms in a toxic slash. The poison is mildly debilitating, but definitely nothing to laugh off. Duration: Four Posts. Cooldown: Two Posts.
Rising Combo: DinoBeemon performs a high-angled superkick with one leg to knock an enemy skyward, then a low-angled spinning kick to send them crashing down. Coldown: One Post.
Mile-High Suplex: DinoBeemon grabs an enemy and flies up high, using gravity to aid in a meteoric suplex. For obvious reasons, works better on smaller Digimon. Cooldown: Two Posts.
Please note that Partners are hunted for when your posts reach each milestone on the site (champion, ultimate, mega, supermega). Therefore you only need to create each partner as you approach that level.
Second Partner: MetalKoromon Team (15x)
Nickname: Byte. The others have no name.
Gender: Varies
Alignment: Lawful Neutral
Skills/Talents: Leading around a pack of questionably-sentient MetalKoromon has given Byte incredible organizational skills. In addition, the more MetalKoromon link up, the smarter they become. If all fifteen connect, they can solve complex calculations.
Personality: Byte is a very curious MetalKoromon. Whatever it and its team stumble upon, they quickly swarm upon it with their feeler-like ears and sensitive tails to try and analyze what it is. If it means harm their only instinct is to run, while if its harmless they will immediately try to drag it around behind them. The MetalKoromon are incredibly skittish around other Digimon, and until anther being has proven it is harmless they will generally pile up behind Byte in an attempt at hiding. However, upon finding they are harmless, they will often affectionately mob them.
One can describe the MetalKoromon team as hardworking, but that wouldn’t be accurate. Their work isn’t a conscious decision but instead a facet of their programming. Find, dismantle, rebuild. Find, dismantle, rebuild. Do until sunset, at which point the lights go out and its time to stop. Byte, on the other hand, genuinely seems to put in effort. It uses sparks of light from its tail to guide the others, tricking their optical sensors into thinking it’s morning and time for work.
Byte has trouble communicating with others, lacking a proper understanding of languages. Simple commands, executed via flashing lights and humming noises, are how it and the other MetalKoromon generally interact with one another. They work in a systematic unit, and words only slow the flow down. This often makes it come off as secretive, as it cannot accurately explain to other Digimon why it’s working, what it’s working on, and what it wants from others. It is trying to learn writing, however, which it feels will be a huge help in finally establishing contact.
History: The MetalKoromon don’t know why they’re here, or where they came from. They’ve never really had the time or desire to ask. All they know is that day after the day they follow the light. The light helps them find shinies, which they take, break, and turn into other shinies. Without the light they simply shut down. Once again, none of them really know or ask why. They just know that when the light goes away, they go with it. For as long as they can remember, with their short, short memories, this is how things have always been done.
One night, things were the same as any other. Then one of the MetalKoromon, designation 8Y-T3, decided to look up. Hanging in the air, it noticed the biggest, shiniest thing of them all.
From that day on, its life changed. How could it stop when its job wasn’t done? Were there other lights in the night like this one? The next time night rolled around it shook the other MetalKoromon awake, sparking with its tail and using the light to guide them skyward. They saw too. They had to. How did they never know something so big and beautiful existed? They tried piling onto each other’s backs, the top of the tower stretching its tail to try and reach it. They tried going up hills. They tried building simple ramps and sailing off of them. Nothing worked, but eventually they came up with a brilliant plan.
No longer did they bother with fixing. Instead they took everything they found and piled it into a great heap of junk, absolutely sure that if they piled it high enough they’d reach that great shiny in the sky. For a while things went wonderfully, the MetalKoromon gathering by day and stacking by night. Byte climbed to the top every day, sticking its tail up high to try and measure their progress. Would it ever be enough? Sadly, they would never find out. A Raremon saw that pile of junk and decided it belonged to him, a shrine to his royal filthiness. There was no question that they’d be forced out. They tried to stand up to it, but when a few got gobbled up it convinced them to run as far as possible. Their life’s work was gone. They’d never reach the shiny now.
Their dreams dashed, the MetalKoromon went back to their daily routine. By day they follow the light, by night they shut down. Every once in a while Byte steals a longing look upwards, but it knows its goal is impossible to complete. All it can do is press on, as it has for as long as it can remember.
Appearance:
Type: Machine
Family: Metal Empire
Attribute: Data
Attacks:
Jamming Blow: A MetalKoromon coughs out a small pack of nanites, which interfere with enemy moves and disrupt their focus. Duration: One Post. Cooldown: Two Posts.
Tiny Shock: A MetalKoromon lightly jabs forward with its electrified tail. It’s far more annoying than it is painful.
Cable Connector: A MetalKoromon jabs its tail into the back of another Digimon, giving it a jolt of energy to help ease its fatigue. Duration: One Post. Cooldown: Three Posts.
Third Partner: Candlemon
Nickname: Cinders
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents: Cinders is very quick on her nonexistantfeet. While she’s not the best at coming up with plans, she’ll improvise her way out of any situation she’s been flung into. In addition, she has a tendency towards flash and showmanship that makes her look more dangerous than she actually is.
Personality: Cinders is an unrepentant prankster. Whether using her own natural abilities like smokescreens and wax traps, or improvising with whatever she can get her goopy hands on, she loves nothing more than messing with allies and enemies alike. The more irritated they get, the more she tends to enjoy, even if she gets hurt as a result. This daringness tends to carry over to almost all circumstances in life. Whether harmless or incredibly risky, Cinders loves nothing more than hovering her hand over the fire until she gets burned.
Interestingly enough, however, Cinders is a pacifist. Her perpetual messing with other people doesn’t change the fact that she’ll refuse to harm a hair on their heads. Her irresponsibility fades away as soon as someone could be in danger, and she immediately becomes surprisingly reasonable and helpful. This extends over to Xrosing: while she’s willing to join the fusion to defend what is right, she’ll refuse to partake until she’s absolutely sure they’re fighting for the right reasons.
At times she seems almost afraid of herself and her own power. Fire tends to spread, after all, and while a trickster she’d never intend for anyone to get hurt by her abilities. Whatever caused her skittishness, is clear she took the lesson to heart. In general she is a quick learner, even if most of the time she has to learn by example. Her stubbornness simply switches sides, from what she previously thought was right to what she now knows is right. Trying to make her change her mind twice? Good luck.
History: Cinders was a student of the magical arts, learning the ways of wizardry from a Sorcermon and her other apprentices. As far as Cinders was concerned, it was because of her boundless potential. She fancied herself a prodigy, always bragging about how high she could fan her flame or how much smoke she could kick up in a single breath. She saw these little tricks as untapped magical potential, signs that she’d be one of the best apprentices Sorcermon would ever have. The others generally disagreed, Sorcermon especially. He always tried to remind her that cooler heads would prevail.
She didn’t really win many friends during the apprenticeship. After all, the other apprentices weren’t the happiest with their new classmate’s attitude. They thought she was egotistical, unpleasant to others, and unbearable to work with. Cinders realized that, if she didn’t want to spend her time alone and loathed, it’d be time for a change of image. Rather than being smug and egotistical, she figured she’d take a shot at being the comedian type. Everyone loves jokes, right? Unfortunately, her pranks tended to irritate others more than they enthralled them. One Digimon, a patient Cutemon, was the only one who really laughed at them. The two became as thick as thieves.
