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Tsumura Mana
Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 12, 2016 19:48:18 GMT
Name Tsumura Mana
Age Thirteen
Gender Female
Height 5'3'' (163 cm)
Weight 105 lb (48 kg)
Alignment Chaotic Neutral
Birth Date July 11th
Birth Place Ōno, Fukui prefecture, Japan
Western Horoscope Cancer
Eastern Zodiac Snake
Skills/Talents
Empathic As the saying goes, Mana's pretty good at putting herself in everyone else's shoes, even suffering for their disgraces and becoming happy of their exploits.
Quick-Witted Maybe she doesn't learn new things as fast as her brother, but her knack to adapt to unexpected encounters or strange situations gives him a run for his money.
Fit She's maybe not her school's volleyball team captain nor best player, but she gives her all and pulls way more than her weight at it.
Languages Besides from Japanese, she's quite fluent with JSL and Wabun Code, and can understand quite easily most forms of spoken and written English. Her spoken and written English's just above average, not quite fluent, but not half bad.
Personality Mana's a sweet girl that tries to smile most of the time. She can be a little cheeky and sassy at times, but she'll try to act in a more polite and mature way if she sees that the person who she's interacting with reacts badly to her usual attitude. Her voice's always sounds cheery and friendly and most of times, full of energy.
What defines her is that, first and foremost, Mana always tries to be helpful. What does this mean? If someone's out there and needs a little help (even if they don't realize it) she'll try to find out why that person needs help and then help him/her in any way she can. The most curious detail about this is that, when she's by herself, Mana's kind of lazy, but as soon as she thinks she's doing something for someone else she transforms herself into a passionate hard worker pretty readily.
Even when doesn't care that much about how she looks, she's quite self conscious and always tries to be liked. She's somewhat inscure in that sense, and deeply affected when somebody doesn't like her and she can't figure out why, becoming distressed and even depressed when she thinks it's bad enough
In sports (and most other activities, really) she prefers to be with other people. She's a team player that will give her best to make everyone in said team get along and make the team's objective succeed, but she'll evade being the leader at all costs, arguing that, while she can live with her complete lack of fore planning as long as it only affects herself, it would just impair the team's ability to work in a rather badly fashion, and because she also prefers that someone else takes most of the praise if they were succeed in their endeavor.
She'll never admit it, but she just can't cook anything remotely edible, and her art-related skills are as bad as they come. The last time she tried to sew something, she punctured her fingers at least a dozen times, her letters look like barely readable hieroglyphics and she can't barely see her brother's expressions at her drawings without blushing with embarrassment. He's also the only person that has heard her the only time she has dared to sing, and that was one of the few times she was glad that he couldn't speak, because hearing him say that even a banshee would cover her ears at hearing that would have been a lot more hurting coming from his voice than his signals in JSL.
All in all, the best word someone could use to describe her would be a philanthropist. She just lives her life to help others with absolutely no qualms and is quite happy while doing so to boot.
Due to her experiences in the Digital World with her partner, her personality has evolved somewhat, making her a little less naive, but no less resolute on her convictions. Or at least that was that they were supposed to do, right? It isn't as if she can tell right now.
AppearanceMana's appearance has changed in comparison to what she was the last time she went to the Digital World. The reason why is unknown even for her, but she guesses that it was the passing of time... maybe. The fact that she's still kinda flat bothers her to some extent, though. Still taller than most people around her age, her weight being the average for her height. While her reddish-brown hair normally looks somewhat unkempt, she simply calls it "her style"... or maybe she is too lazy to comb it, who knows; due to that, more often than not, her bangs end up covering her gray-colored eyes, but she doesn't seem to mind too much. In her step, she seems to be wearing her cheerfulness just as if it were another set clothes, walking with soft and sure steps and a smile of her face, and just irradiating her charisma and good disposition to anybody she comes across. As she's a school student, most of the time she's using her school's uniform, an almost totally black sailor fuku with some white outlines and a red ribbon that she always tries to keep clean, despite her general messiness. The only two clothing articles she's always carrying with her are a white cloth double wristband on her right wrist and a pink rubber sports watch on her left —both gifts from her brother―, and because they both have their reasons. The watch's because she always tends to be late for almost anything (not because she doesn't care, but because her sense of time just sucks) and the wristband for wiping her forehead's sweat, either because today's volleyball's practice or because she had to run to not be (too) late for her latest appointment.
Personal History
Born to Tsumura Takeshi and Watanabe Masako as their second child, Mana was always thought by her parents to be the one who could satisfy their needs of a kid they could shape into their view of their ideal child. She grew up with all their parent's pressure in her shoulders, and even if she knew that they were dead wrong about her ―she didn't have any problem in admitting that she wasn't nearly as good as her brother in most memory-based things― she saw the sparkling in their eyes and understood that having a child that could make them proud just meant very much to them. She tried her hardest to satisfy their wishes, and while her efforts didn't bear fruit at the beginning, when they did, those fleeting moments when their parents smiled at her and hugged her confirmed that everything she had done was more than worth it.
Because of this, her relationship with her brother was somewhat shaky at first, and she didn't understand why he loathed her so much when all she wanted to do was relieve the stress they had put on him by taking it herself and try to make them proud. Luckily when she could get her point across, they grew to be two really close siblings, he always shielding her from the most unpleasant parts of the world and her cheering him when he felt down.
At school, despite all her hard work, she knew that her place was at most in the upper numbers of her class' top students ―It was just obvious to her that hard work alone wasn't enough and that talent made a good portion of it too― but she wasn't angry at it, quite the opposite. For her, being there only meant her parent's happiness, but for most of her peers it was something really important, and more times than not, when someone else surpassed her she was quite happy for that person. Those moments, she always thought, were the reason life was worth living, just standing there and feeling the blissful sensation of being surrounded by happy people. Because of that she decided on taking an active part in making people happy using her acute sense of empathy to help. But as she would come to know, unconsciously feeling someone else emotions had also a bad side. When her brother's bus crashed on a school trip, horrible was a soft word to describe how she felt. She loved his big brother, and seeing him barely breathing in the emergency ward just devastated her.
