Yoshi's Army
Jul 16, 2018 1:27:56 GMT
Post by Tadayoshi Teppei and Silence on Jul 16, 2018 1:27:56 GMT
Name: Tadayoshi Teppei
Alias: Yoshi
Age: 16
Gender: Male
Height: 5'6''
Weight: 140
Alignment: Chaotic Good
Birth Date: 8/15
Birth Place: Tokyo, Japan
Backpack Contents:
Personality: Charitable, active, intervenes on behalf of trouble, fancies himself a hero. That about sums up Todayoshi because he hasn't had much room to develop a real sense of self on his own. Tadayoshi is the son of a very strict single father who won full custody of him almost before he was even, and his overbearing father taught Tadayoshi to be highly submissive and quiet. Of course, more positive traits like consistent honesty, personal responsibility, punctuality, and congeniality also come with the package. However, Tadayoshi has always felt powerless and low, having known mostly a routine strictly managed by his father and teachers. Now 16, Tadayoshi is experiencing his teenage rebellion a little late, but he's slowly begun to assert himself, such as in joining his school's game club instead of coming straight home and studying.
FaceClaim:
Gender: Male
Alignment: Neutral Good
Inventory:
Inventory: Empty
Personality: Silence is rather ironically is lacking in cool heads and heroic intentions, but Jazamon brings that to the table. She finds camaraderie with Commandramon as the only other member of Silence with any sort of military or paramilitary experience, but she has a much more defined moral compass which points toward goodness much more accurately than most anyone else on the team. Jazamon, while not an optimist per se, will always be the last on her team to give up hope. She is able to work with and get along with most anybody, and in most situations she has the clearest head of anybody in the group. Despite being a soldier and even traveling armed 24/7, Jazamon is both very gentle and very highly conflict-averse, similar to Hagurumon. However, to her, the fight against evil is always a noble and righteous cause... provided no evil is committed in the process.
Personal History: Jazamon, a Jetmon at the time, was very young when she was first forced to fight for others' lives; when the Black Army came looking for child soldiers, the Village of Beginnings was a soft target. However she, the Swanmon and Elecmon, and her twin Rocketmon friends successfully fended off the attack and saved all of their comrades... almost. Determined never to let such a thing happen again, Jetmon convinced the twin Rocketmon to join the Village Guard and protect other helpless newborns. However, this did not give her the satisfaction she wanted. As much as she knew she was doing a service, she couldn't help thinking a more proactive approach was necessary to combat the world's more incurable evils. Resigning her post with the Village of Beginnings was a moral conflict for her but turned out to be a choice she would not regret. After staring more, greater evils in the eye and striking them down each time, the top bird of Silence's air force gained enough experience to digivolve into a Jazamon.
Sixth Partner
Species: Jazamon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Bird Dragon
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves To:
Partner Name: Jekyll and Hyde
Gender: Two males
Alignment: Neutral Good
Skills/Talents:
Inventory:
Inventory: Empty
Personality: Rashi is an energetic, friendly, and fun-loving digimon much to the contrary of most of Silence's other members. Rashi would to spend his whole day playing games and goofing around if he could, which is part of what drew him to make his living with Elysium's exotic underwater circus. Rashi is still quite young and so tends to be quite childlike, which includes his rather black-and-white idea of ethics - good is good, evil is evil, fairness is mandatory, and transgression requires punishment. It's also the reason for very childlike speech patterns. As negative as that may sound, Rashi is also is very happy-go-lucky and slow to anger. If made to work as part of a unit like Silence, Rashi should be able to fit right in; he can unquestioningly take orders and put all his trust in a thoughtful leader. In fact, being told what to do would serve to keep him calmer; it's when Rashi might have to act completely independently and decide for himself on the fly that he may become anxious, which could negatively affect his operational capability.
Personal History: The Sunken Elysium Circus can only perform underwater, and that didn't give Rashi a lot of opportunity for travel even if there were lots of other, smaller settlements beneath the waves, too. The Rukamon fell in with them at a young age because it just seemed like a natural fit: he loved making people happy. However, he soon started to think his world was too small for himself, and the circus started to go under. While still in business, it just wasn't the iconic source of entertainment that it used to be anymore. About to lose his job, Rashi started his story on the verge of losing his career and his purpose in life when Silence came along. His time with the team both helped him mature a little, and the number of situations he was powerless to help with created a deep urge within him to become a greater asset to the team. These things together inspired his digivolution to Orcamon.
Sixth Partner
Species:
Appearance:
Attribute: Vaccine
Family/ies: Deep Savers
Type: Sea Animal
Fighting Style: Now capable of terrestrial movement, Rashi's specialty is in healing and protection, not offense. Though limited in offensive options, he relies on his allies and his own evasiveness to keep him going long enough to safeguard his friends from harm.
Abilities: [4 Abilities Max]
Inventory:
Xros Level X2
Species: Pteramon
Appearance:
Family/ies: Metal Empire, Nature Spirits, Wind Guardians
Type: Dinosaur
Fighting Style: Jazamon's avian frame on which to mount Jekyll's and Hyde's explosive engines make this strike fighter. Her ability to fly ultra fast at extremely high altitudes means land-bound digimon may as well go home. Pteramon likes to blitz her opponents from safely in the air, but if unforeseen circumstances force her into close quarters or ground her, she can still fight with sharp teeth, claws, and a beak.
Xros Components: Jazamon, Rocketmon (2)
Xros Level X2
Species: Tylomon
Appearance:
Attribute: Vaccine
Family/ies: Deep Savers
Type: Ocean Dragon
Fighting Style: Tylomon can shuffle about as he needs on land faster than it may appear, but he'd rather stay back from the main fray. With Rashi's aquatic nature supplemented by some spare metal from the MetalKoromon, he'll focus on keeping his allies alive, only defending himself as needed.
Abilities: [6 Abilities Max]
Xros Components: (Orcamon, MetalKoromon)
Xros Level X2
Species: Commandramon + Missimon Launcher
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: The addition of lethal explosives into Commandramon's armory makes him an even more dangerous foe. Opponents may discover that his battle style is more nuanced and clever than his appearance would suggest, relying both on lethal and nonlethal explosives to keep the enemy on the run while peppering them with bullets all the while.
Abilities: [6 Abilities Max]
Xros Level X2
Xros Components: Commandramon, Hagurumon
Xros Level X2 (Xros Contract α)
Species: BlackGargomon
Appearance:
Height: 5'10''
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Animal
Fighting Style: This fusion of Angel's thirst for combat and beast-like body with Hagurumon machinery makes this troublesome little gunbunny. BlackGargomon excels at pinning opponents down through suppressive fire and is extremely mobile, making it hard to do the same to her.
Xros Components: BlackTerriermon, Hagurumon
Xros Level X2 (Xros Contract α)
Species: Turuiemon
Appearance:
Height: 6'1''
Attribute: Virus
Family/ies: Nightmare Soldiers, Nature Spirits
Type: Animal
Fighting Style: Someone made the mistake of adding some of MetalKoromon's metal onto Dakota's slick tricks and beastly body, now making him as slippery and unpredictable as he already was with the added bonus of metallic cutting weapons. Now he can leap further, dodge faster, and overall be an extreme nuisance to all but the most precise opponents.
Xros Components: Strabimon, MetalKoromon
Xros Level X3
Xros Level X3
Species: Helomon
Appearance:
Height: 15'9''
Length: 51'2''
Notes:The design for Helomon is essentially the King Raven from the Gears Of War game series. Helomon is completely autonomous, so there's no need for a cockpit. However, the cabin has room for six human-sized passengers to sit plus more standing room. He sees via cameras mounted on the exterior and speaks through speakers, lacking a mouth.
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: The natural vehicle Deckerdramon gets an upgrade from Hagurumon's mechanical aspect to make this low-altitude support digimon what he is. Helomon prefers to hover above the battle and assist other fighters taking the flak, but if forced to fight alone Helomon will attempt to prioritize mobility to avoid getting pounded.
Abilities: [7 Abilities Max]
-Triple Chain: This digimon uses his chainguns to shoot metal rounds at an opponent with a fast rate of fire to deal damage. The guns on the sides may be operated by a passenger.
-Chopper Saw: This digimon rams into an opponent with his blades still spinning, cutting the opponent to deal damage.
-Laser Paint: Helomon uses a laser to designate up to four points in front of himself. Then, they launch one Missimon
for each point who fly at the point and explode on contact. This ability's accuracy and damage are both boosted by 25%. Cooldown: 2 posts.
-Searing Flare: This digimon shines the search light mounted under the nose on an opponent, which blinds them for two posts. Cooldown: 3 posts.
-Aerial Spotting: This digimon identifies an opponent's weak points and patterns, then begins pointing out what they think is the best place to strike with a laser beam and calling out attacks they see coming. His predictions give up to four allies a 20% bonus to accuracy and evasion for the four posts he spends spotting. Cooldown: 3 posts.
-Emergency Rescue: With a magnetic pulse than can be felt but not seen, all negative effects such as debuffs, damage over time, and status problems afflicting up to four allies are neutralized, and those same allies see their accuracy, damage, speed, and evasion boosted by 40% for three posts. Limit: Once per thread
-Dual Rotors (passive): This digimon's two front rotors provide excellent lift and stability. This makes Helomon impossible to bring to the ground unless he voluntarily lands or sustains enough damage to be defeated.
Xros Components: Hagurumon, Deckerdramon
Xros Level X3
Species: Blimpmon
Appearance:
Length: 200 feet
Height: 40 feet
Attribute: Data
Family/ies: Wind Guardians
Type: Machine
Fighting Style: Jetmon's airborne form keeps Blimpmon afloat, MetalKoromon keep him armored, and Commandramon makes him very, very dangerous. Blimpmon will attempt to fly very, very high over his opponents and pound them from above with heavy artillery shells. He can’t fly very fast, but given how thick his armor is he hardly needs to.
Abilities: [7 Abilities Max]
-Battery Assault: This digimon faces one side toward and opponent and uses its small and medium cannons to unleash an artillery salvo whose impacts and explosions deal damage.
-Zeppelin Zip: This digimon puts on a sudden burst of speed and attempts to ram into the opponent with its nose spike.
-Zeppelin Blast: This digimon’s two main cannons rotate to the right angle for shooting one mortal each high above an opponent. At the peak of the ark, the mortars split into twenty each that then proceed to rain down on an enemy and explode. This attack’s damage is boosted by 50%. Cooldown: 2 posts
-Hellrain: Every one of this digimon’s cannons fires off and absolutely decimates a half-mile radius around itself. The damage from this ability is devastating. Limit: once per thread
-Cannon Intercept: This digimon fires one shell at an incoming ability, and the force from its explosion neutralizes the attack as well as knocking back the attacker if the ability was a close-range attack. This ability deals no damage but also doesn’t take a post’s action. Cooldown: 3 posts.
-Stun Blast: Similar to a flashbang grenade without the flash, this digimon fires a shell out of a cannon with enough of a loud bang and concussive force to deafen and severely disorient an opponent for two posts. Cooldown: 2 posts.
-Slow And Steady (passive): This digimon may be slow, but he’s also heavily armed and armored. His base speed is reduced by 20%, but base damage and endurance against damage are increased by the same amount.
Digivolves From: Commandramon, Jetmon, MetalKoromon (8)
Xros Level X3
Species: BlackRapidmon
Appearance:
Height: 19'0''
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Missimon's missiles and MetalKoromon's armor give the tiny terror Angel a lot more firepower to play with. This gun bunny's missiles cover the entire battlefield in explosions, so it's a good thing she's light enough on her feet to avoid her own blasts.
Appearance:
Family/ies: Wind Guardians
Type: Dinosaur
Fighting Style: Rocketmon bombs and Jetmon's frame are augmented by Hagurumon's mechanics to form a stealth bomber to be feared. Unlike the non-antibody X2 variant fitted for light recon and close support, this mobile weapons platform is bearing an absurd amount of ordinance that he's ready to drop on a target at a moment's notice and various electronic systems to aid in targeting and hampering.
Xros Level X3 (Xros Contract β)
Species: StealthSealsdramon
Appearance:
Xros Components: Commandramon, Searchmon, Strabimon
Xros Level X3 (Xros Contract β)
Species: Leviamon
Appearance:
Attribute: Virus
Family/ies: Deep Savers, Dark Area, Nightmare Soldiers
Type: Amphibian
Fighting Style: Although Deckerdramon and Orcamon are both gentle souls, their union as Leviamon is not itself gentle. His comrades will benefit from his main role as a support medic, but this guardian gator is perfectly capable of going for the death roll when the situation calls on it. This healer is no "soft target."
Abilities: [7 Abilities Max]
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Nature Spirits
Type: Machine
Fighting Style: The wild child Angel is armed with missiles donated from Missimon, the power of flight thanks to Jetmon, and an athletic, mobile frame granted by Strabimon. Oh, dear. Now she's faster, trickier, and hurling more explosives than ever before!
Xros Components: Blackterriermon, Missimon, Jetmon, Strabimon
Xros Level X4
Species: Cannondramon
Appearance:
Attribute: Data
Fighting Style: Rocketmon explosiveness and Missimon-level aerial velocity are loaded and mounted on Tankdramon's draconic frame. The end result is big, slow, tough, and a monster threat to any digimon unfortunate enough to get caught too far away from this walking long-range artillery battery.
Xros Components: Tankdramon, Rocketmon, Missimon (6)
Xros Level X4
Species: Surfimon
Appearance:
Attribute: Vaccine
Family/ies: Deep Savers
Type: Cyborg
Fighting Style: Surfimon is composed of Rashi's fishy shape at the core and rides on a surfboard made of Deckerdramon's own aquatic, vehicular nature and Hagurumon's machinery. This medic has gone mobile, but while his primary role is healing, he and his surfboard are covered in sharp points for a reason. Surfimon is quick and tricky with a highly esoteric fighting style, using his board as both a mode of transport and an exotic melee weapon.
Xros Level X4
Species: Shutmon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Beast Man
Fighting Style: Dakota was already sneaky and precise, but sharp blades made from MetalKoromon metal, devastating debuffs like Searchmon's, and extra beast from Angel influence to keep the form mammalian result in an a blademaster with scary speed, finesse, and hidden tricks. Even against enemies alert to his presence, he still slinks around the battlefield and manages to strike from a blind spot with concerning consistency.
Abilities: [9 Abilities Max]
Fighting Style: Commandramon’s equipment, Strabimon’s speed and agility, and the attributes of some missing equine digimon are what make up the ultimate light assault unit. A mobile machine gun platform, Assaultmon will use perpetual fire to keep his opponents scrambling for cover along with supreme maneuverability to get around that same cover.
Abilities: [7 Abilities Max]
-Run And Gun: This digimon shoots metal bullets out of his two main arm guns at a fast rate of fire to deal damage.
-Gunner Pummel: This digimon uses one of his arms as a club to hit the opponent and deal blunt force damage.
-Boost Burst: This digimon gains a burst of speed that carries for three of an opponent’s posts, during which time he’s 50% faster and almost appears to be teleporting around the battlefield. Cooldown: 3 posts.
-Cover Buster: This digimon throws the grenades on its hind legs by bucking. These six grenades explode with great force and throw shrapnel to deal damage boosted by 50% and is able to in many cases destroy what an enemy may be hiding behind such as a tree or wall. Cooldown: 2 posts
-Suppressive Fire: This digimon uses every gun on its body to fire on up to three opponents. The amount of fire they take from this forces them either to spend their whole post evading without a chance to attack or take damage boosted by 50%. Cooldown: 3 posts.
-Scatter Clone: This digimon moves so quickly that the afterimages he leaves look like up to four solid clones. These clones separately speak and can appear to use abilities but can’t actually use them. A clone disappears if it gets hit by a damaging ability, if the real Assaultmon gets hit by a damaging ability, or after three of the opponent’s posts. Cooldown: 3 posts.
-Fleet Of Foot (passive): This digimon is too naturally quick and agile to suffer from speed reductions or immobilization.
Digivolves From: Commandramon, Strabimon
Alias: Yoshi
Age: 16
Gender: Male
Height: 5'6''
Weight: 140
Alignment: Chaotic Good
Birth Date: 8/15
Birth Place: Tokyo, Japan
Skills/Talents:
-Excellent at chess and other strategy games
-Witty, comes up with jokes on the fly
-Excellent at sneaking due to occasionally sneaking out of the house
Backpack Contents:
-Various school supplies
-Chess board and pieces
Digivice:
(Recolor by Eizer)
Personality: Charitable, active, intervenes on behalf of trouble, fancies himself a hero. That about sums up Todayoshi because he hasn't had much room to develop a real sense of self on his own. Tadayoshi is the son of a very strict single father who won full custody of him almost before he was even, and his overbearing father taught Tadayoshi to be highly submissive and quiet. Of course, more positive traits like consistent honesty, personal responsibility, punctuality, and congeniality also come with the package. However, Tadayoshi has always felt powerless and low, having known mostly a routine strictly managed by his father and teachers. Now 16, Tadayoshi is experiencing his teenage rebellion a little late, but he's slowly begun to assert himself, such as in joining his school's game club instead of coming straight home and studying.