Besides him, Cinders slowly came to resent the others. No matter what she tried, they refused to see her good points. Her pranks became slightly more malicious in nature, meant to get a rise out of their targets instead of amuse them. She began to laugh at their anger, if only because it was her only way of getting something positive out of her interactions with them. She tried to convince herself that she didn’t need anybody else. She’d show them all up with ease, win over Sorcermon, and become the one and only apprentice he’d ever need. All she’d need was the right moment to prove it.
She tried to set up a grandiose show of magical might. Shadows would dance to her rhythm, and flames would brilliantly illuminate the room. Unfortunately, her ambitions overtook her ability. She lost control of the flame in the middle of a practice session and ended up torching her whole room. Worst of all, she singed Cutemon, realizing for the first time that her showing off could get others hurt. Sorcermon handled the debacle very calmly, but he refused to change his mind about his judgment. Cinders would be expelled from the premises.
She ran away before it could be made official. She didn’t have the guts to face the others. This was especially true for Cutemon, as Cinders was petrified that he’d loathe her like the rest. Now she is a lone wanderer, sometimes pranking as a source of enjoyment and sometimes just doing it to try and keep others away.
Appearance:
Type: Flame
Family: Nightmare Soldiers
Attribute: Data
Attacks:
Cinder Cloud: Candlemon spews a cloud of burning smoke. While a fairly weak attack, it stings the eyes and throat and makes continuing to fight far harder.
Searing Wax: Candlemon flings a glob of melting wax at her opponent. It sticks and burns, either on the ground or on their body. Duration: Two Posts. Cooldown: Three Posts.
Shadow Puppets: Candlemon uses dark magic to manipulate nearby shadows. Generally used as a distraction or a feint, because shadows are harmless.
Fourth Partner: Lalamon
Nickname: Geno
Gender: Ambiguous
Alignment: True Neutral
Skills/Talents: Geno is a master of silence, capable of moving with little sound besides the whisper of the wind. They are skilled at reading others and understanding what they want. They also tell incredible scary stories.
Personality: It’s hard to get a read on Geno’s personality. This is because they rarely react to anything in an apparent way. Their face is just three hollow holes, unchanging in size and shape. Their body language is very subtle, boiling down to the occasional perked-up leaf or sorrowful wilt. Even their voice is rather monotone, sounding a tuneless grasswhistle. Geno doesn’t seem ignorant of this. In fact, they take pride in being a rather closed book, occasionally playing up their quietness or even exaggerating just to throw off their friends.
They generally prefer passivity to action, and rarely interact with other Digimon without prompting. However, people-watching is one of their favorite activities, and they will often follow around a particularly interesting arrival while keeping to the shadows. They have a strong sense of aesthetic sensibility, and act almost offended to be in the presence of an ugly or odorous Digimon. While they are normally tactful about their opinions, this tends to offend others.
Promising Geno secrets tends to be one of the few things that genuinely catches their attention. While they’re very determined to hear them, they do follow through on their promise and refuse to speak about them. They simply enjoy the act of hoarding them, and of knowing things that they shouldn’t necessarily be knowing. Withholding of a secret is the easiest way to convince Geno to help out, so long as they end up getting what they want afterwards. Of course, denying them this isn’t very wise. They don’t take being lied to very well, and their memory is very strong. Those who wrong them in the fast might find themselves paying for it later.
History: Geno never really had many other Digimon in their life. From the beginning they were the outsider looking inwards, their featherweight egg blown away from the rest at the Village of Beginnings just before hatching. This meant their hatching went unnoticed by many around the village. They didn’t make their presence known much, either. Instead they stuck to the shadows, a strange, quiet Nyokimon eventually turned a strange, quiet Tanemon. They rarely made their presence known, and if anyone saw them they very quickly made themselves scarce. Maybe they were shy. Maybe they were scared. Maybe they just liked being a loner.
Being a tiny bud, there wasn’t too much to do in the village. They didn’t need to eat, only needing the sun’s warmth to nourish them. They could socialize, but for whatever reason the prospect just didn’t appeal to them. Instead they simple shadowed others, watching them and getting a feel for how they lived their lives. They watched the new Digimon hatch, occasionally nudging a wayward egg back in place to ensure one wouldn’t get lost like they did. They watched the caretakers, pondering which they’d resemble the most when they grew. They even watched random travelers, following them to the village limits as they passed before retreating to the shadows.
Becoming a Rookie was the game changer for Geno. The propeller on their head let them fly, slowly and clumsily but fly nonetheless. Immediately they took advantage of this new gift, soaring above the village whenever they possibly could. The new perspective on life enthralled them, being able to see the going-ons of all the villagers below them. It was tiring, and on some days it was really cold, but it was always worth it. Some villagers were always doing something different, some always followed a tight routine, and some caught even Geno by surprise. Every day became a brand new experience.
Unfortunately, as a Rookie, it isn’t very safe for Geno to wander too far across the world. Instead they remain on the boundary of the village, pondering what sorts of wonderful sights they’ll be able to observe when they finally work up the strength to leave.
Appearance:
Type: Plant
Family: Jungle Troopers
Attribute: Data
Attacks:
Vine Canopy: Lalamon sprouts four tentacle-like vines for two posts, using the vines to whip enemies or flexibly push themselves out of harm’s way. Duration: Two Posts. Cooldown: Two Posts.
Leaf Tornado: Lalamon spins in place, whipping up a tornado of leaves and petals. Can be held in place as a fragile barrier, or launched as a very slow projectile.
Nuts Bazooka: Lalamon opens their mouth surprisingly wide, launching a giant acorn in the direction of the enemy. Hit or miss, Lalamon’s winded after such a big attack. Cooldown: Two Posts.
Fifth Partner: Omekamon
Nickname: Quixote
Gender: Male
Alignment: Lawful Good
Skills/Talents: By far, Quixote is the loudest member of the group. He’s also a natural showman, skilled at boasting, exaggeration, and performance art. Finally, his obsessive reading has given him a very strong knowledge of history, albeit with the details often warped.
Personality: Quixote is a compulsive braggart and liar, never passing an opportunity to hype himself up. He doesn’t mean any malice by it, and takes them to heart so strongly it seems like he believes them himself. Sometimes his self-aggrandizing can come off as a superiority complex, as can his constant referring to other Digimon as his squires. However, he genuinely means well, and often spends time encouraging others to be the best that they can be. He’s very forgiving of failures, even colossal ones, but the whole time will insist if he was doing it he’d be doing it perfectly.
Quixote is especially restless during times of peace. He constantly tries to move from one grand crusade to the next. In times of action he’ll put 100% into anything he does, whether helping a Koromon out of a tree or futilely flinging himself in the path of a rampaging Mega. His stubborn heart is nigh-impossible to shatter, even when he’s completely outclassed or incapable of helping.
Despite his boisterous nature, Quixote definitely has a few idiosyncrasies. His helmet and his marker are like comfort objects to him, and he will vehemently oppose anyone trying to take them away. These are perhaps signs that Quixote isn’t as confident as he typically projects, but he refuses to let these signs of weakness show. He also tends to compulsively doodle when not doing anything else, forming a trail of scribbles and caricatures in his wake.
History: Quixote changes his story more on a day by day basis. Some days he’s the brooding hero with a dark past, rising above horrific circumstances to be a shining paragon of perfection. Other times he’s the village darling, hailing from a town too small to place on a Digital map and completely committed to protecting it. Still other times he’s the wounded warrior, sealed away into a body at a fraction of his true power and questing to unleash the nigh-divine being within. Usually, nobody buys these stories except babies, fools, and kindly hosts who ignore his eccentricities to give him a place to stay for the night.
