DracNos Edits (New Attacks/Passives)
Sept 4, 2017 6:32:54 GMT
Post by DracNos on Sept 4, 2017 6:32:54 GMT
Digimon: Dracmon
Alignment: Neutral
(No change)
Level: Fresh [Baby I]
Name: Kuramon
Type:Unidentified
Attribute: Unidentified
Family: Nightmare Soldiers
Powers: Glare eye (Produces frothy substance from eye, no cooldown.)
(No change)
Level: In-Training [Baby II]
Name: Tsumemon
Type: Unidentified,
Attribute: Virus
Family: Nightmare Soldiers
Powers: Nail Scratch (Scratches opponent with small claws, No cooldown)
Glare Eye (Sends frothy substance from it's eye, no cooldown)
(No change)
Level: Rookie [Child]
Name: Dracmon
Type: Undead
Attribute: Virus
Family: Dark Area, Nightmare Soldiers
Powers: Eye of Nightmare, (creates vivid hallucinations with spell from his eyes, on rookie levels: Duration, 2 posts, on champion levels: Duration 1 post, doesn’t work on ultimate and higher, Cooldown: 2 posts)
Shadow Claw (Scratches opponent with claws of darkness which absorb data from enemies, heals self, slightly, Cooldown: 1 posts)
Dark Cruncher (fires two arrows of dark energy from eyes, No cooldown)
Bat retreat (Transforms into a group of shadow bats, can phase through physical objects in this form, mainly used for retreating, weak to energy attacks or physical attacks coated in energy, Duration: 2 posts, Cooldown: 2 posts)
(New Passive)
Level: Champion [Adult]
Name: Sangloupmon
Type: Demon Beast
Attribute: Virus
Family: Dark Area, Nightmare Soldiers
Powers:
Passive: Hunter (Incredibly perceptive to surroundings and can detect sneak attacks)
Sticker Blade, (sends thousands of small needles and curved blades into the opponent, cooldown: 1 post,
Black Mind, (dissolves into shadow to evade almost any attack, movement speed is increased by 20% for the duration, but cannot attack without revealing himself, Duration: 2 posts, Cooldown: 3 posts)
Black Jaw (Drains the life-force of digimon and heals itself, close-ranged, difficult to land, Cooldown: 3 posts)
Sticker Rush (Rushes forward in shadow form to deliver a swift strike, no invincibility, just increases speed by 15% after successful attack Duration: 2 posts, cooldown 2 posts)
(New attacks)
Level: Ultimate [Perfect]
Name: Matadormon
Type: Undead
Attribute: Virus
Family: Dark Area, Nightmare Soldiers
Powers: Thousand Arrow (launches countless rapiers at the opponent, cooldown 1 post)
Thousand Strike (Rushes opponent with rapier slashes, impaling them with innumerable rapiers, reduces defense by 10%, duration: 3 posts, Cooldown 2 posts)
Butterfly-Breaking Trumpet Kick (ultimate attack: Powerful overhead kick attack, capable of breaking normal Chrome Digizoid Cooldown: 3 posts)
Flamboyant Escape (Switched places with a similarly dressed broomstick to take the brunt of an attack, Cooldown: 3 posts)
Deadly Dance (Barrages opponent with a rush of spinning kicks, ending with a flip-kick to send the opponent into the air, deals high damage, cooldown: 2 posts)
Burrudoggu (Rotates 360 degrees to generate a stationary typhoon that slashes up anything that enters and deflects ranged attacks, although in random directions, but leaving it is harmless. Remains even after Matadormon leaves the center Duration: 1 post, Cooldown: 3 posts)
Dodge Dance (avoids attacks with graceful movements, Duration: 1 post, Cooldown: 2 posts)
(New Attack)
Level: Mega [Ultimate]
Name: JesterPuppetmon/JPuppetmon
Type: Undead, Puppet,
Attribute: Virus,
Family: Dark Area/Nightmare Soldiers,
Powers: Illogical Carnival (Passive: traps himself and foes in an illusion where they are in a circus tent with a crowd of skeletons and voodoo dolls, all chanting a terrifying but simple tune, surrounded by circus equipment, such as normal iron knives, and cannons designed for people)
ToyMaker (Passive: slowly but steadily heals any damage done to anywhere except digicore, recovery speeds up when damage is inflicted to self, as a trade-off, the digicore is very vulnerable, but can move throughout the doll with few limits.)
