Marshal North
Mar 25, 2016 7:39:54 GMT
Post by Marshal North on Mar 25, 2016 7:39:54 GMT
Name: Marshal North
Alias:
Age: 24
Gender: Male
Height: 5’11
Weight: 180 lbs.
Alignment: Chaotic Good
Birth Date: October 31st
Western Horoscope: Scorpio
Birth Place: Iowa, USA
Skills/Talents: Skilled Musician: plays violin, piano, and sings.
Digivice:
Personality: Marshal is a kindhearted individual who will do almost anything for anyone, almost to the point of being a “yes man.” He will always put others before himself, even though it ends up hurting him nine times out of ten. He’s also rather lazy, not being much for school or classwork. This tends to cause his grades to suffer, though he is a very bright young man. He loves making up strategies for fights he simulates in his head. Some of these strategies end up coming in handy in the field with Coronamon.
Socially, Marshal is a bit of a split personality depending on the day. He is very kind and personable to people on most days, but he can also be quiet and reserved. He tends to be more outgoing with a person the longer he spends time with them.
Marshal also tends to be a closed book. It's hard to really know how he's feeling on a normal occasion. He typically keeps up his pleasant demeanor no matter what he feels inside, and only after Biomerging can Coronamon even detect the slightest hint of conflicting feelings within him.
Marshal sleeps a lot. Like, seriously unhealthy amounts. He is definitely not a morning person, so trying to get him awake is a chore for nearly everyone, and keeping him awake can be even more difficult.
After some time in the Digital World, Marshal has shown some signs of change. He still keeps his lazy demeanor up most of the time, but isn’t afraid or unwilling to show a little initiative and get into work. He’s also prone to get into things just for the fun of it all, and seems to lack a real sense of self-preservation. He’s started to come out of his shell in a major way, and his sense of humor has finally begun to shine through.
However, Marshal is not without his serious faults. He still seems a bit oblivious to the world around him. Since he's spent so much of his time fighting alone with Coronamon, he's almost completely forgotten how to work as a member of a team, and tends to try too hard to prove how powerful he and his Digimon are to others.
Appearance: Marshal is approximately 5’11” tall and weighs 180 pounds. He has visibly lost weight since starting his journey and is quite a degree more toned. He has fair light skin, as he doesn't go outside any longer than he needs to. Marshal has bright green eyes that are usually half closed. His hair has changed in his Digital World tenure since Biomerging with Coronamon a few times, turning it from dark brown to burnt orange. He keeps his hair short but has some light stubble on his face due to being too lazy to shave. Marshal always looks tired and disheveled, since he sleeps a lot. He has a scar across his forehead from an encounter when he was young that he has no memory of.
Marshal’s fashion sense has also changed a bit since his first venture into the Digital World. He has started wearing clothes that fit him better, showing off the weight he’s lost. A typical outfit for Marshal is a quarter-zip sweatshirt of varying color, with a t-shirt of a complimentary color (or just black) underneath. He rolls the sleeves up just like he used to with his hoodie, because he thinks it looks cooler than letting them just hang down all the way to his wrists. The jeans Marshal wears are a bit less baggy, too, and his shoes are now just plain, gray running shoes.
FaceClaim: WORLD TRIGGER • yuuichi jin • Marshal North
Personal History: Marshal lead a pretty normal life in the United States. The only child in a single parent family, Marshal never really knew his biological father. Up until he was 12, he and his mother were all they had. They barely made ends meet and had a pretty simple lifestyle until Marshal’s mother met a very nice Japanese man who she later married. They moved to Japan soon after, where his mother got a job at a hospital in Shibuya. Marshal had a rough time adjusting to life in this new country, as it was difficult for him to learn the language and different customs. As a result, he began to become a bit of a recluse. He spends most of his time at home on his computer, speaking with his friends from the United States. He was perfectly content with this lifestyle until his old friends began to grow distant. Now beginning to feel even more alone, Marshal longs for a friend who he can understand and that won't leave him.
Digimon Name: Coronamon
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Skills/Talents: Extraordinary Chef
Inventory: A pendant signifying his engagement to Bellamy the Impmon
Personality: Coronamon has an overwhelmingly powerful sense of justice. He tends to want to follow rules down to the letter, which can sometimes cause him and Marshal to butt heads. He also gets annoyed by Marshal’s laziness from time to time, always coming up with new ways to try to wake him up. He tends to be a bit of a stick in the mud, but slowly learns each day that it’s ok to loosen up here and there. Though he and Marshal don’t always see eye to eye, he has a level of respect and loyalty to his Tamer that is unmatched.
Coronamon is also very sincere, to the point of being overly blunt about things. He's not afraid to tell it like it is, and will make sure that people know what they're doing wrong, why they're doing it wrong, and how they can fix it in the future. As a result, lots of people can get very annoyed with him, even though he usually means well. Marshal is never bothered by this, and even says that it's one of his favorite things about Coronamon. However, he does try to work with Coronamon on learning when it's okay to speak and when it isn't.
After spending a lot of time with Marshal, Coronamon has shown some change. He’s become much more fun to be around. He's more prone to stray away from what's expected of him and does what he feels is right regardless of what rules and laws say. He doesn’t even mind taking small naps with Marshal from time to time. The two of them are almost always in sync with each other, as a result of their intense bond. Coronamon has also become a bit of a romantic, based on his current relationship with a certain Impmon named Bellamy.
Personal History: (REDACTED)
Fresh
Species: Mokumon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Smoke
Fighting Style: Mokumon doesn't really have a fighting style. This form isn't suited for combat at all.
Abilities: Smoky Blow: Scatters the smoke from its body around an area, then uses it to escape from an enemy.
Digivolves To: Sunmon
In-Training
Species: Sunmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: N/A
Fighting Style: Sunmon's form isn't well-suited for combat, but that doesn't stop him from trying by shooting small projectiles.
