Appearance:
Well although a Sunflowmon, Vetina has some variations. Colorwise, she is simply purple tinted compared to a normal Sunflowmon. Physically, there are a few differences too. The eyes are larger and resemble her eyes as rookie. There are alsoa few brown, short thorns on her forearms. Said forearms have thicker, harder skin, good for blocking. Her teeth are also larger and numerous, as well as a wider mouth.
Vetina also wears an outfit in this form. A blue and white vertically striped shirt with matching shirt. Like her rookie form, is also slightly chubby, but this is less noticable. She also has an odd sort of movement in this form where it seems like her body is hanging from her head. Its subtle, but some may see it. Like her Rookie, she loses weight producing fruit, but gains it back easily.
Champion: VileSunflowmon
Attribute: Virus
Family/ies: Jungle Troopers
Type: Plant/Lizard
Attacks:
Thorn Vine: Attacks enemies with thorny vines from her hands.
Lunar Beam: Fires off a beam from her face. Powers up under moonlight.
Backhand: Backhand with thorny arms
Spore Stream: Fires a stream of spores from her mouth. These have no special effect. But the area will be hard to breathe in for 3 turns. 2 turn cooldown.
Ultimate: LunaticLilamon
Attribute: Virus
Family/ies: Jungle Troopers
Type: Fairy
Attacks:
Luna Shot: Fires Energy rings from her hands. Strengthened under moonlight.
Lilac Blade: Sprouts a blade from one of her hands for close combat, made from thick vines and sharp thorns.
Mystic Aura: Creates a Lilac colored field around her. While this is active for 2 posts, this can block all moves up to same level. 3 Ultimate attacks is its max, 4 champ. This will break instantly, however, if the same level move has any charge time or cooldown time, and the attack will hit Vetina.
Moves that aren't a standard beam, projectile, or physical attack (i.e. gasses, flashes) are not blocked by this move. Fire attacks automatically takes out the shield and damages Vetina. Purely electric attacks does not take off turns. Two post cooldown.
Serpent Hair: Her hair extends to pierce her opponent. The toxins in her hair will slow down the healing of the wound. Can also be used to whip and grab.
Lilac Rain: Charging for a post, she aims her arms up and fires off an energy sphere that shoots a number of thin energy beams down in a Diameter of 50 feet. Greatly strengthened under moonlight.
Mega: Miagemon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Unknown
Abilities:
There is a booster on her back that doesn't allow for effective flight, but it can aid in air dashing or evasion, or falling slower to the ground. Alternatively she can hover off the ground.
Her skill set is limited, but potent. Even more so under moonlight. This form is also gives Vetina better reaction times and agility.
Unlike other forms, Miagemon has neutral attacks and defenses.
Attacks:
Phaser Pistol: An energy Pistol capable of rapid fire or charge shots and can ricochet off surfaces however she chooses. Stronger than it looks, actually.
Stasis Charge: Charging for a post, she can fire a shot than can stop an enemy for a post with stasis energy.
Rain Shot: Charging for a post, she fires a green shot in the air, which splits off into a number of smaller explosive shots to cover a wide area. Area size and shot density varies on where in the air it explodes. The shot is powerful, especially the initial shot, but it prevents all gun use for 2 turns afterwards.
Cypher Sword: Her energy coated blade can slash away small projectiles or slash through certain attacks as long as it isn't bigger than the sword, and the energy from the blade can extend the length of her sword to double. The sword itself has a side grip, making it resemble a tonfa (or for those who know, Strider Hiryu's sword).
Phantom Blade: Her sword becomes translucent and purple as she charges for a post. For three posts her slashes, while having no cutting power whatsoever, can slash through Digmon, hence the name. But the attack does less damage than normal slashes. The purpose of this is to weaken the structural integrity of armoring of any sort on a digimon. One slash isn't enough to heavily weaken armor, though, but it is based on how many times she can hit the opponent. One post cool down.
Rougetsuzan: Charging for two turns, she performs a circular slash around her. This will break an opponents weapon or shield... or limb. While her Cypher sword is still active, for the next turn it loses its special capabilities.
ARMOR CHAMPION OF ADMIRATION-RANAMON
Type: Fairy
Family: Deep Savers
Attribute: Data
Abilities:
Swimming/Pressure resistance: Vetina is an excellent swimmer in this form. And her body can withstand a great amount of pressure.
Can stand on mostly calm water, and can stand on ice easily.
Attacks:
Spear: Carries a rounded edge blue spear that can be used as an attack.
Ink Spew: Can blast out a torrent of ink from her mouth. Can blind enemies for a turn. 1 turn cooldown.
Ice Shuriken: Throws up to 8 ice shurikens at a time.
Aquakinesis: Can pull water from her surroundings and use it to attack her opponent, like whips or water shields. Effecive range of 25 feet. Unless she is near water, it takes a turn to gather up any surrounding water, of any. This requires focus, though, and cannot perform any special moves during this, barring use of her spear. In combat, this lasts for 2 turns.
ULTIMATE ARMOR OF DUALITY
Blossomon
Attribute: Virus
Type: Plant
Family: Wind Guardians
Abilities: Tough vines make her more resistant to physical damage.
