Timothy, Faluo, and Bibi (Twins)
Jun 11, 2016 7:21:12 GMT
Post by vating on Jun 11, 2016 7:21:12 GMT
Name:Timothy James
Alias:Tim
Age: 18
Gender: Male
Height: 4'6"
Weight:126 lbs
Alignment: Good
Birth Date:April 30
Birth Place: Charlotte, North Carolina
Western Horoscope: N/A
Eastern Zodiac: N/A
Skills/Talents: Timothy is very booksmart, and can generally think his way out of most situations.
Granted Artifacts:
Electric Fragment (Strong Artifact)
A piece of glass forged from the sands of Folder Desert by Azulongmon's lightning. On use, all attacks gain the 'Electric' element for three posts. Once per thread.
Personality: Timothy isn't very social, he won't go around looking for people to talk to and prefers being alone, or with only a few friends. He enjoys going to historical sites, or new places wherever he is. He won't leave something injured to die if he can help in any way, and he'd defend something that won't be able to defend itself, if he is able to. He doesn't take gambles (as in unecessary risks), ever. He can't stand people throwing risks left in right without a very good reason.
Timothy enjoys figuring out how things work, so he can exploit them if necessary. He doesn't often remember things, so he's often losing track of where he is. He occasionally gets lost on what to say mid-sentence. He's incredibly nervous around new areas of the world, even though they're interesting to him. He is very often afraid of the unknown and what may happen in it.
Appearance: Timothy is caucasian with light brown hair. He has green eyes and a few freckles on his cheek. He has a smooth face and a few stubs of hair on his chin. He has a small birthmark on the right side of his nose. He also has a few dark dots around his skin.
Timothy wears some dark gray cargo shorts and a blue T-shirt. He has white socks and dark dark gray and blue shoes. He has a small keychain on one of his beltloops on the shorts. He wears a worn down ballcap on his head, along with some glasses. Lastly, he has a dark blue messenger bag strapped around his shoulder.
Personal History: Timothy was born in Charlotte, North Carolina and was raised there for two years before immigrating to Tokyo, Japan. He often goes around looking at Historical Sites via metro system. His parents are very relaxed with him, as he doesn't really ever look for trouble. He never really ever made any friends due to his lack of social skills. He grew in this lifestyle up until the age of ten.
By the age of ten, Timothy had a pretty in depth knowledge on most things considered, "booksmarts." He still isn't very social, and probably never will be. For the next three doesn't work so hard in his education and explores a little more. The next year, he didn't really do much of anything relevant. Starting from the final year up until the present, Timothy spent his time learning actual computer skills than the basic stuff he already knew.
Backpack Contents:
- Laptop
- A few USB flash drives
- A wireless mouse
Digivice: A standard D-3 Digivice with a Dark Blue and Black design to it.
Partner’s Name: Faluo
Default Form: Falcomon
Gender: Male
Alignment: good
Skills/Talents: Faluo is a very good field medic, he can generally keep you in good enough condition to get to a real doctor.
Personality: Faluo is a bit more serious than Bibi and acts more like a big brother to her, rather than a twin. He prefers to not jump headlong into the action and would rather hold off and think about what to do rather than just go for it. He is very friendly towards those that don't attack him or his sister. He is very protective of those he considers his friends. Much to his sister's annoyance, he prefers a less direct confrontation.
