PERSONAL DATA
Name: Freya
General Form: Floramon
Difference from other Floramon: White flower cap instead of red, rose-like petal on the collar, and lily-like arms.
Alignment: Neutral Good
Skill:
Agriculture
Terraforming
Fashionista
Dance and music
Class: Partnered Digimon (Partnered to Takamiya Karin)
PERSONALITY
A merry Floramon that's both caring and sisterly, but at times a little childish--well, that's the surface level though. Inside, Freya and Jeanne is one and the very same. After losing her old form and finding out the extent of what her disappearance means for Karin, she decided to not return as an old friend, understanding that Karin would most likely negatively impacted. To this end, she decided to introduce herself as "Freya" instead of "Jeanne".
Admittedly, she is not used to acting childish. Her childishness tends to slip, giving way to something of her old personality, something sisterly, at times teasing, at times flirty, but even then she would quickly slips back into her act, usually by acting as if she's just trying to have fun. Some thing that also noted in this new form is her increased interest in fashion. Although she was a fashionista before, in this form she's much more so, deciding to try a lot of stuff that she has yet tried before.
It's also noted by some of her old friends that she took a bit traits from a certain old friend of similar plantkind.
EVOLUTION
Nyokimon / Baby I / Slime / None /None
Technique:
Allergen Pollen:
Upon contact, make an enemy sneezes hard repeatedly, delaying their action, enough for Nyokimon to run away. 1 turn cooldown.
Tanemon / Baby II / Lesser / None / None
Technique:
Allergen Pollen:
Same like above, only stronger. One turn cooldown.
Adhesive Bubble:
Spits adhesive liquid on the ground. If stepped, it might would trip someone up. It only persist for one turn. One turn cooldown.
Floramon / Child / Plant / Data / JT - WG
Passive:
Terraforming:
This Digimon may terraform the landscape to her liking, but it takes a long time for her to do so, thus not battle efficient at all.
Battle Passive:
Aromatic Blast:
Floramon gain one token per turn if she takes damage from the opponent. Once she got three token, this passive will blast the last attacking opponent with aromatic fragrance that saps their strength and defense by 15% for three turns. This passive counter then resets to 0.
Beautiful Roses Have Thorns:
Reflect 15% of all close range attack damage received to its caster.
Abilities:
Pollen Blaster:
Floramon shoots pollen pods at the opponent. It will damage them moderately, and releases pollens that lowers the effectiveness of their attack by 30% for two turns. Three turns cooldown.
Faerie Circle:
Dances around at max two ally, moderately heals them for two child level attack. Two turns cooldown.
Sullen Thorns (RAM UPGRADE):
Lashes at the opponent with vines growing from her arm. This attack deals twice the damage if the opponent is affected by Aromatic Blast. One turn cooldown.
Roses are Violet (RAM UPGRADE):
Chargable. Floramon combines both arm into rose-like cannons. Upon hit, this attack affects the opponent with moderate poison damage for three turns. Each turn charge adds its strength by 75%, max 2 turns. Floramon self stuns. Two turns cooldown.
Woodmon / Adult / Plant / Virus / JT-NSo-WG
(This Woodmon instead looks like Snow White terror trees, or better, a ghastly looking Woodmon)
Passive:
Terraforming:
This Digimon may terraform the landscape to her liking, but it takes a long time for her to do so, thus not battle efficient at all.
Plant Talk:
This Digimon is capable of understanding information provided by plants based digital organism.
Combat Passive:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Cursed Tree:
If Freya is hit three times (or its multiplication), this attack forces the third (or sixth or so on) attacker's last used skill have its cooldown extended by one. (Does not work on enemy of higher level)
Kinship of the Plants (RAM Upgrade):
As long as there are plants within 50 meter radius of Woodmon, she can use it as extension of her senses (mostly tremor senses, and wind senses, but not sight or more complicated senses, unless it's one of her own technique). She also can use these plants as agent for her own moves, passing through her moves through them as if it originates from her.
