Sasha Robinson
Aug 4, 2018 2:13:25 GMT
Post by Sasha on Aug 4, 2018 2:13:25 GMT
Name: Sasha Robinson
Alias: Sash
Age: 23
Gender: Female
Height: 5’ 2’
Weight: 110 lbs
Alignment: Chaotic Neutral
Birth Date: December 5th
Western Horoscope: Sagittarius
Birth Place: Moscow, Russia
Skills/Talents: Quick feet: For all her bravado and big talk, Sasha is not actually the most adept figher, but her small frame allows her to be quite light on her feet, allowing her to evade most of the incoming damage, or make a strategic retreat and hightail away from danger.
Good cook: Thanks to most of her childhood spent alone on her home, she has gotten a fair amount of experience cooking all sort of dishes.
Backpack Contents:
Digivice: A simple black D-Tector, with golden grips, screen, and silver buttons.
Personality: Despite what her delicate features might imply, Sasha is anything but delicate. Behind her sweet, polite act she puts up in front of most people, once she realizes she can let loose its when her true colors are revealed: Loud, rude, brash, with a like for mean spirited sarcasm might be a good way of summing it up. Smug and sure of herself, she always radiates an aura of pure confidence and self love.
To top it all of, she's a hedonist at heart, always in the pursuit of inmediate satisfaction and materialism to feed her greed.
But of course, even someone like her has a softer side, much to her disdain: for one, she is not one to take advantage of someone helpless (unless they have recently wronged her, in which case its fair game), as well as having a general soft spot for younger kids or small adorable things, and lastly is a bit of a closet dork (whether this is good or not is up to interpretation) and tends to enjoy things unfitting for someone of her "status". Not that she would ever admit it to any of it, obviously.
Appearance:
Sasha is an average height girl with short blonde hair and pale white delicate skin. Her dark green eyes, small noose and generally soft features are a stark contrast with her loud and in your face attitude, while her mouth tends to acquire a larger, width shape when she smiles. If she lets the pony tail her hair won't go more than her shoulders and will show a straight shape. Even though skinny, Sasha has long legs and thick thighs, width hips that tend to stand out over her whole body, though her shoulders give the rest of her body a feminine figure.
Despite her wealthy upbringing, she's not one for fancy clothing, favoring simple and plain white tank tops and blue jeans or shorts, depending on the weather.
FaceClaim: FATE • Mordred • Sasha Robinson
Personal History:
Born in the city of Moscow in a cold December night, the circumstances surroundng. Daughter from an affair between a wealthy business man and well known fashion designer. Since it wasn't a planned pregnancy it was kept in secret by them to avoid the scandal that would surely ensue in the mass media. As soon as she was born however, her mother was quick to leave the baby to his husband as they went their separate ways again, leaving the infant to be raised by a man that had no interest in becoming a father.
As such, Sasha spent most of her secluded childhood inside his father's penthouse, only going out to attend to the best private school money could pay. Possibly out of guilt for not being able to be a better father, possibly as a way to get her off his back, or maybe as an attempt at keeping her daughter away from the rather shady business he engaged with, Sasha's father doted her endlessly, showering her with presents and money at the drop of a hat. Still, the rather reduced amount of family interaction certainly didn't do Sasha's emotional growth any favours.
At age 18 however her life would take a sudden turn, as her father died on an unfortunate car crash on the way to a business meeting. There was some speculation that the crash might had not been entirely accidental (since Sasha's father had always been rumored to work in cahoots with the mob), but that was not something Sasha cared for. What took her even more by surprise however, was learning that, against all odds, she was first in line in her father's will, meaning she know was the owner of a small, but more than respectable fortune.
Naturally she did the smart thing with her money: spending it wildly in garish gifts to herself, and going from party to party. This wild lifestyle would end up being her downfall however, as on a fateful night a conga line of bad decision after bad decision ended leaving her alone in a hotel room with a some other rich kid son of a big name CEO or something to that effect. The memories of that night are blurry at best, but what's important is the end result: whether by choice or by accident, during her booze fueled haze she had taken the other boy's life. Fearing the repercussions that would no doubt come by the time the sun was rising on the horizon she was rapidly packing up everything she could from her home: money, clothing, everything that would be necesary for her to start a new life. Somewhere nobody would think to look for her, somewhere far away.