Faluo is a little more playful when he doesn't feel in danger. However, he is still very protective when playing around. He loves high places and when not worrying about something, he'll work his way up to one. He is often sitting in the shadows of a tree branch during moments of rest, or while he's asleep. He is also a very silent sleeper.DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Poyomon
Attribute: None
Family/Ties: Deep Savers
Type: Slime, Jellyfish
Abilities: Acid Bubbles (Bubbles that are acidic, simple as that, they would float around and cause minor AOE damage, just due to them floating around, but will generally pop after a turn)
Digivolves To: Tokomon
Appearance:
In-Training: Tokomon
Attribute: Data
Bit
Family/Ties: Wind Guardians, Virus Buster
Type: Lesser
Abilities: Bubbles (Firing a burst of bubbles at his opponent)
Strong Jaw (His jaws are very strong and can occasionally deal damage to things stronger than it)
Digivolves To: Falcomon
Appearance:
Rookie: Falcomon
Attribute: Vaccine
Family/Ties: Wind Guardians
Type: Bird
Abilities: Ninja Blade (Throwing Stars, missed stars can hit other things behind the target, so possible AOE)
Firecracker Smokescreen (smoke bomb from a bamboo cylinder, can be used to surprise or confuse an opponent and lasts two turns/1 turn to recharge)
Wind Blade (Flaps wings to make wind that cuts like a blade)
Shadow Screen (Making a illusion to confuse an enemy that will last one turn/1 turn recharge)
Digivolves To: Peckmon
Appearance:
Champion: Peckmon
Attribute: Vaccine
Family/Ties: Wind Guardians
Type: Bird
Abilities: Thousand Beak (Shadow Clones to rapidly peck the enemy)
Kunai Wing (In short, Explosive Kunai Feathers [not many at once, maybe two or three], minor AOE for the explosions)
Burning Spiral (Spinning around and driving his feet into his opponent on fire)
Metal Star (More Ninja Stars, again, they can hit things behind them, so possible AOE)
Feather Shoot (Shooting feathers as Kunais, only not explosive)
Cross Cutter (Slashing at an opponent with sword-like wind generated from wings)
Digivolves To: Crowmon
Appearance:
Ultimate: Crowmon
Attribute: Vaccine
Family/Ties: Wind Guardians
Type: Bewitching Bird
Abilities: Fire Jewels (Fireballs from Dokkosho on the wings)
Flaming Claw (Attacking with claws on fire)
Dokkosho (Firing golden beams from Dokkosho on wings)
Metal Star (Ninja Stars return once again! They're AOE still remains about hitting stuff behind target!)
Thousand Beak (Rapid Pecking with shadow clones)
Feather Shoot (Firing Kunai feathers that aren't explosive returns!)
Cross Cutter (Again, just sword-like wind in a cross from wings)
Red Mode II - Red Field [Plot Reward] - An approximation of the D-Reaper's field, usable once per thread and lasting for three post. On use, the users eyes take a red tint, and red bubbles begin to radiate from the user's surface, at a rate of (10 Ulti/15 Mega/20 SM) bubbles per post. These can be thrust out in a single direction in a barrage, dealing burning and corrosive damage on strike. If not fired, the bubbles are held around the user, acting as a deterrent to physical approach.
Digivolves To: Ravemon
Appearance:
Mega: Ravemon
Attribute: Vaccine
Family/Ties: Wind Guardians
Type: Cyborg
Abilities: Spiral Raven Charge (Raises left arm nails and spins into opponent)
Blast Wing (Sends explosive feathers at opponent from left wing, raining down now so there is some AOE damage around the target)
Celestial Blade (strikes opponent with sword, which releases a dark lightning blade with immense power)
Shadow Pierce (sends chrome-digizoid feathers at opponent from right wing. Again, minor AOE around target)
Fierce Charge (Moves up to the opponent at an incredible rate and slashes with sword)
Dark Tornado (Releases a tornado by flapping it's wings, there is some real AOE damage here and the tornado doesn't last for longer than everything after that attack)
Feathery Barrage (Sends a barrage of both kinds of feathers after it's opponent, A lot more feathers, there will be some AOE damage in a wider radius)
Fiery Slash (Slashes at opponent with a sword of fire)
Cross Cutter (Sword-like wind in a cross from wings)
Red Mode II - Red Field [Plot Reward] - An approximation of the D-Reaper's field, usable once per thread and lasting for three post. On use, the users eyes take a red tint, and red bubbles begin to radiate from the user's surface, at a rate of (10 Ulti/15 Mega/20 SM) bubbles per post. These can be thrust out in a single direction in a barrage, dealing burning and corrosive damage on strike. If not fired, the bubbles are held around the user, acting as a deterrent to physical approach.
