Baalmon
Feb 2, 2016 3:44:41 GMT
Post by Perih | バアルモン on Feb 2, 2016 3:44:41 GMT
Name: As evolution permits
Default Form: Baalmon (when achieved)
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
Swiftness : Outside of his standard kit, Baalmon is known for his extreme stealth and assassin-like approach to those both invited and not. Not only does he tend to be light-footed, but also highly observant and using his terrain to its' advantage to move around quickly and undetected when mattered most.
Restraint : Not something that is often considered a talent, but when inhabited by Baalmon's own quicken anger and lacking calm when alone, he tends to show more restraint and composure when the outcome boils down to, accompanied or not. His ability to analyze after being an observer for so long comes with its own perks, patience always being the winning turtle verses that of the hot-headed hare; which often becomes having him as an ally either a positive or negative fault depending on said ally and their own quick actions. He will not hesitate to throw someone down in means of keeping quiet if it means well in the end, only to apologize later.
Artistic : Feathered-knowledge not simply for show, outside the collective amulets and notes taken into his own cape, Baalmon tends to keep spare manual crafting materials with him in the grey satchel upon his hip. Said materials are rarely shown to the rays of day, however, it is rumored that he uses such off-talent as a presence of self-calming, if not to calm someone else.
Inventory:
x1 Blank wrap of scroll
x1 Small bottle of ink
x1 Feathered Brush
Personality:
Visibly cruel, vocally stern & yet visually calm.
Baalmon is what is easily considered a contorted mess when it comes to defining what he both understands, stands for, and resides; after having battling himself for so long and the logic of his code.
Temporarily blind-sighted by his own pride, Baalmon has long achieved a quicken-temper which he hastily seized in opt-outs due to countless failures in the past where his actions nearly costed his life. While such a temper still remains, it is not nearly as delicate - and has actually shaped Baalmon into the somewhat civil individual he is present day (in Ultimate Form), derailing him into an eerie calm strategist who tends to toy with his prey who play just as blindly as he once was.
In the presence of humans, however, he comes off cold- disinterested in any means of interaction unless further provoked or hindered (be it wound or simply being followed). He has no interest in forming a contract or partnership with a human, the feeling of being bound by something other than his coding nerving on its' own accord. Although, this does not share the same shape with his opinion on allies - both human and Digimon alike.
He is fairly picky to those he can deem close, and to those that are granted the golden privilege - he will protect with his very life. First impressions are an immense factor to whether or not he will lend a future hand in conquest, and to those who fight in the hand of evil are automatically defaulted to a bias disinterest / potential threat.
(In reference to prior-Baalmon personality)
Seraphmon's attitude is more than half of his problems when it comes to being friendly or even more so civil to that of a unprovoked situation. After having been abandoned by what he deemed family, the Digimon wields no means of trust nor playing fair - or even restraint to his own stamina when it comes to constantly running head first into a brick wall. Like a child - he refuses to take no as an answer unless given to by himself; often exhausting himself far quicker than anything else, to which he is forced to lay low more than not.
It isn't until late in his youth does he become discouraged in the matter wholesome, becoming far more quiet yet the temper still resides if even the smallest probed. His motions become more sluggish, less caring, even easily assumed to that of lacking self defense to have given up; to at such a point something inside snaps- a refusal to accept defeat.
Unlike Seraphmon, Serimon carries a far more stable control over his emotions in such a way that his anger is eerily quiet and best not provoked to begin with, given his constant state of "calm-essence", despite how grim the circumstances may be. He is light spoken, little words to none as he speaks more so with his body language.
Although his goal does not change to move forward in route of the Tempest he grew to acknowledge, he is still ill parted with how different his road traveled is from that of what should have been. Growing accustom to his own means of justice, he acts on his own accord and examinations to tell whether or not a situation is deemed fit; often studying the outcome for his own personal use than to actually cause a ruckus.
Personal History:
Hatched to a series of Arcmon & Archmon alike, the ominous feeling of something wrong had been quick to forge itself upon such a group of Digi-Fresh from the beginning. The wrong, being that of Baalmon's very core since his start as his own Arcmon - the very last to Digivolve forward of his group, and considerably the runt of half a dozen.