Sparing no expenses, she managed to get herself a ticket to Japan, where she now hides under a different name, hoping that either everything will eventually blow over.
Spirit Element: Metal
Sprite Spirit
Species: Gladimon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Warrior
Fighting Style: While it's heavy and bulky armor make Gladimon a rather seemingly easy target, it's short frame allows it to move and roll around with ease, letting it stay up close and personal to the enemy for as long as possible.
Abilities:
[Combat Passive] Iron Bulwark: This digimon’s armor is as sturdy as it is heavy. It reduces incoming damage from Rookie level attacks by 20%, though Gladimon moves slower as a result.
Hundred Stabs: With a heavy step forward this digimon attempts to skewer the enemy with its rapier, stabbing forward a large number of times in quick succession. Doubly effective against armored targets. Three posts cooldown.
Shining Stinger:
After gathering light energy into his rapiers Gladimon shoots out two needle like projectiles from the tip of the swords. These projectiles have a 60 feet range and will explode upon impact. Said explotion has a rather modest range of 6 feet, though it still packs a punch. Two posts cooldown.
QuickStep: Gladimon performs a short ranged (up to ten feet) teleport, quickly spining around and slashing the area around him with his blades if near an enemy. Three posts cooldown.
Digivolves To: Knightmon
Human Spirit
Species: Knightmon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters
Type: Warrior
Fighting Style: Ironically, despite being larger than Gladimon, Knightmon seems to have an easier time moving around the battlefield, though clearly his biggest strenght comes from both a powerful offense and defense at close range, though at longer range his options are more limited.
Abilities:
[Combat passive] Holy Purger: Even after death, this knight carries out his never ending crusade against the corruption. Whenever a virus attribute digimon is within a 50 feet range of Knightmon, his sword will start glowing, getting progressively brighter the closer Knightmon is to the target digimon, being bathed in holy ethereal fire when less than 5 feet away from it's target. Additionally, all of its sword based attacks do increased damage to virus type digimon.
Summoned Swords: Summons five swords of blue energy that circle around Knightmon’s, cutting anything that gets in their way and disappearing afterwards. They can also be launched at a single target from a maximun range of 100 feet. Three posts cooldown.
Phase Shift: Launches a red sword made of energy that upon contact with its target it causes mild damage and teleports the afflicted target in front of Knightmon, as long as there’s solid ground where the target would land. Three posts cooldown.
Steel Shrapnel: Summons large wall of metal in front of the digimon. Capable of blocking one attack equal to the level of the digimon before crumbling away; if unused this wall instead detonates at the end of it's turn sending shrapnel outwards from where the digimon host summoned it dealing heavy damage in a cone. 30x30 wall, 30x15 cone. 1 post duration, 3 post cool down.
Riposte: This digimon enters a defensive stance, raising its shield. If an enemy attack lands during Riposte’s activation, Knightmon will take reduced damage (or none if it was an unnamed attack) and will retaliate with an empowered bash of its shield, dealimg heavy damage. The counterattack only works against close ranged attacks, but the shield alone can still reduce the damage of long ranged attacks. Three posts cooldown.
Undead’s Flask: Knightmon takes a quick drink from a special flask filled with pure revitalizing energy, though he can also pour it over an allied digimon. The flask heals its target’s wounds by 20%, though its effect is diminished on any digimon of a higher level than Champion. Three posts cooldown, can only be used thrice per thread.
Digivolves From: Gladimon
Digivolves To: Kentaurosmon
Beast Spirit
Species: Kentaurosmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style:
Abilities: [7 Abilities Max]
Digivolves From: Knightmon
Digivolves To: Dark Knightmon
Fused Spirit
Species: Dark Knightmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dark Knight
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Kentaurosmon
Digivolves To:
Transcendent Spirit / Ancient Spirit
Species: -
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From:
Human Fraction
Species: Musyamon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: Wild. Savage. Unpredictable. Ruthless. Adaptable. In war there is only one thing that matters: winning, no matter the cost. As such, the first fragment of the Metal spirit of war treats any and all fights as seriously as a full scale battle, and will not pull any punches if it means achieving victory.