Active:
Terror:
Release malignant souls from her mouth, which if hits its target will give them moderate DoT on top of causing error in their attacks, adding one more turn cooldown everytime they activate their skill. Does not work on Digimon of higher stage. 3 turns duration, 3 turns cooldown.
Nutrient Siphon:
Freya sends her tendrils at the opponent, stabbing them and sapping nutrients away. If this hits, boost her defense and speed by 50% for three turns. Two turns cooldown.
Cursed Sap:
Can be autotriggered if the opponent uses negative status inducing physical attack (active) against Freya. Shoots out sap that gives penalty to the attacking opponent's movement speed (75%) for the next turn. If this attack is auto triggered, this does not count as named action that turn. Three turns cooldown.
Haunting Barrage:
Freya shoot out barrages of ectoplasm that also coated with plant poison. These attack are her regular damage dealing attack with low cooldown. However, if Drain Curse is active on the target, this attack lowers down one of target enemy's buff/passive stack by one level. One turn cooldown.
Drain Curse
Freya releases a curse at a target by sending a malevolent spirit at them. For three turns, this spirit will robs its target from their health (deals major DoT). On third turn, Freya assigns one of her ally (or herself) as a target for heal. The amount of the heal is 50% of the DoT dealt. Three turns cooldown.
All Hallow Blaster (RAM Upgrade):
Freya shoots stream of hexes and curse from two of her branches. This attack can be charged for at maximum three turns (immobile while charging), with 75% increment in power per turn. If Freya is using it while the night is out, this attack charges at rate of 150% for two turns, but Freya takes moderate damage per turn charge. Three turns cooldown
Petaldramon / Perfect / Plant / Data / JT-NSp-DR
(Unlike the usual Petaldramon, this Petaldramon are full of thorns, looking more like European dragon in look, have long neck and draconic visage. It's more dragon than it is plant, albeit still very much covered in mosses and whatnots)
Passive:
Tree Talks:
This Digimon can communicate with plants and various other plantlike kin.
Terraforming:
This Digimon can shape the land as she please, but doing so would require her a long time, thus not combat efficient at all.
Flight:
This Digimon is capable of limited form of flight.
Body Manipulation:
This Digimon is capable of transforming her body parts into different uses. Mostly cosmetic rather than actually useful.
Combat Passive:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Mercy of the Forest (RAM Upgrade):
Petaldramon's techniques are designed to prevent friendly fire.
Kinship of Plants (RAM Upgrade):
As long as there are plants within 50 meter radius of Petaldramon, she can use it as extension of her senses (mostly tremor senses, and wind senses, but not sight or more complicated senses, unless it's one of her own technique). She also can use these plants as agent for her own moves, passing through her moves through them as if it originates from her, making her attack angle less predictible.
Actives:
Verdant Genesis:
Petaldramon scatters seed around 50 meter radius area up to her discretion. These effects only valid if the target are within the field, and Petaldramon is not affected by it. From turn two to four, the visibility is also reduced.
During the first turn: Mosses will grow and decrease speed of everyone by 20%.
During second turn: It evolves into cornifers, that saps their strength by 20% on top of speed decrease of 20%.
On third and four turn, the cornifers evolved into pines and it become a miniature forest. This doubles the penalties to 40%.
If this move is executed in forest-y area or in conjunction with [Swamp] terrain card, the effect, both visual and debuff is amplified to how it is on third turn onward, without the need of the buildup, for four turns.
Four turns cooldown.
Restraining Ivies:
Conjures ropes of ivies from the ground at one opponent's body or ankle. This hinders their movement (50% Movement Speed Cut) and inflict major DoT (poison) for three turns. Three turns cooldown.
Iron Maiden:
Thorny vines wraps at max three enemy (less target means more strength), squeezing them and dealing heavy damage. If they are debuffed, this technique deals double damage. Three turns cooldown.
Blessing of Nature.