Abilities: Starlight Shiner: Shoots small star-based projectiles to damage an enemy.
Fire Spit: Fires a miniscule fireball to annoy the opponent.
Digivolves From: Mokumon
Digivolves To: Coronamon
Rookie
Species: Coronamon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters
Type: Beast
Fighting Style: Though his kind, almost gentlemanly demeanor would say otherwise, Coronamon is very scrappy when he fights. He likes to stay up close and personal, and will often pressure opponents into a corner if they're not careful.
Passive Abilities: Friendly Fire: Coronamon has developed the ability to keep fire-based attacks from hurting those he has deemed friendly.
Attacks: Corona Knuckle: Releases continuous punches with his fists heated by the power of flame.
Corona Flame: Uses the power of the flame burning on his forehead to shoot a stream of fire at an enemy.
Corona Cloak: Cloaks himself in fire to either guard against lighter attacks or ram into an enemy for extra damage. One post cooldown.
Digivolves From: Sunmon
Digivolves To: Firamon, Lynxmon
Champion
Species: Firamon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style: Firamon is a bit of a contrast to most of his other forms. With the ability to fly, he now likes to stick to the air and hassle opponents from range. He tends to wait for an opportunity to strike before going in for his Flame Dive finisher.
Passive Abilities: Friendly Fire: Firamon can keep his fire-based attacks from hurting those he deems as friendly.
Flight: Firamon has wings. Therefore, Firamon can fly. He can also transport Marshal and at least one other passenger and their Digimon partner, if they’re small enough.
Attacks: Fira Claw: Firamon’s front claws gain a cloak of intense flames, which he uses to slash at an enemy without mercy.
Fira Bomb: Focuses all its power to the flame on its forehead, which produces a sphere that Firamon launches at the enemy. Upon contact with something, the bomb detonates in a rather large radius.
Flame Dive: Firamon grabs the opponent, lifts them high into the air with his wings, then rockets to the ground and body slams the enemy. The speed of the drop is so fast that Firamon and whatever he grabs catch fire.
Fira Guard: Firamon conjures up a large wall of flames that prevents opponents from crossing for 3 turns. 2 post cooldown after the wall disappears.
Digivolves From: Coronamon
Digivolves To: Flaremon
Ultimate
Species: Flaremon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters
Type: Beast Man
Fighting Style: Flaremon is basically what you would get if you took Coronamon and made him much, much larger. He loves close-quarters combat, and will not hesitate to use it no matter who he's up against. He only has one long-range move, but it tends to be fairly effective.
Passive Abilities: Friendly Fire: Flaremon can keep his fire-based attacks from hurting those he deems friendly.
High Tension: Flaremon likes hitting things up close and personal. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to four hits. Once he is hit, the buff disappears.
Attacks: Crimson Beast-King Wave: Gathers up energy, then lets it loose in the form of a lion-shaped fireball for massive damage.
Red Lion Dance: A multi-hit combo that involves both Flaremon’s hands and feet, which are covered in flames.
Purifying Howl: Flaremon howls with such force that it knocks opponents away.
Flare Eruption: Flaremon slams a fire-charged fist into the ground, which causes the area in a large radius around him to erupt with fire and lava from the planet’s core.
Flare Block: Flaremon raises his fists in a guarding stance, and an orb of flame surrounds him. This will protect him from any attack from Ultimate Digimon or lower for one turn. Three post cooldown. If a Mega or above attacks the barrier, it will block the attack, but break instantly. Flaremon will be staggered, and cannot move for one post.
Digivolves From: Firamon
Digivolves To: Aldamon
Mega
Species: Aldamon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Dragon's Roar, Nightmare Soldiers
Type: Demon Man
Fighting Style: Aldamon is good at combat at any range, thanks to his wrist mounted weapons. Due to his inherent nature in most of his forms, he sticks to close-range combat when he can, but now has the ability to shoot from range.
Passive Abilities: Friendly Fire: Aldamon can keep his fire-based attacks from harming those he deems friendly.
Flight: Aldamon has wings, so he can fly. He’s not really suited for transport in this form, though, as it’s hard to carry stuff with his giant weapons on his forearms.
High Tension: Aldamon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits. Once he is hit, the buff disappears.
Attacks: Atomic Inferno: Aldamon uses the weapons on his arms to fire high-density, superheated shots at the enemy.
Solar Slash: Aldamon heats up the weapons on his arms and slashes mercilessly at the opponent.
Solar Wind Destroyer: Aldamon charges high amounts of energy into a giant sphere of fire and throws it at the opponent. 2 post cooldown.
Dragon Fang Shot: Aldamon shoots a dragon-shaped fire blast at the opponent. 2 post cooldown.
Wildfire Tsunami: Aldamon covers himself in a tornado of fire and charges at the opponent. 1 post cooldown.
Solar Shield: Aldamon raises his fists in a guarding stance and surrounds himself with his wings, and an orb of flame surrounds him. This will protect him from any attack from Mega Digimon or lower for for one turn. Three post cooldown. If a Super Mega or above attacks the barrier, it will block the attack, but break instantly. Aldamon will be staggered, and cannot move for one post.
Digivolves From: Flaremon
Digivolves To: Apollomon
Biomerge
Species: Apollomon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Dragon's Roar
Type: God Man
Fighting Style: Apollomon is very much interested in starting and finishing a fight in as little time as possible, and his Afterburner ability lends itself to that. However, his one defensive option is limiting at times, so if he gets off his rhythm, it can spell disaster for him.
Passive Abilities: Friendly Fire: Apollomon can keep his fire-based attacks from harming those he deems friendly.
Flight: Apollomon has the ability to fly, seemingly through sheer willpower.
High Tension: Apollomon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits. Once he is hit, the buff disappears.
RAM Upgrade: Afterburner: Apollomon can manually increase the cooldown of any of his attacks by up to 3. This, in turn, increases the power of said attack by 33% per stack of Afterburner. At level 3, this rounds up to a 100% increase.
