DracNos Fighting Styles (edit)
Oct 9, 2017 18:30:34 GMT
Post by DracNos on Oct 9, 2017 18:30:34 GMT
Fighting Style: As a rookie, DracNos avoids combat, for a number of reasons, such as being ill-suited for direct confrontations and the fact he dislikes combat in general. He, in all likelihood, would distract opponents with illusions or simply some random object, or his own attacks, before fleeing, if the opponent is truly malicious.
Champion: As Sangloupmon, Drac’s Style becomes ruthless, cunning and incredibly perceptive to the habits and nature of his opponents. He finds himself naturally drawn to shadows, and dislikes being stuck in light, for it’s heat, and uncomfortable sensations. Despite his ferocious nature, he is not suited for one-on-one combat, and is far more capable as a hunter and tracker, due to his sense of smell and elusive nature. In combat, he sticks to shadows, focusing on making the opponent lose track of him, or making it seem as though he has fled the scene, while he is still present.
Ultimate: As Matadormon, he becomes eccentric and confrontational, challenging others to fight him and only him, with a degree of arrogance. He specializes in one-on-one and solitary combat, as his unnatural stance leads to him never staying still for longer than a moment, switching swiftly from dance, strike, and pose, in any order. During combat, he fights the opponent head-on, striking at them repeatedly with his blades while evading any counterattacks. Despite his apparent skill with up to ten swords at a time, and his inhuman flexibility, his strength lies in the monstrous power of his kicks, and oftentimes he switches often from swift slashes to his stronger kicks, then back again. His sword-and-kicking style closely resembles a dance, flowing his robes as he elegantly pressures opponents with swift and precise attacks. He poses whenever an opponent loses their footing, or they are blown back, or basically any chance he has, not to taunt them, rather to make the fight more dramatic, and occasionally to lure the opponent into redoubling their efforts against him, due to his now-honorable mentality, despite his flamboyance.
Mega: As JPuppetmon, he hardly directly fights others, preferring to torture them with horrific imagery, and any attacks he does make often damages himself, as well. This form’s obsession with pain is often incredibly disturbing, and most direct attacks are virtually meaningless, and prioritizes searching for his vulnerable digicore while evading his reckless attacks. Even locating his digicore doesn’t guarantee victory, as he can move it anywhere in his body, at will. Other attacks include tearing himself apart, and animating the torn up parts to fight, separately, often leading to confusion and occasional terror.
Super Mega: In his final form, his calm, elegant mannerisms belies a strict, demanding fighting style, combining elegant and proper movements with his humanoid side to the ferocious, uncompromising monstrosity of his bestial side. Every one of his movements seem careless, but hold dangerous amounts of responses through his three heads, specializing in broad-ranged attacks, mighty armies can fall helplessly before GranDracmon’s wide arsenal, while his one-on-one isn’t exactly bad, and he fights mainly long and mid-ranged, using magic attacks, with the occasional close-ranged attacks using his claws, shockwaves, or by manipulating dark
Champion: As Sangloupmon, Drac’s Style becomes ruthless, cunning and incredibly perceptive to the habits and nature of his opponents. He finds himself naturally drawn to shadows, and dislikes being stuck in light, for it’s heat, and uncomfortable sensations. Despite his ferocious nature, he is not suited for one-on-one combat, and is far more capable as a hunter and tracker, due to his sense of smell and elusive nature. In combat, he sticks to shadows, focusing on making the opponent lose track of him, or making it seem as though he has fled the scene, while he is still present.
Ultimate: As Matadormon, he becomes eccentric and confrontational, challenging others to fight him and only him, with a degree of arrogance. He specializes in one-on-one and solitary combat, as his unnatural stance leads to him never staying still for longer than a moment, switching swiftly from dance, strike, and pose, in any order. During combat, he fights the opponent head-on, striking at them repeatedly with his blades while evading any counterattacks. Despite his apparent skill with up to ten swords at a time, and his inhuman flexibility, his strength lies in the monstrous power of his kicks, and oftentimes he switches often from swift slashes to his stronger kicks, then back again. His sword-and-kicking style closely resembles a dance, flowing his robes as he elegantly pressures opponents with swift and precise attacks. He poses whenever an opponent loses their footing, or they are blown back, or basically any chance he has, not to taunt them, rather to make the fight more dramatic, and occasionally to lure the opponent into redoubling their efforts against him, due to his now-honorable mentality, despite his flamboyance.
Mega: As JPuppetmon, he hardly directly fights others, preferring to torture them with horrific imagery, and any attacks he does make often damages himself, as well. This form’s obsession with pain is often incredibly disturbing, and most direct attacks are virtually meaningless, and prioritizes searching for his vulnerable digicore while evading his reckless attacks. Even locating his digicore doesn’t guarantee victory, as he can move it anywhere in his body, at will. Other attacks include tearing himself apart, and animating the torn up parts to fight, separately, often leading to confusion and occasional terror.
Super Mega: In his final form, his calm, elegant mannerisms belies a strict, demanding fighting style, combining elegant and proper movements with his humanoid side to the ferocious, uncompromising monstrosity of his bestial side. Every one of his movements seem careless, but hold dangerous amounts of responses through his three heads, specializing in broad-ranged attacks, mighty armies can fall helplessly before GranDracmon’s wide arsenal, while his one-on-one isn’t exactly bad, and he fights mainly long and mid-ranged, using magic attacks, with the occasional close-ranged attacks using his claws, shockwaves, or by manipulating dark