In that moment, she realized that, while advising helped people, those who really needed to be helped the most could only be helped by acting. Even though seeing his brother struggling to walk or to move his arms pained her deeply, she stood by his side and got his back during the whole rehabilitation process, even assisting with him the classes where they were taught JSL, and helping him when he seemed to have a hard time learning it.
Now, as everything has more or less came back to normal (She's somewhat happy for their parents because they don't seem as disappointed in Yuu but at the same time's she's sad because they now don't take him seriously even when his grades are now better than hers), she continues her philanthropic life with her usual determination.
Mana's life after discovering the Digital World changed deeply. She isn't sure if that's for the best or the worst, but what she can do, besides accept what fate dictated onto her? Well, it wasn't that easy, especially for her, but she was still determined to do the best she could about it. Or at least that's what she meant to do.
Right now, her memory is hazy; she can barely remember where she is, or what she did. And... why she has this strange sensation of hollowness? Guess it's up to her to find out.
Digivices Crimson body, green strap and ring D-Arc. Standard issue D-Terminal.
FaceClaim: KANTAI COLLECTION • arashi • Tsumura Mana
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 12, 2016 20:44:03 GMT
Partner's Name Ayaka
Default Form Rookie
Gender Female
Alignment Lawful Neutral
Skills/TalentsAbsolute ControlAyaka's base form's that way because that way is less imposing to her body, but in truth Ayaka can manipulate the totality of her bodymass and adapt it to any shape she wishes, as long as it's rational. Enviromental senseAyaka can always have a pretty accurate hunch on her current enviroment's temperature, humidity, wind's speed and direction and the chances of those changing. Plantlike PhysiologyWhile technically a fairy, barring that she has a mouth (on all forms except fresh), eyes and that she's capable of moving, Ayaka's body displays a whole lot of plantlike properties, sharing a lot of common with them. TerraformingIts power varies according to her level, but both Ayaka and Suzuran are capable of rather awesome feats of terraforming by themselves, that quality reaching new heights when they work together.
PersonalityAyaka's undoubtedly a very particular digimon. Calm and collected, she acts just the way a refined lady's expected to act, displaying an ample amount of courtesy and good manners, with that trait becoming more prominent the more she grows. She loves to be on the wilderness, feeling the gentle breeze blowing on her bark and the sun's rays bathing her body, or even the drizzle pouring down gently over her. Even if her relationship with her partner at first was somewhat shaky (Not that she could do anything about it; she just triggered the Mana’s personality), she is fanatically loyal to her, and places her welfare and safety above anything else, feeling as if she were an older sister of sorts to her. As her ladylike behavior suggests, she has high standards for everyone she calls an acquaintance and demands to be treated with the courtesy and respect she treats everyone (not doing so is the perfect first step to getting on her bad side). Not surprisingly, she despises fights (she'll call them 'Barbaric' or 'A bloodsport' most of the time). But at the same time, she's aware that sometimes people will just not listen to reason and that more often than not, violence begets more violence and that a lady has to defend herself (and her partner and sister) somehow, so she has developed a wide array of techniques that impair, dissuade, absorb or somehow negate her opponent's "unnecessary violent acts" with outwardly elegance and style. Even with that into account, if she has to 'spill blood' for what she thinks as a just cause, she will do it without hesitating it in the slighest. Despite her demeanor naturally irradiating a certain amount of regalness and superiority, she's a kind digimon once you get to know her, and she treasures her friends more than (almost) anything. Just as her sister, Ayaka's very self-righteous in her views and always thinks that what she is doing is the right thing to do, making it almost impossible to prove her otherwise unless she admits it herself or an absolutely contundent argument is presented against her. Her relationship with her sister is... weird, for the lack of a better word. The two of them are as close as they can be, but their viewpoints clash more often than not, resulting in arguments that are abandoned just for convenience's sake; the two of them know that trying to change the other's opinion is a waste of time, and that ends up in the two of them having a grudging respect for the other's viewpoints. But even so, that doesn't mean that Ayaka isn't fond of Suzuran or anything like that; she loves her sister with every fiber of her being, and even if she knows that Suzuran is more than capable of (and usually ends up) defending herself, she's quite snappy at anyone who dares to insult her sister in any way, very well aware that Suzuran is prone to act just the same way towards anything thrown in her direction.
Holosuit
FaceClaim: KANTAI COLLECTION • yuugumo • Ayaka
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 12, 2016 20:59:02 GMT
Partner's Name Suzuran
Default Form Rookie
Gender Female
Alignment True Neutral
Skills/TalentsAbsolute ControlAyaka's base form's that way because that way is less imposing to her body, but in truth Ayaka can manipulate the totality of her bodymass and adapt it to any shape she wishes, as long as it's rational. Enviromental senseAyaka can always have a pretty accurate hunch on her current enviroment's temperature, humidity, wind's speed and direction and the chances of those changing. Plantlike PhysiologyWhile technically a fairy, barring that she has a mouth (on all forms except fresh), eyes and that she's capable of moving, Ayaka's body displays a whole lot of plantlike properties, sharing a lot of common with them. TerraformingIts power varies according to her level, but both Ayaka and Suzuran are capable of rather awesome feats of terraforming by themselves, that quality reaching new heights when they work together.