To those of such digital youth, it was hard to tell that anything had been wrong at all up til the moment of truth of the crossroads. From Archmons came Mikaemons, golden feathers igniting to the suns above- even the slight illuminate of the late Archmon in particular who had always been two steps behind the rest, and countless behind those prior their group. He had watched them leap forward, warmed their spirits so in which they did not abandon him. Supported them just as they did he, and the excitement couldn't be ever more to the day he would be strong enough to stand as tall.
--Had that day came in such equal golden flock.
A mess of dimmed feathers - one wing that had been snapped whole. He did not wield the soft, pallid skin of an angel. His chest had not been marked by their Goddess light - a minuscule reversed image sitting down from his left eye. His claws were not blight - but grim, a shackled chain laced to his arm that had pulled his chances from beneath his feet; and to his new life that held the name of Seraphmon.
He was not like the rest. Not the golden tempest they had been so prevalent to succeed in. The ill omen, as it had been called, that only so few had been deemed and fewer witnessed. A sense of betrayal to his exterior- but not yet a betrayal to his heart until only days after did the differences between the majority and himself start to show.
Priorities had become askew. The Mikaemon's attitude far too laxed in compared to Seraphmon's own, a lust of power to fight against what he had been given, to prove that he had still been strong enough to move forward as a Griffimon with the latter. His aggression, his accusations - a temper of unfairness; not long did such cause such a dismay to the group to warrant trust issues, and soon enough-abandonment.
He was not like them. The set of light, gifted that of a brooding shadow - that light prevailed, leaving the darkness behind in hatred and sorrows alike. Seraphmon was on his own to survive. A journey unrested, fight after fight and failure after failure. How he had managed to step so far without losing his very data had been beyond a mystery, or mayhaps simply that of stubborn will power to prove his coding wrong - that he deserved far more than this.
Appearance:
Fresh: Arcmon
Attribute: Data
Family/ies: Unknown
Type: Slime
Attacks:
Stunt Double : Splits' itself into two; the doublet will be half the mass of the original Arcmon until reformed.
Digivolves To: Archmon
Appearance:
In-Training:Archmon
Attribute:Vaccine
Family/ies:Virus Buster
Type: Lesser
Attacks:
Stunt Double : Splits' itself into two; the doublet will be half the mass of the original Archmon until reformed.
Halo : A weakened heal aura that can be applied to one individual at a time (Does not affect humans, anything above Rookie is immune. Rookie effects are minimal & highly energy-consuming on the Archmon and is ill advised).
Digivolves To: Mikaemon, Seraphmon
Appearance:
key features : 94cm, dull green eyes, cracked ruby upon his amulet (in compared to the complete ruby that is on Mikaemon's bracelet), knotted shackles upon his left arm
Rookie: Seraphmon
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Fallen Angel
Attacks:
Invocation :
Duration : 1p Cooldown : 1p
Using its' one wing, Seraphmon emits a small barrier to protect himself or those at rear (does not shield Champion+ attacks).
Scribe :
Duration : 1p Cooldown : 2p
Pulled from the energy upon the cracked amulet along its' neck, channels a temporary flash-bang effect to blind the enemy at cast (Minimal to zero results on Champions, immune to Ultimate+).
Desperate Spark :
Casts a medium dark-matter orb in hand, can be thrown or planted for impacted detonation.
Digivolves To: Serimon
Appearance:
key features : 189cm, bright green eyes, cracked ruby is now attached to a chain along the belt that also holds his wooden tag box beneath his cloak, wears a skull-pendant at his neck which represents his earlier mask, left side of the cloak remains tattered & the horn on the left of his head is snapped at its' curve.
Champion: Serimon
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Demon Man
Attacks:
Mercy Stroke : A swift attack delivered from the Misericorde in hand, aimed to be a final hit for immediate fatality (Additional damage to VIRUS Digimon; does not always land).
Written Jurisdiction :
Cooldown : 1p
Using one of the inscribed tags kept in its' wooden case hidden beneath its' cape, said tags can be placed on both individuals or objects for timed detonation (Direct hits convey most damage & will leave a burn effect for 2p).