Jingle Bomber (Fires the Chrome Digizoid bells on his hat at the opponent, strengthened by magic, can level buildings, Cooldown: 1 post)
Chaos Slash, (Uses Normal knives enhanced by magic to slash at opponent, poisonous, Cool Down: 1 post, Duration: 2 Posts, fatal on champion levels and lower)
Rest In Pieces, (Seemingly falls apart only to animate each section of his body to fight, "Death" Duration: 1 post, Limb Combat: 2 posts, CoolDown: 3 posts)
Sword Swallow, (Jaw widens to swallow incoming attacks/weapons and fires it back at opponent, cannot swallow weapons attached to user, i.e. Dramon Killers or energy attacks larger than his head can dislocate, Cooldown: 2 posts,)
Greatest Show Unearthed! (Dislocates parts of his body to avoid slashes and other physical attacks, often linked up with Rest In Pieces, Duration: 2 Posts, Cooldown: 2 posts)
Build-A-Body (Jpuppetmon hunkers down in hiding and it's digicore generates string to sew itself back into shape, or to sew up any wounds of allies, sealing wounds reliably, but not actually healing them. Duration: 2 posts, Cooldown: 3 posts)
Malice (The only attack Jpuppetmon's Core can use while exposed, where it paralyzes one mega-level, or two ultimate-levels, or three champion-levels by staring with all of it's demented eyes, focusing it's negative emotions onto it's victim(s). While in the puppet, this can be used by Jpuppetmon tearing himself open, to allow the eyes to peek through, or as a counterattack for a misplaced assault on his body, Duration: 1 post, Cooldown: 2 posts)
Description: Resembles a towering, thin man wearing bright and colorful clothes, split down the middle with red on one side, and blue down the other, this includes his hat, which resembles a plant with multiple extensions of alternating color, each with Chrome Digizoid bells attached to them. The hat covers his ears and neck, but It's pale and angular face is exposed, one eye Green and the other, yellow. It wears a wide, terrifying grin coupled with razor-sharp Chrome Digizoid teeth. It's body is loosely stitched together, allowing incredibly lithe and agile movements, it's shoes are curved upwards, resembling a snail, somewhat, in typical jester fashion. It wears gloves over it's razor sharp claws, but the claws can easily extend through the thin fabric, as well as being able to pull knives from within itself for other surprise attacks. It's gloves are magenta, and it's shoes are split down the center, the outer colour being red and the inner being blue. It can disassemble itself and control its parts, separately. (Rumored to be related to Piedmon.) His two eyes are, in reality, phony, and his true form, with it's eyes, and it's digicore, which manifests itself in a similar fashion as VenomMyotismon's original form, save for the fact that it is simply a digicore that is sentient and consists of a writhing mass of string-like tentacles and several different types of eyeballs, which may be seen, occasionally peeking through the doll digimon's seams and can travel around it's body as much as it pleases, making locating it's weak-point a trial. it can usually be located in it's head, which is, oddly enough, the most fortified part of it's body. JPuppetmon can pop out it's fake eyes and often uses them in juggling acts to terrify his opponents, and uses body horror to entertain, or horrify it's victims. One of it's defining features is that it cannot feel pain, and often uses that fact to appear invincible, often using itself as a pincushion using daggers or stabbing itself to reach opponents. JPuppetmon's claws are made of a special alloy mainly Chrome Digizoid, but designed for the sole purpose of penetrating Chrome Digizoid, and is capable of penetrating almost any armor, although they aren’t long enough to deliver severe damage. Even when part of it’s body is blasted away, it’s digicore generates more string-like tentacles, that flail about randomly before automatically sewing the wound back up.