The strict sense of right-and-wrong instilled into Tadayoshi by his father continues even through the 'rebellion,' however. This is partly why Tadayoshi occasionally volunteers for charitable causes such as the local food bank and animal shelters. However, though noble in intent and action, his sense of fairness and justice is also highly didactic. This is why he dreams of being a police officer. However, at the moment, the few ways this can manifest include bothering to take stray animals to the shelter or rushing to the aid of a bullying victim.
Appearance: There was a time when Tadayoshi's father wouldn't even take his son out of the house unless the boy was clean cut and well-dressed, and this has become behavior that Tadayoshi has been conditioned to continue on his own. His preferred clothing style is just a plain collared shirt and either khakis or black dress pants. This clean-cut theme also means no piercings, no worn accessories, and no sneakers; dress shoes only, at least outside the house. The motif even extends to Tadayoshi's hair; it's naturally black, straight, and always kept short and neat. Tadayoshi is always impeccably cleanly shaven. However, Tadayoshi does own a secret pair of runners that he puts on during the rare occasions he's allowed to spend the day out with friends. Both Tadayoshi's sides of the family are mostly ethnically Japanese, meaning naturally he is, too. The boy has a pretty average but healthy build thanks to eating a consistently healthy diet and a reasonably active lifestyle.
FaceClaim:
Rainbow Nisha Rokubō no Shichinin • Mario Minakami
Personal History: Tadayoshi Teppei is the son of father Kaito Teppei and mother Himari. Right around the time of Tadayoshi's conception, however, Himari announced she intended to leave Kaito for another man. Taking advantage of Japan's divorce laws, Kaito made sure he was the first to file for the divorce, and by the time it was all finally sorted out, Tadayoshi had been more. Since his father was the one who initially requested the divorce, he was the one who gained complete custody of his son. Ever since then, Kaito kept his son on a very strict leash; in exchange for paying for the finest private schools he could afford, Tadayoshi was kept to a routine mostly set by his father. This routine mostly consisted of waking up at a set time, breakfast with his father, school, coming home for study, and, finally bedtime. Rarely was Tadayoshi allowed free time for friends, and even then they had to be people of whom his father approved. It was only recently, around age 15 that Tadayoshi began to assert his independence in ways such as wearing sneakers for being around friends and staying after school for its chess and games club. Tadayoshi was a little surprised to find that his father would eventually give up on these issues, so when his story begins, he's looking to branch out as an individual still further and see just how much freedom he can get away with - and what he'll do when his father decides 'no more.'
XROS PARTNER LIST
Partner Name: CommandramonGender: Male
Alignment: Neutral Good
Skills/Talents:
-Physically fit; high stamina, strength
-Highly precise ranged attacker
-Keen eye for detail
-Knows how to project leadership and authorityInventory:
-One (1) Combat rifle
-One (1) Utility knife
-Medical kits
-Various grenades, including flashbang grenades and many colors of smoke dispersal
-Signal flares
-Battle armor and helmet
Personality: Commandramon is first and foremost a soldier. Fighting is his first thought toward solving most problems because he thinks that's what he's best at. Trained since his very birth as a warrior, Commandramon fears no conflict; the only thing standing between him and any battle is the order of his superiors. The dragonoid doesn't so much revel in conflict as accept it as a normal part of life, neither inherently good nor bad. Though highly independent, Commandramon would rather leave the worrying of who does what and why to someone with more, higher moral standards and ideals than his own. He would rather worry about how to accomplish his goal, whatever it may be. However, Commandramon would still rather fight for a noble goal than an evil one if the choice between the two is otherwise even.
It's almost ironic that outside of battle, Commandramon is a kind, gentle soul. Though battle born, the armed dragon's abilities are not for personal use... so long as he is not goaded or threatened into demonstrating them. Commandramon is not one for emotional relationships like family or friends or even personal enemies, so rarely need he think about life outside of battle. To him, there are only allies and opponents - though perhaps extended civilian, human company may change his mind.
It's almost ironic that outside of battle, Commandramon is a kind, gentle soul. Though battle born, the armed dragon's abilities are not for personal use... so long as he is not goaded or threatened into demonstrating them. Commandramon is not one for emotional relationships like family or friends or even personal enemies, so rarely need he think about life outside of battle. To him, there are only allies and opponents - though perhaps extended civilian, human company may change his mind.
Personal History: Commandramon was sent straight to combat training by his villagers, a tradition for promising younglings in his old settlement. Here, Commandramon was truly the pick of the litter, consistently in a class of his own at most any exercise he put his mind to. Where many visitors to the training grounds were only temporary, Commandramon was all but a permanent resident from a very young age. However, when Commandramon finally came home, he found his village completely under the control of an oppressive, invading gang. Not one to sit and watch it continue, Commandramon successfully organized a resistance force to fight back against the intruders, but the force has had little success against the occupiers.
Primary PartnerSpecies: Commandramon
Appearance:
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Armed to the teeth with various weapon attachments, grenades and even medical supplies, Commandramon is prepared for most anything. However, he prefers to fight at as long a range as possible from his opponent, only relying on a combat knife or his own teeth and claws if made to. He also and he tries to utilize tricky tactics to catch his opponent off-guard.
Abilities: [4 Abilities Max]
-[RAM Upgrade Xros] Seasoned Veteran (Passive): Commandramon is not only extensively trained but is also a veteran of armed combat with lots of experience. Almost every movement he makes is so well-practiced it's practically a matter of muscle memory, helping him think and act much more quickly than most opponents. He brings this quality to all his fights and all of his fusions. As a result, this digimon may sometimes perform one additional action in a post. Cooldown: 3 posts.
-Precision Shot: The current sight or scope of this digimon's rifle disappears to be replaced by one more appropriate for the current range that automatically corrects aim for wind, distance, and target motion, and it even provides weak-point analysis. This digimon aims the scope or sight, then fires one highly precise energy bullet to deal damage. This attack's accuracy is boosted by 30%, and its damage is boosted by 25%. Outside of combat, this ability may be used at any time without triggering a cooldown to access various scope types like night vision, infrared, and long-range zoom. Cooldown: 2 post.
-Bullet Burst: This digimon raises his rifle and shoots metal bullets at the opponent with a high rate of fire to deal damage.
-Field Medicine: This digimon uses its own medical supplies to heal itself or another. The target gains about 33% of the average rookie's maximum health. Outside of combat, this ability may be used to fully heal this digimon or an ally quickly between fights. Cooldown: 4 posts.
-Bangsmoke: This digimon throws a grenade that can be set to detonate on contact or timed delay. Upon detonation, it creates a deafeningly loud crack, a blindingly bright flash of light, and a dark cloud of smoke, all of which extend to a 15-foot radius. Any digimon caught in the initial detonation are deafened and blinded for 1 post, and any enemy or ally either inside the smoke cloud or attempting to aim through it using natural sight or smell has their accuracy reduced by 30%. Any digimon using senses besides sight or smell, or with augmented sight/smell capabilities (such as this digimon's infrared-enabled scopes), are immune to the accuracy reduction. The smoke lasts for 3 of the opponent's posts. Cooldown: 3 posts.
-Pickpocketing
Inventory: Empty
Personality: Where his mother was a very cold, detached, and cruel personality, Dakota is fun, friendly, and moral. His estrangement from his mother helped Dakota grow into a fine young digimon who really cared about making friends and helping the weak and just living life. However, this Strabimon doesn't think himself any sort of hero or crusader in any sense. His place in the army is due to a sense of obligation to a real and sincere friendship with its members, a motivation rather rarely found on the team. Dakota is not especially bright, skilled, or hardworking, but he might just have the highest emotional quotient of the entire team. As the emotional center of the group, he often plays the role of the therapist, the babysitter, and the one cool head even when rising tensions would make anybody else a little hot under the collar. An extrovert, on his ideal day he'd rather hang out with buddies or relaxing with a good game, but acknowledging his sense of duty he'll also answer any noble call to arms. This is the price of bonding to a human, so Dakota believes, and that rare opportunity is an honor he's thrilled to have.
Personal History: Dakota is the offspring of former Silence spymaster Renamon and a mark she seduced before joining the xros army and before even joining the Black Army. Unfortunately, he never got to meet either of them, though that wasn't due to a lack of effort. Dakota was out searching for the parents who never claimed him as soon as he left the Village of Beginnings. It's this search that inspired him to track down Silence.
Second Partner
Species: Strabimon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Animal
Fighting Style: Dakota is honorable and sporting in combat whenever he can afford to be by preferring not to strike a downed or cornered opponent. However, his methods of getting the enemy in such a position are quite devious, as he inherited his mother's tendency toward stealth and tricks to get an edge. He's an expert in both hand-to-hand combat and mid-range fighting.
Abilities: [4 Abilities Max]
Digivolves To:
Personal History: This group of Missimon grew up together in Terminus. They were once street urchins who relied in thievery and trickery for their next meal, though this was a lifestyle none of them really had complaints about.
Fourth Partner
Species: Missimon (6)
Appearance:
Family/ies: Metal Empire
Type: Machine
Fighting Style: These Missimon are so synchronized that they're practically one mind, much like a colony of ants or swarm bees. They may act individually, launching themselves at a foe with the next in line ready before the opponent an recover, or they may gang up all at once. In either case, their teamwork is impeccable.
Inventory: Empty
Personality: To outsiders and strangers, this cluster of MetalKoromon can be very hard to figure out. Their eyes - or, rather, visual sensors - are fixed in shape, meaning they are unable to make facial expressions of any sort. The only part of their bodies that moves is the antenna toward their backs, and that's purely out of function for a better signal. The only way to try and decipher how they're feeling is to learn their language of beep, boop, whizz, and other mechanical sounds that they use to communicate when their interpersonal microwave signals can't be picked up with their conversational partner (think R2-D2). Unfortunately, this beeping language is almost equally indecipherable. If one can learn to get to know the MetalKoromon cluster, however, one would find they are surprisingly friendly, social, and pleasant. Born to be team players, these MetalKoromon are efficient executors of orders from having lived together for a very long time.
Fifth Partner
Species: MetalKoromon (8)
Appearance:
Height: 0'6''
Attribute: None
Family/ies: Metal Empire, Nightmare Soldiers
Type: Machine
Digivolves To:
Primary PartnerSpecies: Commandramon
Appearance:
Height: 4'0''
Special notes: Commandramon has the ability to change his body's camouflage pattern to fit his environment (as claimed in his Wikimon). However, the blue digital camo is his default pattern.
Attribute: VirusFamily/ies: Metal Empire
Type: Cyborg
Fighting Style: Armed to the teeth with various weapon attachments, grenades and even medical supplies, Commandramon is prepared for most anything. However, he prefers to fight at as long a range as possible from his opponent, only relying on a combat knife or his own teeth and claws if made to. He also and he tries to utilize tricky tactics to catch his opponent off-guard.
Abilities: [4 Abilities Max]
-[RAM Upgrade Xros] Seasoned Veteran (Passive): Commandramon is not only extensively trained but is also a veteran of armed combat with lots of experience. Almost every movement he makes is so well-practiced it's practically a matter of muscle memory, helping him think and act much more quickly than most opponents. He brings this quality to all his fights and all of his fusions. As a result, this digimon may sometimes perform one additional action in a post. Cooldown: 3 posts.
-Precision Shot: The current sight or scope of this digimon's rifle disappears to be replaced by one more appropriate for the current range that automatically corrects aim for wind, distance, and target motion, and it even provides weak-point analysis. This digimon aims the scope or sight, then fires one highly precise energy bullet to deal damage. This attack's accuracy is boosted by 30%, and its damage is boosted by 25%. Outside of combat, this ability may be used at any time without triggering a cooldown to access various scope types like night vision, infrared, and long-range zoom. Cooldown: 2 post.
-Bullet Burst: This digimon raises his rifle and shoots metal bullets at the opponent with a high rate of fire to deal damage.
-Field Medicine: This digimon uses its own medical supplies to heal itself or another. The target gains about 33% of the average rookie's maximum health. Outside of combat, this ability may be used to fully heal this digimon or an ally quickly between fights. Cooldown: 4 posts.
-Bangsmoke: This digimon throws a grenade that can be set to detonate on contact or timed delay. Upon detonation, it creates a deafeningly loud crack, a blindingly bright flash of light, and a dark cloud of smoke, all of which extend to a 15-foot radius. Any digimon caught in the initial detonation are deafened and blinded for 1 post, and any enemy or ally either inside the smoke cloud or attempting to aim through it using natural sight or smell has their accuracy reduced by 30%. Any digimon using senses besides sight or smell, or with augmented sight/smell capabilities (such as this digimon's infrared-enabled scopes), are immune to the accuracy reduction. The smoke lasts for 3 of the opponent's posts. Cooldown: 3 posts.
Digivolves To:
-Tankdramon (Super Evolution)
-Sealsdramon
-Commandramon + Missimon Launcher
-Tankmon
-Scorpmon
-Blimpmon
-StealthSealsdramon
-Sealsdramon
-Commandramon + Missimon Launcher
-Tankmon
-Scorpmon
-Blimpmon
-StealthSealsdramon
-Cannondramon (as Tankdramon)
-Jazarichmon (as Tankdramon)
-Chaosdramon (as Tankdramon)
-AssaultGarurumon (as Tankdramon)
-RustTyranomon
Primary Partner - Super Evolution
Species: Tankdramon
Appearance:
Height: 14'11''
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Tankdramon is a big, slow, tough, all-range, all-terrain heavy tank. Whoever fights this digimon had better attack with overwhelming force, because his tough armor makes damage feel like a tickle, and at least one of his guns is always trained and firing on the enemy.
Abilities: [7 Abilities Max]
-Shell Shock: This digimon shoots a pair of high explosive shells from his main cannons to deal damage. This ability’s damage is boosted by 50% and is unaffected by other abilities meant to block it or reduce its damage. Cooldown: 2 posts.
-Rain Of Fire: This digimon launches a hail of tank rounds from the two main cannons straight up into the air, initially hitting nothing. In the post after next, these shells finally fall low enough to strike the enemy and explode.
-Wild Fire (passive): This digimon is packing dangerously heavy weapons, but they’re cumbersome and difficult to aim. Base damage is boosted by 40%, but base accuracy is reduced by 10%.
-Thick Armor (passive): This digimon’s metal armor is extremely heavy, thick, and very hard to penetrate. Abilities without a cooldown deal no damage to this digimon if they are of Ultimate or lesser level, half damage from mega level, and full damage if super mega level. This does not apply to electric attacks, and electric attacks deal significantly more damage than other kinds of attacks.
Digivolves From: Commandramon
-AssaultGarurumon (as Tankdramon)
-RustTyranomon
Primary Partner - Super Evolution
Species: Tankdramon
Appearance:
Height: 14'11''
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Tankdramon is a big, slow, tough, all-range, all-terrain heavy tank. Whoever fights this digimon had better attack with overwhelming force, because his tough armor makes damage feel like a tickle, and at least one of his guns is always trained and firing on the enemy.
Abilities: [7 Abilities Max]
-Air Blaster: All of this digimon's guns aim upward and fire at once, and the chainguns fire nonstop while the main cannons fire guided anti-aircraft missiles. This ability can only be used on flying targets, but targets that are flying when this ability is used take double damage from this ability. This ability defines 'flying' as an altitude of fifty feet or more. Cooldown: 2 posts.
-Bullet Blade: This digimon’s two main machine guns all around shoot armor-piercing metal bullets at such a high rate of fire that it’s practically two solid blades made of bullets.
-Rolling Thunder: This digimon attempts to ram or run right over the enemy to deal damage.-Shell Shock: This digimon shoots a pair of high explosive shells from his main cannons to deal damage. This ability’s damage is boosted by 50% and is unaffected by other abilities meant to block it or reduce its damage. Cooldown: 2 posts.
-Rain Of Fire: This digimon launches a hail of tank rounds from the two main cannons straight up into the air, initially hitting nothing. In the post after next, these shells finally fall low enough to strike the enemy and explode.
-Wild Fire (passive): This digimon is packing dangerously heavy weapons, but they’re cumbersome and difficult to aim. Base damage is boosted by 40%, but base accuracy is reduced by 10%.
-Thick Armor (passive): This digimon’s metal armor is extremely heavy, thick, and very hard to penetrate. Abilities without a cooldown deal no damage to this digimon if they are of Ultimate or lesser level, half damage from mega level, and full damage if super mega level. This does not apply to electric attacks, and electric attacks deal significantly more damage than other kinds of attacks.
