Someone
Jan 23, 2016 0:45:08 GMT
Post by someone on Jan 23, 2016 0:45:08 GMT
Name:
Alias:
Age:
Gender:
Height:
Weight:
Alignment:
Birth Date:
Birth Place:
Western Horoscope:
Eastern Zodiac:
Skills/Talents:
Personality:
Appearance:
Personal History:
Backpack Contents:
Digivice:
Partner’s Name:
Default Form: Kuramon
Gender:
Alignment:
Skills/Talents:
Personality:DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Pabumon
Attribute: Data
Family/ies: Nature Spirits
Type: Slime
Attacks:
Little Bubbler: Pabumon shoots tiny, ineffective bubbles from his mouth-nub. Isn't it cute?
Digivolves To: Kuramon
Appearance:
In-Training: Kuramon
Attribute: Virus
Family/ies: Dark Area
Type: Unknown
Attacks:
Prying Eyes: Kuramon stares at an unwitting target, trying to gain access to their surface thoughts. If a Digimon is willing, it can try to focus their thoughts into coherent sentences for Kuramon's sake. If they are unwilling, Kuramon is easily blocked out. Cooldown: Two Posts.
Eye Laser: Kuramon shoots a tiny pink ring from it's eye. It is incredibly harmless.
Digivolves To: Keramon
Appearance:
Rookie: Keramon
Attribute: Virus
Family/ies: Unknown
Type: Nightmare Soldiers
Attacks:
Bug Bite: Keramon latches onto an enemy with a vicious chomp. Until pried off or the duration comes to an end, the opponent's motor skills decrease greatly. Duration: Two Posts. Cooldown: One Post.
Wacky Gas: Keramon breathes a bright pink cloud of gas, leaving anyone too close to it at risk of seeing distracting hallucinations. Can effect allies, so be careful! Duration: Two Posts. Cooldown: One Post.
Spyware: Keramon traces an eye-like symbol on an object or other Digimon. Keramon can see through this eye for the move's duration, but if it is attacked he is blinded. Duration: Two Posts. Cooldown: One Post.
Digivolves To: Clockmon
Appearance:
Champion: Clockmon
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Attacks:
Time Slicer: Clockmon extends three hands from his chest at once. The Second Hand is weak but thin enough to slip through cracks in armor. The Hour Hand is short ranged but hefty enough to knock enemies away. The Minute Hand is balanced between the two in power.
Y2K: Clockmon swings his electrified mallet at an enemy's head. A direct hit temporarily scrambles their memory, which reboots from near-blank in the first post to mildly hung over by the last post. Duration: Three Posts. Cooldown: Once Per Thread.
Rewind: Clockmon rewinds himself, or a willing ally. They are moved from their current position to the one they were in last post. Cooldown: Two Posts.
Stop The Time: Clockmon fires a blast of temporal energy from his hands, freezing his target and anything standing close to it in time. This includes any projectiles fired at said enemy, making it easy to surround them in firepower. Duration: One Post. Cooldown: Two Posts.
Digivolves To: Sakkakumon
Appearance:
Ultimate: Sakkakumon
Attribute: Variable
Family/ies: Metal Empire
Type: Mutant
Passive:
Internal Storage: Sakkakumon's Sephirot spheres can each hold a single Digimon or human. Inside of these spheres they cannot attack or be attacked, and have access to a personal "room" tailored to their liking. When a Digimon wants to exit, they can leave through a tractor beam from Sakkakumon's mouth. If Sakkakumon dedigivolves before they can leave, occupants are badly damaged and forcibly expelled.
Attacks:
Dome of Kingship: Sakkakumon extends a protective dome from it's lower-most Sephirot, either downwards to encase other Digimon, or upwards to surround Sakkakumon. Attacks and Digimon cannot pass through the barrier, either inside our outside. It can weather five Ultimate hits, three Mega hits, or one Super Mega hit before shattering. Duration: Four Posts. Cooldown: Two Posts.