PersonalitySuzuran's not your everyday digimon partner either. While she understands that fate dictated that she and her sister had to be partnered with someone, that doesn't mean that she's happy about the development. Just on the opposite side of her sister, her philosophy is the natural order interpreted by her; in other words, she firmly believes in the survival of the fittest. Being partnered with a human, despite her fondness of Mana, isn't but aggravating to her, specially because the girl is a constant reminder of her own weakness that she so willfully wants to expunge. If she depends in someone as weak as a human to attain her upper forms, what does that fact make her, but equally weak? On a rather obvious contradiction, and despite the precepts that are the cornerstone of her life, she knows how to behave in a 'civilized' society. Even if she sees shaped stone and carved wood as mutilations (imagine what she thinks about metal or electric contraptions), she's very well capable of behaving on a tea ceremony as well as Ayaka if she has to. She doesn't know if she enjoys doing it or not, but rather sees it as 'adapting' to the new changes brought to her world since civilization became mainstream; a necessary tool to thrive, more or less. Rather than as a younger sister, after accepting her condition as her partner, Suzuran had come to see Mana as some kind of pupil; maybe fate wasn't really cruel to her, maybe it just wanted for her to mold a human into a worthwhile being, and Mana was the fortunate one chosen for that. If anything, at least she has to say that the the girl's inner strength is something to be admired, even despite all her outwardly flaws. She has her fair share of personality traits shared with her sister, but probably the most obvious ones amongst them are that they always have Mana's welfare as one of their priorities (even if it's for different reasons; Ayaka cares for her while Suzuran knows that if Mana dies, she'll probably follow right after, and that the girl's mood plays a large part on her performance) and that the two of them are hopelessly self-righteous; they see their way of living as the true way and everything else as subpar methods, but even so, she has somewhat got used to Ayaka's way of seeing the world, and has began to grudgingly respect it, even if she still doesn't agree with it. The way she interacts with other digimons or humans can vary wildly depending on her mood and the first impression they give to her; she likes to see confidence as long as it doesn't reach the point of arrogance, she likes direct approaches and absolutely hates any kind of pleasantry, unless they're part of a ritual of some kind (like a tea ceremony, for example). In accord with her attitude, she instantly dislikes anybody who's needlessly rude or recurs to bravados, empty threats or blackmailing to accomplish his goals, considering them hopeless, spineless cowards, and being quite outspoken about it. On her social side, she really doesn't mind getting along or not with other digimons or humans, but rather what kind of benefit she can "sow" with her associations. That doesn't mean that she isn't a pleasant girl to have around, as she has quite the outgoing personality on relaxed situations, given that those present themselves.
Holosuit
FaceClaim: KANTAI COLLECTION • naganami • Suzuran
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 12, 2016 21:34:12 GMT
Mercenary's Name Penélope (but goes by Penny)
Default Form Rookie
Gender Female
Alignment Ayaka
Skills/TalentsBloodhoundPenny's senses are rather acute, making her notice things that others would miss. Amongst them, her sense of smell is the one that she has honed the most; she has such degree of control over it that she can sense the smallest changes on a being's scent rather readily or... ignore absolutely everything that surrounds her.
PersonalityThe last member of this curious entourage is Penélope, a Ryuudamon (though she isn't one anymore) that accepted Ayaka as her daimyo after a certain incident at the Spartan Training Grounds. While the most "normal" of the three digimons accompanying Mana, she's still quite the piece of work. She's the most happy-go-lucky, carefree and easygoing digimon you'll ever find... unless Ayaka's around, that is. The degree of devotion that the digimon possess towards the Kodamon is so high and so intense that she pretty much perceives her as her lady and has pledged her abilities to her service. Fanaticism would probably not even begin to describe it. When she's near "her lady" she can adopt a solemn and serious demeanor as if it were the most natural thing in the world, becoming pretty much the quintessential handmaiden. And due to that very nature, she's very prone to take even the slightest offense against Ayaka as if it were a grievous insult, and usually reacts accordingly. She definitely doesn't like Suzuran as much as Suzuran doesn't like her, but she knows she has to put up with the Kodamon, even if that wasn't the case in the past. If she could only be a little more like her sister... As a colorful note, Penny's first language is Spanish. What purpose does that serve? No idea at all, but that's it.
Holosuit
FaceClaim: KANTAI COLLECTION • kikuzuki • Penélope
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 13, 2016 0:24:25 GMT
Ayaka's Initial Evolutionary Line
Baby/FreshPlumulmonAttribute None
Family Jungle Troopers
Type Seed
Abilities
Illusion Fragrance Releases a sweet and midly hallucinogen aroma, using it as a distraction to burrow underground. Digivolves To Cormon
Baby II/In-TrainingCormonAttribute Data
Family Jungle Troopers
Type Bulb
Abilities
Poisonous Fog Exhales out a poisonous fog. The poison's a mild neurotoxin that impairs the enemy's synapses slightly, making him/her see pretty colors, and making clumsier his/her movements for 1 post. 1-post cooldown.
Tear Gas Releases a small cloud of concentrated syn-Propanethial S-oxide that lasts 1-round. Any (other) being nearby has his/her nose greatly irritated and can barely see because stinging eyes until the cloud dissipates. 1-post cooldown.
Digivolves To Kodamon
Child/RookieKodamonAttribute Data
Family Jungle Troopers
Type Fairy
Passive Abilities HealerAyaka is well-versed in the healing arts. Instead of performing a basic attack, she may instead choose to restore a small amount of health (the equivalent to an unlisted attack) to a friendly target.
True Support [RAM Upgrade Giga] Ayaka's non-damaging abilities cannot be redirected, stolen, reversed, negated, prevented or otherwise cancelled by outside means or sources at the cost of being totally unable to directly damage any living being, willingly or not. This ability is rendered ineffective against digimons at higher levels than her.
Abilities
Lifebloom Ayaka concentrates nearby plant's nutrients on the target, enhancing its cell's (Or whatever the digimon have for them) regeneration rate. Heals for a rookie-level attack and cures one status effect. 2-post cooldown.
Rootgrapple Ayaka thrusts the ground with her arms, generating two thorny vines that travel by earth (they travel at a 50m/post speed, approximately) until they reach their target, emerging and gripping it. The affected enemy is bound until he breaks out the vines by using one rookie-level attack or by doing a great deal of physical effort, spending a post worth of movement and exhausting themselves until the end of their next post. 1-post cooldown.
Wood Spirit's Song Creates and compels nearby flora to obey Ayaka's command in a fashion similar to Gomamon's Marching Fishes. More effective the more flora in the enviroment. Lasts 1 post. 1-post cooldown.
Digivolves To Cherrimmon
Adult/ChampionCherrimmon Attribute Data
Family Jungle Troopers
Type Seed
Passive Abilities HealerAyaka is well-versed in the healing arts. Instead of performing a basic attack, she may instead choose to restore a small amount of health to a friendly target.
Tandem Once per fight, Ayaka can choose a digimon to become her tandem partner. Her abilities will have additional effects while targeting them.
