Wakako Mozume
Apr 24, 2018 0:26:53 GMT
Post by Wakako Mozume on Apr 24, 2018 0:26:53 GMT
Name: Wakako Mozume
Age: 16
Gender: Female
Height: 5'03"
Weight: 113 lbs
Alignment: Neutral Good
Birth Date: December 30th
Western Horoscope: Capricorn
Birth Place: Shibuya, Japan
Skills/Talents:
- Creativity/Drawing - Wakako is actually an incredibly skilled artist with their skill level. While she lacks the tools to really get down to making real art, she is talented enough to be able to turn heads. Alongside a wonderous sense of imagination, she's the top of her class in Art.
- Stay Cool - For someone so young, Wakako has nerves of steel. Even in intense situations, you can expect for the girl to be able to march onward, regardless of the pain or danger.
Backpack Contents:
Digivice: Black-Pink iC Digivice
Personality:
Wakako Mozume is a young individual whose delicate appearance belies an exceptionally insightful, intelligent girl with a sharp keenness that is well beyond her age would suggest. While younger than many other Digidestined, she has endured the Digital World for far longer than most due to being permanently trapped there.
For the most part, Wakako is the type that keeps to herself, being a bit distant from others. This is born primarily out shyness that permeates through most of their well-being. She is usually never the type to approach someone without being goaded by another reason to do so. Despite this, she usually will keep to a courteous, and overall sophisticated manner of speech that remains gentle, but firm. Wakako does little to hold back her exceptionally bright nature, which can lead her to coming off as a bit of a "know-it-all"... or to not be even taken seriously. Usually because of this, she keeps her emotions to herself, and no one else.
While she may be amazingly intelligent, Wakako is still by all means childish and is prone to the many fallacies of such. She can come off as selfish-minded and a bit controlling, and even she is prone to even naivety. She has a desire to want to be treated more seriously, and not just another kid. However, at the same time, she carries a sort of indomitable spirit that makes it impossible to batter her down completely. Likewise, while she may not always be the type to be socially outgoing, she is an honest individual who keeps to her word at all times. If anything, Wakako is a fairly lonely girl who absolutely needs companionship.
With her time being stranded in the Digital World, Wakako has somewhat mellowed out to the weirdness and general oddities of the dimension; leading to her being generally numb to many of its horrors and leaving her with a very Digimon-like mindset. For the most part, she is fine utilizing violence to achieve a means, though carries a strong enough moral compass to avoid using said violence for selfish means. The lines between human and Digimon are also blurred to the point where Wakako sees little difference between the two now, even so far as to actively prefer her Spirit forms outright.
This is not to say though the girl is completely accepting of her condition here. Wakako still terribly misses Earth and her family, clinging onto whatever Earth belongings she has. She almost obsessively now collects Earth literature, it being one of the few ties she has left to her old home. While accepting of other Digidestined, she carries a strong and bitter jealousy for those whom are capable of freely entering and leaving the Digital World...
Appearance:
A young girl that has since blossomed, Wakako is no longer quite the small and petite child she was when initially trapped in the Digital World. While formerly having long bleach-white hair that reached past her shoulders, it has since been trimmed to a much more modest length that only reaches past her neck. She still maintains a fairly youthful look, but is generally more mature in appearance now.
The girl's outfit is not exactly something that would be considered normal by human standards, but is perfectly passable in the Digital World. An ornate violet-blue dress that is also dressed for functionality (the various belts and metal-bits making it far less flimsy than it would otherwise be), it is a multi-piece outfit for whatever weather or climate the girl should travel to.
FaceClaim: Clockwork Planet • RyuZU • Wakako Mozume
Personal History:
Wakako was born to a pair of fairly wealthy entrepreneurs that have cornered the market regarding the acquisition and distribution of microchips. As the Mozume family's child, Wakako was thrust into a pampered, easy lifestyle that more or less allowed her every regular whim or desire to be easily fulfilled. While her parents are loving, they are prone to not always being around, forcing Wakako to more or less quickly learn to care for herself. Even with all the toys and games a young child could desire, Wakako suffered from loneliness from her sheltered life, something that not even going to school fixed.
Fortunately, while unable to find friends early on... Wakako soon immersed herself within the world of reading, finding herself captivated by stories of heroism, tragedy, comedy, and all that fall in-between. A creative spark ignited within the young girl as she began pursuing new avenues, finding a special talent in art such as drawing or writing. In a way, despite a lack of physical friends, Wakako was able to entertain and overcome some of her initial doubts as an individual reading about characters with fates far worse than her own, many of which overcome their plights through vigilance, charisma, or inner strength.
While somewhat distant from most others, Wakako proved to be an exceptional student in school that earned the attention of several of her teachers, though they have noticed her lack of social skills with befriending her fellow kids being to be a detriment. Things would quickly fall apart though with the introduction of the Digital World into the girl's life... one that has so far been irreversible. Unlike many other Digidestined, the white-haired girl found herself unable to return to her former home; effectively stranded in another dimension with little more but a Digivice and Spirits to guide her.
Due to the time differences between both the human world and Digital World, what might have been only half a year in the human world has been nearly three years worth of time spent in the Digital World for Wakako. With no other avenues left, the girl only had one option... survive and adapt. Fortunately, the kindness of others has helped to stabilize the girl's sanity and bolstered her spirit, helping her to overcome some of her previous difficulties.
Life is hard in the Digital World, but Wakako is continually seeking to make it better... even if she has lost hopes of returning to her family.
Spirit Element: Light
Sprite Hybrid
Species: Jumimon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Gem Dragon Digimon
Height: 0'08"
Fighting Style: Jumimon is completely harmless and is not a combat-species Digimon. While not at all dangerous, she is however not useless due to carrying a fair share of utility abilities alongside healing.
[Non-Combat Passive] - Accessory Mimic - Jumimon is capable of changing their shape to mimic a piece of jewel-adorned accessory such a ring, necklace or crown. Absolutely no combat functions, but handy for hiding.
[PASSIVE] Healing Charm - Jumimon's multi-colored jewel is absolutely sacred to her and acts as a protective healing charm. She and her allies gain a slight regenerative effect that boosts their natural rate of healing (surface level injuries healing off quicker) and feel refreshened. However, Jumimon is incapable of using damaging attacks by any means. Of course, if her jewel is ever taken away, she loses this effect.
[PASSIVE]Bearer of Burdens - Through an emapathetic link, Jumimon is capable of once per turn reducing the damage a nearby ally takes by 25%, taking the damage instead. The distance Jumimon needs to be near an ally to be able to proc this ability is 5 feet.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Soft Tears - Jumimon cries multi-colored tears onto an ally, healing a moderate amount of health that increases in effectiveness towards those whom are low-health... however, this also draws upon her own life energy and will drain her own health somewhat as well with each use. Due to the nature of the ability, it requires Jumimon to be extremely-close range. (Cooldown: 2 Turns)
Digivolves From: Wakako w/ S-Spirit of Light
Digvolves To: Alexandramon w/ H-Spirit of Light
Main Line
Alt Line
Alternate Human Hybrid
Species: Chromiamon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Mammal Digimon
Height: 5'00"
Fighting Style: Chromiamon is a fairly all-around fighter that combines a mixture of speed and offense. While somewhat frail, their arsenal of close-range attacks allow them to quickly close in onto foes and get out without a scratch.
Abilities:
[PASSIVE] Rabbit's Foot - Chromiamon's status as a beast of good fortune is taken quite literally at times, for their ample speed allows them weave through even wide-range attacks much easier. Her evasion against area-of-effect attacks is significantly increased.
[PASSIVE] Spellblade - Chromiamon's nonphysical active abilities amplify her physical attacks briefly with leftover residue, giving her a brief moment on her next turn where her physical attacks deal additional magical damage to foes.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Power Gleam - Chromiamon's gem flashes intensely as she attacks with a beam of light from her hand forward, damaging and reducing the target's defenses moderately until the end of their next turn. (Cooldown: 2 Turns)
Crystal Wave - Chromiamon beckons the ground before her, causing beautiful crystals to erupt from the ground in an attempt to skewer foes. Said crystals stay behind on the battlefield for a turn, serving as a makeshift barrier that can absorb a single blow before shattering. (Cooldown: 3 Turns)
Flammenschwertz - Chromiamon's claws light on fire with a pale-blue flame, she rushing into attack with vicious brutality. It is particularly effective against bare flesh, dealing extra damage to unarmored targets. (Cooldown: 1 Turn)
Diamond Drop - Chromiamon nimbly jumps into the air, aiming a powerful kick at her foe. A successful blow (or if she merely hits a solid surface) allows her to bounce back to keep a distance away.