Digivolves To: Ravemon Burst Mode
Appearance:
Biomerge: Ravemon Burst Mode
Attribute: Vaccine
Family/Ties: Wind Guardians
Type: Cyborg
Abilities: Cross Cutter (sword-like wind in a cross from wings)
Crimson Formation (Enlarges wings and releases a dark purple aura, AOE damage around self)
Mourning Dance (Incredibly Violent Dance, lots of attacking in it)
Lightning Thrust (Stabs opponent with dark purple aura in a flash of lightning)
Dark Tornado (Releases a tornado by flapping it's wings, there is some real AOE damage here and the tornado doesn't last for longer than everything after that attack)
Shadow Pierce (sends chrome-digizoid feathers at opponent from right wing. Minor AOE around target)
Blast Wing (Sends explosive feathers at opponent from left wing, raining down now so there is some AOE damage around the target)
Feathery Barrage (Sends a barrage of both kinds of feathers after it's opponent, A lot more feathers, there will be some AOE damage in a wider radius)
Celestial Whip (Uses Scarf to whip at opponent with incrdible power)
Fiery Whip (Same Technique as Celestial Whip, only on fire)
Red Mode II - Red Field [Plot Reward] - An approximation of the D-Reaper's field, usable once per thread and lasting for three post. On use, the users eyes take a red tint, and red bubbles begin to radiate from the user's surface, at a rate of (10 Ulti/15 Mega/20 SM) bubbles per post. These can be thrust out in a single direction in a barrage, dealing burning and corrosive damage on strike. If not fired, the bubbles are held around the user, acting as a deterrent to physical approach.
Partner’s Name: Bibi
Default Form: Biyomon
Alignment: good
Skills/Talents: Bibi is a very effective forager, she knows what to grab and what not to grab, along with knowing where to find it.
Personality: Bibi is a very playful and is the more lively of the two twins. She has a tendency to get lost on accident or make a game out of something important. She is never fully serious, unless she's in some form of actual combat. She doesn't mind having to wait, so long as it isn't long. Much to her brother's annoyance, she likes to run into situations head-first and hope for the best.
Bibi is often very energetic, she sometimes seems to have a limitless reserve of energy to play around with. She is far less respectful to friendlier digimon and people than her twin brother. She is very aggressive when it comes to fighting and will often be one of the first people to attack, or even start a fight. Whenever she is actually out of energy, she tends to cuddle up to the first friendly thing in sight. She occasionally likes to poke fun at Faluo for his patient nature.DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Nyokimon
Attribute: None
Family/Ties: None
Type: Seed
Abilities: Seed Cracker (flings a popping seed at the opponent, then runs away)
Digivolves To: Yokomon
Appearance:
In-Training: Yokomon
Attribute: Data
Family/Ties: Jungle Troopers
Type: Lesser, Bulb
Abilities: Bubble Blow (Fires pink bubbles from mouth)
Flower Bubbles (A popping bubble that looks like a flower)
Digivolves To: Biyomon
Appearance:
Rookie: Biyomon
Attribute: Vaccine
Family/Ties: Wind Guardians, Nature Spirits
Type: Bird
Abilities: Spiral Twister (attacks with green flames in a spiral fashion)
Peck Attack (Drills opponent with beak)
Double Fire (Two Fireballs, insignificantly tiny AOE damage around impact zone)
Chirping Attack (Slashing at Opponent with claws while chirping)
Digivolves To: Birdramon
Appearance:
Champion: Aquilamon
Attribute: Data
Family/ies: Wind Guardians
Type: Giant Bird
Abilities: Grand Horn - (Dropping down from the sky and slamming an opponent with its horns)
Blast Rings - (Fire ring shaped beams with a thunder-sounding roar)
Wave Laser - (Fire off a wave of energy to destroy a targeted area, minor AOE)
Wind Breath - (Blowing one's foe away wth it's mighty breath definite AOE and a turn cooldown)
Sandnado - (Causes a small sandstorm when flapping its wings, lots of AOE and a two turn cooldown)
Feather storm - (Making it rain feathers, definite AOE in imediate area and a one turn cooldown)
Digivolves To: Garudamon
Appearance:
Ultimate: Garudamon
Attribute:Vaccine
Family/Ties: Wind Guardians, Virus Busters
Type: Bird
Abilities: Wing Blade (Launches Vacuum Blade at Super Speed)
Crimson Claw (Covers fist in flames and strikes at the opponent)
Fire Hurricane (Creates a massive Tornado of Fire, lasts two turns/1 turn recharge)
Eagle Wing (Slashes at opponent with its wings)
Feather Storm (Launches Feathers in a spray from its wings)
Crimson Slam (Covers feet in fire as it slams an opponent into the ground)
Flame Peck (Pecks the opponent with its massive beak on fire)
Red Mode II - Red Field [Plot Reward] - An approximation of the D-Reaper's field, usable once per thread and lasting for three post. On use, the users eyes take a red tint, and red bubbles begin to radiate from the user's surface, at a rate of (10 Ulti/15 Mega/20 SM) bubbles per post. These can be thrust out in a single direction in a barrage, dealing burning and corrosive damage on strike. If not fired, the bubbles are held around the user, acting as a deterrent to physical approach.
