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Mitsuko Kaioh - Alicia Westfield Edit
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Post by Mitsuko Kaioh on Dec 29, 2016 20:20:41 GMT
Alicia and I have spent about a month in discussion and planning, and we have decided to be DNA Partners. Located below is the data we have compiled thus far: Appearance: DNA Ultimate: SaviorHackmon Attribute: Data Family/ies: Metal Empire Type: Dragon Man Attacks: 1.Rage Quarrel - SaviorHackmon charges his legs with holy energy, and may either leap at the target with his holy coated, bladed feet to stab a target, or expel the energy with a swift kick, that sends the holy energy out in an arc. 2. Meteor Flame - SaviorHackmon opens its maw, spewing forth either a pillar of pure flames, or a series of smaller bullet like blasts that explode upon impact. 3. Sonic Dissonance - The jewel on SaviorHackmon's chest emits sonic waves that can be sent out in a beam, wave, or short bursts damaging the target upon impact. 4. Metal Coat - SaviorHackmon infuses his cape with metal, allowing him to block physical attacks, and deflect long range attacks. 1 post cool down. 5. Trident Sabre - SaviorHackmon attacks his target with any blade with a lot more force, potentially allowing the blades to impale the target. 6. Omni Typhoon Blade - SaviorHackmon spins around rapidly, slashing out at the target with its multiple blades in a dance of death. Can be used while in movement. 7. Dragon's Gift - The jewel on SaviorHackmon's chest emits a golden glow, that spreads throughout its body, healing off any damage recieved. May be channeled into its hands to heal another target. 1 Post cool down. Digivolves to: [to be filled in later]
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Post by Alicia Westfield on Dec 29, 2016 20:23:13 GMT
Posting here so that my profile is easily accessible. Looking forward to this for sure.
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Post by Bonetrousled? on Dec 29, 2016 20:26:56 GMT
A good app as always. Approved!
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Post by Mitsuko Kaioh on Dec 29, 2016 20:37:31 GMT
Thanks Bones! Alicia and I worked very hard on it. Lots of ideas, planning and jokes made it a lot of fun. Hopefully we will post more when we finish it.
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Post by Alicia Westfield on Dec 29, 2016 20:41:14 GMT
I guess I should mention which mon I'm using to go into this fusion, SolSaberdramon.
I have so many forms after all XD
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Post by Mitsuko Kaioh on Sept 21, 2017 1:50:55 GMT
Alright, so another DNA Form is now available! Located below is our new form data: Appearance: DNA Mega: SlashAngemon (Metalumindramon + MagnaAngemon) Attribute: Vaccine Family/ies: Virus Busters Type: Power Attacks: 1. (passive) Bladed Cadence – As a master of combat, SlashAngemon can better read his enemy as the battle progresses. In scenarios where SlashAngemon is capable of focusing on a singular target, he scales up in speed at a moderate pace. This improved speed is instantly reset when he changes targets, even if he switches back the next moment, he has to build up again. 2. Sonic Slice – SlashAngemon blitzes back and forth around a targeted opponent in a rapid fashion, using his numerous blades to slice and dice from all possible angles. 3. Heaven’s Ripper – Curling up, SlashAngemon effectively turns himself into what can only be described as a buzzsaw of doom, careening towards the target. While using this attack, SlashAngemon naturally deflects any ranged attacks from Mega-level digimon or lower that were aimed at him before his turn with his enchanted blades (3 Post Cooldown) 4. Blades of Fate – Charging holy energy into his blades, Slash Angemon releases several cross shaped slashes of power at a target. 5. Feather Boomerang - Slash Angemon releases four bladed 'feathers' from his wings that then hurl themselves at the target causing damage to the target. The feathers return to his wings automatically, if they hit the target or not. 6. Metallic Radiance - SlashAngemon summons the light of holy energy, which encases his body, and expells within a bright burst off of his armor, this temporarily blinding and disorienting opponents. Rookies and Lower - 4 turns, Champion - 3 turns, Ultimate - 2 turns, Mega/SuperMega - 1 turn. 3 turn cooldown. 7. Passive: Transmogrification - SlashAngemon is able to tap into his inert data thus recoding and manipulating it to alter his arms and wings into multiple forms. 8. Blade Counter - SlashAngemon is a master of Battle, using his blades to block an attack and repels it if it is a projectile attack, or slashes the attacker if it is a melee strike. 1 turn cool down. 9. Hymn of Hope - SlashAngemon recalls and plays a heavenly hymn, which comforts and heals all allies within a moderate radius for up to 2 posts. For this ability to be used for two posts, it must be channeled. If interrupted, the hymn will end. 3 post cooldown.
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yuukz
Rookie
Faint caramel, apparently.
Posts: 27
OOC Name: Yuukzja™
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Post by yuukz on Sept 25, 2017 16:33:15 GMT
1: Please list the exact percentage of the speed increase per turn and the achievable limit
3: Either damaging or defending, cannot be two at once.
8: Might be too abuseable in 1 vs 1 situation. I'll ask Bone about this.