Digivolves From: Wakako w/ Human Spirit of Light
Alternate Beast Hybrid
Species: Zirconiamon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Holy Beast Digimon
Height: 12'00"
Fighting Style: A graceful, but dangerous beast... Zirconiamon has no distinct weaknesses, having a powerful mixture of speed, offense, and durability. Few if any Ultimate levels can match the strength of her claws.
Abilities:
[PASSIVE] Shimmering - An opulent Digimon attuned to energy; the jewels around Zirconiamon's body exhibit a field that polarizes and neutralizes energy-based attacks. She takes moderately less damage from energy-based attacks.
[PASSIVE] Spellblade - Zirconiamon's nonphysical active abilities amplify her physical attacks briefly with leftover residue, giving her a brief moment on her next turn where her physical attacks deal additional magical damage to foes.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Amethyst Assault - Zirconiamon extends out multiple crystals from the fluffy mane of her's, attacking foes from a distance by slashing/stabbing through them with them.
Arc Claw - Zirconiamon's claws ripple out destructive electricity as she rushes towards a foe in an attempt to claw them. Such an attack hits with a ferocity that it tears through defensive abilities of Digimon up to her level. (Cooldown: 2 Turns)
Luster Barrage - All of Zirconiamon's gems around her body shimmer a beautiful light as she unleashes destructive rays of holy light in a direction. By charging for a turn, she can greatly increase the attack power. (Cooldown: 2 Turns)
Silver Shockwave - Zirconiamon pulses out a wave of light around her, damaging and pushing away nearby foes greatly while ignoring allies. During her next turn, Zirconiamon's Shimmer passive's effects are greatly increased, making energy-based attacks up to her level generally ineffective. (Cooldown: 3 Turns)
Beauty Chant - Zirconiamon blesses herself and two allies with holy light, healing a fairly-large amount of health to them. While powerful, it has a lengthy-cooldown of how often it can be used. (Cooldown: 5 Turns)
Particle Cannon: A fusillade of energy balls that seem to explode upon contact with…anything, really! These can be left hanging as a deterrent for foes, or fired directly at an enemy to give them one hell of a bullet hell puzzle. (Cooldown: 2 Turns) [[Loaded from Infermon]]
Alternate Fused Hybrid
Species: Palantirmon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Demon Man Digimon
Height: 10'05"
Fighting Style:
Palantirmon is a refined and accomplished sorceress with not a single ounce of destructive power... though more often not, this mischievous mage is more prone to toying with others playfully than fight seriously. Still, she IS a Mega level after all.
Abilities:
[PASSIVE] All-Seeing Oracle - Palantirmon's weapon and tool of choice is the Palantíri; a giant luminous spherical gemstone that is at her beckon and call, acting as both a focus for her abilities and occasionally a decent bludgeoning tool. Near-indestructible, it is capable of taking a heavy beating from even other Mega-level attacks, though Palantirmon does take some damage each time it takes a direct hit. Another important use is that the Palantíri can be used to both examine surroundings and data, even so far as being capable of allowing Palantirmon to predict fortunes.
[PASSIVE] Energy Dampener - Palantirmon's Palantíri is also a powerful container of energy that extends to its wielder. Alongside moderately reducing the damage Palantirmon taken from energy-based attacks, half of that power is stored for later use (with up to three attacks worth of energy able to be stored). She can spend said energy to enhance her attacks.
[PASSIVE] Spellblade - Palantirmon's nonphysical active abilities amplify her physical attacks briefly with leftover residue, giving her a brief moment on her next turn where her physical attacks deal additional magical damage to foes.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Fortune's Folly - Palantirmon influences fate with the Palantíri, plaguing an individual with bad luck. For two turns, the target suffers a terrible string of bad luck that inhibits their abilities to fight properly (ranging from attacks missing or outright failing, or just having a terrible time dodging). This ability also has a tendency to have longer-lasting effects even out of battle, though this is more for flavor. (Cooldown: 3 Turns)
Fortune Smiles - Palantirmon blesses an ally with good luck while healing their wounds, restoring a moderate amount of health and gifting them with good luck (ranging from improved accuracy or evasion) for two turns. (Cooldown: 3 Turns)
Vassago - Palantirmon attacks with a burning V of fire that is sent forward at the foe, enveloping the foe in flames for heavy damage. (Cooldown: 2 Turns)
Lithomantic Fracture - Palantirmon fractures the Palantíri into a storm of crystalline shards before sending them flying at a foe, rendering it invulnerable to damage in the process. It is quickly reformed on the next turn without further input. (Cooldown: 2 Turns)
Delusion Prism - Palantirmon kicks the Palantíri forward, it firing hundreds of paper-thin multi-colored lasers of light in all directions to attack all foes, piercing standard defenses. Surprisingly, such an attack will never hit someone who has not been designated a foe (the prism moving in such a manner that it avoids this) unless they actively try and let themselves be hit. (Cooldown: 4 Turns)
Clover Kick - Palantirmon aims a high-powered, energy-infused kick at either a foe or her Palantíri (turning it into a deadly wrecking ball, dealing heavy knockback and damage to anyone unfortunate to get struck by such. If empowered by Spellblade, it also pierces through shields/barriers up to Mega-level. (Cooldown: 3 Turns)
Digivolves From: Zirconiamon
Alt Line #2
Spirit Element: Kindling
Fused Spirit
Species: Lavogaritamon
Appearance:
Attribute: Virus
Family: Dragon's Roar
Type: Rock Dragon
Height: 22'04"
Fighting Style: Lavogaritamon is a powerful, bestial Digimon whose large size does not hinder her nimble speed in the sky. With blazing fire, Lavogaritamon is practically an avatar of the warm, gentle side of fire... with the destructive power it carries.
Abilities:
[PASSIVE] Volcanic Skin - Why are you attacking a dragon made of volcanic stone and lava with FIRE. Seriously, don't. Direct fire attacks literally are just absorbed by Lavogaritamon and turned into health, whereas environmental fire deals no damage to her.. however, she is also very vulnerable to water or ice attacks and take double damage from them.
[PASSIVE] Crackler - Similar to her Wild Blast attack, striking Lavogaritamon with a physical attack is enough to cause one to be doused in that same powder from Wild Blast, with the same properties but at only a single turn of duration. Does not stack with Wild Blast.
[PASSIVE] Firestarter - Lavogaritamon's fire attacks can create long-lasting fires that are a hazard to both the environment and those hit by her attacks! Her attacks (besides Wild Blast) set ablaze foes for two turns (refreshed on-hit), making them take damage-over-time. They will also leave behind patches of flame that last for two turns around the affected area, being both a hazard and also setting off Wild Blast powder if one gets too close.
[PASSIVE] Blast Reinforcement - Lavogaritamon takes heavily-reduced damage from explosions and cannot be knocked back by them.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Merudainā A simple, but nonetheless effective attack. Lavogaritamon exhales a burning ray of heat from her mouth to attack. (Cooldown: 2 Turns)
Wild Blast - Lavogaritamon whips up a gust of powder to coat surfaces or foes with, it clinging onto them. For up to two turns, if the target is struck with an attack or if they are subject to enough force (even something as simple as them punching something will work) they will explode and take heavy damage as the powder ignites. It will dissipate once set off, or after the two turns. A word of caution... water does NOT help. (Cooldown: 3 Turns)
Furnace Twister - Lavogaritamon attacks with a burning tornado of fire and brimstone that she kicks up, rooting and rapidly damaging all whom is caught in for a turn. (Cooldown: 3 Turns)
Raptor Explosion - Lavogaritamon gathers a heavy amount of thermal energy with chunks of volcanic rock shielding her for a turn, basically turning into a living thermal bomb. At the next turn, she releases it all to in a destructive blast; dealing massive damage to those at close-range. (Cooldown: 4 Turns)
Lava Pulser - Spewing out hazardous lava from her maw, Lavogaritamon creates a hazardous pool of lava that stretches over a 12 meter diameter; dealing damage and catching ablaze those unfortunate to get caught in. It cools off into steaming hot rock after three turns, though water or ice can immediately do so. (Cooldown: 3 Turns)
Age: 16
Gender: Female
Height: 5'03"
Weight: 113 lbs
Alignment: Neutral Good
Birth Date: December 30th
Western Horoscope: Capricorn
Birth Place: Shibuya, Japan
Skills/Talents:
- Creativity/Drawing - Wakako is actually an incredibly skilled artist with their skill level. While she lacks the tools to really get down to making real art, she is talented enough to be able to turn heads. Alongside a wonderous sense of imagination, she's the top of her class in Art.
- Stay Cool - For someone so young, Wakako has nerves of steel. Even in intense situations, you can expect for the girl to be able to march onward, regardless of the pain or danger.