True Support [RAM Upgrade Giga] Ayaka's non-damaging abilities cannot be redirected, stolen, reversed, negated, prevented or otherwise cancelled by outside means or sources at the cost of being totally unable to directly damage any living being, willingly or not. This ability is rendered ineffective against digimons at higher levels than her.
Abilities
Deluge With two quick dance movements, a great downpour's essence is concentrated on an ally, greatly increasing its defense, reflexes and awareness until an attack its directed at it. 1-post cooldown. Tandem: The effect lasts an additional attacks. After the effect is finished, all the active cooldowns of the target are reduced by one post.
Nature's Call Ayaka calls forth the nature spirits to bless a friendly ally, healing him for a champion-level attack at the start of each of their turns for 3 posts. 2-post cooldown. Tandem: Instantly heals for half a champion-level attack instantly and reduces the duration of all the current negative status effects that are afflicting the target by 1 post.
Remorseless Winter With two quick dance movements, the winter's essence is concentrated on an ally, greatly increasing its speed and power, and making the next attack they would make to be infused with the coldness of the harshest winter, slowing down the opponent's movements for their next post. Tandem: The slowing effect lasts one post longer, and becomes more severe with each subsequent application on the same target.
Uproot Ayaka's ultimate dance technique acts as a greatly improved version of Wood Spirit's Song. Instead of flowers thick and strong trees spring out of the ground to heed her commands. 3-post cooldown. Tandem: For their next post, when Tandem's objective performs an attack or ability, they can choose for that attack to be projected and replicated from any of the summoned trees at no additional cost.
Digivolves To Acerimon
Perfect/UltimateAcerimonAttribute Data
Family Jungle Troopers
Type Fairy
Passive Abilities Seasons As per Ayaka's Winds of Change, her appearance and most importantly, the way her attacks work change depending on the season her body's currently hosting. Her body is usually seasonless and can only host one season at a time. Summer: Ayaka's body emits an aura that boosts the attack of nearby allies. Benefits Everburning Spirit and Wild Growth. Winter: Ayaka's body emits an aura that boosts the speed of nearby allies. Benefits Pinnacle of Frost and Dancing Leaves.
True Support [RAM Upgrade Giga] Ayaka's non-damaging abilities cannot be redirected, stolen, reversed, negated, prevented or otherwise cancelled by outside means or sources at the cost of being totally unable to directly damage any living being, willingly or not. This ability is rendered ineffective against digimons at higher levels than her.
Abilities
Everburning Spirit Until the end of its next post, Ayaka raises her target's speed and attack to such high levels that the exertion ends up damaging them for a champion-level attack. Summer: The target is immune to any kind of self-inflicted damage while affected by this ability.
Dancing Leaves A shroud of leaves cover a friendly target, greatly boosting its defense and reflexes at the expense of some of its attack. Lasts until the target suffers an attack or cancels it (cannot be canceled on the same turn it's used). Winter: While this ability is active, the sounds and the presence of the individual affected by it are greatly diminished.
Pinnacle of Frost As Ayaka draws the string of her bow, an arrow made of the whitest and purest ice is generated in it. Enemies hit by it are instantly frostbitten, becoming barely able to move or to act for 1 post and are still somewhat slowed down on their next post as the ice finishes to melt away. 1-post cooldown. WInter: Up to three arrows are generated each time Ayaka draws the string of her bow.
Wild Growth Heals for an Ultimate-level attack. 2-post cooldown. Summer: Heals twice as much.
Winds of Change As the new season coalesces in Ayaka's body, a wave of wind blows on a circle around her. She immediately performs an another ability of her move list (if able) and that ability gains additional effects. Everburning Spirit: That ally can use up to two special attacks on their next post without straining themselves. Dancing Leaves: The target can teleport a small distance after being affected by this ability. Pinnacle of Frost: Effect Duration is doubled. Wild Growth: Immediately Heals half of Wild Growth's total healing. Winds of Change has no cooldown, but it makes the ability affected by it have a cooldown of 1 post longer than usual and isn't affected by any seasonal bonus.
Digivolves To Konohamon
Ultimate/MegaKonohamonAttribute Data
Family Jungle Troopers
Type God Man
Passive Abilities Imperturbable Mind By mastering her own ch'i manipulation, Konohamon doesn't lose focus due to distressing/perturbing thoughts, whether self-induced or inflicted by another being, while also making her almost impervious to mental and spiritual attacks.
Tranquility At the start of each of Ayaka's turns, she gains one charge of Tranquility. Her Abilities can be enhanced by using these charges in different ways. If said abilities aren't used with their enhancements, they yield an extra charge of Tranquility. The number of charges each enhancement consumes is indicated in the [] next to said effect. Ayaka can't have more than 15 charges of Tranquility at the same time.
True Support [RAM Upgrade Giga] Ayaka's non-damaging abilities cannot be redirected, stolen, reversed, negated, prevented or otherwise cancelled by outside means or sources at the cost of being totally unable to directly damage any living being, willingly or not. This ability is rendered ineffective against digimons at higher levels than her.
Abilities
Exhilarating Bloom Heals for a Mega-level attack. 2-post cooldown. Tranquility [2]: Heals twice as much and removes a harmful status effect currently affecting her target.
Hunter's Charm Greatly raises up two targets' speed, power and precision until the end of their next turn. 1-post cooldown. Tranquility [1]: The buff lasts 2 attacks and it's potency is increased even further. Both its duration and effect stack.
Warden's Charm Greatly raises up to two targets' awareness, defense and reflexes until it suffers an attack. 1-post cooldown. Tranquility [3]: Applies the effects of Hunter's Charm in addition of this ability's effects.
Spring's Veil Ayaka immediately shrouds up to two targets in a veil of flowers, granting it stealth, silencing its steps, shrouding its smell under the fragrance of flowers. This improved stealth lasts two posts or until the target attacks/is damaged or affected by any harmful means. 3-post cooldown. Tranquility [5]: When the stealth is broken, the targets affected gain such a huge boost of both their attack and speed that the exertion damages them for half a mega-level attack.