Attacks: Sol Arrow: Apollomon fires an arrow of intense flame from the jewels on his hands.
Sunfire Punch: Apollomon holds his fist up toward the sun to gather energy. Once it’s ready, he punches an enemy with this devastating, earth-shaking blow.
Infernal Guard: Apollomon raises his fists in a guarding stance and an orb of flame surrounds him. This will protect him from any attack from nearly any Digimon for for one turn. Three post cooldown. If a Super Mega attacks the barrier with a particularly powerful attack, it will block the attack, but break instantly. Apollomon will be staggered, and cannot move for one post.
Sol Force: Using the flames on his back, Apollomon charges up a huge orb of solar energy akin to Wargreymon’s Terra Force and fires it at the enemy.
Inferno Tsunami: Apollomon covers himself in a tornado of fire and charges the enemy. 1 post cooldown.
Sol Arrow Finale: Apollomon channels energy from the flames on his back to his hands to shoot out one thousand high-range arrows to deal enormous damage around a wide area. Requires 1 posts to charge, and has 1 post of cooldown.
Inferno Burst: Apollomon charges all his energy into one giant explosion, causing massive damage over a large area. 2 post cooldown.
Digivolves From: Aldamon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Lynxmon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Lynxmon is a well-rounded form with options at most any range, but does not excel in any one area. If someone outclasses him in a specific area, exploiting that usually leads to his downfall.
Passive Abilities: Friendly Fire: Lynxmon can keep his fire-based attacks from harming those he deems friendly. This also allows Marshal to stay riding on him as a form of transportation, even though his body is almost entirely on fire.
Attacks: Thermal Mane: Lynxmon channels his fire energy into a flamethrower-esque attack. 1 post cooldown.
Wild Nail Rush: Lynxmon slashes at the opponent mercilessly with his claws.
Flare Tackle: Lynxmon charges straight into the opponent with a flaming aura. 2 post cooldown.
Thermal Blaze: Lynxmon charges for a certain amount of posts, then lets loose a ton of fire energy in an area of effect equal to the amount of posts he charged for. Each post extends the area of effect by 3 meters around Lynxmon. Fixed cooldown of 1 post. Maximum of five charge posts. Minimum of one.
Firewall: Lynxmon conjures up a large wall of flames that prevents opponents from crossing for 3 turns. 2 post cooldown after the wall disappears.
Digivolves From: Coronamon
Biomerge Mode Change
Species: Apollomon Whispered
Appearance:
Attribute: Virus
Family/ies: Dragon's Roar, Nightmare Soldiers
Type: God Man
Fighting Style: Any semblance of strategy that Apollomon had is now gone. He is now only concerned with inflicting as much pain as possible as quickly as he can.
Passive Abilities: High Tension: Apollomon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits. Once he is hit, the buff disappears.
Darkness Afterburner: Apollomon can manually increase the cooldown of any of his attacks by up to 3. This, in turn, increases the power of said attack by 33% per stack of Afterburner. At level 3, this rounds up to a 100% increase.
Umbra Palisade: 50% increase to defense of all non-holy elemental attacks. 40% decrease to defense of all holy elemental attacks.
Attacks: Lightless Sun: Creates a blazing sun that generates no warmth or light over himself. For 2 turns, any attacks aimed at him get their cooldowns increased by 1.
Corrosive Firestorm: Sets the battlefield alight with black flames that damage all Digimon that are not Dragon's Roar or Nightmare Soldier. Also increases the power of fire and dark elemental attacks by 30%. Lasts for 3 turns. 3 post cooldown.
Whispering Arrow: Shoots an intense arrow of dark flames from the jewels on his hands.
Eclipse Punch: Coats his fist in black flame and punches the opponent with a devastating, earth-shaking blow.
Lament of the Eclipsed Sun: All of Apollomon Whispered's dark energy is released in a catastrophic explosion, damaging all in the immediate area. 3 post cooldown.
Digivolves From: Apollomon
Alternative Biomerge
Species: Gankoomon
Appearance:
(Rather than the Dragon spirit Hinukamuy, Gankoomon fights alongside a Lion spirit named Ravi, who resembles Flaremon)
Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style: Gankoomon fights completely on instinct. He doesn't appear to have any ranged moves, but most people don't know about the lion spirit hidden with him until it's too late.
Passive Abilities: High Tension: Gankoomon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits for a total of 50% buff. Once he is hit, the buff disappears.
Ember of the Dying Inferno: Gankoomon can manually increase the cooldown of any of his attacks by up to 3. This, in turn, increases the power of said attack by 33% per stack of the ability. At level 3, this rounds up to 100%.
Flight: Gankoomon is capable of flying through the air, much to anyone's surprise.
Spirit Healing: Can only be used while in Spirit Assimilation. The aura that shrouds Gankoomon will passively heal Gankoomon by 10% of his health each turn for the three turns of Spirit Assimilation.
Attacks: Tekken Seisai: Gankoomon lets loose an incredible flurry of punches with the assistance of his lion spirit.
Spirit Flare: Ravi shoots a super-condensed projectile of golden energy at the opponent. Doesn't look powerful, but does a ton of damage if it connects. 2 post cooldown.
Spirit Shield: Ravi covers Gankoomon with his spectral form, shielding him from most any attack for one turn. Three post cooldown. If a Super Mega attacks the barrier with a particularly powerful attack, it will block the attack, but break instantly. Gankoomon will be staggered, and cannot move for one post.
Spirit Strike: Ravi emerges from Gankoomon and rushes the opponent, keeping Gankoomon safe from harm.
Spirit Assimilation: This can be seen as a sort of mode change. Ravi disappears from view, and Gankoomon gains a burning golden aura. This prevents him from being able to use Spirit Shield and Spirit Strike, but allows him to use Final Spirit and Spirit Healing. Spirit Flare can also be used on his own. Gankoomon also becomes 30% faster in this form, and can use Spirit Flare on his own. This lasts for three posts, and has a three post cooldown. Can also be broken by using Final Spirit.
