Elliot and Isaac Alt Lines + Super Mega
Jan 10, 2016 20:28:50 GMT
Post by Elliot and Isaac Sunderland on Jan 10, 2016 20:28:50 GMT
ALTERNATE SPIRIT EVOLUTION LINE - ELLIOT
Spirit Element: Tradition
Appearance:
H-Hybrid Spirit: MagnaAngemon (Priest)
Attribute: Vaccine
Family/ies: Virus Busters
Type: Archangel
Attacks:
Burden of Loss: MagnaAngemon drains the pain from his allies, bearing it in their place. Overuse of this ability can cause MagnaAngemon to pass out from overexertion, or even open wounds on his own person.
Light's Judgment: MagnaAngemon creates pillars of light in a circle around him, searing any enemy that approaches too closely. While short ranged, a rather strong attack.
Melody From the Past: MagnaAngemon chants a holy song, strengthening the physical defense and mental resolve of any who can hear him. Duration: Three Posts. Cooldown: One post.
Sanctuary: MagnaAngemon blesses the ground beneath his feet, forming a hallowed circle. Anyone standing in close proximity to him is blessed, absolving them of status effects from Champion Digimon and weaker. Duration: Three Posts. Cooldown: One Post.
Digivolves To: Diatrymon
Appearance:
B-Hybrid Spirit: Diatrymon
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Ancient Bird
Attacks:
Metal Flash:The armor plates on Diatrymon's body glow a bright white, badly hampering the eyesight of anyone looking directly at him. The effect goes from severe at its start to minorly irritating by the last post. Duration: Four Posts. Cooldown: One Post.
Ancient Breath: Diatrymon blasts a puff of withering air, rotting inanimate objects and causing living beings great fatigue. Duration: Four Posts. Cooldown: One Post.
Impact: Diatrymon crashes haphazardly to the ground, aiming to sandwich his opponents between hard rock and hard steel. Overuse of this attack damages Diatrymon as well.
Feather Barrage: Diatrymon launches razor sharp feathers from his wings, firing them widely and haphazardly. They are thin enough to slip through most armor plating, but very weak.
Heavy Pin: Diatrymon leaps furiously onto an enemy, attempting to keep them pinned down beneath his heavy weight and big claws. Most Megas, and very large Ultimates, can easily shake him off. Duration: Three Posts. Cooldown: One Post.
Digivolves To: SlashAngemon
Appearance:
A-Hybrid Spirit: SlashAngemon
Attribute: Vaccine
Family/ies: Virus Busters
Type: Power
Attacks:
Sword of the Seven Heavens: SlashAngemon creates seven swords of light above his head, raining them down on the enemies in front of him. They can focus-fire on one enemy, or split to target up to seven.
Blood Bond: SlashAngemon stabs an enemy, draining their health through his blade to strengthen himself at their expense. Unfortunately, during the drain SlashAngemon is left very vulnerable for a pummeling. Cooldown: Two Posts.
Whirling Dervish: SlashAngemon gracefully dances across the battlefield, using every part of his body as a weapon. Approach during this attack is difficult, but his focus on attacking makes projectile ambushes easy.
Explosive Rune: SlashAngemon traces a rune of holy light onto the ground, visible only by a faint glow. If an enemy steps on it, it explodes into overwhelming light. Duration: Five Posts. Cooldown: One Post.
Armor of the Blade: SlashAngemon knights an ally, encasing them in chrome at the touch of his sword. Defense increases greatly, and small, blade-like spikes on the armor allow for up close attacks. Duration: Five Posts. Cooldown: One Post.
Burden of Pain: SlashAngemon takes the pain from his allies and turns it into power. Every time he heals an ally he gets stronger, but at the same time his own injuries get more debilitating. It can only be safely used thrice before SlashAngemon can't take the strain. Cooldown: Two Posts.
Digivolves To: Nebulamon
ALTERNATE SPIRIT EVOLUTION LINE - ISAAC
Spirit Element: Progress
Appearance:
H-Hybrid Spirit: NeoDevimon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Artificial Fallen Angel
Attacks:
Howl of the Damned: NeoDevimon shrieks in a fiendish tongue, badly scrambling the minds of any who listen to him. Duration: Three Posts. Cooldown: One Post.
Cable Claws: NeoDevimon launches the tips of his claws on wires, jamming them into an enemy like miniature tasers. One claw hitting is a weak shock: all six hitting is horribly painful.
Power of NEO: The red control nodes on NeoDevimon's chest spark furiously, tightening his muscles. His speed, strength, and reaction time greatly increase, but NeoDevimon is hurt badly. Duration: Three Posts. Cooldown: Two Posts.
Holodemon: NeoDevimon produces two hologram images, flanking him and following his movements. A hologram vanishes if struck by a strong enough attack. Duration: Three Posts. Cooldown: One Post.
Digivolves To: Pteramon
Appearance:
B-Hybrid Spirit: Pteramon
Attribute: Data
Family/ies: Nature Spirits
Type: Pterosaur
Attacks:
Pterabite: Pteramon electrifies his mouth, biting down on the enemy hard and painfully. A fairly basic attack that exists entirely for the worst pun imaginable.