Owari By joining her palms and separating them on a quick fashion, Ayaka sends two blades of wind towards a direction. The first enemies that collide into each one of them is affected by a deafening, yet silent pulse of sound that cancels two of their passive abilities for 3 posts. 1-post cooldown. Tranquility [2]: The pulse also cancels any beneficial status effects that may be affecting the target.
Kagura Ayaka dances, giving up her lifeforce to greatly boost her allies' combat prowess. By giving up her entire turn and damaging herself, affected allies can use up to two special attacks on their next post without straining themselves (Or two posts worth of a single charged attack and anything in between). This technique damages her for a sixth of a mega-level attack per target affected (Max 6. Each target can only be affected once) and generates one charge of Tranquility per each target affected by it.3-post cooldown. Tranquility [5]: The affected targets also gain a massive power boost while this effect lasts.
Endless Spring Ayaka unseals a large amount of power from her digicore, gaining a temporary burst of power. Her speed, reflexes and defense are greatly increased and she gains two additional charges Tranquility at the start of each of her turns. Lasts 6 posts. Once per fight.
Digivolves To Proserpimon
Super Ultimate/Super MegaProserpimonAttribute Data
Family Jungle Troopers
Type God Man
Passive Abilities
Imperturbable Mind By mastering her own ch'i manipulation, Proserpimon doesn't lose focus due to distressing/perturbing thoughts, whether self-induced or inflicted by another being, while also making her almost impervious to mental and spiritual attacks.
More Than Simple Music Proserpimon’s abilities, even though they’re propagated by something akin waves, aren't of sonic, but rather of spiritual nature. Enemies or allies are affected by her techniques even if they have their sound sensing organs covered/disabled or even if they’re deaf. They also have the top-notch piercing capabilities, and are capable of affecting her targets if they have a passive resistance/immunity to them.
My Masterpieces Along Proserpimon's clothing are placed seven seals that contain the true version of each of her songs, each of them gathering energy from their surroundings over time. They start up at one charge, and every two posts, they gain an additional one.
Any time she would use a technique, Proserpimon can choose to consume one of said charges or to burn the seal that’s associated with said skill. If she does, that skill has its Scoreburner bonus and affects up to twice the targets that it would normally affect.
Every time Proserpimon gains a charge or a seal is burned, all her current active cooldowns are reduced by one post. Abilities that have their seals burned can't be empowered by any means until the seal is restored. Each seal can only be used once per fight.
True Support [RAM Upgrade Giga] Ayaka's non-damaging abilities cannot be redirected, stolen, reversed, negated, prevented or otherwise cancelled by outside means or sources at the cost of being totally unable to directly damage any living being, willingly or not. This ability is rendered ineffective against digimons at higher levels than her.
Abilities
The 1st Score [Takeno’s Resolve] Proserpimon's inspiring song multiplies her target's awareness, defense, reflexes, speed, power and precision by two until the end of its next turn. 1-post cooldown. Scoreburner [Swift as a Coursing River]: Effect duration is tripled and effectiveness is doubled.
The 2nd Score [Shisato’s Whisper] Proserpimon’s silent notes shatter her foes’ individualities and restrain harmful intentions. One enemy loses two passive abilities for 4 posts and has their cognitive abilities greatly diminished for 1 post. 1-post cooldown. Scoreburner [Ego Erasure]: The impacted passive abilities have their effects reversed (acute senses turn into dimmed ones, resistances into vulnerabilities and so on) instead of being lost. The cognitive deprivation's effect duration is doubled.
The 3rd Score [Iname’s Boon] The melody of the forest restores the body and soothes the mind. The target has the duration of a harmful effect reduced by one post and It's is also healed for a SM-level attack. 2-post cooldown. Scoreburner [Efflorescence]: Iname's Boon now heals twice as much and removes up to two harmful status effects from its targets.
The 4th Score [Kataki’s Judgment] As Proserpimon plays her gakubiwa, her foes' constructs, contraptions and incantations are dissipated instantly. Adverse effects that are affecting allies are removed. Enemy illusions and summoned items crumble to dust and disappear and summoned creatures become ineffectual. Affects a total of up to four targets. 3-post cooldown. Scoreburner [Rest for the Weary]: Proserpimon can use this ability when herself is victim of an effect that would otherwise make her unable to act and she ignores this ability’s cooldown for that use.
The 5th Score [Opal-Eye's Vigil] With a harsh screech of her gakubiwa, Proserpimon demands the attention and ceased fire of those fighting on the battlefield. Bolts of divine retribution crackle from the instrument, demanding to lash out at any who try and break the fragile peace. For 3 posts, the first person to attack another Digimon is chained by heavenly shackles, becoming incapable of moving until this ability's effect ends. Once per thread. Scoreburner [Ceasefire]: Yomiji’s Bulwark now also protects the beings that respect it with a huge boost to their defense and protection from negative statuses.
The 6th Score [Iizuka's Command] Proserpimon instills a sense of purpose and greatly hones up to three target’s bodies and minds. Affected character's offensive power, speed, reflexes and awareness rise up enormously, letting them do incredible feats. Said characters can use up to two special abilities without straining themselves instead of one. Lasts 2 posts. 3-post cooldown. Scoreburner [Hellkite's Roar]: Iizuka’s Command reduces all the cooldowns of each character it affects by one post while this effect lasts
The 7th Score [Tomoya's Revelation]
Proserpimon teleports up to 4 targets to a nearby location, removing all the effects that impair or restrict their movement. Each target may be moved to a different location. 2-post cooldown. Scoreburner [Supreme Ascendancy]: Each target may choose the destination they wish to teleport to, and they may teleport to anywhere they wish as long as they have been to that place in person before.
Invocation of The First Great Forest Kami [Kodama of the South Tree] [RAM Upgrade] By calling forth the wisest of the Five Great Forest Spirits, Proserpimon is capable of borrowing a portion of its power, becoming greatly empowered. Her speed, defense and reflexes are acutely augmented, and she now gains an energy charge at the end of each of her posts. Lasts 5 posts. Once per fight.