For the longest time, Quixote was little more than a good-for-nothing wanderer. He passed from settlement to settlement, taking advantage of the generosity of strangers and paying them back in tall tales. He was never an unpleasant houseguest, although sometimes he could be a little loud and overdramatic. However, he was far from helpful. He’d do whatever chores were asked of him, but he always grumbled to himself about how he had many better things to do. Then, once food was in his belly, work was done, and he started to get bored, he would disappear as quickly as he came.
In one of these villages, there was a little library. Inside were tomes of digital lore, legend, and myth, telling tales of beings such as the Four Sovereigns, the Ancient Spirit Warriors, and the Seven Demon Lords. One group caught Quixote’s eye more than most, however. They were the Royal Knights, and one of their finest members was Omnimon. Maybe it was the fact that Quixote looked vaguely similar to him, but immediately he felt a solid kinship. Omnimon would be the image he strived for, and the model for how he would live his life.
Quixote’s visits changed in character. Whereas before he’d work for others half-heartedly, now he’d immediately volunteer to serve the households of future hosts. After all, don’t all heroes of legend need to begin with making the people of the realm happy? His stories continued to vary heavily in their beginnings, but their endings all began to follow the same trajectory; when at full strength he would raise another band of Royal Knights, and ensure the Digital World would always be in capable hands.
So far, he’s had no success at finding recruits. Nevertheless, he continues wandering the Digital World, doing anything he can to help protect those he stumbles upon. He knows one of these days he’ll finally hit his lucky break, but when?
Appearance:
Type: Puppet
Family: Metal Empire
Attribute: Data
Attacks:
Blue Marker: Omekamon wields his marker like an amateur swordsman. What his desperate flails lack in power or discipline, they make up for in speed and desperation.
Yappy Zappy: Omekamon fires a haphazard rainbow beam from the cannon on his wrist. It is a massive shot that he can barely control, and is prone to friendly fire. Cooldown: One Post.
Omeka Kick: A surprisingly powerful kick, in which Omkamon jets forward on rocket power. However, Omekamon is very prideful and insists on only using it as a finisher. Cooldown: Three Posts.
Sixth Partner: Tortomon
Nickname: The Crag
Gender: Neutral
Alignment: Chaotic Neutral
Skills/Talents: The Crag is a motivational speaker extraordinaire, very bombastic and optimistic. The Crag is also very well-conditioned, and is capable of marching for long periods of time uninterrupted. Finally, The Crag is surprisingly talented at chess.
Personality: The Crag is incredibly blunt. If you’re an idiot, they will tell you straight out. If you’re a wimp, they will laugh in your face about it. And if you think you’re the biggest, baddest son-of-a-gun to put up your dukes in a fight, The Crag will be more than happy to prove you wrong. This bluntness makes them very tough to get used to. Their disdainful personality doesn’t help much either, combining with the bluntness to make it clear that The Crag is better than you.
The Crag doesn’t entirely mean it to be a jerk, though. They also wants to help others become the best they can be. Sometimes incensing others makes them want to push their own limitations aside and achieve greatness. Sometimes it makes them just want to show then up, and deck tem square in the face. The Crag doesn’t mind that. They’re used to playing the bad guy, and treat it almost like a game. Hell, they find it more enjoyable than being some goody two-shoes could ever be. Those who are used to The Crag take what they say in good humor, and some even play along. Those who are not might need a bit of reassurance.
The one exception is kids. The Crag loves kids, and they will often drop the façade to try and be a proper role model for them. If they like a good spook The Crag will put on their best scary face, but otherwise they are as gentle as possible when dealing with younger ones. They’ll never take a job, even a safe one, if they know it means a kid will end up targeted in the crossfire. They tend not to talk too much about their life around kids, either, as if ashamed of how they’ve wasted their years. If they can ever dissuade a younger Digimon from taking the same road they did, they’ll jump at the chance.
History: The Crag didn’t have the easiest life. They weren’t the toughest Digimon in their youth, and in fact were quite frail. However, they constantly tried to act strong and macho, picking fights with others and often getting their but kicked in return. Needless to say, their aggression didn’t make others take too kindly to them. It was adorable as an In-Training, but the bigger they got the more their attitude became looked down upon. At best The Crag was regarded as a nuisance. At worse, they were regarded as a menace and a brute.
A few did respect The Crag’s strength, or so it seemed. A local gang buttered up the brash Digimon, claiming to think highly of them and their tough-as-nails attitude. In reality they saw them as a gullible, easy patsy. They were always sent out on the toughest jobs as a “sign of respect”, and whenever something went wrong they were an easy choice for the fall guy. The Crag never really caught on, though. In fact, as they kept rising to the occasion and trying their hardest, the rest of the gang started to come around toward actually respecting them. When they eventually spilled the beans, The Crag didn’t mind. They were thick as thieves by then.
They weren’t the longest lasting group. Some matured, moved villages, and tried to go straight. The remnants split up, a few diehards moving away from petty misdemeanors and teenage rebellions to try for bigger, more severe crimes. A small band of lost kids, with only each other to rely on, was all that was left of the original group. Now The Crag had gone from an outsider to one of the gang’s core members, and quickly found leadership to be way different from the carefree life they led before. It was a lot less fun, for one thing, and the consequences of their actions were far more visible.
Maturity and loyalty were in conflict for the rest of The Crag’s time with the gang. They saw it on all of their friends’ faces, too, each wanting to quit but too afraid of letting down the only friends they ever had. Any new members were scared away with initiation rituals and horror stories, none of them wanting to drag others down the path they walked. They continued talking a big game, and loitering wherever they pleased, but actual criminal activity became very infrequent. In a short while they could barely be considered a gang, instead just a particularly boisterous social club. The reputation of a bunch of hooligans persisted, of course.
Occasionally, a member’s disappointment at the The Crag’s softness spurs them into action. They raise some hell, get back in the public eye, but once satiated they quickly go back to being mostly harmless. The Crag plans to break the bad news and disband eventually, but how long will it take for them to work up the guts and pull the plug?
Appearance:
Type: Reptile
Family: Nature Spirits
Attribute: Vaccine
Attacks:
Whirling Fortress: Tortomon charges forward in their shell, whirling in circles like a buzzsaw. Their strong guard makes it easier to weather attacks, too. Cooldown: One Post.
Lockjaw: Tortomon viciously bites their opponent. Very powerful on a direct hit, but short-ranged and easily dampened by a proper guard. Cooldown: One Post.
Rock Blaster: Tortomon blasts a series of stones at their opponent. These are slow, hard-hitting projectiles, more used as deterrence than an actual attack. Cooldown: One Post.
Seventh Partner: AeroVeedramon
Nickname: Toriyama
Gender: Female
Alignment: Chaotic Good
Skills/Talents: Toriyama used to be very eagle-eyed, until she lost one of them in combat. She’s also one hell of a cook, even if she usually eats all of her food before anyone else can enjoy it. Finally, she is skilled at various feats of agility like juggling and riding on balancing balls.
Personality: Toriyama may have calmed down somewhat in her later years, but she’s definitely got a bit of a mean streak to her. She rarely takes the easy win in combat, instead whittling opponents down through a slow, merciless chase. The thrill of a fight is half of the reason for participating in it, after all, so why let it end early? Of course, this also makes her prone to mistakes like letting enemies power up, underestimating weak-looking opponents, and pridefully refusing to Xros if she feels she can win a fight through her own power alone. None of this is out of malice, but she’s often blind to how her thirst for a good brawl can hurt others.
