Vergil Hoskins
Oct 1, 2018 12:47:42 GMT
Post by Vergil on Oct 1, 2018 12:47:42 GMT
Name: Vergil Hoskins
Age: 20
Gender: Male
Height: 5'11"
Weight: 145lbs
Alignment: Neutral Good
Birthdate: November 17th
Birthplace: Illinois, USA
Skills/Talents:
- Strategist: Uses his head instead of fighting when the situation allows it.
- Schemer: With his confidence and persuasive charm, he manipulates others to get want he wants.
-Tech Savvy: Loves technology and the fixing thereof; he would sometimes take apart computers and put them back together to make them run better.
- Graffiti Artist: In his period of delinquency, Vergil joined a graffiti gang and started to tag various places in the Chicago metropolitan area. He has a knack for it; he would often tag as a cope mechanism whenever he's really down.
Inventory:
Digivice: Nicknamed the "D-Watch", it is a watch-like Digivice akin to a smartwatch with a black and gold design. It has the function to create a holographic projection to analyze new/unknown Digimon as well as detecting digital anomalies within a three mile radius in the Human World.
Personality: Vergil is naturally a lazy person and his inclination is to do as little work as possible if things doesn't peek his interest. At a young age, he was able to get away with this, spending his days sleeping, watching the clouds, playing video games, or just tagging walls with graffiti. His goal is to live unremarkably, free of anything of noticeably good or bad, and then to die just as unremarkably as he lived. If he encounters anything negative or overwhelming, he can get stressed out very easily, often lashing out on others in the process. He has a low tolerance for the ignorant and the stupid. Vergil is a bit of a closed book. He's not exactly a social person, and tends to find being around people a little too much after short periods of time. By no means is he antisocial, he just himself happiest in his own company doing whatever he likes.
Despite this, he's an overall nice person with a strong moral compass and dedication to his friends, wanting to help them in need if they're ever in a pickle. He prefers to listen to others than to talk about himself, and has a knack for being able to read people through their body language or tone of voice. He has a big interest in hip-hop and graffiti cultures, constantly tagging graffiti art in places nobody would even think twice to look around Shibuya both as self-expression and an expression of representation for his hometown in Chicago.
Appearance: Vergil is an African American with gold eyes and black hair. His hair style is a combination of short dreadlocks along the top of his scalp, with a fade cut from the back and sides of his head. He wears thin, rectangular rimmed glasses. His casual outfit consist of a red, short sleeve hoodie over with a white, plain tee shirt. He also wears dark blue jeans with a ripe near his right kneecap.
In the Digital World, Vergil wears a black jacket kept half zipped with a blue shirt, with his left sleeve bearing an Adidas logo on the side, and black gloves on each hand. He also wears black cargo pants with two large pocket pouches in the front and gray stripes pattern on both thighs, and black, white, and red Jordan sneakers that always look like they came fresh out the box.
(Art by Twilight Volt)
Personal History: Vergil is the youngest out two siblings in his family. He was a fairly active child from an active family. However when he turned six, his father left after his mother found out he was having an affair. He hasn’t seen him since. Growing an immense hatred for his old man who caused his mom to spiral into a crippling depression, he turned into a troublemaker and a risk taker, always getting into fights and sticking to the streets. However, an "incident" happened that ended terribly for some friends he knew in,resulted in him calming down significantly and appreciated just being alive. Since that incident, he just stayed to himself, only hanging out with a small group of friends instead of a large group. He started to focus on his school work immensely to pass the time, eventually graduating in the top ten of his entire school.
Before the Fall semester for his Sophomore year in college started, His mother urged him to study abroad so he can go out and see the world for himself, something she never did when she was his age. Hesitant at first, Vergil agrees nonetheless. After finding that the places he wanted to go where taken up, Vergil was about to give up, until he flipped the page and saw that there were available classroom space in Japan. With all of his options out, Vergil chose to study abroad in Shibuya, Japan, not knowing that going there would change his life forever, either for the good or for the bad.
Digimon Name - Partner #1: Vee
Default Form: Veemon
Gender: Male
Alignment: Lawful Good
Skills/Talents:
- Excellent at hand-to hand combat.
- Quick thinker during a fight, but often would led the strategies to Vergil.
- Can cook some amazing noodles.
Inventory:
Bracelet - This item allows him to channel the strength in Vergil's heart to reach greater strengths when digivolving.
Personality: Vee is a very playful and energetic Digimon who is determine to achieve his and Vergil’s goals. Although mischievous, he will go feet first into danger to protect those he cares without hesitation. He loves to make new friends and often wants put his name out there so people will remember him. He’s described as a free spirit with a knack to put anyone at ease, especially Vergil when he gets stressed out with school and work. Whenever he sees anyone under the weather, he'll stop at nothing to make them feel better.He can often be overprotective of both Vergil and his younger brother Gumdramon, often getting worried about their well-beings if they get into trouble.; the more important someone is to him, the more he'll go through the lengths to protect them.
As a Combat Species Digimon, Vee is a natural born fighter and feels more alive in the heat of battle, regardless of how dangerous the situation may seem. Since he loves fighting, he would often challenge any Digimon he meets to a friendly sparring match, sometimes a little too much.