Abilities:
Passive: I BRING WAR: Conflict fuels this spirit, and as the fight rages on so does the escalation of his tactics. For every turn that he spends fighting he increases his strenght by 10%. This can stack up to four times, though if he is unable to deal damage for two posts in a row all the stacks will be lost. At any time during the fight they can focus all the accumulated stacks into one of their other offensive abilities, increasing the ability's damage by twice the amount of stacked power (I.E. making the attack be 80% stronger with four stacks). After doing this however they can't accumulate more stacks for the next 3 turns.
Blades of Conquest: Musyamon's sword glows with energy, absorbing the power of whatever element the sword came in contact with, afterwhich it can be released into a powerful long range (30 feet) slash of said element. Two posts cooldown.
Salt the Earth: Spreads a debilitating miasma in an area of around them, lowering the defense of their opponents and nullifying any Champion level healing those inside the affected area would receive, including Musyamon. The miasma' s effect lasts for two turns, has a three post cooldown and can only affect three targets at the same time.
Hell's Army: Plants his sword in the ground, summoning behind him two spectral reflections of whatever he's fighting, which will then charge towards the original source of the "reflection", exploding into a fiery burst once they are in range of their target or if they are hit by an attack. Three posts cooldown, can only be done twice per opponent in the same thread.
Hook: Summons a long energy chain that ends on two sharp hooks, before trying to snare the enemy with it. If succesful it will chain down the enemy to the ground or similar surface, preventing them from moving for one turn, though they are still free to use attacks. Two posts cooldown.
Vorpal Cut: Slashes the air in front of him with such strenght that it cuts through solid matter with ease, ignoring whatever defense the oponent has to deal medium damage. Three posts cooldown.
[6 Abilities Max]
Digivolves From: Gladimon
Digivolves To: Knightmon
Beast Fraction
Species: Sagittarimon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Mythical Beast
Fighting Style: Unsurprisingly, Sagittarimon's main method of disposing of threats it's by sticking to slow, accurate and powerful ranged attacks from their bow, but can and will engage in equally powerful melee if needed.
Abilities:
[Passive] I BRING WAR: Conflict fuels this spirit, and as the fight rages on so does the escalation of his tactics. For every turn that he spends fighting he increases his strenght by 10%. This can stack up to four times, though if he is unable to deal damage for two posts in a row all the stacks will be lost. At any time during the fight they can focus all the accumulated stacks into one of their other offensive abilities, increasing the ability's damage by twice the amount of stacked power (I.E. making the attack be 80% stronger with four stacks). After doing this however they can't accumulate more stacks for the next 3 turns.
Binding Arrow: Fires a single glowing arrow at a target. If succesful arrow deals medium damage to a target and burrows into them while a chain on the opposite side of the arrow shoots out and buries itself into the nearest surface, chaining the target to it and restricting their movements for a post. Four post cooldown.
Flechette: After shooting three arrows upwards into the sky these come back down with a force comparable to mortar shells, dealing heavy damage in a 40 foot area to up to three targets. Three posts cooldown.
One Shot: Sagittarimon draws their bow and prepares a single arrow charged with energy. Depending on how long the shot is charged it will increase in power. When shot immediatelly it simply deals heavy damage over a long (150 feet) distance. If charged for an extra post it will be strong enough to knock down a foe to the ground for a post, and if charged for two posts it will be strong enough to go through most shields and armor, dealing massive damage as well as leaving the afflicted target knocked down for a post. It has a three post cooldown once shot.
Earth Crusher: Proving all that musclemass is not just for show Sagittarimon stomps down with her front legs, making the surrounding area (40 foot) tremble from the sheer force, before the ground beneath cracks open, large metallic rocks bursting upwards from below and smashing against up to three enemies for heavy damage. Three posts cooldown.