Final Spirit: Can only be used while in Spirit Assimilation. Gankoomon concentrates all the energy he got from Ravi into his left fist and delivers a devastating blow. Once used, breaks Spirit Assimilation.
Digivolves From: Marshal North + Coronamon’s Data
Name: Finn
Default Form: Rookie
Gender:
Male
Alignment:
Neutral Good
Skills/Talents:
unknown
History: Finn is the son of Bellamy and Coronamon, born after the two were trapped in an elevator for five days. It's better not to ask specifics.
After being born, Finn somehow managed to get separated from his parents, but showed up later in their journey. Somehow, nobody had any memory of his birth. Questionable circumstances aside, he was quickly accepted as part of the family and joins them on some of their less dangerous adventures.
Personality: Each of Finn's evolutionary stages exhibits the stages of childhood development. As Jyarimon, Finn behaves much like a newborn. As Gigimon, he behaves like a toddler. Once he reaches his default Rookie form, Finn is at about the level of a preteen child, but in combat situations he seems a lot more dangerous. His Champion form is a bit difficult to work with, as he tends to act like an angsty teenager. At his Ultimate and Mega levels, Finn acts just like an adult and carries himself as such.
Holosuit:
FaceClaim: MY HERO ACADEMIA • eijiro kirishima • Finn
Appearance:
Fresh: Jyarimon
Attribute: Virus
Family/ies: N/A
Type: Slime
Abilities: None
Digivolves To: Gigimon
Appearance:
In-Training: Gigimon
Attribute: Virus
Family/ies: N/A
Type: Lesser
Abilities: None
Digivolves To: Guilmon X-Antibody
Appearance:
Rookie: Guilmon X-Antibody
Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Demon Dragon
Abilities: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Baddaboom: Finn conjures a fireball in his fingertip and throws it at the enemy. Also suddenly gains a Brooklyn accent.
Rock Breaker: Finn launches his fist at an enemy.
Corona Cloak: Cloaks himself in fire to either guard against lighter attacks or ram into an enemy for extra damage.
Digivolves To: Growlmon X-Antibody
Appearance:
Champion: Growlmon X-Antibody
Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Demon Dragon
Abilities: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Friendly Fire (Passive): Finn can keep his attacks from hurting those he deems as friendly.
Plasma Blade: Finn extends the blades on his forearms and charges them with energy to slice through opponents.
Pyroblaster: Finn shoots a white-hot sphere of flame from his mouth.
Badda-Freakin'-Boom: Finn conjures a giant fireball from his fingertip and throws it at the enemy. Also suddenly gains a Brooklyn accent. 1 post cooldown.
Hazard Mode: Finn shifts his data into Hazard Mode, focusing from defense to attack. Increases his attack power by 30% but reduces his defense by 20% for 3 turns. [Cooldown: 3 turns]
Digivolves To: WarGrowlmon X-Antibody
Appearance:
Ultimate: WarGrowlmon X-Antibody
Attribute: Virus
Family/ies: Dragon's Roar, Metal Empire
Type: Cyborg
Attacks: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Friendly Fire (Passive): Finn can keep his attacks from hurting those he deems as friendly.
Cybernetic Sensors (Passive): In battle, Finn has the usage of a variety of sensors in his headgear that enhance his sight, hearing and sense of smell, as well as having infrared vision. This gives him heightened awareness of all combatants at all times.
Atomic Blaster: Finn fires powerful blasts of plasma from either his chest or arm cannons that explode on impact, resulting in a 1 post cooldown. He has the option of increasing the power of his attack by firing both chest and arm cannons at once, but doing so means he requires a 2 post cooldown.
Assault Lance: Finn uses the Assault Balancer cable on his back so that it suddenly points and extends itself to stab an opponent.
Galvanized Slash - Finn charges up his blades with electricity and slashes at the target with a powerful lightning-backed slash. If it strikes, it immobilizes the foe for 1 turn. Three post cooldown.
Hazard Mode - Finn activates his armor so that it transforms into its Assault Mode, his data shifting so that it focuses from defense to attack. Increases his attack power by 50% but reduces his defense by 30% for 3 turns. [Cooldown: 3 turns]
Digivolves To: Dukemon X-Antibody
Appearance:
Mega: Dukemon X-Antibody
Attribute: Virus
Family/ies: Nightmare Soldiers, Virus Busters, Metal Empire
Type: Holy Knight
Abilities: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Friendly Fire (Passive): Finn can keep his attacks from hurting those he deems as friendly.
Chrome Digizoid Armor (Passive): All incoming damage to Finn is reduced by 30%.
Hazard Mode: Finn shifts his data so that it focuses from defense to attack. Increases his attack power by 50% but reduces his defense by 30% for 3 turns. [Cooldown: 3 turns]
Aegis Deflection: Finn raises his shield. Blocks up to 1 mega level attack for 1 turn. [Cooldown: 2 turns]
Final Elysion: Finn raises his shield, which glows momentarily, then fires an immense beam of piercing light at the enemy. This beam can pierce through shields and defenses, and can also hit others that are standing behind the target. [Cooldown: 3 turns]
Gram Lancer: Finn aims a thrusting attack with his lance. The energy from it bursts with light, dealing 30% more damage to Nightmare Soldier and Dark Area digimon.
Sanctifying Javelin: Finn charges up his Gram Lance to full energy, then thrusts it in the direction of the enemy. The energy launches itself at them at high speed, and when it impacts, explodes with immense light and power, dealing massive damage. Acts as his finishing move. Deals AoE damage with a 25m radius. [Cooldown: 3 turns]
Paladin's Oath: Finn raises his lance, which shines with a healing light. Restores minor damage to up to 4 allies. [Cooldown: 2 turns]
Alias:
Age: 24
Gender: Male
Height: 5’11
Weight: 180 lbs.
