Twin for Ban (Double D)
Aug 22, 2017 20:57:30 GMT
Post by Ban/Double D on Aug 22, 2017 20:57:30 GMT
Name: Double D/D (For short)
Alignment: True Neutral (Will be Revolution, must be made)
Level: Fresh
Name: Zurumon
Type: Slime
Attribute: none
Family: None
Abilities: Poison Bubbles (Fires poison bubbles, poison duration for in-training or below: 1 post, cooldown: 1 post)
Appearance:
Level: In-Training
Name: Pagumon
Type: Lesser
Attribute: Virus
Family: Nightmare Soldiers
Abilities: Poison Bubbles (Fires poison bubbles, poison duration for in-training or below: 1 post, cooldown: 1 post)
Tackle (throws body at opponent, no cooldown)
Appearance:
Level: Rookie
Name: Vi-Elecmon
Type: Mammal
Attribute: Virus
Family: Nature Spirits
4 abilities: Dark Tail (Smacks opponent with electrically charged tails, decent damage, direct hit: paralyzation, Duration: 2 posts for rookie, 1 for champion, none for ultimate and above, cooldown: 2 posts.) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Jamming Thunder (Fires a thunderbolt from tails, moderate damage, cooldown: 1 post)
Assassin Bolt (Fires three electrical darts, can hit up to three targets, deals extra damage when used without the opponent’s attention, cooldown: 2 posts)
Night Vision (Passive: Vi-Elecmon wears night-vision goggles at all times.)
Appearance:
Wears night-vision goggles
Level: Champion
Name: Sealsdramon
Type: Cyborg
Attribute: Virus
Family: Metal Empire
5 abilities:
Martial Artist (Takes a stance to counter a close-ranged basic attack, cooldown: 1 post)
Assassinate (Moves behind opponent, striking at them with knife, Moderate damage, High damage if used before the opponent is aware or if landed from behind. Cooldown: 2 posts)
Scouter Monoeye (Takes a moment to analyze the opponent’s vital areas using the goggles, guarantees Assassinate dealing High damage, activation: 1 post duration: 2 posts, cooldown: 3 post)
Selection-D (Moves a short distance with blinding speed, can be used to approach opponents or evade incoming attacks, cannot be used vertically, but can be used while airborn. Cooldown: 1 post)
Throwing Knife, (throws a knife designed to be thrown, with free hand, decent damage,cooldown: 1 post)
Level: Ultimate
Name: Armormon
Type: Cyborg
Attribute: Virus
Family: Metal Empire
7 abilities: Assault Monster (Passive: Durable armor reduces incoming damage from incoming ultimate levels and lower by 20%)
Justice Massacre (Focuses heavy fire with all guns on one area, laying waste to an area of approximately 20 meters, dealing high damage to anyone caught in it, cannot use abilities for one post afterwards, due to a need to reload. Cooldown: 2 posts)
Surprise Attack (Charges towards foe at high speed, exchanging miniguns on arms for shotguns on back, firing a single shot with each at point-blank range, heavy single-target damage. Cooldown: 2 posts)
Siege Burst (Tosses a grenade, which explodes five seconds after throw, launching shrapnel up to 25 meters away and dealing moderate damage, can damage self, cooldown: 2 posts
Suppression (Runs horizontally from foe, raining a barrage of bullets towards them, useful for keeping a distance from opponents or evading attacks while returning fire, cooldown: 2 posts)
War Cry (rears up on hind legs, yelling, inspiring allies and increasing attack by 10%, duration: 3 posts, Cooldown: 3 posts)
Spreadfire (Switches out Miniguns guns with shotguns for close-ranged combat, fires a close-ranged shot, no cooldown)
Appearance:
Level: Mega
Name: Gundramon
Type: Machine
Attribute: Virus
Family: Metal Empire
9 abilities: War Machine (Passive: capable of flight at decent speeds and bears solid metal armor that resists elemental attacks by 12%)
Der Blitz (Fires a concentrated Ball of lightning towards opponent, dealing moderate damage and paralyzing the target, duration: 2 posts, cooldown: 2 posts) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts,for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Der Beschuss (Fires a bullet of fire that explodes with a radius of 10 meters, dealing high damage, cooldown: 2 posts)
Der Eiskrem (Fires a concentrated ball of ice energy, which explodes into a 5-meter wide and 8 meter tall explosion of durable ice crystals, which stay in place and remains there even if they don’t hit anyone. If the bullet does not land a direct hit, i.e. landing next to the opponent, the jutting ice spikes will still deal moderate damage to whoever is struck by their growth. the ice can withstand up to two high damage attacks from either side before being completely destroyed ice/freezing duration: 1 post Duration if no target hit: up to 3 posts, Cooldown: 3 posts)