Invocation of the Great Kami of Creation [Iname, Life Aspect] [RAM Upgrade] By summoning the Kami the reigns over life, Proserpimon immediately shields herself and her allies from all the adverse effects that would be dealt to them this round, converting any damage into healing, any negative status effect into a positive one and so on. This ability takes one post to prepare, after which Proserpimon can choose to activate it within the next three posts. If she fails to do so, she loses it and it enters cooldown. 5-post cooldown.
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 13, 2016 16:35:55 GMT
Suzuran's Initial Evolutionary Line
Baby/FreshPlumulmonAttribute None
Family Jungle Troopers
Type Seed
Abilities
Illusion Fragrance Releases a sweet and midly hallucinogen aroma, using it as a distraction to burrow underground. Digivolves To Cormon
Baby II/In-TrainingCormonAttribute Virus
Family Jungle Troopers
Type Bulb
Abilities
Poisonous Fog Exhales out a poisonous fog. The poison's a mild neurotoxin that impairs the enemy's synapses slightly, making him/her see pretty colors, and making clumsier his/her movements for 1 post. 1-post cooldown.
Tear Gas Releases a small cloud of concentrated syn-Propanethial S-oxide that lasts 1-round. Any (other) being nearby has his/her nose greatly irritated and can barely see because stinging eyes until the cloud dissipates. 1-post cooldown.
Digivolves To Kodamon
Child/RookieKodamonAttribute Virus
Family Jungle Troopers
Type Fairy
Passive Abilities Killer InstinctSuzuran deals twice as much damage to enemies under half their total health.
Inevitability [RAM Upgrade Giga] After successfully landing an attack, all the damage and effectiveness of Suzuran's abilities is increased by 15%, up to 75%. Misses do not advance the counter, and it resets to 0% if she hasn't landed an attack with an ability for three posts.
Abilities
Belladonna Suzuran summons forth a poisonous cloud in a small area, affecting anybody who happens to inhale it. Deals half a rookie-level attack per post. Lasts three posts. 1-post cooldown.
Flytrap Suzuran throws some seeds on a small area. Anyone coming into contact with them is instantly snared for one post. 1-post cooldown.
Wild Lash Roots and vines lash against all the enemies on a target location. Deals about half of a normal rookie-level attack, but has its accuracy and damage greatly augmented against poisoned targets.
Digivolves To Aconitumon
Adult/ChampionAconitumonAttribute Virus
Family Jungle Troopers
Type Fairy
Passive Abilities Killer InstinctSuzuran deals twice as much damage to enemies under half their total health.
Multicasting Once every three posts, Suzuran can use two abilities on that post.
Inevitability [RAM Upgrade Giga] After successfully landing an attack, all the damage and effectiveness of Suzuran's abilities is increased by 15%, up to 75%. Misses do not advance the counter, and it resets to 0% if she hasn't landed an attack with an ability for three posts.
Abilities
Belladonna改 Suzuran summons forth a poisonous cloud in a small area, affecting anybody who happens to inhale it. Deals half a champion-level attack per post. Lasts three posts. 1-post cooldown.
Feeding Time For a brief period of time, Suzuran's voraciousness is unleashed. Every time one of her attacks connect, she can heal herself for half of the damage she dealt. Lasts 3 posts. 2-post cooldown. . Flytrap改 Suzuran throws some seeds on a small area. Anyone coming into contact with them is instantly snared for one post. 1-post cooldown.
Wild Lash改 Roots and vines lash against all the enemies on a target location. Deals about half of a normal champion-level attack, but has its accuracy and damage greatly augmented against poisoned targets.
Digivolves To Convallariamon
Perfect/UltimateConvallariamonAttribute Virus
Family Jungle Troopers
Type Fairy
Passive Abilities Toxic Visage Convallariamon's body generates so much poison that she isn't really able to hold it all, even if she wanted to. This excess of toxins vaporizes into the air, forming a toxic cloud around her that's equally dangerous for friend or foe. Anybody who approaches her enough is afflicted with one instance of Corrosive Poison for each post they remain near her. While at first, this ability's effect isn't that strong, it gets worse the more exposure somebody has to it, nearing almost fatal levels if given enough time. Stacks up to ten times times. Lasts four posts.
Adaptability All of Suzuran's harmful abilities pierce any passive immunity to status effects.
Inevitability [RAM Upgrade Giga] After successfully landing an attack, all the damage and effectiveness of Suzuran's abilities is increased by 15%, up to 75%. Misses do not advance the counter, and it resets to 0% if she hasn't landed an attack with an ability for three posts.
Abilities
Corrosive Poison Even if mere contact with Suzuran's body or the cloud surrounding her is enough for that being to be instantly afflicted by this ability, she can also manipulate it and use it as a projectile. See Toxic Visage for more details. 1-post cooldown.
Insidious Rejection Suzuran may add or remove one stack of Corrosive Poison from anybody afflicted by it. 1-post cooldown.
Contagion Suzuran replicates all the Corrosive Poison accumulated by one target into a large cloud around it. Everyone near that target that inhales the cloud is afflicted by the same level of Corrosive Poison that the original recipient. 3-post cooldown.
Pandemia Temporarily, Suzuran extends the range and radius of Toxic Visage and Corrosive Poison greatly. Both abilities have ten times more reach and radius than usual. Lasts 3 posts. 2-post cooldown.
Caustic Finale Suzuran brutally expunges all the Corrosive Poison accumulated by one target.The damage this ability does depends on how many stacks the target had. 4-post cooldown.
Digivolves To Izanamon
Ultimate/MegaIzanamonAttribute Virus
Family Jungle Troopers
Type God Man
Passive Abilities Adaptability All of Suzuran's harmful abilities pierce any passive immunity to status effects.
Marked for Death When Suzuran's first attack each combat connects, she may mark one enemy as her quarry. All her attacks have bonus effects against them. Only one mark may be active at the same time.
Inevitability [RAM Upgrade Giga] After successfully landing an attack, all the damage and effectiveness of Suzuran's abilities is increased by 15%, up to 75%. Misses do not advance the counter, and it resets to 0% if she hasn't landed an attack with an ability for three posts..
