Souji Himura (spirit user)
Aug 8, 2018 6:49:16 GMT
Post by Souji Himura on Aug 8, 2018 6:49:16 GMT
Name: Souji Himura
Alias: (nothing)
Age: 17
Gender: Male
Height: 5'10
Weight: 141 lbs
Alignment: lawful good
Birth Date: october 7th
Birth Place: Shibuya Tokyo
Skills/Talents: Playing the piano, drawing and acting.
Backpack Contents:
Digivice:
Personality: Souji is a mild mannered and gentle, he respects others and believes that a smile is all it takes to make a day better. He is a big manga fan and is a big avid nerd about it, he is weak and submissive as he never stands up to bullies and usually opts to ignore them. He likes to live life his own way and wants to be happy his whole life, being born to a wealth familiy he does not know the troubles of others and thus while he can have sympathy for others he usually can't be emphatetic to others when it comes to financial problems. He is a bit shy and easily flustered, he likes to eat fruit especially apples. he can be a chatter box if he finds someone that shares his interests other wise he will be a great listener. He desires to understand the world and its people better as thanks to people like his maid, he began to believe there is more to the world than the materialstic view shared by both of his parents, but lacks the strength to brave the world. He is a lonely child, who wishes for something he can not seem to understand and that is friendship, he idolizes the heroes of comic books who smile surronded by a lot of friends.
Appearance: Appearance
Souji is a young and lean boy, his height is slightly above average and his body mass is not muscular nor skinny. he has med length brown hair that is by far his most recognizable feature, his eyes are reddish brown. his outfit are mostly elegant and expensive as his mother constantly tell him that his apperance will represent the family, so he is often told to prioritize style of comfort. His favourite colors are red, brown and black he would usually be seeing wearing clothes that has atleast one of these colors.
FaceClaim: PERSONA 5 • Goro Akechi • Joyboy
Personal History: Souji was born into a very wealthy familiy, his Father is a very well off business man, his grandfather is a famous movie director and his mother is a famous actress who is beloved by most of Japan, but due to their busy life he never got to spend as much time with them as he really wanted, instead being raised primally by his maid who taught him valuable life lessons. His blood familiy forced things on him from an early age such as piano lessons and acting lessons, ignoring him when he said he wanted to pursue being a mangaka forcing him to practice drawing in hiding and he got pretty good at it but he has zero confidence as his maid was the only one he showed his drawings.
His school life would not fair any better, as he is being mostly bullied by other students who have inferiority complex or being surronded by people who do not really care about him instead are interesting in his mother's career, making him isolated from the rest of society forcing him to escape to the online world where he can hide his family name and be himself with others who share his interest in manga and hopefully be able to confront his family about what he really wants.
Spirit Element: Deception
Sprite Spirit
Species: Petermon
Appearance:
Attribute: Data
Family/ies: Nightmare soldier
Type: Fairy
Fighting Style: Petermon is an agile and nimble fighter, quick on his feet and always moving petermon takes down its opponent by outspeeding them and striking them with excellent swordsmanship and marksmanship. He would prefer dodging than taking an attack directly simce he is not well equiped with armor, his lack of armor does make him much faster than average rookie digimon. he does not excel at it but if it comes to it he can help others by using midnight fantasia a move that heals and buffs the entire party for 1 turn.
Abilities: Non combat passive :
flight : Petermon can actually enter a flying mode, as a yellow aura covers his body as he takes to the skies in a graceful manner. he cannot fight while flying.
combat passives : eternal youth : Petermon has attained eternal youth and cannot die without outside influence. Regains 2.5% health every turn.
Combat abilites :
merciful blade : Petermon Throws a knife at his opponent, the knife is blindgly fast but has zero tracking. the blade does medium amount of damage. (1 post cooldown )
Twilight storm : Petermon conjures up 6 knives and throws them at his opponent the knives are fast and have some tracking ability but do little damage if not hit with atleast 2 knives. (2 post cooldown)
Midnight fantasia : Petermon summons a flute and plays a calming melody that heals itself and all its allies by 7% health and increases attack/speed/defence by 5% percent for 1 turn. (2 post cooldown)
Digivolves From: Souji + sprite
Digivolves To: Jokermon
Human Spirit
Species: Jokermon
Appearance:
Attribute: Virus
Family/ies: nightmare soldiers
Type: Demon man
Fighting Style: A tricky fighter that never playes fair, he uses his speed alongside his tricky arsenal in order to acheive victory, if it has allies it won't hesitate to use them to get closer to victory. Jokermon uses its scythe as its decent when it comes to close quartert combat.