Der Atem (Fires a ball of healing wind, which detonates into a 7 meter wide circle that slowly heals any who stand inside of it, Duration: 2 posts, cooldown: 3 posts)
Der Stahl (Fires a ball of metal to deal moderate damage, no cooldown)
Der Glanz (Fires a ball of light energy capable of piercing most defences, cooldown: 2 posts)
Der Schatten (Fires a ball of darkness energy, that after exploding, releases a thick layer of smoke-like gas, that spreads over approximately 20 meters, gundramon cannot see through this either, useful only as a smokescreen. Duration: 2 posts, cooldown: 2 posts)
Gewalt Schwärmer (Focuses heavy fire straight forward, firing normal bullets, but a lot of massive bullets, in a straight line. Heavy damage, cooldown: 4 posts)
Appearance:
Level: Super Mega
Name: Darkdramon
Type: Cyborg
Attribute: virus
Family: Metal Empire/Dragon’s Roar/Dark Area
10 abilities: Flight (Passive: capable of incredible speeds while flying, as well as omnidirectional movement)
D-Brigade (Passive: Capable of analyzing opponent’s weak points passively as well as being able to process information at high speeds, increasing chances of evading attacks and high-speed combat.)
Dark Roar (Fires massive shot of dark matter, with terrifying destructive power, Extreme damage cooldown: 4 posts, cannot attack for one post after use,)
Demon Laser (Charges forward, wishing to pierce straight through opponents, to slower opponents, this movement only appears as a ray of blue light piercing through enemies, cooldown: 2 posts)
Nanomachine Despair (releases a cloud of nanomachines that repairs self and any allies within close proximity, heals a moderate amount, duration: 1 post, cooldown: 3 posts)
Terror Glare (fires an energy wave from eyes that paralyzes a single enemy and deals decent damage, duration: 4 posts, cooldown: 2 posts) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Black Fist (coats free fist with dark energy and punches to deal higher-than-moderate damage Cooldown: 2 posts)
Dark Growl (Gigastick Lance generates an energy barrier to defend from incoming attacks, cannot use all attacks save for Black Fist or Terror Gaze while active, can absorb up to 3 attacks, rebounding them in random directions, Duration: 1 post, cooldown: 2 posts)
Death Wave (activates an emp-like shockwave that disables the use of energy based attacks for anyone caught within a 25-meter radius from activation, Duration: 2 posts, Cooldown: 4 posts)
Hell Burst (exhales electric fire from mouth, in a wide-ranged horizontal wave, cooldown: 2 posts)
Appearance:
Personality: Due to being a Virus-type, D is naturally more aggressive than his source, Ban. Despite this, D bears a legitimate desire to be more than his coding allows, as well as a general dislike towards killing opponents. He is a stubborn warrior, never backing down from a fight he entered, until a clear victor is stated, he does enjoy combat, enjoying when he is challenged and shunning weakness. He can be described as crude, arrogant and stubborn, but he is still notably skilled at strategy, as well as combat and stealth, and is capable of understanding which situations require a bit more tact. Despite his rough exterior, he is excellent at casual conversation, and has no fear when it comes to approaching strangers just to chat, and his speech pattern is excellent at being casual and mildly charming. Despite his combat knowledge, it only really extends to himself, and he lacks when it comes to coordination skills, often believing he can be more efficient on his own, and being generally awful at leading. He is quite adamant about working alone, but when his trust is won, his loyalty is second to none, and he would easily give his life for something he finds worth fighting for, if he can defend those he trusts. He values honesty above all and can be absurdly blunt as a result, he does also have issues containing his emotions when he finds that someone told a complete lie, and will stop at nothing to pound the perpetrator. Despite his poor organization skills, he can be an excellent at rallying, and inspire his allies with bold words that they know is complete, bold truth. He does have a fondness for war armor, feeling empowered by wearing and using war zone equipment, as well as liking to show off equipment like this, as well as his own skill, despite it being natural.
