Alice Alexandria (Profile Updates)
Mar 24, 2018 21:45:38 GMT
Post by Alice Alexandria on Mar 24, 2018 21:45:38 GMT
These are edits I want to do to the Rookie and Champion levels of her partner, Dorothy. Particularly that their empty ability slots have been filled, as I wasn't fully aware of the ability/attack limit. The new additions are highlighted in red, as the rest of the profile doesn't really need to be changed, only the new abilities added.
ROOKIE
Level: Rookie
Species: Tsukaimon
Attribute: Virus
Type: Mammal
Family: Nightmare Soldiers, Wind Guardians
Fighting Style: Mostly indirect. Very much about ambush and hit-and-run tactics.
Appearance
As a unique feature, she has a little red ribbon wrapped around her left front leg, something she notices, but doesn't really think much of. Aside from that, she's very much alike to the average Tsukaimon physically.
Abilities
Fluffy Attack: A reckless charge into the enemy with very little notable about it. She uses this to hit people when they least expect it. Don't laugh at the name, that only makes you more vulnerable.
Purple Haze: Dorothy breathes out a plume of poisonous smoke with numerous symptoms, including irritation to the lungs and throat, temporary blindness, and weakness, softening up anyone foolish enough to get caught by it. It also works as a good smokescreen for when one needs to flee.
Stuns for 1 turn, blinds for 1 turn after that. Two turn cooldown.
Friendly Fire: Dorothy puffs herself up and wells up heat inside her body to rapidly spew six fireballs in an unpredictable spread. It's called Friendly Fire for a reason: She doesn't care who it hits, it's for attacking a large area. It's your fault for not paying attention, you dork.
Two post cooldown. Can harm friends if they're too close to the enemy. Does extra damage at close range by virtue of all six fireballs hitting the target.
Evil Curse: Perhaps hinting at abilities Dorothy may have in the future, she focuses her mind and chants to create a magic circle around her. Hostile targets around her are afflicted with a minor curse as their emotions go out of control, resulting in a dulled sense of awareness and a heightened state of panic.
Reduces the opponent's offensive and defensive capabilities for 2 turns, softening them up for Dorothy and any allies. Two post cooldown.
From: Pagumon
To: Witchmon
CHAMPION
Level: Champion
Species: Witchmon
Attribute: Data
Type: Demon Man
Family: Nightmare Soldiers
Fighting Style: Still predominantly ambush and underhanded tactics. Capable in direct combat, though still prefers a more indirect approach.
Appearance
She does not have any black cat minion whatsoever.
When standing upright, she is five foot, seven inches.
Abilities
Broom Flight (Passive): Dorothy now usually rides a broom... A flying one, at that. This allows her to reach places others normally cannot, move at incredible speeds, and simply fly away from trouble if the need arises. Alice can ride the broom as well, but she's very bad at controlling it.
When without her broom, she must call it to her. This usually takes 2 posts. Dorothy is completely capable of moving around and fighting without her broom, though she's slower and more vulnerable without it.
The Uncanny Valley (Passive): Dorothy can pass as human to the untrained and unprepared eye for just long enough to catch people off guard. She's just a strange, blonde haired woman with sharp teeth, right...? Wrong. Very, very wrong.
She gets a moderate bonus to sneak attacks of all kinds.
Poison Storm: Sprays what basically equates to fast acting Tear Gas at foes or in an area, be it small or large, to cripple their combat capabilities and prevent them from fighting back. At this point, it's potent enough to actually cause lasting damage to humans, something that worries both Dorothy and her tamer greatly. Neither of them can deny its' effectiveness, however.
Stuns for 1 turn, blinds for 1 turn after the stun wears off. Only does minor damage. 3 turn cooldown.
Baluluna Gale: A circle of runes quickly forms in Dorothy's hand, and is dispersed with a blast of air pressure akin to a blade or hammer, slashing anything in its' radius or punting them away with pure blunt force.
Aquary Pressure: A magic circle gradually forms at Dorothy's hands as she focuses, and when sufficiently charged, it glows brightly before focusing into a pinprick-sized beam of ultra-high pressure water capable of cutting through objects, piercing holes in walls, and shredding flesh apart.
Ignores defensive buffs, shields, armor, hiding in cover, and so on. Takes one post to charge up. Two post cooldown.
Shardallion Lens: Dorothy raises her hand and produces a large magic circle around herself that then forms into a bubble-like shield with a translucent mirror sheen. It doesn't last long, but it deflects most threats that dare penetrate it.
Protects Dorothy in a shield that prevents her from being hit by projectile attacks for 1 turn. Melee attacks still cut right through it as if it wasn't there. Three turn cooldown after it wears off.
Armagus Flare: Dorothy snaps her fingers, and a magic circle forms in front of her before rapidly firing out globs of burning hot, glowing, tar-like material rapidly for a moment, pelting foes with sticky, burning projectiles that set fire to objects and cause burns.