Fresh
Species: Chibomon
Appearance:
Attribute: Free
Family: Dragon's Roar
Type: Slime
Fighting Style: With only one fighting move at his disposable, Chibomon "fighting style" is simple: cause a distraction and flee.
Abilities:
Acid Bubbles - Spits acidic bubbles with nonexistent power to attack.
Digivolves to: DemiVeemon
In-Training
Species: DemiVeemon
Appearance:
Attribute: None
Family: Dragon’s Roar
Type: Baby Dragon
Fighting Style: In this form, DemiVeemon's only attack can daze his foes temporarily.
Abilities: Pop Attack - Rams into the opponent while hopping about.
Digivolves From: Chibomon
Digivolves To: Veemon
Rookie
Species: Veemon
Appearance:
Attributes: Free, Vaccine
Family: Dragon’s Roar
Type: Mini Dragon
Fighting Style: In this form, Veemon's fighting spirit soars due to his love for fighting. He's an Round-house fighter, uses aerobatics to open up his opponent’s defenses for a crushing blow.
Abilities:
Non-Combat Passive: Dragonic Strength - Being the stronger of the two, Vee has incredible strength as he can lift and carry things triple his size, even able to toss things like cars.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
V-Headbutt - Vee charges at the opponent to unleash a powerful headbutt. [Cooldown: 1 turn]
V-Shot - The “V” mark on Vee’s forehead glows as he begins channeling himself with energy. He raises both of his index fingers and thumbs in a gun-like gesture and shoots two blasts of energy from his fingertips which explodes on contact. Can make an enemy moderately vulnerable to fire attacks by 30% for 1 turn. [Cooldown: 2 turns]
Victory Flurry - Vee raids the enemy with a series of punches and kicks, then finishes off by launching the enemy into the air with a somersault kick. [Cooldown: 1 turn]
Digivolves From: DemiVeemon
Digivolves To: ExVeemon
Champion
Species: ExVeemon
Appearance:
Attribute: Free, Vaccine
Family: Dragon’s Roar
Type: Mythical Dragon
Fighting Style: Physical Brawler - In this form, the attacks ExVeemon unleashes using its develop arm and leg strength are tremendous. He becomes honorable in this form and would not use his wings as an advantage if his opponent can’t fly, regardless on how strong the opponent is.
Abilities:
Passive: Flight - Now sporting wings, Vee is able to fly in this form.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
Combat Passive: Guiding Impulse - A counterattack that allows Vee to intercept an opponent's melee attack targeting an ally, allowing himself to be hit, then to retaliate with a strong punch. The cooldown for this move is 3 turns.
X-Laser - Charges an intense laser beam in the shape of an X from his X patterned-chest and fires it towards the enemy. Strong enough to destroy large boulders. [Cooldown: 2 turns.]
Razorback Upper - Vee gathers his power and launches upwards through an uppercut with his powerful, horned fists. [Cooldown: 1 turn]
Searing Fists - Vee's fists become covered in flames. He attacks slowly, but with a massive amount of force, and each swipe blasts the opponent with mini infernos. Can make an enemy moderately vulnerable to fire attacks by 30% for two turns. [Cooldown: 2 turns.]
Meteor Combination: Vee first charges at the opponent then elbows them away. Then, he attacks the opponent with a barrage of punches and kicks, ending it with a heavy punch to their stomachs. [Cooldown: 3 turns.]
[RAM Upgrade Twin+] Blaze Invictus - Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns]
Digivolves From: Veemon
Digivolves to: AeroVeedramon
Ultimate
Species: AeroVeedramon
Appearance:
Attribute: Vaccine
Family: Dragon’s Roar
Type: Holy Dragon
Fighting Style: Vee is considerbly faster in this form, and specializes close to mid range damage. The evolved parts in his body allows for stronger offensive and defensive maneuvers. Aerial combat becomes his preferred fighting style, either sweeping in close range or attacking from a distance.
Abilities:
Passive: Flight - Vee has the ability to fly in this form.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
Combat Passive: Guiding Impulse - A counterattack that allows Vee to intercept an opponent's melee attack targeting an ally, allowing himself to be hit, then to retaliate with a strong punch. The cooldown for this move is 3 turns.
Hyperion Fist- Attacks the opponent with multiple, swift strikes from his burning fists.
Twisted Sabers - Summons super-heated energy blades protruding from his knuckles, then aims a heavy slash. The enemy that is hit with this attack will have their speeds lowered by 30% for two turns. [Cooldown 2 turns].
Dragon Impulse - Vee starts by charging an energy sphere in his hands. Then he draws his hands forward, firing 3 energy waves in the shape of a dragon. Can target up to three enemies. Has the ability to charge it up for one turn. On the second turn, he can launch it for 200% damage. [Cooldown: 3 turns].
Wind Guardian - Flapping his wings to call upon the wind, Vee creates a wind barrier for himself and another ally that deflects ranged attacks. It can block attacks up to Ultimate level. Mega attacks will halve damage to around 25%. [Cooldown: 2 turns].