Traits: Blunt: He often states his opinion without thinking beforehand, and despises those who lie
Militaristic Mind: has a head that seems hard-wired for combat and strategy
Smoker: Each form has a form of tobacco, his rookie has an ultra-light cigarette, his champion form has a light cigarette, his ultimate has a straight cigarette, his mega has a full-blown cigar, and his super mega just has an exhaust vent out of the side of his mouth, which constantly spews smoke
Stubborn: He often butts heads with those he disagrees with
Touchy: He is quite sensitive to names like “DeeDee” or other feminine names, oddly enough, he often does not respond to these mocking names with violence, simply becoming embarrassed and changing the subject
History: D was born due to unconventional means, as Ban fled to the human world to escape his pursuers, he shaved off a titanic amount of data in order to escape through a thin dimensional tear. This was too much data to just disperse, and it gradually made it’s way to the Garden of Beginnings, then becoming corrupted into a virus, before being reborn as an entirely new digimon, more or less. Zurumon quickly evolved to Pagumon and amassed a rag-tag group of rowdy virus in-trainings, before he digivolved to Vi-Elecmon. His natural fighting spirit was absurd for his age and level, (due to the source of his data), so much so he actually managed to best a wild Snimon in combat, catching it off-guard and established himself as the leader of the wannabe gang. The group did very little other than irritate others, and save for his impressive ability, no one had much trouble dealing with them. This was the time he gained his name, Double Dee, as the swanmon who raised him did name him Deedee, he felt somewhat sentimental towards the affectionate name and made an alteration in order to make it sound more intimidating. He always seemed to pick fights with those who might fight back, finding it boring and empty to fight weaklings, although he wasn’t above taunting their weakness. He got a fight, however, when he first met Ban, supposedly a rookie-leveled “Wandering Warrior”, he had made short work of D’s Gang, before D personally challenged him, losing badly to another rookie, something that hadn’t happened before. Ban recognized his skill, but rejected the idea of training the young digimon due to his shallow moral standing, although D started following him around, leaving behind his old gang in search of strength, before Swanmon told him of the data connection between the two, sensing that Ban was somehow responsible for D’s existence, which led him to feeling guilty enough to allow the young digimon to travel alongside him. D may have a lot to learn, but his potential is impressive, and his impressive social skills can result in excellent social reception.
DNA Champion: Thundermon
Sources: Elecmon/Vi-Elecmon
Type: Mutant
Attribute: Data
Family: Metal Empire
Abilities: Lightning Rod (Passive: Electricity-based attacks have damage heavily reduced and increases own attack by 10% with each attack)
Thunder Ball (Fires a volley of electrical balls at opponents, up to five can be launched for decent damage, if one opponent gets struck by all of these lightning balls they become paralyzed Duration: 2 posts, 1 post for ultimate, none for above, cooldown: 2 posts) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Thunder Bomb (Charges Forward, attacking with a powerful negatively charged fist, deals higher-than-moderate damage and paralyzes opponent, duration: 2 posts, cooldown: 2 post) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Thunder Dynamo (Coats self with electricity to ram into opponents, heavy damage, cooldown: 2 posts)
SuperCharge (Takes a moment to gather energy to heavily increase speed, but reduces defense as a trade-off, duration: up to 3 posts, Cooldown: 3 posts)
Appearance:
DNA Ultimate: Oujamon
Sources: Leomon/Sealsdramon
Type: Beast Man/Cyborg
Attribute: Vaccine
Family: Metal Empire/Virus Busters
Abilities: Hand-to-Hand Master (Passive: counters against close-ranged basic attacks unless already doing an attack, also cannot counter attacks until a 1 post cooldown is fulfilled before the first)
Golden Fang (Launches forward with rocket-propelled fists, forming an energy-made lion head, slamming foe with four metal fists, to send them flying, can break through most defenses and chase opponents into the sky, deals high damage, cooldown: 3 posts)