Digivolves From: Commandramon
Partner Name: Dakota
Gender: Male
Alignment: True Neutral
Skills/Talents:
Gender: Male
Alignment: True Neutral
Skills/Talents:
-Pickpocketing
-Fast, highly agile
-Quick reaction time
-Keen sense of smell
-Quick reaction time
-Keen sense of smell
-Extremely quiet when sneaking
Inventory: Empty
Personality: Where his mother was a very cold, detached, and cruel personality, Dakota is fun, friendly, and moral. His estrangement from his mother helped Dakota grow into a fine young digimon who really cared about making friends and helping the weak and just living life. However, this Strabimon doesn't think himself any sort of hero or crusader in any sense. His place in the army is due to a sense of obligation to a real and sincere friendship with its members, a motivation rather rarely found on the team. Dakota is not especially bright, skilled, or hardworking, but he might just have the highest emotional quotient of the entire team. As the emotional center of the group, he often plays the role of the therapist, the babysitter, and the one cool head even when rising tensions would make anybody else a little hot under the collar. An extrovert, on his ideal day he'd rather hang out with buddies or relaxing with a good game, but acknowledging his sense of duty he'll also answer any noble call to arms. This is the price of bonding to a human, so Dakota believes, and that rare opportunity is an honor he's thrilled to have.
Personal History: Dakota is the offspring of former Silence spymaster Renamon and a mark she seduced before joining the xros army and before even joining the Black Army. Unfortunately, he never got to meet either of them, though that wasn't due to a lack of effort. Dakota was out searching for the parents who never claimed him as soon as he left the Village of Beginnings. It's this search that inspired him to track down Silence.
Second Partner
Species: Strabimon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Animal
Fighting Style: Dakota is honorable and sporting in combat whenever he can afford to be by preferring not to strike a downed or cornered opponent. However, his methods of getting the enemy in such a position are quite devious, as he inherited his mother's tendency toward stealth and tricks to get an edge. He's an expert in both hand-to-hand combat and mid-range fighting.
Abilities: [4 Abilities Max]
Shadow Arms: This digimon conjures from the shadows a pair of pistols painted extremely dark black , which fire metallic rounds as well as much ammunition as he may need. These pistols fire metallic bullets, effectively increasing the range of Dakota's basic attacks from basic hand-to-hand and empowering them to the level of a no-cooldown ability. The fine aim these pistols require mean he doesn't have time to use an ability in the same post he attacks with the pistols.
Beat Up Barrage: This digimon closes in to perform a combo of hand-to-hand strikes that deals big damage. Cooldown: 1 post.
Mind's Eye: Any opposing digimon who looks into this digimon's eyes when this ability is activated is subject to a form of hypnotism that makes the opponent see lifelike illusion of this digimon that can move, speak, and appear to use abilities instead of the real one (the illusion's abilities do not damage or affect real digimon or objects). The illusion is dispelled if the target successfully hits either the illusion or the real Dakota with a damaging ability. A target can only be under one Mind's Eye illusion at a time. Cooldown: 2 posts
Flutter Feint: This digimon appears to attack an opponent with a close-range strike, but just before impact he disappears and reappears close enough to deliver another strike from a different direction for big damage. This ability's difficulty to guard slightly increases its accuracy. Cooldown: 2 posts.
[RAM Upgrade Xros]Shadow Shield: Dakota's mastery over the shadows lets him command them to envelop him and even form a solid wall. This can be used to defend himself from am incoming ability, and his proficiency with this ability lets him bring it into any fusion he's part of. Cooldown: 3 posts.
Digivolves To:
-Turuiemon
-Scorpmon
-StealthSealsdramon
-Shutmon
-BlackMegaGargomon
-AssaultGarurumon
-RustTyranomon
Partner Name: Hagurumon
Gender: Ambiguous
Alignment: True Neutral
Inventory: Empty
Personality: Hagurumon is a peace-loving digimon who just wants everybody to get along, be happy, and sing Kumbaya. This is not a completely selfless wish, of course; Hagurumon is just highly conflict-averse and becomes easily stressed in the case of any kind of discord, be it infighting between friends or a worldwide war. They react to both about equally, too. Should a conflict arise, Hagurumon will attempt to abate it before it can tun into something serious and ugly, but, if they cannot or fail, they will exit the situation as quickly as they can. Though it may seem odd for such an apparent coward to be part of a Xros force, Hagurumon has no problem lending his strength to conflict resolution as long as they don't have to be the one to do the heavy lifting and get caught in the middle - or, worse, one side. Shy and modest, Hagurumon takes some time to open up to friends and allies. Otherwise they keeps their mouth closed only to interject with a wisecrack, usually at nobody's expense and occasionally at their own. After all, they can't start trouble if they don't have an opinion, so they believe.
Personal History: Hagurumon was a resident of Commandramon's village preceding the raid and following occupation by an invading gang of digimon. Although they were never a part of the resistance movement, they secretly hoped that the occupiers would be driven off.
Third Partner
Species: Hagurumon
Appearance: Hagurumon
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Hagurumon would rather run away than fight. For this reason, if push comes to shove, Hagurumon will attempt to rely on tricks and deception to either escape or hamper an opponent.
Abilities: [4 Abilities Max]
Digivolves To:
-Tankmon
-BlackGargomon
-Helomon
-WarPteramon
-Surfimon
-Scorpmon
-StealthSealsdramon
-Shutmon
-BlackMegaGargomon
-AssaultGarurumon
-RustTyranomon
Partner Name: Hagurumon
Gender: Ambiguous
Alignment: True Neutral
Skills/Talents:
-Pulling pranks and trickery
-Telling jokes
Inventory: Empty
Personality: Hagurumon is a peace-loving digimon who just wants everybody to get along, be happy, and sing Kumbaya. This is not a completely selfless wish, of course; Hagurumon is just highly conflict-averse and becomes easily stressed in the case of any kind of discord, be it infighting between friends or a worldwide war. They react to both about equally, too. Should a conflict arise, Hagurumon will attempt to abate it before it can tun into something serious and ugly, but, if they cannot or fail, they will exit the situation as quickly as they can. Though it may seem odd for such an apparent coward to be part of a Xros force, Hagurumon has no problem lending his strength to conflict resolution as long as they don't have to be the one to do the heavy lifting and get caught in the middle - or, worse, one side. Shy and modest, Hagurumon takes some time to open up to friends and allies. Otherwise they keeps their mouth closed only to interject with a wisecrack, usually at nobody's expense and occasionally at their own. After all, they can't start trouble if they don't have an opinion, so they believe.
Personal History: Hagurumon was a resident of Commandramon's village preceding the raid and following occupation by an invading gang of digimon. Although they were never a part of the resistance movement, they secretly hoped that the occupiers would be driven off.
Third Partner
Species: Hagurumon
Appearance: Hagurumon
Height: 2'2''
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Hagurumon would rather run away than fight. For this reason, if push comes to shove, Hagurumon will attempt to rely on tricks and deception to either escape or hamper an opponent.
Abilities: [4 Abilities Max]
-Deafening Gong: This digimon separates its two side gears from itself, then bangs them into its main body to produce a loud metallic clang. The sheer volume of this is so loud that it deals damage.
-Dizzying Gong: This digimon slams one of its side gears into its main body and produces a sound frequency that doesn't do damage but does make any opponent who hears it extremely dizzy for two of the opponent's posts. Cooldown: 2 posts
-Gear Grind: Hagurumon grinds its two metallic gears against the opponent to deal damage.
-Sonic Grind: This digimon attempts to resist the spinning of its own gears, which produces a sound akin to nails on a chalkboard that can be used as a diversion or hamper an opposing digimon's ability to focus.
Digivolves To:
-Tankmon
-BlackGargomon
-Helomon
-WarPteramon
-Surfimon
-Chaosdramon
-RustTyranomon
Partner Name: Bonnie, Connie, Tawny, Lonnie, Ronnie, and Sid.
Gender: 3 males, 3 females
Inventory: Empty
Personality: These Missimon somehow manage to be adorable, fun-loving little digimon despite their highly destructive nature. They're insufferable pranksters, always looking for an opportunity to send one of their number to sneak up on somebody and explode, followed by wild chuckling at the scare they probably got out of their poor victim. These best friends are nearly inseparable, absolutely refusing to do almost anything alone and become extremely anxious if made to. In fact, this group is so tight that, when they speak, they take turns saying each word of their thought, very rarely speaking individually and even less rarely needing to.
-RustTyranomon
Partner Name: Bonnie, Connie, Tawny, Lonnie, Ronnie, and Sid.
Gender: 3 males, 3 females
Alignment: Chaotic Neutral
Skills/Talents:-Near-perfect sync with each other
-Blowing up at will
-Extremely fast flight
Inventory: Empty
Personality: These Missimon somehow manage to be adorable, fun-loving little digimon despite their highly destructive nature. They're insufferable pranksters, always looking for an opportunity to send one of their number to sneak up on somebody and explode, followed by wild chuckling at the scare they probably got out of their poor victim. These best friends are nearly inseparable, absolutely refusing to do almost anything alone and become extremely anxious if made to. In fact, this group is so tight that, when they speak, they take turns saying each word of their thought, very rarely speaking individually and even less rarely needing to.
Personal History: This group of Missimon grew up together in Terminus. They were once street urchins who relied in thievery and trickery for their next meal, though this was a lifestyle none of them really had complaints about.
Fourth Partner
Species: Missimon (6)
Appearance:
Height: 1'0''
Attribute: NoneFamily/ies: Metal Empire
Type: Machine
Fighting Style: These Missimon are so synchronized that they're practically one mind, much like a colony of ants or swarm bees. They may act individually, launching themselves at a foe with the next in line ready before the opponent an recover, or they may gang up all at once. In either case, their teamwork is impeccable.
Abilities: [4 Abilities Max]
-Missile Wheel: These digimon simultaneously fly up, then begin to circle around an opponent's circumference as they descend. This circle slowly closes until the Missimon all strike the opponent at a single point, at which point explosions happen with their bodies at the epicenter, though they are not damaged. These synchronized explosions increase the damage dealt by 15%. Cooldown: 1 post.
-Missile Barrage: These digimon attack an opponent one-by-one in sequence until all of them have attempted to tackle the enemy. On impact, the Missimon who hit explodes but is not itself damaged.
-Missile Lock: Anywhere between one and all of these digimon shoots and maintains a low-intensity laser from its eyes and keeps it pointed at a target, and once hit the laser remains locked onto that target for three posts. These lasers deal no damage, but the painted targets see their evasion decreased by 20% during this duration. Cooldown: 2 posts.
-Little Swarm (passive): Each of these Missimon are very small but simultaneously very quick, making it about 20% harder to target all of them.
Digivolves To:
-Commandramon + Missimon Launcher
-BlackRapidmon
-BlackMegaGargomon
-Cannondramon
-RustTyranomon
Partner Name: Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Gulf, and Hotel
Gender: None
Alignment: True Neutral
-Commandramon + Missimon Launcher
-BlackRapidmon
-BlackMegaGargomon
-Cannondramon
-RustTyranomon
Partner Name: Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Gulf, and Hotel
Gender: None
Alignment: True Neutral
Skills/Talents:
-Broadcasting microwave signals. These can be used to communicate with each other over long ranges and broadcast their to other relevant devices that can pick up their frequencies, including Tadayoshi's Xros Loader.
-Broadcasting microwave signals. These can be used to communicate with each other over long ranges and broadcast their to other relevant devices that can pick up their frequencies, including Tadayoshi's Xros Loader.
-Sticking to even nonmetallic surfaces with the strength of their magnetism
-Levitation up to three inches above a surface for movement using magnetic force
-Exploding at will
Inventory: Empty
Personality: To outsiders and strangers, this cluster of MetalKoromon can be very hard to figure out. Their eyes - or, rather, visual sensors - are fixed in shape, meaning they are unable to make facial expressions of any sort. The only part of their bodies that moves is the antenna toward their backs, and that's purely out of function for a better signal. The only way to try and decipher how they're feeling is to learn their language of beep, boop, whizz, and other mechanical sounds that they use to communicate when their interpersonal microwave signals can't be picked up with their conversational partner (think R2-D2). Unfortunately, this beeping language is almost equally indecipherable. If one can learn to get to know the MetalKoromon cluster, however, one would find they are surprisingly friendly, social, and pleasant. Born to be team players, these MetalKoromon are efficient executors of orders from having lived together for a very long time.
Personal History: The Black Army liked to use MetalKoromon as secret spies and discreet watchers, but they were also treated like worthless, inanimate objects because they couldn't communicate like most digimon can. They secretly longed to be acknowledged as live creatures with feelings and ideas, and they seek any chance to escape from their servitude.
Fifth Partner
Species: MetalKoromon (8)
Appearance:
Height: 0'6''
Attribute: None
Family/ies: Metal Empire, Nightmare Soldiers
Type: Machine
Fighting Style: MetalKoromon have two notable abilities: the ability to communicate with each other via microwaves and the ability to explode at will. Combining these things, the band of MetalKoromon can plan their attack strategy before their opponent can even say an entire word, at which point attach themselves to an opponent's weak point and detonate.
Abilities: [4 Abilities Max]
-Magnet Stick: One of the MetalKoromon attaches itself to a surface or target and stubbornly clings. While they do, they broadcast their exact position to the other MetalKoromon through microwaves. In the heat of battle, a MetalKoromon can only cling for a maximum of three posts before it gets shaken off, but the cluster as a whole sees its accuracy increased by 20% when attacking a target one of their comrades is stuck to. Cooldown: 2 posts.
-Parabomb: These digimon cling to a target and discharge an intense electrical pulse, which doesn't deal damage but does disrupt nervous/electrical communications within the target's body. This leaves the target with a little difficulty controlling their body, which manifests in occasional twitches and tics while voluntary movement may be harder or possibly even unresponsive. These effects last for 2 posts. Cooldown: 2 posts.
-Blast Bomb: These digimon cling to a target and then explode to deal damage.
-Smart Bomb: These digimon cling to a target and explode with concussive force that does about half the damage of a usual MetalKoromon attack but leave the target very dazed for a post, much like if a bomb had exploded right next to their ear. Cooldown: 1 post.
Digivolves To:
-Turuiemon
-Tylomon
-Blimpmon
-BlackRapidmon
-Shutmon
-Chaosdramon
-AssaultGarurumon
-RustTyranomon
Partner Name: Angel
Gender: Female
Alignment: Chaotic Chaos
Inventory: Empty
Personality: Angel is fun-loving, sensitive to others feelings, and loves to laugh. The problem is her idea of fun is lobbing grenades and spinning enemies until they upchuck, her idea of of sensitivity to others' feelings is watching them groan and cry while covered in burns and shrapnel wounds, and her favorite thing to laugh at is the aforementioned others who are covered in burns and shrapnel wounds. Angel is rather a menace to civilized culture due to her sadistic tendencies and uncaring for others, but the pleasure she takes in striking down a foe makes her a perfect fit for Silence. Her natural propensity for violence and Silence’s structure work out to channel her urges into productive pursuits. They’re happy about the extra muscle, and she’s thrilled to be sanctioned to inflict maximum pain on certain targets, not to mention the power boost that comes from fusing. Because of her massive personality there is a high chance she will be the dominant of any fusion not involving the core partner.
-BlackRapidmon
-Shutmon
-Chaosdramon
-AssaultGarurumon
-RustTyranomon
Partner Name: Angel
Gender: Female
Alignment: Chaotic Chaos
Skills/Talents:
-Can spin extremely rapidly without getting dizzy
-Quick, evasive, and agile
-Sneaky and quiet, hard to detect when hiding
Inventory: Empty
Personality: Angel is fun-loving, sensitive to others feelings, and loves to laugh. The problem is her idea of fun is lobbing grenades and spinning enemies until they upchuck, her idea of of sensitivity to others' feelings is watching them groan and cry while covered in burns and shrapnel wounds, and her favorite thing to laugh at is the aforementioned others who are covered in burns and shrapnel wounds. Angel is rather a menace to civilized culture due to her sadistic tendencies and uncaring for others, but the pleasure she takes in striking down a foe makes her a perfect fit for Silence. Her natural propensity for violence and Silence’s structure work out to channel her urges into productive pursuits. They’re happy about the extra muscle, and she’s thrilled to be sanctioned to inflict maximum pain on certain targets, not to mention the power boost that comes from fusing. Because of her massive personality there is a high chance she will be the dominant of any fusion not involving the core partner.
Personal History: Angel embraced her own violent urges to the point that inflicting pain on undeserving digimon was just her idea of spending her spare time. Naturally, this didn't sit well the majority of civilized digital society, which is how Angel ended up in prison before even evolving to an adult form (it didn't help that her hometown was the repressive city of Luminas). Good luck holding this wild child in a cage, though; she promptly escaped and continued her wave of thrill-seeking crime. She meets Silence when the resistance movement-turned-mercenary squad was very reluctantly called in to hunt her down.
Sixth Partner (Xros Contract α)
Species: BlackTerriermon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Animal
Fighting Style: This dark little beast enjoys a good fight to the death with an unhealthy amount of enthusiasm and joy. This virus type loves to soften the opponent up with hampering abilities before going in for the kill in the most literal sense.
Abilities: [4 Abilities Max]
Digivolves To:
-BlackGargomon
-BlackRapidmon
-BlackMegaGargomon
-Shutmon
-RustTyranomon
Sixth Partner (Xros Contract α)
Species: BlackTerriermon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Animal
Fighting Style: This dark little beast enjoys a good fight to the death with an unhealthy amount of enthusiasm and joy. This virus type loves to soften the opponent up with hampering abilities before going in for the kill in the most literal sense.
