Monodramon, Idea's/Proph's Solo Digimon
Apr 21, 2018 12:00:10 GMT
Post by Idea on Apr 21, 2018 12:00:10 GMT
Digimon Name:
Just the name of their form, they never had anyone call them anything else.
Default Form:
Monodramon
Holosuit Appearance:
Faceclaim:
Shinobu from the Monogatari Series
Gender:
Male
Alignment:
The closest D&D alignment would likely be chaotic neutral. Monodramon doesn't have any particular care for rules, and only really follows up on them if they are given by a figure whose authority he respects or fears. Most of the time, he acts on whims. Since he is driven by his own needs for survival and his curiosity, he is not particularly motivated to do good or bad, he'll harm others if they are a threat, he'll help them out if he has an interest in it or if he doesn't have anything better to do. He likes company, but he can very well live alone as well.
Skills/Talents:
*Martial Arts Training: Proficient in basic digimon-oriented martial arts, as taught by Dorbickmon
*Omni-eater: Give him the food, he'll likely swallow it no questions asked. Basically the opposite of a picky eater, as he normally takes his meals out of garbage cans.
*Acting:He has learned some half-decent skills at acting from his time helping the merchant Wisemon.
*Hiding/disguising: A skill he picked up for th most part in the human world, as he tried keeping his presence hidden from any and all humans.
Inventory:
*A wooden bowl he had with him when he went to the human world.
*A silver leaf left with him as a gesture of apology from Renamon.
*A tiny pouch with a bit allowance and a small first-aid kit.
*Trash he found and collected.
Personality:
Monodramon is extremely easy to engage with, if you can tolerate him. He is a cheerful and understanding soul, filled with passion about the things he is interested in, and he is interested in a LOT of things since he has this seemingly bottomless curiosity to him. He is constantly asking questions, looking into things and trying to get to know his surroundings and the “big world out there” better, other people/digimon being no exception. That said, he is still considerably young, so despite definitely being hardworking and intelligent, and even being prone to strategizing over things he is truly serious about, he is also naïve and child-like, for instance being more focused on what’s fun over what’s productive and making most of his decisions based on whims or on what the people around him influence him into doing. He is quite easily led by the current.
The part of his life in the dojo was not fruitless, however. He has become far more patient and disciplined than his outward behavior would suggest. He may often think like a child, but there is still a strange opportunistic cunning to him, almost as if it is innate, or perhaps it comes from the time spent with the merchant Wisemon, time in which he learned a little bit about trade from what Wisemon taught him. In fact, since then it’s been Monodramon’s dream to one day open his own shop and become a merchant as well. Another part of him, though, wants to return to the dojo one day. It’s a hard decision for him, and with all decisions like that, it’s something Monodramon would rather not think about, making him rather indecisive about such matters.
Monodramon enjoys watching competition, as he finds it petty and amusing, but he would require some convincing before joining it himself. Even if it’s with a friend, he just finds it too much of a hassle, plus it’s not like friendships last forever in his eyes anyway. To Monodramon it’s best not to take any care for granted or be too serious about it since at any moment that relationship can and will break up. Therefore while usually polite and considerate, Monodramon can be quite a jokester as well, occasionally throwing an off commentary/burn covering his mouth in hopes of not being heard.
There may just be one more reason Monodramon doesn't usually get involved with competition and that is because he is considerably cowardly. Yes, he may have no notion of personal space or a sense of shame unless someone actively mocks him, and he may just peek into every corner, but in terms of fighting itself, Monodramon always avoids it as much as possible and if he does fight, nothing guarantees he'll ever play fair. He doesn't do it out malice, moreso out of a care for his own survival. He has other good qualities to him, for instance, he is generous and humble,
Personal History:
On the very top of a mountain at the edge of the desolate tundra is located a dojo with two masters: One fallen, one living, both alive. It has been like this for centuries, as this particular dojo has a tradition that has been passed down for generations. The two masters, upon one’s death, the other will leave the dojo and go to the village of beginnings, find the correct digi-egg using agreed upon methods not shared with the outside world, and then that master raises the reincarnation of the other one, including teaching them the move the dojo is known for. A move whose true name has been lost to time, but is currently known as “FCF Strike” and can disable any and all attempts at recovering from a wound.
The current master of the dojo was a digimon known as Dorbickmon. This digimon was a strict but benevolent one, who had doubts about the tradition of the dojo from the beginning, and even more so as he observed the egg of his former master (Omnimon Zwar), awaiting hatching, awaiting training. In an unusual act of rebellion almost, Dorbickmon two in two apprentices, a renamon and a shoutmon. On their first few days of training Bubbmon hatched. While Dorbickmon had every intention of trying to raise Bubbmon without the dojo’s influence, the young digimon was absolutely fascinated by the training given to the two students, and when Bubbmon evolved to Caprimon, Dorbickmon caved in at last to give basic training to him as well. Until one day, something rather expected happen.
It wasn’t unusual for the dojo to receive challenges and similar requests, especially from other dojos. They had a unique technique, and some knew about it, so it was expected they came to prove superiority or something. What was less usual was that the challengers this time broke into the dojo and issued the challenge indoors…then attacked without waiting for an answer. Ultimately, Dorbickmon’s experience far outclassed them, but he was still back into a corner enough that he had to use the FCF Strike. Caught in the chaos and confusion, Caprimon ended up evolving into Monodramon and decided to go help, but was mistaken for an enemy at first and sliced with the FCF Strike in multiple points. It took but a moment for Dorbickmon to realize his mistake…and regret many of his decisions.
Renamon would come to explain these were likely hired goons her village paid off to come take revenge on her, but it wasn’t what was really on Dorbickmon’s mind. After things had calmed down a bit and there was an expected opening, Dorbickmon spoke to Monodramon to kick him out of the dojo. He made arrangements for Monodramon to go to a nearby city where he would be dropped off to live his life however he wanted and could. While Monodramon was devastated by this at first, Dorbickmon managed to convince him that there was a big world out there just waiting to be discovered, a prospect that (with some reluctance) managed to sway Monodramon enough to obey.
Renamon was the one that ended up in charge of taking Monodramon to the city, giving him some supplies and a final goodbye. And so began Monodramon’s journey through the digital world. He didn’t stay in the city for long, and he had few supplies so he took the advise Dorbickmon had given him and tried taking a job. This led to him delivering a certain package to a Wisemon in the server woods. The Wisemon took an interest in Monodramon’s wounds and one thing led to another, with Wisemon finding out they couldn’t be healed, he requested Monodramon’s assistance and service on a permanent basis. See, this Wisemon ran a particular antique shop, but like most Wisemon he had an undying sense of curiosity. He hired Monodramon both to help him out in the shop, but also to be a sort of experimental subject. Monodramon had little choice but to agree, yet he did so with good will. He enjoyed the Wisemon’s company and curiosity, and two grew into great friends with time. Wisemon would often share the things he heard about, and Monodramon’s curiosity about the big world Dorbickmon had mentioned grew stronger by the day, by the word Wisemon said.
The day of their parting did come, however. One day, as they investigated a certain strange phenomenon together, Monodramon encountered a portal. It led to the oddest place he had ever seen, but it did match one place: The human world. Eager to check it out, Monodramon hopped in expecting to be able to turn right back around, yet the portal closed as soon as he crossed it.
To this day, Monodramon has been living in the human world, using his skills to hide as best he can from humans and getting food from wherever he can sneak it out of.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species:
Bubbmon
Appearance:
Attribute:
Variant
Family/ies:
N/A
Type:
Slime
Fighting Style:
One would be hard-pressed to say Bubbmon has much of a fighting style at all. He is a poodle of slime, so their typical strategy is just to hide and occasionally sit on someone hoping the slime will act quickly enough for that person to fall asleep or be too tired to give chase. When scared, however, Bubbmon will likely release his bubbles.
Abilities:
*[Passive] Sleepy Bubbles: Bubbmon's body is made of an anesthetic slime, affecting any that touch him or are hit by the bubbles that are released from the pacifier-like thing in his body. Depending on the extent and amount of the contact, the anesthetic can cause slightly numbness and dizziness or make one fall asleep (how long the effect will last is something I'd like to leave to the discretion of the victim). A couple bubbles are enough to make up to in-training digimon or very young humans fall asleep, but a rookie digimon or other human will practically need to be bathed in them for it to happen. Humans whose skin does not directly come into contact with the substance and any champion or higher level digimon are unnaffected by it.
Digivolves To:
Caprimon
In-Training
Species:
Caprimon
Appearance:
Attribute:
None
Family/ies:
N/A
Type:
Lesser
Fighting Style:
Caprimon's fighting style is far more straightfoward than that of his previous or future forms, as it basically consists of "CHAAAAARGE!"and throwing himself at stuff. Still, Caprimon does still tend to be pretty cautious, it's just that it really shows when they're not.
Abilities:
*[Active] Ironhorn Tackle: Much like the name implies, Caprimon simply charges and leaps towards his foe aiming to hit them with his helmet.
*[Active] Scrap Resonance: Caprimon bashes his horns into any nearby metal, causing them and the metal alike to shake and emit a loud high-pitch noise disorienting and causing heavy headaches to those in the area for 1 posts depending on the size of the metal hit. Unless they have a high sensitivity to vibrations or loud noises, champion and above level digimon are immune to the effect, as is Caprimon himself. That said, Caprimon has a chance of hitting his head to hard in the process of using the ability, thus disorienting himself for one post. 2 posts of cooldown.