Flame Straight (Charges forward, striking with one of the top arms, fist catching fire and resulting in a small (5 meter) explosion after impact, can chase flying opponents as long as they are somewhat close to the ground, heavy Damage, cooldown: 2 posts)
Thunder Drop (Leaps up them falls down, landing a lower fist on the ground, resulting in a lightning-element ground-based shockwave, cooldown: 1 post)
Hammer Crush (Rockets forward, slamming foes with a massive knee strike, direct hit decreases opponent defense by 10%, cooldown: 1 post)
Lion Rush (Powerful standing barrage of rocket punches, very heavy damage, cooldown: 3 posts)
Fighting Spirit (Boosts the attack of self or an ally by 20% by stamping foot on the ground and yelling, duration: 2 posts, cooldown: 3 posts)
Appearance:
DNA Mega: BlackGargomon
Sources: Grapleomon/Armormon
Type: Machine
Attribute: Virus
Family: Metal Empire/Nature Spirits
Abilities: Radar (Passive: High alertness to surroundings, allowing location of targets even through solid stone)
Flight (Passive: Capable of surprisingly speedy flight despite size, although agility is limited)
Death Burst (Fires a volley of countless different weapons from several different holes on the body, can target a massive number of enemies, decent damage, cooldown: 2 posts)
Titan Missile (Fires massive missiles from the turrets on the shoulders, requires 1 post after launch for missiles to hit, results in 30 metre-wide explosions, cooldown: 5 posts, can severely damage user)
Black Twister (Grabs opponent then spin at remarkable speeds and rises into the sky, before slamming them on the ground, reduces defense of enemy grabbed by 20% and deals high damage, duration: 3 posts, cooldown: 2 posts, a missed grab leaves BMGmon exposed)
Power Pound (Punches the air, resulting in short-ranged shockwaves, heavy damage, cooldown: 1 post)
Dark Megaton (Metal plates on shins open up, revealing explosive plates, before striking opponent with explosive roundhouse kicks, high damage, but somewhat slow, cooldown: 1 post)
Chaos Gatling (Opens mouth, revealing massive gatling gun, before opening fire, duration: up to 2 posts, cooldown: 3 posts)
Black Cloud (Launches a gas bomb filled with dark repair nanomachines, which cloud those inside from view while repairing their wounds, moderate levels of health recovered, recovery time needed for effective recovery: up to 3 posts, duration: 3 posts, cooldown: 4 posts)
Appearance:
DNA Super Mega: Metalgarurumon X
Sources: DinoTigermon/Gundramon
Type: Cyborg
Attribute: Data
Family: Metal Empire/Nature Spirits
Abilities: Symbol of War (Enhanced eyesight allows for incredible awareness for surroundings, as well as flight capabilities)
X Wolf Claw (Exhales a wave of absolute zero, freezing anything below super mega solid, or freezing targets for 1 post, dealing moderate damage, cooldown: 4 posts)
Garuru Axe Volley (Fires a powerful missile from chest, which explodes into several immensely powerful shrapnel that reaches up to 25 meters away from explosion source, moderate damage, cooldown: 3 posts)
Garuru Burst (Fires innumerable missiles from body, covering a broad range, high damage, cooldown: 2 posts)
Grace Cross Freezer (Slashes with hand, creating a cross, which explodes in an icy explosion, heavy close-range damage if X is applied, cooldown: 1 post)
Metal Storm (Moves at incredible speed in order to smash an opponent with a metal fist, increases defense by 15%, duration: 4 posts, cooldown: 2 posts)
X-Barrier (reduces incoming damage by 30% using a constant energy barrier, duration: 4 posts, cooldown: 4 posts)
Wolf Cannon (Snipes an enemy from far away using shoulder-mounted cannon, damage is reduced if the attack is blocked, high damage, cooldown: 2 posts)
Garuru Gatling (Suppresses an area of 15 meters with concentrated fire from arm-mounted minigun, cooldown 1 post)
Metal Shine (Fires a beam of ice energy from eyes, spouting ice crystals from point of impact, impacted area is weighed down, reducing speed noticeably, duration: 3 posts, cooldown: 3 posts)
Appearance:
Alignment: True Neutral (Will be Revolution, must be made)
Level: Fresh
Name: Zurumon
Type: Slime
Attribute: none
Family: None