Digivolves To: Hououmon
Appearance:
Mega: Hououmon
Attribute: Vaccine
Family/Ties: Wind Guardians, Virus Busters
Type: Animal
Abilities: Star-light Explosion (Flaps four wings, causing it to rain explosive golden grains, AOE damage in general area)
Crimson Flame (Massive Breath of Fire, wide cone damage)
Life Force (Drain some energy from opponent)
Flaming Sky-drop (Drop down on an opponent with all four wings on fire)
Firey Peck (Immensly powerful peck with it's beak on fire)
Fire Hurricane (Creates a massive Tornado of Fire, lasts two turns/1 turn recharge)
Feather tornado (Calls forth a tornado of feathers, lasts two turns/1 turn rechage)
Feather Storm (Flaps its wings to make it rain down feathers, wide AOE in general area)
Flame Rush (Ignites itself on fire, then rushes into its opponent)
Red Mode II - Red Field [Plot Reward] - An approximation of the D-Reaper's field, usable once per thread and lasting for three post. On use, the users eyes take a red tint, and red bubbles begin to radiate from the user's surface, at a rate of (10 Ulti/15 Mega/20 SM) bubbles per post. These can be thrust out in a single direction in a barrage, dealing burning and corrosive damage on strike. If not fired, the bubbles are held around the user, acting as a deterrent to physical approach.
Digivolves To: Ornismon
Appearance:
Biomerge: Ornismon
Attribute: Virus
Family/Ties: Nightmare Soldiers, Nature Spirits, Wind Guardians
Type: Ancient Bird
Abilities: Cosmic Ray (Fires a Dazzling Laser Beam)
Tempest Wing (Slams its wings into it's opponents with an immense amount of energy coming from it's wings)
Cosmic Peck (Pecks an opponent with an immense amount of energy)
Tempest Breath (Insanely powerful energy breath, AOE in a cone)
Feather Storm (Makes it rain sharp feathers from its wings, AOE in general area)
Cosmic Hurricane (Calls forth a massive tornado with lots of energy behind it, lasts 3 turns/1 turn recharge)
Immense Strength (It can move objects much larger than it)
Cosmic Claw (Claws its opponent with an immense amount of energy)
Feather Slash (Slashes at its opponent with it's wings, by flying into said opponent)
Tail Smash (Smashes its opponent with its enormous tail, wide cone damage depending on how strong the people are within [Ex. a much stronger digimon, would stop the tail, while a weaker one would be knocked aside])
Red Mode II - Red Field [Plot Reward] - An approximation of the D-Reaper's field, usable once per thread and lasting for three post. On use, the users eyes take a red tint, and red bubbles begin to radiate from the user's surface, at a rate of (10 Ulti/15 Mega/20 SM) bubbles per post. These can be thrust out in a single direction in a barrage, dealing burning and corrosive damage on strike. If not fired, the bubbles are held around the user, acting as a deterrent to physical approach.OPTIONAL EVOLUTIONARY STAGES
Appearance:
Armor Champion (Faluo): Shruimon (Digimental of Logic)
Attribute: Data
Family/ies: Wind Guardians, Jungle Troopers
Type: Mutant
Abilities: Kusanagi (Jumps into the air and throws the Kusanagi at the opponent)
Double Stars (Extends it limbs to attack its opponent with ninja star things)
Ninja Wind (Transforms into a hurricane of sharp leaves and starts disappearing and reappearing throughout it like a ninja, Massive AOE, 4 post cooldown
Cranium Hill-drop (Holds onto opponent while plunging into the ground)
Spinning Shield (Spins its ninja star things to deflect a some attacks, 2 turn cooldown)
Passive:
Fast (Quick on its feet, able to move quickly within a battlefield)
Digivolves To: N/A
Appearance:
Armor Champion (Bibi): Halsemon (Digimental of Excitement)
Attribute: Data
Family/ies: Nature Spirits, Wind Guardians
Type: Bird
Abilities: Mach Impulse (Blade of pressurized wind from wings on helmet)
Tempest Wing (Spinning around to make a tornado, definite AOE, one post cooldown)
Eagle Eye (fires two arrow beams from its eyes to paralyze an opponent, ultimates only have 1 turn of stun and is ineffective on megas and up, lasts 2 posts, 4 turn cooldown)