Digivolves From:
Bubbmon
Digivolves To:
Monodramon
Rookie
Species:
Monodramon
Appearance:
While he is in fact a monodramon, this monodramon form is unlike most. The most noticeable difference is the bandages attached to his body, which cover up the wounds he suffered after getting accidentally hit by Dorbickmon. Less appearant but also factual is the far longer tail and is thinner than other monodramon, giving this particular monodramon and much more lizard-like appearance.
Attribute:
Vaccine
Family/ies:
Dragon's Roar/Metal Empire/Nature Spirits
Type:
Small Dragon
Fighting Style:
In terms of combat, Monodramon is a melee figher, someone that needs to get close to be effective. However, he is also a coward. From these two contraditory needs, one to flee from the enemy and the other o get closer to engage with them, is created a wat of fighting based on ambushes, hit and run (lots and lots of run) fighting only when necessary. Normally Monodramon stays out of combat altogether now, even if this doesn't allow him to show off the martial arts he learned from Dorbickmon.
Abilities:
*[Active] Digty Dig Dig: Monodramon's drill-like claws start spinning and he digs into a surface, being capable of breaking into concrete with minor difficulties at worst.
*[Non-Combat Active] Chameleon Strain: Monodramon camouflages for up to four posts, completely blending into the background.However, this does not remove any noise or smell coming from him (though the texture of his body is mostly altered so touching wouldn't tell you anything). 2 posts cooldown.
*[Active] Crack Bite: Monodramon bites the foe, injecting a virus that causes the opponent's next move to fail and backfire, hitting the original user of said move instead. If the move is non-damaging or if it belongs to a champion level digimon, the move simply fails instead. Digimon of a higher level than champion are completely immune to this ability. 3 post cooldown. Effects last up to 2 posts past the post when one received the bite.
*[Active] Shadow Wing: Monodramon's wings are covered in purple energy, allowing not yet flight but extremely agile and lengthy leaps, until the energy is released in by throwing it as a projectile within a maximum of 2 posts. Cooldown is the same number of posts it was used for.
Digivolves From:
Caprimon
Digivolves To:
Sealsdramon
Champion
Species:
Sealsdramon
Appearance:
Attribute:
Virus
Family/ies:
Metal Empire
Type:
Cyborg
Fighting Style:
If Monodramon mixed in a few ambushes and hit and run tactics, Sealsdramon is all about them. They are, even if not optimal, a well-rounded fighter in almost any kind there is, yet generally speaking Sealsdramon is one that excels at subterfuge and combines the Dorbickmon training with their equipment for victory if they get caught nonetheless.
Abilities:
*[Passive] Scanner Eye: The cyborg eye Sealsdramon possesses can provide a variety of info. It can be switched between normal vision, night vision, thermal vision and vision by bit concentration (a type of view similar to thermal vision but instead of heat radiation it measures the concentration of data in a given location). The eye can also display the regular basic info a digivice would and any info Sealsdramon has learned about that digimon, and attempts to calculate the enemy's weak spots.
*[Passive] Sealsdramon's Tool Box: Sealsdramon's equipment possesses several compartments with a variety of replenishing items:
- Smoke Bombs- Create a Smoke Screen for 2 posts when thrown. 1 post cooldown.
- Lockpicker Drills- A series of drill-like lockpicker tools
- Camera Equipment- Equipment such cameras and devices which enhance them
- Multiterrain Equipment- Breathing masks, foldable space suits...
- Antiviral Spray- A spray can of paint which causes heavy irritation when it comes in contact with one's body
*[Active] Upfront Snipe:Sealsdramon opens a comparment in his gauntlets, from which two small bright red missiles pop up, then he aims the missiles using his cyborg eye. The missiles are soundless in flight. Upon hit, the missiles explode.
*[Active] SO(Special Operation's) Accelaration Drive: Sealsdramon overdrives his equipment doubling his combat capabilities in power, resilience and all physical attributes, in particular, speed for 3 posts. After this, for the next 4 posts (the cooldown period) the equipment will be non-operational and Sealsdramon may even be forced to devolve into monodramon.
*[Active] Personal EMP: Sealsdramon coats his body in electricity and rushes through foes at enormous speeds, attacking with his feet, knives and shoulder blades. Any hit by him during this time are stunned for 1 post. Coating lasts for 1 post, cooldown 3 posts.
*[Active] Cloak Field: Sealsdramon's equipment generates a field completely turns him invisible, and heavily reduces scent and sound as well, but not touch. Lasts for 2 posts, cooldown of 1 post. Attacking disables the field as the attack concludes, and receiving significant damage does so as well.
Digivolves From:
Monodramon
Digivolves To:
Cyberdramon
Ultimate
Species:
Cyberdramon
Appearance:
Attribute:
Virus
Family/ies:
Metal Empire /Wind Guardians
Type:
Alien Cyborg
Fighting Style:
The real shift into more direct combat starts with his Cyberdramon form. Cyberdramon has a truly alien fighting style, aiming with precision and acting effeciently but in a dispassionate manner and sysmetically, as if the moves were being read from a list. It ain't even predicatble enough to be mechanical either! In truth, cyberdramon's strategy is barrage an oponent from as many sides as possible.
Abilities:
*[Non-Combat Passive] Flight: Cyberdramon can innately hover/fly.
*[Non-Combat Passive] Telepathy: Cyberdramon can communicate directly into the minds of anyone that's come in direct physical contact with them while in cyberdramon form, regardless of their current location. They cannot, however, speak in an understandable language without this.
*[Active] The Vanisher: Cyberdramon phases out of the current dimension, phasing back in another location they can perceive. can be partially activated for a two posts of invisibility. 2 posts cooldown.
*[Passive/Active] Call Home: Cyberdramon opens a portal behind him from which four clones of himself appear. The clones can only use about half of his moves, and have only half the power behind their attacks. While the clones cannot use named attacks, they can still call for those to create an illusory version of the attack, which if it hits will feel like the real thing despite having no actual effect. In addition, it only takes about five strikes to destroy a clone, provided those are champion level, but it only takes one strike to destroy them i f it comes form an ultimate level attack or higher. Clones last a maximum of 3 posts. 2 post cooldown.
*[Active] Eraser Claw-Lance: Cyberdramon swings or spins with their lance, emitting blades of energy that if they cut you, slightly disrupt your data, making it impossible to heal even with healing moves for 3 posts. Two post cooldown.
*[Active] Beam Vision: Cyberdramon fires a large lazer beam from their mask/visor.
*[Active] Tail Drill: Cyberdramon flies high then drops from the sky towards the target spinning and supporting both feet on his tail, which creates a drill-like effect upon impact continuing to spin if the surface he lands on doesn't immediately break.
*[Active] Glutton Fang: Cyberdramon's belly opens and several of his ribs extend to grapple the target. Can hold them up to 1 post if they are unwilling, or more if they are willing to be grappled, 3 posts cooldown.
Digivolves From:
Sealsdramon
Digivolves To:
Darkdramon
Mega
Species:
Darkdramon
Appearance:
Attribute:
Virus
Family/ies:
Dark Area / Metal Empire
Type:
Cyborg
Fighting Style:
Darkdramon is a very direct form that boasts of powerful and very destructive moves which seek to turn an enemy's own strength against them. Sure attacks like "Dark Flame" and "gigastick lance" are plenty destructive on their own, but the most destructive aspect of Darkdramon's combat is his ability to make a strong defense into a weakness. Other than that, this version of him has truly lost the previous cautionary form of combat, preferring to engage in very direct, brutal combat.
Abilities: [9 Abilities Max]
*[Non-combat Passive] Flight: Darkdramon is capable of flight
*[Passive] Bancho-Counter: With this ability, Darkdramon absorbs the 1% of the physical abilities and energy of any digimon in the vicinity per post into himself (cap:five digimon), up to a maximum absorbtion of physical atributes of 25%. Effect only lasts till 2 posts after the battle ends.
*[Active] Dark Roar: Creates a concentrated mass of dark energy on his open jaws, then roars shooting it at an enemy. The dark energy absorbs defensive abilities, such as barriers, absorbing that defense into increasing its own destructive potential. Using non-ability based defenses or attempt to run from the dark energy are not affected by such an effect though. 2 post cooldown.
*[Active] Gigastick Lance: Dakrdramon rushes at a foe at incredible speeds and stabs through with his gigatsick lance.
*[Active] Terrible Gaze: Darkdramon glares at an enemy with his eyes glowing, turning them to stone for 1 post. 3 posts cooldown.
*[Active] Chaos Curse: Darkdramon bites an opponent implanting a virus them for 2 posts. Any damage or negative status effect received by Darkdramon during this period is copied into the infected digimon, except for damaged inflicted purposefully by his own attacks. 4 posts cooldown.
*[Active] Power Reversal: Darkdramon stabs an incoming ranged attack, reflecting it back at the opponent with slightly augmented strength. Cooldown equals the cooldown of that attack + 1. Minimum cooldown 2.
*[Active] Dark Planes: Several spinning purple squares appear in front of Darkdramon forming almost a tunnel of sorts. Darkdramon then jumps through these, accumulating dark energy and speed around himself, taking the vague shape of a black dragon as he exits the final square and flies towards his enemy, slicing and causing immense destruction on his path.
*[Active] Dark Flames: Darkdramon breathes a jet of dark flames from his mouth. Dark flames are more harmful than regular flames and can only be put out by the holy element as opposed to water.