Abilities
Debase A giant, poisonous cloud extends itself around Suzuran, affecting any enemies within its radius. Said enemies receive a half of a mega-level attack per post and have their speed greatly reduced for three posts. 2 post-cooldown. [Marked for Death]: This ability deals twice as much damage to Suzuran's quarry.
Despise After touching one of her enemy's forehead (or wherever, in case of things without foreheads), Suzuran inflicts an enormous amount of psychical pain [Marked for Death]: Suzuran also invades the mind of her target, gaining general knowledge of what their abilities do and making them forget one of them for the rest of the fight. This effect can only be applied once per fight.
Despoil After touching the ground thrice with her Naginata, all the life from the environment in a 250m radius around her is forcibly drained. While it lasts, anybody within this area losses health equal to half of a mega level attack at the end of their posts. Lasts 4 posts. 5-post cooldown. [Marked for Death]: While inside this area, the target cannot regain health by any means.
Descent This ability can only be used only if Despoil is active. The area currently affected by Despoil grows unnaturally dark and silent; no sound, light or smell can get through it, no matter what. Lasts 3 posts. 2-post cooldown. [Marked for Death]: Suzuran gains unerring vision of her target for the rest of the fight.
Delirium A strong wind carrying crimson petals blows. Each enemy that comes into contact with it begins to hallucinate for one post. What's the hallucination about depends on the afflicted target. 1-post cooldown. [Marked for Death]: If the mark's target is afflicted by this ability, they are also snared for one post.
Demise A brutal stab with Suzuran's Naginata. No effect. Once per thread. [Marked for Death]: If the target's already been under the effects of Debase, Despise, Despoil, Descent and Delirium this fight, this attack deals damage equal to 99% of the target's current health. If Suzuran's target is at a higher level than her, this attack just deals a humongous amount of damage.
Hazard Unleashed For a brief moment, Suzuran unleashes the full power of her Digital Hazard. For three posts, she gains a massive power boost and can attack twice per post. Once per fight.
Digivolves To Proserpimon
Super Ultimate/Super MegaProserpimonAttribute Virus
Family Jungle Troopers
Type God Man
Passive Abilities
Adaptability Proserpimon's attacks are almost an extension of her will, and as such, they still have their domain over life, and most importantly, the capacity to adapt and to change the potential they may have. All of Suzuran's harmful abilities pierce any passive immunity to status effects.
Plaguebringer And just as any living being, her attacks have growth cycles by themselves, making her abilities impossible to be cancelled, redirected, cleansed, reversed, shortened, or stolen.
Evolution For every four pulses of any of her attacks, Suzuran is able to attack an extra time on her next post. If her target is already affected by all her damage over time moves, all her current techniques immediately inflict an additional pulse worth of damage instead.
Inevitability [RAM Upgrade Giga] After successfully landing an attack, all the damage and effectiveness of Suzuran's abilities is increased by 15%, up to 75%. Misses do not advance the counter, and it resets to 0% if she hasn't landed an attack with an ability for three posts..
Abilities
Everlasting Torment At the start of the target's turn, deals a small amount of damage. While active, it supresses two of the target's passive skills. Lasts 4 posts. 2-post cooldown.
Malady of the Mind At the start of the target's turn, deals a moderate amount of damage. This debuff has a charge and gains a charge every three pulses. Proserpimon may consume a charge to make her foe's mind falter, halving the damage and effectiveness of any attack they're about to execute whilst still incurring into its cooldown. Lasts 4 posts. 4-post cooldown.
Hex of Lethargy At the start of the target's turn, deals a moderate amount of damage. While active, it increases all the cooldowns of already used and future abilities afflicted targets would make by 2 posts, even if they originally don't have a cooldown. Lasts 4 posts. 2-post cooldown.
Unstable Affliction At the start of the target's turn, deals a moderate amount of damage. While active, decreases the target's speed, reflexes and power by 15% per each time it does damage and increases damage dealt by the same amount. Lasts 4 posts. 3-post cooldown.
Curse of the Stalked Prey At the start of the target's turn, deals a small amount of damage. While active, Proserpimon A and anybody who deals damage to the affected target gains unerring vision and can sense and close the distance towards its location, no matter how far. Lasts 4 posts. 4-post cooldownl.
Wit's End At the start of the target's turn, deals a moderate amount of damage and removes all the beneficial status effects on the target. While active, the target cannot regenerate and cannot be healed. Lasts 4-posts. 4-post cooldown.
Malefic Grasp
Manipulates all the current status effects inflicted by her active on each of her targets, making each one of them do a post worth of damage. Those pulses count towards Evolution, Malady of the Mind and Unstable Affliction. 1-post cooldown.
Invocation of The Second Great Forest Kami [Kodama of the North Tree] [RAM Upgrade] By calling forth the strongest of the Five Great Forest Spirits, Proserpimon is capable of borrowing a portion of its power, becoming greatly empowered. Her speed, power and reflexes are acutely augmented. All her abilities now damage her enemies twice per turn. Lasts 5 posts. Once per fight.
Invocation of the Great Kami of Destruction [Iname, Death Aspect] [RAM Upgrade] By summoning the Kami the reigns over death, Proserpimon immediately extends any combination of her first six attacks in any way she decides to. All of them immediately pulse two times. Once per thread.
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 13, 2016 20:50:11 GMT
Penélope's Initial Evolutionary Line
Baby/FreshFufumon Flavor text form.
Attribute None
Family Dragon's Roar
Type Slime
Digivolves To Kyokomon
Baby II/In-TrainingKyokomon Flavor text form.
Attribute Vaccine
Family Dragon's Roar
Type Lesser
Digivolves To Ryudamon
Child/RookieRyudamonAttribute Vaccine
Family Dragon's Roar, Nature Spirits
Type Beast
Passive Abilities My Blade is YoursAs a Weapon Digimon, Penny may transform herself into a variety of instruments depending on the situation. While she loses the capacity of speech and mobility (save for the telephatic link she shares with her wielder), she's fully sentient on her weapon forms and is capable of performing attacks by drawing on the combined strength of she and her wielder.
Abilities
Denki Shokku An electrical breath weapon that trespasses anything on its wake. It deals a respectable amount of damage and paralyzes anybody hit for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released in the form of an energy wave with the same effects as its counterpart. 1-post cooldown.