Abilities: Combat passive :
Trickster compendium : after every 2 turns Jokermon can copy one move he saw recently (1 post befor) if he steals a rookie move its scaled up to champion level if he takes it from ult or higher its scaled down to champion level. cannont copy once per thread moves
Revenge Assault: every time Jokermon hit he gains one Revenge counter (max 4) when he decideds to unleash it, the next does 25% more damage for every counter, reseting the counter in the process. each counter can stay to up to 3 post before dissappearing on its own.
combat abilities :
Crimson Flare : Jokermon summons a red magic circle infront of him and then taps it with his hand as it shoots an unreleting stream of fire. (1 post cooldown)
Madman waltz : Jokermon slices the air multiple times creating multiple waves of energy that moves fast and hit hard but has no tracking ability, but jokermon can throw them at multiple angles and arcs (2 post cooldown)
Joker's trick : Jokermon dissapears in a flash of light that blinds anyone that sees it, he then re-appears in any place thats within a 30 metre radius (2 post cool down)
Fortune shield : Joker summons a magic circle infront of him that absorps one champion level or below move and sends it back at his opponent (3 post cooldown)
Digivolves From: Souji + Human spirit or Petermon
Digivolves To: ceruberemon Jirou mode
Human Fraction
Species: Wizardmon
Appearance:
Attribute: Data
Family/ies: Nightmare soldier
Type: Demon man
Fighting Style: A master of the elements and a powerful mage, wizardmon likes to fight from afar as he can't keep up with other champions when it comes to close quarters combat, but if the fight is ranged he can dish out crazy amounts of damage using moves like thunder cloud and Scralet snake. his support skills are nothing to write home about but they are there if he ever needs it.
Abilities:
Combat passive :
One with Nature : As a master of the ten elements wizardmon grew a natural defence against attacks that contain the following elements Fire, Ice, Thunder, Earth, Wind, Water, Steel, Wood, Light, Dark. they deal 10% less damage to him.
Combat techinuqes :
Scarlet snake : Wizardmon conjures up a snake made of fire, that flies at moderate speed but chases its target once it catches up to it, the snake bites its target before exploding causing massive damage the snake chases its target for 2 turns before dissappearing withouth exploding. (3 post cooldown)
Thunder Wolf : Wizardmon generates lightning in his staff before shooting it at its opponent in the shape of a wolf, it flies at blinding speeds and deals a moderate amount of damage (1 post cooldown )
Ice Eagle : Wizardmon summons an Eagle made of Ice, that flies at the target at high speeds, clashing with them causing an okay amount of damage, but decreases their speed by 15% for 2 turns (2 post cooldown )
Iron wall: Wizardmon sticks his staff to the ground, summoning an Iron wall that can block up to 3 champion level attacks but his staff needs to be touching the ground or the wall breaks down on its own. (3 post cooldown )
The breeze of victory : Wizardmon summons a gust of wind that covers him and his allies, increasing their speed by 25% for 2 turns (3 post cooldown)
Digivolves From: Souji + H-Fraction.
Mercenary Digimon Name: Isabella (you can call her Bella)
Default Form: Tinkermon
Gender: Female
Alignment: Neutural good
Skills/Talents: Drawing : what started as a stupid hobby, is now one of her most noteworthy skills, her draftsman ship is completely stunning.
Acting : Tinkermon is no stranger to lying and pretend to be someone else in order to invoke any type of emotion in others.
Inventory: None
Personality: Isabella is a confident digimon who is not afraid to let the world know how great she is, she lives her life based on what she percived is good and bad or right and wrong. She is also comfortable with the fact that she does not know it all, but she does not apperciate people who boast about their knowledge. She like extravagant and flashy things, and apperciates aesthitic beauty of things but that does not mean she does not like inner beauty. She likes it when people shower her with attention, but she will get extremly jealous if people praise someone else infront of her and will try her best to best that person.
She loves all type of candy, but her favourite is chocolate. She is quite fond of romantic movies and novels, yet she dislikes random flirts and see them as true love's enemies. She also dislikes those who try to force their will on her or others, and tries to avoid them because if there is one thing she will fight for its freedom.
Another aspect of her personality that is often not seen is her fun side, she likes to joke around and is really sarcastic even in the face of danger. But her greatest desire is to settle with a group of friends and find a place to call home.