Splendor of Eternity: Sakkakumon's many eyes focus on various target, firing rapid-fire barrages of lasers at whoever is unlucky enough to be in their way. They can split up among many enemies, or focus entirely on one.
Ravages of Beauty: The Crest of Light on Sakkakumon's chest glows brilliantly, casting down a radiant spotlight. Whichever Digimon is in Sakkakumon's spotlight has their strength, defense, and feelings of self-worth increase, but Sakkakumon can change the target whenever he pleases. Duration: Five Posts. Cooldown: One Post.
Wise Understanding: Sakkakumon sucks a nearby enemy's energy attack into the eyes of one of his Sephirot. He then launches the attack right back through his mouth. Useless on physical projectiles and melee strikes. Cooldown: Two Posts.
Radiant Crown: Sakkakumon laughs as a ball of energy builds up in his mouth, charging for one post. The following post, he fires a massive beam of light to sweep across the battlefield. Cooldown: One Post.
Digivolves To: Parasimon
Appearance:
Mega: Parasimon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Parasite
Passive:
Voices: Parasimon is capable of mimicking the voices of others. He can mimic any voice he has heard recently, but only remembers the voices of those he has spent significant amounts of time around. This talent is perpetually active, and he can drop or start a mimicry whenever he wishes.
Attacks:
Adrenaline Rush: Parasimon gives an ally or enemy a rush of adrenaline. Speed is greatly increased, but the target's ability to feel pain is completely dampened. Duration: Five Posts. Cooldown: One Post.
Gigawatt Web: Parasimon launches a large purple web from its mouth, tangling it around opponents. It greatly hinders movement while leaving them at the mercy of constant electrocutions. Duration: Five Posts. Cooldown: One Post.
Bloodshot Visage: Parasimon launches a gush of blood from his eye. A rather weak attack, primarily used for psychological warfare rather than actual damage.
Acid Gob: Parasimon spits a large orb, so acidic it sizzles as it flies through the air. A slow attack, but one capable of splashing to damage multiple enemies at once.
Subterfuge: Parasimon is a natural master of disguise, his metallic carapace changing color and texture to hide him. So long as he remains perfectly still (easier on still surfaces than moving hosts, of course) he can be very hard to detect. Duration: Six Posts. Cooldown: One Post.
Assuming Direct Control: Parasimon's signature ability. He latches onto any Digimon of human size or larger and bites into them, influencing him to attack their allies and aid anyone helpful to him. Willing Digimon have their power boosted by this attack. Unwilling Digimon are weakened due to the mental struggle. Duration: Six Posts. Cooldown: Three Posts.
Digivolves To: AncientWisemon
Appearance:
Biomerge: AncientWisemon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Ancient Mutant
Passive:
Visions: Along with vocal mimicry similar to Parasimon, AncientWisemon is capable of displaying images in his mirror like a television screen. He can only create these based on what he has seen, and while he can work off of descriptions they may not be 100% accurate. These images take a fair amount of concentration to use, and if AncientWisemon is attacking that turn the most he can muster up is a simple, thirty second loop of footage.
Attacks:
Diamond Power: AncientWisemon replaces the glass on his person with diamond, claw-like shards extending from his sleeves and his mirror hardening. While his defense and attack skyrocket, his illusions are warped and useless due to the diamond's facets. Duration: Six Posts. Cooldown: Two Posts.
Orb of Discord: AncientWisemon casually flings a brilliant crystal ball into the midst of a group. Anyone who looks into the ball sees their heart's desire, but gets the nagging feeling that everyone else wants to steal it away. Duration: Six Posts. Cooldown: One Post.
Shatter: AncientWisemon explodes into a swarm of glass shards, which fly away and reform elsewhere. Sometimes this is used to escape, other times it is used to slice an enemy to bits in a cloud of glass. Cooldown: One Post.