However, when not in a fight, Toriyama is surprisingly laid-back. She loves nothing more than good friends, better food, and awful puns. In the blink of an eye she can go from mercilessly attacking someone to cheerfully regarding them as a friend. This is exemplified by the fact that, no matter the situation, she refuses to go for the killing blow. In her eyes, only the worst of monsters would dare to drain another Digimon’s data and steal an essential part of its identity.
Toriyama rarely keeps to one place. Tracking her down can be very difficult, because whenever she hears about a new tasty dish or a big foe to fight she’s already off to go investigate for herself. Even when in a group with others she tends to run off, apologizing sheepishly by the time they’ve all caught up with her. At this point, though, she’s too old and set in her ways to change. Wanderlust is just a part of who Toriyama is at this point, and there’s no chance in hell she’ll be letting that sense of wonder slip through her fingers.
History: Toriyama wasn’t always too nice of a Digimon. In her past she was a ruthless bounty hunter, the scourge of the skies. Whether for legitimately threatening reasons or for minor misdemeanors, if a Digimon was wanted she’d hunt it down, bring it in, and treat herself to a huge dinner afterwards. It was nothing personal. She just saw hired work as the easiest way to get some good fights in while putting food on the table. The adrenaline rush was like nothing else, and to a degree she still misses the life.
As Toriyama grew older, however, she started finding herself growing soft. When she shadowed some of her targets before coming in for the kill she learned that many of them weren’t all that bad. Some of them were just kids in over their heads. Some of them were just pushed into a desperate situation. She began taking it easier on these low-priority targets, sometimes giving them some life advice and letting them go if they proved really harmless. Of course, when faced with a truly despicable target, Toriyama fought harder than ever before. Those few, unfortunate souls made up the majority of her pay once she started letting kids and misdemeanors go.
Unfortunately, this softness came with earnestness. On Toriyama’s last ever hunt her quarry, a brutally cunning Orochimon, feigned innocence. Inclined to trust the deceptive serpent she halted her assault, only to have her mercy rewarded with a vicious bite to the skull. Blinded in one eye and heavily dazed by the poison, she was forced to retreat after futilely standing the ground. She would never forgive herself for such a slip-up, and for this reason has a special hatred in her heart for liars. She resigned from bounty hunting shortly after she recovered, part out of shame and part out of falling from her physical peak.
She no longer reacted as quickly as she did before the incident, and her techniques have lost a lot of power. Despite this, Toriyama tries her best to get back into the fight whenever she can. She can’t handle the bigger enemies she used to go against, and Orochimon will forever be the target that eluded her, but it’s the effort that matters the most. Her biggest hope is that she can train, regain her strength, and eventually be able to get into the lie she has lost. With her only getting older and more tired, this dream unfortunately does not stack up well with reality.
Appearance:
Type: Holy Dragon
Family: Virus Busters
Attribute: Vaccine
Attacks:
Fly-By Slash: AeroVeedramon sails through the air, jutting out her elbow blades to slash them quickly. A hit-and-run strike used to vex her opponents.
Whirling Inferno: AeroVeedramon blasts a swirling pillar of blue fire. While powerful, it is one of the few attacks that stops AeroVeedramon from staying on the move. Cooldown: One Post.
Bombs Away!: AeroVeedramon drops small orbs of fire from her wings as she flies above the battlefield. They explode on a delay, which often gives enemies time to dodge. Cooldown: One Post.
XROS Combinations
Xros Level 1: Champion
Name: KoKabuterimon X2 - Chrome
Partners involved: KoKabuterimon, MetalKoromon Team
Appearance: The MetalKoromon surround KoKabuterimon for this Xros, turning into a suit of stylish and protective cybernetic armor. Two become shoulder pads, their horns twisting into ornamental spikes. One becomes a large clawed glove, resting over KoKabuterimon’s hand. Another attached backwards, its whip-like tail extending to serve as a makeshift grappling hook. One expands to form a chest-plate, forming a complete circle with KoKabuterimon’s rear shell. A final one snaps onto KoKabuterimon’s head, eyes merging into a stylish visor that helps KoKabuterimon better analyze her opponents.
KoKabuterimon’s shell no longer keeps its blue coloration. Instead she turns a lighter grey, matching the darker grey of the KoKabuterimon adhering to her. The red highlights on her shell stay the same, however. Throughout this Xros she pretty much retains the physique of her previous form, a buff beetle as big as your average teenager. However, while this size was formidable for a Rookie, by Champion standards she is definitely on the short side.
Type: Cyborg
Attribute: Vaccine
Family: Metal Empire
Attacks:
Electro-Whip: KoKabuterimon launches the Koro Whip, trying to tangle it around an opponent. Depending on size, this can be used to fling around small foes or scale large ones like a mountain climber. Cooldown: One Post.
Vibro Claws: KoKabuterimon’s claw vibrates at a high frequency before being thrust forward. The vibration makes it great for breaking through guards. Cooldown: One Post.
Heat Signature: KoKabuterimon switches her visor into thermal mode, allowing her to track dark or camouflaged foes. Duration: Three Posts. Cooldown: Three Posts.
Buster Dive: KoKabuterimon’s armor begins sparking as she haphazardly tackles an enemy. This unstable attack hurts KoKabuterimon almost as much as her opponent. Cooldown: Two Posts.
Name: KoKabuterimon X2 - Bombardier
Partners involved: KoKabuterimon, Candlemon
Appearance: Candlemon envelops KoKabuterimon in a shell of molten candle wax for this Xros. A pattern similar to Candlemon’s grin is visible on the back of this new, wax-hardened shell. Orange flames bubble up through cracks in the wax, flickering around KoKabuterimon like an aura. She increases a surprisingly large amount in size, standing at around the size of a small car. Finally, the golden base of Candlemon’s candle adheres to her back, forming a cannon.
While her Chrome form is mostly similar to her in shape, Bombadier form greatly changes her profile. The weight of the wax no longer lets her move as a biped. Instead, she remains constantly hunched over, using her arms to assist her in her motion like a gorilla. Her color also differs significantly, the hardened wax turning black as it cools. The rest of KoKabuterimon’s blue shell turns black to match, and her red markings fade to an orange, flame-like color.
Type: Insect
Attribute: Virus
Family: Nightmare Soldiers
Attacks:
Hellfire Breath: KoKabuterimon opens her mouth and spews gouts of flame. While a short-ranged attack, it is surprisingly powerful.
Candle Barrage: KoKabuterimon launches a barrage of fiery mortars from her back cannon. While long-ranged, it takes a long time to set up. Cooldown: Two Posts.
Wax Wasteland: KoKabuterimon begins secreting a trail of hot wax, slowing down any enemy who pursues her. Duration: Three Posts. Cooldown: Two Posts.
Hardened Slam: KoKabuterimon leaps surprisingly high, coming down in a high-impact crash of wax and metal. Smaller enemies are far easier to crush than heavier ones. Cooldown: One Post.
