Adding New Forms
Imperialdramon FM / Ultimate (Mode Change) / Ancient Dragon Man / Vaccine / DR-VB
Passive:
Air Walk
Flight
Draconic Senses
Combat Passive:
Ultima Break (RAM UPGRADE GIGA):
Toggleable, imbue a move with "Shield Breaker" property which includes breaking barrier, reflect and cancelling moves for that one move. three turns cooldown between activation
Battle Hype:
Valt's active cooldowns (but NOT passive cooldowns) are reduced by 1 every time he managed to score three hits against an opponent.
Chasing Strike (RAM Upgrade):
Trigger-type. If the enemy attempt (but canceled with Ultima Break) or manage to cancel or defend with skill against Valt's attack, allow him to repeat the attack, but with 1/2 power next turn. Two turns cooldown between each use. (did not count in the total skill amount he used). Chasing Strike only carries the damage portion without buff or debuff attached if the original skill have it. (Normally dodging doesn't count).
Last Stand (RAM Upgrade):
The closer Valt is to unconscious/the closer he is to death, Valt's strength is increased:
Moderately damaged: 25% STR
Heavily damaged: 35% STR
Critically Damaged: 40% STR
Last Stand: 200% STR devolve next turn
Actives:
Positron Laser:
If shield is protecting target, this attack becomes 100% more damaging. Unblockable by shield, but still can be nulled by reflect. This attack can be charged for several turn to trigger different form of attacking. Two turn cooldown.
No Charge: Simple laser attack, moderate damage
1 Turns Charge: Piercing laser attack, enemies on straight line, moderate damage
2 Turns Charge: Exploding laser attack, 50% splash damage at anything in 5 meter radius from impact point, major damage
3 Turns Charge: Massive AoE, 25 meter radius. Massive damage.
Counter: Double Strike:
Active for three turns, ends duration immediately upon countering. It cannot be used while other [Counter:x] duration is active. If the enemy uses close range attack against Valt, their close range attack does not work and Valt immediately close in to do a one two combo aimed at their solar plexus. If it hits, reduce their attack by 50% for three turns. Three turns cooldown.
Counter: Imperial Blaster
Active for three turns, ends duration immediately upon countering. It cannot be used while other [Counter:x] duration is active. If the enemy uses long range attack against Valt, their long range attack does not work and Valt immediately counter with a laser blast from his dragon head's mouth. If it hits, reduce their defense by 50% for three turns. Three turns cooldown.
Counter: Indignate Judgement
Active for three turns, ends duration immediately upon countering. It cannot be used while other [Counter:x] duration is active. If the enemy uses supporting moves, which includes barrier, reflect, buff or healing, their move does not work and Valt immediately counter by blasting the enemy with lightning from the sky. If it hits, the effectiveness of said.skill is reduced by 50% Three turns cooldown.
Retaliation:
If the enemy attempt to disrupt Valt's performance, either by dispel or debuff, this skill is auto triggered. Valt supercharged his claw and attacks the opponent with it. Should this skill auto triggered, it strips the enemy from one beneficial status effect upon hit. if there are none, this attack deals double the damage. Otherwise this skill is vanilla. Two turns cooldown. This skill if auto triggered strike at the offender and does not consume named move action that turn.
Dragon Warcry EX:
60% increase to strength and speed for three turns of its activation, but decrease defense by 25% during three turns of its cooldown.
Megadeath:
Once per thread move, can be only triggered at 50% health or less. Valt charges an attack, self stun, and aims at max three opponent (the power of this move is divided equally between targets). Once the charge is finished, Valt opens the dragon mouth on his chest and shoot a laser aimed at the sky. The laser will then split and rains at the targets.
Forma Change:
Immediately switches form to Imperialdramon Dragon Mode after blasting all opponent away with strong shockwave that pushes everyone back.Three turns cooldown. Shared move with Imperialdramon Dragon Mode.
Clostdramon / Armor Adult / Evil Dragon / Vaccine / NSo
Passives:
Draconic Senses
Echolocation
Combat Passive:
Ultima Break (RAM UPGRADE GIGA):
Toggleable, imbue a move with "Shield Breaker" property which includes breaking barrier, reflect and cancelling moves for that one move. three turns cooldown between activation
Phasing Shift (RAM UPGRADE):
Clostdramon can phase through any object and attack by its will, although it'll still causes it to take damage even if the attack passes through. It, however, is immune to physical traps and field hazard that's not originated from a Digimon.