Alignment: Chaotic Good
Birth Date: October 31st
Western Horoscope: Scorpio
Birth Place: Iowa, USA
Skills/Talents: Skilled Musician: plays violin, piano, and sings.
Digivice:
Personality: Marshal is a kindhearted individual who will do almost anything for anyone, almost to the point of being a “yes man.” He will always put others before himself, even though it ends up hurting him nine times out of ten. He’s also rather lazy, not being much for school or classwork. This tends to cause his grades to suffer, though he is a very bright young man. He loves making up strategies for fights he simulates in his head. Some of these strategies end up coming in handy in the field with Coronamon.
Socially, Marshal is a bit of a split personality depending on the day. He is very kind and personable to people on most days, but he can also be quiet and reserved. He tends to be more outgoing with a person the longer he spends time with them.
Marshal also tends to be a closed book. It's hard to really know how he's feeling on a normal occasion. He typically keeps up his pleasant demeanor no matter what he feels inside, and only after Biomerging can Coronamon even detect the slightest hint of conflicting feelings within him.
Marshal sleeps a lot. Like, seriously unhealthy amounts. He is definitely not a morning person, so trying to get him awake is a chore for nearly everyone, and keeping him awake can be even more difficult.
After some time in the Digital World, Marshal has shown some signs of change. He still keeps his lazy demeanor up most of the time, but isn’t afraid or unwilling to show a little initiative and get into work. He’s also prone to get into things just for the fun of it all, and seems to lack a real sense of self-preservation. He’s started to come out of his shell in a major way, and his sense of humor has finally begun to shine through.
However, Marshal is not without his serious faults. He still seems a bit oblivious to the world around him. Since he's spent so much of his time fighting alone with Coronamon, he's almost completely forgotten how to work as a member of a team, and tends to try too hard to prove how powerful he and his Digimon are to others.
Appearance: Marshal is approximately 5’11” tall and weighs 180 pounds. He has visibly lost weight since starting his journey and is quite a degree more toned. He has fair light skin, as he doesn't go outside any longer than he needs to. Marshal has bright green eyes that are usually half closed. His hair has changed in his Digital World tenure since Biomerging with Coronamon a few times, turning it from dark brown to burnt orange. He keeps his hair short but has some light stubble on his face due to being too lazy to shave. Marshal always looks tired and disheveled, since he sleeps a lot. He has a scar across his forehead from an encounter when he was young that he has no memory of.
Marshal’s fashion sense has also changed a bit since his first venture into the Digital World. He has started wearing clothes that fit him better, showing off the weight he’s lost. A typical outfit for Marshal is a quarter-zip sweatshirt of varying color, with a t-shirt of a complimentary color (or just black) underneath. He rolls the sleeves up just like he used to with his hoodie, because he thinks it looks cooler than letting them just hang down all the way to his wrists. The jeans Marshal wears are a bit less baggy, too, and his shoes are now just plain, gray running shoes.
FaceClaim: WORLD TRIGGER • yuuichi jin • Marshal North
Personal History: Marshal lead a pretty normal life in the United States. The only child in a single parent family, Marshal never really knew his biological father. Up until he was 12, he and his mother were all they had. They barely made ends meet and had a pretty simple lifestyle until Marshal’s mother met a very nice Japanese man who she later married. They moved to Japan soon after, where his mother got a job at a hospital in Shibuya. Marshal had a rough time adjusting to life in this new country, as it was difficult for him to learn the language and different customs. As a result, he began to become a bit of a recluse. He spends most of his time at home on his computer, speaking with his friends from the United States. He was perfectly content with this lifestyle until his old friends began to grow distant. Now beginning to feel even more alone, Marshal longs for a friend who he can understand and that won't leave him.
Digimon Name: Coronamon
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Skills/Talents: Extraordinary Chef
Inventory: A pendant signifying his engagement to Bellamy the Impmon
Personality: Coronamon has an overwhelmingly powerful sense of justice. He tends to want to follow rules down to the letter, which can sometimes cause him and Marshal to butt heads. He also gets annoyed by Marshal’s laziness from time to time, always coming up with new ways to try to wake him up. He tends to be a bit of a stick in the mud, but slowly learns each day that it’s ok to loosen up here and there. Though he and Marshal don’t always see eye to eye, he has a level of respect and loyalty to his Tamer that is unmatched.
Coronamon is also very sincere, to the point of being overly blunt about things. He's not afraid to tell it like it is, and will make sure that people know what they're doing wrong, why they're doing it wrong, and how they can fix it in the future. As a result, lots of people can get very annoyed with him, even though he usually means well. Marshal is never bothered by this, and even says that it's one of his favorite things about Coronamon. However, he does try to work with Coronamon on learning when it's okay to speak and when it isn't.
After spending a lot of time with Marshal, Coronamon has shown some change. He’s become much more fun to be around. He's more prone to stray away from what's expected of him and does what he feels is right regardless of what rules and laws say. He doesn’t even mind taking small naps with Marshal from time to time. The two of them are almost always in sync with each other, as a result of their intense bond. Coronamon has also become a bit of a romantic, based on his current relationship with a certain Impmon named Bellamy.
Personal History: (REDACTED)
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Mokumon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Smoke
Fighting Style: Mokumon doesn't really have a fighting style. This form isn't suited for combat at all.
Abilities: Smoky Blow: Scatters the smoke from its body around an area, then uses it to escape from an enemy.
Digivolves To: Sunmon
In-Training
Species: Sunmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: N/A
Fighting Style: Sunmon's form isn't well-suited for combat, but that doesn't stop him from trying by shooting small projectiles.
Abilities: Starlight Shiner: Shoots small star-based projectiles to damage an enemy.
Fire Spit: Fires a miniscule fireball to annoy the opponent.