Name: KoKabuterimon X2 - Blossom
Partners involved: KoKabuterimon, Lalamon
Appearance: Lalamon’s bud-like body unfolds as it takes root on KoKabuterimon’s shell, forming a large, pink sunflower. It retains some degree of autonomy and keeps Lalamon’s face, but overall KoKabuterimon is the one in charge here. Vines wrap around the insect’s limbs, nourishing them and causing them to grow larger in size. Moss and many small, budding flowers spread across the shell, forming beautiful swirling patterns. Finally, KoKabuterimon’s profile in general becomes more gentle. Sharp angles and spines give way to gentle, rounded curves, overall looking like a much more peaceful Digimon.
KoKabuterimon’s original blues and reds are still present, but greatly subdued. Instead KoKabuterimon’s primary colors have become defined by green moss and pink buds. However, this doesn’t make her look any less tough. In fact, due to her vine-nourished muscles, she stands at about a head taller than she does in her rookie form. When annoyed or angered, the vines pulsate almost like veins. Whether this is an attempt at priming KoKabuterimon for a fight or just a reflex is unclear.
Type: Plant
Attribute: Virus
Family: Jungle Troopers
Attacks:
Hungering Ivy: KoKabuterimon lashes out with some of the vines wrapped around her arm. If they connect, they try to curl around her foe and sap their vitality away. Cooldown: One Post.
Gatling Nut: The sunflower on KoKabuterimon’s back launches a rapid-fire string of acorns at nearby opponents. While weak, the move can be executed very quickly.
Blade of Grass: Small, thin blades of grass flare up on KoKabuterimon’s shell, like porcupine quills. Best used as a counterattack, as the blades have pitiful range. Cooldown: One Post.
Solar Burst: KoKabuterimon builds up sunlight in the flower on her back, then releases a pulse of overwhelming light. Duration: One Post. Cooldown: Three Posts.
Name: KoKabuterimon X2 - Omega
Partners involved: KoKabuterimon, Omekamon
Appearance: Omekamon unfolds like origami, reforming around KoKabuterimon like a suit of cardboard armor. The result looks almost like a crudely-drawn parody of KoKabuterimon. Sure, the exaggeratedly-large claws look like they were made out of paper mache. Sure, the shell is hastily colored in and a few spots were missed. And the helmet, with its pre-bent horn and permanently drawn-on war face, is very tacky. However, it is very clear that Omekamon tried his best in replicating KoKabuterimon’s design.
As far as profile goes, KoKabutermon resembles a caricature of her former self. Her hands and feet are larger, her chest is bulkier, and her eyes are angrier. However, with her lack of proper proportions and complete coloration, she looks far more goofy than she does intimidating. The last major change is the addition of Omekamon’s trademark rainbow marker, which lies holstered across one of KoKabuterimon’s shoulders. As KoKabuterimon is far larger than Omekamon, she tends to use it as a two-handed sword when marching into battle.
Type: Insect
Attribute: Vaccine
Family: Virus Busters
Attacks:
Rainbow Line: KoKabuterimon swings Omekamon’s rainbow marker, twisting the cap to change the type of ink between a burning red, shocking yellow, or freezing blue.
Shell Shield: The best part about paper armor is how easy it is to remove. KoKabuterimon’s shell can be used as a disposable shield, completely soaking up an attack. Cooldown: Only Once Per Fight.
Doodle Camo: KoKabuterimon hastily colors himself to match her environment. Duration: Three Posts. Cooldown: Two Posts.
Balloon Blast: KoKabuterimon flings water balloons full of paint from its massive hands. They aren’t very powerful, but have a massive burst radius. Cooldown: One Post.
Name: KoKabuterimon X2 - Avalanche
Partners involved: KoKabuterimon, Tortomon
Appearance: Moreso than any other varieties of KoKabuterimon X2, her Xros with Tortomon is all about the spikes. Her shell is completely covered in yellowed stalagmites. Stalactites also run down her forearms, stopping at the elbow to make for efficient bladed strikes. Stone completely encases KoKabuterimon’s body, covering up the soft flesh beneath the shell and giving her far better defense. Her head looks different too, chiseled into a more angular, dragonlike shape.
KoKabuterimon remains upright in this form, but the piled-on stone armor makes her at least a head taller than she was prior. While her arms and legs are far bulkier, by comparison her head, hands, and feet all seem smaller. This gives the overall impression of a more torso-heavy, proportionate looking Digimon. In addition, she is significantly heavier, making her both very slow and much harder to toss around in a fight. While her horn still sits proudly atop her head, it’s mostly just for show. A stone horn is far too bulky to use in combat.
Type: Insect
Attribute: Data
Family: Nature Spirits
Attacks:
Discus Slash: KoKabuterimon spins for momentum before smashing her elbow blade right into an opponent. While easy to see coming, it’s undoubtedly painful.
Shellshocker: KoKabuterimon turns around and leaps at her opponent shell-first, aimingto skewer them with a heavy slam. Her spiked back makes getting up fairly simple. Cooldown: One Post.
Sandblast: KoKabuterimon grinds her hands, kicking up a blinding cloud of sand. It makes visibility and breathing very difficult. Duration: Three Posts. Cooldown: One Post.
Quake: KoKabuterimon furiously leaps up and down, shaking the ground beneath her feet. While not strong enough to create actual fissures, it is very disorienting. Cooldown: One Post.
Xros level 2: Ultimate
Name: KoKabuterimon X3 - Plasma
Partners involved: KoKabuterimon, MetalKoromon Team, Candlemon
Appearance: This version of KoKabuterimon X3 combines the sleek metal of Chrome Mode with the burning power of Bombardier Mode. This time the MetalKoromon encase KoKabuterimon’s entire body in metal. Her legs and shell have both been extended, allowing her to stand at twice her height. She now has four arms in total, two bladed claws, one electro-whip, and one with Candlemon’s candlestick formed into a cannon. Her helmet is mostly the same as it is in her Chrome Mode, but her visor glows a bright blue color instead of its previous dull red.
Deep inside of the armor, the inner flame of Candlemon burns. Rather than orange-red flame, however, it has intensified into a whitish blue color. This blue glows through vents in the armor, which stand out greatly from its dark grey coloration. They form blue channels through the armor, looking almost like intricate line patters and designs. Unfortunately, they also make KoKabuterimon a bright and easy to spot target, making it hard for her to keep stealthy. Gold bands around her joints, evocative of the candlestick, finish the design’s color scheme.
Type: Cyborg
Attribute: Virus
Family: Metal Empire
Attacks:
Vibro Guillotine: KoKabuterimon slams her two clawed gauntlets together, aiming to skewer the enemy with a hefty blow. If missed, leaves KoKabuterimon wide open for punishment. Cooldown: One Post.
Electro-Whip Neo: As the previous Electro-Whip, but bigger, stronger, and capable of grappling more sturdy opponents. Tying up enemies is now a viable strategy.
Plasma Vent: Panels in KoKabuterimon’s chest separate, unleashing the blazing flames held within. KoKabuterimon prefers to hold enemies close during this technique. Cooldown: One Post.
Missile Breaker: KoKabuterimon launches thin-white missiles at her enemies. They fire quickly, either one after the other or in a wide-spread fan. Cooldown: One Post.
Optic Beam: KoKabuterimon focuses a beam of energy from her visor on an opponent. The beam can be continuously fired, but is draining. Duration: Two Posts. Cooldown: Two Posts.