Personal History: Born and raised in Terminus, she worked hard to get accepted in Luminas and after spending a lengthy time trying to impress them she was finally giving premission to enter. And when she did she was mostly dissappointed at what she saw. After being let down by she thought was the world greatest city she left in pursue of greater things, she went from town to town helping people who showered her with affection and gifts. She continued this journey unsure of her destination, until one day she stopped a bearmon and Kotemon from selling a bunch of baby and in training digimon getting cornered in the processs. All seemed lost until a group of humans came to her rescue.
Rookie
Species: Tinkermon
Appearance:
Attribute: Virus
Family/ies: Nightmare soldiers.
Type: Fairy
Fighting Style: Tinkermon is more of a trickster than a fighter, she never fights anyone head one and prefers to use whatever is available to her to win. She uses her weapon to gain a range advantage, and if the oponent can throw a projectile, she throws her spear at him. But if she feels confident about herself, she will fight using her claws. Her more useful abilities however come from her ability to heal others and even strengthining them, all in all, Tinkermon is a team player that prefers to play support.
Abilities: Non combat passives :
1) Flight : Tinkermon is fast and agile in the air, even surpassing some bird digimon who can fly.
2) shrinking : Tinkermon is usually slightly shorter than petermon, but she can shrink herself to be small enough to go through key holes, she cant fight in that state but its harder to detect her.
3) gift of flight : by focusing her power tinkermon can give up to the three rookies the ability to fly (a human count as one rookie) though she cant fight, while carrying some one.
Combat passive :
Speed nightmare : Tinkermon speed is something to be scared off as she can fly across the battle field faster than most rookies, but she does that by sacrificing her defences. (30% increase in speed, 10% decrease in defence.)
Combat abilities :
Continue fighting for me dear : Tinkermob blows a kiss that sends a heart shapped data to one of her allies, healing them moderately and giving them a 50% increase in attack for one turn. (3 post cooldown)
Fairy fury : Tinkermon's right claw starts glowing with a golden aura, as she flies at her opponent at top speed, brutually scratching them causing heavy damage. (1 post cooldown)
Beautiful Lullaby : Tinkermon sings a song that decreases the speed, attack and defence for every enemy, by 30% for 1 turn (2 post cooldown)
Digivolves To: Darcmon
Alias: (nothing)
Age: 17
Gender: Male
Height: 5'10
Weight: 141 lbs
Alignment: lawful good
Birth Date: october 7th
Birth Place: Shibuya Tokyo
Skills/Talents: Playing the piano, drawing and acting.
Backpack Contents:
- Flashlight
- water bottle
- a couple of band aids and tissues
Digivice:
Personality: Souji is a mild mannered and gentle, he respects others and believes that a smile is all it takes to make a day better. He is a big manga fan and is a big avid nerd about it, he is weak and submissive as he never stands up to bullies and usually opts to ignore them. He likes to live life his own way and wants to be happy his whole life, being born to a wealth familiy he does not know the troubles of others and thus while he can have sympathy for others he usually can't be emphatetic to others when it comes to financial problems. He is a bit shy and easily flustered, he likes to eat fruit especially apples. he can be a chatter box if he finds someone that shares his interests other wise he will be a great listener. He desires to understand the world and its people better as thanks to people like his maid, he began to believe there is more to the world than the materialstic view shared by both of his parents, but lacks the strength to brave the world. He is a lonely child, who wishes for something he can not seem to understand and that is friendship, he idolizes the heroes of comic books who smile surronded by a lot of friends.
Appearance: Appearance
Souji is a young and lean boy, his height is slightly above average and his body mass is not muscular nor skinny. he has med length brown hair that is by far his most recognizable feature, his eyes are reddish brown. his outfit are mostly elegant and expensive as his mother constantly tell him that his apperance will represent the family, so he is often told to prioritize style of comfort. His favourite colors are red, brown and black he would usually be seeing wearing clothes that has atleast one of these colors.
FaceClaim: PERSONA 5 • Goro Akechi • Joyboy
Personal History: Souji was born into a very wealthy familiy, his Father is a very well off business man, his grandfather is a famous movie director and his mother is a famous actress who is beloved by most of Japan, but due to their busy life he never got to spend as much time with them as he really wanted, instead being raised primally by his maid who taught him valuable life lessons. His blood familiy forced things on him from an early age such as piano lessons and acting lessons, ignoring him when he said he wanted to pursue being a mangaka forcing him to practice drawing in hiding and he got pretty good at it but he has zero confidence as his maid was the only one he showed his drawings.