Udjat Gaze (Fires a cursed beam from a sharp glance from eyes, hypnotizes opponent for 2 turns into attacking it specifically, 4 turn cooldown)
Dive Strike (Dives down like a Dive Bomber and firest off a blast of wind before pulling up again)
Passive:
Fast (Capable of traveling great distances very quickly)
Digivolves To: N/A
Appearance:
DNA Rookie:Ninja Biyomon
Attribute: Vaccine
Family/Ties: Wind Guardians
Type: Bird
Abilities: -Spiral Twister (A flame moving in a spiral form towards it's opponent)
-Ninja Blade (Throwing a bunch of throwing stars at their opponent, chance of small aoe with missed stars)
-Firey Stars (Throwing flaming throwing stars at their opponent, chance of small aoe with missed stars)
-Feather blast (Launching feathers at their foes as if they were kunais, small aoe for missed feathers)
Digivolves To: Karatenmon
Appearance:
DNA Champion:
Karatenmon
Attribute:
Virus
Family/Ties:
Nightmare Soldiers
Type:
Wizard
Abilities: Harmony Swords (Anticipates an attack for a quick defense, 2 turn cooldown.)
Feather Flare (Drives Feathers into opponent along with causing a shockwave, 3 turn cooldown)
Feather Flurry (Fires down a barrage of feathers for some light AOE damage.)
Flare Blade (Ignites blades on fire and slashes at a foe multiple times, possible burning damage if flammable)
Rapid Descent (Takes an opponent into the air and slams them into the ground at incredibly high speeds)
Gaseous Feathers (Fires a few feathers around an opponent that release a sleep toxin to disable an opponent for a turn, 2 turn cooldown)
Appearance: Change helmet to look more like Peckmon's headband, make the white parts purple along with Peckmon's yellow scarf around Silphymon's neck, would edit myself, but am no expert.
DNA Ultimate: Silpymon
Attribute: Data
Family/ies: Wind Guardians
Virus Busters
Type: Beast Man
Abilities: Static Force (Fires off energy shots while extending both of it's hands. Decent damage.)
Dual Sonic (Crashes a shockwave into foes, moderate damage)
Charging Strike (Headbutts the opponent with a high speed charge, heavy damage to foe and light damage to self)
Feather Storm (Fires off incredibly sharp kunai-like feathers in every possible direction, doesn't care who gets hit, large damage to all friends and foes, 3 turn cooldown)
Holy Slamout (Slams the opponent into the ground by grabbing them with their feet and throwing them to the ground)
Holy uppercut (Uppercuts the opponent into the skies to leave them open middair)
Deathly Quick (Capable at moving at incredible speeds mid-combat, can't take many hits though)
Digivolves To: N/A
Appearance:
DNA Mega: AncientKazemon
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Ancient Bird Man
Abilities: Storm Gazer (Creates a huge storm in a large area, limiting vision and damaging opponents occasionally, lasts five turns, 3 turn cooldown after it ends)
Storm Shield (Creates a ball-like shield of winds powerful enough to stop most attacks from most megas, capable of blocking two mega attacks and lasts for the turn, 2 turn cooldown)
Saber Slash (Slashes the opponent with their saber)
Storm Up (AncientKazemon increases in strength and speed by 50% while Storm Gazer is active)
Rainbow Symphony (Fires off a barrage of lasers of seven different colors, each laser does light damage, but there are a lot, 2 turn cooldown)
Deep slash (Makes a slash at the foe to deal heavy damage, 2 turn cooldown)
Storm Agility (Capable of easily navigating even the most hazardous of storm-like attacks)
Wind Blade (Fires off a blade of wind at the foe to severely damage the foe, 2 turn cooldown)
Tornado Strike (Forms a tornado of wind around itself and rushes the foe for a heavy strike, 2 turn cooldown)
DNA Biomerge
Species: Valkyrimon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Warrior
Fighting Style: Valkyrimon fights with a focus on speed and rapid strikes. Their defense is entirely dependent on not getting hit a lot, though as a Super Mega, they can still take a fair amount of strikes before starting to weaken.