*[Active] Matrioska: Recursive Chain Blast: Launches a missile that creates a large explosion, which in turn creates consecutive smaller explosions in anything harmed by any of the explosions (so one explosion causes a few smaller explosions, which causes a few smaller explosions and so on..) until the explosions are too small to reach or harm anything. The reduction in potential and size of hte explosions is about 1/3. 1 post cooldown.
Digivolves From:
Cyberdramon
Digivolves To:
Jesmon
Super Mega
Species:
Jesmon
Appearance:
Attribute:
Data
Family/ies:
Virus Busters
Type:
Holy Knight
Fighting Style :
Jesmon's figthing style has grown beyond the simple recklessness of Darkdramon's fighting style and learned how to cooperate better and display actually bravery instead of mere savagery. Jesmon's fighting style is charging through the front lines in a coordenated assault, supporting his allies but also holding his own in his fights.
Abilities : [10 Abilities Max]
*[Non-combat Passive] Flight: Jesmon is capable of flight.
*[Non-combat Passive] Telepathy: Jesmon is of communicating mentally with his allies and enemies.
*[Passive] Atho, René, Por: Jesmon is constantly accompanied by three digimon spirits with the approximate strength of a ultimate level digimon. They can all fly at great speeds, burn or cut on touch, summon fireballs and their presence increases the morale of nearby allied digimon. If they perish, Jesmon can bring them back at the full expense of that turn, at about a third of their total health.
*[Passive] Blessing of Might: Jesmon's mere presence can increase the power and physical attributes of his allies by 10-20% depending on proximity, also granting a certain resistance to fear type-effects.
*[Passive] 3rd Day: Once per thread, if Jesmon suffers a fatal injury he cannot heal from in time, instead of dying he evolves to an alternative super mega form be it an alternative super mega or a mode change,restoring his body to full functionality and even healing a marginal amount, using his whole post for that effect. During this time, he gets a certain speed boost. Upon this Jesmon cannot be resurrected by any of his other abilities except Past Restoration.
*[Active] Judgement of the First Stone: Jesmon reflects all incoming attacks back at the ones that used them. Once per thread.
*[Active] Blessing of Healing: Jesmon casts a miraculous healing light upon an ally, healing even major wounds. Alternatively, another type of healing may be employed, healing instead curses or restoring lost memories. 5 posts cooldown.
*[Active] The All-blade: Jesmon accelerates so fast he manages to simulatenously attack in all directions in his immediate surroundings with his blades. 1 post cooldown.
*[Active] Un Pour Tous: Jesmon stretches his arms and legs, while putting those legs together, green lines form a triangle of energy which is shot at the opponent as an energy beam.
*[Active] The First Light: Jesmon concentrates the attacks and attention of all enemies by emitting a blinding light his allies are not affected by. Lasts for 2 posts, 2 posts cooldown.
*[Active] Holy Strike: Jesmon imbues his blade with holy energy. he may release it by slicing the air, which throws a growing blade of holy light in that direction.
*[Active] OS Generics: Jesmon alters his own code, matching each of his physical attributes to the the the highest in the nearby area (about 100 meters radius) or which he faced in that thread for 1 post (only applicable to player-controlled characters, or NPCs to which all involved parties have agreed to make it applicable to). 2 posts cooldown.
Digivolves From:
Darkdramon
DIGIMON'S EXTRA EVOLUTION LINE
Champion Armor
Species:
Floramon
Appearance:
Armor:
Wonder
Attribute:
Data
Family/ies:
Jungle Troopers / Wind Guardians
Type:
Plant
Fighting Style:
Floramon doesn't have much of a fighting style either, however, he is not without his combat utility. In RPG terms, he'd be crowd control, being able to keep foes in check with his various abilities, though they don't hurt the enemy at all for the most part. Instead they are more useful to make an escape or for utility.
Abilities:
*[Non-combat Passive] All In The Head: Floramon can open the petals in his head and put any organic susbstance in, to have it act as a sort of improved mixer as long as he has enough water in his body for it. For instance, putting fruit within it can come out as juice or a weird soup, and putting his pollen within it can create a potion of sorts. He needs to shake or move his head a lot for this process.
*[Non-combat Active] Evergarden Pollen: Floramon imbues flower seeds with a copy of a data sample. After growing the plant into maturity at an accelerated pace (maybe a week or two), the plant becomes able to manifest a few minor characteristics of the copied data. for instance, if data from a blade was copied into the seeds, their petals might develop a metallic tone and sharpness. For clarification, such flowers are not weaponizable, Floramon cannot control them or anything, and this ability can only be used in the digital world. floramon, can however, make potions with them using "All in the head", which can cause a cosmetic change according to the plant's properties. Whether one can freely break from this change is left to the discretion of the player.
*[Active] Miracle Allergy Pollen: Floramon releases a tiny yellow gas cloud containing several special spores. Spores then start raining from the cloud, causing extreme itching on those it comes in contact with, whether outside or inside one's body. However, if swallowed failing to resist the urge to scratch triggers to change shapes into a specified shape upon the release of the spores, for five posts, though at victim discretion, it may have lasting side-effects. Five post cooldown. This transformation alters the body completely, including things like smell or voice, however it does not mentally affect the target nor can it affect things like power level, strength, or moves that are not completely dependent on having a certain anatomic feature, plus it cannot alter the size of the original victim's body beyond tripling or thirding it. Floramon is not immune to this ability's effects.
*[Active] Grounded Ivy: Stretches the stamen on her hands and buries them in the ground, forming vines that emerge from the ground and can be controlled to whip or grapple the enemy.
*[Active] Heartseeds: Floramon releases spores carrying an aroma which if inhaled can trigger a given emotional response. This can be anything from laughter or crying to feelings of extreme attraction, nausea or exhaustion (though he can't control what these feelings are directed towards nor how the affected will respond to them).Floramon is immune to his own spores, but his allies aren't necessarily. The presence of spores lasts two posts, as do the emotional effects from when last breathed in. 2 posts cooldown.
*[Active] Joyful Song: Floramon sings and dances happily to a tune of his own making, creating an effect that heals minor wounds and lifts one's spirits, thus releasing those that join him singing and dancing from fears and other will-breaking effects. Lasts up to 3 posts with a 2 post cooldown.
*[Active] True-petal Tackle: Floramon uses the strangely hard petals on his head to tackle or headbut an opponent.
Digivolves From:
Monodramon
Digivolves To:
Sealsdramon
Ultimate Armor
Species:
Deckerdramon
Appearance:
Armor:
Commitment
Attribute:
Vaccine (guessing here too)
Family/ies:
Metal Empire/Nature spirits/Deep Savers (I'm throwing guesses on this one)
Type:
Cyborg
Fighting Style:
Deckerdramon's main feature is his ability to carry others. Hence, in a fight he is most likely being used as a living fortress. That said, deckerdramon has a few combat options, which all being heavily exhaustive, they can pack a deal of power most digimon of this level can't brag about achieving. Still, they are slow and have big cooldowns, making such abilities more effective at taking down structures or large digimon as opposed to smaller more nimble digimon which they will most likely pointlessly miss.
Abilities:
*[Passive] Decker: Within deckerdramon hides an entire base of operations, similar to a mixture between a trail home and a submarine, plus they can shift their body between a naval, difficult and plain terrain, among other non-flight terrains. In other words, deckerdramon is essentially a living all-terrain amphibian vehicle.
*[Active] Deckerdra-launcher:Releases several anti-ground or anti-aerial missiles from the launcher and cannons on his back. Very intense firepower, 1 post cooldown.
*[Active] Heavy Tailhook: Spins, hitting the enemy with the hook on its tail.
*[Active] Smoke Field: Deckerdramon releases a cloud of smoke from the pipes on his body and jaws for up to two posts. This smoke may or may not be used to accelerate while travelling in the sea. 2 posts cooldown.
*[Active] Golden Fortress: Deckerdramon turns golden and his defenses increase onehundredfold for up to 2 posts, becoming immune to virtually any attack, during which time he cannot move in any way nor use other moves. Cooldown is three posts. While this is active, deckerdramon can project his thoughts directly into the minds of anyone within a kilometer.
*[Active] Deckerdra-breacher: Gathers energy within his open jaws while a cannon within them expands. The canon then shoots the gathered energy, creating a powerful beam that could tear down castles. Deckerdramon cannot move while charging this ability and attempting to interrupt it could cause self-harm. 3 post cooldown.
*[Active] Subgator: Cancels all sound coming from Deckerdramon and grants him camouflage so long as he isn't moving fast for up to 4 posts. 3 post cooldown.
Digivolves From:
Sealsdramon
Digivolves To:
Cyberdramon
Mega (Mode Shift)To Be Bought
Species:
Metamormon
Appearance:
Attribute:
Virus
Family/ies:
Type:
Mutant
Fighting Style :
For the most part, Metamormon's style of combat consists of lurking around the enemy until thye have a good shot at analyzing them and then copying their form, trying to outmatch them with variety. That said, this is far from the most effecient way to fight a foe, and Metamormon thus tends to be more useful as a tool of espionage or manipulation.
Abilities: [9 Abilities Max]
*[Non-combat Passive] Floating: Metamormon is capable of floating.
*[Non-combat Passive] Shapeshift: Metamormon can take the form of any ultimate or lower level digital entity he has encountered, including humans. This form is, however, unable to use named moves and has the overall power of a rookie level digimon at most.
*[Passive] Strange Anatomy: Metamormon can expand body parts up to five times their size, but only one kind of body part at a time. For instance he can expands his hands to be five times their size with only a minor addition in terms of strength, but if he chooses to increase th size of his head, he can't also expand his hands.
*[Active] Lazer Translation: Uses a lazer coming out of his eyes to scan the enemy, obtaining information about their physiological structure, their attacks, general info and possibly even weak spots. 1 post cooldown.
*[Active] Metamorphosis: Transforms into a perfect copy of the enemy, provided Metamormon has scanned them with his "Lazer Translation" ability, but adjusted to mega level in terms of power. Lasts until dismissed, during which time Metamormon cannot use any of his own abilities. When the ability ends, it has a 2 post cooldown. Cannot copy once-per-thread moves, nor more than two active moves.
*[Active] Copy-Strike: Metamormon sucks in an attack from an ally or enemy, then replicates it twice, in mega-level versions. Cannot do this to once-per-thread attacks. Cooldown is that attack's coolodwn + 2 posts.
*[Active] Reinforce: Metamormon causes an ally's attack to duplicate. Cooldown equals the cooldown of that ally's attack rounded up.Cannot duplicate once per thread attacks.
*[Active] Ghostly Body: For 2 posts, Metamormon becomes able to phase through physical objects, not interacting with them in the slightest unless he wants to. Becomes invisble and odorless as well during that time. 4 posts cooldown.
*[Active] Alternative Beam: Fires a lazer beam from the palm of each hand.
*[Active] Slime Bubbles: Forms several large bubbles that float towards the enemy and then burst, raining down acid on them.
*[Active] Morphology: Metamormon turns one of his tentacles into any body part of an ally or enemy he has analyzed and for that post he can use one of the target's abilities that is associated or produced near that part. Cooldown equals that attack's cooldown. Can't copy once per thread moves.
Digivolves From:
Darkdramon
Digivolves To:
Darkdramon
Super Mega (Mode Shift)To Be Bought
Species:
Revivemon
Appearance:
Attribute:
Virus
Family/ies:
Dark Area
Type:
System
Fighting Style:
Simply put, Revivemon is really hard to kill. He has a number of abilities that heal him and even more than one ability capable of preventing an instance of death. Between that and his size, it's only natural he is rather well-equipped to take the brunt of the enemy attack.
Abilities: [10 Abilities Max]
*[Passive] Ressurection: Once per thread if Revivemon would be destroyed, his body instead is restored to full functionality (if anything was too damaged to be used, say,a severed arm, thatis restored. Regular wounds that don't directly impair him from acting would not be healed at all by this), then healed 15% of the remaining damage and given some energy. Upon this Revivemon cannot be resurrected by any of his other abilities.
*[Passive] Regeneration: Every post, Revivemon receives minor healing from this ability in the form of regeneration.
*[Passive] Commune with the Life-Force: For every living thing in the vicitinity, Revivemon's toughness and the power of his attacks increases slightly.
*[Active] Dark Flame: Revivemon breathes a jet of dark flames. Dark flames are more harmful than regular flames, and can only be put out by the holy element, not by water.
*[Active] Revival Beam: Revivemon concentrates enegry on the mouth on his belly and fires it at a target. This beam can be smaller or lager, varying the speed at which it is formed and travels versus the overall power of the blast. A target hit by this attack within the last 4 posts will be instantly restored (alive) to their 2 levels lower form if they would die and they cannot evolve past that level on this thread. A rookie or below level digimon only decreases by 1 level, and fresh digimon simply instantly form a digitama egg. 3 posts cooldowns.
*[Active] Unearthed Regret: Revivemon collects stray data from the air, forming several raremon under his control which do not have any named abilities. They last 3 posts before dissolving. 4 posts cooldown.
*[Active] Restore: Performs a medium-level healing on himself or a nearby ally. 2 posts cooldown.
*[Active] Undeath Claw: Revivemon imbues his claws with dark energy and mutilates the opponent.
*[Active] Pull Below: Revivemon suddenly increases the gravity in an area immensely by 2 posts. 2 posts cooldown.
*[Active] Past Restoration: Once per thread, Revivemon can spend his post to restore himself to the state he was at at the beggining of the fight, then dedigivolves into at most mega form, and cannot evolve again for 5 posts. Stunned for 1 post after the effect starts.
Digivolves From:
Jesmon
Digivolves To:
Jesmon
Alternate ChampionTo Be Bought
Species:
Coordemon
Appearance:
Attribute:
Unknown
Family/ies:
N/A
Type:
Entertainment
Fighting Style:
Coordemon is more a trickster than a fighter. Her combat moves are hardly effective, so her primary solution is to attempt to disarm the enemy rather than outright fight them. Steal a key item, embarass them into leaving by changing their attire or simply hide until they leave.
Abilities: [6 Abilities Max]
*[Non-combat Passive] Flight: Coordemon is capable of flight.
*[Non-combat Passive] Arrow Supply: Coordemon seems to have a neverending supply of her arrows.
*[Active] Fitting Arrow: Coordemon shoots an arrow which changes the outfit of however it hits into whatever he wants. If the arrow misses it simply creates the outfit without anyone to wear it.
*[Active] Charming Shot: Coordemon shoots an arrow which causes however it is hit to temporarily feel overwhelming romantic attraction towards the first sentient being they see, which in turn prevents them from focusing or thinking about anything else or harming that sentient being. Lasts for 1 post, but at player discretion may have lingering effects. 3 posts cooldown.
*[Active] Fashion Guise: Coordemon can choose to either become so hard to notice someone could look straight at her and still miss her presence or incredibly hard to not pay full attention to for 2 posts. She cannot switch to the other effect once one is chosen until the duration ends. 4 posts cooldown.
*[Active] Raccon's Mirror: For 3 posts, Coordemon puts on a costume made in the image of someone in view of their mirror, being able to mimic that digimon's abilities, voice and even match them physically, and if they are stronger, their power. During this time Coordemon cannot use his own other abilities. Once per thread. Cannot copy once-per-thread attacks nor moves they have not witnessed the digimon use before or during the duration of this move.
*[Active] Stylish Upgrade: Coordemon upgrades someone's attire for their specified function. For instance a diver's suit would become more able to withstand water pressure, help the person to last longer underwater and even swim slightly faster. Naturally, all of these are minor increments. If there isn't a particular function, the attire will start giving a tiny boost to the person's physical abilities or make them seem prettier/cuter/more attractive while being worn. Lasts until clothes are removed.
*[Active] A wink and a Nod: Winks at the enemy, charming them for a moment with his cuteness while he steals one item from them in the blink of an eye.
Digivolves From:
Monodramon; Floramon; Sealsdramon
Digivolves To:
Libramon; Cyberdramon; sealsdramon
Alternate UltimateTo Be Bought
Species:
Libramon
Appearance:
Attribute:
Unknown
Family/ies:
N/A
Type:
Life
Fighting Style:
Libramon cannot be said to have a definitive fighting style. His powers are so different that the most that can be said is that he wouldn't engage in direct combat of his own accord, being so physically weak, especially for an ultimate level digimon. Hence, his major strategy is to first try to learn about the opponent and figure out their weaknesses, then use an appropriate degree of manipulation combined with a power or another to target those weak spots.
Abilities: [7 Abilities Max]
*[Non-combat Passive] Book-keeper: Libramon is capable of creating an exact copy of any regular book he sees or touches by pulling it out of the shelf on his head. He can also create non-existing books with the cooperation of others by transcribing their mind (thoughts, imagination or thoughts) into the new book, though naturally he needs them to consent to it.
*[Active] Codex: Libramon summons a book with the basic information on his opponent, from what a digivice scan would give to even info on their personality and history, ending with passages from their thoughts up to five minutes ago. Naturally, Libramon knows where any given passage is in the book, though he may not know what those passages contain until he reads them. Lasts 2 posts, 2 posts cooldown.
*[Active] Dark Reflection: Summons a mirror which absorbs an enemy's ranged attack. Libramon then opens up a book and replicates the move, with increased power. Cooldown is the move's cooldown +1 post, minimum 2.
*[Active] Librarian's Costumes: Libramon opens a story book and begins reading it, which creates up to 20 living costumes of the characters in the story. The costumes act according to what Libramon reads, though he may assign someone to a certain role, for instance, he could claim his enemy to be the evil queen and have the costumes attack them. However, even if he did this he would NOT be able to control said enemy by reading the evil queen's actions. The costumes can easily be wiped out even by a rookie's attacks, but whenever they are mentioned they will reform. They last until the story is over or Libramon decides to stop reading, or up to 3 posts if used in combat. Cooldown is the duration of the effect.
*[Active] Verbal Jail: Libramon "punishes" a foe that utters any kind of offensive, rude or demeaning word (naturally he's the criteria to decide), by trapping them within a book for 1 post. 3 posts cooldown.
*[Active] Immersive Escapade: Libramon opens a book and escapes into it's world and/or story with any willing allies, carrying a copy of the book which if opened causes them to leave. If the real book is damaged in any way while they are inside it, the effect forcefully ends as well. 2 posts cooldown.
*[Active] Shower (with) Thoughts: Libramon throws a stream of books at the opponent.
Digivolves From:
Coordemon; Sealsdramon; Deckerdramon; Cyberdramon
Digivolves To:
Algomon (Ultimate); Darkdramon; Cyberdramon
Alternate MegaTo Be Bought
Species:
Algomon (Ultimate)
Appearance:
Attribute:
Virus
Family/ies:
Jungle Troopers
Type:
Mutant
Fighting Style:
Algomon's fighting style is at once simple and alien. Algomon fights enemies recklessly and dispassionately, throwing blow after blow with his "ultimate punch" and "terabyte disaster" with little concern for his own safety or much of a battle strategy. There is an uneasy air to how he coordenates the rest of his move, seemingly using them more like an automated machine than a living being making decisions.
Abilities: [9 Abilities Max]
*[Non-combat Passive] Underwater Breathing: Algomon can breathe underwater.
*[Non-combat Active] Mutated Screech: Algomon screams and emits a wave of revilatlizing energy that causes surrounding plants in a large area to undergo an unnatural fast growth. At times, however, this may cause bizarre errors in how they grow.
*[Passive] Open Monster: Algomon is able to transfer strength from one part of his body into another, halving it's strength and size and transfering those into the other body part. For instance, he could have the size and physical strength of one of his arms and transfer that reduction as an increase of size and strength on the other arm. Naturally he can revert this as well.
*[Passive] Algae: Algomon has full control over the algae that sprout from his body, and naturally they can extent up to a point.
*[Active] Terabyte Disaster: Shoots countless energy beams form his eyes and mouth.
*[Active] Ultimate Punch: Algomon punches the enemy several times in quick sequence.
*[Active] Naturalize: A green aura is emitting from Algomon, causing plants to emerge from all artificial constructs in the vicinity, effectively causing them to stop functioning in any capacity. More powerful devices, like digivices (thus preventing further evolution if the digimon can't evolve themselves), can usually break out of this rather easily after just a single post. However, for other artificial constructs, it may take as much as 3 posts for the plants to start dying out. 5 posts cooldown.
*[Active] Otherwordly Infestation: Algomon stomps the ground, causing long vine-like tendrils to pop out of it and surround all nearby foes, then attempting to whip or better yet grab those foes. The vines themselves are weak enough an armor ultimate could take them out without much trouble, but every hit they take or deal feeds energy and vitality to Algomon. Vines last until destroyed or up to 3 posts, at which time they wither and die. 4 posts cooldown.
*[Active] Neutralize Blast: Algomon charges a sphere of green energy in it's mouth for a post, then fires that energy as a massive beam against his foes.
*[Active] Psych Shield: A green energy shield forms around Algomon, protecting him from one attack of his choice. 2 posts cooldown.
Digivolves From:
Libramon; Cyberdramon; Darkdramon
Digivolves To:
Craniamon; Jesmon; Darkdramon
Alternate Super MegaTo Be Bought
Species:
Craniamon
Appearance:
Attribute:
Vaccine
Family/ies:
Virus Busters
Type:
Holy Knight
Fighting Style:
Craniamon has a surprisingly simple style of fighting. He summons his trusted weapons and engages in direct combat with the opponent. There is an element of strategy only in that he needs to carefully pick which weapons to wield when to maximize the utility of each move, since having free hands to empower the execution of certain moves can truly be worth it for Craniamon.
Abilities: [10 Abilities Max]
*[Passive] Armory-Army: Craniamon can mantain a group of up to ten skeletal soldiers with the aproximate strength of a mercenary champion each who are able to pull simple weapons of raw digizoid (Spears, swords, maybe a bow and arrow) from the same dimension Cranamon pulls his weapons, and whose presence or touch causes a chill on nearby opponents (without any necessary effect from this). When unarmed, skeletons can easily be beaten by rookie-level digimon. A fallen skeleton can be restored after 1 post. Only 1 skeleton can be used when in the "Honorable Duel"'s effect.
*[Passive] Modified Digizoid: Craniamon's armor has modifications personally made by Yggdrasil himself, according to legend. It is undeniable at least his armor is truly a marvel in terms of it's sheer resistence at least.
*[Passive] Armory-Claiohmn Solais: In an armory within a parallel dimension, Craniamon possesses the dual spear Claiohm Solais, capable of piercing through several layers of chrome digizoid in the right hands. He can summon or dismiss it at will, and if it is destroyed he will have to wait 3 posts before summoning it again.
*[Passive] Armory-Avalon: In an armory within a parallel dimension, Craniamon possesses the shield Avalon, said to be near-indestructible. He can summon this shield and dismiss at will, though if it is destroyed he cannot summon it again for the rest of the thread.
*[Passive] The Ghostly Knight: Craniamon can separate his mind/spirit from his body. During this period, Craniamon's body will enter a sort of auto-pilot state, with pretty sluggish movements mostly dedicated to self-defense. Meanwhile, his mind enters and possesses inanimate objects, though objects already bound to a digimon, such as digivices or a digimon's weapons are not in his reach to control. If his body is hit hard enough, his mind will be forced back into the body. If the body were to somehow perish while the mind is possessing an object, the mind will cease to be able to control that object but nonetheless become trapped within it until the object is broken.
*[Active] Sharp Ringer: Can only be used while wielding the Claiohmn Solais. Craniamon spins the Claiohmn Solais, creating a powerful hurricane to attack his foes, moving from where Craniamon is to a specified location within sight. If not wielding Avalon, Craniamon can be transported by the hurricane.
*[Active] Power of Breath: Can only be used if holding the Avalon. Craniamon becomes completely immune to any attack for 1 post. Cooldown is the combined cooldown of all attacks blocked this way +1. If not wielding the Claiomhn Solais, this move can also make Craniamon block non-direct attacks such as status effects or mental attacks.
*[Active] Guardian's Will: An aura of blue data covers Craniamon, doubling his raw physical strength and size, doubling his resilience and allowing him to carry up to 100 times the weight he would normally be able to. Lasts 3 posts, 4 posts cooldown.
*[Active] Cranium Punch: Craniamon throws a punch faster than the speed of sound. Can only use this if not wielding Avalon AND Claiohmn Solaris.
*[Active] Honorable Duel: Once per battle, Craniamon can appoint an enemy to challenge, closing himself and that enemy into a parallel dimension which they can only leave when one perishes, until one surrenders and the other accepts their surrender or until the fourth post is reached, at which point any combatant can simply state they surrender to end the duel, regardless of whether this is accepted by the other. Interaction, aid or interference to or from the world outside of that confinement is impossible. During the duel Craniamon's level is adjusted to match his opponent's.
Digivolves From:
Algomon (Ultimate); Darkdramon; Jesmon
Digivolves To
Jesmon
Alternate Super Mega (Mode Shift)To Be Bought
Species:
Deusmon
Appearance:
Attribute:
Vaccine
Family/ies:
Virus Busters
Type:
god
Fighting Style (WIP):
Abilities (WIP): [10 Abilities Max]
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
Digivolves From:
Craniamon
Digivolves To:
Craniamon
Alternate Mega (2)To Be Bought
Species:
Blackwargreymon
Appearance:
Attribute:
Virus
Family/ies:
Dragon's Roar/Metal Empire
Type:
Dragon Man
Fighting Style:
Abilities: [9 Abilities Max]
*[Non-combat Passive] Flight: Blackwargreymon can fly.
*[Passive] Dramon Destroyers:
*[Passive] Black Dust: When injured, Blackwargreymon's body begins releasing black dust particles that (WIP)
*[Active] Gaia Force-D: Forms a sphere of amassed atmospheric pressure and dark energy fueld by the hatred and fear around the world between his hands, which he hurls at the opponent for colossal damage.
*[Active] Great Tornado: Puts his gauntlets together and spins with great speed, forming a black tornado that curves in the opponent's direction with Blackwargreymon sitll within, hoping to pierce the enemy.
*[Active] Brave Shield:
*[Active] : Blackwargreymon superheats his claws and slashes the enemy with them.
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
Digivolves From:
Libramon; Cyberdramon; Darkdramon
Digivolves To:
Craniamon; Jesmon; Darkdramon
Alternative Super Mega (2)To Be Bought
Species:
Omnimon Zwar-D
Appearance:
Attribute:
Virus
Family/ies:
Dark Area
Type:
Holy Knight
Fighting Style:
Abilities: [10 Abilities Max]
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
*[Passive/Active] :
Digivolves From:
Jesmon
Digivolves To:
Jesmon
Mercenaries
Digimon Name:
S.O.Silence
Default Form:
Shoutmon (King ver.)
Gender:
Male
Alignment:
Lawful Neutral is the one that most resembles Silence's stance. He possesses a "live and let live" attitude, however due to his care for his own image, he tends to follow the norms of the places he is in unless they stand in direct and complete opposition to his goals. He doesn't tend to concern himself with morality, at most thinking about whether acting in an immoral banner will make him look bad.
Skills/Talents:
*Miming: Silence's dedication to his vow of Silence have led to the formation of a few skills around it, namely miming.
*Martial Arts: His time training in Dorbickmon's dojo was not wasted, leading to Silence learning certain martial arts exclusive to that dojo.
*Silent Lamb: Silence has trained himself to never have to speak, gaining the ability to invoke his abilities with gestures instead of words if words would normally be necessary.
Inventory:
*A broken shoutmon microphone
*Medicine
Personality:
Silence is a goal-oriented digimon with a dedication to his word such that he is willing to suppress his own nature to keep his vow of silence. In fact, he is so focused, disciplined and hard-working that he at times even forgets why he is doing things, simply continuing to do them because he knows only that he was trying to do them. He has hence developed an iron will and deep patience, albeit the reason for his dedication to his word may not be the noblest of them all. Silence is quite sensitive to the opinions of others, since he is quite attentive to them. He is kind and likes to help and keep people cheered up, but if he comes to the awareness someone would rather him not be there, he will usually vanish or if they hate him, it will cut a deep wound. His interest in other people/digimon also makes him quite a romantic shipper, and gives him a great degree of curiosity.
Other interests of Silence's include music (especially rock and metal music), and he thinks rapping is just about the coolest thing that was ever invented. His insistence on the full name S.O.Silence was in fact originated by that fact. Nonetheless, he hates his own body for how loud it is, and on occasion when he has the urge to speak up or make noise, he will bash his head into something hard until he stops thinking about it.
Personal History:
Silence was once an ordinary shoutmon. After his evolution into that form, Silence became a traveling bard, singing his heart out for all to hear and rejoice. Little did he realize, at first anyway, that nobody liked his actual music. Now and then he did have a hit, which helped him reinforce the image that perhaps all the complainers were in fact just haters. This was, until he fell in love with a certain Zephyrmon, and tried to seduce her with his music. The results were just about what one would expect from music that entirely consists of screams into a microphone completely out of sinc, rythim or tone. Getting tired of being persued by this screaming stalker, the love of Silence's life walked up to him and listed all the reasons why his passion's work couldn't even qualify as music, neither was it something anyone really wanted to hear.
Silence asked around town for anyone who would support his cause, but he soon was truly confronted with the truth, that nobody really enjoyed his music and in fact were simply annoyed with his presence. In his anger, Silence made a vow never to speak again.
This was, however, problematic, as many of his moves were bound to his speech and the noise he could make. Thus, when enemy digimon attacked, Silence found himself helpless unless he broke his vow. It was then that he was saved by a Renamon who was on her way to a certain dojo said to contain the secret to a powerful ancient move she wished to acquire. Silence ended up accompanying her to Dorbickmon's dojo, where he ended up enrolling as well. He was given the name Silence by Renamon since he refused to speak his actual name, to which he replied via writing that his name would be "S.O.Silence", adding in a bit of style. This event prompted his first fight with Renamon.
For years he trained under Dorbickmon and even helped to raise Monodramon from an egg, and continued to do so even after Monodramon was expelled. However, recently his master Dorbickmon left on a journey to defeat some Megidramon that were rampaging, and he never returned. Only having understood a fraction of the mythical FCF strike, Silence is now banking on awakening Monodramon's past life's suppressed memories to complete his training.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species:
Redpetitmon
Appearance:
Attribute:
Unknown
Family/ies:
N/A
Type:
Slime
Fighting Style:
Silence has a very direct fighting style as redpetitmon, whether that be fight or flight. Whichever decision he makes, he sticks with it
Abilities: [1 Ability Max]
Digivolves To:
Gigimon
In-Training
Species:
Gigimon
Appearance:
Attribute:
Virus
Family/ies:
Dragon's Roar?
Type:
Lesser
Fighting Style:
Silence's fighting style becomes somehow even more direct this time, excluding the possibility of running away at all, instead giving it all to simply strike the enemy into submission and hope they aren't particularly resistant to heat.
Abilities:
Digivolves From:
Redpetitmon
Digivolves To:
Shoutmon (King ver.)
Rookie
Species:
Shoutmon (King ver.)
Appearance:
Attribute:
Unknown
Family/ies:
Nature Spirits
Type:
Small Dragon
Fighting Style:
Recently, Silence has adopted a new way of fighting appropriate for his training. He still takes enemies head on and mano on mano, but he does so in a much more evasive way, try to beat the enemy before they even know what's going on or if he's there. Silence takes pride in defeating foes before making his presence known. He also takes great pride in his FCF immitation, which while pailing in comparison to the original, is still in his opinion a great acievement only to be used on himself or worthy foes.
Abilities: [4 Abilities Max]
*[Passive] Rock Roll Spirit: Between how his digimon species is and his training, Silence's body has become rock-solid.
*[Active] FCF Imitation Technique: Sound File Corruption: Red glitchy data is embued as an aura around Silence's hands. Any that come into contact with that aura are unable to hear or produce any sound for the next 4 posts. If it comes into contact with an object or the ground, that object or an area within a ten feet radius of the place of contact will have all sound that travels from or to it canceled for a day. The aura lasts for 2 posts. 5 posts cooldown. The gesture to do this is crossing his arms then uncrossing them, then crossing them back again switching which arm ends in front.
*[Active] Rock Soul Crusher: Silence creates a pair of fireballs in his hands and hurls them at the opponent. They can change their trajectory or stop midair by themselves once within the first 15 seconds after being thrown. 1 post cooldown. The gesture to do this is rapidly rubbing his hands against each other for three seconds.
*[Active] The "Best" Song Ever: The last remnant of Silence's former abilities, with this move he starts to sing into what's left of his microphone, causing those who can hear him in the vicinity to start dancing uncontrollably for 1 post. 3 posts cooldown.
Digivolves From:
Gigimon
Digivolves To:
Vritramon
ChampionTo Be Bought
Species:
Vritramon
Appearance:
Attribute:
Vaccine
Family/ies:
Nature Spirits/Dragon's Roar/Nightmare Soldiers
Type:
Demon Dragon
Fighting Style:
Vritramon grows a rather direct and sort of suicidal fighting style. Many of his attacks set his body in flames, which while he is resistant to it does slowly burn away his sanity thanks to "Wild Mode". On the other hand, a prompt usage of his FCF technique becomes even more valuable as he grows in power, especially flashy power as this one. The fighting with Vritramon will usually begin as a long-range confrontation and eventually move more brute-force wild combat. Or simply result in the enemy being cooked alive.
Abilities:
*[Non-combat Passive] Flight: In Vritramon form, Silence can fly.
*[Non-combat Passive] Flaming Body: It goes without saying but in this form Silence's body shows a remarkable resistance to heat but is also extremely hot, you might burn your fingers touching him before he even engages in combat for an extended period of time.
*[Passive] Wild Mode: Vritramon's armor is containing a literal internal fire which can be released at will generating minor flames, or when something pierces the armor causing fire to erupt. The more heated his armor is, whether due to the dryness and heat of the environment, this ability or the side-effects of his own attacks, the more powerful his attacks and brute strength become. However, this heat also gets to his head, turning him wilder and wilder, going on a berseking rampage unless he stops himself before he can.
*[Active] FCF Imitation Technique: Sound File Corruption: Red glitchy data is embued as an aura around Silence's hands. Any that come into contact with that aura are unable to hear or produce any sound for the next 4 posts. If it comes into contact with an object or the ground, that object or an area within a ten feet radius of the place of contact will have all sound that travels from or to it canceled for a day. The aura lasts for 3 posts. 5 posts cooldown.
*[Active] Pyro Barrage: His Rudriya Darpaṇa (the little cannons on his arms) turn around and barrage the opponent with solar-heat lazer beams
*[Active] Wildfire Tsunami: Silence scratches his own armor, creating sparks which in turn ignite the inside of his body, causing jets of fire to erupt from it and form a flaming tornado that is released by spinning around and suddenly stopping.
*[Active] Brave Dive: Silence flies up into the air a distance away from his foe, then meteors straight at them with his body while it combusts into flames.
*[Active]Greymon Roar: Silence roars with great might, pushing back opponents in a direction or all around Silence.
Digivolves From:
Shoutmon (King Ver.)
Digivolves To:
Aldamon
UltimateTo Be Bought
Species:
Aldamon
Appearance:
Attribute:
Vaccine
Family/ies:
Virus Busters/Dragon's Roar/Nightmare Soldiers
Type:
Demon Man
Fighting Style:
Aldamon has a lot more control over his own heat than Vritramon does, in fact he has such control that he master flames themselves. Despite that, this form might just be the most straightofward combatant in the line, with virtually all of his attacks being some form of repeatable fire-based damage simply varying in scale or immediate form.
Abilities:
*[Non-combat Passive] Flight: Aldamon is capable of flight.
*[Passive] Flamemaster: Silence can manipulate flames that are nearby and within his line of sight. He can make them move, he can absorb the flames into himself or grab nearby flames to form objects or throw as fireballs. Naturally those objects are not the real thing however, being volatile enough to disappear after 1 post at most and merely attempting to mimic the object. For instance, a flame sword thus created wouldn't actually cut, it would attempt to mimic cutting by burning/melting through a very narrow area.
*[Non-combat Passive] Flaming Body: It goes without saying but in this form Silence's body shows a remarkable resistance to heat but is also extremely hot, you might burn your fingers touching him before he even engages in combat for an extended period of time.
*[Active] Phoenix Dive: Silence flies up into the air, then comes meteoring down into an opponent while his body is enveloped in flames.
*[Active] Plasma Destroyer: Uses the holy flames of his Digicore to create a huge ball of fire like the core of a sun and throws it, creating an explosion of flames that deals large-scale damage to an area. 3 posts cooldown.
*[Active] FCF Imitation Technique: Sound File Corruption: Red glitchy data is embued as an aura around Silence's hands. Any that come into contact with that aura are unable to hear or produce any sound for the next 5 posts. If it comes into contact with an object or the ground, that object or an area within a ten feet radius of the place of contact will have all sound that travels from or to it canceled for a day. The aura lasts for 3 posts. 6 posts cooldown.
*[Active] Atomic Inferno: Silence forms spheres of raging magma on the weapons in his arms, then fires those at the opponent in quick succession via a series of air punches
*[Active] Skyllfall: Aldamon uses heat and vapor to make large chunks of ground fly into the air forming one large mass, which he ignites after it reaches a certain height, causing it to explode like fireworks and replicate a meteor storm. 1 post cooldown.
Digivolves From:
Vritramon
Digivolves To:
Apollomon
MegaTo Be Bought
Species:
Apollomon
Appearance:
Attribute:
Vaccine
Family/ies:
Dragon's Roar/Nature Spirits
Type:
god man
Fighting Style:
As he reaches the Apollomon stage, Silence feels liberated from his own vow, and has come to accept himself and his own noise as an agreeable part of who he is. No longer suppressing himself, his self-control peaks unlocking a new imitation of the FCF strike, this one being able to turn his flames invincible. While as with all forms, Apollomon is a pretty straight-forward fighter, his greater mastery over his powers and more varied arsenal give him unparalleled versatility among Silence's forms.
Abilities:
*[Non-combat Passive] Flaming Body: It goes without saying but in this form Silence's body shows a remarkable resistance to heat but is also extremely hot, you might burn your fingers touching him before he even engages in combat for an extended period of time.
*[Passive] Flamemaster: Silence can manipulate flames that are nearby and within his line of sight. He can make them move, he can absorb the flames into himself or grab nearby flames to form objects or throw as fireballs. Naturally, those objects are not the real thing however, being volatile enough to disappear after 1 post at most and merely attempting to mimic the object. For instance, a flame sword thus created wouldn't actually cut, it would attempt to mimic cutting by burning/melting through a very narrow area.
*[Passive] FCF Imitation Technique: Improved Sound File Corruption: Silence can control the volume of any source of sound near him, provided he has touched it at least once.He can also touch the ground to set up an area up to thrice his size in which sound is either nullified or vastly amplified.
*[Active] FCF Imitation Technique: Saveless Crash Silence's eyes glow with a red glitchy aura and all flames created by him seemed to disappear, turning invisible for 2 posts. They still burn and Silence himself does not become invisible, only his flames. 4 post cooldown.
*[Active] Lioncry Roar: Roars in encouragement, providing energy, power and moral encouragement to any allies that hear him.
*[Active] Solar Eclipse: The flames of the sun on his back begin glowing intensely, blinding all those so much as glance at it without appropriate eye protection for 1 post. 2 Posts cooldown.
*[Active] Apollo Arrows: Silence forms several fire arrows around himself or above himself and shoots them at his opponents.
*[Active] Firestorm: Silence points his finger at a location in the sky, and a cloud of red smoke forms in that location, rapidly heating and expanding, until at last it begins to rain actual fire from it for 1 post. 1 post cooldown. Up to two storms can be summoned at once.
*[Active] Cleansing Flames: Cauterizes wounds with modified flames, healing the target somewhat. Capable of healing medium-sized wounds and help begin to cure major wounds. 2 posts cooldown, rather painful on the target.
*[Active] Flame Pillars: Pillars of flame emerge from the ground and start spinning as superheated flaming hurricanes, wandering aimlessly through the battlefield but seemed to react to enemy proximity. Lasts 2 posts, 2 posts cooldown.
Digivolves From:
Aldamon
DNAs To:
Hadesmon with Raguelmon
Digimon Name:
Rain
Default Form:
Renamon
Gender:
Female
Alignment:
True Neutral is the alignment that best fits Rain.
Skills/Talents:
*Hiding: Rain is excellent at hiding in just about anywhere
*Very fast, agile and flexible: Rain was a prodigious Renamon, having the talent and training to outclass all the other Renamon in her village.
*Martial Arts:Rain received martial arts-type training both in her village and in Dorbickmon's dojo.
Inventory:
*A set of throwing knives
*A leaf-shaped flute
Personality:
Rain is an arrogant but well-meaning person struggling with her exact relation to the world around her. She cannot deny that despite her genuine dedication and hard work, her stoic stance and her relative youth, she has a certain sense of superiority towards other living beings, human or digimon alike, especially other renamon. She isn't particularly interested in tradition or progress, but she is quite adamant on forging her own path, and in being rewarded for doing so. She has a certain stubbornness to her that makes it hard for her to understand the causes of her own failures, or to truly aknowledge them as failures, and thus she still envies that are rewarded by doing things the right way instead of her way, and feels cheated for not getting something someone else is getting.
However, it is also undeniable that she is merciful and kind. She does not hold ill will towards other beings other than the desire to possess something which she feels is owed to her, so she won't go out of her way to fight unnecessarily, also making her quite patient. She is a fast learner and her own pride gives her a sense of honor and fairness she feels she must uphold nomatter what for her own dignity.
Personal History:
Rain was raised in a certain tradition-bound village exclusively populated by members of the Renamon line and a few believed to be able to join it soon. Rain was one of the ones chosen for that last reason, and one in which the village elders were right. Furthermore, as it turned out, Rain was a real prodigy as Renamon, quick to master many techniques and abilities and often taking down enemies of the village in quick if not unorthodox ways. The elders were not pleased with this, but they tolerated it because it produced results, while in the meantime, Rain grew more and more contempt for the remaining Renamon, unable to reach her degree of skill. She began to gain some following and even would put newer Renamon that refused to show her reverence, this until one day she mistakenly attacked a Renamon that as it turns out was actually already able to digivolve. Not only was the incident reported to authorities but Rain found herself taunted by the Kyubimon ofr despite her hubris not being able to digivolve yet.
Rain was to be punished for her misbehavior, but instead she chose to flee the village. She was unable to stand the thought that a puny newbie like that Renamon could surpass her. She sought now not only the power to digivolve but also something which would allow her to surpass digivolution itself. Somewhere in her travels, Rain came across a group of beaten down digimon who explained they just suffered a loss at the hands of the master of the FCF technique, Dorbickmon. After learning a bit more, Rain was convinced to go there and learn the technique herself so that she could one day truly boast as the superior Renamon in the village. It was a hard journey in which she even encountered a passed out Shoutmon in the snow. She helped him to the dojo, where the too were taken in after some convincing. Rain named the shoutmon "Silence" because he never spoke, but the shoutmon refused to take the name, which angered Rain and led to their first big argument. She also helped to raise Monodramon and later when the mercenaries hired by her village attacked, and Monodramon ended up having to leave the dojo, Rain felt a tremendous sense of guilt and aided Monodramon as much as she could until it was time to returnt to the Dojo.
Recently she has set out to find Monodramon, in hopes of rewakanening his memories since Dorbickmon disappeared.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species:
Pafumon
Appearance:
Attribute:
Unknown
Family/ies:
N/A
Type:
Spirit
Digivolves To:
Kyaromon
In-Training
Species:
Kyaromon
Appearance:
Attribute:
Unknown
Family/ies:
Nature Spirits
Type:
Lesser
Digivolves From:
Pafumon
Digivolves To:
Renamon
Rookie
Species:
Renamon
Appearance:
Attribute:
Data
Family/ies:
Nature Spirits/Nightmare Soldiers
Type:
Beast Man
Fighting Style:
Rain's main fighting style is in this form, as this is the one she has most training in. She is incredibly fast and quite talented at hiding and aiming. Disappearing into the shadows or trees and reappearing to strike behind an enemy is one of her favorite things to do. Hit and run tactics combined with sudden ambushes are her primary form of combat, now combined with the FCF strike to either catch a fleeing prey or escape an dangerous foe.
Abilities: [4 Abilities Max]
*[Active] FCF Imitation Technique: System Lag: A red glitchy aura is imbued into Rain's paws, causing a slow effect on the digimon or area which she curses by thrusting the aura against it. The digimon hit or which stand in the area affected by this will find their movement and attack speeds reduced by 40% so long as they are affected or they remain in the affected area. Curse lasts for 2 posts on digimon and 3 posts on area. Aura lasts for 2 posts. 5 posts cooldown.
*[Active] Diamond Storm: Rain flings high-speed diamond-hard sharpened leaves at the opponent.
*[Active] Power Paw: Blue flames appear in Rain's paws, empowering her strikes. Lasts for 2 posts, 1 post cooldown.
*[Active] Split acceleration: Rain uses the results of her training to accelerate so fast she creates after-image clones, then all of them attack the enemy at once. 1 post cooldown.
Digivolves From:
Kyaromon
Digivolves To:
Sangloupmon
ChampionTo Be Bought
Species:
Sangloupmon
Appearance:
Attribute:
Virus
Family/ies:
Nightmare Soldiers/Dark Area
Type:
Demon Beast
Fighting Style:
Sangloupmon continues a very similar fighting style to her Renamon form, with hit and run tactics and ambushes, mainly relying on speed. However, while Renamon would hit an enemy and run, Sangloupmon tends to favor most extended "hitting" phases, relying on the FCF technique to also slow targets enough to bite into their limbs, thus weakening them and restoring her own energy to improve er assault.
Abilities: [6 Abilities Max]
*[Passive] Drain Fang: When Rain bites, claws or otherwise damages an enemy, a small portion of the enemy's energy and vitality is drained by Rain. In addition, their next thought is communicated directly into Rain's mind as well.
*[Active] FCF Imitation Technique: System Lag: A red glitchy aura is imbued into Rain's paws, causing a slow effect on the digimon or area which she curses by thrusting the aura against it. The digimon hit or which stand in the area affected by this will find their movement and attack speeds reduced by 40% so long as they are affected or they remain in the affected area. Curse lasts for 2 posts on digimon and 3 posts on area. Aura lasts for 3 posts. 5 posts cooldown.
*[Active] Black Rush: Rain accelarates so fast her data scatters and reforms only as she arrives at her destination. 1 post cooldown.
*[Active] Blade Storm: Jumps in the air and spins forward, throwing hundreds of tiny blades to skewer the enemy.
*[Active] Shadow Pack: Howl's, creating a shadow version of himself that lasts for three posts. If it is night-time and the moon is out, instead six shadows are created. The shadows cannot use any of his active attacks, though their attacks count as Rain's own when it comes to her drain fang ability. They are much more easily destroyed than a typical champion digimon. 4 post cooldown.
*[Active] Intimidation Growl: Rain growls at her opponents, emitting an aura of intimidation that causes immense fear for 1 post. 3 posts cooldown.
Digivolves From:
Renamon
Warp Digivolves To:
Raguelmon
MegaTo Be Bought
Species:
Raguelmon
Appearance:
Attribute:
Virus
Family/ies:
Virus Busters (guessing here)
Type:
Fallen Angel
Fighting Style:
Reaching her final stage as Raguelmon, Rain has learned to accept her talent as something to be thankful for, which makes her lucky, not superior. She begins taking a much more direct approach to fighting, hitting hard and savagely while also taking hits herself, in fact she often attempts to protect her own allies in his form. Her FCF technique is split in two allowing her to strengthen and maintain it's full augmented power as opposed to Silence's acquirement of a new FCF imitation technique.
Abilities: [9 Abilities Max]
*[Non-combat Passive] Flight: Rain is capable of flight in this form.
*[Non-combat Passive] Furcoat: Rain is somewhat resistant to cold temperatures, but in return more vulnerable for very heated temperatures.
*[Passive] FCF Imitation Technique: Red Screen Curse: A red glitchy aura constantly surrounds Rain, releasing bursts of itself when Rain comes in contact with something physical or an attack, burst reaching upwards of 20 meters in radius. Enemies hit by these bursts find all of their moves gain 1 extra post of cooldown for the next 2 posts, in respect to any moves used while the curse is in effect, including those which normally would not have a cooldown. If the source of the attack is father than 20 meters away, the aura will 5 more beam-like bursts as well, in the direction from which the attack was fired (regardless of the enemy still being there).
*[Passive] FCF Imitation Technique: Augmented System Lag: Those within a radius of thrice Rain's arm feel a deep chill and find their movements have become considerably more sluggish, suffering a 25% movement reduction whenever they are in that area. The effect is always present while in that area, but turns off as soon as the enemy leaves. This passive can be turned off, but must either be turned back on in the same post or it gets a 2 post cooldown before it can be turned back on.
*[Active] Form: Taranis: Rain's claws and tail are empowered with dark energy, making her ravaging savage attacks even more dangerous, but also healing her with a small portion of the damage dealt against the enemy.
*[Active] Remaker: Rain screeches, releasing sound waves that corrode the immediate environment until it becomes a crater or wasteland. The data is absorbed by Reguelmon, who can use it to manifest parts of the absorbed environment (for instance, if a brick wall was destroyed she could manifest bricks on her arms so long as she absorbed enough data to keep up the manifestation) or for slight healing. 3 posts cooldown.
*[Active] Pahorus Darkness Zone: Fires lazer thorn bullets from the crystals and claws on her body.
*[Active] Infectious Mist: Rain releases a purple mist over a wide area that causes anyone within it, including herself, to loose themselves in a berserking rage and attacking anyone they can sense, friend or foe, for 2 posts. 4 posts cooldown.
*[Active] Summon Clan: Once per thread, Rain can call upon the aid of her ancestors in her old Renamon clan, summoning the spirits of several Renamon and Kyubimon, and even a four Taomon and one Sakuyamon guard, none of whom can use named abilities (but seem to wield some form of mystical energy) and are far more easily destroyed than any digimon of their level. They stay in the battlefield for 3 posts.
*[Active] Meico Wall: Creates a purple round energy shield around her or an ally which protects them from a large portion of the damage received for 2 posts. 3 posts cooldown.
*[Active/Passive] Catnip of Destruction: Rain creates several small purple crystals which she throws at opponents. After a few moments, beams of destructive light descend from the heavens. 1 post cooldown.
Digivolves From:
Sangloupmon
DNAs to:
Hadesmon with Apollomon
DNA Super MegaTo Be Bought
Species:
Hadesmon
Appearance:
Attribute:
unknown
Family/ies:
N/A
Type:
god
Fighting Style:
Hadesmon is a combination of the two martial artists, exerting unmatched expertize even by many digimon specifically in that field. They have a nearly perfect balance of self-control, decisiveness, carefulness, strategy and so forth... and power to back it up as well. All in all, it's a very flexible fighting style, but lacking in more millasceneous options making an opponent which cannot be defeated directly become perhaps too much of a challenge for them.
Abilities: [10 Abilities Max]
*[Non-combat Passive] Flight: Hadesmon is capable of flight.
*[Non-combat Passive] Dark Vision: Hadesmon can see in dark just as well as in regular light, even if that darkness is absolute. Thus they cannot be blinded either.
*[Passive] Lord of the Underworld: Once per thread, if Hadesmon suffers a fatal wound, their body is restored to full functionality (if anything was too damaged to be used, say,a severed arm, that is restored. Regular wounds that don't directly impair them from acting would not be healed at all by this), then healed 15% of the remaining damage and given some energy. Cannot be ressurected by other insta-revive passives after this happens, and the ressurection comes at the expense of move on that post.
*[Passive] Dark Flamemaster: Hadesmon can generate and manipulate dark flames. They can make them move, they can absorb the flames into themselves or grab nearby flames to form objects or throw as fireballs. Naturally, those objects are not the real thing however, being volatile enough to disappear after 2 posts at most and merely attempting to mimic the object. For instance, a flame sword thus created wouldn't actually cut, it would attempt to mimic cutting by burning/melting through a very narrow area. Dark flames are more harmful than regular flames, and they are put out by the holy element or lightning, not by water.
*[Passive] FCF Imitation Technique: Red Screen Curse: A red glitchy aura constantly surrounds Hadesmon, releasing bursts of itself when Hadesmon comes in contact with something physical or an attack, burst reaching upwards of 20 meters in radius. Enemies hit by these bursts find all of their moves gain 1 extra post of cooldown for the next 3 posts, in respect to any moves used while the curse is in effect, including those which normally would not have a cooldown. If the source of the attack is father than 20 meters away, the aura will 5 more beam-like bursts as well, in the direction from which the attack was fired (regardless of the enemy still being there).
*[Passive] FCF Imitation Technique: Improved Sound File Corruption: Hadesmon can control the volume of any source of sound near them, provided they have touched it at least once.They can also touch the ground to set up an area up to thrice their size in which sound is either nullified or vastly amplified.
*[Passive] FCF Imitation Technique: Augmented System Lag: Those within a radius of thrice Hadesmon's arm of Hadesmon will feel a deep chill and find their movements have become considerably more sluggish, suffering a 25% movement reduction whenever they are in that area. The effect is always present while in that area, but turns off as soon as the enemy leaves. This passive can be turned off, but must either be turned back on in the same post or it gets a 2 post cooldown before it can be turned back on.
*[Active] FCF Imitation Technique: Saveless Crash: Hadesmon's eyes glow with a red glitchy aura and all flames created by them seemed to disappear, turning invisible for 2 posts. They still burn and Hadesmon themselves does not become invisible, only their flames. 4 post cooldown.
*[Active] FCF Imitation Technique: Filter Breakdown: Hadesmon screeches and is enveloped by a black glitchy aura which accompanies the shockwaves emitted by the screech. As the aura passes, the those it passes by will experience the world's colors being distorted as if rapidly passing via several color filters, until the last shockwave passes which turns the surrounding area of up to a 50 meter radius into a decrepit, ruined version of itself with black flames lighting it. This is a copy of the underworld's landscape, and within it, Hadesmon becomes considerably stronger, faster more agile and forth. Furthermore, he attains a slight healing factor and can phase through physical objects once every 4 posts. The terrain chance is permanent, but the area isn't that big. Naturally the boosts end the second Hadesmon leaves the area. Can be used twice per thread, 5 posts cooldown.
*[Active] Bring Back Your Dead: Hadesmon calls upon the wrath of the dead, unleashing a tsunami of angry souls that torment the opponent's body and spirit as they pass through them and bite them.
*[Active] Shining Judgement: Hadesmon stabs into the ground, causing an underworld beam of light to emerge from the ground where the opponent is standing, not only damaging the opponent physically, but also psychologically due to forcing them to relive in the space of a few moments every dark action they've committed. This attack deals more damage the more wicked the opponent is or the more guilt they carry in their heart.
*[Active] Dark Energy: Hadesmon creates a pool of dark energy which can either form spheres to throw at the opponent or envelop they're claws as he swings them. Attacks that use this dark energy heal Hadesmon by a small amount.
DNA Digivolves From:
Apollomon+Raguelmon
credits:
*Lvl20 Skeleton Warlock on discord, "Spin-dash" attack name
*Za Yuukz,Angrysock and 409 on Discord for the attack name "Matrioska: Recursive Chain Blast"
*Raspberly for inspiration on certain attacks for Raguelmon