Name: KoKabuterimon X3 - Wildfire
Partners involved: KoKabuterimon, Lalamon, Candlemon
Appearance: The serene look of KoKabuterimon’s Blossom form is all gone now. A towering inferno swallowed it up entirely, leaving KoKabuterimon perpetually on fire. Vines still run up and down her body like veins, but they are now used to ignite her arms in a wild blaze. The moss on her back has charred, making way for a perpetually-burning carapace. Despite this, the sunflower on her back still stands tall. Its face has morphed to look like Candlemon’s, and its petals are replaced with brilliant tongues of flame.
Spurred on by the energy of two Digimon instead of one, KoKabuterimon continues to naturally increase in size and strength. She is now around the size of a small shed. However, the ever-present flame rolling off of her body makes her look all the more massive. Her body is a charred black, the red highlights looking all the brighter by comparison. However, thick clouds of black smoke surround her, making it a little difficult to make her out.
Type: Plant
Attribute: Virus
Family: Jungle Troopers
Attacks:
Lava Seed: KoKabuterimon sows small, red crystals in the area around her. For one post they are harmless, but within another post they erupt into flaming towers. Cooldown: One Post.
Pyrope: KoKabuterimon extends the vines on her arms and flails them around, hoping to wallop enemies with flame from afar.
Haymaker: KoKabuterimon thrusts a flaming fist into the air with meteoric power. An uppercut so powerful, it heats the air behind it as it passes. Cooldown: One Post.
Solar Blast: KoKabuterimon’s fire-flower takes in sunlight, channeling it into a powerful cone of flame. The brighter the day, the more overwhelming the fire. Cooldown: Three Posts.
Combustion: KoKabuterimon performs a desperation maneuver and completely ignites himself. Her attacks intensify in power, but after it wears off (less if significantly injured) she loses all ability to fight. Duration: Three Posts
Name: KoKabuterimon X3 – Future
Partners involved: KoKabuterimon, Omekamon, MetalKoromon Team
Appearance: This form sacrifices bulk and technology for an overall sense of regalness. It is the slimmest of KoKabuterimon’s form, very human-like in both height and in proportions. KoKabuterimon’s shell has wrapped around her, now fully encasing her in a combination armor of chitin, chrome, and cardboard. Beyond the horn its head no longer looks insect-like at all, instead replaced with a sleek knight’s helmet. Small wheels line its feet to let it move with great speed, and shoulderpads and kneepads give it an overall sleek, streamlined appearance.
Omekamon’s marker has completely changed, replaced with a large glow stick. The glow stick is attached to a short hilt, and despite lacking visible edge it burns surprisingly hot. The colors of the glow stick, along with the armor’s shoulder pads, horn, and visor, constantly cycle through the colors of the rainbow. These loud colors contrast greatly with the light, almost white silver of the rest of the armor. On the other hand, a few MetalKoromon have aggregated to form a simple blaster. It constantly hums and pulses, emitting a strange, multicolored vapor.
Type: Cyborg
Attribute: Vaccine
Family: Metal Empire
Attacks:
Saber Rave: KoKabuterimon wields her glowstick like a sword, flashing a different color with every slash. It’s equal parts distracting and painfully hot.
Rhythm Blaster: KoKabuterimon fires the cannon on her arm to a strange, unpredictable beat. A weak move most often used to throw foes off of their guards. Cooldown: One Post.
Painted Vapor: KoKabuterimon launches a stream of colorful vapor, which drives any who inhale it a bit loopy. Duration: Four Posts. Cooldown: Two Posts.
Overload: KoKabuterimon’s armor sparks with electricity, kicking out an electrical field that singes anyone too close. The longer an enemy stays near KoKabuterimon, the longer it hurts. Cooldown: One Post.
Laser Gore: KoKabuterimon’s horn is heated at the tip by a burning energy, greatly empowering it has she rushes forward. A direct hit from this slices through most armors. Cooldown: Two Posts.
Name: KoKabuterimon X3 - Overgrowth
Partners involved: KoKabuterimon, Tortomon, Lalamon
Appearance: The earthy base of Tortomon and flowery growth of Lalamon combine to form out of control levels of plant growth. Stone completely encases KoKabuterimon, occasionally pierced by powerful roots that form ribcage-like patterns on her chest. The wood stretches up the right side of her body and arm, giving her a massive claw of bark on her right arm and a smaller stone claw on her left arm. Her shell has been completely coated in vibrant shrubbery, only pierced by the occasional moss-tipped spike. A row of spikes have raised particularly high, curving inward to serve as protection for the Lalamon-faced sunflower sheltered within.
KoKabuterimon has swelled up to a massive size in this form. It is as tall and as wide as a small house. Long, dangling arms give it a more monstrous profile, with claws so long the almost scrape against the ground. Its color scheme mixes muted browns and yellows on her carapace with vibrant greens and pinks on her shell, looking rather pleasing to the eye. The plants all over KoKabuterimon constantly sway and shake of their own accord, making KoKabuterimon look lively even when perfectly still.
Type: Plant
Attribute: Data
Family: Jungle Troopers
Attacks:
Sprouting Strike: KoKabuterimon’s claw of bark extends forward with a thrust of her arm. In the time it takes for the wood to shrink back to normal size, she is vulnerable. Cooldown: One Post.
Root Trap: The roots on KoKabuterimon’s chest flick outward and sharpen. Whether matched with a body slam or a bear hug, KoKabuterimon tries to skewer her foe. Cooldown: One Post.
Pinecone Slammer: KoKabuterimon’s sunflower launches a petrified pinecone at high speeds. After a quick launch it rapidly slows down, spinning in place to drill at an enemy.
Titan’s Grasp: KoKabuterimon slams her hands into the dirt, growing in size as they travel through the earth. They grasp for the enemy’s ankles, clawing and pulling, as they rise. Cooldown: Two Posts.
Hold Firm: KoKabuterimon lays down roots, making movement both voluntary and forced very difficult. Duration: Three Posts. Cooldown: Two Posts.
Name: KoKabuterimon X3 - Crusader
Partners involved: KoKabuterimon, AeroVeedramon, Omekamon
Appearance: The best way to describe this form of KoKabuterimon is regal. The wings of AeroVeedramon adhere to her back like a tattered cape, switching between decoration and functional flight at her own whim. In one of her hands she wields a blue sword, Omekamon’s marker transformed into a functional form, while another has morphed into one of AeroVeedramon’s bone-like arms. Her feet have shifted to resemble Omekamon’s, but with the talons of AeroVeedramon attached to them. Finally, many parts of her body has been covered in hard, white armor, more form-fitting and sturdy than Omekamon’s can-like shape. A regal looking V crest has been doodled on the back of her shell, and a tiny paper crown adorns her head.
Despite the combined bulkiness of KoKabuterimon and AeroVeedramon, their resulting fusion looks surprisingly graceful. It stands at around the size of a truck, and shares AeroVeedramon’s hunched over posture. It is also one of the few forms that does little to change KoKabuterimon’s color scheme, only adding some white patterning to her usual blue and red coloration. However, the biggest change has to be the look in her eyes. Whereas KoKabuterimon usually looks either gentle or menacing, now there is only pure determination in her glare. It goes far to make her look less like a monster and more like a championing knight.
Type: Insect
Attribute: Vaccine
Family: Virus Busters
Attacks:
Diving Slice: KoKabuterimon swoops down from the skies, horn lowered to either flip enemies high into the air or skewer them with a headbutt. Primarily relies on momentum, not force.
Penishment: KoKabuterimon calls a giant, sharpened marker into existence, flinging it like a javelin. Despite looking rather goofy, it is a surprisingly strong move. Cooldown: One Post.