His school life would not fair any better, as he is being mostly bullied by other students who have inferiority complex or being surronded by people who do not really care about him instead are interesting in his mother's career, making him isolated from the rest of society forcing him to escape to the online world where he can hide his family name and be himself with others who share his interest in manga and hopefully be able to confront his family about what he really wants.
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Deception
Sprite Spirit
Species: Petermon
Appearance:
Attribute: Data
Family/ies: Nightmare soldier
Type: Fairy
Fighting Style: Petermon is an agile and nimble fighter, quick on his feet and always moving petermon takes down its opponent by outspeeding them and striking them with excellent swordsmanship and marksmanship. He would prefer dodging than taking an attack directly simce he is not well equiped with armor, his lack of armor does make him much faster than average rookie digimon. he does not excel at it but if it comes to it he can help others by using midnight fantasia a move that heals and buffs the entire party for 1 turn.
Abilities: Non combat passive :
flight : Petermon can actually enter a flying mode, as a yellow aura covers his body as he takes to the skies in a graceful manner. he cannot fight while flying.
combat passives : eternal youth : Petermon has attained eternal youth and cannot die without outside influence. Regains 2.5% health every turn.
Combat abilites :
merciful blade : Petermon Throws a knife at his opponent, the knife is blindgly fast but has zero tracking. the blade does medium amount of damage. (1 post cooldown )
Twilight storm : Petermon conjures up 6 knives and throws them at his opponent the knives are fast and have some tracking ability but do little damage if not hit with atleast 2 knives. (2 post cooldown)
Midnight fantasia : Petermon summons a flute and plays a calming melody that heals itself and all its allies by 7% health and increases attack/speed/defence by 5% percent for 1 turn. (2 post cooldown)
Digivolves From: Souji + sprite
Digivolves To: Jokermon
Human Spirit
Species: Jokermon
Appearance:
Attribute: Virus
Family/ies: nightmare soldiers
Type: Demon man
Fighting Style: A tricky fighter that never playes fair, he uses his speed alongside his tricky arsenal in order to acheive victory, if it has allies it won't hesitate to use them to get closer to victory. Jokermon uses its scythe as its decent when it comes to close quartert combat.
Abilities: Combat passive :
Trickster compendium : after every 2 turns Jokermon can copy one move he saw recently (1 post befor) if he steals a rookie move its scaled up to champion level if he takes it from ult or higher its scaled down to champion level. cannont copy once per thread moves
Revenge Assault: every time Jokermon hit he gains one Revenge counter (max 4) when he decideds to unleash it, the next does 25% more damage for every counter, reseting the counter in the process. each counter can stay to up to 3 post before dissappearing on its own.
combat abilities :
Crimson Flare : Jokermon summons a red magic circle infront of him and then taps it with his hand as it shoots an unreleting stream of fire. (1 post cooldown)
Madman waltz : Jokermon slices the air multiple times creating multiple waves of energy that moves fast and hit hard but has no tracking ability, but jokermon can throw them at multiple angles and arcs (2 post cooldown)
Joker's trick : Jokermon dissapears in a flash of light that blinds anyone that sees it, he then re-appears in any place thats within a 30 metre radius (2 post cool down)
Fortune shield : Joker summons a magic circle infront of him that absorps one champion level or below move and sends it back at his opponent (3 post cooldown)
Digivolves From: Souji + Human spirit or Petermon
Digivolves To: ceruberemon Jirou mode
Human Fraction
Species: Wizardmon
Appearance:
Attribute: Data
Family/ies: Nightmare soldier
Type: Demon man
Fighting Style: A master of the elements and a powerful mage, wizardmon likes to fight from afar as he can't keep up with other champions when it comes to close quarters combat, but if the fight is ranged he can dish out crazy amounts of damage using moves like thunder cloud and Scralet snake. his support skills are nothing to write home about but they are there if he ever needs it.
Abilities:
Combat passive :
One with Nature : As a master of the ten elements wizardmon grew a natural defence against attacks that contain the following elements Fire, Ice, Thunder, Earth, Wind, Water, Steel, Wood, Light, Dark. they deal 10% less damage to him.