Abilities: [4 Abilities Max]
-Terrier Tornado: This digimon rapidly spins around on the spot, producing a small tornado that she launches at the enemy without moving herself. If caught inside, an opponent will both be damaged by the attack and be forced to spin around extremely fast, making them very dizzy for two posts. Cooldown: 1 post.
-Bunny Charm: This digimon appears extremely adorable and as huggable as she can. Looking at her and being captivated by its cuteness may make an opponent unwilling or too distracted to attack for a post. Cooldown: 2 posts.
-Unholy Hand Grenades: Before anything, this digimon spins and summons grenades out of thin air as she does. Second, this digimon shalt she take out the Unholy Pins as she spins. Then, she lobbest she her Unholy Hand Grenades towards her foe, who, being naughty in 25 feet of the explosion whose damage is boosted by 50%, shall snuff it and suffer burns that shalt reduce reduce speed by making movement painful for two posts. Three shalt be the number of the post cooldown, and the number of the cooldown shall be three. Four shalt it not cool, neither cool it two, excepting that it then proceed to three. Five is right out.
-Rush Horn: This digimon attempts to stab an opponent with her horn.
Digivolves To:
-BlackGargomon
-BlackRapidmon
-BlackMegaGargomon
-Shutmon
-RustTyranomon
Partner Name: Jazamon
Gender: Female
Alignment: Neutral Good
Skills/Talents:
Gender: Female
Alignment: Neutral Good
Skills/Talents:
-Sharp long-range vision
-Cartography
-Can hear many sounds far outside the frequency range of human hearing
Inventory: Empty
Personality: Silence is rather ironically is lacking in cool heads and heroic intentions, but Jazamon brings that to the table. She finds camaraderie with Commandramon as the only other member of Silence with any sort of military or paramilitary experience, but she has a much more defined moral compass which points toward goodness much more accurately than most anyone else on the team. Jazamon, while not an optimist per se, will always be the last on her team to give up hope. She is able to work with and get along with most anybody, and in most situations she has the clearest head of anybody in the group. Despite being a soldier and even traveling armed 24/7, Jazamon is both very gentle and very highly conflict-averse, similar to Hagurumon. However, to her, the fight against evil is always a noble and righteous cause... provided no evil is committed in the process.
Personal History: Jazamon, a Jetmon at the time, was very young when she was first forced to fight for others' lives; when the Black Army came looking for child soldiers, the Village of Beginnings was a soft target. However she, the Swanmon and Elecmon, and her twin Rocketmon friends successfully fended off the attack and saved all of their comrades... almost. Determined never to let such a thing happen again, Jetmon convinced the twin Rocketmon to join the Village Guard and protect other helpless newborns. However, this did not give her the satisfaction she wanted. As much as she knew she was doing a service, she couldn't help thinking a more proactive approach was necessary to combat the world's more incurable evils. Resigning her post with the Village of Beginnings was a moral conflict for her but turned out to be a choice she would not regret. After staring more, greater evils in the eye and striking them down each time, the top bird of Silence's air force gained enough experience to digivolve into a Jazamon.
Sixth Partner
Species: Jazamon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Bird Dragon
Fighting Style:
Abilities: [4 Abilities Max]
-Squawk Screech: This digimon screeches at an unbearably high pitch and volume to deal sonic damage.
-Stealth Cloak: This digimon uses internal cloaking mechanisms to become completely transparent, perfectly invisible to the naked eye. This can last as long as three posts outside of combat or two posts in combat due to requiring more focus and energy to maintain. Taking damage or using another combat ability cancels the effect early. Cooldown: 2 posts.
-Focus Pulse: Jazamon takes a moment to charge a laser beam in her beak, then fires it in one quick pulse to deal great heat-based damage. Cooldown: 2 posts.
-Boom Tackle: This digimon puts on a burst of speed, launching herself like a missle at an enemy in an all-out tackle to deal blunt force damage.
-[RAM Upgrade Xros] Recon Sight (Passive): This digimon can access a vision mode that gives her both telescopic vision and the ability to see others' digital signatures, much like the sixth sense for other digimon's presence but with the range of her sight. This lets her zoom in and out with vision at high resolution as well as see digimon signatures even if they're hidden by thick physical cover, abilities that shield them from sight, or are fairly deep underground.
Digivolves To:
-Pteramon
-Blimpmon
-WarPteramon
-Jazarichmon
-BlackMegaGargomon
-RustTyranomon
Partner Name: Jekyll and Hyde
Gender: Two males
Alignment: Neutral Good
Skills/Talents:
-Uncannily fast flyers and agile flyers
Inventory:
-Two (2) air-drop bombs. These can be summoned back at will after launch.
Personality: Jekyll and Hyde are both Rocketmon, and that's just about the beginning and end of their resemblance; the only similar data these twins seem to share is their species. Jekyll, while no coward, is calm, cool, gentle, and relaxed, highly contradicting what may be many's presumptions about Rocketmon as a species. Hyde, on the other hand, fits right in by being constantly riled up and raring to go. Jekyll is cautious while Hyde is a risk-taker. Jekyll is introverted and shy while Hyde is outspoken and sociable. And yet, despite all of their differences, these two brothers are completely inseparable. Rather than conflict, these polar opposites find a sort of harmony through their differences and appreciate them in each other. By extension, this makes both of them excellent and reliable team players that can fit into any squad. One of few things that Jekyll and Hyde have in common is that they’re both steadfast, loyal, and perhaps the most dependable members of the whole army.
Personal History: Jekyll and Hyde have been inseparable since birth almost literally: they're twins out of the same egg. After evolution to Rocketmon, they joined up with Jetmon to form a squad in the Village Guard. She and they became quite close as comrades in this time, best friends by the time Silence sought to recruit them. Wherever she went, they would.
Eight Partner (Xros Contract β)
Species: Rocketmon (2)
Appearance:
Height (Underbelly-to-back): 1'6''
Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: These two's style is very simple: launch, reload, repeat. Unlike the Missimon siblings' perfect synch, though, these two are highly erratic and independent, choosing unpredictability over teamwork.
Digivolves To:
-Pteramon
-WarPteramon
-Cannondramon
Personality: Jekyll and Hyde are both Rocketmon, and that's just about the beginning and end of their resemblance; the only similar data these twins seem to share is their species. Jekyll, while no coward, is calm, cool, gentle, and relaxed, highly contradicting what may be many's presumptions about Rocketmon as a species. Hyde, on the other hand, fits right in by being constantly riled up and raring to go. Jekyll is cautious while Hyde is a risk-taker. Jekyll is introverted and shy while Hyde is outspoken and sociable. And yet, despite all of their differences, these two brothers are completely inseparable. Rather than conflict, these polar opposites find a sort of harmony through their differences and appreciate them in each other. By extension, this makes both of them excellent and reliable team players that can fit into any squad. One of few things that Jekyll and Hyde have in common is that they’re both steadfast, loyal, and perhaps the most dependable members of the whole army.
Personal History: Jekyll and Hyde have been inseparable since birth almost literally: they're twins out of the same egg. After evolution to Rocketmon, they joined up with Jetmon to form a squad in the Village Guard. She and they became quite close as comrades in this time, best friends by the time Silence sought to recruit them. Wherever she went, they would.
Eight Partner (Xros Contract β)
Species: Rocketmon (2)
Appearance:
Height (Underbelly-to-back): 1'6''
Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: These two's style is very simple: launch, reload, repeat. Unlike the Missimon siblings' perfect synch, though, these two are highly erratic and independent, choosing unpredictability over teamwork.
Abilities: [4 Abilities Max]
-Rocket Ram: These digimon both put on sudden bursts of speed before ramming up to 2 targets to deal damage and knock them back.
-Bomber Pass: These digimon fly over their target and drop their bombs, whose explosive damage is boosted 40%. Cooldown: 1 post.
-Bait And Switch: One of these digimon tries to keep an opponent's attention while the other sneaks around to ram them. After that, they switch roles and repeat this many times in rapid succession. This attack is 25% more damaging and 50% more accurate. Cooldown: 2 posts.
-Fire Flare: These digimon detonate their own bombs without launching them in rapid succession. The users are unharmed thanks to their armored bodies, but the fast sequence of loud sounds may attract an opponent's attention. If an opponent falls for this diversion, then in their next post their next attack can only target these digimon. The diversion is easier for champion level opponents to ignore, and ultimate level opponents or up are too powerful to be worried about it at all. Cooldown: 2 posts.
Digivolves To:
-Pteramon
-WarPteramon
-Cannondramon
-Jazarichmon
-AssaultGarurumon
-RustTyranomon
Partner Name: Rashi
Gender: Male
Alignment: Neutral Good
Skills/Talents:
Gender: Male
Alignment: Neutral Good
Skills/Talents:
-Echolocation while underwater
-Balancing things on his nose
-Balancing things on his nose
Inventory: Empty
Personality: Rashi is an energetic, friendly, and fun-loving digimon much to the contrary of most of Silence's other members. Rashi would to spend his whole day playing games and goofing around if he could, which is part of what drew him to make his living with Elysium's exotic underwater circus. Rashi is still quite young and so tends to be quite childlike, which includes his rather black-and-white idea of ethics - good is good, evil is evil, fairness is mandatory, and transgression requires punishment. It's also the reason for very childlike speech patterns. As negative as that may sound, Rashi is also is very happy-go-lucky and slow to anger. If made to work as part of a unit like Silence, Rashi should be able to fit right in; he can unquestioningly take orders and put all his trust in a thoughtful leader. In fact, being told what to do would serve to keep him calmer; it's when Rashi might have to act completely independently and decide for himself on the fly that he may become anxious, which could negatively affect his operational capability.
Personal History: The Sunken Elysium Circus can only perform underwater, and that didn't give Rashi a lot of opportunity for travel even if there were lots of other, smaller settlements beneath the waves, too. The Rukamon fell in with them at a young age because it just seemed like a natural fit: he loved making people happy. However, he soon started to think his world was too small for himself, and the circus started to go under. While still in business, it just wasn't the iconic source of entertainment that it used to be anymore. About to lose his job, Rashi started his story on the verge of losing his career and his purpose in life when Silence came along. His time with the team both helped him mature a little, and the number of situations he was powerless to help with created a deep urge within him to become a greater asset to the team. These things together inspired his digivolution to Orcamon.
Sixth Partner
Species:
Appearance:
Attribute: Vaccine
Family/ies: Deep Savers
Type: Sea Animal
Fighting Style: Now capable of terrestrial movement, Rashi's specialty is in healing and protection, not offense. Though limited in offensive options, he relies on his allies and his own evasiveness to keep him going long enough to safeguard his friends from harm.
Abilities: [4 Abilities Max]
Soothing Bubbles: Rashi conjures a faint blue bubble around up to three digimon of his choosing. The air inside smells faintly sweet. While inside this bubble, a digimon will experience a rejuvenation effect that causes them to rapidly regain some energy and heal some injuries. Its effect lasts for up to three posts before it pops. Cooldown: 5 posts
Restoration Wave: Rashi summons a wave of water that crashes over a cone shape in front of himself at a distance of up to 15 meters. This wave washes away harmful conditions and effects from the digimon who are washed in it. Cooldown: 3 posts.
Sooth Song: Rashi hums a sweet tune reminiscent of a whale song. Allies in a ten-meter range to hear it are likely to feel relaxed and calm as some of their injuries are instantly healed. Cooldown: 3 posts.
Sea Tackle: A small wave forms behind Rashi, which propels him forward to help him close the distance for a bodily tackle, dealing blunt force damage.
Digivolves To:
-Tylomon
-Leviamon
-Surfimon
-RustTyranomon
Partner Name: Kamushi
Gender: Male
Alignment: None
Skills/Talents:
Digivolves To:-Sealsdramon
-Scorpmon
-StealthSealsdramon
-Shutmon
-Chaosdramon
-RustTyranomon
Partner Name: Deckerdramon
Gender: Male
Alignment: Neutral Good
Skills/Talents:
Partner Name: Kamushi
Gender: Male
Alignment: None
Skills/Talents:
-Emits waves at ultrasonic and subsonic frequencies
-Has perfect pitch; can identify a pitch accurate to one ten-thousandth of a Hertz.
-Able to see sound waves and magnetic waves (softer sounds and weaker magnetic waves are proportionally smaller and harder to see.)
Inventory: Empty
Personality: Kamushi doesn't need orders or a cause to do a little digging and start a little trouble. That's his idea of a perfect Saturday. Kamushi knows he's designed for close reconnaissance and disruption, and this is a role he embraces full force both as a member of Silence and in his life in general. An insufferable prankster and nosy little bug, Kamushi can often be found eavesdropping on conversations to which he wasn't invited, siphoning electricity from electronic devices he doesn't own, or even playing practical jokes on unsuspecting humans involving odd, inexplicable malfunctions in their home appliances. His uproarious laughter as a result of these pranks sounds like gears grinding both figuratively to his victims and literally as a matter of timbre. He has a speech tick that causes him to interrupt himself with electric buzzing noises in between words and phrases, and this is is particularly noticeable when Kamushi gets overenthusiastic or excited.
Personal History: This little Searchmon has been living in the human world for a long time now to prey on unsuspecting humans with his unique brand of inconvenient but decidedly harmless pranks. Fully aware of the human forces that sought his removal, he kept himself under the radar by sticking to small-scale hi-jinx combined with a variety of abilities that help him avoid most human surveillance techniques. However, going just a little too far with one of his pranks was always bound to attract the attention of AEGIS agent Tadayoshi Teppei eventually.
Tenth Partner (Xros contract δ)
Species: Searchmon
Appearance:
Attribute: Data
Family/ies: Nature Spirits, Wind Guardians
Type: Insect
Fighting Style: The busy little buzzer Searchmon would rather trick his way out of a fight than start one, but if backed into a corner his high-tech wave generation abilities make him a tricky opponent, especially against mechanical digimon.
Abilities: [4 Abilities Max]
Personality: Kamushi doesn't need orders or a cause to do a little digging and start a little trouble. That's his idea of a perfect Saturday. Kamushi knows he's designed for close reconnaissance and disruption, and this is a role he embraces full force both as a member of Silence and in his life in general. An insufferable prankster and nosy little bug, Kamushi can often be found eavesdropping on conversations to which he wasn't invited, siphoning electricity from electronic devices he doesn't own, or even playing practical jokes on unsuspecting humans involving odd, inexplicable malfunctions in their home appliances. His uproarious laughter as a result of these pranks sounds like gears grinding both figuratively to his victims and literally as a matter of timbre. He has a speech tick that causes him to interrupt himself with electric buzzing noises in between words and phrases, and this is is particularly noticeable when Kamushi gets overenthusiastic or excited.
Personal History: This little Searchmon has been living in the human world for a long time now to prey on unsuspecting humans with his unique brand of inconvenient but decidedly harmless pranks. Fully aware of the human forces that sought his removal, he kept himself under the radar by sticking to small-scale hi-jinx combined with a variety of abilities that help him avoid most human surveillance techniques. However, going just a little too far with one of his pranks was always bound to attract the attention of AEGIS agent Tadayoshi Teppei eventually.
Tenth Partner (Xros contract δ)
Species: Searchmon
Appearance:
Attribute: Data
Family/ies: Nature Spirits, Wind Guardians
Type: Insect
Fighting Style: The busy little buzzer Searchmon would rather trick his way out of a fight than start one, but if backed into a corner his high-tech wave generation abilities make him a tricky opponent, especially against mechanical digimon.
Abilities: [4 Abilities Max]
-[Noncombat] Hoverbug (passive): This digimon is able to fly and hover in place.
-[Noncombat] Detection Program Sigma: This digimon's sight, hearing, and sixth sense for other digimon are all much sharper than normal, allowing it to see more sharply, hear softer sounds, and sense other digimon from further away than most. He can tune out irrelevant environmental noise to hear only what he wants to hear as well as track several different sound sources at once without becoming confused of overwhelmed. Attempting to distinguish too many different sounds at once may still be difficult.
-[Noncombat] Sensory Jammer V99 (passive): This digimon can emit jamming frequencies that throw off electronic devices. While in effect, Searchmon is invisible to cameras, and other electronic equipment, but not the naked eye. Electronics besides digivices within a 50-foot radius of Searchmon while this ability is active are prone to malfunction. The jammer draws too much power for use in combat and is automatically disrupted when using a combat ability or taking damage.
-[Noncombat] Fly On The Wall (passive): With this digimon's sensitive dish, he may be able to intercept, decrypt, and listen in on communications and broadcasts over airwaves.
-Whistle Whip: This digimon starts to emit a sonic frequency too high to hear, but it may cause headaches debilitating enough to deal damage to everyone within a 50-foot radius. Cooldown: 1 post.
-Electrobugnetic Pulse: This digimon emits a single powerful, directional pulse of EM waves. This pulse prevents enemies from cooling down any abilities for one post. Against Metal Empire field digimon, cooldowns are frozen for two posts. Cooldown: 4 posts.
-Rumblebug: For two posts, this digimon emits a directional ultra low frequency that deals 75% of a no-cooldown ability's damage to an opponent in each post. Cooldown: 1 post.