Abilities: Poison Bubbles (Fires poison bubbles, poison duration for in-training or below: 1 post, cooldown: 1 post)
Appearance:
Level: In-Training
Name: Pagumon
Type: Lesser
Attribute: Virus
Family: Nightmare Soldiers
Abilities: Poison Bubbles (Fires poison bubbles, poison duration for in-training or below: 1 post, cooldown: 1 post)
Tackle (throws body at opponent, no cooldown)
Appearance:
Level: Rookie
Name: Vi-Elecmon
Type: Mammal
Attribute: Virus
Family: Nature Spirits
4 abilities: Dark Tail (Smacks opponent with electrically charged tails, decent damage, direct hit: paralyzation, Duration: 2 posts for rookie, 1 for champion, none for ultimate and above, cooldown: 2 posts.) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Jamming Thunder (Fires a thunderbolt from tails, moderate damage, cooldown: 1 post)
Assassin Bolt (Fires three electrical darts, can hit up to three targets, deals extra damage when used without the opponent’s attention, cooldown: 2 posts)
Night Vision (Passive: Vi-Elecmon wears night-vision goggles at all times.)
Appearance:
Wears night-vision goggles
Level: Champion
Name: Sealsdramon
Type: Cyborg
Attribute: Virus
Family: Metal Empire
5 abilities:
Martial Artist (Takes a stance to counter a close-ranged basic attack, cooldown: 1 post)
Assassinate (Moves behind opponent, striking at them with knife, Moderate damage, High damage if used before the opponent is aware or if landed from behind. Cooldown: 2 posts)
Scouter Monoeye (Takes a moment to analyze the opponent’s vital areas using the goggles, guarantees Assassinate dealing High damage, activation: 1 post duration: 2 posts, cooldown: 3 post)
Selection-D (Moves a short distance with blinding speed, can be used to approach opponents or evade incoming attacks, cannot be used vertically, but can be used while airborn. Cooldown: 1 post)
Throwing Knife, (throws a knife designed to be thrown, with free hand, decent damage,cooldown: 1 post)
Level: Ultimate
Name: Armormon
Type: Cyborg
Attribute: Virus
Family: Metal Empire
7 abilities: Assault Monster (Passive: Durable armor reduces incoming damage from incoming ultimate levels and lower by 20%)
Justice Massacre (Focuses heavy fire with all guns on one area, laying waste to an area of approximately 20 meters, dealing high damage to anyone caught in it, cannot use abilities for one post afterwards, due to a need to reload. Cooldown: 2 posts)
Surprise Attack (Charges towards foe at high speed, exchanging miniguns on arms for shotguns on back, firing a single shot with each at point-blank range, heavy single-target damage. Cooldown: 2 posts)
Siege Burst (Tosses a grenade, which explodes five seconds after throw, launching shrapnel up to 25 meters away and dealing moderate damage, can damage self, cooldown: 2 posts
Suppression (Runs horizontally from foe, raining a barrage of bullets towards them, useful for keeping a distance from opponents or evading attacks while returning fire, cooldown: 2 posts)
War Cry (rears up on hind legs, yelling, inspiring allies and increasing attack by 10%, duration: 3 posts, Cooldown: 3 posts)
Spreadfire (Switches out Miniguns guns with shotguns for close-ranged combat, fires a close-ranged shot, no cooldown)
Appearance:
Level: Mega
Name: Gundramon
Type: Machine
Attribute: Virus
Family: Metal Empire
9 abilities: War Machine (Passive: capable of flight at decent speeds and bears solid metal armor that resists elemental attacks by 12%)
Der Blitz (Fires a concentrated Ball of lightning towards opponent, dealing moderate damage and paralyzing the target, duration: 2 posts, cooldown: 2 posts) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts,for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Der Beschuss (Fires a bullet of fire that explodes with a radius of 10 meters, dealing high damage, cooldown: 2 posts)
Der Eiskrem (Fires a concentrated ball of ice energy, which explodes into a 5-meter wide and 8 meter tall explosion of durable ice crystals, which stay in place and remains there even if they don’t hit anyone. If the bullet does not land a direct hit, i.e. landing next to the opponent, the jutting ice spikes will still deal moderate damage to whoever is struck by their growth. the ice can withstand up to two high damage attacks from either side before being completely destroyed ice/freezing duration: 1 post Duration if no target hit: up to 3 posts, Cooldown: 3 posts)