9: Radius range and the heal amount please.
That is all I think.
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Post by Alicia Westfield on Sept 27, 2017 2:25:25 GMT
Popping in here with re-worded/modified versions of the problem points, which Nahe assured me Bone signed off on.
1. (passive) Bladed Cadence – As a master of combat, SlashAngemon can better read his enemy as the battle progresses. In scenarios where SlashAngemon is capable of focusing on a singular target, he scales up in speed at a moderate pace. This improved speed is instantly reset when he changes targets, even if he switches back the next moment, he has to build up again. 10% movement stack, with a maximum of 50%.
3. Heaven’s Ripper – Curling up, SlashAngemon effectively turns himself into what can only be described as a buzzsaw of doom, careening towards the target. Deals heavy damage, due to basically being a buzzsaw of doom. 1 turn cooldown.
8. Blade Counter - SlashAngemon is a master of Battle, using his blades to block an attack and repels it if it is a projectile attack, or slashes the attacker if it is a melee strike. 1 turn cool down. (No edits, due to Bones approving the ability.)
9. Hymn of Hope - SlashAngemon recalls and plays a heavenly hymn, which comforts and heals all allies within a 15 foot radius for 50% of their current damaged state. The second part of this ability removes and debuffs, poisons, and curses from Mega level and below. For this ability to be used for two posts, it must be channeled. If interrupted, the hymn will end. 3 post cooldown.
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Post by Elliot and Isaac Sunderland on Oct 17, 2017 3:39:38 GMT
Alright, I'll pick this one up for Yuuki.
After a bit of chatting on defensive abilities, going to say Blade Counter should probably have a 2 post cooldown. Hymn of Hope should remove 2 posts of duration from each status effect rather than full-on get rid of it (which in practice is basically the same thing, just fits a bit more with recent staff guidelines).
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Post by Mitsuko Kaioh on Oct 17, 2017 4:01:45 GMT
Edits as per Bone's suggestions:
8. Blade Counter - SlashAngemon is a master of Battle, using his blades to block an attack and repels it if it is a projectile attack, or slashes the attacker if it is a melee strike. 2 turn cool down.
9. Hymn of Hope - SlashAngemon recalls and plays a heavenly hymn, which comforts and heals all allies within a 15 foot radius for 50% of their current damaged state. The second part of this ability removes 2 post durations of debuffs, poisons, and curses from Mega level and below. For this ability to be used for two posts, it must be channeled. If interrupted, the hymn will end. 3 post cooldown.
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Post by Bonetrousled? on Oct 17, 2017 4:05:19 GMT
Approved!
Please compile all those into one post so I can slot them in tomorrow. Would today but I'm running on fumes right about now.
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Post by Mitsuko Kaioh on Oct 17, 2017 4:13:50 GMT
Finalized Post Appearance: DNA Mega: SlashAngemon (Metalumindramon + MagnaAngemon) Attribute: Vaccine Family/ies: Virus Busters Type: Power Attacks: 1. (passive) Bladed Cadence – As a master of combat, SlashAngemon can better read his enemy as the battle progresses. In scenarios where SlashAngemon is capable of focusing on a singular target, he scales up in speed at a moderate pace. This improved speed is instantly reset when he changes targets, even if he switches back the next moment, he has to build up again. 10% movement stack, with a maximum of 50%. 2. Sonic Slice – SlashAngemon blitzes back and forth around a targeted opponent in a rapid fashion, using his numerous blades to slice and dice from all possible angles. 3. Heaven’s Ripper – Curling up, SlashAngemon effectively turns himself into what can only be described as a buzz saw of doom, careening towards the target. Deals heavy damage, due to basically being a buzz saw of doom. 1 turn cooldown. 4. Blades of Fate – Charging holy energy into his blades, Slash Angemon releases several cross shaped slashes of power at a target. 5. Feather Boomerang - Slash Angemon releases four bladed 'feathers' from his wings that then hurl themselves at the target causing damage to the target. The feathers return to his wings automatically, if they hit the target or not. 6. Metallic Radiance - SlashAngemon summons the light of holy energy, which encases his body, and expels within a bright burst off of his armor, this temporarily blinding and disorienting opponents. Rookies and Lower - 4 turns, Champion - 3 turns, Ultimate - 2 turns, Mega/SuperMega - 1 turn. 3 turn cooldown. 7. Passive: Transmogrification - SlashAngemon is able to tap into his inert data thus recoding and manipulating it to alter his arms and wings into multiple forms. 8. Blade Counter - SlashAngemon is a master of Battle, using his blades to block an attack and repels it if it is a projectile attack, or slashes the attacker if it is a melee strike. 2 turn cool down. 9. Hymn of Hope - SlashAngemon recalls and plays a heavenly hymn, which comforts and heals all allies within a 15 foot radius for 50% of their current damaged state. The second part of this ability removes 2 post durations of debuffs, poisons, and curses from Mega level and below. For this ability to be used for two posts, it must be channeled. If interrupted, the hymn will end. 3 post cooldown.
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