Digivolves From: Mokumon
Digivolves To: Coronamon
Rookie
Species: Coronamon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters
Type: Beast
Fighting Style: Though his kind, almost gentlemanly demeanor would say otherwise, Coronamon is very scrappy when he fights. He likes to stay up close and personal, and will often pressure opponents into a corner if they're not careful.
Passive Abilities: Friendly Fire: Coronamon has developed the ability to keep fire-based attacks from hurting those he has deemed friendly.
Attacks: Corona Knuckle: Releases continuous punches with his fists heated by the power of flame.
Corona Flame: Uses the power of the flame burning on his forehead to shoot a stream of fire at an enemy.
Corona Cloak: Cloaks himself in fire to either guard against lighter attacks or ram into an enemy for extra damage. One post cooldown.
Digivolves From: Sunmon
Digivolves To: Firamon, Lynxmon
Champion
Species: Firamon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style: Firamon is a bit of a contrast to most of his other forms. With the ability to fly, he now likes to stick to the air and hassle opponents from range. He tends to wait for an opportunity to strike before going in for his Flame Dive finisher.
Passive Abilities: Friendly Fire: Firamon can keep his fire-based attacks from hurting those he deems as friendly.
Flight: Firamon has wings. Therefore, Firamon can fly. He can also transport Marshal and at least one other passenger and their Digimon partner, if they’re small enough.
Attacks: Fira Claw: Firamon’s front claws gain a cloak of intense flames, which he uses to slash at an enemy without mercy.
Fira Bomb: Focuses all its power to the flame on its forehead, which produces a sphere that Firamon launches at the enemy. Upon contact with something, the bomb detonates in a rather large radius.
Flame Dive: Firamon grabs the opponent, lifts them high into the air with his wings, then rockets to the ground and body slams the enemy. The speed of the drop is so fast that Firamon and whatever he grabs catch fire.
Fira Guard: Firamon conjures up a large wall of flames that prevents opponents from crossing for 3 turns. 2 post cooldown after the wall disappears.
Digivolves From: Coronamon
Digivolves To: Flaremon
Ultimate
Species: Flaremon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters
Type: Beast Man
Fighting Style: Flaremon is basically what you would get if you took Coronamon and made him much, much larger. He loves close-quarters combat, and will not hesitate to use it no matter who he's up against. He only has one long-range move, but it tends to be fairly effective.
Passive Abilities: Friendly Fire: Flaremon can keep his fire-based attacks from hurting those he deems friendly.
High Tension: Flaremon likes hitting things up close and personal. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to four hits. Once he is hit, the buff disappears.
Attacks: Crimson Beast-King Wave: Gathers up energy, then lets it loose in the form of a lion-shaped fireball for massive damage.
Red Lion Dance: A multi-hit combo that involves both Flaremon’s hands and feet, which are covered in flames.
Purifying Howl: Flaremon howls with such force that it knocks opponents away.
Flare Eruption: Flaremon slams a fire-charged fist into the ground, which causes the area in a large radius around him to erupt with fire and lava from the planet’s core.
Flare Block: Flaremon raises his fists in a guarding stance, and an orb of flame surrounds him. This will protect him from any attack from Ultimate Digimon or lower for one turn. Three post cooldown. If a Mega or above attacks the barrier, it will block the attack, but break instantly. Flaremon will be staggered, and cannot move for one post.
Digivolves From: Firamon
Digivolves To: Aldamon
Mega
Species: Aldamon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Dragon's Roar, Nightmare Soldiers
Type: Demon Man
Fighting Style: Aldamon is good at combat at any range, thanks to his wrist mounted weapons. Due to his inherent nature in most of his forms, he sticks to close-range combat when he can, but now has the ability to shoot from range.
Passive Abilities: Friendly Fire: Aldamon can keep his fire-based attacks from harming those he deems friendly.
Flight: Aldamon has wings, so he can fly. He’s not really suited for transport in this form, though, as it’s hard to carry stuff with his giant weapons on his forearms.
High Tension: Aldamon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits. Once he is hit, the buff disappears.
Attacks: Atomic Inferno: Aldamon uses the weapons on his arms to fire high-density, superheated shots at the enemy.
Solar Slash: Aldamon heats up the weapons on his arms and slashes mercilessly at the opponent.
Solar Wind Destroyer: Aldamon charges high amounts of energy into a giant sphere of fire and throws it at the opponent. 2 post cooldown.
Dragon Fang Shot: Aldamon shoots a dragon-shaped fire blast at the opponent. 2 post cooldown.
Wildfire Tsunami: Aldamon covers himself in a tornado of fire and charges at the opponent. 1 post cooldown.
Solar Shield: Aldamon raises his fists in a guarding stance and surrounds himself with his wings, and an orb of flame surrounds him. This will protect him from any attack from Mega Digimon or lower for for one turn. Three post cooldown. If a Super Mega or above attacks the barrier, it will block the attack, but break instantly. Aldamon will be staggered, and cannot move for one post.
Digivolves From: Flaremon
Digivolves To: Apollomon
Biomerge
Species: Apollomon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Dragon's Roar
Type: God Man
Fighting Style: Apollomon is very much interested in starting and finishing a fight in as little time as possible, and his Afterburner ability lends itself to that. However, his one defensive option is limiting at times, so if he gets off his rhythm, it can spell disaster for him.
Passive Abilities: Friendly Fire: Apollomon can keep his fire-based attacks from harming those he deems friendly.
Flight: Apollomon has the ability to fly, seemingly through sheer willpower.
High Tension: Apollomon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits. Once he is hit, the buff disappears.
RAM Upgrade: Afterburner: Apollomon can manually increase the cooldown of any of his attacks by up to 3. This, in turn, increases the power of said attack by 33% per stack of Afterburner. At level 3, this rounds up to a 100% increase.
Attacks: Sol Arrow: Apollomon fires an arrow of intense flame from the jewels on his hands.
Sunfire Punch: Apollomon holds his fist up toward the sun to gather energy. Once it’s ready, he punches an enemy with this devastating, earth-shaking blow.