Iajin Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced katana directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon form, she becomes energized, multiplying the power, sharpness and piercing power of her current form for her next attack.
Kabutogaeshi The plates of armor surrounding Penny expand and toughen themselves. Absorbing up to two attacks of the same level until they newly grown plates crumble away. On her weapon form, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks until it fades. 3-post cooldown.
Digivolves To Ginryumon
Adult/ChampionGinryumonAttribute Vaccine
Family Dragon's Roar, Nature Spirits
Type Beast Dragon
Passive Abilities My Blade is YoursAs a Weapon Digimon, Penny may transform herself into a variety of instruments depending on the situation. While she loses the capacity of speech and mobility (save for the telephatic link she shares with her wielder), she's fully sentient on her weapon forms and is capable of performing attacks by drawing on the combined strength of she and her wielder.
Grade S+ Mount Area of effect Attacks that would target anybody currently riding Penny target Penny instead.
Abilities
Tekkoujin Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced naginata directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon forms, she becomes energized, multiplying the power, sharpness and piercing power of her current form for her next attack.
Boujinha The plates of armor surrounding Penny expand and toughen themselves. Absorbing up to two attacks of the same level until they newly grown plates crumble away. On her weapon form, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks until it fades. 3-post cooldown. . Denki Shokku改 An electrical breath weapon that trespasses anything on its wake. It deals a respectable amount of damage and paralyzes anybody hit for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released in the form of an energy wave with the same effects as its counterpart. 1-post cooldown.
Kyuukyoku no Bouei Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes virtually impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes heavier and more difficult to handle. 3-post cooldown.
Digivolves To Hisyaryumon
Perfect/UltimateHisyaryumonAttribute Vaccine
Family Dragon's Roar, Nature Spirits
Type Beast Dragon
Passive Abilities My Blade is Yours As a Weapon Digimon, Penny may transform herself into a variety of instruments depending on the situation. While she loses the capacity of speech and mobility (save for the telephatic link she shares with her wielder), she's fully sentient on her weapon forms and is capable of performing attacks by drawing on the combined strength of she and her wielder.
Grade S+ Mount Area of effect attacks that would target anybody currently riding Penny target Penny instead.
Abilities
Tekkoujin改 Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced no-dachi directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon form, she becomes energized, multiplying the power, sharpness and piercing power of her current form for her next attack.
Boujinha改 The plates of armor surrounding Penny expand and toughen themselves. Absorbing up to two attacks of the same level until they newly grown plates crumble away. On her weapon form, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks until it fades. 3-post cooldown.
Denki Shokku改二 From the orbs on her claws, Penny releases streams of lightning that trespass anything in their wake. They deals a respectable amount of damage and paralyze anybody hit by them for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released on the form of multiple rays of lightning with the same effects as its counterpart. 1-post cooldown.
Kyuukyoku no Bouei改 Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes virtually impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes heavier and more difficult to handle. 3-post cooldown.
Unstoppable Force With a quick movement, Penny bites on a extremely fast and lethal way. This attack is so violent that it bypasses shields and similar defenses on the spot and renders the target incapable of being healed for 3 posts. Has the same effect in her weapon forms. 2-post cooldown.
Digivolves To Ouryuumon
Ultimate/MegaOuryuumonAttribute Vaccine
Family Dragon's Roar, Nature Spirits
Type Beast Dragon
Passive Abilities My Blade is Yours As a Weapon Digimon, Penny may transform herself into a variety of instruments depending on the situation. While she loses the capacity of speech and mobility (save for the telephatic link she shares with her wielder), she's fully sentient on her weapon forms and is capable of performing attacks by drawing on the combined strength of she and her wielder.
Armaments of War Penny's awareness on her weapon forms increase on her highest form. She can act somewhat independently as long as she's near her wielder, and she can return to their hands at any time, were that necessary.
Huanglong As Ouryuumon, Penny's skin hardens almost to mimic the hardest metal of the Digital World. She takes reduced damage from any non mental, non spiritual source.
Abilities
Parallectric Feedback Summons a sphere of pure electrical energy and throws it, leaving a trail of lightning behind it, greatly damaging the terrain and disrupting the functions of any electronical or magnetic non-natural force. Enemies caught within it suffer a great amount of damage and their data becomes unresponsive for 1 post, rendering them uncapable of moving or acting until the effect ends. 2-post cooldown.
Bulwark By expanding her armor and toughening it, Penny's capable of withstanding attacks from digimons of the same level than her. her enhanced armor lasts until it has absorbed three attacks. On her weapon forms, this ability has the exact same effect, proyecting armor seemingly out of nowhere. 3-post.
Staunch Reprisal Penny gains perfect understanding of the next attack that would affect her, learning all about it. Techniques understood this way can be replicated twice per fight. Same effect on her weapon forms. 3-post cooldown.
Stand and Fight Penny immediately cleanses or terporarily supresses all effects and abilities that currently are making her unable to act and teleports herself to a nearby location. On her weapon forms, she teleports her current user as well. 1-post cooldown.
Ultimate Defense Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes virtually impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes heavier and more difficult to handle. 3-post cooldown.
World at War Penny's digicore unravels, granting her a substantial amount of power for a short period of time. Both her defensive and offensive capabilities are greatly augmented while the effect lasts. She's also now able to act while under the effects of Ultimate Defense and all her abilities' cooldowns are reduced by one post. On her weapon form, her wielder gains half of these bonuses as well. Lasts 4 posts. 3-post cooldown.
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 13, 2016 23:10:22 GMT
Inventory D-Arc Mercenary Contract α, β, γ and δ [Penélope] 4x RAM Upgrade [2x on Ayaka, 2x on Suzuran] 2x RAM Upgrade Giga [1x on Ayaka, 1x on Suzuran] 3x Holosuit [1x on Ayaka, 1x on Suzuran, 1x on Penny] 6x D-Arc cards that I'm gonna get rolled, I guess.
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Post by Bonetrousled? on Oct 14, 2016 14:48:58 GMT
Approved!
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