Paper Weight :
Cooldown : 2p
Leaping back, Serimon is engulfed by a shroud of written tags & transported elsewhere within a 25ft radius (used more as a transport than it is an evasion technique, though not limited to).
Spark : Casts a medium dark-matter orb in hand, can be thrown or planted for impacted detonation (often used when either separated from his weapon, or in contingency with planted Written Jurisdiction).
Digivolves To: Baalmon
Appearance:
Ultimate: Baalmon
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Demon Man
Attacks:
Condemn :
Duration : 4p Cooldown : 2p
Using the chains laced around his built, Baalmon can temporarily bind the enemy in place, to the ground, or upon an object.
Art of Tailsmen :
Cast : 2p Duration (Aliments) : 2p Cooldown : 4p
Using the collected tags within his cloak, a small rotation of said tags will form along his body as such a roulette system until a single paper is chosen of the many. Although such seems as a roulette chance, it is by actuality that Baalmon himself summons the tags' capabilities upon choice, varying between the status aliments of blinding the target with a flash, temporarily paralyzing with three summoned darts from said tag, or disorienting the enemy with a 'silent chime' which acts an equivalent to deafening to Digimon.
Kamiuchi : A charged smite from the Dǎshénbiān he wields in hand (Additional damage to HOLY Digimon).
Paper Weight :
Cooldown : 2p
Leaping back, Baalmon is engulfed by a shroud of written tags & transported elsewhere within a 30ft radius (used more as a transport than it is an evasion technique, though not limited to).
Shrapnel Buster : Hidden beneath his sleeve, Baalmon fires out two consecutive shots from the double-barrel shot gun (High burst damage in close quarters).
Digivolves To: Beelzemon
Appearance:
Mega: Beelzemon
Attribute: Virus
Family/ies: Nightmare Solider | Dark Area
Type: Demon Lord
Attacks:
Double Take : A consecutive four-shot from his guns, Berenjena.
Hellion Swipe : Uses his tail to trip / wound / hinder the enemy.
Devil Spark : Summons a concentrated dark energy mass in hand, timed detonation.
Darkness Claw :
Cooldown : 1p
Infusing his claws with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly swipe - often aimed to be a puncture to ones' vitals (If directly hit, may cause painful poison for 3p).
Darkness Kick :
Cooldown : 1p
Infusing his feet with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly kick - often aimed to be dragged via the pointed toe-tops of his boots (If directly hit, may cause painful poison for 3p).
Devil's Roulette :
Cast : 2p Duration : Until Fired Cooldown : 2p
Infusing two of the preload of bullets with a fatal mass of dark energy, Beelzemon sets reign to a five-shot fiasco with the pair of Berenjena (If directly hit by one of two inflicted bullets, will cause vital damage & poison 3p. If directly hit by two of the two inflicted bullets, survival is slim & slow death is imminent).
Digivolves To: Beelzemon (Blast Mode)
Super Mega: Beelzemon (Blast Mode)
Attribute: Virus
Family/ies: Nightmare Soldier | Dark Area
Type: Demon Lord
Attacks:
Hellion Swipe : Uses his tail to trip / wound / hinder the enemy.
Devil Spark : Summons a concentrated dark energy mass in hand, timed detonation.
Darkness Claw :
Cooldown : 1p
Infusing his claws with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly swipe - often aimed to be a puncture to ones' vitals (If directly hit, may cause painful poison for 3p).
Darkness Kick :
Cooldown : 1p
Infusing his feet with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly kick - often aimed to be dragged via the pointed toe-tops of his boots (If directly hit, may cause painful poison for 3p).
Aerial Swipe : Prepped in either a kick or tail swipe, using flight & momentum to better carry the attacks' impact.
Oblivion Cannon : Charges up a powerful shot from his newly attuned Blaster.
The Devils' Symphony :
Cast : 3p Cooldown : One per thread
Using a cast magical circle from the holy imbue, Beelzemon charges a powerful shot from his newly attuned Blaster which is assisted by five golden shots' in sync to his target from each point of the pentagon-ritual within the magic circle.