Blue Blazer: KoKabuterimon whips her blade around, launching blue shockwaves with each slash. The shockwaves travel quickly and are quite wide, but are fairly weak. Cooldown: One Post.
Dragon Fist: KoKabuterimon flies into the air with a rising uppercut, holy flame swirling around her hand.
Royal Sigil: The V on KoKabuterimon’s chest glows bright, inspiring allies to rally by her side. Other Digimon grow stronger in her presence. Duration: Three Posts. Cooldown: One Post.
Xros Level 3: Mega
Name: KoKabuterimon X4 - Vulcan
Partners involved: KoKabuterimon, Candlemon, Omekamon, Tortomon
Appearance: In this form, KoKabuterimon’s shell becomes a volcano ready to boil over. Tortomon’s spines wheel in on each other to form a dome, with Candlemon’s candlestick serving as a heat conduit in the middle. Magma constantly drips down the tip, and white smog rises around KoKabuterimon’s body. Omekamon’s marker splits in two and adheres to each side of the dome, forming a pair of turret cannons. KoKabuterimon shrinks her limbs and extends her horn, better weathering the pressure of all the weight on her back by being lower to the ground. Glassy obsidian settles on her feet and hands, giving them a spiny look, and forms craggy, beard-like stalactites on her face.
Once more KoKabuterimon is forced onto all fours for this form, as the volcano’s weight is far too much to bear like a biped. It makes up at least half of her size in this form, bringing KoKabuterimon to the height of a mansion. KoKabuterimon’s shell has turned golden-brown from the heat, darker in spots where magma is most recently cooler. The rest of her body keeps its usual golden color and stony texture. Finally, a cardboard mask stretches across KoKabuterimon’s face: the same goofy war face that Omekamon always loves to doodle on.
Type: Cyborg
Attribute: Virus
Family: Metal Empire
Attacks:
Molten Flare: KoKabuterimon launches a still-dripping ball of magma, trying to flatten her foes. While slow, its constant melting does major damage.
Flaming Fissure: KoKabuterimon cracks the earth beneath her feet, tongues of flame jutting out from the fissures. Generally used as a deterrent to keep enemies away. Cooldown: One Post.
Magma Hose: The cannons on KoKabuterimon’s shell fire streams of superheated ink. The ink remains pooled, either on the floor or on the enemy’s body. Duration: Four Posts. Cooldown: Two Posts.
Slash of Glass: KoKabuterimon leaps forward with claws coated in obsidian. While very sharp they are very fragile, and break on well-armored targets.
Lava Lob: KoKabuterimon gathers molten stones on her horn, flinging them wildly in barrages of three each. While tricky to aim, they hit quite hard. Cooldown: One Post.
Reharden: KoKabuterimon makes magma pour down her body until practically encased in stone, making her far harder to hurt at the cost of slowed speed. Duration: Five Posts. Cooldown: Two Posts.
Name: KoKabuterimon X4 – DragonFly
Partners involved: KoKabuterimon, MetalKoromon Team, Lalamon, AeroVeedramon.
Appearance: KoKabuterimon’s shell completely splits up in this form, morphing into four, petal-like wings. Instead she relies on the MetalKoromon for protection, the Digimon aggregating into a thin layer of silvery armor. Blades form on her elbows and knees, just like the blades on AeroVeedramon. However, KoKabuterimon becomes more slender and willowy with this Xros, rather than more bulky and powerful. Two extra arms form for a total of four. Two of the arms become large, clawed hands, while the other two become spinning turbines like Lalamon’s. Most importantly of all, her scarf becomes twice as long and twice as stylish.
In this mode KoKabuterimon stays around 8 feet tall, very small by Mega standards. In addition, she is rather slender and waifish. In color she is mostly bright silver, with green trim helping add some vibrancy. Most notable of all are her wings, which are slightly larger than she is and a bright, metallic pink. Her helmet is somewhat dragon-like in shape, with a bright pink visor and two large horns on the back. Wheels appear beneath her feet as well, allowing her to gracefully skate through the battlefield and strike from unexpected directions.
Type: Cyborg
Attribute: Data
Family: Metal Empire
Attacks:
Whirling Guillotine: KoKabuterimon slams together her turbine bladed arms, aiming to catch an opponent between as they spin. Their light weight makes it easier to recover from this move.
Elegance Combo: KoKabuterimon spins at her enemy in a flurry of blades, claw to elbow to horn to knee. The individual strikes are somewhat weak, but they add up fast.
Nuts Arsenal: KoKabuterimon spreads her wings wide, a ring of nut-like missiles firing around them. They converge on the enemy’s current location in a punishing barrage. Cooldown: One Post.
Wind Tunnel: KoKabuterimon takes to the sky and beats her wings frantically, kicking up a hard to resist windstorm. Generally used to keep opponents from approaching. Cooldown: One Post.
Tesla Jab: KoKabuterimon stabs an enemy with an elbow blade, then channels electric currents through it. Doubly strong if both elbows end up hitting. Cooldown: One Post.
Cyber Lullaby: KoKabuterimon synthesizes a soothing melody through her armor, lulling enemies to sleep. Duration: One Post. Cooldown: Three Posts.
Name: KoKabuterimon X4 - Primal
Partners involved: KoKabuterimon, MetalKoromon Team, Lalamon, Tortomon
Appearance: The elements of steel, nature, and earth swirl around KoKabuterimon, forming a simulacrum of the beetle entirely out of nature. Bushes and flowers thrive on the earthen shell on its back, while its front is protected in a solid layer of chrome. On one arm its large, earthen hand are studded with metal on the knuckles, and the other has massive talons of bark. Its earthen horn stands tall and proud, blossoms sprouting at the tip. Finally, the Lalamon-faced sunflower on its back only grows larger, surrounding itself with thorny vines in case of attack.
KoKabuterimon stands at around the size of a small house in this form, although being more stone and metal than insect at this point makes it easily her heaviest form. Its shape, while similar to KoKabuterimon’s Rookie form, is not quite identical. It is more top-heavy, and earthen spikes stick out of its back at regular intervals. The bright pinks and greens of previous forms have toned down, making way for rich, dark greens, browns, and steely greys. With enough power the steel and earth that make up the Digimon can be chipped away, revealing that the inside is strangely hollow.
Type: God Man
Attribute: Data
Family: Nature Spirits
Attacks:
Island Hurl: KoKabuterimon grabs a large chunk of earth from her back, flinging it at the enemy in a ball of stone and foliage. A very large projectile. Cooldown: One Post.
Fatal Snare: KoKabuterimon whips out vines from her fingers, trying to tangle them around an enemy’s limbs. Once tangled, it begins trying to pull them closer for further damage.
Stone Roller: KoKabuterimon tumbles forward, trying to crush opponents beneath the earthen spikes on its back. Needs lots of momentum to be used without becoming a sitting duck. Cooldown: One Post.
Nuts Shower: KoKabuterimon thrusts out a hand, raining acorns in a hectic barrage. A somewhat weak attack, yet wide-spread and difficult to escape from.
Heavy Knuckle: KoKabuterimon rears back, letting out a wild haymaker that dazes enemies. Duration: Five Posts. Cooldown: Two Posts.
Avalanche: KoKabuterimon collapses into stone and steel as she leaps at the enemy, aiming to leave them buried in debris. However, this leaves KoKabuterimon very vulnerable while she reforms. Cooldown: Two Posts.