-[RAM Upgrade Xros] Machine Buster (passive): Due to Kamushi's inherent anti-machine affinity, his attacks release electromatic waves from the point of impact on hit, significantly increasing damage against the Metal Empire field as well as attacks from any fusion he is in.
-Threat Assessment: Kamushi scans an opponent to learn about their abilities. Upon a successful scan, he can learn every ability someone has. The higher level of the target, the longer it takes to sift through the data and find them, ranging from almost instantaneous to several minutes, but only at a maximum rate of one ability per post.
Digivolves To:
-Scorpmon
-StealthSealsdramon
-Shutmon
-Chaosdramon
-RustTyranomon
Partner Name: Deckerdramon
Gender: Male
Alignment: Neutral Good
Skills/Talents:
-Buoyancy
-Intimidation
-Good listener
-Gives amazing hugs
Inventory:
-Two (2) cases of homing missiles.
Personality: Deckerdramon is the strong, silent type whose actions speak louder than his words. Though able to speak and occasionally willing, it's rare that he feels the need to contribute to the conversation, which is convenient since due to his bulk it's also rare that he gets invited to one. Deep inside Deckerdramon is a heart of gold and the soul of a poet; this gentle giant has a soft spot for flowers, children, sunny days, and most other nice things associated with innocence and goodness. Of course, Deckerdramon's soft spot is only internal. He has no qualms about squashing the evil beneath his feet like bugs nor standing up to the strong against the weak, even those rare few stronger than himself. Deckerdramon doesn't mind working collaboratively or independently, as the former was most of his prior life and the latter is usually a rare treat. Being more a follower than a leader makes him Silence's perfect ace in the hole.
Personal History: The Bayou has a well-deserved reputation for being hostile and inhospitable, and Deckerdramon had one for being the monster who lived in the deep. This, too, was well-deserved, but not for the usually attributed reason. Deckerdramon managed to carve out a little sliver of the swamp in which he watched over younger, smaller, or just more vulnerable digimon. Here he created what was almost a sense of civilization in the wilds. He'd defend his charge and his land to the very last, and to the date he joined Silence, none had ever conquered him.
Higher Power Partner
Species: Deckerdramon
Appearance:
Personality: Deckerdramon is the strong, silent type whose actions speak louder than his words. Though able to speak and occasionally willing, it's rare that he feels the need to contribute to the conversation, which is convenient since due to his bulk it's also rare that he gets invited to one. Deep inside Deckerdramon is a heart of gold and the soul of a poet; this gentle giant has a soft spot for flowers, children, sunny days, and most other nice things associated with innocence and goodness. Of course, Deckerdramon's soft spot is only internal. He has no qualms about squashing the evil beneath his feet like bugs nor standing up to the strong against the weak, even those rare few stronger than himself. Deckerdramon doesn't mind working collaboratively or independently, as the former was most of his prior life and the latter is usually a rare treat. Being more a follower than a leader makes him Silence's perfect ace in the hole.
Personal History: The Bayou has a well-deserved reputation for being hostile and inhospitable, and Deckerdramon had one for being the monster who lived in the deep. This, too, was well-deserved, but not for the usually attributed reason. Deckerdramon managed to carve out a little sliver of the swamp in which he watched over younger, smaller, or just more vulnerable digimon. Here he created what was almost a sense of civilization in the wilds. He'd defend his charge and his land to the very last, and to the date he joined Silence, none had ever conquered him.
Higher Power Partner
Species: Deckerdramon
Appearance:
Barge mode:
Attribute: Free
Family/ies: Metal Empire, Deep Savers
Type: Cyborg
Fighting Style: Deckerdramon is not very mobile, clever, or quick. What he is is a digimon who can take a hit just as well as he can dish it out. He may not even make an attempt to evade weaker abilities if it can set him up to make a big hit as a result. As a close-range fighter with the ability to trap and snare an enemy, long-range opponents may experience increased difficulty.
Abilities: [6 Abilities Max]
Family/ies: Metal Empire, Deep Savers
Type: Cyborg
Fighting Style: Deckerdramon is not very mobile, clever, or quick. What he is is a digimon who can take a hit just as well as he can dish it out. He may not even make an attempt to evade weaker abilities if it can set him up to make a big hit as a result. As a close-range fighter with the ability to trap and snare an enemy, long-range opponents may experience increased difficulty.
Abilities: [6 Abilities Max]
[Noncombat] Dual Purpose: This digimon is able to unfold his ordinance cases and pull in his limbs far enough to become barge-like in appearance and buoyant, allowing him to traverse bodies of water like a boat and transport passengers or cargo in relative comfort.
-Deckerdra Launcher: This digimon fires a salvo of missiles from the launchers on his back to deal explosive damage.
-Missile Interceptor: This digimon shoots a salvo of missiles at an incoming ranged attack to intercept it and nullify it. Cooldown: 3 posts.
-Croc Rock: This digimon fires up the boosters on its rear legs and rams an opponent to deal damage. Cooldown: 2 posts.
-Harpoon Hunter: This digimon shoots harpoons attached to steel cables out of his mouth, which deal damage. These harpoons also stick in an opponent and prevent them from moving more than 25 feet away from Deckerdramon for two posts. Cooldown: 3 posts.
-Decker Death Roll: This digimon shoots harpoons attached to steel cables out of his mouth and violently yanks an opponent towards himself (if they are not already close). He then proceeds to bite and grapple that opponent into a classic crocodile "death roll" in which he rotates in place repeatedly while biting down hard as he can. This deals heavy damage and can leave an opponent feeling very disoriented and dizzy for two posts. Cooldown: 4 posts.
-Lurk (passive): This digimon is big, tough, and slow. His base endurance against damage is 50% better than most, but he's 20% less evasive.
-[Ram Upgrade Xros] Sky Swatter (passive): Deckerdramon's missiles are versatile but most optimized to home in on flying targets. His abilities are all significantly more accurate against targets who are flying, and he brings this anti-air expertise to each fusion in which he takes part.
Digivolves To:
-Helomon
-Leviamon
-Surfimon
-RustTyranomon
Xros Level X2
Species: Sealsdramon
Appearance:
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: The training and equipment of Commandramon have fused with the cunning and tech augments of Searchmon to create this deadly assassin. With impressive dexterity, cognitive acuity, and simple speed, Sealsdramon leaps from the shadows to strike an unwitting foe and then disappears before the opponent can even know they were hit. He may even forgo an approach altogether, instead tossing a knife from an unseen corner.
Abilities: [6 Abilities Max]
Xros Components: Commandramon, Searchmon
-Helomon
-Leviamon
-Surfimon
-RustTyranomon
XROS FORM LIST
Xros Level X2
Species: Sealsdramon
Appearance:
Height: 6'8''
Attribute: VirusFamily/ies: Metal Empire
Type: Cyborg
Fighting Style: The training and equipment of Commandramon have fused with the cunning and tech augments of Searchmon to create this deadly assassin. With impressive dexterity, cognitive acuity, and simple speed, Sealsdramon leaps from the shadows to strike an unwitting foe and then disappears before the opponent can even know they were hit. He may even forgo an approach altogether, instead tossing a knife from an unseen corner.
Abilities: [6 Abilities Max]
-Swiftblade: This digimon lashes out with a knife in hand and stabs or slashes at the foe to deal damage.
-Knife Toss: This digimon throws one if its many throwing knives to deal damage.
-Smoke Cloak: This digimon deploys a grenade that detonates on contact. When it does, it fills a 20-foot radius with dark smoke. Any digimon inside the cloud or attempting to aim an attack through it with natural sight/smell alone has its accuracy reduced by 30%. Any digimon aiming with other senses, or with augmented sight/smell (such as this digimon's infrared eye scope) are immune to the accuracy reduction. The smoke lasts for three of the opponent's posts. Cooldown: 3 posts.
-Distracted Strike: This digimon throws a few firecrackers around the enemy for use as a diversion, then closes in to slash with his blade. This attack is 25% harder to evade if the target is inside the smoke created by Smoke Cloak. Cooldown: 1 post.
-Keen Eye: This analyzes the opponent's weak points and patterns to deliver the deadliest blow possible. This post, this digimon does not use attack. Then, this digimon's next damaging attack deals 250% damage and has a 20% accuracy boost. Cooldown: 3 posts.
-Scope (passive): Thanks to technologically advanced scopes over this digimon's eyes, this digimon's base accuracy is permanently boosted by 10% and cannot be reduced below this.
-Knife Toss: This digimon throws one if its many throwing knives to deal damage.
-Smoke Cloak: This digimon deploys a grenade that detonates on contact. When it does, it fills a 20-foot radius with dark smoke. Any digimon inside the cloud or attempting to aim an attack through it with natural sight/smell alone has its accuracy reduced by 30%. Any digimon aiming with other senses, or with augmented sight/smell (such as this digimon's infrared eye scope) are immune to the accuracy reduction. The smoke lasts for three of the opponent's posts. Cooldown: 3 posts.
-Distracted Strike: This digimon throws a few firecrackers around the enemy for use as a diversion, then closes in to slash with his blade. This attack is 25% harder to evade if the target is inside the smoke created by Smoke Cloak. Cooldown: 1 post.
-Keen Eye: This analyzes the opponent's weak points and patterns to deliver the deadliest blow possible. This post, this digimon does not use attack. Then, this digimon's next damaging attack deals 250% damage and has a 20% accuracy boost. Cooldown: 3 posts.
-Scope (passive): Thanks to technologically advanced scopes over this digimon's eyes, this digimon's base accuracy is permanently boosted by 10% and cannot be reduced below this.
Xros Components: Commandramon, Searchmon
Xros Level X2
Species: Pteramon
Appearance:
Standing height: 10'2''
In-flight length: 15'2''
Wingspan: 22'5''
Attribute: FreeFamily/ies: Metal Empire, Nature Spirits, Wind Guardians
Type: Dinosaur
Fighting Style: Jazamon's avian frame on which to mount Jekyll's and Hyde's explosive engines make this strike fighter. Her ability to fly ultra fast at extremely high altitudes means land-bound digimon may as well go home. Pteramon likes to blitz her opponents from safely in the air, but if unforeseen circumstances force her into close quarters or ground her, she can still fight with sharp teeth, claws, and a beak.
Abilities: [6 Abilities Max]
-Stealth Cloak: This digimon uses internal cloaking mechanisms to become completely transparent, perfectly invisible to the naked eye. This can last as long as three posts outside of combat or two posts in combat due to requiring more focus and energy to maintain. Taking damage or using another named ability cancels the effect early. Cooldown: 2 posts.
-Spray and Pray: This digimon's belly cavity opens to lower a heavy machine gun capable of firing a dizzying number of metallic-based rounds per second in any direction thanks to the long, durable, multi-jointed beam that holds it. She then fires at an opponent to deal damage.
-Super Strafe: This digimon fires all its guns, missiles, and bombs wildly in a 25-meter radius to deal frightening damage to any digimon unable to escape the danger zone. Not recommended for indoor use. Cooldown: 3 posts.
-Heat Seeker: This digimon fires a pair of missiles that lock onto an opponent's heat signature and adjust their path mid-flight to reach their target. This attack's accuracy is boosted by 50%. Cooldown: 1 post.
-High-Octane Flying (passive): This digimon flies at speeds and altitudes fast and high enough to make her very difficult to target. While airborne, this digimon gains a 30% evasion boost.
-Kamikaze Blast: This digimon grapples her opponent by using her talons to grab and hang onto them. Upon successfully overpowering them, she carries them through the air and tosses them. Finally, she unloads a frightening amount of ammunition on them for massive damage. Cooldown: 4 posts.
-Spray and Pray: This digimon's belly cavity opens to lower a heavy machine gun capable of firing a dizzying number of metallic-based rounds per second in any direction thanks to the long, durable, multi-jointed beam that holds it. She then fires at an opponent to deal damage.
-Super Strafe: This digimon fires all its guns, missiles, and bombs wildly in a 25-meter radius to deal frightening damage to any digimon unable to escape the danger zone. Not recommended for indoor use. Cooldown: 3 posts.
-Heat Seeker: This digimon fires a pair of missiles that lock onto an opponent's heat signature and adjust their path mid-flight to reach their target. This attack's accuracy is boosted by 50%. Cooldown: 1 post.
-High-Octane Flying (passive): This digimon flies at speeds and altitudes fast and high enough to make her very difficult to target. While airborne, this digimon gains a 30% evasion boost.
-Kamikaze Blast: This digimon grapples her opponent by using her talons to grab and hang onto them. Upon successfully overpowering them, she carries them through the air and tosses them. Finally, she unloads a frightening amount of ammunition on them for massive damage. Cooldown: 4 posts.
Xros Components: Jazamon, Rocketmon (2)
Xros Level X2
Appearance:
Attribute: Vaccine
Family/ies: Deep Savers
Type: Ocean Dragon
Fighting Style: Tylomon can shuffle about as he needs on land faster than it may appear, but he'd rather stay back from the main fray. With Rashi's aquatic nature supplemented by some spare metal from the MetalKoromon, he'll focus on keeping his allies alive, only defending himself as needed.
Abilities: [6 Abilities Max]
[Noncombat] Amphibious Slip (Passive): In addition to being able to walk slowly on his fins, Tylomon can get around faster by effortlessly summoning a path of very shallow water which is just barely deep and wide enough for him to swim in it. After he passes through the water, it loses its physics-defying shape and falls to gravity.
-Remedy Bubbles: This digimon conjures a faint blue bubble around up to three digimon of his choosing. The air inside smells faintly sweet. While inside this bubble, a digimon will experience a rejuvenation effect that causes them to rapidly regain some energy and heal some injuries. Its effect lasts for up to three posts before it pops. Cooldown: 5 posts
-Giant Restoration Wave: This digimon summons a huge wave of water that crashes over a cone shape in front of himself at a distance up to 35 meters. This wave washes away harmful conditions and effects from the digimon who are washed in it. Cooldown: 3 posts.
-Safety Aura: This digimon creates a spherical 10-meter aqua-colored aura around himself which follows him as he moves and lasts for three posts. While inside this aura, himself and other allied digimon take only half the damage they otherwise would have from opponents' attacks.. Cooldown: 4 posts.
-Deep Sea Tackle: This digimon summons a path of water between himself and a target, then uses his excellent swimming to jet through it and slash an opponent with some of his sharper bits, dealing slashing damage.
-Vigor Beam: This digimon fires a light blue beam from his mouth. The digimon hit by it may feel re-energized and reinvigorated as some of their most minor injuries are instantly healed. Cooldown: 1 post.
-Sustained Vigor Beam: When this digimon pushes himself, he can make a Vigor Beam thicker, stronger, and last a bit longer. The digimon affected by this variant feels a much stronger effect of pain dulling and injuries healing. Cooldown: 2 posts.
Xros Components: (Orcamon, MetalKoromon)
Xros Level X2
Species: Commandramon + Missimon Launcher
Appearance:
Height: 4'6''
Special notes: In addition to the camouflage capabilities of Commandramon, he starts wielding his assault rifle with one paw so that the other can handle a bulky missile launcher at the same time.
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: The addition of lethal explosives into Commandramon's armory makes him an even more dangerous foe. Opponents may discover that his battle style is more nuanced and clever than his appearance would suggest, relying both on lethal and nonlethal explosives to keep the enemy on the run while peppering them with bullets all the while.
Abilities: [6 Abilities Max]
-Bullet Blast: This digimon shoots his entire magazine of metal rounds at the enemy to deal metal piercing damage.
-Mortar Hail: Commandramon launches a capsule full of Missimon high above the opponent. At the peak of the capsule's trajectory, it opens and releases all six Missimon inside of it. The Missimon then descend on the opponent while spaces evenly apart to deal impact and explosion damage.
-Missile Lock: Commandramon launches one Missimon, and that Missimon uses its own power to fly and change direction in-flight. This move's accuracy is boosted by 33% above base Commandramon accuracy. Cooldown: 1 post.
-Flashfire: Commandramon launches a Missimon holding a bangsmoke grenade. Missimon drops the grenade near the opponent, which Commandramon shoots before it hits the ground to detonate it. This unconventional method of detonation allows the bright light, deafening bang, and blinding smoke to last only long enough for momentary disorientation, but Commandramon then proceeds to pepper the opponent with metal bullets at the same time that the Missimon loops back around to hit the opponent and explode. This attack's damage is boosted by 50%. Cooldown: 2 posts.
-Missile Smoke: Commandramon shoots four Missimon out of his launcher, and each Missimon emerged holding one of Commandramon's bangsmoke grenades. As they fly by they throw the grenade they hold. Upon detonation, it creates a deafeningly loud crack, a blindingly bright flash of light, and a dark cloud of smoke, all of which extend to a 20-foot radius. Any digimon caught in the initial detonation are deafened and blinded for 1 post, and any enemy or ally either inside the smoke cloud or attempting to aim through it using natural sight or smell has their accuracy reduced by 30%. Any digimon using senses besides sight or smell, or with augmented sight/smell capabilities (such as this digimon's infared-enabled scopes), are immune to the accuracy reduction. The smoke lasts for 3 of the opponent's posts. Cooldown: 3 posts.
-Armed And Dangerous (passive): Commandramon + Missimon Launcher's armory is so high-end that his base damage is boosted by 15%.