(New Attacks and New Passive)
Level: Super Mega [Super Ultimate]
Name: GranDracmon
Type: Demon Beast
Attribute: Virus
Family: Nightmare Soldiers
Powers:
Grand Unity (Passive, can separate his humanoid body and the twin heads of his lower half into three separate beings, each only capable of using certain attacks, and are each weaker than super megas but each part is stronger than mega levels, can separate at will, but can only reassemble by using Bat Warp, and can only stay apart for a maximum of 5 posts, with a 3 post cooldown)
Crystal Revolution, (Fires countless magic ice crystals capable of Freezing Mega levels, wide range, Duration: 1 post, Cooldown: 3 posts, Usable by Humanoid form)
Crystal Despair (Summons and blankets a broad amount of area in magical Ice crystals that generate reflections of Grandracmon, forming an innumerable army of himself, each able to move and speak, but are unable to attack, making it difficult to track his location, Duration: 2 posts, Cooldown: 3 posts, usable by Humanoid Form, but affects all of GranDracmon)
Gorgon Eye (Stares with eye underneath head crest and warps opponent's mind into a nightmare world, single target, Grandracmon cannot attack those under his spell, and this can be deactivated by overpowering the nightmare with strong willpower, Duration: up to 5 posts Cooldown: 4 posts, Usable by Humanoid body, immobilizes Humanoid body, but not completed body)
Dead Scream (Unleashes the wails of the dead from two mouths on torso, powerful shock-wave attack, Short ranged, repels anything hit by the shockwave Cooldown: 3 posts Usable in weaker forms by Bestial forms)
Simple Things (snaps fingers, summoning glasses of wine-like potions, for up to 3 others, and drinking it restores a moderate amount of health, when separated, can summon drinks for each body, in the form of doggy bowls for bestial forms, each bowl having “Grand” and “Drac”, respectively engraved onto them, when all three drink, the health restored when reformed is changed to a high amount, Time required to drink: 1 post, cooldown: 3 posts, usable by Humanoid form)
Death cannon (Fires highly explosive shots of darkness from mouths, Cooldown: 1 post, Usable by Bestial forms)
Grand Rush (Rushes forward howling, gnashing with fangs and slashing with claws, rotating like a drill, restores a minor amount of health for self when successful attack is pulled off. When separated, the two beasts try to attack a singular target in a criss-cross formation, Cooldown: 2 posts, only usable by separate Bestial heads)
Black Cross (slashes with twin swords of pure Dark Area Hellfire, two swipes forming an upside-down cross that explodes into more black fire, dealing high damage, though damage is only moderate unless Cross is successfully applied, Cooldown: 2 post, Usable by Humanoid form)
Bat Warp (Transforms into a swarm of indestructible shadow bats that are capable of delivering painful bites and can phase through solid objects, vulnerable to holy attacks, Duration: 1 post, Cooldown: 3 posts. Usable by any of the forms, but only all at once)
Alignment: Neutral
(No change)
Level: Fresh [Baby I]
Name: Kuramon
Type:Unidentified
Attribute: Unidentified
Family: Nightmare Soldiers
Powers: Glare eye (Produces frothy substance from eye, no cooldown.)
(No change)
Level: In-Training [Baby II]
Name: Tsumemon
Type: Unidentified,
Attribute: Virus
Family: Nightmare Soldiers
Powers: Nail Scratch (Scratches opponent with small claws, No cooldown)
Glare Eye (Sends frothy substance from it's eye, no cooldown)
(No change)
Level: Rookie [Child]
Name: Dracmon
Type: Undead
Attribute: Virus
Family: Dark Area, Nightmare Soldiers
Powers: Eye of Nightmare, (creates vivid hallucinations with spell from his eyes, on rookie levels: Duration, 2 posts, on champion levels: Duration 1 post, doesn’t work on ultimate and higher, Cooldown: 2 posts)
Shadow Claw (Scratches opponent with claws of darkness which absorb data from enemies, heals self, slightly, Cooldown: 1 posts)
Dark Cruncher (fires two arrows of dark energy from eyes, No cooldown)
Bat retreat (Transforms into a group of shadow bats, can phase through physical objects in this form, mainly used for retreating, weak to energy attacks or physical attacks coated in energy, Duration: 2 posts, Cooldown: 2 posts)
(New Passive)
Level: Champion [Adult]
Name: Sangloupmon
Type: Demon Beast
Attribute: Virus
Family: Dark Area, Nightmare Soldiers
Powers:
Passive: Hunter (Incredibly perceptive to surroundings and can detect sneak attacks)
Sticker Blade, (sends thousands of small needles and curved blades into the opponent, cooldown: 1 post,