Name: KoKabuterimon X4 - Paladin
Partners involved: KoKabuterimon, Candlemon, Omekamon, AeroVeedramon
Appearance: KoKabuterimon’s Paladin form differs little from her Crusader form, instead mostly accenting the regal traits of the form. AeroVeedramon’s wings still form a cape, for example, but are wreathed in a bright red flame. A similar wreath of flame surrounds KoKabuterimon’s head, looking almost like a halo of light. Her arms still resemble AeroVeedramon’s, but are constantly burning from the hands to the wrists. The V crest on her shell is now written in flames, and her eyes have tuned a bright red.
KoKabuterimon now stands at about the size of a small house. Her blade has changed from blue to red, and is constantly glowing. Her shoulderpads now resemble gilded dragon heads, similar in shape to AeroVeedramon’s. While for the most part her fire is always red, when feeling particularly righteous the flames burn a bright blue. This can be used as an easy gauge of KoKabuterimon’s mood.
Type: God Man
Attribute: Vaccine
Family: Virus Busters
Attacks:
Explosive Launch: KoKabuterion, prior to flying, unleashes a blast of flames. This accelerates her ascent while knocking away any nearby enemies. Cooldown: Two osts.
Burn To Cinders: KoKabutermon thrusts out her blade, which splits apart into a spray of wildfire. Often used to catch opponents off guard when they expect a stab.
Heavens’ Strike: KoKabuterimon holds her blade up to the skies above, the blade’s glow intensifying. The resulting strike hits harder than usual, but is slower. Cooldown: One Post.
Knight’s Fury: KoKabuterimon glows bright red, overheating himself to further empower her attacks. Duration: Five Posts. Cooldown: Two Posts.
Boomerang Blade: In a desperation maneuver, KoKabuterimon hurls her sword at the enemy. Until its return she’s disarmed and open to attack. “Duration”: One Post
Red Sun: KoKabuterimon’s wings flare out, launching three burning heat waves at nearby enemies. While quick and powerful, it takes a long time to muster up the energy for this move. Cooldown: One post.
Xros Level 4: Super Mega
Name: KoKabuterimon X5 - Gaia
Partners involved: KoKabuterimon, MetalKoromon Team, Candlemon, Lalamon, Tortomon
Appearance: Of KoKabuterimon’s two final forms, this is the one that best represents size, overwhelming might, and primal rage. Her body is made up of a constantly-shifting mix of the elements, fire, stone, steel, and wood all churning into one another. She has four arms in this form, two with massive, jagged pieces of steel on each knuckle and two with giant talons of bark. Her head looks completely different from KoKabuterimon’s, with large, jagged jaws filled with metal and stone teeth. The horn is very large, with exaggeratedly wide prongs to better pin enemies down in place. Finally, while her eyes are generally hollow, flame erupts from them in times of intensity.
Trees sprout all across KoKabuterimon’s shell, particularly vibrant around a large, mountain-like bump on the beetle’s back. Green and brown are the dominant color in this mix. While yellow stone covers KoKabuterimon’s back, and silver chrome plates her front, branches and roots constantly pierce through in order to command attention. In particular, roots are tightly curled around where KoKabuterimon’s heart would be, as if covering it up to prevent harm. Cracks in the stone reveal that there are many layers of magma lying beneath. With this in mind, it is quite likely that the mountain on her back is actually a volcano, albeit a dormant one. She is the most massive of KoKabuterimon’s forms, towering at the height of a small skyscraper.
Type: God Man
Attribute: Data
Family: Nature Spirits
Attacks:
Magma Knuckler: KoKabuterimon’s metal knuckles glow red hot as she lunges forward for a punch. A basic technique, but using three in a row overheats badly.
Wooden Maiden: KoKabuterimon slams her hands around a target, extending skewering stakes from her palms and fingers. Once locked, this grip is hard to shake.
Nuts Satellite: KoKabuterimon shakes three large flower buds off of her back, which begin orbiting around her head. They rapidly fire acorns at any who approach. Duration: Five Posts. Cooldown: Three Posts.
Clothesline From Hell: KoKabuterimon launches forward with surprising speed, her arm igniting on fire as she tries to viciously smash an opponent with it. Cooldown: One Post.
Molten Core: KoKabuterimon’s craggy mouth opens as she raises her palms high. Flames launch from hands and mouth alike in a vicious three-pronged assault. Cooldown: One Post.
Gaia’s Power: Roots descend from KoKabuterimon’s legs, keeping her rooted in place as she draws upon the Earth’s energy. She is immobile but greatly empowered. Duration: Six Posts. Cooldown: Three Posts.
Moonstruck Blossom: The roots around KoKabuterimon’s chest peel open, revealing a massive, pink and purple flower within. It launches a massive laser of life energy, dealing great damage but sapping away KoKabuterimon’s own energy. Cooldown: Three Posts.
Name: KoKabuterimon X5 - Seraph
Partners involved: KoKabuterimon, MetalKoromon Team, Candlemon, Omekamon, AeroVeedramon
Appearance: Of KoKabuterimon’s two final forms, this is the one that best represents protectiveness, technical grace, and determination. KoKabuterimon is clad from head to toe in sleek cybernetic armor, connecting her shell to form an all-encompassing layer of cybernetic protection. Like in Paladin form, her winged cape, V sigil, crown, and forearms are all perpetually burning. However, they burn with white flame said to sear evildoers to their very soul. In one hand KoKabuterimon wields a massive sword, the electrified tails of the MetalKoromon wrapped around it to give it a powerful shocking edge. The other hand has formed an arm cannon in the shape of AeroVeedramon’s head.
KoKabuterimon’s proportions look less like a regular human’s and more like a hero’s, with a broad chest, large muscles, and comparatively tiny head. She stands at about the size of a small house, with her sword being nearly as big as she is. The cybernetic armor is a stark, steely blue, matching the color of her carapace as a rookie. This stands out starkly from her white flame, and its proximity to its flame only makes it shine the brighter. A draconic helmet finishes up the look, with two long, curved horns in the back and a brilliant red visor protecting her eyes.
Type: God Man
Attribute: Vaccine
Family: Virus Busters
Attacks:
Barrier of Light: KoKabuterimon uncaps her blade, revealing the marker beneath, and draws a protective sigil. Attacks crash harmlessly against it. Duration: Five Posts. Cooldown: Three Posts.
Marking Strike: KoKabuterimon uncaps her blade and draws an ominous sigil on her opponent. Attacks made in that location hurt even more. Duration: Six Posts. Cooldown: Three Posts.
Steel Rain: KoKabuterimon holds her cannon up high, firing a barrage of missiles into the air. They rain down on the opponent like an artillery strike. Cooldown: One Post.
Spear of Justice: KoKabuterimon crackles with sparks of lightning as she springs forward, horn-first. She extends her arms wide as she charges to cut off any escape. Cooldown: One Post.
Prism Cannon: KoKabuterimon extends her arm cannon, firing a flashing, rainbow-colored blast. The blast diffuses at range, strongest up close and near-harmless from afar.
Meteor Slash: KoKabuterimon slashes with great force, a meteor rocketing off of her sword as she swings. Often used as the cap-off of a slashing combination.
Dragon Soul: White flames wrap around KoKabuterimon’s leg in the shape of a dragon as she springs forward for a flying kick. The kick grows stronger with KoKabuterimon’s fighting spirit, and is most mighty in times of great determination. Cooldown: Thee Posts.