Default Form: Baalmon (when achieved)
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
Swiftness : Outside of his standard kit, Baalmon is known for his extreme stealth and assassin-like approach to those both invited and not. Not only does he tend to be light-footed, but also highly observant and using his terrain to its' advantage to move around quickly and undetected when mattered most.
Restraint : Not something that is often considered a talent, but when inhabited by Baalmon's own quicken anger and lacking calm when alone, he tends to show more restraint and composure when the outcome boils down to, accompanied or not. His ability to analyze after being an observer for so long comes with its own perks, patience always being the winning turtle verses that of the hot-headed hare; which often becomes having him as an ally either a positive or negative fault depending on said ally and their own quick actions. He will not hesitate to throw someone down in means of keeping quiet if it means well in the end, only to apologize later.
Artistic : Feathered-knowledge not simply for show, outside the collective amulets and notes taken into his own cape, Baalmon tends to keep spare manual crafting materials with him in the grey satchel upon his hip. Said materials are rarely shown to the rays of day, however, it is rumored that he uses such off-talent as a presence of self-calming, if not to calm someone else.
Inventory:
x1 Blank wrap of scroll
x1 Small bottle of ink
x1 Feathered Brush
Personality:
Visibly cruel, vocally stern & yet visually calm.
Baalmon is what is easily considered a contorted mess when it comes to defining what he both understands, stands for, and resides; after having battling himself for so long and the logic of his code.
Temporarily blind-sighted by his own pride, Baalmon has long achieved a quicken-temper which he hastily seized in opt-outs due to countless failures in the past where his actions nearly costed his life. While such a temper still remains, it is not nearly as delicate - and has actually shaped Baalmon into the somewhat civil individual he is present day (in Ultimate Form), derailing him into an eerie calm strategist who tends to toy with his prey who play just as blindly as he once was.
In the presence of humans, however, he comes off cold- disinterested in any means of interaction unless further provoked or hindered (be it wound or simply being followed). He has no interest in forming a contract or partnership with a human, the feeling of being bound by something other than his coding nerving on its' own accord. Although, this does not share the same shape with his opinion on allies - both human and Digimon alike.
He is fairly picky to those he can deem close, and to those that are granted the golden privilege - he will protect with his very life. First impressions are an immense factor to whether or not he will lend a future hand in conquest, and to those who fight in the hand of evil are automatically defaulted to a bias disinterest / potential threat.
(In reference to prior-Baalmon personality)
Seraphmon's attitude is more than half of his problems when it comes to being friendly or even more so civil to that of a unprovoked situation. After having been abandoned by what he deemed family, the Digimon wields no means of trust nor playing fair - or even restraint to his own stamina when it comes to constantly running head first into a brick wall. Like a child - he refuses to take no as an answer unless given to by himself; often exhausting himself far quicker than anything else, to which he is forced to lay low more than not.
It isn't until late in his youth does he become discouraged in the matter wholesome, becoming far more quiet yet the temper still resides if even the smallest probed. His motions become more sluggish, less caring, even easily assumed to that of lacking self defense to have given up; to at such a point something inside snaps- a refusal to accept defeat.
Unlike Seraphmon, Serimon carries a far more stable control over his emotions in such a way that his anger is eerily quiet and best not provoked to begin with, given his constant state of "calm-essence", despite how grim the circumstances may be. He is light spoken, little words to none as he speaks more so with his body language.
Although his goal does not change to move forward in route of the Tempest he grew to acknowledge, he is still ill parted with how different his road traveled is from that of what should have been. Growing accustom to his own means of justice, he acts on his own accord and examinations to tell whether or not a situation is deemed fit; often studying the outcome for his own personal use than to actually cause a ruckus.
Personal History:
Hatched to a series of Arcmon & Archmon alike, the ominous feeling of something wrong had been quick to forge itself upon such a group of Digi-Fresh from the beginning. The wrong, being that of Baalmon's very core since his start as his own Arcmon - the very last to Digivolve forward of his group, and considerably the runt of half a dozen.