Creeping Terror (RAM UPGRADE):
When Clostdramon has yet to reveal itself to the enemy or engage them, its presence is absolutely none. The only sign that it's there is the feeling of creeping terror as if there are someone are watching them from somewhere.
Active:
Lurking Unseen:
Three turns duration, three turns cooldown. While this move is active: Clostdramon turns invisible, which activates Creeping Terror again as if he has ran away from the battle. Upon attacking, this skill immediately enters cooldown. The skill damage, if hit, is boosted by 100%.
Linked Chain:
Clostdramon links its handcuffs with a target Should the target is debuffed or buffed, or Clostdramon is debuffed or buffed, they shared the same status effect. Three turns duration, two turns cooldown, any status effect shared within the duration will continue until the end. This move does not snare, but Clostdramon can know where the opponent is as long as they're still linked.
Sonar Breaker:
Damage the opponent's sense of balance (and physically) by sending ultrasonic vibration directly to their audiosensory organ. This also causes deafness for three turns. two turns cooldown. This attack also can be used to distort any passives that checks out Clostramon's location. The debuff of this move isn't shared by Clostdramon even if it uses this move on enemy when chain linked.
Devil Swipe:
Claws at the opponent. If the enemy is linked with Linked Chain, the damage they take from this skill is doubled. Two turns cooldown.
Hungry Bats:
Unleashes stream of hunter bats that would attack an opponent. 25% of the damage is taken as healing for Clostdramon. Two turns cooldown.
Counter Minion:
Clostdramon summons a minion bat that can act as his guide as they shares senses. If Clostdramon takes an attack, the minion can counter by sending strong shockwave that damages the opponent with power equal to one unnamed attack if it hits. The minion can separate from Clostdramon. Three turns duration, two turns cooldown.
Cardinaldramon / Armor Perfect / Ancient Dragon / Vaccine / WG-DR
Combat Passive:
Ultima Break (RAM UPGRADE GIGA):
Toggleable, imbue a move with "Shield Breaker" property which includes breaking barrier, reflect and cancelling moves for that one move. three turns cooldown between activation
Ventuswill (RAM UPGRADE):
All allies are immune from Cardinaldramon's attacks. This applies to moves that has been reflected.
Cardinal Guidance (RAM UPGRADE):
If his projectile is dodged, Cardinaldramon can forces them to change direction and chases the opponent. Three turns cooldown between activation.
Aeolus Field:
50 meter radius around Cardinaldramon is treated as field of the wind. The wind increase damage of any wind attack by 30%.
Actives:
Blade of Anemoi:
Cardinaldramon send his blade wings at the opponent, slashing them. If this attack is dodged, it can chase again and becomes half more damaging and fast. Two turns cooldown.
Blast of Boreas:
Cold wind blast, damages opponent in radius of 10 meter wide and 50 meter long in front of Cardinaldramon with mixture of ice and wind damage. Blast of Boreas also adds DoT property (minor) upon Aeolous Field for three turns. Four turns cooldown. Overwrite other [Anemoi] effect.
Blessing of Zephyrus:
Warm, gentle breeze heals at max three allies with medium healing for three turns as long as they're within Aeolous Field. Three turns cooldown Overwrites other [Anemoi] effect.
Storm of Notus:
Relentless storm buffets an opponent. This move will be repeated twice (once per turn) after initial activation, but with 50% power. Any fire based move executed the same time as this skill will cause the skill to gain fire property and twice as damaging. Three turns cooldown. Overwrites other [Anemoi] Effects
Forgotten Eurus:
Chargable. This move is unrelated to the three Anemoi skill. Valt combines his four wind blades into one, then slashes the opponent with it. Ignores reflect, barrier and damage reducing skills. each turn adds 50% to its power, capping at 200% extra. Two turns cooldown.
Wayfaring Wind:
Reduces two allies' (not including the caster) currently active cooldowns by one turn. three turns cooldown.