Attacks:
Flower Storm: Fires off a number of shuriken-like flower pedals.
Thorn Whip: Whips opponents with a multitude of thorny vines.
Pollen Missile: Fires off two flower missiles from her hands. The Missiles explode, spreading a sweet smelling pollen that causes stiffened joints for one turn. The Missiles themselves cause moderate damage. Pollen quickly fades after the explosion, so only the one it hits will be affected unless others are in close proximity. One turn cooldown.
Chemical Vomit: Vomits out a red liquid that causes one's skin to feel pained and raw, making it hurt to even move (But not to the point of immobility), as well a producing a strong, vapor-y smell. This lasts for the rest of the thread. It's a short ranged attack, however, and can do it twice a thread.
Snuggles: Spending 2 turns hugging and licking someone, they will regain some lost stamina, plus heightened physical defense for the next 3 seperate attacks. 5 turn cooldown.
Alternate Ultimate: LeviaRanamon
Type: Fairy
Family: Deep Savers
Attribute: Data
Abilities:
Breathe under water.
Can walk on water.
Body can sustain great amount of pressure.
She has a cloak to hide in, which renders her near invisible to sight. Not a combat technique.
Moves:
Spearhead Shot: Fires the tip of her spear into an opponent before it explodes. Has more force than damage and can knock down opponents. The spearhead immediently reforms after one is shot.
Ink Spew: Can blast out a torrent of ink from her mouth. Can blind enemies for a turn. 1 turn cooldown.
Ice Shuriken: Throws up to 8 ice shurikens at a time.
Moon Blade: A hard hitting 1-2 slash with her dagger and spear. An opponent cannot perform any special melee attacks for 3 attacks after being hit by this. Two turn cool down.
Aquakinesis: Can pull water from her surroundings and use it to attack her opponent, like whips or water shields, and can flash freeze water. Effecive range of 50 feet. This requires focus, though, and cannot perform any special moves during this, barring use of her spear. In combat, this lasts for 2 turns, two turn cool down.
Alt-Mega
Name: Splashmon of Marsh
Type: Beast
Family: Deep Savers
Attribute: Virus
Aquakinesis (Will onto Life...): She can summon up water from within herself, as well as gather water from around her. This leads to a few variations...
---(...Given to Dance): Vetina can easily manipulate the water around her to aid in attacks or movement. So much so that doing this will not prohibit her from performing other attacks. Still, megas generally can withstand water attacks of this type with little trouble...
---(...Changing Formless): She becomes able to compact water a bit, use as a pressurized stream, and as well flash freezing it. This require a bit of concentration, but acts as a move on its own.
---(...Still Moves): This allows Vetina to control large amounts of Ice of any sort around her for up to 3 turns, 2 turn cooldown.
Poison Bolting, Bewaring for Staggered : Fires off 10 or so long, thin needles foward, poisoning (illness, weariness, lower balance) for 3 turns. 2 turn cooldown.
Swamp of Blades, Gashing Lagoon: Vetina hacks out a swampy ball that, upon connect, produces a massive number of Water/Ice/Plant type blades around the opponent to cut them.
Thriving Winter, Fridged Rending.: Attacks with ice coated thorny whips from her back.
Hail Deadly, Summon of Storm: Summons 10 large spiked ice balls around her. She can fire them, or charge 1-2 additional turns, each turn adding 10 additional balls, for up to 30.
Terrible Rain, Pouring and Finding: Spews out an acidic ink like substance. The burning sensation lasts a while but otherwise offers no detrimental effects for combat. It does, however, lowers vision for 4 turns, each turn with lesser effect, from blinded to(mildly obscured. 3 turn cooldown.
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NPCs
Name: Betty the Flamedramon
Type: Dragon
Family: Dragon's Roar
Attribute: Vaccine
Abilities:
Her blue flames are not easily doused by water as long as she has it summoned/weilded (projectiles not included)
While her fire is potent, her stamina for it is less than standard, and constant use drains her quickly. She also is more effected by status effects by an extra turn.
Attacks
Flame Bash: Summons a flaming field around her before bashing into enemies, blocking projectiles. 2 turn cool down.
Cinder Shot: Fires burning shots
Fire attack: Her hands and feet are covered in flames to produce extra damage.
Inferno: Breathes out a flame thrower, reaching 10 feet. 1 turn cool down.
Ultimate: Paildramon
Type: Dragon Man
Family: Wind Guardian
Attribute: vaccine
Attacks:
Burning Desperado- Rapid fires from her energy cannons. Fire elemental.
Flame Bash- Summons a flaming field around her before bashing into enemies, blocking projectiles. 1 turn cool down.
Spire Flash- Fires off an electrical spike that sends opponents flying backwards. There are two versions, a projectile and close range version that sends opponents back farther.
Burning Vigor- For 3 turns, her physical attacks will do considerable amounts additional fire damage. 2 turn cooldown.
Shock Trooper- For 3 turns, any projectile she is hit with does slightly less damage, and physically attacking her causes a damaging jolt of electricity. Also, Burning Desperado stuns slightly (not long enough to give a turn limit). 2 turn cooldown.