Stab: Sagittarimon simply grabs an arrow and stabs it into any enemy that's unfortunate enough to engage them at close range. Simple, quick, painful. One post cooldown.
Fiery Grasp: Sagittarimon lunges forward with one hand outstretched, and attempts to grab his enemy by the neck or head. If succesful they will then slam said enemy against the floor, before blasting them with a powerful blast of energy from their palm. If the grab is unsuccesful (or the enemy is simply too big to grab) they will just aim to strike them with said energy blast. Three post cooldown.
Digivolves From: Musyamon
Default Form: Rookie
Gender: Male
Holosuit: • Fate Grand Order • Bedivere
Alignment: Neutral Good
Skills/Talents:
-Great cook: years of travelling have not only taught Emil the best way of making food with few ingredients, but how to make true delicacies when he has the necesary materials.
-Blacksmith: While a good deal of the junk he sells are things he has found, a lot of it is of his own craft. From necklaces to forks, small blades and such, with enough metal to bend and tinker with he can create true works of art.
Inventory: Books, a cooking pan, his prosthetic arm and a plethora of scrap to sell.
Personality: A jovial, easily excitable young lad, polite to a fault and kind to the point not wanting to step on insects. His unwavering optimism has gotten both him and those he befriends over some dark times, and he’s always happy to lend a helping hand or an ear to those that need it most. As stubborn as he is upbeat, once he has his mind set on something he will stop at nothing to accomplish it, unless his actions would somehow end negatively affecting others.
His innocence does comes with some shortcomings however, as he is a somewhat gullible individual, always choosing to believe in the good intentions of others even if they don't have exactly the cleanest track record.
All that aside however, underneath that warm personality lies a ferocious fighter, and if you ever made the mistake of deceiving him or seriously harming anyone close to him he will make sure those responsible to feel the full weight of justice.
Or possibly just plain, good ol' revenge.
Personal History: Born in the village of beginnings like many other digimon, he spent a good chunk of his teenage years staying on said village, helping the caretakers to look after the new born digimon. Not too long after what in human years would have been his 17th birthday however he left that behind, choosing to pursue the life of a travelling merchant, exploring the Digital World as he saw fit while selling his various knick knacks and doodads he had accumulated over the years.
It was a relatively peaceful, if uneventful life. One that he was content with. It would take a sudden detour however, one fateful night he stopped to rest on a small village not too far from Terminus city.
In the dead of night, without any previous warning a group of digimon outlaws launched a raid on the village, leaving a trail of chaos and destruction behind. The vicious attack left his body scarred, even losing his right arm in the heat of battle. He would have lost much more than that, were it not for what he considered a miracle: a small group of knight like digimon came to his village’s aid, driving back the opposing force with ease, and some of them even staying behind to help the rebuilding efforts of the town. The selflessness and bravery from the knights was enough to inspire the young tentomon, and he would bow from that day on to better himself and find a way to become just like his saviors, helping those in need just like him and perhaps, someday to be able to join the group that inspired him so much.
Rookie
Species: Tentomon
Appearance:
Like a regular Tentomon but missing his upper right arm, instead having a metallic prosthetic "arm"
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Insect
Fighting Style: This digimon is always looking to keep his distance with his opponent, bombarding it with ranged attacks while trying to divert their attention from his teammates. On his own he wouldn't be much of a threat to someone with proper training and experience, but he never fights alone.
Abilities:
Electroshock: Fires a small concetrated beam of electricity from his antennae, causing medium damage to his target, and dealing double damage to wet targets. Two posts cooldown.
Shielder: Turns himself around so his carapace faces the enemy, absorbing the impact and blocking an attack of Emil's current level. Three posts cooldown.
Song of Victory: Flaps his wings rapidly to create a loud, disorienting vibration that temporarily dizzies enemies of his same level at best, or is very, very annoying at worst. Two posts cooldown.