Backpack Contents:
- Artbook
- Pencils/Erasers/Pens
- D-Terminal
Digivice: Black-Pink iC Digivice
Personality:
Wakako Mozume is a young individual whose delicate appearance belies an exceptionally insightful, intelligent girl with a sharp keenness that is well beyond her age would suggest. While younger than many other Digidestined, she has endured the Digital World for far longer than most due to being permanently trapped there.
For the most part, Wakako is the type that keeps to herself, being a bit distant from others. This is born primarily out shyness that permeates through most of their well-being. She is usually never the type to approach someone without being goaded by another reason to do so. Despite this, she usually will keep to a courteous, and overall sophisticated manner of speech that remains gentle, but firm. Wakako does little to hold back her exceptionally bright nature, which can lead her to coming off as a bit of a "know-it-all"... or to not be even taken seriously. Usually because of this, she keeps her emotions to herself, and no one else.
While she may be amazingly intelligent, Wakako is still by all means childish and is prone to the many fallacies of such. She can come off as selfish-minded and a bit controlling, and even she is prone to even naivety. She has a desire to want to be treated more seriously, and not just another kid. However, at the same time, she carries a sort of indomitable spirit that makes it impossible to batter her down completely. Likewise, while she may not always be the type to be socially outgoing, she is an honest individual who keeps to her word at all times. If anything, Wakako is a fairly lonely girl who absolutely needs companionship.
With her time being stranded in the Digital World, Wakako has somewhat mellowed out to the weirdness and general oddities of the dimension; leading to her being generally numb to many of its horrors and leaving her with a very Digimon-like mindset. For the most part, she is fine utilizing violence to achieve a means, though carries a strong enough moral compass to avoid using said violence for selfish means. The lines between human and Digimon are also blurred to the point where Wakako sees little difference between the two now, even so far as to actively prefer her Spirit forms outright.
This is not to say though the girl is completely accepting of her condition here. Wakako still terribly misses Earth and her family, clinging onto whatever Earth belongings she has. She almost obsessively now collects Earth literature, it being one of the few ties she has left to her old home. While accepting of other Digidestined, she carries a strong and bitter jealousy for those whom are capable of freely entering and leaving the Digital World...
Appearance:
A young girl that has since blossomed, Wakako is no longer quite the small and petite child she was when initially trapped in the Digital World. While formerly having long bleach-white hair that reached past her shoulders, it has since been trimmed to a much more modest length that only reaches past her neck. She still maintains a fairly youthful look, but is generally more mature in appearance now.
The girl's outfit is not exactly something that would be considered normal by human standards, but is perfectly passable in the Digital World. An ornate violet-blue dress that is also dressed for functionality (the various belts and metal-bits making it far less flimsy than it would otherwise be), it is a multi-piece outfit for whatever weather or climate the girl should travel to.
FaceClaim: Clockwork Planet • RyuZU • Wakako Mozume
Personal History:
Wakako was born to a pair of fairly wealthy entrepreneurs that have cornered the market regarding the acquisition and distribution of microchips. As the Mozume family's child, Wakako was thrust into a pampered, easy lifestyle that more or less allowed her every regular whim or desire to be easily fulfilled. While her parents are loving, they are prone to not always being around, forcing Wakako to more or less quickly learn to care for herself. Even with all the toys and games a young child could desire, Wakako suffered from loneliness from her sheltered life, something that not even going to school fixed.
Fortunately, while unable to find friends early on... Wakako soon immersed herself within the world of reading, finding herself captivated by stories of heroism, tragedy, comedy, and all that fall in-between. A creative spark ignited within the young girl as she began pursuing new avenues, finding a special talent in art such as drawing or writing. In a way, despite a lack of physical friends, Wakako was able to entertain and overcome some of her initial doubts as an individual reading about characters with fates far worse than her own, many of which overcome their plights through vigilance, charisma, or inner strength.
While somewhat distant from most others, Wakako proved to be an exceptional student in school that earned the attention of several of her teachers, though they have noticed her lack of social skills with befriending her fellow kids being to be a detriment. Things would quickly fall apart though with the introduction of the Digital World into the girl's life... one that has so far been irreversible. Unlike many other Digidestined, the white-haired girl found herself unable to return to her former home; effectively stranded in another dimension with little more but a Digivice and Spirits to guide her.
Due to the time differences between both the human world and Digital World, what might have been only half a year in the human world has been nearly three years worth of time spent in the Digital World for Wakako. With no other avenues left, the girl only had one option... survive and adapt. Fortunately, the kindness of others has helped to stabilize the girl's sanity and bolstered her spirit, helping her to overcome some of her previous difficulties.
Life is hard in the Digital World, but Wakako is continually seeking to make it better... even if she has lost hopes of returning to her family.
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Light
Sprite Hybrid
Species: Jumimon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Gem Dragon Digimon
Height: 0'08"
Fighting Style: Jumimon is completely harmless and is not a combat-species Digimon. While not at all dangerous, she is however not useless due to carrying a fair share of utility abilities alongside healing.
[Non-Combat Passive] - Accessory Mimic - Jumimon is capable of changing their shape to mimic a piece of jewel-adorned accessory such a ring, necklace or crown. Absolutely no combat functions, but handy for hiding.
[PASSIVE] Healing Charm - Jumimon's multi-colored jewel is absolutely sacred to her and acts as a protective healing charm. She and her allies gain a slight regenerative effect that boosts their natural rate of healing (surface level injuries healing off quicker) and feel refreshened. However, Jumimon is incapable of using damaging attacks by any means. Of course, if her jewel is ever taken away, she loses this effect.
[PASSIVE]Bearer of Burdens - Through an emapathetic link, Jumimon is capable of once per turn reducing the damage a nearby ally takes by 25%, taking the damage instead. The distance Jumimon needs to be near an ally to be able to proc this ability is 5 feet.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Soft Tears - Jumimon cries multi-colored tears onto an ally, healing a moderate amount of health that increases in effectiveness towards those whom are low-health... however, this also draws upon her own life energy and will drain her own health somewhat as well with each use. Due to the nature of the ability, it requires Jumimon to be extremely-close range. (Cooldown: 2 Turns)
Mischief Dust - A harmless attack that has Jumimon beat her wings, sending a gust of multi-colored dust at a single target turning them into a dot version of their form for two turns. Alongside reduced attack power, their attacks are additionally translated into the same LED-style and come out far slower than normal. Anything stronger than Champion levels can shrug off the effects entirely with ease. (Cooldown: 3 turns)
Digivolves From: Wakako w/ S-Spirit of Light
Digvolves To: Alexandramon w/ H-Spirit of Light
Main Line
Human Spirit
Species: Alexandramon
Appearance:
Attribute: Vaccine
Families: Virus Busters, Wind Guardians
Type: Gem Dragon Digimon
Height: 10'09"
Fighting Style: Alexandramon is not at all a fast Digimon, but she makes up for it with powerful defenses and the ability to bombard her foes with heavy artillery-esque magic attacks.
Abilities:
[NON-COMBAT PASSIVE] - Telekinesis - Alexandramon primarily functions through the use of powerful psychic energy to assist her in every endeavor. Alongside allowing her to hover or fly short distances above the ground, she can also use it interact with objects within a five feet radius as if she were using limbs.
[PASSIVE] - Crystal Orbitals - Alexandramon is accompanied by four floating gem spheres that hover by her side. These small familiar serves as makeshift turrets capable of firing weak beams of light via her command as a simple basic attack OR are used to channel her attacks. Should they and her somehow be separated, the orbitals immediately teleport to her. While each individually is just as durable as her, shattering one will cut her power by a fourth until out of combat where she can regenerate them. Cannot be used to reduce the damage Alexandramon receives from attacks without specific abilities.
[PASSIVE] Multi-Task - Alexandramon is capable of using her orbitals to attack from multiple angles, allowing her to use differing offensive attacks that use the orbitals twice in one turn by splitting the work between her orbitals (albeit at the cost of the efficiency of these attacks). No single orbital can be focused on more than one action a turn. Additionally garners a cooldown of a turn with each use.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Laser Edge - Alexandramon causes a number of her orbitals to exude a sharp spike of polygonal-light, turning them into makeshift-sabres to stab or slash at her foes. Obviously, the effectiveness is far greater when using more orbitals. (Cooldown: 2 Turns)
Luster Bombardment - A stronger version of the orbitals' basic laser attack function, Alexandramon commands any number of her orbitals to fire a series of arcing-shots of violet energy. While fired in unison, this attack deals fairly high damage... but less orbitals firing at a single target cuts the damage down accordingly. (Cooldown: 2 Turns)
Divide Line - Alexandramon positions at least two orbitals away from her (each within a distance of 10 feet away from each other), they promptly flash a thin beam of light that connects between each one that turn and slices through all in between them. Any foe caught in the light will take damage and be immediately halted in their tracks, immobilized that turn. By linking up to four orbitals, Alexandramon can extend the range and length of this attack. (Cooldown: 3 Turns)
Facet Defense - Alexandramon orders at least three of her orbitals to align themselves with eachother, creating a frontal shield for a turn. Capable of blocking all Champion level or lower attacks that hit it (with anything stronger dealing reduced damage). If all four orbitals are used for the shield, the shield additionally fractures into light energy that damages nearby foes in a cone once dispersed, relative to how much damage was blocked. (Cooldown: 4 Turns)
The Hellion - Electric Eye: Alexandramon creates a massive, crystalline construct shaped into the form of a Machinedramon to assault foes. While nowhere near as strong as the real deal, this construct is capable of dishing out Champion-level tier physical attacks. Its somewhat fragile though, taking only two hits before shattering. Lasts for 3 Turns. (Cooldown: 4 Turns) [[Loaded From Sorcermon]]
Digivolves From: Jumimon w/ H-Spirit of Light
Beast Hybrid
Species: Villiaummon
Appearance:
Attribute: Virus
Family: Nightmare Soldiers
Type: Demon Beast Digimon
Height: 8'02" torso, 27'03" length
Fighting Style: Villiaummon is a terrifying individual that is every bit cruel as they are disturbingly beautiful. Alongside their serpentine body's strength, they wield horrific magic that they use to brutal efficiency; their favorite ability being the power to calcify foes in crystal into beautiful-tormented statues.
Abilities:
[PASSIVE] Gorgon Heart - Turns out having your body turned into toxic crystals is generally not healthy in the grand scheme of things. Foes caught in Villiaummon's movement-hampering abilities or that make direct contact with her take residual damage from exposure to Villiaummon's crystals or being afflicted by her attacks' effects. VIlliaummon can shut off this ability when need be.
[PASSIVE] No Escape Dearies - Cruel, and beautiful... This is Villiaummon's modus operandi. Villiaummon's attacks ignore defense or resistance-based passive abilities entirely.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Serpent Smog - Villiaummon attacks by spraying out a toxic mist in a wide area that crystallizes anything it touches. Foes caught in the mist will take poison damage over two turns, their speed reduced moderately during this time. (Cooldown: 3 Turns)
Death Dazzle - Villiaummon's eye-tendrils gaze upon the foe, launching a quad-series of red lasers. Foes damaged by this attack will have up to two of their limbs calcified into crystal for two turns (prioritizing a leg and arm unless unapplicable), rendering them completely unusable. (Cooldown: 2 Turns)
Wild Whiplash - Villiaummon brutally slams her serpentine body like a whip, aiming to crush foes. A simple, but nonetheless effective attack... It breaks through defensive abilities up to her level. (Cooldown: 1 Turn)
Ruby Wring - Villiaummon attacks by wrapping her body around the target as her snake-like lower half turns into a mess of crystalline blades as they squeeze the life out of them. If successful, the foe will be for immobilized for the turn and take a large chunk of damage as the blades cut into their body, dealing heavy damage against already injured targets. (Cooldown: 3 Turns)
Empress's Glee - Villiaummon's commands the crystals from any of her abilities growing on targets to grow more rapidly, causing intense pain on those afflicted. Extends the durations of those effects by a turn while inflicting damage. Due to the nature of the attack, it is unavoidable and impossible to defend against... but it only works on those that had been already afflicted by Serpent Smog or Death Dazzle. (Cooldown: 3 Turns)
Digivolves From: Wakako w/ B-Spirit of Light
Fused Hybrid
Species: ZeedMilleniumon
Appearance:
Attribute: Virus
Family: Dark Area
Type: Wicked God Digimon
Height: 47'00"
Fighting Style: ZeedMilleniumon is not a form meant for long-term combat... She is nothing more but a machine for destruction. This creature of pure radiation cares for little but wanton destruction, their mere existence being painful. With not even a mind to hold her back, ZeedMilleniumon is born to destroy.
Abilities
[PASSIVE] Maelstrom Skin - ZeedMilleniumon is a creature with practically no physical body; twisting and turning chaotically, she is a creature of pure radiant energy. Every turn, she cycles through two forms of physical damage resistance in a set order before looping.
1- Bludgeoning, piercing
2 - piercing, slashing
3 - slashing, bludgeoning
However, she is very vulnerable to darkness-based attacks. Striking at the three bands of coding with physical attacks also bypasses this usual resistance, however...
[PASSIVE] Chained Form - ZeedMilleniumon's three bands of code suppress and keep her overall power level in check. While they also serve as a weakpoint that if destroyed deals a hefty chunk of damage to ZeedMilleniumon (each roughly can take two to three Mega-level attacks before shattering, with Super Megas able to cleave them in one blow); for each one shattered ZeedMilleniumon gains a 25% to her offensive attack power, to a max of 75% with each one shattered. She can destroy a band once per turn instead of attacking, but will suffer the same consequence of it being destroyed naturally.
[PASSIVE] Ripple Effect - Each time a band is destroyed, it unleashes a chaotic shockwave across the area; battering all who cannot take cover. This is equivalent to a Mega-level tier attack, growing stronger for each band she is missing... however, each band can only apply this effect once per thread even if she were to regenerate them.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Regenesis - ZeedMilleniumon reforms a destroyed band and repairs currently damaged ones, regaining a moderate amount of health in the process. She additionally sheds off a single negative status effect she may be afflicted with, but loses the buff from Chained Form if she forms back a band. (Cooldown: 4 Turns)
Infinity Cannon - Twin cannons materialize behind ZeedMilleniumon, firing explosive energy blasts with reckless abandon to all in her line of sight (up to 4). Each blast explodes in a wide radius (roughly 10 meters), but are telegraphed enough to give time to get away or even counter-attack... but damn it hurts if you get caught in it. (Cooldown: 3 Turns)
Radiant Chain - ZeedMilleniumon creates a whip made out of the same coding that suppresses her, aiming to ensnare and grapple a foe before violently bludgeoning them. This attack sears data and leaves behind a lasting burn that deals damage-over-time for three turns. (Cooldown: 3 Turns)
Time Destroyer - ZeedMilleniumon creates a chaotic rift of starlight and space-time, creating a black hole-like projectile that is sent forward. For two turns it slowly drifts, inhaling loose debris, projectiles, and anyone unfortunate to get stuck in it; neutralizing most powered projectiles while also dealing damage and greatly slowing foes for a turn. After dissipating, those caught at least partially during the duration of the attack will immediately take another hit of damage plus a one-turn root effect as time snaps violently back for them. (Cooldown: 5 Turns)
Chrono Paradox - ZeedMilleniumon charges a catastrophic amount of energy in her twin maws for two turns... on the third turn firing twin atomic rays that practically atomize anything they touch. Deals ludicrous amounts of damage (being potentially lethal to even other Megas or Super Megas) and impossible to block or defend against; however the windup time leaves ZeedMilleniumon very open. (Cooldown: 5 Turns)
Dying Star - A last-ditch attack only possible while ZeedMilleniumon has no bands left. She unleashes a pulse similar to that of a max-powered Ripple Effect, repeating said attack every turn afterwards... but she loses a chunk of health each time and cannot stop herself. Without taking further attacks, ZeedMilleniumon will eventually collapse after four turns. (Cooldown: Once Per Thread)
Digivolves From: Villiaummon
Species: Alexandramon
Appearance:
Attribute: Vaccine
Families: Virus Busters, Wind Guardians
Type: Gem Dragon Digimon
Height: 10'09"
Fighting Style: Alexandramon is not at all a fast Digimon, but she makes up for it with powerful defenses and the ability to bombard her foes with heavy artillery-esque magic attacks.
Abilities:
[NON-COMBAT PASSIVE] - Telekinesis - Alexandramon primarily functions through the use of powerful psychic energy to assist her in every endeavor. Alongside allowing her to hover or fly short distances above the ground, she can also use it interact with objects within a five feet radius as if she were using limbs.
[PASSIVE] - Crystal Orbitals - Alexandramon is accompanied by four floating gem spheres that hover by her side. These small familiar serves as makeshift turrets capable of firing weak beams of light via her command as a simple basic attack OR are used to channel her attacks. Should they and her somehow be separated, the orbitals immediately teleport to her. While each individually is just as durable as her, shattering one will cut her power by a fourth until out of combat where she can regenerate them. Cannot be used to reduce the damage Alexandramon receives from attacks without specific abilities.
[PASSIVE] Multi-Task - Alexandramon is capable of using her orbitals to attack from multiple angles, allowing her to use differing offensive attacks that use the orbitals twice in one turn by splitting the work between her orbitals (albeit at the cost of the efficiency of these attacks). No single orbital can be focused on more than one action a turn. Additionally garners a cooldown of a turn with each use.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Laser Edge - Alexandramon causes a number of her orbitals to exude a sharp spike of polygonal-light, turning them into makeshift-sabres to stab or slash at her foes. Obviously, the effectiveness is far greater when using more orbitals. (Cooldown: 2 Turns)
Luster Bombardment - A stronger version of the orbitals' basic laser attack function, Alexandramon commands any number of her orbitals to fire a series of arcing-shots of violet energy. While fired in unison, this attack deals fairly high damage... but less orbitals firing at a single target cuts the damage down accordingly. (Cooldown: 2 Turns)
Divide Line - Alexandramon positions at least two orbitals away from her (each within a distance of 10 feet away from each other), they promptly flash a thin beam of light that connects between each one that turn and slices through all in between them. Any foe caught in the light will take damage and be immediately halted in their tracks, immobilized that turn. By linking up to four orbitals, Alexandramon can extend the range and length of this attack. (Cooldown: 3 Turns)
Facet Defense - Alexandramon orders at least three of her orbitals to align themselves with eachother, creating a frontal shield for a turn. Capable of blocking all Champion level or lower attacks that hit it (with anything stronger dealing reduced damage). If all four orbitals are used for the shield, the shield additionally fractures into light energy that damages nearby foes in a cone once dispersed, relative to how much damage was blocked. (Cooldown: 4 Turns)
The Hellion - Electric Eye: Alexandramon creates a massive, crystalline construct shaped into the form of a Machinedramon to assault foes. While nowhere near as strong as the real deal, this construct is capable of dishing out Champion-level tier physical attacks. Its somewhat fragile though, taking only two hits before shattering. Lasts for 3 Turns. (Cooldown: 4 Turns) [[Loaded From Sorcermon]]
Digivolves From: Jumimon w/ H-Spirit of Light
Beast Hybrid
Species: Villiaummon
Appearance:
Attribute: Virus
Family: Nightmare Soldiers
Type: Demon Beast Digimon
Height: 8'02" torso, 27'03" length
Fighting Style: Villiaummon is a terrifying individual that is every bit cruel as they are disturbingly beautiful. Alongside their serpentine body's strength, they wield horrific magic that they use to brutal efficiency; their favorite ability being the power to calcify foes in crystal into beautiful-tormented statues.
Abilities:
[PASSIVE] Gorgon Heart - Turns out having your body turned into toxic crystals is generally not healthy in the grand scheme of things. Foes caught in Villiaummon's movement-hampering abilities or that make direct contact with her take residual damage from exposure to Villiaummon's crystals or being afflicted by her attacks' effects. VIlliaummon can shut off this ability when need be.
[PASSIVE] No Escape Dearies - Cruel, and beautiful... This is Villiaummon's modus operandi. Villiaummon's attacks ignore defense or resistance-based passive abilities entirely.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Serpent Smog - Villiaummon attacks by spraying out a toxic mist in a wide area that crystallizes anything it touches. Foes caught in the mist will take poison damage over two turns, their speed reduced moderately during this time. (Cooldown: 3 Turns)
Death Dazzle - Villiaummon's eye-tendrils gaze upon the foe, launching a quad-series of red lasers. Foes damaged by this attack will have up to two of their limbs calcified into crystal for two turns (prioritizing a leg and arm unless unapplicable), rendering them completely unusable. (Cooldown: 2 Turns)
Wild Whiplash - Villiaummon brutally slams her serpentine body like a whip, aiming to crush foes. A simple, but nonetheless effective attack... It breaks through defensive abilities up to her level. (Cooldown: 1 Turn)
Ruby Wring - Villiaummon attacks by wrapping her body around the target as her snake-like lower half turns into a mess of crystalline blades as they squeeze the life out of them. If successful, the foe will be for immobilized for the turn and take a large chunk of damage as the blades cut into their body, dealing heavy damage against already injured targets. (Cooldown: 3 Turns)
Empress's Glee - Villiaummon's commands the crystals from any of her abilities growing on targets to grow more rapidly, causing intense pain on those afflicted. Extends the durations of those effects by a turn while inflicting damage. Due to the nature of the attack, it is unavoidable and impossible to defend against... but it only works on those that had been already afflicted by Serpent Smog or Death Dazzle. (Cooldown: 3 Turns)
Digivolves From: Wakako w/ B-Spirit of Light
Fused Hybrid
Species: ZeedMilleniumon
Appearance:
Attribute: Virus
Family: Dark Area
Type: Wicked God Digimon
Height: 47'00"
Fighting Style: ZeedMilleniumon is not a form meant for long-term combat... She is nothing more but a machine for destruction. This creature of pure radiation cares for little but wanton destruction, their mere existence being painful. With not even a mind to hold her back, ZeedMilleniumon is born to destroy.
Abilities
[PASSIVE] Maelstrom Skin - ZeedMilleniumon is a creature with practically no physical body; twisting and turning chaotically, she is a creature of pure radiant energy. Every turn, she cycles through two forms of physical damage resistance in a set order before looping.
1- Bludgeoning, piercing
2 - piercing, slashing
3 - slashing, bludgeoning
However, she is very vulnerable to darkness-based attacks. Striking at the three bands of coding with physical attacks also bypasses this usual resistance, however...
[PASSIVE] Chained Form - ZeedMilleniumon's three bands of code suppress and keep her overall power level in check. While they also serve as a weakpoint that if destroyed deals a hefty chunk of damage to ZeedMilleniumon (each roughly can take two to three Mega-level attacks before shattering, with Super Megas able to cleave them in one blow); for each one shattered ZeedMilleniumon gains a 25% to her offensive attack power, to a max of 75% with each one shattered. She can destroy a band once per turn instead of attacking, but will suffer the same consequence of it being destroyed naturally.
[PASSIVE] Ripple Effect - Each time a band is destroyed, it unleashes a chaotic shockwave across the area; battering all who cannot take cover. This is equivalent to a Mega-level tier attack, growing stronger for each band she is missing... however, each band can only apply this effect once per thread even if she were to regenerate them.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Regenesis - ZeedMilleniumon reforms a destroyed band and repairs currently damaged ones, regaining a moderate amount of health in the process. She additionally sheds off a single negative status effect she may be afflicted with, but loses the buff from Chained Form if she forms back a band. (Cooldown: 4 Turns)
Infinity Cannon - Twin cannons materialize behind ZeedMilleniumon, firing explosive energy blasts with reckless abandon to all in her line of sight (up to 4). Each blast explodes in a wide radius (roughly 10 meters), but are telegraphed enough to give time to get away or even counter-attack... but damn it hurts if you get caught in it. (Cooldown: 3 Turns)
Radiant Chain - ZeedMilleniumon creates a whip made out of the same coding that suppresses her, aiming to ensnare and grapple a foe before violently bludgeoning them. This attack sears data and leaves behind a lasting burn that deals damage-over-time for three turns. (Cooldown: 3 Turns)
Time Destroyer - ZeedMilleniumon creates a chaotic rift of starlight and space-time, creating a black hole-like projectile that is sent forward. For two turns it slowly drifts, inhaling loose debris, projectiles, and anyone unfortunate to get stuck in it; neutralizing most powered projectiles while also dealing damage and greatly slowing foes for a turn. After dissipating, those caught at least partially during the duration of the attack will immediately take another hit of damage plus a one-turn root effect as time snaps violently back for them. (Cooldown: 5 Turns)
Chrono Paradox - ZeedMilleniumon charges a catastrophic amount of energy in her twin maws for two turns... on the third turn firing twin atomic rays that practically atomize anything they touch. Deals ludicrous amounts of damage (being potentially lethal to even other Megas or Super Megas) and impossible to block or defend against; however the windup time leaves ZeedMilleniumon very open. (Cooldown: 5 Turns)
Dying Star - A last-ditch attack only possible while ZeedMilleniumon has no bands left. She unleashes a pulse similar to that of a max-powered Ripple Effect, repeating said attack every turn afterwards... but she loses a chunk of health each time and cannot stop herself. Without taking further attacks, ZeedMilleniumon will eventually collapse after four turns. (Cooldown: Once Per Thread)
Digivolves From: Villiaummon
Alt Line
Alternate Human Hybrid
Species: Chromiamon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Mammal Digimon
Height: 5'00"
Fighting Style: Chromiamon is a fairly all-around fighter that combines a mixture of speed and offense. While somewhat frail, their arsenal of close-range attacks allow them to quickly close in onto foes and get out without a scratch.
Abilities:
[PASSIVE] Rabbit's Foot - Chromiamon's status as a beast of good fortune is taken quite literally at times, for their ample speed allows them weave through even wide-range attacks much easier. Her evasion against area-of-effect attacks is significantly increased.
[PASSIVE] Spellblade - Chromiamon's nonphysical active abilities amplify her physical attacks briefly with leftover residue, giving her a brief moment on her next turn where her physical attacks deal additional magical damage to foes.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Power Gleam - Chromiamon's gem flashes intensely as she attacks with a beam of light from her hand forward, damaging and reducing the target's defenses moderately until the end of their next turn. (Cooldown: 2 Turns)
Crystal Wave - Chromiamon beckons the ground before her, causing beautiful crystals to erupt from the ground in an attempt to skewer foes. Said crystals stay behind on the battlefield for a turn, serving as a makeshift barrier that can absorb a single blow before shattering. (Cooldown: 3 Turns)
Flammenschwertz - Chromiamon's claws light on fire with a pale-blue flame, she rushing into attack with vicious brutality. It is particularly effective against bare flesh, dealing extra damage to unarmored targets. (Cooldown: 1 Turn)
Diamond Drop - Chromiamon nimbly jumps into the air, aiming a powerful kick at her foe. A successful blow (or if she merely hits a solid surface) allows her to bounce back to keep a distance away.
Digivolves From: Wakako w/ Human Spirit of Light
Alternate Beast Hybrid
Species: Zirconiamon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Holy Beast Digimon
Height: 12'00"
Fighting Style: A graceful, but dangerous beast... Zirconiamon has no distinct weaknesses, having a powerful mixture of speed, offense, and durability. Few if any Ultimate levels can match the strength of her claws.
Abilities:
[PASSIVE] Shimmering - An opulent Digimon attuned to energy; the jewels around Zirconiamon's body exhibit a field that polarizes and neutralizes energy-based attacks. She takes moderately less damage from energy-based attacks.
[PASSIVE] Spellblade - Zirconiamon's nonphysical active abilities amplify her physical attacks briefly with leftover residue, giving her a brief moment on her next turn where her physical attacks deal additional magical damage to foes.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Amethyst Assault - Zirconiamon extends out multiple crystals from the fluffy mane of her's, attacking foes from a distance by slashing/stabbing through them with them.
Arc Claw - Zirconiamon's claws ripple out destructive electricity as she rushes towards a foe in an attempt to claw them. Such an attack hits with a ferocity that it tears through defensive abilities of Digimon up to her level. (Cooldown: 2 Turns)
Luster Barrage - All of Zirconiamon's gems around her body shimmer a beautiful light as she unleashes destructive rays of holy light in a direction. By charging for a turn, she can greatly increase the attack power. (Cooldown: 2 Turns)
Silver Shockwave - Zirconiamon pulses out a wave of light around her, damaging and pushing away nearby foes greatly while ignoring allies. During her next turn, Zirconiamon's Shimmer passive's effects are greatly increased, making energy-based attacks up to her level generally ineffective. (Cooldown: 3 Turns)
Beauty Chant - Zirconiamon blesses herself and two allies with holy light, healing a fairly-large amount of health to them. While powerful, it has a lengthy-cooldown of how often it can be used. (Cooldown: 5 Turns)
Particle Cannon: A fusillade of energy balls that seem to explode upon contact with…anything, really! These can be left hanging as a deterrent for foes, or fired directly at an enemy to give them one hell of a bullet hell puzzle. (Cooldown: 2 Turns) [[Loaded from Infermon]]
Alternate Fused Hybrid
Species: Palantirmon
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Demon Man Digimon
Height: 10'05"
Fighting Style:
Palantirmon is a refined and accomplished sorceress with not a single ounce of destructive power... though more often not, this mischievous mage is more prone to toying with others playfully than fight seriously. Still, she IS a Mega level after all.
Abilities:
[PASSIVE] All-Seeing Oracle - Palantirmon's weapon and tool of choice is the Palantíri; a giant luminous spherical gemstone that is at her beckon and call, acting as both a focus for her abilities and occasionally a decent bludgeoning tool. Near-indestructible, it is capable of taking a heavy beating from even other Mega-level attacks, though Palantirmon does take some damage each time it takes a direct hit. Another important use is that the Palantíri can be used to both examine surroundings and data, even so far as being capable of allowing Palantirmon to predict fortunes.
[PASSIVE] Energy Dampener - Palantirmon's Palantíri is also a powerful container of energy that extends to its wielder. Alongside moderately reducing the damage Palantirmon taken from energy-based attacks, half of that power is stored for later use (with up to three attacks worth of energy able to be stored). She can spend said energy to enhance her attacks.
[PASSIVE] Spellblade - Palantirmon's nonphysical active abilities amplify her physical attacks briefly with leftover residue, giving her a brief moment on her next turn where her physical attacks deal additional magical damage to foes.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Fortune's Folly - Palantirmon influences fate with the Palantíri, plaguing an individual with bad luck. For two turns, the target suffers a terrible string of bad luck that inhibits their abilities to fight properly (ranging from attacks missing or outright failing, or just having a terrible time dodging). This ability also has a tendency to have longer-lasting effects even out of battle, though this is more for flavor. (Cooldown: 3 Turns)
Fortune Smiles - Palantirmon blesses an ally with good luck while healing their wounds, restoring a moderate amount of health and gifting them with good luck (ranging from improved accuracy or evasion) for two turns. (Cooldown: 3 Turns)
Vassago - Palantirmon attacks with a burning V of fire that is sent forward at the foe, enveloping the foe in flames for heavy damage. (Cooldown: 2 Turns)
Lithomantic Fracture - Palantirmon fractures the Palantíri into a storm of crystalline shards before sending them flying at a foe, rendering it invulnerable to damage in the process. It is quickly reformed on the next turn without further input. (Cooldown: 2 Turns)
Delusion Prism - Palantirmon kicks the Palantíri forward, it firing hundreds of paper-thin multi-colored lasers of light in all directions to attack all foes, piercing standard defenses. Surprisingly, such an attack will never hit someone who has not been designated a foe (the prism moving in such a manner that it avoids this) unless they actively try and let themselves be hit. (Cooldown: 4 Turns)
Clover Kick - Palantirmon aims a high-powered, energy-infused kick at either a foe or her Palantíri (turning it into a deadly wrecking ball, dealing heavy knockback and damage to anyone unfortunate to get struck by such. If empowered by Spellblade, it also pierces through shields/barriers up to Mega-level. (Cooldown: 3 Turns)
Digivolves From: Zirconiamon
Alt Line #2
Spirit Element: Kindling
Fused Spirit
Species: Lavogaritamon
Appearance:
Attribute: Virus
Family: Dragon's Roar
Type: Rock Dragon
Height: 22'04"
Fighting Style: Lavogaritamon is a powerful, bestial Digimon whose large size does not hinder her nimble speed in the sky. With blazing fire, Lavogaritamon is practically an avatar of the warm, gentle side of fire... with the destructive power it carries.
Abilities:
[PASSIVE] Volcanic Skin - Why are you attacking a dragon made of volcanic stone and lava with FIRE. Seriously, don't. Direct fire attacks literally are just absorbed by Lavogaritamon and turned into health, whereas environmental fire deals no damage to her.. however, she is also very vulnerable to water or ice attacks and take double damage from them.
[PASSIVE] Crackler - Similar to her Wild Blast attack, striking Lavogaritamon with a physical attack is enough to cause one to be doused in that same powder from Wild Blast, with the same properties but at only a single turn of duration. Does not stack with Wild Blast.
[PASSIVE] Firestarter - Lavogaritamon's fire attacks can create long-lasting fires that are a hazard to both the environment and those hit by her attacks! Her attacks (besides Wild Blast) set ablaze foes for two turns (refreshed on-hit), making them take damage-over-time. They will also leave behind patches of flame that last for two turns around the affected area, being both a hazard and also setting off Wild Blast powder if one gets too close.
[PASSIVE] Blast Reinforcement - Lavogaritamon takes heavily-reduced damage from explosions and cannot be knocked back by them.
[PASSIVE] [RAM UPGRADE GIGA] Lucky Day - The user is just... lucky. Really lucky. She is a living good-luck charm. In-battle, this translates to her being a bit more accurate and evasive than most Digimon of her level... but it does also extend to out-of-battle with events of luck and chance seemingly skewed in her favor.
Merudainā A simple, but nonetheless effective attack. Lavogaritamon exhales a burning ray of heat from her mouth to attack. (Cooldown: 2 Turns)
Wild Blast - Lavogaritamon whips up a gust of powder to coat surfaces or foes with, it clinging onto them. For up to two turns, if the target is struck with an attack or if they are subject to enough force (even something as simple as them punching something will work) they will explode and take heavy damage as the powder ignites. It will dissipate once set off, or after the two turns. A word of caution... water does NOT help. (Cooldown: 3 Turns)
Furnace Twister - Lavogaritamon attacks with a burning tornado of fire and brimstone that she kicks up, rooting and rapidly damaging all whom is caught in for a turn. (Cooldown: 3 Turns)
Raptor Explosion - Lavogaritamon gathers a heavy amount of thermal energy with chunks of volcanic rock shielding her for a turn, basically turning into a living thermal bomb. At the next turn, she releases it all to in a destructive blast; dealing massive damage to those at close-range. (Cooldown: 4 Turns)
Lava Pulser - Spewing out hazardous lava from her maw, Lavogaritamon creates a hazardous pool of lava that stretches over a 12 meter diameter; dealing damage and catching ablaze those unfortunate to get caught in. It cools off into steaming hot rock after three turns, though water or ice can immediately do so. (Cooldown: 3 Turns)
Mercenary:
Digimon Name: Peacock
Default Form: Rookie
Gender: Female
Alignment: Neutral Good
Contracts: α β γ
Personality:
Peacock is as sweet and kind as her Rookie level appears, though looks belie her experience traversing through the Digital World. A kind-hearted soul whom while knows the Digital World is a cruel place at times, it does not mean someone can just fall to nihilism. The belief that things can always be better is what drives Friday first and foremost, even against grave adversity. Her empathetic nature while leads to easily bonding with others, it also lends to she being rather emotional being unable to hide her feelings.
She is an exceptionally gentle individual who always puts the feelings of others first, she adoring children and is rather motherly at heart. It can lead to her being a bit overly-enthusiastic over smothering others, but she genuinely means well doing so.
Peacock is actually a fairly-intelligent and resourceful Digimon who in a prior life had years of experience on her belt. While her power has been cut, her cunning and intellect is unhampered. She inherently is a fairly practical individual who avoids fights she cannot win if she can help it, but will always strive to lend a hand to those in need.
Rookie
Species: Shortmon
Appearance:
Attribute: Vaccine
Family: Nature Spirits
Type: Food Digimon
Height: 2'11"
Fighting Style:
No, Shortmon is not a combat species Digimon... but she is not harmless! She is plenty capable of fending herself from would-be attackers... that and she is an excellent chef!
Abilities:
[Non-Combat Passive] Let Them Eat Cake! - Or well, any other sugary delicacies... Shortmon is capable of synthesizing delicious, sugary desserts seemingly out of thin air (though its actually coming from her own energy reserves). It might not be healthy for you and has no practical battle applications, but its at least really freakin' delicious!
[PASSIVE] Sweet Smell - Shortmon smells absolutely delicious! While unfortunately makes her rather easy to distinguish, she passively helps soothe others with her scent; decreasing the effectiveness of rage-style effects on those near her.
Equal Serving - Shortmon brandishes a sharp knife (actually meant for cutting food) and swings it at the foe! Short-ranged and kinda unwieldy, but it actually packs quite a punch! (Cooldown: 1 Turn)
Sugar Snow - Shortmon summons a gust of snow to attack a foe... On closer inspection, its actually sugar! Tasty, but its bitter-cold! Very effective against fire-affinity or reptilian Digimon. (Cooldown: 1 Turn)
Iced Whipping - A stronger variant of Sugar Snow, but this time also causing the sugar to condense into a chilly cream that slows the foe down for up to 2 turns. It deals moderately more damage to boot. (Cooldown: 3 Turns)
Digivolves To: Sparrowmon
Champion
Species: Sparrowmon
Appearance:
Attribute: Data
Families: Wind Guardians, Metal Empire
Type: Bird Digimon
Height: 3'02"
Fighting Style:
Primarily focused on hit-and-run tactics, Sparrowmon makes up for her poor defenses with great speed and a variety of strong ranged attacks.
Abilities:
[PASSIVE]Advanced Radar - Sparrowmon's radar dish on her back grants her fairly accurate tracking of the environment and battlefield. Subsequentially, it also renders forms of stealth practically useless to her.
[PASSIVE]Lightframe Yellow Digizoid - Sparrowmon's defenses are somewhat weaker than the average Champion level, but makes up for it with unparalleled speed compared due to her lightweight.
Random Laser - Sparrowmon attacks foes by rapidly firing a barrage of laser shots from the Zanahoria pistols they wield. While it's range at a distance is somewhat lacking, it has heavy spread and is both highly damage and difficult to evade up close. (Cooldown: 2 Posts)
Supporting Fire - A more accurate spread of shots fired from the Zanahoria at a distance. Its damage is somewhat average, but it deals extra damage if used in conjunction with an ally attack on the same target. (Cooldown: 1 Post)
Wing Edge - A fly-by melee attack done with the sharp claws attached to her wings. While it leaves Sparrowmon open and has a large tell of her executing the attack, it shreds through most natural armors and defensive techniques of Champion level or lower Digimon effortlessly. (Cooldown: 2 Posts)
Charge Weapon - Sparrowmon holds her fire, allowing her Zanahoria to gather energy, doubling the strength of her next projectile attack. (Cooldown: 1 Post)
Ultimate
Species: RaptorSparrowmon
Appearance:
Attribute: Data
Families: Wind Guardians, Metal Empire
Type: Bird Digimon
Height: 15'10"
Fighting Style:
RaptorSparrowmon while loses the ranged capabilities of her previous form, her defenses are finally patched up while maintaining bullet-pace speeds. Once she has you in her talons, there is no escape!
Abilities:
[PASSIVE] Reinforced Yellow Chrome Digizoid - The metal that makes up RaptorSparrowmon's body is very strong and does not hinder their ability to move. While giving them increased speed and defense, she is vulnerable however to Electric attacks.
[PASSIVE] Turbulent Wings - Raptor Sparrowmon's physical attacks are empowered by velocity, she dealing more damage with them based on her speed when doing so. Regularly, this is a moderate boost unless her speed is amped up in some manner, but slows or immobilizations will of course neutralize this benefit.
Eagle Strike - RaptorSparrowmon strikes a foe with her razor-sharp talons... and BOY does it hurt, especially considering they are made of Chrome Digizoid! They pierce through most defenses even! (Cooldown: 2 Turns)
Crash Charge - A powerful dive down from the sky, RaptorSparrowmon attempts to crash headlong into the foe with their body. Such an attack is impossible to slow down or stop once executed by anything Ultimate level or lower, she being immune to crowd control effects while doing so. (Cooldown: 2 Turns)
Raptor Grapple - RaptorSparrowmon grabs hold of a target with her talon to immobilize them while kidnapping them into the sky for a turn. If not stopped, they will on the following turn drop down with them and smash them onto the ground for massive damage to them and anyone around. A foe while can knock themselves down, they will still receive fall damage if dropped sufficiently far down. Extremely heavy Digimon will be a more difficult task, if not impossible. (Cooldown: 4 Turns)
Metal Feather - RaptorSparrowmon launches large, metal feathers at foes in a wide-area to attack as many foes as possible. These feathers while sharp are also lightweight, able to be softly suspended in the air for a turn to delay the attack; launched by a mere flap of RaptorSparrowmon's wings. (Cooldown: 1 Turn)
Updraft - The area around RaptorSparrowmon has wing begin to rise from the ground, causing a strong breeze through the area (around a 75 meter radius) for three turns. Wind and/or bird Digimon have a natural advantage here, their attacks gaining increased strength and their speed increasing. Projectiles attacks from non-affected Digimon are hampered by having their speed and accuracy reduced. (Cooldown: 4 Turns)
Digimon Name: Brenton
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Contracts: α
Personality:
Shy and timid, Brenton while curious of his surroundings is also prone to clamming up in front of others. Brenton is a quiet and fairly simple-minded individual, not having many desires or dislikes (besides demonic spiders)... While not the first to ever really speak up in a conversation, he carries a kind-soul and is generally very respectful and sweet to those he has opened up to. Despite being a kid, he is considerably more hardened to the evils of the world and shares a desire to prevent the same injustices that were once afflicted on him happening to others.
Due to being still a child essentially, Brenton's priorities can be skewed (he opening up to others his age-group a bit easier) and a bit simplistic at times. He enjoys eating sweets (and stones), though he can be somewhat picky about what he puts into his mouth. He also has a slight fondness to listening to music... especially rock.
Rookie
Species: Vorvomon
Appearance:
Attribute: Virus
Family: Dragon's Roar
Type: Rock Dragon
Height: 3'11
Fighting Style:
Vorvomon is a bit simplistic fighting-style wise... burn things and bash them until your problems go away! Just stay away from water... Especially stay away from water.
Abilities:
[PASSIVE] Ember Body - Not as adept as other Digimon like Vorvomon with taking and benefitting from fire... but hey, least it doesn't hurt! Vorvomon is immune to fire attacks and hazards, but is weak to water and ice attacks (taking double damage from them).
Pepper Breath - A weak pellet of fire that Vorvomon fires out from his mouth, primarily to dissuade attackers. Its fairly weak, but pretty easy to spam!
Habanero Breath - A more condensed fireball similar to Pepper Breath, but carries a bit more punch! It deals more damage and can even push foes back a few feet. (Cooldown: 2 Turns)
Stone Header - A headfirst charge directly at the foe, Vorvomon attempts to headbutt them with their rock-hard skull. While a bit easy to miss, fortunately Vorvomon won't take any damage if he bashes his head into a wall... His head's made of tough stuff! (Cooldown: 1 Turn)
Default Form: Rookie
Gender: Female
Alignment: Neutral Good
Contracts: α β γ
Personality:
Peacock is as sweet and kind as her Rookie level appears, though looks belie her experience traversing through the Digital World. A kind-hearted soul whom while knows the Digital World is a cruel place at times, it does not mean someone can just fall to nihilism. The belief that things can always be better is what drives Friday first and foremost, even against grave adversity. Her empathetic nature while leads to easily bonding with others, it also lends to she being rather emotional being unable to hide her feelings.
She is an exceptionally gentle individual who always puts the feelings of others first, she adoring children and is rather motherly at heart. It can lead to her being a bit overly-enthusiastic over smothering others, but she genuinely means well doing so.
Peacock is actually a fairly-intelligent and resourceful Digimon who in a prior life had years of experience on her belt. While her power has been cut, her cunning and intellect is unhampered. She inherently is a fairly practical individual who avoids fights she cannot win if she can help it, but will always strive to lend a hand to those in need.
Rookie
Species: Shortmon
Appearance:
Attribute: Vaccine
Family: Nature Spirits
Type: Food Digimon
Height: 2'11"
Fighting Style:
No, Shortmon is not a combat species Digimon... but she is not harmless! She is plenty capable of fending herself from would-be attackers... that and she is an excellent chef!
Abilities:
[Non-Combat Passive] Let Them Eat Cake! - Or well, any other sugary delicacies... Shortmon is capable of synthesizing delicious, sugary desserts seemingly out of thin air (though its actually coming from her own energy reserves). It might not be healthy for you and has no practical battle applications, but its at least really freakin' delicious!
[PASSIVE] Sweet Smell - Shortmon smells absolutely delicious! While unfortunately makes her rather easy to distinguish, she passively helps soothe others with her scent; decreasing the effectiveness of rage-style effects on those near her.
Equal Serving - Shortmon brandishes a sharp knife (actually meant for cutting food) and swings it at the foe! Short-ranged and kinda unwieldy, but it actually packs quite a punch! (Cooldown: 1 Turn)
Sugar Snow - Shortmon summons a gust of snow to attack a foe... On closer inspection, its actually sugar! Tasty, but its bitter-cold! Very effective against fire-affinity or reptilian Digimon. (Cooldown: 1 Turn)
Iced Whipping - A stronger variant of Sugar Snow, but this time also causing the sugar to condense into a chilly cream that slows the foe down for up to 2 turns. It deals moderately more damage to boot. (Cooldown: 3 Turns)
Digivolves To: Sparrowmon
Champion
Species: Sparrowmon
Appearance:
Attribute: Data
Families: Wind Guardians, Metal Empire
Type: Bird Digimon
Height: 3'02"
Fighting Style:
Primarily focused on hit-and-run tactics, Sparrowmon makes up for her poor defenses with great speed and a variety of strong ranged attacks.
Abilities:
[PASSIVE]Advanced Radar - Sparrowmon's radar dish on her back grants her fairly accurate tracking of the environment and battlefield. Subsequentially, it also renders forms of stealth practically useless to her.
[PASSIVE]Lightframe Yellow Digizoid - Sparrowmon's defenses are somewhat weaker than the average Champion level, but makes up for it with unparalleled speed compared due to her lightweight.
Random Laser - Sparrowmon attacks foes by rapidly firing a barrage of laser shots from the Zanahoria pistols they wield. While it's range at a distance is somewhat lacking, it has heavy spread and is both highly damage and difficult to evade up close. (Cooldown: 2 Posts)
Supporting Fire - A more accurate spread of shots fired from the Zanahoria at a distance. Its damage is somewhat average, but it deals extra damage if used in conjunction with an ally attack on the same target. (Cooldown: 1 Post)
Wing Edge - A fly-by melee attack done with the sharp claws attached to her wings. While it leaves Sparrowmon open and has a large tell of her executing the attack, it shreds through most natural armors and defensive techniques of Champion level or lower Digimon effortlessly. (Cooldown: 2 Posts)
Charge Weapon - Sparrowmon holds her fire, allowing her Zanahoria to gather energy, doubling the strength of her next projectile attack. (Cooldown: 1 Post)
Ultimate
Species: RaptorSparrowmon
Appearance:
Attribute: Data
Families: Wind Guardians, Metal Empire
Type: Bird Digimon
Height: 15'10"
Fighting Style:
RaptorSparrowmon while loses the ranged capabilities of her previous form, her defenses are finally patched up while maintaining bullet-pace speeds. Once she has you in her talons, there is no escape!
Abilities:
[PASSIVE] Reinforced Yellow Chrome Digizoid - The metal that makes up RaptorSparrowmon's body is very strong and does not hinder their ability to move. While giving them increased speed and defense, she is vulnerable however to Electric attacks.
[PASSIVE] Turbulent Wings - Raptor Sparrowmon's physical attacks are empowered by velocity, she dealing more damage with them based on her speed when doing so. Regularly, this is a moderate boost unless her speed is amped up in some manner, but slows or immobilizations will of course neutralize this benefit.
Eagle Strike - RaptorSparrowmon strikes a foe with her razor-sharp talons... and BOY does it hurt, especially considering they are made of Chrome Digizoid! They pierce through most defenses even! (Cooldown: 2 Turns)
Crash Charge - A powerful dive down from the sky, RaptorSparrowmon attempts to crash headlong into the foe with their body. Such an attack is impossible to slow down or stop once executed by anything Ultimate level or lower, she being immune to crowd control effects while doing so. (Cooldown: 2 Turns)
Raptor Grapple - RaptorSparrowmon grabs hold of a target with her talon to immobilize them while kidnapping them into the sky for a turn. If not stopped, they will on the following turn drop down with them and smash them onto the ground for massive damage to them and anyone around. A foe while can knock themselves down, they will still receive fall damage if dropped sufficiently far down. Extremely heavy Digimon will be a more difficult task, if not impossible. (Cooldown: 4 Turns)
Metal Feather - RaptorSparrowmon launches large, metal feathers at foes in a wide-area to attack as many foes as possible. These feathers while sharp are also lightweight, able to be softly suspended in the air for a turn to delay the attack; launched by a mere flap of RaptorSparrowmon's wings. (Cooldown: 1 Turn)
Updraft - The area around RaptorSparrowmon has wing begin to rise from the ground, causing a strong breeze through the area (around a 75 meter radius) for three turns. Wind and/or bird Digimon have a natural advantage here, their attacks gaining increased strength and their speed increasing. Projectiles attacks from non-affected Digimon are hampered by having their speed and accuracy reduced. (Cooldown: 4 Turns)
Digimon Name: Brenton
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Contracts: α
Personality:
Shy and timid, Brenton while curious of his surroundings is also prone to clamming up in front of others. Brenton is a quiet and fairly simple-minded individual, not having many desires or dislikes (besides demonic spiders)... While not the first to ever really speak up in a conversation, he carries a kind-soul and is generally very respectful and sweet to those he has opened up to. Despite being a kid, he is considerably more hardened to the evils of the world and shares a desire to prevent the same injustices that were once afflicted on him happening to others.
Due to being still a child essentially, Brenton's priorities can be skewed (he opening up to others his age-group a bit easier) and a bit simplistic at times. He enjoys eating sweets (and stones), though he can be somewhat picky about what he puts into his mouth. He also has a slight fondness to listening to music... especially rock.
Rookie
Species: Vorvomon
Appearance:
Attribute: Virus
Family: Dragon's Roar
Type: Rock Dragon
Height: 3'11
Fighting Style:
Vorvomon is a bit simplistic fighting-style wise... burn things and bash them until your problems go away! Just stay away from water... Especially stay away from water.
Abilities:
[PASSIVE] Ember Body - Not as adept as other Digimon like Vorvomon with taking and benefitting from fire... but hey, least it doesn't hurt! Vorvomon is immune to fire attacks and hazards, but is weak to water and ice attacks (taking double damage from them).
Pepper Breath - A weak pellet of fire that Vorvomon fires out from his mouth, primarily to dissuade attackers. Its fairly weak, but pretty easy to spam!
Habanero Breath - A more condensed fireball similar to Pepper Breath, but carries a bit more punch! It deals more damage and can even push foes back a few feet. (Cooldown: 2 Turns)
Stone Header - A headfirst charge directly at the foe, Vorvomon attempts to headbutt them with their rock-hard skull. While a bit easy to miss, fortunately Vorvomon won't take any damage if he bashes his head into a wall... His head's made of tough stuff! (Cooldown: 1 Turn)