Xros Components: Commandramon, Missimon
Species: Tankmon
Appearance:
Appearance:
Height: 13'3''
Attribute: Data
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Commandramon's armory fuses with Hagurumon's metal body and machinery to become this dangerous armored war machine. While slow, Tankmon hardly needs evasion when armor plating does the job for him. His cannons are loaded with big bullets and explosive shells that make him a digimon meant for destruction.
Abilities: [6 Abilities Max]
Attribute: Data
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Commandramon's armory fuses with Hagurumon's metal body and machinery to become this dangerous armored war machine. While slow, Tankmon hardly needs evasion when armor plating does the job for him. His cannons are loaded with big bullets and explosive shells that make him a digimon meant for destruction.
Abilities: [6 Abilities Max]
-Double Gun: This digimon shoots one tank shell out of one arm's main barrel, then another out of its other arm. The impacts of the shells and explosions deal damage.
-Thunder Pummel: This digimon uses the heavy metal at the end of its arms as clubs to hit the opponent and deal damage.
-Triple Threat: This digimon fires explosive shells from all three of his main barrels around an opponent, using their explosions to deal damage. This attack's damage is boosted about 50%. Cooldown: 2 posts.
-Autocannon: The two smaller barrels on each of this digimon's arms begin to shoot .50 caliber bullets at a frighteningly high rate of fire. These guns continue to fire for four posts in up to two different directions at a time. While firing, they deal about 30% Tankmon damage per post in which they hit, encouraging opponents to keep moving maintain distance, and/or take cover. During the posts after the post in which this ability is activated, while it is active, this ability does not take up an action for the post. Cooldown: 3 posts.
-Auto Repair (passive): This digimon's internal systems are constantly repairing any damage done to it. Every post this digimon gains about 3% of his maximum health each of his posts. This ability stops working if Tankmon is at or above 100% health. If this digimon is struck by a named electric ability of any kind, the repair systems fail for one post.
-Armor plating (passive): This digimon is covered in hard metal armor. This reduces all damage taken by about 15%.
Xros Components: Commandramon, Hagurumon
Xros Level X2 (Xros Contract α)
Species: BlackGargomon
Appearance:
Height: 5'10''
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Animal
Fighting Style: This fusion of Angel's thirst for combat and beast-like body with Hagurumon machinery makes this troublesome little gunbunny. BlackGargomon excels at pinning opponents down through suppressive fire and is extremely mobile, making it hard to do the same to her.
Abilities: [6 Abilities Max]
-Bunny Pummel: This digimon uses his heavy metallic hands like clubs and bashes opponents with them to deal blunt force damage.
-Gargo Laser: This digimon's machine gun arms fire a hail of metal bullets to deal damage.
-Gargo Tornado: This digimon holds both arms out in opposite directions and spins quickly in place, firing metal bullets from his machine guns in all directions. This attack is 50% more accurate. Cooldown: 2 posts.
-Point Blank Barrage: This digimon grabs onto the opponent with his hands and holds on while firing his machine guns. This ability immobilizes its target opponent for one post. Cooldown: 3 posts.
-Grenadier Gun: Instead of bullets, this digimon can launch a barrage of flashbang grenades that explode on contact. Opponents caught in the blast radius are deafened, blinded, and severely dazed for one post. Cooldown: 2 posts.
-Recharge, Reload (passive): This digimon's machine guns fire dizzyingly fast and occasionally need to take a moment in order to vent built-up heat. Any post in which this digimon does not used a named ability, all his remaining cooldowns are reduced by one additional post.
Xros Components: BlackTerriermon, Hagurumon
Xros Level X2 (Xros Contract α)
Species: Turuiemon
Appearance:
Height: 6'1''
Attribute: Virus
Family/ies: Nightmare Soldiers, Nature Spirits
Type: Animal
Fighting Style: Someone made the mistake of adding some of MetalKoromon's metal onto Dakota's slick tricks and beastly body, now making him as slippery and unpredictable as he already was with the added bonus of metallic cutting weapons. Now he can leap further, dodge faster, and overall be an extreme nuisance to all but the most precise opponents.
Abilities: [6 Abilities Max]
-Cross Substitution: This digimon disappears in a puff of smoke, and so does one other digimon. When both digimon reappear, they'll have switched places in space. This ability may be used as a response to an incoming attack, and it can be used with another digimon, who is not willing, but it can only be used on a digimon on whom she has a line of sight. An unwilling target can attempt to resist through force of will. Cooldown: 3 Posts.
-Flicker Feint: This digimon appears to be slashing with her metal wrist claws from one direction, but just before impact he disappears and reappears and strikes from another direction to deal damage. He can disappear several times in quick succession in the same post until He feels confident He has the opening. This attack's accuracy and damage are both boosted 25%. Cooldown: 2 posts.
-Wild Claw: This digimon slashes or stabs someone with his metal claws to deal damage.
-Ninja's Nature (passive): This digimon moves so quickly and unpredictably partially due to natural characteristics and partially with the help of specialized gear. This digimon is naturally 30% more evasive than a usual champion.
-Sticky Grip: This digimon's foot soles and glove fingertips are extremely sticky. This ability allows him to grab onto an opponent who cannot shake him off for three posts. During this time his accuracy is boosted by 80%, but the evasion boost from Ninja's Nature is nullified. Cooldown: 2 posts.
-Vital Slash: This digimon slashes at the right point deeply enough to cause an opponent to bleed data for three posts. This deals 150% of a normal attack's damage at a rate of 50% per post. Cooldown: 2 posts.
Xros Components: Strabimon, MetalKoromon
Xros Level X3
Species: Scorpmon
Appearance:
Height: 5'10
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Detection and technological help from Searchmon meet with Dakota's natural stealth and Commandramon's arms to present the deadliest sniper in the digital world. Scorpmon is the digimon of choice for long-range recon, but his rifle is as deadly as his vision is sharp. Scorpmon will attempt to eliminate a threat before they even know he's nearby, and should he be discovered he will disappear as quickly as he appeared to find a new perch.
Abilities: [7 Abilities Max]
-Scorp Sting: This digimon fires a metal bullet out of his rifle to deal damage.
-High-Velocity Penetrator: This digimon fires a single metal bullet at an opponent out of his rifle. This bullet is capable of shooting through several trees, buildings, some sheets of metal, and even multiple digimon with minimal change in velocity. The energy this round carries ups its destructive power by 50%. Cooldown: 2 posts.
-Perfect Shot: This digimon has found its opponent's weakest point and sends a penetrator round straight at it. The impeccable accuracy behind the shot and immense energy carried by the metal round make this shot extremely lethal. Limit: Once per thread.
-Silent Snipe: This digimon's rifle muzzle morphs into a suppressor. Then, he shoots at the opponent with a metal bullet to deal damage. While Digi-Ghillie is active: this ability does not take the post's action and does not disrupt the effect of Digi-Ghillie, but this ability gains a cooldown of 3 posts.
-Digi-Ghillie: Like a chameleon, this digimon becomes almost completely invisible by blending into the environment for two posts. Using another named ability cancels this effect early, and moving faster than a casual walk makes Scorpmon easier to see the faster he moves. Cooldown: 1 post
-Tracking Sight: This digimon keeps his right eye always watching one enemy, scouting their weak points and always being aware of their location. For three posts, this digimon's attacks against that opponent are 50% more accurate. Cooldown: 2 posts
-Keep Your Distance! (passive): Whenever this digimon is targeted by an attack that misses him, he can quickly and stealthily flee the area to a new location on the battlefield, ideally giving him a chance to hide before he strikes again. This flight is so fast it's almost like teleportation. This ability cannot be used to travel further than 500 feet nor while Scorpmon is slowed down, restrained, immobilized, or otherwise suffering from difficulties affecting movement. In order to always be ready to strike, Scorpmon will only stop moving when he has a line of sight on an opponent. Cooldown: 1 post.
Appearance:
Height: 5'10
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Detection and technological help from Searchmon meet with Dakota's natural stealth and Commandramon's arms to present the deadliest sniper in the digital world. Scorpmon is the digimon of choice for long-range recon, but his rifle is as deadly as his vision is sharp. Scorpmon will attempt to eliminate a threat before they even know he's nearby, and should he be discovered he will disappear as quickly as he appeared to find a new perch.
Abilities: [7 Abilities Max]
-Scorp Sting: This digimon fires a metal bullet out of his rifle to deal damage.
-High-Velocity Penetrator: This digimon fires a single metal bullet at an opponent out of his rifle. This bullet is capable of shooting through several trees, buildings, some sheets of metal, and even multiple digimon with minimal change in velocity. The energy this round carries ups its destructive power by 50%. Cooldown: 2 posts.
-Perfect Shot: This digimon has found its opponent's weakest point and sends a penetrator round straight at it. The impeccable accuracy behind the shot and immense energy carried by the metal round make this shot extremely lethal. Limit: Once per thread.
-Silent Snipe: This digimon's rifle muzzle morphs into a suppressor. Then, he shoots at the opponent with a metal bullet to deal damage. While Digi-Ghillie is active: this ability does not take the post's action and does not disrupt the effect of Digi-Ghillie, but this ability gains a cooldown of 3 posts.
-Digi-Ghillie: Like a chameleon, this digimon becomes almost completely invisible by blending into the environment for two posts. Using another named ability cancels this effect early, and moving faster than a casual walk makes Scorpmon easier to see the faster he moves. Cooldown: 1 post
-Tracking Sight: This digimon keeps his right eye always watching one enemy, scouting their weak points and always being aware of their location. For three posts, this digimon's attacks against that opponent are 50% more accurate. Cooldown: 2 posts
-Keep Your Distance! (passive): Whenever this digimon is targeted by an attack that misses him, he can quickly and stealthily flee the area to a new location on the battlefield, ideally giving him a chance to hide before he strikes again. This flight is so fast it's almost like teleportation. This ability cannot be used to travel further than 500 feet nor while Scorpmon is slowed down, restrained, immobilized, or otherwise suffering from difficulties affecting movement. In order to always be ready to strike, Scorpmon will only stop moving when he has a line of sight on an opponent. Cooldown: 1 post.
Xros Components: Commandramon, Searchmon, Strabimon
Xros Level X3
Species: Helomon
Appearance:
Height: 15'9''
Length: 51'2''
Notes:The design for Helomon is essentially the King Raven from the Gears Of War game series. Helomon is completely autonomous, so there's no need for a cockpit. However, the cabin has room for six human-sized passengers to sit plus more standing room. He sees via cameras mounted on the exterior and speaks through speakers, lacking a mouth.
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: The natural vehicle Deckerdramon gets an upgrade from Hagurumon's mechanical aspect to make this low-altitude support digimon what he is. Helomon prefers to hover above the battle and assist other fighters taking the flak, but if forced to fight alone Helomon will attempt to prioritize mobility to avoid getting pounded.
Abilities: [7 Abilities Max]
-Triple Chain: This digimon uses his chainguns to shoot metal rounds at an opponent with a fast rate of fire to deal damage. The guns on the sides may be operated by a passenger.
-Chopper Saw: This digimon rams into an opponent with his blades still spinning, cutting the opponent to deal damage.
-Laser Paint: Helomon uses a laser to designate up to four points in front of himself. Then, they launch one Missimon
for each point who fly at the point and explode on contact. This ability's accuracy and damage are both boosted by 25%. Cooldown: 2 posts.
-Searing Flare: This digimon shines the search light mounted under the nose on an opponent, which blinds them for two posts. Cooldown: 3 posts.
-Aerial Spotting: This digimon identifies an opponent's weak points and patterns, then begins pointing out what they think is the best place to strike with a laser beam and calling out attacks they see coming. His predictions give up to four allies a 20% bonus to accuracy and evasion for the four posts he spends spotting. Cooldown: 3 posts.
-Emergency Rescue: With a magnetic pulse than can be felt but not seen, all negative effects such as debuffs, damage over time, and status problems afflicting up to four allies are neutralized, and those same allies see their accuracy, damage, speed, and evasion boosted by 40% for three posts. Limit: Once per thread
-Dual Rotors (passive): This digimon's two front rotors provide excellent lift and stability. This makes Helomon impossible to bring to the ground unless he voluntarily lands or sustains enough damage to be defeated.
Xros Components: Hagurumon, Deckerdramon
Xros Level X3
Species: Blimpmon
Appearance:
Length: 200 feet
Height: 40 feet
Attribute: Data
Family/ies: Wind Guardians
Type: Machine
Fighting Style: Jetmon's airborne form keeps Blimpmon afloat, MetalKoromon keep him armored, and Commandramon makes him very, very dangerous. Blimpmon will attempt to fly very, very high over his opponents and pound them from above with heavy artillery shells. He can’t fly very fast, but given how thick his armor is he hardly needs to.
Abilities: [7 Abilities Max]
-Battery Assault: This digimon faces one side toward and opponent and uses its small and medium cannons to unleash an artillery salvo whose impacts and explosions deal damage.
-Zeppelin Zip: This digimon puts on a sudden burst of speed and attempts to ram into the opponent with its nose spike.
-Zeppelin Blast: This digimon’s two main cannons rotate to the right angle for shooting one mortal each high above an opponent. At the peak of the ark, the mortars split into twenty each that then proceed to rain down on an enemy and explode. This attack’s damage is boosted by 50%. Cooldown: 2 posts
-Hellrain: Every one of this digimon’s cannons fires off and absolutely decimates a half-mile radius around itself. The damage from this ability is devastating. Limit: once per thread
-Cannon Intercept: This digimon fires one shell at an incoming ability, and the force from its explosion neutralizes the attack as well as knocking back the attacker if the ability was a close-range attack. This ability deals no damage but also doesn’t take a post’s action. Cooldown: 3 posts.
-Stun Blast: Similar to a flashbang grenade without the flash, this digimon fires a shell out of a cannon with enough of a loud bang and concussive force to deafen and severely disorient an opponent for two posts. Cooldown: 2 posts.
-Slow And Steady (passive): This digimon may be slow, but he’s also heavily armed and armored. His base speed is reduced by 20%, but base damage and endurance against damage are increased by the same amount.
Digivolves From: Commandramon, Jetmon, MetalKoromon (8)
Xros Level X3
Appearance:
Height: 19'0''
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Missimon's missiles and MetalKoromon's armor give the tiny terror Angel a lot more firepower to play with. This gun bunny's missiles cover the entire battlefield in explosions, so it's a good thing she's light enough on her feet to avoid her own blasts.
Abilities: [7 Abilities Max]
-Rapid Fire: This digimon shoots two unguided missiles from her hands to deal explosive damage.
-Locked Shot: This digimon shoots two missiles that are locked onto an opponent and automatically adjust mid-flight to reach their target. Their damage is halved, but an opponent must dodge them twice in succession in order to avoid this attack. Cooldown: 3 posts.
-Proximity Interceptors (passive): The missile launcher on this digimon's back is fully automated and works on a proximity censor. It will launch one missile per post at any digimon who gets within twenty feet of BlackRapidmon and deals about 30% of standard named ability damage. This missile can be evaded, and getting back outside of twenty feet will stop further attacks from this ability until that threshold is crossed again.
-Blast Armor (passive): This digimon is meant to withstand the heat and force of her own massive explosions. She has good resistance to fire and heat-based damage and against non-elemental physical impact damage, but all other damage types do slightly increased damage.
-Panic Phase: In response to an attack, this digimon, though still visible, becomes completely intangible for the duration of the post. During this post, one attack will pass right through her as if she were a ghost, and the environment does not affect her in any way positive or negative. After one attack passes through, this ability is consumed, forcing her to become tangible again. In this digimon's next post, she cannot use any named abilities. Cooldown: 3 posts.
-Suppressive Salvo: This digimon shoots unguided explosive missiles one after another in very fast succession all over the battlefield. In their next post, opposing digimon must either refrain from attacking in order to focus on avoiding damage or take damage boosted by 50%. Cooldown: 2 posts.
-Angel Rain: This digimon launches an uncountably large number of missiles out of her hands and the launcher on her back in all directions while spinning in a circle, likely charring a lot of the battlefield and causing a lot of environmental damage in the process.. The noise, heat, and raw destructive power of this attack are extremely hazardous, and damage taken by those affected is absolutely devastating. Limit: Once per thread.
Xros Components: BlackTerriermon, Missimon, MetalKoromon (8)
Xros Level X3
Species: WarPteramonAppearance:
Standing Height: 15'5''
In-Flight Length: 60'8''
Wingspan: 53'0''
Attribute: DataFamily/ies: Wind Guardians
Type: Dinosaur
Fighting Style: Rocketmon bombs and Jetmon's frame are augmented by Hagurumon's mechanics to form a stealth bomber to be feared. Unlike the non-antibody X2 variant fitted for light recon and close support, this mobile weapons platform is bearing an absurd amount of ordinance that he's ready to drop on a target at a moment's notice and various electronic systems to aid in targeting and hampering.