Real name: Sasha Makarov
Alias: Sash
Age: 23
Gender: Female
Height: 5’ 2’
Weight: 110 lbs
Alignment: Chaotic Neutral
Birth Date: December 5th
Western Horoscope: Sagittarius
Birth Place: Moscow, Russia
Skills/Talents: Quick feet: For all her bravado and big talk, Sasha is not actually the most adept figher, but her small frame allows her to be quite light on her feet, allowing her to evade most of the incoming damage, or make a strategic retreat and hightail away from danger.
Good cook: Thanks to most of her childhood spent alone on her home, she has gotten a fair amount of experience cooking all sort of dishes.
Backpack Contents:
- Wallet with "emergency" cash and fake ID
- Lipstick tube with the initials S. M. engraved on it
- Red swiss army knife with the initials S. M. engraved on it
Digivice: A simple black D-Tector, with golden grips, screen, and silver buttons.
Personality: Despite what her delicate features might imply, Sasha is anything but delicate. Behind her sweet, polite act she puts up in front of most people, once she realizes she can let loose its when her true colors are revealed: Loud, rude, brash, with a like for mean spirited sarcasm might be a good way of summing it up. Smug and sure of herself, she always radiates an aura of pure confidence and self love.
To top it all of, she's a hedonist at heart, always in the pursuit of inmediate satisfaction and materialism to feed her greed.
But of course, even someone like her has a softer side, much to her disdain: for one, she is not one to take advantage of someone helpless (unless they have recently wronged her, in which case its fair game), as well as having a general soft spot for younger kids or small adorable things, and lastly is a bit of a closet dork (whether this is good or not is up to interpretation) and tends to enjoy things unfitting for someone of her "status". Not that she would ever admit it to any of it, obviously.
Appearance:
Sasha is an average height girl with short blonde hair and pale white delicate skin. Her dark green eyes, small noose and generally soft features are a stark contrast with her loud and in your face attitude, while her mouth tends to acquire a larger, width shape when she smiles. If she lets the pony tail her hair won't go more than her shoulders and will show a straight shape. Even though skinny, Sasha has long legs and thick thighs, width hips that tend to stand out over her whole body, though her shoulders give the rest of her body a feminine figure.
Despite her wealthy upbringing, she's not one for fancy clothing, favoring simple and plain white tank tops and blue jeans or shorts, depending on the weather.
FaceClaim: FATE • Mordred • Sasha Robinson
Personal History:
Born in the city of Moscow in a cold December night, the circumstances surroundng. Daughter from an affair between a wealthy business man and well known fashion designer. Since it wasn't a planned pregnancy it was kept in secret by them to avoid the scandal that would surely ensue in the mass media. As soon as she was born however, her mother was quick to leave the baby to his husband as they went their separate ways again, leaving the infant to be raised by a man that had no interest in becoming a father.
As such, Sasha spent most of her secluded childhood inside his father's penthouse, only going out to attend to the best private school money could pay. Possibly out of guilt for not being able to be a better father, possibly as a way to get her off his back, or maybe as an attempt at keeping her daughter away from the rather shady business he engaged with, Sasha's father doted her endlessly, showering her with presents and money at the drop of a hat. Still, the rather reduced amount of family interaction certainly didn't do Sasha's emotional growth any favours.
At age 18 however her life would take a sudden turn, as her father died on an unfortunate car crash on the way to a business meeting. There was some speculation that the crash might had not been entirely accidental (since Sasha's father had always been rumored to work in cahoots with the mob), but that was not something Sasha cared for. What took her even more by surprise however, was learning that, against all odds, she was first in line in her father's will, meaning she know was the owner of a small, but more than respectable fortune.
Naturally she did the smart thing with her money: spending it wildly in garish gifts to herself, and going from party to party. This wild lifestyle would end up being her downfall however, as on a fateful night a conga line of bad decision after bad decision ended leaving her alone in a hotel room with a some other rich kid son of a big name CEO or something to that effect. The memories of that night are blurry at best, but what's important is the end result: whether by choice or by accident, during her booze fueled haze she had taken the other boy's life. Fearing the repercussions that would no doubt come by the time the sun was rising on the horizon she was rapidly packing up everything she could from her home: money, clothing, everything that would be necesary for her to start a new life. Somewhere nobody would think to look for her, somewhere far away.