Der Atem (Fires a ball of healing wind, which detonates into a 7 meter wide circle that slowly heals any who stand inside of it, Duration: 2 posts, cooldown: 3 posts)
Der Stahl (Fires a ball of metal to deal moderate damage, no cooldown)
Der Glanz (Fires a ball of light energy capable of piercing most defences, cooldown: 2 posts)
Der Schatten (Fires a ball of darkness energy, that after exploding, releases a thick layer of smoke-like gas, that spreads over approximately 20 meters, gundramon cannot see through this either, useful only as a smokescreen. Duration: 2 posts, cooldown: 2 posts)
Gewalt Schwärmer (Focuses heavy fire straight forward, firing normal bullets, but a lot of massive bullets, in a straight line. Heavy damage, cooldown: 4 posts)
Appearance:
Level: Super Mega
Name: Darkdramon
Type: Cyborg
Attribute: virus
Family: Metal Empire/Dragon’s Roar/Dark Area
10 abilities: Flight (Passive: capable of incredible speeds while flying, as well as omnidirectional movement)
D-Brigade (Passive: Capable of analyzing opponent’s weak points passively as well as being able to process information at high speeds, increasing chances of evading attacks and high-speed combat.)
Dark Roar (Fires massive shot of dark matter, with terrifying destructive power, Extreme damage cooldown: 4 posts, cannot attack for one post after use,)
Demon Laser (Charges forward, wishing to pierce straight through opponents, to slower opponents, this movement only appears as a ray of blue light piercing through enemies, cooldown: 2 posts)
Nanomachine Despair (releases a cloud of nanomachines that repairs self and any allies within close proximity, heals a moderate amount, duration: 1 post, cooldown: 3 posts)
Terror Glare (fires an energy wave from eyes that paralyzes a single enemy and deals decent damage, duration: 4 posts, cooldown: 2 posts) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Black Fist (coats free fist with dark energy and punches to deal higher-than-moderate damage Cooldown: 2 posts)
Dark Growl (Gigastick Lance generates an energy barrier to defend from incoming attacks, cannot use all attacks save for Black Fist or Terror Gaze while active, can absorb up to 3 attacks, rebounding them in random directions, Duration: 1 post, cooldown: 2 posts)
Death Wave (activates an emp-like shockwave that disables the use of energy based attacks for anyone caught within a 25-meter radius from activation, Duration: 2 posts, Cooldown: 4 posts)
Hell Burst (exhales electric fire from mouth, in a wide-ranged horizontal wave, cooldown: 2 posts)
Appearance:
Personality: Due to being a Virus-type, D is naturally more aggressive than his source, Ban. Despite this, D bears a legitimate desire to be more than his coding allows, as well as a general dislike towards killing opponents. He is a stubborn warrior, never backing down from a fight he entered, until a clear victor is stated, he does enjoy combat, enjoying when he is challenged and shunning weakness. He can be described as crude, arrogant and stubborn, but he is still notably skilled at strategy, as well as combat and stealth, and is capable of understanding which situations require a bit more tact. Despite his rough exterior, he is excellent at casual conversation, and has no fear when it comes to approaching strangers just to chat, and his speech pattern is excellent at being casual and mildly charming. Despite his combat knowledge, it only really extends to himself, and he lacks when it comes to coordination skills, often believing he can be more efficient on his own, and being generally awful at leading. He is quite adamant about working alone, but when his trust is won, his loyalty is second to none, and he would easily give his life for something he finds worth fighting for, if he can defend those he trusts. He values honesty above all and can be absurdly blunt as a result, he does also have issues containing his emotions when he finds that someone told a complete lie, and will stop at nothing to pound the perpetrator. Despite his poor organization skills, he can be an excellent at rallying, and inspire his allies with bold words that they know is complete, bold truth. He does have a fondness for war armor, feeling empowered by wearing and using war zone equipment, as well as liking to show off equipment like this, as well as his own skill, despite it being natural.