Black Mind, (dissolves into shadow to evade almost any attack, movement speed is increased by 20% for the duration, but cannot attack without revealing himself, Duration: 2 posts, Cooldown: 3 posts)
Black Jaw (Drains the life-force of digimon and heals itself, close-ranged, difficult to land, Cooldown: 3 posts)
Sticker Rush (Rushes forward in shadow form to deliver a swift strike, no invincibility, just increases speed by 15% after successful attack Duration: 2 posts, cooldown 2 posts)
(New attacks)
Level: Ultimate [Perfect]
Name: Matadormon
Type: Undead
Attribute: Virus
Family: Dark Area, Nightmare Soldiers
Powers: Thousand Arrow (launches countless rapiers at the opponent, cooldown 1 post)
Thousand Strike (Rushes opponent with rapier slashes, impaling them with innumerable rapiers, reduces defense by 10%, duration: 3 posts, Cooldown 2 posts)
Butterfly-Breaking Trumpet Kick (ultimate attack: Powerful overhead kick attack, capable of breaking normal Chrome Digizoid Cooldown: 3 posts)
Flamboyant Escape (Switched places with a similarly dressed broomstick to take the brunt of an attack, Cooldown: 3 posts)
Deadly Dance (Barrages opponent with a rush of spinning kicks, ending with a flip-kick to send the opponent into the air, deals high damage, cooldown: 2 posts)
Burrudoggu (Rotates 360 degrees to generate a stationary typhoon that slashes up anything that enters and deflects ranged attacks, although in random directions, but leaving it is harmless. Remains even after Matadormon leaves the center Duration: 1 post, Cooldown: 3 posts)
Dodge Dance (avoids attacks with graceful movements, Duration: 1 post, Cooldown: 2 posts)
(New Attack)
Level: Mega [Ultimate]
Name: JesterPuppetmon/JPuppetmon
Type: Undead, Puppet,
Attribute: Virus,
Family: Dark Area/Nightmare Soldiers,
Powers: Illogical Carnival (Passive: traps himself and foes in an illusion where they are in a circus tent with a crowd of skeletons and voodoo dolls, all chanting a terrifying but simple tune, surrounded by circus equipment, such as normal iron knives, and cannons designed for people)
ToyMaker (Passive: slowly but steadily heals any damage done to anywhere except digicore, recovery speeds up when damage is inflicted to self, as a trade-off, the digicore is very vulnerable, but can move throughout the doll with few limits.)
Jingle Bomber (Fires the Chrome Digizoid bells on his hat at the opponent, strengthened by magic, can level buildings, Cooldown: 1 post)
Chaos Slash, (Uses Normal knives enhanced by magic to slash at opponent, poisonous, Cool Down: 1 post, Duration: 2 Posts, fatal on champion levels and lower)
Rest In Pieces, (Seemingly falls apart only to animate each section of his body to fight, "Death" Duration: 1 post, Limb Combat: 2 posts, CoolDown: 3 posts)
Sword Swallow, (Jaw widens to swallow incoming attacks/weapons and fires it back at opponent, cannot swallow weapons attached to user, i.e. Dramon Killers or energy attacks larger than his head can dislocate, Cooldown: 2 posts,)
Greatest Show Unearthed! (Dislocates parts of his body to avoid slashes and other physical attacks, often linked up with Rest In Pieces, Duration: 2 Posts, Cooldown: 2 posts)
Build-A-Body (Jpuppetmon hunkers down in hiding and it's digicore generates string to sew itself back into shape, or to sew up any wounds of allies, sealing wounds reliably, but not actually healing them. Duration: 2 posts, Cooldown: 3 posts)
Malice (The only attack Jpuppetmon's Core can use while exposed, where it paralyzes one mega-level, or two ultimate-levels, or three champion-levels by staring with all of it's demented eyes, focusing it's negative emotions onto it's victim(s). While in the puppet, this can be used by Jpuppetmon tearing himself open, to allow the eyes to peek through, or as a counterattack for a misplaced assault on his body, Duration: 1 post, Cooldown: 2 posts)
Description: Resembles a towering, thin man wearing bright and colorful clothes, split down the middle with red on one side, and blue down the other, this includes his hat, which resembles a plant with multiple extensions of alternating color, each with Chrome Digizoid bells attached to them. The hat covers his ears and neck, but It's pale and angular face is exposed, one eye Green and the other, yellow. It wears a wide, terrifying grin coupled with razor-sharp Chrome Digizoid teeth. It's body is loosely stitched together, allowing incredibly lithe and agile movements, it's shoes are curved upwards, resembling a snail, somewhat, in typical jester fashion. It wears gloves over it's razor sharp claws, but the claws can easily extend through the thin fabric, as well as being able to pull knives from within itself for other surprise attacks. It's