Abilities: [10 Abilities Max]Fenrir Sword (A powerful sword slash that comes with the bonus of freezing a target upon contact for one turns, three turn cooldown)
Lightning Arrow (Fires off an arrow from their bow at the speed of a lightning bolt)
Laser Javelin (Summons forth a javelin with an explosive tip and launches it at an area to cause an explosion capable of hitting many foes in an area, two turn cooldown)
Sanction Storm (Summons forth a large storm in the area with lots of wind going off in different directions making it hard for an opponent to move around while they are capable of moving through it with ease, lasts four turns, four turn cooldown after the storm ends)
Hawk Inferno (Ignites themselves in flames and begins applying burning effects to all their attacks for three turns, two turn cooldown after effect ends)
Aurvandil's Arrow (An incredibly powerful and dangerous arrow shot that takes a turn to charge, if it collides with a foe, it will deal significant damage and leave a mark on the opponent that can be targeted to apply more pain to a foe, four turn cooldown)
Fenrir's Fury (A flurry of stabbing attacks from Valkyrimon's blade, Each stab moves in at terrifying speeds intent of causing nothing fatal individually, but will quickly add up in damage over time, two turn cooldown)
Twin's Might (Bibi and Faluo follow Timothy's guidance from within this body and they ues it to give it a temporary strength and speed boost, it comes at the cost of wearing the two out and Timothy having to control this by himself, so it is only used as a last resort. 25% speed and strength boost, only usable on last legs, and once per thread)
Freyja's Gaze (Passive, Valkyrimon's golden bird, Freyja, will watch a fight from above or Valkyrimon's back and will telepathically alert the warrior if an attack comes from their blind spot)
Aerial Growth (Passive, Air currents are not a problem in the eyes of Valkyrimon. In fact, they actually make him even faster in stronger. While inside of a heavy air current, Valkyrimon gets a 10% boost speed and strength)
Digivolves From: Biyomon & Falcomon
For Bibi:
Appearance:
Armor Ultimate: Quetzalmon
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Mythical Animal
Abilities: Freezing Wave (Unleashes a deathly cold wave, slows down the target for 2 turns upon impact along with devastating damage, 3 turn cooldown)
Frost Storm (Unleashes a storm of ice upon a battlefield for the next 5 turns, 3 turn cooldown after effect ends)
Holy Smackdown (Smacks a foe into the ground with her massive tail)
Fast (Capable of moving at incredibly high speeds)
Grand Coil (Wraps the foe in it's body, constricting them for a turn and slowly sucking the life out of them, holds the foe for at least a turn, 3 turn cooldown.)