Sparing no expenses, she managed to get herself a ticket to Japan, where she now hides under a different name, hoping that either everything will eventually blow over.
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Metal
Sprite Spirit
Species: Gladimon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Warrior
Fighting Style: While it's heavy and bulky armor make Gladimon a rather seemingly easy target, it's short frame allows it to move and roll around with ease, letting it stay up close and personal to the enemy for as long as possible.
Abilities:
[Combat Passive] Iron Bulwark: This digimon’s armor is as sturdy as it is heavy. It reduces incoming damage from Rookie level attacks by 20%, though Gladimon moves slower as a result.
Hundred Stabs: With a heavy step forward this digimon attempts to skewer the enemy with its rapier, stabbing forward a large number of times in quick succession. Doubly effective against armored targets. Three posts cooldown.
Shining Stinger:
After gathering light energy into his rapiers Gladimon shoots out two needle like projectiles from the tip of the swords. These projectiles have a 60 feet range and will explode upon impact. Said explotion has a rather modest range of 6 feet, though it still packs a punch. Two posts cooldown.
QuickStep: Gladimon performs a short ranged (up to ten feet) teleport, quickly spining around and slashing the area around him with his blades if near an enemy. Three posts cooldown.
Digivolves To: Knightmon
Human Spirit
Species: Knightmon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters
Type: Warrior
Fighting Style: Ironically, despite being larger than Gladimon, Knightmon seems to have an easier time moving around the battlefield, though clearly his biggest strenght comes from both a powerful offense and defense at close range, though at longer range his options are more limited.
Abilities:
[Combat passive] Holy Purger: Even after death, this knight carries out his never ending crusade against the corruption. Whenever a virus attribute digimon is within a 50 feet range of Knightmon, his sword will start glowing, getting progressively brighter the closer Knightmon is to the target digimon, being bathed in holy ethereal fire when less than 5 feet away from it's target. Additionally, all of its sword based attacks do increased damage to virus type digimon.
Summoned Swords: Summons five swords of blue energy that circle around Knightmon’s, cutting anything that gets in their way and disappearing afterwards. They can also be launched at a single target from a maximun range of 100 feet. Three posts cooldown.
Phase Shift: Launches a red sword made of energy that upon contact with its target it causes mild damage and teleports the afflicted target in front of Knightmon, as long as there’s solid ground where the target would land. Three posts cooldown.
Steel Shrapnel: Summons large wall of metal in front of the digimon. Capable of blocking one attack equal to the level of the digimon before crumbling away; if unused this wall instead detonates at the end of it's turn sending shrapnel outwards from where the digimon host summoned it dealing heavy damage in a cone. 30x30 wall, 30x15 cone. 1 post duration, 3 post cool down.
Riposte: This digimon enters a defensive stance, raising its shield. If an enemy attack lands during Riposte’s activation, Knightmon will take reduced damage (or none if it was an unnamed attack) and will retaliate with an empowered bash of its shield, dealimg heavy damage. The counterattack only works against close ranged attacks, but the shield alone can still reduce the damage of long ranged attacks. Three posts cooldown.
Undead’s Flask: Knightmon takes a quick drink from a special flask filled with pure revitalizing energy, though he can also pour it over an allied digimon. The flask heals its target’s wounds by 20%, though its effect is diminished on any digimon of a higher level than Champion. Three posts cooldown, can only be used thrice per thread.
Digivolves From: Gladimon
Digivolves To: Kentaurosmon
Beast Spirit
Species: Kentaurosmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Knight
Fighting Style:
Abilities: [7 Abilities Max]
Digivolves From: Knightmon
Digivolves To: Dark Knightmon
Fused Spirit
Species: Dark Knightmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dark Knight
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Kentaurosmon
Digivolves To:
Transcendent Spirit / Ancient Spirit
Species: -
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From:
OPTIONAL EVOLUTIONARY STAGES
Human Fraction
Species: Musyamon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: Wild. Savage. Unpredictable. Ruthless. Adaptable. In war there is only one thing that matters: winning, no matter the cost. As such, the first fragment of the Metal spirit of war treats any and all fights as seriously as a full scale battle, and will not pull any punches if it means achieving victory.