gloves are magenta, and it's shoes are split down the center, the outer colour being red and the inner being blue. It can disassemble itself and control its parts, separately. (Rumored to be related to Piedmon.) His two eyes are, in reality, phony, and his true form, with it's eyes, and it's digicore, which manifests itself in a similar fashion as VenomMyotismon's original form, save for the fact that it is simply a digicore that is sentient and consists of a writhing mass of string-like tentacles and several different types of eyeballs, which may be seen, occasionally peeking through the doll digimon's seams and can travel around it's body as much as it pleases, making locating it's weak-point a trial. it can usually be located in it's head, which is, oddly enough, the most fortified part of it's body. JPuppetmon can pop out it's fake eyes and often uses them in juggling acts to terrify his opponents, and uses body horror to entertain, or horrify it's victims. One of it's defining features is that it cannot feel pain, and often uses that fact to appear invincible, often using itself as a pincushion using daggers or stabbing itself to reach opponents. JPuppetmon's claws are made of a special alloy mainly Chrome Digizoid, but designed for the sole purpose of penetrating Chrome Digizoid, and is capable of penetrating almost any armor, although they aren’t long enough to deliver severe damage. Even when part of it’s body is blasted away, it’s digicore generates more string-like tentacles, that flail about randomly before automatically sewing the wound back up.
(New Attacks and New Passive)
Level: Super Mega [Super Ultimate]
Name: GranDracmon
Type: Demon Beast
Attribute: Virus
Family: Nightmare Soldiers
Powers:
Grand Unity (Passive, can separate his humanoid body and the twin heads of his lower half into three separate beings, each only capable of using certain attacks, and are each weaker than super megas but each part is stronger than mega levels, can separate at will, but can only reassemble by using Bat Warp, and can only stay apart for a maximum of 5 posts, with a 3 post cooldown)
Crystal Revolution, (Fires countless magic ice crystals capable of Freezing Mega levels, wide range, Duration: 1 post, Cooldown: 3 posts, Usable by Humanoid form)
Crystal Despair (Summons and blankets a broad amount of area in magical Ice crystals that generate reflections of Grandracmon, forming an innumerable army of himself, each able to move and speak, but are unable to attack, making it difficult to track his location, Duration: 2 posts, Cooldown: 3 posts, usable by Humanoid Form, but affects all of GranDracmon)
Gorgon Eye (Stares with eye underneath head crest and warps opponent's mind into a nightmare world, single target, Grandracmon cannot attack those under his spell, and this can be deactivated by overpowering the nightmare with strong willpower, Duration: up to 5 posts Cooldown: 4 posts, Usable by Humanoid body, immobilizes Humanoid body, but not completed body)
Dead Scream (Unleashes the wails of the dead from two mouths on torso, powerful shock-wave attack, Short ranged, repels anything hit by the shockwave Cooldown: 3 posts Usable in weaker forms by Bestial forms)
Simple Things (snaps fingers, summoning glasses of wine-like potions, for up to 3 others, and drinking it restores a moderate amount of health, when separated, can summon drinks for each body, in the form of doggy bowls for bestial forms, each bowl having “Grand” and “Drac”, respectively engraved onto them, when all three drink, the health restored when reformed is changed to a high amount, Time required to drink: 1 post, cooldown: 3 posts, usable by Humanoid form)
Death cannon (Fires highly explosive shots of darkness from mouths, Cooldown: 1 post, Usable by Bestial forms)
Grand Rush (Rushes forward howling, gnashing with fangs and slashing with claws, rotating like a drill, restores a minor amount of health for self when successful attack is pulled off. When separated, the two beasts try to attack a singular target in a criss-cross formation, Cooldown: 2 posts, only usable by separate Bestial heads)
Black Cross (slashes with twin swords of pure Dark Area Hellfire, two swipes forming an upside-down cross that explodes into more black fire, dealing high damage, though damage is only moderate unless Cross is successfully applied, Cooldown: 2 post, Usable by Humanoid form)
Bat Warp (Transforms into a swarm of indestructible shadow bats that are capable of delivering painful bites and can phase through solid objects, vulnerable to holy attacks, Duration: 1 post, Cooldown: 3 posts. Usable by any of the forms, but only all at once)