To those of such digital youth, it was hard to tell that anything had been wrong at all up til the moment of truth of the crossroads. From Archmons came Mikaemons, golden feathers igniting to the suns above- even the slight illuminate of the late Archmon in particular who had always been two steps behind the rest, and countless behind those prior their group. He had watched them leap forward, warmed their spirits so in which they did not abandon him. Supported them just as they did he, and the excitement couldn't be ever more to the day he would be strong enough to stand as tall.
--Had that day came in such equal golden flock.
A mess of dimmed feathers - one wing that had been snapped whole. He did not wield the soft, pallid skin of an angel. His chest had not been marked by their Goddess light - a minuscule reversed image sitting down from his left eye. His claws were not blight - but grim, a shackled chain laced to his arm that had pulled his chances from beneath his feet; and to his new life that held the name of Seraphmon.
He was not like the rest. Not the golden tempest they had been so prevalent to succeed in. The ill omen, as it had been called, that only so few had been deemed and fewer witnessed. A sense of betrayal to his exterior- but not yet a betrayal to his heart until only days after did the differences between the majority and himself start to show.
Priorities had become askew. The Mikaemon's attitude far too laxed in compared to Seraphmon's own, a lust of power to fight against what he had been given, to prove that he had still been strong enough to move forward as a Griffimon with the latter. His aggression, his accusations - a temper of unfairness; not long did such cause such a dismay to the group to warrant trust issues, and soon enough-
He was not like them. The set of light, gifted that of a brooding shadow - that light prevailed, leaving the darkness behind in hatred and sorrows alike. Seraphmon was on his own to survive. A journey unrested, fight after fight and failure after failure. How he had managed to step so far without losing his very data had been beyond a mystery, or mayhaps simply that of stubborn will power to prove his coding wrong - that he deserved far more than this.
DIGIMON'S INITIAL EVOLUTION LINE
custom link
custom link
Appearance:
Fresh: Arcmon
Attribute: Data
Family/ies: Unknown
Type: Slime
Attacks:
Stunt Double : Splits' itself into two; the doublet will be half the mass of the original Arcmon until reformed.
Digivolves To: Archmon
Appearance:
In-Training:Archmon
Attribute:Vaccine
Family/ies:Virus Buster
Type: Lesser
Attacks:
Stunt Double : Splits' itself into two; the doublet will be half the mass of the original Archmon until reformed.
Halo : A weakened heal aura that can be applied to one individual at a time (Does not affect humans, anything above Rookie is immune. Rookie effects are minimal & highly energy-consuming on the Archmon and is ill advised).
Digivolves To: Mikaemon, Seraphmon
Appearance:
key features : 94cm, dull green eyes, cracked ruby upon his amulet (in compared to the complete ruby that is on Mikaemon's bracelet), knotted shackles upon his left arm
Rookie: Seraphmon
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Fallen Angel
Attacks:
Invocation :
Duration : 1p Cooldown : 1p
Using its' one wing, Seraphmon emits a small barrier to protect himself or those at rear (does not shield Champion+ attacks).
Scribe :
Duration : 1p Cooldown : 2p
Pulled from the energy upon the cracked amulet along its' neck, channels a temporary flash-bang effect to blind the enemy at cast (Minimal to zero results on Champions, immune to Ultimate+).
Desperate Spark :
Casts a medium dark-matter orb in hand, can be thrown or planted for impacted detonation.
Digivolves To: Serimon
Appearance:
key features : 189cm, bright green eyes, cracked ruby is now attached to a chain along the belt that also holds his wooden tag box beneath his cloak, wears a skull-pendant at his neck which represents his earlier mask, left side of the cloak remains tattered & the horn on the left of his head is snapped at its' curve.
Champion: Serimon
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Demon Man
Attacks:
Mercy Stroke : A swift attack delivered from the Misericorde in hand, aimed to be a final hit for immediate fatality (Additional damage to VIRUS Digimon; does not always land).
Written Jurisdiction :
Cooldown : 1p
Using one of the inscribed tags kept in its' wooden case hidden beneath its' cape, said tags can be placed on both individuals or objects for timed detonation (Direct hits convey most damage & will leave a burn effect for 2p).