Mirror, Mirror: AncientWisemon summons two mirrors, directing one with his right hand and one with his left. Energy-based attacks bounce off of these, allowing AncientWisemon to direct friendly attacks at odd angles or knock enemy attacks away. Duration: Six Posts. Cooldown: Two Posts.
Vainglory Crown: AncientWisemon lowers a radiant crown of crystals onto a Digimon's head. They gain a strong boost to strength and speed, at the cost of megalomania and paranoia. Rarely works on the same target twice. Duration: Seven Posts. Cooldown: One Post.
Future Strike: AncientWisemon glides up to an opponent, viciously searing them with a gout of flames from his sleeve. The attack does absolutely nothing at first, but in two posts the stricken target bursts into flame. Only one Future Strike can occur at a time.
Double Vision: AncientWisemon's mirror pulses as he points at a target. A shadowy clone of them emerges, capable of using all of their techniques and abilities. However, while the clone is summoned AncientWisemon cannot fight, far too busy controlling his spawn. Instead of one Super Mega, the ability can produce three Megas, five Ultimates, or ten of anything weaker. Duration: Seven Posts. Cooldown: Three Posts.OPTIONAL EVOLUTIONARY STAGES - DIGI-EGG OF SERVITUDE
Appearance:
Armor Champion: Mekanorimon
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Passive:
#1 Co-Pilot: Humans, as well as any Digimon smaller than a human, are capable of riding within Mekanorimon. If a Digimon above Mekanorimon's level rides within him, and Mekanorimon is capable of naturally Digivolving to that level, he can feed off of their power and match their level. This puts exactly as much strain on Mekanorimon as Digivolution would.
Attacks:
Rocket Punch: Mekanorimon holds his arms forward, firing his fists from them like missiles.
Jet Thruster: Mekanorimon activates rocket boosters on his back, taking to the skies and flying with surprisingly good mobility. Duration: Four Posts. Cooldown: One Post.
Jumper Cables: Mekanorimon launches cables from the palm of his hand, targeting a downed ally with electric shocks to revitalize them. For the duration of the move they can get back up and fight. Duration: Three Posts. Cooldown: Once Per Thread.
Download Beam: Mekanorimon scans an opponent, absorbing the last attack they used. For the duration of this thread, this attack is replaced with that move. Weaker moves stay weaker, stronger ones scale to Mekanorimon's current power level.
Digivolves To: MetalPhantomonOPTIONAL EVOLUTIONARY STAGES - DIGI-EGG OF INEVITABILITY
Appearance:
Armor Ultimate: MetalPhantomon
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Cyborg
Passive:
Arms of the Riders: MetalPhantomon's scythe changes into different forms, based on the last move he has activated. Each weapon has different properties, and if broken denies him the use of that attack for the rest of the thread.
Attacks:
Limitless Hunger: MetalPhantomon raises his weapon high, sapping both the health and energy of nearby enemies and greedily funneling it into himself. His scythe becomes the Hungering Blades, a pair of fast yet weak daggers. Cooldown: Two Posts.
Contagion: MetalPhantomon breathes a cloud of poison vapor, infecting stricken opponents with a plague that leaps to nearby friends and foes alike. His scythe becomes the Tainted Flail, a rusted whip of chain. Duration: Four Posts. Cooldown: One Post.
Crimson Wrath: MetalPhantomon furiously smashes the ground in front of him, causing an eruption of hellfire a few feet in front of his swing. His scythe becomes the Maul of War, a hefty, slow to swing powerhouse.
Lead the Charge: MetalPhantomon points his weapon at the enemy, rallying his allies to charge. Attack and speed increase for all but MetalPhantomon. His scythe becomes the Commander's Saber, a fairly balanced weapon. Duration: Five Posts. Cooldown: One Post.
Only A Chilling Elegy: MetalPhantomon forcibly pulls lingering data from the air and ground, forming it into a quarter of skeletal constructs. While weak and slow, they are distracting and take several hits to kill. The scythe remains a scythe. Duration: Four Posts. Cooldown: Two Posts.
Digivolves To: None