Ignites the target for one turn, something that can no doubt cause panic and does some degree of damage. Incredibly painful. Two post cooldown.
From: Tsukaimon
To: ? ? ?
ROOKIE
Level: Rookie
Species: Tsukaimon
Attribute: Virus
Type: Mammal
Family: Nightmare Soldiers, Wind Guardians
Fighting Style: Mostly indirect. Very much about ambush and hit-and-run tactics.
Appearance
As a unique feature, she has a little red ribbon wrapped around her left front leg, something she notices, but doesn't really think much of. Aside from that, she's very much alike to the average Tsukaimon physically.
Abilities
Fluffy Attack: A reckless charge into the enemy with very little notable about it. She uses this to hit people when they least expect it. Don't laugh at the name, that only makes you more vulnerable.
Purple Haze: Dorothy breathes out a plume of poisonous smoke with numerous symptoms, including irritation to the lungs and throat, temporary blindness, and weakness, softening up anyone foolish enough to get caught by it. It also works as a good smokescreen for when one needs to flee.
Stuns for 1 turn, blinds for 1 turn after that. Two turn cooldown.
Friendly Fire: Dorothy puffs herself up and wells up heat inside her body to rapidly spew six fireballs in an unpredictable spread. It's called Friendly Fire for a reason: She doesn't care who it hits, it's for attacking a large area. It's your fault for not paying attention, you dork.
Two post cooldown. Can harm friends if they're too close to the enemy. Does extra damage at close range by virtue of all six fireballs hitting the target.
Evil Curse: Perhaps hinting at abilities Dorothy may have in the future, she focuses her mind and chants to create a magic circle around her. Hostile targets around her are afflicted with a minor curse as their emotions go out of control, resulting in a dulled sense of awareness and a heightened state of panic.
Reduces the opponent's offensive and defensive capabilities for 2 turns, softening them up for Dorothy and any allies. Two post cooldown.
From: Pagumon
To: Witchmon
CHAMPION
Level: Champion
Species: Witchmon
Attribute: Data
Type: Demon Man
Family: Nightmare Soldiers
Fighting Style: Still predominantly ambush and underhanded tactics. Capable in direct combat, though still prefers a more indirect approach.
Appearance
She does not have any black cat minion whatsoever.
When standing upright, she is five foot, seven inches.
Abilities
Broom Flight (Passive): Dorothy now usually rides a broom... A flying one, at that. This allows her to reach places others normally cannot, move at incredible speeds, and simply fly away from trouble if the need arises. Alice can ride the broom as well, but she's very bad at controlling it.
When without her broom, she must call it to her. This usually takes 2 posts. Dorothy is completely capable of moving around and fighting without her broom, though she's slower and more vulnerable without it.
The Uncanny Valley (Passive): Dorothy can pass as human to the untrained and unprepared eye for just long enough to catch people off guard. She's just a strange, blonde haired woman with sharp teeth, right...? Wrong. Very, very wrong.
She gets a moderate bonus to sneak attacks of all kinds.
Poison Storm: Sprays what basically equates to fast acting Tear Gas at foes or in an area, be it small or large, to cripple their combat capabilities and prevent them from fighting back. At this point, it's potent enough to actually cause lasting damage to humans, something that worries both Dorothy and her tamer greatly. Neither of them can deny its' effectiveness, however.
Stuns for 1 turn, blinds for 1 turn after the stun wears off. Only does minor damage. 3 turn cooldown.
Baluluna Gale: A circle of runes quickly forms in Dorothy's hand, and is dispersed with a blast of air pressure akin to a blade or hammer, slashing anything in its' radius or punting them away with pure blunt force.
Aquary Pressure: A magic circle gradually forms at Dorothy's hands as she focuses, and when sufficiently charged, it glows brightly before focusing into a pinprick-sized beam of ultra-high pressure water capable of cutting through objects, piercing holes in walls, and shredding flesh apart.
Ignores defensive buffs, shields, armor, hiding in cover, and so on. Takes one post to charge up. Two post cooldown.
Shardallion Lens: Dorothy raises her hand and produces a large magic circle around herself that then forms into a bubble-like shield with a translucent mirror sheen. It doesn't last long, but it deflects most threats that dare penetrate it.
Protects Dorothy in a shield that prevents her from being hit by projectile attacks for 1 turn. Melee attacks still cut right through it as if it wasn't there. Three turn cooldown after it wears off.
Armagus Flare: Dorothy snaps her fingers, and a magic circle forms in front of her before rapidly firing out globs of burning hot, glowing, tar-like material rapidly for a moment, pelting foes with sticky, burning projectiles that set fire to objects and cause burns.
Ignites the target for one turn, something that can no doubt cause panic and does some degree of damage. Incredibly painful. Two post cooldown.
From: Tsukaimon
To: ? ? ?