Paper Weight :
Cooldown : 2p
Leaping back, Serimon is engulfed by a shroud of written tags & transported elsewhere within a 25ft radius (used more as a transport than it is an evasion technique, though not limited to).
Spark : Casts a medium dark-matter orb in hand, can be thrown or planted for impacted detonation (often used when either separated from his weapon, or in contingency with planted Written Jurisdiction).
Digivolves To: Baalmon
Appearance:
Ultimate: Baalmon
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Demon Man
Attacks:
Condemn :
Duration : 4p Cooldown : 2p
Using the chains laced around his built, Baalmon can temporarily bind the enemy in place, to the ground, or upon an object.
Art of Tailsmen :
Cast : 2p Duration (Aliments) : 2p Cooldown : 4p
Using the collected tags within his cloak, a small rotation of said tags will form along his body as such a roulette system until a single paper is chosen of the many. Although such seems as a roulette chance, it is by actuality that Baalmon himself summons the tags' capabilities upon choice, varying between the status aliments of blinding the target with a flash, temporarily paralyzing with three summoned darts from said tag, or disorienting the enemy with a 'silent chime' which acts an equivalent to deafening to Digimon.
Kamiuchi : A charged smite from the Dǎshénbiān he wields in hand (Additional damage to HOLY Digimon).
Paper Weight :
Cooldown : 2p
Leaping back, Baalmon is engulfed by a shroud of written tags & transported elsewhere within a 30ft radius (used more as a transport than it is an evasion technique, though not limited to).
Shrapnel Buster : Hidden beneath his sleeve, Baalmon fires out two consecutive shots from the double-barrel shot gun (High burst damage in close quarters).
Digivolves To: Beelzemon
Appearance:
Mega: Beelzemon
Attribute: Virus
Family/ies: Nightmare Solider | Dark Area
Type: Demon Lord
Attacks:
Double Take : A consecutive four-shot from his guns, Berenjena.
Hellion Swipe : Uses his tail to trip / wound / hinder the enemy.
Devil Spark : Summons a concentrated dark energy mass in hand, timed detonation.
Darkness Claw :
Cooldown : 1p
Infusing his claws with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly swipe - often aimed to be a puncture to ones' vitals (If directly hit, may cause painful poison for 3p).
Darkness Kick :
Cooldown : 1p
Infusing his feet with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly kick - often aimed to be dragged via the pointed toe-tops of his boots (If directly hit, may cause painful poison for 3p).
Devil's Roulette :
Cast : 2p Duration : Until Fired Cooldown : 2p
Infusing two of the preload of bullets with a fatal mass of dark energy, Beelzemon sets reign to a five-shot fiasco with the pair of Berenjena (If directly hit by one of two inflicted bullets, will cause vital damage & poison 3p. If directly hit by two of the two inflicted bullets, survival is slim & slow death is imminent).
Digivolves To: Beelzemon (Blast Mode)
OPTIONAL EVOLUTIONARY STAGES
Appearance:Super Mega: Beelzemon (Blast Mode)
Attribute: Virus
Family/ies: Nightmare Soldier | Dark Area
Type: Demon Lord
Attacks:
Hellion Swipe : Uses his tail to trip / wound / hinder the enemy.
Devil Spark : Summons a concentrated dark energy mass in hand, timed detonation.
Darkness Claw :
Cooldown : 1p
Infusing his claws with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly swipe - often aimed to be a puncture to ones' vitals (If directly hit, may cause painful poison for 3p).
Darkness Kick :
Cooldown : 1p
Infusing his feet with the same dark energy manifested from Devil Spark, Beelzemon delivers a deadly kick - often aimed to be dragged via the pointed toe-tops of his boots (If directly hit, may cause painful poison for 3p).
Aerial Swipe : Prepped in either a kick or tail swipe, using flight & momentum to better carry the attacks' impact.
Oblivion Cannon : Charges up a powerful shot from his newly attuned Blaster.
The Devils' Symphony :
Cast : 3p Cooldown : One per thread
Using a cast magical circle from the holy imbue, Beelzemon charges a powerful shot from his newly attuned Blaster which is assisted by five golden shots' in sync to his target from each point of the pentagon-ritual within the magic circle.