Abilities: [7 Abilities Max]
-[NON-COMBAT] Recon Sight: While out of combat, this digimon can access a vision mode that gives her both telescopic vision and the ability to see others' digital signatures, much like the sixth sense for other digimon's presence but with the range of her sight. This lets her zoom in and out with vision at high resolution as well as see digimon signatures even if they're hiding in thick foliage, tall structures, fairly deep underground, or other similar obstructions. The concentration this requires makes it too difficult to use in combat
-Bombing Run: This digimon attempts to fly over her target and drop a barrage of bombs from a hold in her middle which opens up to deal explosion damage.
-Flare Blinder: This digimon begins to release a flares behind her as she flies that confuse the enemy to make ranged attacks 50% more likely to miss her for 3 posts. Cooldown: 2 posts.
-Recon Spot: While flying over the battlefield, this digimon scans it and uses internal computer systems to call out enemy locations and predict enemy movements. This makes her and up to three allies 50% more accurate with all their attacks for three posts. Cooldown: 3 posts.
-Delta Purge: This digimon uses advanced electronic systems to hack an ally's data and remove one debuff or harmful status condition (blindness, dizziness, bleeding, etc.) from up to four targets, among which this digimon may be one. Cooldown: 3 posts.
-Omicron Recharge: This digimon's electronic systems hack and alter the timestamp in other digimon of when an ability was last used to a slightly farther back time. This fools the target's data into reducing the cooldown time of one previously used ability (except this one) by one post on up to four targets, among which this digimon may be one. Cooldown: 1 post/target.
-Parcel Drop: This digimon drops up to three crates full of medical (or repair, in the case of machines) supplies from the hold in her body near allies to be picked up and used to restore about 25% of the average ultimate's maximum health each. These can be used immediately or saved for later. A digimon can only use one crate per time this ability is used. Cooldown: 4 posts
-High-Altitude Flying (passive): This digimon flies at speeds and altitudes fast and high enough to make her very difficult to target. While airborne, this digimon gains a 30% evasion boost.
Xros Components: Jetmon, Rocketmon, Hagurumon
Xros Level X3 (Xros Contract β)
Species: StealthSealsdramon
Appearance:
Notes: This form of Sealsdramon is additionally equipped with a suppressed automatic gun and a pair of suppressed pistols.
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Commandramon's extensive training and arms, Searchmon's high-tech help, and Strabimon's silence and cunning make the ultimate assassin Sealsdramon even deadlier as StealthSealsdramon. A knife in the darkness, StealthSealsdramon avoids contact until he's ready to strike, after which he slips back into the shadows to
Abilities: [7 Abilities Max]
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Commandramon's extensive training and arms, Searchmon's high-tech help, and Strabimon's silence and cunning make the ultimate assassin Sealsdramon even deadlier as StealthSealsdramon. A knife in the darkness, StealthSealsdramon avoids contact until he's ready to strike, after which he slips back into the shadows to
Abilities: [7 Abilities Max]
[Noncombat] Visual Aid: This digimon's technologically advanced scopes give him access to many different vision modes, including infrared vision, night vision, and EM detection as well as telescopic capabilities.
[Noncombat] Stealth Suit: This digimon's equipment is specifically designed for silence. His footsteps makes no noise at all, nor does sustaining any impact such as a fall from a high height.
-Silent Suppress: This digimon shoots an enemy with metal bullets from a silenced firearm to deal damage very quietly
-Assassin Shot: This digimon aims very carefully for an opponent's vital or otherwise vulnerable points and fires one shot from a silenced firearm to deal heavy damage very quietly. Cooldown: 2 posts.
-Diversion Strike: This digimon throws a litany of firecrackers around the enemy for use as a diversion, then closes in to slash with a knife or one of his swords. This attack is 25% harder to evade if the target is inside the smoke created by Deep Smoke Cloak. Cooldown: 1 post.
-Deep Smoke Cloak: This digimon deploys several grenades that quietly seep smoke on contact with some surface. When they do, it fills a 100-foot radius with thick, dark smoke. Any digimon inside the cloud or attempting to aim an attack through it with natural sight/smell alone has its accuracy reduced by 30%. Any digimon aiming with other senses, or with augmented sight/smell (such as this digimon's advanced scope) are immune to the accuracy reduction. The smoke lasts for three of the opponent's posts. Cooldown: 3 posts.
Dead Eye: This starts using his scopes to analyze the opponent's weak points and patterns to deliver the deadliest blows possible. Accuracy and damage are both boosted by 25% for three posts. Cooldown: 2 posts.
-Final Strike: This digimon stabs or slashes an opponent with one of his many blades to deal very heavy damage. Cooldown: 4 posts.
Scope (passive): Thanks to technologically advanced scopes over this digimon's eyes, this digimon's base accuracy is permanently boosted by 10% and cannot be reduced below this.
Xros Components: Commandramon, Searchmon, Strabimon
Xros Level X3 (Xros Contract β)
Appearance:
Attribute: Virus
Family/ies: Deep Savers, Dark Area, Nightmare Soldiers
Type: Amphibian
Fighting Style: Although Deckerdramon and Orcamon are both gentle souls, their union as Leviamon is not itself gentle. His comrades will benefit from his main role as a support medic, but this guardian gator is perfectly capable of going for the death roll when the situation calls on it. This healer is no "soft target."
Abilities: [7 Abilities Max]
[Noncombat] Amphibious Assault: Leviamon is about equally mobile on land and water, and he can almost always hold his breath as long as he needs to while underwater even during strenuous activity.
-Vital Beam: This digimon lets loose a shimmering rainbow-colored beam from his mouth. The digimon hit by this feels some of their minor aches and pains fade away as their lesser injuries are healed. Cooldown: 1 post.
-Sustained Vital Beam: When this digimon pushes himself, he can make a Vigor Beam thicker, stronger, and last a bit longer. The digimon affected by this variant feels a much stronger effect of pain dulling and injuries healing. Cooldown: 2 posts.
-Safety Cloud: This digimon exhales a thick gaseous cloud that covers a 25-meter radius which shines and shimmers many bright colors as if infused with some magical property. Digimon he considers allies will notice the cloud but see through it just fine while any others will suffer a stiff penalty to their range of vision, making them have to get much closer to anything within in order to see it. The cloud lasts for three posts before it naturally dissipates. Cooldown: 2 posts.
-Massive Mudslide: This digimon uses some force to manipulate air currents and water currents, and beneath his four limbs whatever terrain he's standing on turns to unstable mud. Within twenty five meters, all digimon caught up in the radius will be tossed and turned about to deal blunt force damage at the same time as they are pulled inward until they are practically right next to Leviamon. Cooldown: 3 posts.
-Soul Force Chomp: This digimon takes a bite of an opponent, which somewhat hurts their body but mainly takes a chunk out of their life force directly. Leviamon can either swallow the life force to very slightly heal himself, or he can hold it in his mouth to empower his next use of Vital Beam or Sustained Vital Beam. Cooldown: 3 posts.
-Leviathan Death Roll: This digimon clamps onto an opponent hard with his jaws, then engages in a frantic rolling and flailing motion to wrestle them into submission which is likely to result in severe lacerations. This deals heavy sharp damage and can leave an opponent feeling very disoriented and dizzy for two posts. Cooldown: 4 posts.
-Lurk (passive): This digimon is big, tough, and slow. His base endurance against damage is 50% better than most, but he's 20% less evasive.
Xros Components: (Deckerdramon, Orcamon)
Xros Level X4
Species: BlackMegaGargomonAppearance:
Attribute: Virus
Family/ies: Metal Empire, Nature Spirits
Type: Machine
Fighting Style: The wild child Angel is armed with missiles donated from Missimon, the power of flight thanks to Jetmon, and an athletic, mobile frame granted by Strabimon. Oh, dear. Now she's faster, trickier, and hurling more explosives than ever before!
Abilities: [9 Abilities Max]
-Gargo Tornado: This digimon rapidly spins around on the spot, producing a small tornado that she launches at the enemy without moving herself. If caught inside, an opponent will both be damaged by the attack and be forced to spin around extremely fast, making them very dizzy for two posts. Cooldown: 1 post.
-Gargo Barrage: This digimon's machine gun arms fire a hail of lasers to deal laser damage.
-Gargo Missile: This digimon fires one of its heat-seeking missiles at an enemy to deal explosive damage boosted by 50%. Cooldown: 2 posts.
-Jet Thrust: This digimon activates afterburners increase its speed by 50% for three posts. Cooldown: 3 posts.
-Thruster Punch: This digimon activates a thruster in her elbow just as she punches an opponent. This boosts the blunt force damage by 25% and knocks an opponent far away from her on hit. Cooldown: 1 post.
-Wild Child (passive): This digimon is so strong-willed and, frankly, crazy that she is immune to all mental control, compulsions, or other effects working through the target's mind.
-Twin Missile: This digimon launches one of her missiles immediately at a target and a second missile in the next post (not taking an action). Each missile does half a mega attack's usual damage but must be separately dodged or otherwise defended against to avoid damage. Cooldown: 3 posts.
-Blastback: This digimon punches or kicks a projectile attack at the digimon who used it at half its damage but with all its additional effects still applying. Durations more than one post are shortened to one post. Cooldown: 3 posts.
-Twister Vortex: This digimon spins around so quickly that she can create an F5 tornado that sucks in everyone around it, spins them violently, and batters them against debris and/or other digimon dealing extreme damage. When the attack winds down, the bodies of those affected are hurled a mile away from this digimon. Limit: once per thread.
Xros Components: Blackterriermon, Missimon, Jetmon, Strabimon
Xros Level X4
Species: Cannondramon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar, Metal Empire
Type: CyborgFighting Style: Rocketmon explosiveness and Missimon-level aerial velocity are loaded and mounted on Tankdramon's draconic frame. The end result is big, slow, tough, and a monster threat to any digimon unfortunate enough to get caught too far away from this walking long-range artillery battery.
Abilities: [9 Abilities Max]
-Mobile Fortress (passive): Even though thick armor and giant cannons make this digimon a formidable threat, the downside to it all is a severe reduction in mobility that reduces this digimon's maximum speed to that of a brisk walk. The weight of the weapons and armor decreases this digimon's evasion chances by 30%, and the slow reload time of his giant guns means he can only use a named ability once every other post. However, his base damage (with named abilities only) is 250% a typical mega's damage.
-Air Barrier: A force field expands outward from this digimon with a 300-foot radius which gently but firmly forces all other humans and digimon away from this one and keeps them from getting back within the radius for two posts. Cooldown: 2 posts.
-Cluster Shell: This digimon fires explosive shells in up to three directions at a high arc. While in the air, each shell splits into many smaller shells that rain down together to deal damage.
-Seismic Slam: This digimon rears up on his hind legs and slams them down onto the ground. The force of this slam fractures the ground around him. Enemies within a 200-foot radius take blunt force damage and knocked back outside this radius. Cooldown: 2 posts.
-Tail Sweeper: This digimon sweeps an opponent with his tail to deal blunt force damage. This ability is not affected by Mobile Fortress, meaning its damage is not boosted but can be used in consecutive posts.
-Main Laser: This digimon fires a dangerous laser beam out of his chest cannon. This laser is capable of burning through almost anything in its path including the thickest trees, strong structures, any even several digimon if they're all in the line of fire. This attack's damage is boosted 50%. Cooldown: 2 posts.
-Dragon Jet: This digimon's thrusters mounted just behind each cannon engage, giving him enough of a short speed burst to dodge one incoming attack. Due to Cannondramon's bulk, this burst cannot be timed finely enough to help against homing or tracking attacks. Cooldown: 2 posts.
-Scorch Flame: This digimon breathes fire out of his mouth in a conical shape in front of himself to deal fire damage.
-Falling Sky: This digimon fires an extended barrage of cluster shells high in the air, which split at the top of their arc into many smaller shells to deal explosive damage. The number of shells falling covers a radius of about 300 feet from the point he aims at as well as deal incalculable damage to that landscape and any digimon trapped inside it. Limit: Once per thread.
Xros Components: Tankdramon, Rocketmon, Missimon (6)
Xros Level X4
Appearance:
Attribute: Vaccine
Family/ies: Deep Savers
Type: Cyborg
Fighting Style: Surfimon is composed of Rashi's fishy shape at the core and rides on a surfboard made of Deckerdramon's own aquatic, vehicular nature and Hagurumon's machinery. This medic has gone mobile, but while his primary role is healing, he and his surfboard are covered in sharp points for a reason. Surfimon is quick and tricky with a highly esoteric fighting style, using his board as both a mode of transport and an exotic melee weapon.
Abilities: [9 Abilities Max]
[Noncombat] Surfboard (passive): This digimon's surfboard serves as a highly versatile mode of transport. It can hover close near most surfaces both solid and liquid, fly freely through the air, and slice swiftly through deep water.
[Noncombat] Lungfish: This digimon can breathe freely both on land and underwater and cannot drown in normal fresh or salt water.
Remedy Chomp: This digimon closes his jaws around another and bites down. However, instead of damaging them, he somehow bypasses their physical body and grabs onto foreign data. When he rips it away, an active harmful effect inflicted by an opponent is removed from the affected digimon, and by swallowing this data Surfimon slightly heals himself as well. Cooldown: 3 posts.
Light of Life: This digimon holds his hands out toward someone, and by channeling the spirit of the ocean as the cradle of life he looses a beam of aquamarine light from his hands. Digimon hit by this beam feel themselves fill with a positive energy which offsets the pain and bodily damage of some of their heavier wounds. Cooldown: 4 posts.
Rejuvenating Bubbles: Rashi conjures a faint blue bubble around up to three digimon of his choosing. The air inside smells faintly sweet. While inside this bubble, a digimon will experience a rejuvenation effect that causes them to rapidly regain some energy and heal some injuries. Its effect lasts for up to three posts before it pops. Cooldown: 5 posts
Ocean's Fury: While dismounted, this digimon attacks with quick hand-to-hand blows to deal slicing damage. Cooldown: 1 post.
Board Slap: This digimon hops off his surfboard and uses it as a melee weapon to deal big slicing damage. Cooldown: 2 posts.
Whiplash Whirlpool: This digimon rapidly spins his board around, stirring up the water (or vapor) around himself in a spherical shape which protects him from one undesired ability. Cooldown: 3 posts.
Oceanic Restoration: This digimon's eyes and gems all begin to glow a vibrant green. Through some mystical power, he conjures geysers from below up to three friendly digimon which spray a high volume of water that glows a similar color. The target digimon are completely washed in this water, and yet no matter how soaked they get they are not wet to the touch. When this water comes into contact with an injury, that injury seems to quickly magically disappear. The digimon affected by this ability experience a massive healing effect as these soothing waters wash over their whole bodies. This ability consumes every ounce of healing energy within Surfimon, and so all his healing effects will fail after using it. Limit: Once per thread.
Denticles (passive): Even in the spots that are apparently safe to touch, shark skin is covered in tiny spikes. All these pointy bits mean that making direct physical contact with this digimon, or his board when they are not allowed by him to handle it, will cause its own light cutting damage.
Energy Exchange (passive): Each time this digimon damages an opponent, some of the data he would have destroyed is preserved within himself. His next healing ability is empowered by about 15%. This ability can stack up to three times.
Xros Components: Orcamon, Deckerdramon, Hagurumon
Xros Level X4
Species: Shutmon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Beast Man
Fighting Style: Dakota was already sneaky and precise, but sharp blades made from MetalKoromon metal, devastating debuffs like Searchmon's, and extra beast from Angel influence to keep the form mammalian result in an a blademaster with scary speed, finesse, and hidden tricks. Even against enemies alert to his presence, he still slinks around the battlefield and manages to strike from a blind spot with concerning consistency.
Abilities: [9 Abilities Max]
-Stinger Slash: This digimon slashes with his blade, and out from the slashing motion a blast of energy in the shape of the slash travels toward the opponent, cutting them on impact and dealing damage.
-Sword Storm: This digimon begins to spin so quickly while cutting outwards with his blades that he generates a tornado in place. All digimon in a 400-foot radius may be sucked into this tornado, where they'll be violently thrown around, battered with debris, and slashed Shutmon's blades. Cooldown: 3 post.
Xros Components: Strabimon, MetalKoromon (8), BlackTerriermon, Searchmon
Xros Level X4 (Xros Contract γ)
Species: Jazarichmon
Appearance:
Attribute: Data
Family/ies: Wind Guardians, Metal Empire
Type: Machine Dragon
Fighting Style: Jazamon is the avionic frame, Rocketmon contribute some extra thrust, and the captain brings the rest to the table in this awesome aerial war machine. The terror of the skies, Jazarichmon is nearly unmatched in speed and on-board technology, making for the ideal hit-and-run strike fighter.
Abilities: [9 Abilities Max]
Xros Components: Tankdramon, Jazamon, Rocketmon (2)
Xros Level X5
Species: Chaosdramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: MetalKoromon's metal armor surrounds Hagurumon's machinery, which assist Searchmon's hampering technology and the armed dragon they support, merging them into one big, big problem. Chaosdramon's size and heavy firepower cover for surprising mobility for all the weight he carries. This berserker is all offense, and his cannons are so strong they burn him in addition to vaporizing opponents.
Abilities: [9 Abilities Max]
-Shadow Strike: This digimon disappears and reappears in an opponent's shadow, then slashes them for heavy damage with his sword. Cooldown: 1 post.
