Ren's huge edits
Apr 20, 2018 17:26:55 GMT
Post by Ren on Apr 20, 2018 17:26:55 GMT
This a yet to be purchased holo-suit
FaceClaim: GAROU MARK OF THE WOLVES • Rock howard • Joyboy7
Rookie
Species: Ryudamon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's roar, Nature spirits
Type: Beast
Fighting Style: A precise and reactive fighter, Ryudamon main tactics is to read and learn his opponent habits and acting accordingly. His philosophy is that no move or action should be useless, thus only doing things that will make him closer to winning or protecting those he wants to protect. This however makes the chances of him getting sucked into the opponents rhythm much higher, causing a risk of being overwhelmed due to his reactive nature. His main strength however is in his adaptability and unpredictable passive The dual core system, in which Ryudamon can tap into two different modes that have their own pros and cons, the reason he can do that is unkown to him and his partner.
Abilities: Combat passive :
Dual core system (DCS) : due to Ryudamon unusually weird body, he can access two forms known only as the flame emperor and the storm Ruler. Switching between does not take a turn, but he can only switch every two turns. If two turns pass and he chose not to switch, it will be stored for as long as he desires.
Flame Emperor: in this form Ryudamon's body glows Red as his power increases by 20% and speed drops by 20% as well.
Storm ruler : in this form Ryudamon's body glows Green, as his speed increases by 20% and power drops by 20% as well.
Abilities:
Metal hurricane : Ryudamon shoots a metal spear from his mouth, the spear is characterised by its immense speed and power, but lacks tracking capabilities. The spear is covered in violent wind (gaining the storm ruler boost) (1 post cooldown )
Fire dance : Ryudamon claws start to emit and intese amount of fire, to the point of changing a room's entire temperature by just standing in the middle of it. He then proceeds to strike the opponent with both claws at the same time, this attack does massive damage on its own, but its limited by its short range (gains a boost from flame emperor) (1 post cooldown)
General's sheild : Ryudamon crosses his arms creating a white bubble around him, this bubble can expand to contain 2 more rookies and 2 more humans. The bubble nullifies one incoming Rookie level attack (3 post cooldown )
Digivolves From: kyokyomon
Digivolves To: Ginryumon
Champion
Species: Ginryumon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature spirits
Type: Beast dragon
Fighting Style: Ginryumon functions best as a support, with multiple ranged attacks, multi heals and decent defence makes him an annoying digimon to take down. ginryumon is blessed with the gift of flight giving him extra mobility options, his techniques lack high damage except his ultimate technique which has a big startup but no champion should ever dare to take the attack head on.
Abilities: Non combat passive:
Flight : Ginryumon posses the ability to fly in the sky, and he does with grace.
Combat passive :
Dual core system (DCS) : due to Ginryumon unusually weird body, he can access two forms known only as the flame emperor and the storm Ruler. Switching between does not take a turn, but he can only switch every two turns. If two turns pass and he chose not to switch, it will be stored for as long as he desires.
Flame Emperor: in this form Ginryumon's body glows Red as his power increases by 20% and speed drops by 20% as well.
Storm ruler : in this form Ginryumon's body glows Green, as his speed increases by 20% and power drops by 20% as well.
Fatal fury : Ginryumon can cheat death, if an attack would K.O/ kill him Ginryumon would withstand it as a burning aura covers him. Speed and power are increased by 50%, but only for three turns after that he will either get K.Oed/ killed.
Abilities :
Warmth of the sun : Ginryumon shoots a fire ball from his mouth that hovers directly infront of him, the ball creates an aura covering approximately a 5 meter radius area. Inside this aura allies of Ginryumon get healed by 15% life (including humans) while his enemies get nothing (5 allies max). (2 turn cooldown )
Wrath of the moon : Ginryumon summons 3 serpent like creatures made out wind energy that float on top of him, until he gives them commands each serpent can target a different tagret. The serpent have average speed but are somewhat relentless as they chase their target, exploding on contact unleashing violent wind energy. One serpent does medium damage, three serpents unleash massive damage. (2 turn cooldown )
Rising tackle : Ginryumon gains momentum before spinning rapidly to the point of catching on fire, tackilng the opponent head first.
(Ultimate technique ) Fire and wind combination, dragon cannon : Ginryumon summons two balls a fire ball and a wind ball, the two balls fuse creating a small black ball the ginryumon swallows. (Takes one turn) he then keeps the ball inside him for one turn charging it his mouth is kept shut during this turn, he also takes double damage but has K.O protection until the move is finished. On the third turn he lets out a raging roar, and with it unleashing a massive energy blast that deals ludicrous amount and covers a lot of area, even ultimate digimon who let their guard down suffer massive damage. (3 post cooldown )
Digivolves From:Ryudamon
Digivolves To: grademon or Hisaryumon.
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Gold-Vdramon
Appearance:
Attribute: Vaccine
Family/ies: metal empire, wind guardians
Type: Mythical dragon
Fighting Style: A simple fighter with one goal, tank damage and deal massive damage. Thus he has a giant and durable body, soaking damage and blowing through enemies is his bread and butter. His damage output is also high, to the point of rivaling even the strongest of natural champions. His downfall is his own speed, as it leaves much to be desired. His solution is, the shine knuckle a move that damages him in return for more speed.
Abilities: Combat passives :
No pain no gain : everytime Gold-Vdramon gets hit his power goes up by 5% (max is 50%) will lose 5 percent if he does not get hit for 2 turns, (this happens every two turns until he reaches zero)
The colour of victory : Gold-Vdramon gets healed automatically by 2.5% every turn.
Abilities:
(Ultimate technique) Raging storm : Gold-Vdramon, slams the ground with his full might. Unleashing Golden wind around him that knocks everything away, including all champion and below level attacks on top of doing high damage. (3 post cooldown)
Golden Arrow : Gold-Vdramon shoots a powerful golden beam, characterised by its immense speed and power, but lacks tracking capabilities. (1 post cooldown)
Victory charge : Gold-Vdramon charges horns first at a target, impaling them as he runs with them and stopping abruptly sending their bodies tumbling to the ground.
Shine Knuckle : Gold-Vdramon winds up a punch, before lunges at the opponent at a high speed. His fist explodes on contact dealing massive damage. (1 post cooldown)
Digivolves From:Ryudamon + digi egg of Destiny.
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