Traits: Blunt: He often states his opinion without thinking beforehand, and despises those who lie
Militaristic Mind: has a head that seems hard-wired for combat and strategy
Smoker: Each form has a form of tobacco, his rookie has an ultra-light cigarette, his champion form has a light cigarette, his ultimate has a straight cigarette, his mega has a full-blown cigar, and his super mega just has an exhaust vent out of the side of his mouth, which constantly spews smoke
Stubborn: He often butts heads with those he disagrees with
Touchy: He is quite sensitive to names like “DeeDee” or other feminine names, oddly enough, he often does not respond to these mocking names with violence, simply becoming embarrassed and changing the subject
History: D was born due to unconventional means, as Ban fled to the human world to escape his pursuers, he shaved off a titanic amount of data in order to escape through a thin dimensional tear. This was too much data to just disperse, and it gradually made it’s way to the Garden of Beginnings, then becoming corrupted into a virus, before being reborn as an entirely new digimon, more or less. Zurumon quickly evolved to Pagumon and amassed a rag-tag group of rowdy virus in-trainings, before he digivolved to Vi-Elecmon. His natural fighting spirit was absurd for his age and level, (due to the source of his data), so much so he actually managed to best a wild Snimon in combat, catching it off-guard and established himself as the leader of the wannabe gang. The group did very little other than irritate others, and save for his impressive ability, no one had much trouble dealing with them. This was the time he gained his name, Double Dee, as the swanmon who raised him did name him Deedee, he felt somewhat sentimental towards the affectionate name and made an alteration in order to make it sound more intimidating. He always seemed to pick fights with those who might fight back, finding it boring and empty to fight weaklings, although he wasn’t above taunting their weakness. He got a fight, however, when he first met Ban, supposedly a rookie-leveled “Wandering Warrior”, he had made short work of D’s Gang, before D personally challenged him, losing badly to another rookie, something that hadn’t happened before. Ban recognized his skill, but rejected the idea of training the young digimon due to his shallow moral standing, although D started following him around, leaving behind his old gang in search of strength, before Swanmon told him of the data connection between the two, sensing that Ban was somehow responsible for D’s existence, which led him to feeling guilty enough to allow the young digimon to travel alongside him. D may have a lot to learn, but his potential is impressive, and his impressive social skills can result in excellent social reception.
DNA Champion: Thundermon
Sources: Elecmon/Vi-Elecmon
Type: Mutant
Attribute: Data
Family: Metal Empire
Abilities: Lightning Rod (Passive: Electricity-based attacks have damage heavily reduced and increases own attack by 10% with each attack)
Thunder Ball (Fires a volley of electrical balls at opponents, up to five can be launched for decent damage, if one opponent gets struck by all of these lightning balls they become paralyzed Duration: 2 posts, 1 post for ultimate, none for above, cooldown: 2 posts) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Thunder Bomb (Charges Forward, attacking with a powerful negatively charged fist, deals higher-than-moderate damage and paralyzes opponent, duration: 2 posts, cooldown: 2 post) (Paralysis: inability to move for one post and then 20% reduction to speed for successive posts, for higher levels, only the speed debuff is effective. Digimon two levels above are not affected)
Thunder Dynamo (Coats self with electricity to ram into opponents, heavy damage, cooldown: 2 posts)
SuperCharge (Takes a moment to gather energy to heavily increase speed, but reduces defense as a trade-off, duration: up to 3 posts, Cooldown: 3 posts)
Appearance:
DNA Ultimate: Oujamon
Sources: Leomon/Sealsdramon
Type: Beast Man/Cyborg
Attribute: Vaccine
Family: Metal Empire/Virus Busters
Abilities: Hand-to-Hand Master (Passive: counters against close-ranged basic attacks unless already doing an attack, also cannot counter attacks until a 1 post cooldown is fulfilled before the first)