Abilities:
Passive: I BRING WAR: Conflict fuels this spirit, and as the fight rages on so does the escalation of his tactics. For every turn that he spends fighting he increases his strenght by 10%. This can stack up to four times, though if he is unable to deal damage for two posts in a row all the stacks will be lost. At any time during the fight they can focus all the accumulated stacks into one of their other offensive abilities, increasing the ability's damage by twice the amount of stacked power (I.E. making the attack be 80% stronger with four stacks). After doing this however they can't accumulate more stacks for the next 3 turns.
Blades of Conquest: Musyamon's sword glows with energy, absorbing the power of whatever element the sword came in contact with, afterwhich it can be released into a powerful long range (30 feet) slash of said element. Two posts cooldown.
Salt the Earth: Spreads a debilitating miasma in an area of around them, lowering the defense of their opponents and nullifying any Champion level healing those inside the affected area would receive, including Musyamon. The miasma' s effect lasts for two turns, has a three post cooldown and can only affect three targets at the same time.
Hell's Army: Plants his sword in the ground, summoning behind him two spectral reflections of whatever he's fighting, which will then charge towards the original source of the "reflection", exploding into a fiery burst once they are in range of their target or if they are hit by an attack. Three posts cooldown, can only be done twice per opponent in the same thread.
Hook: Summons a long energy chain that ends on two sharp hooks, before trying to snare the enemy with it. If succesful it will chain down the enemy to the ground or similar surface, preventing them from moving for one turn, though they are still free to use attacks. Two posts cooldown.
Vorpal Cut: Slashes the air in front of him with such strenght that it cuts through solid matter with ease, ignoring whatever defense the oponent has to deal medium damage. Three posts cooldown.
[6 Abilities Max]
Digivolves From: Gladimon
Digivolves To: Knightmon
Beast Fraction
Species: Sagittarimon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Mythical Beast
Fighting Style: Unsurprisingly, Sagittarimon's main method of disposing of threats it's by sticking to slow, accurate and powerful ranged attacks from their bow, but can and will engage in equally powerful melee if needed.
Abilities:
[Passive] I BRING WAR: Conflict fuels this spirit, and as the fight rages on so does the escalation of his tactics. For every turn that he spends fighting he increases his strenght by 10%. This can stack up to four times, though if he is unable to deal damage for two posts in a row all the stacks will be lost. At any time during the fight they can focus all the accumulated stacks into one of their other offensive abilities, increasing the ability's damage by twice the amount of stacked power (I.E. making the attack be 80% stronger with four stacks). After doing this however they can't accumulate more stacks for the next 3 turns.
Binding Arrow: Fires a single glowing arrow at a target. If succesful arrow deals medium damage to a target and burrows into them while a chain on the opposite side of the arrow shoots out and buries itself into the nearest surface, chaining the target to it and restricting their movements for a post. Four post cooldown.
Flechette: After shooting three arrows upwards into the sky these come back down with a force comparable to mortar shells, dealing heavy damage in a 40 foot area to up to three targets. Three posts cooldown.
One Shot: Sagittarimon draws their bow and prepares a single arrow charged with energy. Depending on how long the shot is charged it will increase in power. When shot immediatelly it simply deals heavy damage over a long (150 feet) distance. If charged for an extra post it will be strong enough to knock down a foe to the ground for a post, and if charged for two posts it will be strong enough to go through most shields and armor, dealing massive damage as well as leaving the afflicted target knocked down for a post. It has a three post cooldown once shot.
Earth Crusher: Proving all that musclemass is not just for show Sagittarimon stomps down with her front legs, making the surrounding area (40 foot) tremble from the sheer force, before the ground beneath cracks open, large metallic rocks bursting upwards from below and smashing against up to three enemies for heavy damage. Three posts cooldown.