Strafe Bomber: Pteramon unloads a large battery of bombs from beneath his wings, raining them down on the area below. A far-flung attack that, if not careful, strikes friend and foe alike.
Jetstream: Pteramon kicks up a powerful wind in his wake as he flies forward. Anyone behind Pteramon is sped up by the resulting tailwind. Anyone in front of him is slowed by the headwind. Duration: Four Posts. Cooldown: One Post.
Corkscrew Blast: Pteramon releases missiles from its wings, firing them as he barrel rolls out of harm's way. Generally used as a difficult to dodge counter at close range. Cooldown: One Post.
Exhaust Blast: Pteramon opens his mouth and spews jet exhaust onto the battlefield. The concentrated cloud of smog and cinders makes seeing and breathing very tricky. Duration: Four Posts. Cooldown: One Post.
Digivolves To: Beelzemon (2010)
Appearance:
A-Hybrid Spirit: Beelzemon (2010)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Lord
Attacks:
Giga Blaster: Beelzemon charges his Berenjena SDX for up to three posts, moving more slowly as he focuses. The longer he warms up the gun for, the more powerful of blast he is able to fire.
Blackwing Step: With a flourish of his wing, Beelzemon vanishes, teleporting to a more opportune spot. He rarely uses it to retreat, instead preferring to hunt his enemies down directly. Cooldown: Two Posts.
Bullet Shower: Beelzemon draws a pair of smaller guns from their holsters, tossing them skyward before firing them rapidly at an enemy.
Cyber Claw: Beelzemon slashes his opponent with an electrified claw. Extended contact with the claw becomes exponentially more painful, while grazing blows are quite weak.
The Beelzebomb: Beelzemon, in a last-ditch attack, overloads his Berenjena SDX arm cannon to its breaking point and flings it at the enemy. It takes a good while to reconstruct a new one, forcing him to use sidearms until then. "Cooldown": Three Posts.
Behemoth: Beelzemon calls forth a sleek-looking hoverbike, moving faster than he does normally but with less pinpoint maneuverability. If Behemoth is already summoned, this attack instead makes it spew fire from its front. Duration: Five Posts. Cooldown: Two Posts.
Digivolves To: Cosmomon
Z-HYBRID SPIRIT - TWIN XROS ONLY
Appearance: Nebulamon is the final amalgamation of Elliot and Isaac. It is the culmination of everything they've learned on their journey, and incorporates elements of every spirit they've found. The massive fusion has three faces on one head, which rotates based on who is currently leading the charge. Dynasmon's face represents Elliot, Beelzemon's represents Isaac, and VictoryImpon's represents when the two are in sync. This three-faced head sits atop a large body, marble white and covered in shining black armor. Its upper body is humanlike, while its legs resemble those of a large bird. The chestplate is ornately carved and appears to have a face on it; on closer inspection, it is the outline of the Impmon family's smiley fave logo. Nebulamon wears a large cape, the outside of which is a deep navy and has a golden V imprinted on it. The inside of the cape is a constantly-shifting mess of colors, looking almost like a galaxy. Seven large blades, similar to SlashAngemon's and wreathed in green atmospheric energy, float behind the Digimon in a ring-shape at all times. Nebulamon has no real arms, either. His right "arm" separates into four, the snakelike heads of Sandiramon, Orochimon, Devidramon, and Gargoylemon appearing at the end of the branches. Instead of a left arm, he has what seems to be a boxing glove made of glowing green energy floating at his side. He is twice the size of Relicdramon, making him quite big by spirit Digivolution standards.
Z-Hybrid Spirit: Nebulamon
Attribute: Data
Family/ies: Dark Area
Type: Mutant
Attacks:
Entropic Nova: Nebulamon begins cycling through the various elements, gaining resistance to them and empowering his attacks. Each post the element changes in the following order: Fire, Water, Lightning, Earth, Wind, Wood, Steel. Duration: Seven Posts. Cooldown: Two Posts.
Luminous Cutter: The seven swords floating behind Nebulamon snap into action, striking the area that Nebulamon attacks uncontrollably. After attacking, they return to their position.
Twilit Destroyer: The draconic heads on Nebulamon's right arm create a large ball of darkness, wrapped up in chains of light. The ball explodes on contact with another Digimon, but simply fizzles out if it misses.
Galactic Rain: Star-shaped blasts of energy rain around Nebulamon, falling onto enemies that get too close. The attack radius can be expanded, leaving more room inside of the star circle. This allows allies to be protected, but also allows enemies who slip inside to go unharmed. Duration: Six Posts. Cooldown: One Post.
Dreams of the Past: Nebulamon dreams of good times and bad alike, becoming determined to fight for their sake. Nebulamon's resolve strengthens, and with it so does the power of his attacks. Duration: Six Posts. Cooldown: One Post.
Hopes of the Future: Nebulamon hopes that his allies will be safe and sound, and that no matter what they keep fighting. He heals nearby allies and unburdens them of their status effects, at the cost of taking them onto his own person. Cooldown: Two Posts.
Dokkan Punch 2: Nebulamon fills his fist with the power of the elements, causing it to swell greatly in size. Winding it up for good measure, Nebulamon launches it at his enemy with explosive force. Cooldown: One Post.
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