Petaldramon chooses at max three targets that is not herself. Boost their strength and speed by 40% for three turns. If they decided to take a break by staying on their place for the turn this technique is activated, heals them moderately. Three turns cooldown.
Rozen Spear:
Impales target with spear made of thorns. This spear ignores reflect and barrier. If it the opponent is affected by poisons, this move deals double damage. Three turns cooldown.
Rosa chinensis:
Cuts self's all active cooldowns by 2 turns and heal self moderately. Four turns cooldown.
Sunbeam Blast:
Petaldramon may charges this attack up to three turns and is immobile while charging. Each charge increases its power by 75% per turn. In harsh sunlight, this attack charges at rate of 150% per turn for two turns, but in return Petaldramon is afflicted with minor DoT. Shoot blast of sunbeam energy at straight line at max 100 meter ahead (25 meter if uncharged). Two turns cooldown.
Rosemon Alter / Ultimate / Fairy / Data / JT-NSo
Passive:
Plant Talk
Terraforming
Air Walk
Combat Passives:
Unyielding Focus (RAM Upgrade GIGA):
This Digimon's stack building passive and charging cannot be interrupted in any way. Their cooldown also cannot be extended in any way.
Mercy of the Forest (RAM Upgrade):
Rosemon's techniques are designed to prevent friendly fire.
Kinship of Plants (RAM Upgrade):
As long as there are plants within 50 meter radius of Rosemon, she can use it as extension of her senses (mostly tremor senses, and wind senses, but not sight or more complicated senses, unless it's one of her own technique). She also can use these plants as agent for her own moves, passing through her moves through them as if it originates from her, making her attack angle less predictable.
Floral Curse:
If Freya is attacked by an opponent, gains one stack. It does not have to hit for her to gain stack. If the stack reaches three, Freya counters with an attack that will make their last used move will have its cooldown increased by one. The damage dealt however is trivial. Refreshes and recycle per use.
Sullen Rose:
Two turns cooldown per activation. Allows Freya to hasten her buildup of charge by one turn.
Active:
World of Thorns:
In area of 50 meter radius around Freya, turns everything into thorn garden. All enemies inside of is damaged with moderate DoT (Poison type). This technique also cuts incoming damage from the enemy by 50% if the targeted ally is within the field. Three turns cooldown, three turns duration.
Verdant Genesis ~ World of Faerie:
On area of 50 meter radius, create a miniature mystical forest. Decrease all target's movement speed and defense by 50% for 3 turns as long as they're within the field. 3 turns cooldown.
Forbidden Temptation:
Scatters rose petals at an opponent, then create massive twister of rose. If hit, forces the opponent to use one of their attacks at their ally or themselves for the turn (inflict charm status). The technique of choice is randomized. Three turns cooldowns.
Crimson Dance:
Freya whips her thorny vines at a target. Simple attack with one turn cooldown.
Rozen Blast
This attack get +100% strength modifier if the enemy is poisoned or unable to be poisoned for whatever reason. Freya releases a huge blast of crimson colored laser at target opponent from the jewel on her chest. Chargable for three turns, with charge rate of 75% per turn. Immobile while charging. Three turns cooldown.
Rosa chinensis:
Cooldown cuts to all of Freya's active cooldown (2 turns) and heal herself moderately. Three turns cooldown.
Rose Palace
Freya erects a shield to protect herself as she prepared this buff on three turns duration. Immobile while charging. The shield only may tank four attacks before shattering, and if shatters, Freya must cast the incomplete version of the buff.
Charged for 1 turn: 40% ATK + SPD
Charged for 2 turns: 60% ATK + SPD + 20% bonus damage in form of separate attack
Charged for 3 turns: 80% ATK + SPD + DEF + 50% bonus damage in form of separate attack
Its maximum target is three allies, affects the targets for three turns, undispellable, duration can't be reduced. All shieldbreaking moves such as pierce will be treated as normal attack. Once per thread