-Shadow Snare: This digimon's manipulates another digimon's shadow, causing it to grab and hold the digimon the shadow belongs to. This immobilizes an opponent in place for one post. Cooldown: 3 posts.
-Shutdown Slice: This digimon slices the air with his scissors, sending an X-shaped projectile of energy shaped like blades which cuts at a specific part of an opponent's body (arm, leg, tentacle, cannon, etc). This deals cutting damage and renders that part of the body completely numb for two posts, marking it with a purple X. Cooldown: 2 posts.
-Complete Shutdown: This digimon stabs both his scissors into an opponent and uses this as a method to inject a virus. This virus shuts down one passive ability or active ability Shutmon knows the opponent has for five posts, making it completely unusable. Limit: once per thread.
-No Recovery (passive): This digimon's blades are imbued with an anti-healing virus to make sure wounds stay open. Whenever an opponent receives a healing ability for damage Shutmon caused, the amount healed is severely reduced.
-Quick On His Feet (passive): This digimon is ultra fast and agile, increasing his base speed by 30%.
-Sneak Attacker (passive): This digimon is highly competent at striking at the perfect moments. However, he is designed and trained more for quick engagements not prolonged fights. This fighting style increases his base accuracy by 50%, but his damage endurance suffers a 20% penalty.
Xros Components: Strabimon, MetalKoromon (8), BlackTerriermon, Searchmon
Xros Level X4 (Xros Contract γ)
Species: Jazarichmon
Appearance:
Attribute: Data
Family/ies: Wind Guardians, Metal Empire
Type: Machine Dragon
Fighting Style: Jazamon is the avionic frame, Rocketmon contribute some extra thrust, and the captain brings the rest to the table in this awesome aerial war machine. The terror of the skies, Jazarichmon is nearly unmatched in speed and on-board technology, making for the ideal hit-and-run strike fighter.
Abilities: [9 Abilities Max]
-Kamikaze Tackle: This digimon takes a second to charge up his thrusters, during which time his wings start to glow. He then flies straight on into an opponent at blink-and-you'll-miss-it speed to deal big blunt force damage, leaving a vibrant train of blue light in his wake. Cooldown: 1 post.
-Flicker Dive Bomb: This digimon performs a brief feat of almost unmatchable speed and agility in the blink of an eye to position himself favorably. This makes it harder to determine where the follow-up attack, a single explosive missile, will come from. The element of surprise usually helps him strike the right spot to deal great damage. Cooldown: 2 posts.
-Avenger Assault: This digimon's chest ports open to reveal a pair of high-caliber, high-velocity machine guns that can fire thousands of explosive rounds in a matter of seconds. Getting hit by even a single round can deal threatening piercing and explosive damage. Cooldown: 3 posts.
-Pursuit Barrage: This digimon fires one missile, then a second one after a sizeable delay. Each missile deals about 75% of a usual attack without a cooldown, and each one may hit or be separately dodged across two posts. Cooldown: 4 posts.
-Eagle Salvo: This digimon unleashes a sustained fire from his machine guns and missiles with the potential to deal quite frightening damage. Cooldown: 4 posts.
-Hypersonic Annhiliation: All of the lights on this digimon start to brightly shine a dazzling light blue as he accelerates straight upwards. He keeps going until at maximum acceleration he exceeds mach one several times over. The resulting shockwave is likely catch up any digimon nearby, momentarily dazing them and knocking them out of the air if they were airborne. After returning to atmosphere at this absurd speed, Jazarichmon will start to mercilessly strafe radius of up to a mile or down to as little as a few dozen feet without relent. The culmination of this attack looks like the end, but that's only a momentary respite before Jazarichmon's tail lets a searing energy beam sweep over the area as well. The destruction this ability can cause is catastrophic, and its energy cost is so great that the abilities High-Velocity Flying, Radar Lock, and Corona Flares become permanently disabled for the remainder of the thread. Limit: Once per thread.
-Corona Flares: This digimon begins to release a sustained line of flares behind himself as he flies which may blind and confuse an enemy to make ranged attacks 50% more likely to miss him for three posts. Cooldown: 2 posts.
-Radar Lock (passive): When this digimon maintains a direct line of sight on a digimon for an entire post, he is able to maintain a radar lock on them from there. While locked on, he is able to track their location within half a kilometer even without direct line of sight, and attacks against that target are 40% more accurate. A digimon can break the lock by either escaping this radius or momentarily rattling Jazarichmon's internal components with a damaging ability that has a cooldown of more than 3.
-High-Velocity Flying (passive): This digimon can fly at speeds and altitudes with agility that are all so difficult to keep up with that he is about 30% harder to hit than a normal digimon.
Xros Components: Tankdramon, Jazamon, Rocketmon (2)
Xros Level X5
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: MetalKoromon's metal armor surrounds Hagurumon's machinery, which assist Searchmon's hampering technology and the armed dragon they support, merging them into one big, big problem. Chaosdramon's size and heavy firepower cover for surprising mobility for all the weight he carries. This berserker is all offense, and his cannons are so strong they burn him in addition to vaporizing opponents.
Abilities: [9 Abilities Max]
-Searing Slash: This digimon heats his claws up to immense temperatures to help them cut through things, then cuts an opponent to deal damage.
-Pulse Blaster: This digimon fires a series of energy pulses from his right arm cannon to deal damage.
-Emergency Ventilation: This digimon vents excess heat buildup. This decreases all of his remaining cooldowns by 1. Cooldown: 3 posts.
-Disruption Pulse: This digimon emits an invisible but tangible pulse of energy in one direction. The digimon caught by it will find their data is temporarily scrambled enough that they aren't able to use any of their abilities for a post. Cooldown: 3 posts.
-Charge Cannon Level 1: This digimon fires big energy beams from his main cannons to deal big damage. Cooldown: 1 post.
-Charge Cannon Level 1: This digimon fires big energy beams from his main cannons to deal big damage. Cooldown: 1 post.
-Charge Cannon Level 2: This digimon fires huge energy beams from his main cannons to deal serious damage. Cooldown: 2 posts.
-Charge Cannon Level 3: This digimon fires giant energy beams form his main cannons to deal major damage. Cooldown: 3 posts.
-Overcharge Cannon: This digimon fires immense energy beams from his main cannons to deal huge damage. The heat buildup and recoil from this ability damage Chaosdramon a little, too. Cooldown: 4 posts.
-Alpha Blast: This digimon fires absolutely monstrous beams of energy capable of demolishing a mountain or fortress to deal completely catastrophic damage. The heat buildup and recoil from this ability damage Chaosdramon somewhat, too. This ability cannot be used unless Charge Cannon Level 1, Charge Cannon Level 2, Charge Cannon Level 3, and Overcharge Cannon have all been used at least once. Limit: Once per thread.
-Aim Assist (passive): This digimon's aim is partially aided by internal targeting systems, increasing this digimon's base accuracy.
Xros Components: Tankdramon, Hagurumon, MetalKoromon (8), Searchmon
Xros Level X5
Species: AssaultGarurumon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: This diverse weapons platform needs diverse influences: Rocketmon rockets, MetalKoromon robotics, Dakota's beastly influence, and Tankdramon for just about everything else. Light and mobile, AssaultGarurumon is hard to get a bead on, which stinks because he'll be blasting away with a wide variety of weapons while hopping around.
Abilities: [10 Abilities Max]
Xros Components: Tankdramon, Hagurumon, MetalKoromon (8), Searchmon
Xros Level X5
Species: AssaultGarurumon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: This diverse weapons platform needs diverse influences: Rocketmon rockets, MetalKoromon robotics, Dakota's beastly influence, and Tankdramon for just about everything else. Light and mobile, AssaultGarurumon is hard to get a bead on, which stinks because he'll be blasting away with a wide variety of weapons while hopping around.
Abilities: [10 Abilities Max]
-Hack Slash: This digimon rips into an opponent with its hard claws to deal damage.
-Fire Breath: This digimon shoots a high-intensity flamethrower from his mouth to deal damage.
-Target Lock: This digimon's targeting systems lock on to a single opponent. For three posts, this digimon's attacks against that opponent are much more accurate, but that opponent is the only one AssaultGarurumon can aim at. Cooldown: 2 posts
-Shock Rockets: This digimon fires all of his missiles which explode and deal damage. These missiles home in on their targets and may even swerve around obstructions, forcing opponents to defend or evade them in two separate posts to avoid damage. Cooldown: 3 posts.
-Buster Blast: This digimon fires a high-velocity energy pulse from his right shoulder cannon, which is so fast that it bypasses defensive abilities and damage reductions. Cooldown: 2 posts.
-Suppressive Storm: This digimon uses his minigun to perform sustained fire of metallic rounds. The amount of fire they take from this forces them either to spend their whole post evading without a chance to attack or take huge damage. Cooldown: 3 posts.
-Total Decimation: This digimon critically damages an opponent by using every offensive part of his body at once on an enemy from his guns to his claws. Under this much fire at once, opponents that manage to survive may be so badly injured that they wish they didn't. This ability cannot be used until AssaultGarurumon does not have any abilities cooling down. Once per thread
-Fully Loaded (passive): This digimon has so many different mounted weapons that trying to stop them all is pointless. AssaultGarurumon cannot be prevented from using all his abilities (AKA "silenced").
Xros Components: Tankdramon, Strabimon, MetalKoromon (8), Rocketmon (2)
Xros Level X7 (Xros contract δ)
Species: RustTyranomon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: What do you get when you cross an armored dragon with an entire Xros army's worth of unique skills, abilities, and personalities? Apparently, it's the most ferocious, biggest, most heavily armed digimon on this side of either world. Strong, sturdy, and precise, just about his only weakness is being slow earthbound. Finish the fight before that giant rail gun charges up, else it's game over.
Abilities: [10 Abilities Max]
-Fleet Of Foot (passive): This digimon is too naturally quick and agile to suffer from speed reductions or immobilization.
-Rapid Reload (passive): This digimon can quickly reload all its ammunition when exhausted. Each post this digimon does not use an ability, one of its abilities already on cooldown can be cooled down one additional post.
Xros Components: Tankdramon, Strabimon, MetalKoromon (8), Rocketmon (2)
Xros Level X7 (Xros contract δ)
Species: RustTyranomon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: What do you get when you cross an armored dragon with an entire Xros army's worth of unique skills, abilities, and personalities? Apparently, it's the most ferocious, biggest, most heavily armed digimon on this side of either world. Strong, sturdy, and precise, just about his only weakness is being slow earthbound. Finish the fight before that giant rail gun charges up, else it's game over.
Abilities: [10 Abilities Max]
-Fallout Roar: This digimon roars and breathes out burning polonium, whose intense heat and radiation deals damage.
-Tyrant Charge: This digimon charges at an opponent and steamrolls them with his massive weight and bulk, then proceeds to tear at them with teeth and claws to deal damage. This ability is not affected by Destruction Incarnate.
-Warhead Raid: This digimon launches a pair of relatively small nuclear bombs out of his hands, whose explosions and fallout deal major damage. Cooldown: 3 posts.
-Rad Poison: This digimon irradiates an opponent to the point of giving them a mild form of radiation poisoning. This may cause severe bodily weakness, fatigue and/or disorientation. Afflicted digimon fully recover after three posts. Cooldown: 3 posts.
-Radon Shield: In response to an attack, this digimon's radiation output increases so much that energy forms a solid barrier around him. This acts as a shield that can absorb one incoming ability. This ability does not need to charge, but all other active abilities must cool down for one post starting next post (abilities already on cooldown stay the same). Cooldown: 3 posts.
-Instant Reconstruction: This digimon diverts power to repair systems, regaining a major amount of his maximum health. Cooldown: 5 posts.
Xros Components: Commandramon, Strabimon, Hagurumon, Missimon (6), MetalKoromon (8), BlackTerriermon, Jetmon, Rocketmon (2), Rukamon, Searchmon, Deckerdramon
Xros Level X2 - Incomplete
Species: Submarimon
Appearance:
Attribute: Free
Family/ies: Deep Savers
Type: Sea animal
Fighting Style: Commandramon's array of tactical gadgets can be taken underwater by Xrossing with an aquatic digimon, even if said digimon is not present. By utilizing a variety of projectiles, the ram attached to the snout, and natural heavy, metallic armor, Submarimon becomes a versatile threat against any style of opponent.
Abilities: [6 Abilities Max]
Xros Level X3 - Incomplete
Species: Assaultmon
Appearance:
Height: 18’10’’
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
-Reaper Cannon: This digimon points and aims the giant cannon on his back, then fires an almost inconceivably large, loud, and fast-moving nuclear blast out of its main rail gun. This ability penetrates defensive abilities and may also penetrate digimon themselves, possibly even an entire mountain or two, all culminating in a catastrophic nuclear explosion at the final point of impact. Limit: Once per thread.
-Sturdy Frame (passive): This digimon's body is incredibly tough and armored, increasing his resistance to all forms of damage.
-Nuclear Radiation (passive): This digimon is nuclear powered and prone to give off some radiation as a result. Anyone who gets within 500 feet of RustTyranomon takes a little bit of damage for each post they get inside this radius.
-Destruction Incarnate (passive): This digimon's plain power can destroy entire mountain ranges at its highest levels, but his abilities all need one post to charge. The weight of tough armor on this tyrannosaur slows down his movement speed considerably and makes it 30% harder for him to evade enemy attacks, but his named abilities all do 250% of an average super mega digimon's damage.
Xros Components: Commandramon, Strabimon, Hagurumon, Missimon (6), MetalKoromon (8), BlackTerriermon, Jetmon, Rocketmon (2), Rukamon, Searchmon, Deckerdramon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Xros Level X2 - Incomplete
Species: Submarimon
Appearance:
Attribute: Free
Family/ies: Deep Savers
Type: Sea animal
Fighting Style: Commandramon's array of tactical gadgets can be taken underwater by Xrossing with an aquatic digimon, even if said digimon is not present. By utilizing a variety of projectiles, the ram attached to the snout, and natural heavy, metallic armor, Submarimon becomes a versatile threat against any style of opponent.
Abilities: [6 Abilities Max]
-Oxygen Torpedos: This digimon shoots a pair of projectiles made of highly-pressurized oxygen that both strike the enemy with blunt force and explode on impact due to sparks created from the friction to deal damage.
-Ram Drill: This digimon causes the ram on his nose to spin, turning it into a dangerous drill that he then hits his opponent with to deal damage.
-Targetting Jammer: This digimon activates its built-in digital system jammer to disrupt the aim of enemies with digital targeting systems. Since all digimon are inherently digital, this affects all digimon. The opponent's accuracy is reduced by 20% for three of the opponent's posts. Cooldown: 3 posts.
-SONAR (passive): This digimon 's tracking, navigation, and targetting systems are primarily based on sound, immunizing him from any sensory-based accuracy reduction that doesn't affect hearing and tracking the location of any enemy in a 100-foot radius that makes a noise.
-Remote Torpedo: This torpedo of oxygen may be remotely guided either by Submarimon or a pilot in Submarimon's cockpit. Like the Oxygen Torpedos, this torpedo does blunt force damage and explodes on impact to deal damage.
-SAM Launcher: Though designed for sea-to-air combat, this guided missile launcher may be used against any target up to an extremely long range. On hit, the explosion deals damage.
Digivolves From: Commandramon.
Xros Level X3 - Incomplete
Species: Assaultmon
Appearance:
Height: 18’10’’
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Commandramon’s equipment, Strabimon’s speed and agility, and the attributes of some missing equine digimon are what make up the ultimate light assault unit. A mobile machine gun platform, Assaultmon will use perpetual fire to keep his opponents scrambling for cover along with supreme maneuverability to get around that same cover.
Abilities: [7 Abilities Max]
-Run And Gun: This digimon shoots metal bullets out of his two main arm guns at a fast rate of fire to deal damage.
-Gunner Pummel: This digimon uses one of his arms as a club to hit the opponent and deal blunt force damage.
-Boost Burst: This digimon gains a burst of speed that carries for three of an opponent’s posts, during which time he’s 50% faster and almost appears to be teleporting around the battlefield. Cooldown: 3 posts.
-Cover Buster: This digimon throws the grenades on its hind legs by bucking. These six grenades explode with great force and throw shrapnel to deal damage boosted by 50% and is able to in many cases destroy what an enemy may be hiding behind such as a tree or wall. Cooldown: 2 posts
-Suppressive Fire: This digimon uses every gun on its body to fire on up to three opponents. The amount of fire they take from this forces them either to spend their whole post evading without a chance to attack or take damage boosted by 50%. Cooldown: 3 posts.
-Scatter Clone: This digimon moves so quickly that the afterimages he leaves look like up to four solid clones. These clones separately speak and can appear to use abilities but can’t actually use them. A clone disappears if it gets hit by a damaging ability, if the real Assaultmon gets hit by a damaging ability, or after three of the opponent’s posts. Cooldown: 3 posts.
-Fleet Of Foot (passive): This digimon is too naturally quick and agile to suffer from speed reductions or immobilization.
Digivolves From: Commandramon, Strabimon