Infernal Guard: Apollomon raises his fists in a guarding stance and an orb of flame surrounds him. This will protect him from any attack from nearly any Digimon for for one turn. Three post cooldown. If a Super Mega attacks the barrier with a particularly powerful attack, it will block the attack, but break instantly. Apollomon will be staggered, and cannot move for one post.
Sol Force: Using the flames on his back, Apollomon charges up a huge orb of solar energy akin to Wargreymon’s Terra Force and fires it at the enemy.
Inferno Tsunami: Apollomon covers himself in a tornado of fire and charges the enemy. 1 post cooldown.
Sol Arrow Finale: Apollomon channels energy from the flames on his back to his hands to shoot out one thousand high-range arrows to deal enormous damage around a wide area. Requires 1 posts to charge, and has 1 post of cooldown.
Inferno Burst: Apollomon charges all his energy into one giant explosion, causing massive damage over a large area. 2 post cooldown.
Digivolves From: Aldamon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Lynxmon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Lynxmon is a well-rounded form with options at most any range, but does not excel in any one area. If someone outclasses him in a specific area, exploiting that usually leads to his downfall.
Passive Abilities: Friendly Fire: Lynxmon can keep his fire-based attacks from harming those he deems friendly. This also allows Marshal to stay riding on him as a form of transportation, even though his body is almost entirely on fire.
Attacks: Thermal Mane: Lynxmon channels his fire energy into a flamethrower-esque attack. 1 post cooldown.
Wild Nail Rush: Lynxmon slashes at the opponent mercilessly with his claws.
Flare Tackle: Lynxmon charges straight into the opponent with a flaming aura. 2 post cooldown.
Thermal Blaze: Lynxmon charges for a certain amount of posts, then lets loose a ton of fire energy in an area of effect equal to the amount of posts he charged for. Each post extends the area of effect by 3 meters around Lynxmon. Fixed cooldown of 1 post. Maximum of five charge posts. Minimum of one.
Firewall: Lynxmon conjures up a large wall of flames that prevents opponents from crossing for 3 turns. 2 post cooldown after the wall disappears.
Digivolves From: Coronamon
OPTIONAL EVOLUTIONARY STAGES - MODE CHANGES
Biomerge Mode Change
Species: Apollomon Whispered
Appearance:
Attribute: Virus
Family/ies: Dragon's Roar, Nightmare Soldiers
Type: God Man
Fighting Style: Any semblance of strategy that Apollomon had is now gone. He is now only concerned with inflicting as much pain as possible as quickly as he can.
Passive Abilities: High Tension: Apollomon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits. Once he is hit, the buff disappears.
Darkness Afterburner: Apollomon can manually increase the cooldown of any of his attacks by up to 3. This, in turn, increases the power of said attack by 33% per stack of Afterburner. At level 3, this rounds up to a 100% increase.
Umbra Palisade: 50% increase to defense of all non-holy elemental attacks. 40% decrease to defense of all holy elemental attacks.
Attacks: Lightless Sun: Creates a blazing sun that generates no warmth or light over himself. For 2 turns, any attacks aimed at him get their cooldowns increased by 1.
Corrosive Firestorm: Sets the battlefield alight with black flames that damage all Digimon that are not Dragon's Roar or Nightmare Soldier. Also increases the power of fire and dark elemental attacks by 30%. Lasts for 3 turns. 3 post cooldown.
Whispering Arrow: Shoots an intense arrow of dark flames from the jewels on his hands.
Eclipse Punch: Coats his fist in black flame and punches the opponent with a devastating, earth-shaking blow.
Lament of the Eclipsed Sun: All of Apollomon Whispered's dark energy is released in a catastrophic explosion, damaging all in the immediate area. 3 post cooldown.
Digivolves From: Apollomon
Alternative Biomerge
Species: Gankoomon
Appearance:
(Rather than the Dragon spirit Hinukamuy, Gankoomon fights alongside a Lion spirit named Ravi, who resembles Flaremon)
Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style: Gankoomon fights completely on instinct. He doesn't appear to have any ranged moves, but most people don't know about the lion spirit hidden with him until it's too late.
Passive Abilities: High Tension: Gankoomon likes hitting things. The more he hits things, the more confident he gets in his abilities and the stronger subsequent attacks get. This will increase his attack strength by 10% per hit until he gets hit again. This only works for up to five hits for a total of 50% buff. Once he is hit, the buff disappears.
Ember of the Dying Inferno: Gankoomon can manually increase the cooldown of any of his attacks by up to 3. This, in turn, increases the power of said attack by 33% per stack of the ability. At level 3, this rounds up to 100%.
Flight: Gankoomon is capable of flying through the air, much to anyone's surprise.
Spirit Healing: Can only be used while in Spirit Assimilation. The aura that shrouds Gankoomon will passively heal Gankoomon by 10% of his health each turn for the three turns of Spirit Assimilation.
Attacks: Tekken Seisai: Gankoomon lets loose an incredible flurry of punches with the assistance of his lion spirit.
Spirit Flare: Ravi shoots a super-condensed projectile of golden energy at the opponent. Doesn't look powerful, but does a ton of damage if it connects. 2 post cooldown.
Spirit Shield: Ravi covers Gankoomon with his spectral form, shielding him from most any attack for one turn. Three post cooldown. If a Super Mega attacks the barrier with a particularly powerful attack, it will block the attack, but break instantly. Gankoomon will be staggered, and cannot move for one post.
Spirit Strike: Ravi emerges from Gankoomon and rushes the opponent, keeping Gankoomon safe from harm.
Spirit Assimilation: This can be seen as a sort of mode change. Ravi disappears from view, and Gankoomon gains a burning golden aura. This prevents him from being able to use Spirit Shield and Spirit Strike, but allows him to use Final Spirit and Spirit Healing. Spirit Flare can also be used on his own. Gankoomon also becomes 30% faster in this form, and can use Spirit Flare on his own. This lasts for three posts, and has a three post cooldown. Can also be broken by using Final Spirit.