Golden Fang (Launches forward with rocket-propelled fists, forming an energy-made lion head, slamming foe with four metal fists, to send them flying, can break through most defenses and chase opponents into the sky, deals high damage, cooldown: 3 posts)
Flame Straight (Charges forward, striking with one of the top arms, fist catching fire and resulting in a small (5 meter) explosion after impact, can chase flying opponents as long as they are somewhat close to the ground, heavy Damage, cooldown: 2 posts)
Thunder Drop (Leaps up them falls down, landing a lower fist on the ground, resulting in a lightning-element ground-based shockwave, cooldown: 1 post)
Hammer Crush (Rockets forward, slamming foes with a massive knee strike, direct hit decreases opponent defense by 10%, cooldown: 1 post)
Lion Rush (Powerful standing barrage of rocket punches, very heavy damage, cooldown: 3 posts)
Fighting Spirit (Boosts the attack of self or an ally by 20% by stamping foot on the ground and yelling, duration: 2 posts, cooldown: 3 posts)
Appearance:
DNA Mega: BlackGargomon
Sources: Grapleomon/Armormon
Type: Machine
Attribute: Virus
Family: Metal Empire/Nature Spirits
Abilities: Radar (Passive: High alertness to surroundings, allowing location of targets even through solid stone)
Flight (Passive: Capable of surprisingly speedy flight despite size, although agility is limited)
Death Burst (Fires a volley of countless different weapons from several different holes on the body, can target a massive number of enemies, decent damage, cooldown: 2 posts)
Titan Missile (Fires massive missiles from the turrets on the shoulders, requires 1 post after launch for missiles to hit, results in 30 metre-wide explosions, cooldown: 5 posts, can severely damage user)
Black Twister (Grabs opponent then spin at remarkable speeds and rises into the sky, before slamming them on the ground, reduces defense of enemy grabbed by 20% and deals high damage, duration: 3 posts, cooldown: 2 posts, a missed grab leaves BMGmon exposed)
Power Pound (Punches the air, resulting in short-ranged shockwaves, heavy damage, cooldown: 1 post)
Dark Megaton (Metal plates on shins open up, revealing explosive plates, before striking opponent with explosive roundhouse kicks, high damage, but somewhat slow, cooldown: 1 post)
Chaos Gatling (Opens mouth, revealing massive gatling gun, before opening fire, duration: up to 2 posts, cooldown: 3 posts)
Black Cloud (Launches a gas bomb filled with dark repair nanomachines, which cloud those inside from view while repairing their wounds, moderate levels of health recovered, recovery time needed for effective recovery: up to 3 posts, duration: 3 posts, cooldown: 4 posts)
Appearance:
DNA Super Mega: Metalgarurumon X
Sources: DinoTigermon/Gundramon
Type: Cyborg
Attribute: Data
Family: Metal Empire/Nature Spirits
Abilities: Symbol of War (Enhanced eyesight allows for incredible awareness for surroundings, as well as flight capabilities)
X Wolf Claw (Exhales a wave of absolute zero, freezing anything below super mega solid, or freezing targets for 1 post, dealing moderate damage, cooldown: 4 posts)
Garuru Axe Volley (Fires a powerful missile from chest, which explodes into several immensely powerful shrapnel that reaches up to 25 meters away from explosion source, moderate damage, cooldown: 3 posts)
Garuru Burst (Fires innumerable missiles from body, covering a broad range, high damage, cooldown: 2 posts)
Grace Cross Freezer (Slashes with hand, creating a cross, which explodes in an icy explosion, heavy close-range damage if X is applied, cooldown: 1 post)
Metal Storm (Moves at incredible speed in order to smash an opponent with a metal fist, increases defense by 15%, duration: 4 posts, cooldown: 2 posts)
X-Barrier (reduces incoming damage by 30% using a constant energy barrier, duration: 4 posts, cooldown: 4 posts)
Wolf Cannon (Snipes an enemy from far away using shoulder-mounted cannon, damage is reduced if the attack is blocked, high damage, cooldown: 2 posts)
Garuru Gatling (Suppresses an area of 15 meters with concentrated fire from arm-mounted minigun, cooldown 1 post)
Metal Shine (Fires a beam of ice energy from eyes, spouting ice crystals from point of impact, impacted area is weighed down, reducing speed noticeably, duration: 3 posts, cooldown: 3 posts)
Appearance: