Toriya Naoko
Mar 10, 2018 22:08:02 GMT
Post by Toriya Naoko on Mar 10, 2018 22:08:02 GMT
Name: Toriya Naoko
Alias: Bunny Ears, Koko (It’s the single most embarassing name of all.)
Age: 20
Gender: Female
Height: 5’11 (6 feet flat in heels! Based!)
Weight: 134 lbs
Alignment: Lawful Neutral
Birth Date: October 4th
Western Horoscope: Libra
Birth Place: Shibuya
Skills/Talents: Watchful - Not a lot escapes this stolid youth’s glance.
Quick Thinker - very big thonk at incredibly high speeds
Backpack Contents:
Digivice: An aggressively average-looking D-3. Sky-blue grip with a pearly white trim!
Earned Artifacts:
Refractor (Legendary)
The gauntlet of a superbly powerful Meicrackmon. Permenantly grants 'Laser Strike' to all forms ultimate or higher.
Laser Strike
A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Personality: Naoko is a very poker-faced gal, ofttimes not having much of a reaction to literally anything other than a stare or a nod. She's also extremely quiet and can be considered cold when in contrast to her sister. She arguably doesn't even try engaging people much at all, if any. Almost like she's some edgy teenager wearing white or something, hmmm. Oh, yeah, she also doesn't like confrontation, so she makes an attempt to pick her words wisely when she does speak.
Ultimately, however, Naoko isn't that much unlike her sister. She shares a strong will in that she will always manage to pick herself back up from a failure, no matter how long it takes. And, very rarely, she even displays a sense of empathy/caring towards others. Furthermore, in the rare times that she does choose to engage something or someone, Naoko might (read: she will) prove to be extremely stubborn, and refusing to back down.
Of course, this was all from before she had dared to enter another world entirely. Her time in the Digital World as well as her time as a member of the Field Club has allowed her to grow past her shortcomings to an extent, and also allotted a not insignificant amount of patience when it comes to dealing with the various problems that arise within the world. She has a significantly more analytical eye than before, able to pretty much pick something apart in a figurative sense if allowed enough time to. However, her strong-willed nature has not dulled over time at all. Naoko Toriya is still, at her very core, a stubborn woman. A stubborn woman who refuses to back down from anything, even if it could potentially kill her. It usually falls to the people around her to have to get her away from those kinds of things.
Appearance:
At the beginning of her adventure, Naoko Toriya was admittedly already an oddity in a place like Shibuya by virtue of her height alone. Three to four years later, it's...honestly not the weirdest thing about her. The lady's got blue hair, and some striking eyes to match that. On text it's not really that abnormal but for those who did know her at the beginning? She barely resembles who she used to be.
Regarding her clothing, Naoko usually dressed according to the occasion at hand--though she usually favors varying shades of blue nowadays more than she does whites. The woman is not one for heels, but she will wear them if appropriate. Otherwise, she's usually found wearing clothing you'd expect someone who calls themselves a self-proclaimed professor to wear.
Not like anyone in Rosewood outside her classes believes that, though.
Faceclaim: Fire Emblem: Three Houses • Byleth (Female) • Toriya Naoko
Personal History: Is it any surprise that Naoko's from Shibuya? Well, that's ultimately up to interpretation. What's important to note is that unlike her sister, Haru, Naoko didn't really go from one kind of person to the other. Whereas one was once a bully (shame on you), Naoko was...just there. And quiet. This might have caused concern, but there wasn't really much in the way of stern parents to actually...well, curb Naoko's asocial attitudes. As such?
When Haru was being a playground bully/actual bully in school? Naoko didn't really pay much mind. Sure, people avoided her already, but...What was there to be lost or gained? She already had a few friends, might as well stick with them.
And then someone Haru and her friends were picking on in 8th grade (Naoko was a 7th grader, for comparison,) attempted suicide. And got hospitalized. See, it usually takes a lot for Naoko to go "what" but...yeah. Over time, Naoko found herself trying to come to her sister's defense during the times that followed that. Why?
...Naoko didn't know. She still doesn't know. Just maybe, somewhere in her, there was the desire to prevent. To stop this. This led to a streak of trying to prevent things like that from continuing. Or happening in the first place, really. Of course, near the end of her time in high school, things became a touch more complex than they already were.
A whole other world.
Friends. Companions you could rely on to save your life when needed.
A club dedicated to the genuine pursuit of science.
The death of a loved one and her subsequent revival.
To name a few things. If you wish to know more, well, hope you cross this lady in your travels. She has a story or two to tell, and a lesson or two to teach.
Digimon Name: Titania, “Queen of the Fairies”
Default Form: Tinkermon
Gender: Female
Alignment: Titania. (Chaotic Neutral)
Skills/Talents:
Titania is a skilled mixologist. Basically, if you need her to make crappy health drinks, it's definitely doable.
Titania is also, indisputably, the single greatest at charisma. She actually isn't. She's more bound to start a fight.
Inventory:
Holosuit:
Faceclaim: Fate/Extra - Nero Claudius - Titania
Personality: Time is an agent of change for many things in the world. It is capable of eroding mountains, ending lives, and toppling empires, but most of all, time is something that can humble even the ageless. Titania is at her core, a prideful being with a hint of arrogance in the way she conducts herself, but this is a faerie. You cannot really allow for pride to get in the way of your core mission of 'fun,' right? No, not in the slightest.
Yet, this fairy does not engage in pranks. No, that time has far passed for her, and she's a QUEEN, damn it. Queens don't do that, no. Such is how time has humbled her, time has ensured that the one who calls herself queen of the fairies acts the part. Titania is a protector to those she calls under her domain, especially her tamer and those around her. She holds a bit of a disdain for Meicoomon, though it's really a precaution thanks to the actions of a particular two.
Family and friends are an extremely important subject to Titania, and no matter what, the fairy will at least endeavor to listen to anyone's troubles. Because that's what a queen should do.
Personal History:
While this individual does have a bit of a checkered history depending on who you ask, 2021 is a much different time than 2018. Titania is a Digimon who is still, surprisingly enough, on her first life, and has been for quite some time. She hails from the Server Woods and claims to be a faerie queen, and the Daughter of the Sun, and the Sea. The latter of which isn't entirely untrue when you consider that her father was an Apollomon who's currently rediscovering what it means to be a hero, and her mother a Tinkermon who sailed the high seas herself.
By all means, this is the last sort of Digimon you'd ever expect to have a Tamer. And Titania herself would absolutely agree with you. Which is why she didn't ask for a Tamer. She was pretty much a victim of having Naoko thrown at her, yet this Digimon does not back down from a challenge. She took Naoko in as the first of her vassals, or saplings as she refers to them now, and the rest was history.
Oh, and she also married a Betamon and created the Royal Shipper. Cool, right?
Fresh
Species: Puttimon
Appearance:
Attribute: None
Family/ies: Virus Busters
Type: Small Angel
Fighting Style: What?
Abilities: Angel Dust: Titania sprays golden happy powder. You feel ticklish.
Digivolves To: Cupimon
In-Training
Species: Cupimon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Mini Angel
Fighting Style: Titania throws rings. No, really.
Abilities: Angel Ring: Titania makes a halo and throws it.
Angel RUN: Titania then runs away.
Digivolves From: Puttimon
Digivolves To: Tinkermon
Rookie
Species: Tinkermon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Fairy
Fighting Style: A very hit and run-esque fighter, Titania attempts to use spores and poisons to weaken her opponent, enabling her to finish them with her lance.
Abilities:
Grace of the Queen: A passive ability. Titania gets a speed increase from this. And only Titania. She's 10% faster than the average Tinkermon!
Nightmare Pandemic: Titania attempts to sink her claws into an opponent to drag them into a fervid and horrifying nightmare, which leaves them reeling and writhing in a paralyzed state for one round if it connects, preventing them from being able to move. Three round cooldown.
Speed Nightmare: Titania strikes out with her spear to inflict another nightmare-related status condition. This one actually causes pain for two rounds, and gets a 10% damage boost when it's inflicted atop of Nightmare Pandemic. Two turn cooldown normally, one if inflicted atop Nightmare Pandemic.
Bash and Smack: Titania attempts to jab an opponent with her spear, which may or may not pierce the heavens.
Fever Dream [RAM UPGRADE]: Titania throws some powder in her foe’s face! Her foe now sees double. No, really, it’s a hallucinogen. They see things that aren’t there. They’re disoriented for two turns. Three post cooldown.
Spear Rain [RAM UPGRADE]: Tinkermon summons forth a rain of copies of her spear! It feels like a lot of pins from a cactus. Two post cooldown.
Imperial Privilege : Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Digivolves From: Cupimon
Digivolves To:An Even Cooler Coolmon Kazemon
Champion
Species: Kazemon
Appearance:
Attribute: Variable
Family/ies: Nature Spirits, Virus Busters, Wind Guardians
Type: Fairy
Fighting Style: As Titania progresses into her adult form, she ditches her spear and employs a much more martial variant of her hit-and-run style from her Tinkermon form. While most Kazemon employ the usage of their posterior into their arsenal, Titania has no such need to lower herself to this level, for she’s a [REDACTED]ing QUEEN. Her style is SUPERIOR.
Abilities: [6 Abilities Max]
Grace of the Queen - Flying Fairy: All of Kazemon’s attacks strike so hard, they have a piercing property. That means they can go through shields! She can toggle this every three turns.
Hurricane Wave: Kazemon creates several tornadoes in her hands and fingers before she sends them for an opponent. The winds of the tornadoes have slicing properties to them, which is how they cause harm. It’s very standard, otherwise.
Astato Vespa: Kazemon leaps into the air, before coming down on her opponent to stomp on them, twice.
Luna Assalto: Only usable right after Astato Vespa, upon landing, Kazemon turns around and unleashes a flying kick! It might go through opponents. It sucks. Two turn cooldown for this.
Roseo Temporale: Kazemon rushes her opponent down, performing what is equivalent to a bicycle kick executed by some guy in some series where combat is misspelled with a K. This has the potentiality to hit several times! Three turn cooldown!
Tornado Gamba: Kazemon performs a handstand and spins to win, causing a tornado to erupt around her! This attack is special in that it functions as both a barrier, and it causes damage to any foes near her. The barrier can sustain two weak attacks or one strong attack before it breaks. Three turn cooldown.
Prism Dance [RAM UPGRADE]: Kazemon becomes MULTICOLORED! Aside from shining with all the colors of the rainbow, her offensive and defensive capabilities are boosted twofold for three posts. Three post cooldown!
Prisma Bomb [RAM UPGRADE]: A full-power attack based off of a Firamon's Fira Bomb, Titania puts her hands to her forehead and fires forth a prismatic blast from said forehead. This attack strikes 60% harder than most attacks at this stage and has a four post cooldown.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Digivolves From: Tinkermon
Digivolves To: Shutumon
Ultimate
Species: Shutumon
Appearance:
Attribute: Variable
Family/ies: Wind Guardians
Type: Bird Man
Fighting Style: Continuing upwards from Kazemon’s martial fighting style, Titania employs more...precision with Shutumon, as she’s equipped with all manner of sharp objects with which to slice, dice, and bleed. At her core, however, she’s a hit and run kind of gal. That has always been the case.
Abilities: [7 Abilities Max]
Grace of the Queen - Maniac: Every turn that passes by while a bleed effect is on an opponent allows Titania a passive regeneration.
Flying Fairy: Every three turns, Titania can toggle a piercing effect for whichever move she’s using.
Wind of Pain: Shutumon fires her feathers at a target. Standard, dart-like and sharp feathers!
Gilgamesh Slicer: Shutumon flies for her opponent and attempts to carve them into pieces with her claws!
Noble Fairy Dance: A move Titania came up with that was inspired by one of her parents at this stage. She launches a barrage of piercing claw strikes at her foe in an attempt to riddle them with holes. Two turn cooldown.
Blood Frenzy: Shutumon’s claws gain a very keen and sharp edge for three turns, giving all of her attacks the bleed effect. It damages over time. Leaking data is bad. The bleed lasts for two turns and it doesn’t stack up. Three turn cooldown.
Protect Shade: A barrier of wind similar to Tornado Gamba surrounds Titania’s front. But, it’s not an attack. This move is dedicated entirely to the barrier, as it extends outwards and is liable to cause harm to physical attackers as well as very literally dice ranged attacks to shreds. It only blocks one attack, though. Three turn cooldown.
Bleeding Razor [RAM UPGRADE]: A variant of Wind of Pain, Titania fires forth her feathers as per Wind of Pain, yet they're coated in a special sort of energy that prevents the wounds they inflict from closing up immediately, forcing the target to bleed for two turns. Two post cooldown. When Shutumon is empowered by Blood Frenzy, this attack gains 20% more power.
Razor Edge [RAM UPGRADE]: A variant of Gilgamesh Slicer that, surprise, is capable of causing bleeding to occur. Has a two post duration on the bleed and a two post cooldown as a result. When Shutumon is empowered by Blood Frenzy, this attack gains 20% more power.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Laser Strike - A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Digivolves From: Kazemon
Mega
Species: Crossmon Iris
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Metal Empire
Type: Cyborg
Fighting Style: Titania’s gone -past- her strongest here. Crossmon Iris is a Crossmon that has the power of the winds and storms at it’s disposal to enact it’s duty to destroy the invaders of the Digital World. Titania, however, is probably the only case of this kinda Digimon existing so in reality? It’s duty is to do the following: Fight for her friends, fight for Naoko, and fight for Betamon. It does this with rays, wind-based attacks, ramming...It basically uses all that’s at it’s disposal.
Abilities: [9 Abilities Max]
Prismatic Terror: Every time Titania makes use of Mystic Break, the next move used after it will have an additional effect stated below the move. The exceptions are any moves with the Invocation prefix.
Silver Mountain: Crossmon Iris is armored from HEAD TO TOE in Digizoid. 20% flat damage reduction.
You’re Mine: With each successive attack that Crossmon Iris launches against a single opponent, it grows in power. 10% increments and it caps at 30%. This resets if she targets anything else.
Avatar of Storms: As combat goes on, Crossmon Iris builds up an aura of wind around it, increasing it’s speed by ten percent each turn until it hits 30%. Certain moves are capable of being bolstered in power by forfeiting these stacks.
Mystic Break: The main move of this form, Crossmon Iris fires a white hot beam of light that has a capability to -melt things into slag at best and ash at worst.- One turn cooldown.
Storm Iris: A variant on a regular Crossmon’s Kaiser Phoenix, Crossmon Iris is engulfed in light before it attempts to ram a foe with it’s metallic bulk. Needless to say? This hurts. A lot. Three turn cooldown.
- Prismatic Terror Effect: Storm Iris now has a piercing effect. Why? Because Crossmon is ramming the target claws-first.
Hurricane: Crossmon Iris surrounds itself in a tornado in every sense of the word. This is an area of effect attack that’s centered around Titania herself, the winds being the very same slicing winds used in Tornado Gamba and Protect Shade in earlier forms, albeit meant in a much more offensive manner this time around. Three turn cooldown.
- Prismatic Terror Effect: The attack now acts as a shield that lasts for one turn, being able to withstand Mega level attacks.
Spinning Cutter: Crossmon Iris attempts to perform what’s essentially slicing an opponent with it’s wings whilst flying by the opponent. One turn cooldown.
- Prismatic Terror Effect: The attack is performed twice, with double the cooldown.
Invocation - Storm Gazer: Similar to the Rainbow Symphony variant of Invocation, an image of AncientIrismon appears in front of Crossmon Iris, before performing her Storm Gazer attack, causing a calamitous storm to envelop the area in which combat is taking place (if conditions allow for it.) This is advantageous for Titania and her allies in that two opponents are slowed by 30% thanks to the hazardous winds as well as the buffeting rain for four turns, while the metal bird and her friends (three targets total including herself) are sped up by 30% for a similar amount of time. This has a six turn cooldown.
Invocation - Rainbow Symphony [RAM UPGRADE]: Titania calls upon the power of the ancient ten warriors--specifically AncientIrismon, and an image of the Ancient Bird Man appears above and behind her before unleashing her Rainbow Symphony attack, a colorful barrage of seven lasers that heat up and melt through whatever they touch. Four turn cooldown. No Prismatic Terror effect.
Wail of the Songbird [RAM UPGRADE]: Crossmon lets out a roar as she empowers herself to her absolute limits briefly, powering her offensive capabilities by 30% for three turns. Four turn cooldown!
Prismatic Terror effect: She also ends up causing a storm that depowers a single foe's offensive power by 30% in response for the same amount of turns. The cooldown is upped to five turns.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Laser Strike - A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Digivolves From: Shutumon
Digivolves To: AncientIrismon (With Naoko)
Super Mega - Biomerge
Species: AncientIrismon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Ancient Bird Man
Fighting Style: A union between tamer and Digimon yields a warrior who fights with swordsmanship on par with the lord of knights and the calamitous power of the skies themselves at her call.
Abilities:
[RAM Upgrade Giga] Imperial Privilege - Grace of the Empress: Every three turns, AncientIrismon may create an afterimage of herself that uses another attack from her movepool. This counts as a standard action atop the action that AncientIrismon herself takes.
Warrior of the Winds: The air around AncientIrismon seems a bit more like a strong wind than whatever else is in the weather. The wind keeps would-be attackers at bay, and misdirects attacks so they deal 20% less damage than they normally would.
Executioner: Much like the form prior to this one, AncientIrismon is capable of empowering certain moves with an additional effect after the use of Olympian Arrow or Phoebus Blow.
Rainbow Symphony: AncientIrismon fires seven lasers, all colored akin to the rainbow, at one target of her choosing. The lasers also home in, and are hot enough to melt and tear through anything they touch. Three turn cooldown.
Executioner: 7 lasers? Try 14. The cooldown is increased by 1 as a result.
Fairy Fencer: AncientIrismon flies in and attempts to deliver a series of jabs with her weapon. This move has piercing capabilities. Two turn cooldown.
Executioner: The cooldown is reduced by one.
Prisma Rain: AncientIrismon calls down a literal rain of blades upon an area of her choosing. They resemble her rapier, except they’re quite colorful, and they all explode into light when they hit the ground. Or a target. Three turn cooldown.
Executioner: The attack is fired off much quicker, meaning that the blades fall faster.
Storm Gazer: With a wave of the hand, a calamitous storm envelops the area in which combat is taking place (if conditions allow for it.) This is advantageous for AncientIrismon and her allies in that two opponents are slowed by 30% thanks to the hazardous winds as well as the buffeting rain for four turns, while the warrior and her friends (three targets total including herself) are sped up by 30% for a similar amount of time. This has a five turn cooldown, and cannot be affected by Executioner.
Olympian Arrow: A derivative of Apollomon’s ‘Arrow of Apollo’ attack, AncientIrismon creates a javelin of light and hurls it for her opponent. This attack activates the Executioner passive. One post cooldown.
Phoebus Blow: A concentration of AncientIrismon’s power into one strike with her weapon. This attack activates the Executioner passive. One post cooldown.
Protect Shade: AncientIrismon extends her hand forward as a barrier of prismatic light erupts forth from the hand. This barrier can withstand one attack from a Super Mega, and two from a Mega. Three turn cooldown.
Deadly Tempest: AncientIrismon torpedoes towards an enemy, before she begins circling it and throwing out a litany of stabs with her rapier. The circling intensifies to the point where a tornado is kicked up around AncientIrismon and her target, the winds capable of furthering the damage this technique has already possibly inflicted. Once per thread.
Executioner: This attack’s potency/damage is doubled.
Laser Strike [Plot Reward]: A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Digivolves From: Crossmon Iris + Naoko Toriya, Naoko Toriya + Tinkermon/Kazemon/Darcmon/Shutumon
Armor Ultimate - Digimental of Sympathy
Species: Darcmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Fighting Style: Bearing a staff and a blade, Darcmon utilizes holy power atop swordplay to face her opponents with a resolute face.
Abilities: [7 Abilities Max]
Angel of the Morning: Darcmon’s faith grants her strength of both mind and body, enabling her to weather more hits than is normal for a Digimon such as her.
La Pucelle: Darcmon uses her blade to attack! Swipe swipe!
Baptism of Love: Darcmon raises her blade as a light washes over two of her allies, granting them increased defense and attack power. Lasts three turns, has a three turn cooldown.
Holy Spear: Darcmon raises her staff as three bolts of lightning appear around her. These remain in place until a foe closes the distance to her, upon which the bolts will fly for them. The bolts remain in play for two turns and the skill itself has a three turn cooldown.
Templar’s Verdict: A holy strike that emits a sonorous clang to be heard for miles. Darcmon focuses a great deal of power within her blade and attempts to cleave into her opponent with it. Three turn cooldown.
Roar, O Rage of Mine: Darcmon raises her staff and calls upon what can best be described as divine wrath. A ball of flames descends from the sky and bathes an area in white hot fire. Or, alternatively, a single target is faced with these flames. Four turn cooldown.
God is Here With Me: Darcmon raises her staff as though she were preparing Roar, O Rage of Mine, but instead the flames called down bathe two of her allies in them, and heal their wounds up to half from full. This can only be used once per thread.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Digivolves From: Tinkermon
Alias: Bunny Ears, Koko (It’s the single most embarassing name of all.)
Age: 20
Gender: Female
Height: 5’11 (6 feet flat in heels! Based!)
Weight: 134 lbs
Alignment: Lawful Neutral
Birth Date: October 4th
Western Horoscope: Libra
Birth Place: Shibuya
Skills/Talents: Watchful - Not a lot escapes this stolid youth’s glance.
Quick Thinker - very big thonk at incredibly high speeds
Backpack Contents:
- First-Aid Kit: Never know when someone's gonna get the tar kicked out of them. Or when you're gonna get the tar kicked out of you.
- A watch. Watches are cool, okay? They tell time and stuff!
- A flashlight to wave at people.
Digivice: An aggressively average-looking D-3. Sky-blue grip with a pearly white trim!
Earned Artifacts:
Refractor (Legendary)
The gauntlet of a superbly powerful Meicrackmon. Permenantly grants 'Laser Strike' to all forms ultimate or higher.
Laser Strike
A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Personality: Naoko is a very poker-faced gal, ofttimes not having much of a reaction to literally anything other than a stare or a nod. She's also extremely quiet and can be considered cold when in contrast to her sister. She arguably doesn't even try engaging people much at all, if any. Almost like she's some edgy teenager wearing white or something, hmmm. Oh, yeah, she also doesn't like confrontation, so she makes an attempt to pick her words wisely when she does speak.
Ultimately, however, Naoko isn't that much unlike her sister. She shares a strong will in that she will always manage to pick herself back up from a failure, no matter how long it takes. And, very rarely, she even displays a sense of empathy/caring towards others. Furthermore, in the rare times that she does choose to engage something or someone, Naoko might (read: she will) prove to be extremely stubborn, and refusing to back down.
Of course, this was all from before she had dared to enter another world entirely. Her time in the Digital World as well as her time as a member of the Field Club has allowed her to grow past her shortcomings to an extent, and also allotted a not insignificant amount of patience when it comes to dealing with the various problems that arise within the world. She has a significantly more analytical eye than before, able to pretty much pick something apart in a figurative sense if allowed enough time to. However, her strong-willed nature has not dulled over time at all. Naoko Toriya is still, at her very core, a stubborn woman. A stubborn woman who refuses to back down from anything, even if it could potentially kill her. It usually falls to the people around her to have to get her away from those kinds of things.
Appearance:
At the beginning of her adventure, Naoko Toriya was admittedly already an oddity in a place like Shibuya by virtue of her height alone. Three to four years later, it's...honestly not the weirdest thing about her. The lady's got blue hair, and some striking eyes to match that. On text it's not really that abnormal but for those who did know her at the beginning? She barely resembles who she used to be.
Regarding her clothing, Naoko usually dressed according to the occasion at hand--though she usually favors varying shades of blue nowadays more than she does whites. The woman is not one for heels, but she will wear them if appropriate. Otherwise, she's usually found wearing clothing you'd expect someone who calls themselves a self-proclaimed professor to wear.
Not like anyone in Rosewood outside her classes believes that, though.
Faceclaim: Fire Emblem: Three Houses • Byleth (Female) • Toriya Naoko
Personal History: Is it any surprise that Naoko's from Shibuya? Well, that's ultimately up to interpretation. What's important to note is that unlike her sister, Haru, Naoko didn't really go from one kind of person to the other. Whereas one was once a bully (shame on you), Naoko was...just there. And quiet. This might have caused concern, but there wasn't really much in the way of stern parents to actually...well, curb Naoko's asocial attitudes. As such?
When Haru was being a playground bully/actual bully in school? Naoko didn't really pay much mind. Sure, people avoided her already, but...What was there to be lost or gained? She already had a few friends, might as well stick with them.
And then someone Haru and her friends were picking on in 8th grade (Naoko was a 7th grader, for comparison,) attempted suicide. And got hospitalized. See, it usually takes a lot for Naoko to go "what" but...yeah. Over time, Naoko found herself trying to come to her sister's defense during the times that followed that. Why?
...Naoko didn't know. She still doesn't know. Just maybe, somewhere in her, there was the desire to prevent. To stop this. This led to a streak of trying to prevent things like that from continuing. Or happening in the first place, really. Of course, near the end of her time in high school, things became a touch more complex than they already were.
A whole other world.
Friends. Companions you could rely on to save your life when needed.
A club dedicated to the genuine pursuit of science.
The death of a loved one and her subsequent revival.
To name a few things. If you wish to know more, well, hope you cross this lady in your travels. She has a story or two to tell, and a lesson or two to teach.
Digimon Name: Titania, “Queen of the Fairies”
Default Form: Tinkermon
Gender: Female
Alignment: Titania. (Chaotic Neutral)
Skills/Talents:
Titania is a skilled mixologist. Basically, if you need her to make crappy health drinks, it's definitely doable.
Titania is also, indisputably, the single greatest at charisma. She actually isn't. She's more bound to start a fight.
Inventory:
Holosuit:
Faceclaim: Fate/Extra - Nero Claudius - Titania
Personality: Time is an agent of change for many things in the world. It is capable of eroding mountains, ending lives, and toppling empires, but most of all, time is something that can humble even the ageless. Titania is at her core, a prideful being with a hint of arrogance in the way she conducts herself, but this is a faerie. You cannot really allow for pride to get in the way of your core mission of 'fun,' right? No, not in the slightest.
Yet, this fairy does not engage in pranks. No, that time has far passed for her, and she's a QUEEN, damn it. Queens don't do that, no. Such is how time has humbled her, time has ensured that the one who calls herself queen of the fairies acts the part. Titania is a protector to those she calls under her domain, especially her tamer and those around her. She holds a bit of a disdain for Meicoomon, though it's really a precaution thanks to the actions of a particular two.
Family and friends are an extremely important subject to Titania, and no matter what, the fairy will at least endeavor to listen to anyone's troubles. Because that's what a queen should do.
Personal History:
While this individual does have a bit of a checkered history depending on who you ask, 2021 is a much different time than 2018. Titania is a Digimon who is still, surprisingly enough, on her first life, and has been for quite some time. She hails from the Server Woods and claims to be a faerie queen, and the Daughter of the Sun, and the Sea. The latter of which isn't entirely untrue when you consider that her father was an Apollomon who's currently rediscovering what it means to be a hero, and her mother a Tinkermon who sailed the high seas herself.
By all means, this is the last sort of Digimon you'd ever expect to have a Tamer. And Titania herself would absolutely agree with you. Which is why she didn't ask for a Tamer. She was pretty much a victim of having Naoko thrown at her, yet this Digimon does not back down from a challenge. She took Naoko in as the first of her vassals, or saplings as she refers to them now, and the rest was history.
Oh, and she also married a Betamon and created the Royal Shipper. Cool, right?
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Puttimon
Appearance:
Attribute: None
Family/ies: Virus Busters
Type: Small Angel
Fighting Style: What?
Abilities: Angel Dust: Titania sprays golden happy powder. You feel ticklish.
Digivolves To: Cupimon
In-Training
Species: Cupimon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Mini Angel
Fighting Style: Titania throws rings. No, really.
Abilities: Angel Ring: Titania makes a halo and throws it.
Angel RUN: Titania then runs away.
Digivolves From: Puttimon
Digivolves To: Tinkermon
Rookie
Species: Tinkermon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Fairy
Fighting Style: A very hit and run-esque fighter, Titania attempts to use spores and poisons to weaken her opponent, enabling her to finish them with her lance.
Abilities:
Grace of the Queen: A passive ability. Titania gets a speed increase from this. And only Titania. She's 10% faster than the average Tinkermon!
Nightmare Pandemic: Titania attempts to sink her claws into an opponent to drag them into a fervid and horrifying nightmare, which leaves them reeling and writhing in a paralyzed state for one round if it connects, preventing them from being able to move. Three round cooldown.
Speed Nightmare: Titania strikes out with her spear to inflict another nightmare-related status condition. This one actually causes pain for two rounds, and gets a 10% damage boost when it's inflicted atop of Nightmare Pandemic. Two turn cooldown normally, one if inflicted atop Nightmare Pandemic.
Bash and Smack: Titania attempts to jab an opponent with her spear, which may or may not pierce the heavens.
Fever Dream [RAM UPGRADE]: Titania throws some powder in her foe’s face! Her foe now sees double. No, really, it’s a hallucinogen. They see things that aren’t there. They’re disoriented for two turns. Three post cooldown.
Spear Rain [RAM UPGRADE]: Tinkermon summons forth a rain of copies of her spear! It feels like a lot of pins from a cactus. Two post cooldown.
Imperial Privilege : Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Digivolves From: Cupimon
Digivolves To:
Champion
Species: Kazemon
Appearance:
Attribute: Variable
Family/ies: Nature Spirits, Virus Busters, Wind Guardians
Type: Fairy
Fighting Style: As Titania progresses into her adult form, she ditches her spear and employs a much more martial variant of her hit-and-run style from her Tinkermon form. While most Kazemon employ the usage of their posterior into their arsenal, Titania has no such need to lower herself to this level, for she’s a [REDACTED]ing QUEEN. Her style is SUPERIOR.
Abilities: [6 Abilities Max]
Grace of the Queen - Flying Fairy: All of Kazemon’s attacks strike so hard, they have a piercing property. That means they can go through shields! She can toggle this every three turns.
Hurricane Wave: Kazemon creates several tornadoes in her hands and fingers before she sends them for an opponent. The winds of the tornadoes have slicing properties to them, which is how they cause harm. It’s very standard, otherwise.
Astato Vespa: Kazemon leaps into the air, before coming down on her opponent to stomp on them, twice.
Luna Assalto: Only usable right after Astato Vespa, upon landing, Kazemon turns around and unleashes a flying kick! It might go through opponents. It sucks. Two turn cooldown for this.
Roseo Temporale: Kazemon rushes her opponent down, performing what is equivalent to a bicycle kick executed by some guy in some series where combat is misspelled with a K. This has the potentiality to hit several times! Three turn cooldown!
Tornado Gamba: Kazemon performs a handstand and spins to win, causing a tornado to erupt around her! This attack is special in that it functions as both a barrier, and it causes damage to any foes near her. The barrier can sustain two weak attacks or one strong attack before it breaks. Three turn cooldown.
Prism Dance [RAM UPGRADE]: Kazemon becomes MULTICOLORED! Aside from shining with all the colors of the rainbow, her offensive and defensive capabilities are boosted twofold for three posts. Three post cooldown!
Prisma Bomb [RAM UPGRADE]: A full-power attack based off of a Firamon's Fira Bomb, Titania puts her hands to her forehead and fires forth a prismatic blast from said forehead. This attack strikes 60% harder than most attacks at this stage and has a four post cooldown.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Digivolves From: Tinkermon
Digivolves To: Shutumon
Ultimate
Species: Shutumon
Appearance:
Attribute: Variable
Family/ies: Wind Guardians
Type: Bird Man
Fighting Style: Continuing upwards from Kazemon’s martial fighting style, Titania employs more...precision with Shutumon, as she’s equipped with all manner of sharp objects with which to slice, dice, and bleed. At her core, however, she’s a hit and run kind of gal. That has always been the case.
Abilities: [7 Abilities Max]
Grace of the Queen - Maniac: Every turn that passes by while a bleed effect is on an opponent allows Titania a passive regeneration.
Flying Fairy: Every three turns, Titania can toggle a piercing effect for whichever move she’s using.
Wind of Pain: Shutumon fires her feathers at a target. Standard, dart-like and sharp feathers!
Gilgamesh Slicer: Shutumon flies for her opponent and attempts to carve them into pieces with her claws!
Noble Fairy Dance: A move Titania came up with that was inspired by one of her parents at this stage. She launches a barrage of piercing claw strikes at her foe in an attempt to riddle them with holes. Two turn cooldown.
Blood Frenzy: Shutumon’s claws gain a very keen and sharp edge for three turns, giving all of her attacks the bleed effect. It damages over time. Leaking data is bad. The bleed lasts for two turns and it doesn’t stack up. Three turn cooldown.
Protect Shade: A barrier of wind similar to Tornado Gamba surrounds Titania’s front. But, it’s not an attack. This move is dedicated entirely to the barrier, as it extends outwards and is liable to cause harm to physical attackers as well as very literally dice ranged attacks to shreds. It only blocks one attack, though. Three turn cooldown.
Bleeding Razor [RAM UPGRADE]: A variant of Wind of Pain, Titania fires forth her feathers as per Wind of Pain, yet they're coated in a special sort of energy that prevents the wounds they inflict from closing up immediately, forcing the target to bleed for two turns. Two post cooldown. When Shutumon is empowered by Blood Frenzy, this attack gains 20% more power.
Razor Edge [RAM UPGRADE]: A variant of Gilgamesh Slicer that, surprise, is capable of causing bleeding to occur. Has a two post duration on the bleed and a two post cooldown as a result. When Shutumon is empowered by Blood Frenzy, this attack gains 20% more power.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Laser Strike - A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Digivolves From: Kazemon
Digivolves To: Crossmon Iris
Mega
Species: Crossmon Iris
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Metal Empire
Type: Cyborg
Fighting Style: Titania’s gone -past- her strongest here. Crossmon Iris is a Crossmon that has the power of the winds and storms at it’s disposal to enact it’s duty to destroy the invaders of the Digital World. Titania, however, is probably the only case of this kinda Digimon existing so in reality? It’s duty is to do the following: Fight for her friends, fight for Naoko, and fight for Betamon. It does this with rays, wind-based attacks, ramming...It basically uses all that’s at it’s disposal.
Abilities: [9 Abilities Max]
Prismatic Terror: Every time Titania makes use of Mystic Break, the next move used after it will have an additional effect stated below the move. The exceptions are any moves with the Invocation prefix.
Silver Mountain: Crossmon Iris is armored from HEAD TO TOE in Digizoid. 20% flat damage reduction.
You’re Mine: With each successive attack that Crossmon Iris launches against a single opponent, it grows in power. 10% increments and it caps at 30%. This resets if she targets anything else.
Avatar of Storms: As combat goes on, Crossmon Iris builds up an aura of wind around it, increasing it’s speed by ten percent each turn until it hits 30%. Certain moves are capable of being bolstered in power by forfeiting these stacks.
Mystic Break: The main move of this form, Crossmon Iris fires a white hot beam of light that has a capability to -melt things into slag at best and ash at worst.- One turn cooldown.
Storm Iris: A variant on a regular Crossmon’s Kaiser Phoenix, Crossmon Iris is engulfed in light before it attempts to ram a foe with it’s metallic bulk. Needless to say? This hurts. A lot. Three turn cooldown.
- Prismatic Terror Effect: Storm Iris now has a piercing effect. Why? Because Crossmon is ramming the target claws-first.
Hurricane: Crossmon Iris surrounds itself in a tornado in every sense of the word. This is an area of effect attack that’s centered around Titania herself, the winds being the very same slicing winds used in Tornado Gamba and Protect Shade in earlier forms, albeit meant in a much more offensive manner this time around. Three turn cooldown.
- Prismatic Terror Effect: The attack now acts as a shield that lasts for one turn, being able to withstand Mega level attacks.
Spinning Cutter: Crossmon Iris attempts to perform what’s essentially slicing an opponent with it’s wings whilst flying by the opponent. One turn cooldown.
- Prismatic Terror Effect: The attack is performed twice, with double the cooldown.
Invocation - Storm Gazer: Similar to the Rainbow Symphony variant of Invocation, an image of AncientIrismon appears in front of Crossmon Iris, before performing her Storm Gazer attack, causing a calamitous storm to envelop the area in which combat is taking place (if conditions allow for it.) This is advantageous for Titania and her allies in that two opponents are slowed by 30% thanks to the hazardous winds as well as the buffeting rain for four turns, while the metal bird and her friends (three targets total including herself) are sped up by 30% for a similar amount of time. This has a six turn cooldown.
Invocation - Rainbow Symphony [RAM UPGRADE]: Titania calls upon the power of the ancient ten warriors--specifically AncientIrismon, and an image of the Ancient Bird Man appears above and behind her before unleashing her Rainbow Symphony attack, a colorful barrage of seven lasers that heat up and melt through whatever they touch. Four turn cooldown. No Prismatic Terror effect.
Wail of the Songbird [RAM UPGRADE]: Crossmon lets out a roar as she empowers herself to her absolute limits briefly, powering her offensive capabilities by 30% for three turns. Four turn cooldown!
Prismatic Terror effect: She also ends up causing a storm that depowers a single foe's offensive power by 30% in response for the same amount of turns. The cooldown is upped to five turns.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Laser Strike - A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Digivolves From: Shutumon
Digivolves To: AncientIrismon (With Naoko)
Super Mega - Biomerge
Species: AncientIrismon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Ancient Bird Man
Fighting Style: A union between tamer and Digimon yields a warrior who fights with swordsmanship on par with the lord of knights and the calamitous power of the skies themselves at her call.
Abilities:
[RAM Upgrade Giga] Imperial Privilege - Grace of the Empress: Every three turns, AncientIrismon may create an afterimage of herself that uses another attack from her movepool. This counts as a standard action atop the action that AncientIrismon herself takes.
Warrior of the Winds: The air around AncientIrismon seems a bit more like a strong wind than whatever else is in the weather. The wind keeps would-be attackers at bay, and misdirects attacks so they deal 20% less damage than they normally would.
Executioner: Much like the form prior to this one, AncientIrismon is capable of empowering certain moves with an additional effect after the use of Olympian Arrow or Phoebus Blow.
Rainbow Symphony: AncientIrismon fires seven lasers, all colored akin to the rainbow, at one target of her choosing. The lasers also home in, and are hot enough to melt and tear through anything they touch. Three turn cooldown.
Executioner: 7 lasers? Try 14. The cooldown is increased by 1 as a result.
Fairy Fencer: AncientIrismon flies in and attempts to deliver a series of jabs with her weapon. This move has piercing capabilities. Two turn cooldown.
Executioner: The cooldown is reduced by one.
Prisma Rain: AncientIrismon calls down a literal rain of blades upon an area of her choosing. They resemble her rapier, except they’re quite colorful, and they all explode into light when they hit the ground. Or a target. Three turn cooldown.
Executioner: The attack is fired off much quicker, meaning that the blades fall faster.
Storm Gazer: With a wave of the hand, a calamitous storm envelops the area in which combat is taking place (if conditions allow for it.) This is advantageous for AncientIrismon and her allies in that two opponents are slowed by 30% thanks to the hazardous winds as well as the buffeting rain for four turns, while the warrior and her friends (three targets total including herself) are sped up by 30% for a similar amount of time. This has a five turn cooldown, and cannot be affected by Executioner.
Olympian Arrow: A derivative of Apollomon’s ‘Arrow of Apollo’ attack, AncientIrismon creates a javelin of light and hurls it for her opponent. This attack activates the Executioner passive. One post cooldown.
Phoebus Blow: A concentration of AncientIrismon’s power into one strike with her weapon. This attack activates the Executioner passive. One post cooldown.
Protect Shade: AncientIrismon extends her hand forward as a barrier of prismatic light erupts forth from the hand. This barrier can withstand one attack from a Super Mega, and two from a Mega. Three turn cooldown.
Deadly Tempest: AncientIrismon torpedoes towards an enemy, before she begins circling it and throwing out a litany of stabs with her rapier. The circling intensifies to the point where a tornado is kicked up around AncientIrismon and her target, the winds capable of furthering the damage this technique has already possibly inflicted. Once per thread.
Executioner: This attack’s potency/damage is doubled.
Laser Strike [Plot Reward]: A high-powered crimson laser is shot from a durable mirror socketed at the back of the hand of The Refractor. Does high burning damage, and ignores conjured shields and barriers with a cooldown of two posts or less (from Digimon of equal or lower level). Three post cooldown.
Digivolves From: Crossmon Iris + Naoko Toriya, Naoko Toriya + Tinkermon/Kazemon/Darcmon/Shutumon
Armor Ultimate - Digimental of Sympathy
Species: Darcmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Fighting Style: Bearing a staff and a blade, Darcmon utilizes holy power atop swordplay to face her opponents with a resolute face.
Abilities: [7 Abilities Max]
Angel of the Morning: Darcmon’s faith grants her strength of both mind and body, enabling her to weather more hits than is normal for a Digimon such as her.
La Pucelle: Darcmon uses her blade to attack! Swipe swipe!
Baptism of Love: Darcmon raises her blade as a light washes over two of her allies, granting them increased defense and attack power. Lasts three turns, has a three turn cooldown.
Holy Spear: Darcmon raises her staff as three bolts of lightning appear around her. These remain in place until a foe closes the distance to her, upon which the bolts will fly for them. The bolts remain in play for two turns and the skill itself has a three turn cooldown.
Templar’s Verdict: A holy strike that emits a sonorous clang to be heard for miles. Darcmon focuses a great deal of power within her blade and attempts to cleave into her opponent with it. Three turn cooldown.
Roar, O Rage of Mine: Darcmon raises her staff and calls upon what can best be described as divine wrath. A ball of flames descends from the sky and bathes an area in white hot fire. Or, alternatively, a single target is faced with these flames. Four turn cooldown.
God is Here With Me: Darcmon raises her staff as though she were preparing Roar, O Rage of Mine, but instead the flames called down bathe two of her allies in them, and heal their wounds up to half from full. This can only be used once per thread.
Imperial Privilege - Grace of the Empress [RAM UPGRADE GIGA]: Every three turns, Titania is able to leave an afterimage behind that attacks with her using a move taken from one of her movesets at the current level. This attack has an additional cooldown of one post. Effectively, it’s two attacks every three turns.
Digivolves From: Tinkermon