Final Spirit: Can only be used while in Spirit Assimilation. Gankoomon concentrates all the energy he got from Ravi into his left fist and delivers a devastating blow. Once used, breaks Spirit Assimilation.
Digivolves From: Marshal North + Coronamon’s Data
Name: Finn
Default Form: Rookie
Gender:
Male
Alignment:
Neutral Good
Skills/Talents:
unknown
History: Finn is the son of Bellamy and Coronamon, born after the two were trapped in an elevator for five days. It's better not to ask specifics.
After being born, Finn somehow managed to get separated from his parents, but showed up later in their journey. Somehow, nobody had any memory of his birth. Questionable circumstances aside, he was quickly accepted as part of the family and joins them on some of their less dangerous adventures.
Personality: Each of Finn's evolutionary stages exhibits the stages of childhood development. As Jyarimon, Finn behaves much like a newborn. As Gigimon, he behaves like a toddler. Once he reaches his default Rookie form, Finn is at about the level of a preteen child, but in combat situations he seems a lot more dangerous. His Champion form is a bit difficult to work with, as he tends to act like an angsty teenager. At his Ultimate and Mega levels, Finn acts just like an adult and carries himself as such.
Holosuit:
FaceClaim: MY HERO ACADEMIA • eijiro kirishima • Finn
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Jyarimon
Attribute: Virus
Family/ies: N/A
Type: Slime
Abilities: None
Digivolves To: Gigimon
Appearance:
In-Training: Gigimon
Attribute: Virus
Family/ies: N/A
Type: Lesser
Abilities: None
Digivolves To: Guilmon X-Antibody
Appearance:
Rookie: Guilmon X-Antibody
Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Demon Dragon
Abilities: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Baddaboom: Finn conjures a fireball in his fingertip and throws it at the enemy. Also suddenly gains a Brooklyn accent.
Rock Breaker: Finn launches his fist at an enemy.
Corona Cloak: Cloaks himself in fire to either guard against lighter attacks or ram into an enemy for extra damage.
Digivolves To: Growlmon X-Antibody
Appearance:
Champion: Growlmon X-Antibody
Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Demon Dragon
Abilities: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Friendly Fire (Passive): Finn can keep his attacks from hurting those he deems as friendly.
Plasma Blade: Finn extends the blades on his forearms and charges them with energy to slice through opponents.
Pyroblaster: Finn shoots a white-hot sphere of flame from his mouth.
Badda-Freakin'-Boom: Finn conjures a giant fireball from his fingertip and throws it at the enemy. Also suddenly gains a Brooklyn accent. 1 post cooldown.
Hazard Mode: Finn shifts his data into Hazard Mode, focusing from defense to attack. Increases his attack power by 30% but reduces his defense by 20% for 3 turns. [Cooldown: 3 turns]
Digivolves To: WarGrowlmon X-Antibody
Appearance:
Ultimate: WarGrowlmon X-Antibody
Attribute: Virus
Family/ies: Dragon's Roar, Metal Empire
Type: Cyborg
Attacks: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Friendly Fire (Passive): Finn can keep his attacks from hurting those he deems as friendly.
Cybernetic Sensors (Passive): In battle, Finn has the usage of a variety of sensors in his headgear that enhance his sight, hearing and sense of smell, as well as having infrared vision. This gives him heightened awareness of all combatants at all times.
Atomic Blaster: Finn fires powerful blasts of plasma from either his chest or arm cannons that explode on impact, resulting in a 1 post cooldown. He has the option of increasing the power of his attack by firing both chest and arm cannons at once, but doing so means he requires a 2 post cooldown.
Assault Lance: Finn uses the Assault Balancer cable on his back so that it suddenly points and extends itself to stab an opponent.
Galvanized Slash - Finn charges up his blades with electricity and slashes at the target with a powerful lightning-backed slash. If it strikes, it immobilizes the foe for 1 turn. Three post cooldown.
Hazard Mode - Finn activates his armor so that it transforms into its Assault Mode, his data shifting so that it focuses from defense to attack. Increases his attack power by 50% but reduces his defense by 30% for 3 turns. [Cooldown: 3 turns]
Digivolves To: Dukemon X-Antibody
Appearance:
Mega: Dukemon X-Antibody
Attribute: Virus
Family/ies: Nightmare Soldiers, Virus Busters, Metal Empire
Type: Holy Knight
Abilities: Familial Bond (Passive): If one of Finn's parents or siblings is injured in the same turn, he gets a 30% boost in attack power.
Friendly Fire (Passive): Finn can keep his attacks from hurting those he deems as friendly.
Chrome Digizoid Armor (Passive): All incoming damage to Finn is reduced by 30%.
Hazard Mode: Finn shifts his data so that it focuses from defense to attack. Increases his attack power by 50% but reduces his defense by 30% for 3 turns. [Cooldown: 3 turns]
Aegis Deflection: Finn raises his shield. Blocks up to 1 mega level attack for 1 turn. [Cooldown: 2 turns]
Final Elysion: Finn raises his shield, which glows momentarily, then fires an immense beam of piercing light at the enemy. This beam can pierce through shields and defenses, and can also hit others that are standing behind the target. [Cooldown: 3 turns]
Gram Lancer: Finn aims a thrusting attack with his lance. The energy from it bursts with light, dealing 30% more damage to Nightmare Soldier and Dark Area digimon.
Sanctifying Javelin: Finn charges up his Gram Lance to full energy, then thrusts it in the direction of the enemy. The energy launches itself at them at high speed, and when it impacts, explodes with immense light and power, dealing massive damage. Acts as his finishing move. Deals AoE damage with a 25m radius. [Cooldown: 3 turns]
Paladin's Oath: Finn raises his lance, which shines with a healing light. Restores minor damage to up to 4 allies. [Cooldown: 2 turns]