Stab: Sagittarimon simply grabs an arrow and stabs it into any enemy that's unfortunate enough to engage them at close range. Simple, quick, painful. One post cooldown.
Fiery Grasp: Sagittarimon lunges forward with one hand outstretched, and attempts to grab his enemy by the neck or head. If succesful they will then slam said enemy against the floor, before blasting them with a powerful blast of energy from their palm. If the grab is unsuccesful (or the enemy is simply too big to grab) they will just aim to strike them with said energy blast. Three post cooldown.
Digivolves From: Musyamon
MERCENARY
Name: Emil
Default Form: Rookie
Gender: Male
Holosuit: • Fate Grand Order • Bedivere
Alignment: Neutral Good
Skills/Talents:
-Great cook: years of travelling have not only taught Emil the best way of making food with few ingredients, but how to make true delicacies when he has the necesary materials.
-Blacksmith: While a good deal of the junk he sells are things he has found, a lot of it is of his own craft. From necklaces to forks, small blades and such, with enough metal to bend and tinker with he can create true works of art.
Inventory: Books, a cooking pan, his prosthetic arm and a plethora of scrap to sell.
Personality: A jovial, easily excitable young lad, polite to a fault and kind to the point not wanting to step on insects. His unwavering optimism has gotten both him and those he befriends over some dark times, and he’s always happy to lend a helping hand or an ear to those that need it most. As stubborn as he is upbeat, once he has his mind set on something he will stop at nothing to accomplish it, unless his actions would somehow end negatively affecting others.
His innocence does comes with some shortcomings however, as he is a somewhat gullible individual, always choosing to believe in the good intentions of others even if they don't have exactly the cleanest track record.
All that aside however, underneath that warm personality lies a ferocious fighter, and if you ever made the mistake of deceiving him or seriously harming anyone close to him he will make sure those responsible to feel the full weight of justice.
Or possibly just plain, good ol' revenge.
Personal History: Born in the village of beginnings like many other digimon, he spent a good chunk of his teenage years staying on said village, helping the caretakers to look after the new born digimon. Not too long after what in human years would have been his 17th birthday however he left that behind, choosing to pursue the life of a travelling merchant, exploring the Digital World as he saw fit while selling his various knick knacks and doodads he had accumulated over the years.
It was a relatively peaceful, if uneventful life. One that he was content with. It would take a sudden detour however, one fateful night he stopped to rest on a small village not too far from Terminus city.
In the dead of night, without any previous warning a group of digimon outlaws launched a raid on the village, leaving a trail of chaos and destruction behind. The vicious attack left his body scarred, even losing his right arm in the heat of battle. He would have lost much more than that, were it not for what he considered a miracle: a small group of knight like digimon came to his village’s aid, driving back the opposing force with ease, and some of them even staying behind to help the rebuilding efforts of the town. The selflessness and bravery from the knights was enough to inspire the young tentomon, and he would bow from that day on to better himself and find a way to become just like his saviors, helping those in need just like him and perhaps, someday to be able to join the group that inspired him so much.
Rookie
Species: Tentomon
Appearance:
Like a regular Tentomon but missing his upper right arm, instead having a metallic prosthetic "arm"
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Insect
Fighting Style: This digimon is always looking to keep his distance with his opponent, bombarding it with ranged attacks while trying to divert their attention from his teammates. On his own he wouldn't be much of a threat to someone with proper training and experience, but he never fights alone.
Abilities:
Electroshock: Fires a small concetrated beam of electricity from his antennae, causing medium damage to his target, and dealing double damage to wet targets. Two posts cooldown.
Shielder: Turns himself around so his carapace faces the enemy, absorbing the impact and blocking an attack of Emil's current level. Three posts cooldown.
Song of Victory: Flaps his wings rapidly to create a loud, disorienting vibration that temporarily dizzies enemies of his same level at best, or is very, very annoying at worst. Two posts cooldown.