Combat techinuqes :
Scarlet snake : Wizardmon conjures up a snake made of fire, that flies at moderate speed but chases its target once it catches up to it, the snake bites its target before exploding causing massive damage the snake chases its target for 2 turns before dissappearing withouth exploding. (3 post cooldown)
Thunder Wolf : Wizardmon generates lightning in his staff before shooting it at its opponent in the shape of a wolf, it flies at blinding speeds and deals a moderate amount of damage (1 post cooldown )
Ice Eagle : Wizardmon summons an Eagle made of Ice, that flies at the target at high speeds, clashing with them causing an okay amount of damage, but decreases their speed by 15% for 2 turns (2 post cooldown )
Iron wall: Wizardmon sticks his staff to the ground, summoning an Iron wall that can block up to 3 champion level attacks but his staff needs to be touching the ground or the wall breaks down on its own. (3 post cooldown )
The breeze of victory : Wizardmon summons a gust of wind that covers him and his allies, increasing their speed by 25% for 2 turns (3 post cooldown)
Digivolves From: Souji + H-Fraction.
Mercenary Digimon Name: Isabella (you can call her Bella)
Default Form: Tinkermon
Gender: Female
Alignment: Neutural good
Skills/Talents: Drawing : what started as a stupid hobby, is now one of her most noteworthy skills, her draftsman ship is completely stunning.
Acting : Tinkermon is no stranger to lying and pretend to be someone else in order to invoke any type of emotion in others.
Inventory: None
Personality: Isabella is a confident digimon who is not afraid to let the world know how great she is, she lives her life based on what she percived is good and bad or right and wrong. She is also comfortable with the fact that she does not know it all, but she does not apperciate people who boast about their knowledge. She like extravagant and flashy things, and apperciates aesthitic beauty of things but that does not mean she does not like inner beauty. She likes it when people shower her with attention, but she will get extremly jealous if people praise someone else infront of her and will try her best to best that person.
She loves all type of candy, but her favourite is chocolate. She is quite fond of romantic movies and novels, yet she dislikes random flirts and see them as true love's enemies. She also dislikes those who try to force their will on her or others, and tries to avoid them because if there is one thing she will fight for its freedom.
Another aspect of her personality that is often not seen is her fun side, she likes to joke around and is really sarcastic even in the face of danger. But her greatest desire is to settle with a group of friends and find a place to call home.
Personal History: Born and raised in Terminus, she worked hard to get accepted in Luminas and after spending a lengthy time trying to impress them she was finally giving premission to enter. And when she did she was mostly dissappointed at what she saw. After being let down by she thought was the world greatest city she left in pursue of greater things, she went from town to town helping people who showered her with affection and gifts. She continued this journey unsure of her destination, until one day she stopped a bearmon and Kotemon from selling a bunch of baby and in training digimon getting cornered in the processs. All seemed lost until a group of humans came to her rescue.
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Tinkermon
Appearance:
Attribute: Virus
Family/ies: Nightmare soldiers.
Type: Fairy
Fighting Style: Tinkermon is more of a trickster than a fighter, she never fights anyone head one and prefers to use whatever is available to her to win. She uses her weapon to gain a range advantage, and if the oponent can throw a projectile, she throws her spear at him. But if she feels confident about herself, she will fight using her claws. Her more useful abilities however come from her ability to heal others and even strengthining them, all in all, Tinkermon is a team player that prefers to play support.
Abilities: Non combat passives :
1) Flight : Tinkermon is fast and agile in the air, even surpassing some bird digimon who can fly.
2) shrinking : Tinkermon is usually slightly shorter than petermon, but she can shrink herself to be small enough to go through key holes, she cant fight in that state but its harder to detect her.
3) gift of flight : by focusing her power tinkermon can give up to the three rookies the ability to fly (a human count as one rookie) though she cant fight, while carrying some one.
Combat passive :
Speed nightmare : Tinkermon speed is something to be scared off as she can fly across the battle field faster than most rookies, but she does that by sacrificing her defences. (30% increase in speed, 10% decrease in defence.)
Combat abilities :
Continue fighting for me dear : Tinkermob blows a kiss that sends a heart shapped data to one of her allies, healing them moderately and giving them a 50% increase in attack for one turn. (3 post cooldown)
Fairy fury : Tinkermon's right claw starts glowing with a golden aura, as she flies at her opponent at top speed, brutually scratching them causing heavy damage. (1 post cooldown)
Beautiful Lullaby : Tinkermon sings a song that decreases the speed, attack and defence for every enemy, by 30% for 1 turn (2 post cooldown)
Digivolves To: Darcmon