Frozen Shield (Forms a shield that increases in strength the stronger her bond is with Faluo, rarely, if ever, capable of starting out with this move stronger, they just don't have the bond for that (starts off on like a point system starting at 1), capable of deflecting up to ultimate hits no problem, if she and Faluo get along (for once), then can withstand a relatively decent mega hit, lasts 1 turn, 4 turn cooldown)
Quick Strike (Just a quick slap with the tail, light damage)
Digivolves To: N/A
For Faluo:
Appearance:
Armor Ultimate: Thunderbirdmon
Attribute: Data
Family/ies: Metal Empire, Wind Guardians
Type: Giant Bird
Abilities: Spark Wing (Fires a barrage of spark empowered feathers from his wings)
Thunder Storm (Creates a thunder storm, filling the battlefield with lightning for the next five turns, 3 turn cooldown after effect ends)
Lightning Crack (Sends a massive shockwave towards one foe, incredibly massive damage, 3 turn cooldown)
Fast ("Quick as lightning"... Not really, but still really fast)
Dark Shadow (Forms an antagonizing shadow around a foe, trapping them in a literal bubble of, displaying their fears before them for 1 turn, 3 turn cooldown)
Grand Storm (Incredibly powerful move that increases in power based on how powerful their bond is, rarely, if ever, capable of starting out with this move stronger, they just don't have the bond for that (starts off on like a point system starting at 1). Capable of incredible damage to an ultimate and decent damage to a decent mega at normal strength. 4 turn cooldown)
Storm shield (A shield of lightning capable of blocking most ultimate attacks and weak mega attacks, lasts 1 turn, 3 turn cooldown)
Digivolves To: N/A
Appearance:
DNA Mega: Varodurumon
Attribute:Vaccine
Family/ies:Wind Guardians
Type: Holy Bird
Abilities:
Possible RAM Upgrade Giga,
Nyao's slot
Darkness Absorption: (passive ability) when in physical contact with Dark energy, Nyao can convert the darkness into digital energy for herself essentially healing her by the same amount. The ability also gives Nyao a natural resistance to harm caused by dark energy (no solo digimon below Nyao's level can harm her using dark energy, it will in fact make her stronger because this ability can keep up. When a digimon her own level attacks her using dark energy the damage is halved. A digimon one level above Nyao deals 2/3 the damage and so on)
Faluo's slot:
Bibi's slot:
Non-combat passives:
- Master of the sky: Possibly one of the most efficient flying digimon, at least for its level
- Purge Shine: A barrier of holy light is emitted from its feathers for one post, during that post no attacks will hit Varodurumon if the attacker has evil intents. Cooldown 1 post
- Aurora Undulation: The light and power of Purge Shine is amplified to its logical extreme and then emitted at the speed of light on the opponent. It is near impossible to dodge but can still be blocked if properly prepared. Cooldown 2 posts, additionally a 2-post cooldown is added on Purge Shine that stacks with all other cooldowns in play.
- Holy Hell: Makes a storm of fire rain from the sky for 5 turns, 3 turn cooldown after effect ends.
- Hell Blast: Shoots a powerful beam of dark energy, explodes on impact. 2 turn cool down.
- Rise from the ashes (passive): Once per time when Varodurumon is formed. If Varodurumon was to ever lose or simply decided that they needed the extra energy. Varodurumon burst into flames and is turned into ash only to immediately return at full health and energy from the pile of ash. This may be used as a means to survive an attack that otherwise, by all means should be lethal. Negates all Varodurumon's cool-downs and de-buffs that does not relate to "Rise from ashes"
- Starlight Void: A be all, end all attack. Essentially nukes the battlefield and all combatants in it, drains every ounce of energy not necessary for survival out of Varodurumon to wipe out everyone. The rapid decrease of energy sends them all the way back down to their Fresh forms, and still exhausted at that. Sends them back to Fresh and out of battle for the rest of at least that thread, no need for a cooldown. (needs consent within the thread from both players before use, cannot be combined with Rise from ashes)
- Dawn of Light: A move that spends where they take two turns to rest themselves mid-combat to heal for around two-thirds their health. 2 turn cooldown.
- Baldr's blessing: Summons a bobble large enough to fit up to two humans (or someone at similar size) around target(s) that Varodurumon can see. The bobble protects from all attacks leading up to Varodurumon's next turn. If used on Timothy, Katsura or both then Starlight Void can be used next turn without affecting them. The bobble collapses if the target(s) as much as touches the inner wall. (it has similar weaknesses as an egg). Cool down 3 posts. Must be used to protect someone else aside from Varodurumon. Does not protect against mistletoes, for reasons unknown they easily penetrate the bubble.
- Featherfall: Launches a small barrage sharp pointy feathers at a foe. Light damage.
Digivolves To: TBA
Traits blended together
From Nyao: High speed, experience in close combat, empathy, affinity for manipulation of dark energy, endurance, sadism, devotion to keeping Katsura safe.
From Bibi:happy-go-lucky, overly friendly, and aggressiveness, caring for Timothy
From Fauo: logic, reasoning, tactics, and overly-seriousness, caring for Timothy