V-Nova Blaster - Roaring loudly, Vee flings his head back, spewing an intense heat beam from his mouth that will burn an opponent and whatever it touches to a crisp. [Cooldown: 3 turns]
[RAM Upgrade Twin+] Blaze Invictus - Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns]
Digivolves from: ExVeemon
Digivolves to: UlforceVeedramon
Mega
Species: UlforceVeedramon
Appearance:
Attribute: Vaccine
Family: Dragon’s Roar
Type:Holy Knight
Fighting Style: Now in his most powerful form, Vee can reach speeds so fast that not even the naked human eye can track. To other Digimon however, he would appear just as a blur when moving. When he does reaches his opponent, they would have only a second or two to prepare to defend themselves before Vee utterly devastates them.
Abilities:
Passive: Flight - Vee has the ability to fly in this form.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
Combat Passive: Blue Digizoid Armor - Garnered in holy armor made of the lightest rare metal called Blue Digizoid, this armor gives him a 50% defense boost to fire and lighting attacks.
Thunder Step Mark - Vee can place a mark with a Kanji formula onto any tangible object, person, or Digimon. The formula is applied after the merest touch and cannot be physically removed. After that, Vee can instantly teleport to the mark’s location, regardless of distance. He can only teleport once while the maker is still active. The marker will last for three post before dissolving. [Cooldown: 2 turns].
Sword Stream - Vee generates a beam-sword from the V Bracelet on his right wrist flies in close and delivers a slash at the enemy. Deals 30% more damage to Virus Digimon. [Cooldown: 1 turn]
Ray of Victory - Fires a strong ray of energy from the V on his armor. If dodged, it has the ability to track an opponent for 1 turn. [Cooldown: 1 turn]
Stardust Fall - Vee flies to the sky, charging a crackling energy sphere in both hands above his head and launching it down in an enormous rain of energy beams that can split off into several targets, blasting any enemy beneath him. [Cooldown: 3 turns]
Shining Soul - Utilizing the power of the Ulforce, Vee sends forth a wave of healing energy over himself or an ally, human or Digimon of his choosing, moderately healing them. [Cooldown: 2 turns]
Embodied Strike - If the opponent has a Thunder Step Mark placed on them, Vee will vanish and appear behind the opponent, before thrusting forward with a heavy punch that can pierce through active defensive buffs and shields. Deals 50% more damage if the target has evaded his attack in the previous turn. [Cooldown: 3 turns].
Spirit Excalibur - Concentrating all of the power of the Ulforce stored within, Vee generates two beam-swords from both of his V Bracelets and combines them into a giant blade that reaches far into the sky before slashing it down onto the opponent to inflict massive damage while cleaving the surrounding landscape in two. [Cooldown: 4 turns].
[RAM Upgrade Twin+] Blaze Invictus- Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns]
Digivolves from: AeroVeedramon
DNA Digivolves to: Epsilmon
Digimon Name - Partner #2: Gumdramon
Default Form: Gumdramon
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
- Excels at combat.
- Has a very acute memories, even remembering the littlest details that some people would usually miss.
- Likes to draw.
Inventory: Bracelet -This item allows him to channel the strength in Vergil's heart to reach greater strengths when digivolving.
Fresh
Species: Chibomon
Appearance:
Attribute: Free
Family: Dragon's Roar
Type: Slime
Fighting Style: With only one fighting move at his disposable, Chibomon "fighting style" is simple: cause a distraction and flee.
Abilities:
Acid Bubbles - Spits acidic bubbles with nonexistent power to attack.
Digivolves to: Tsunomon
Rookie
Species: Tsunomon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Lesser
Fighting Style: In this form Tsunomon's attacks can only daze his foes temporarily, then it's back to the run-and-gun tactic.
Abilities:
Bubble Bow - Produces bubbles from its mouth to intimidate the opponent. One-post cool down.
Tackle - A powerful charge used against the opponent. . One-post cool down.
Digivolves From: Chibomon
Digivolves To: Gumdramon
Rookie
Species: Gumdramon
Appearance
Attribute: Unidentified
Family: Nature Spirits
Type: Mini Dragon
Fighting Style: Close-Mid range fighter. Uses his Shippodzuchi at a distance. Due to his showoff personality, he tends to get extremely cocky. He is not honorable like his brother, and will use the environment to gain any advantage, even it's dirty.
Abilities:[u
Combat Passive: Brotherly Bond[/font][/u] -[/b] If Vee has taken damage, the strength of Gummy's next attack will increase by 20% for one turn.
Combat Passive: Tail Feint - If Gummy dodges an attack, he can counter attack with his Shippodzuchi to whack the opponent. Can only do so once every two turns.
Ran-gum Break - Uses his Shippodzuchi and frails it in all directions when surrounded. [Cooldown: 1 post]
Jacked Hammer - Gummy's tail ignites in blue flames as he somersaults into the air and swings down his super-sized Shippodzuchi down onto the enemy. If an enemy is vulnerable to fire, the attack does 2x more damage. [Cooldown: 1 post]
Fire Vortex - Gummy performs continuous somersaults at speeds fast enough to generate flames to delivers a knockout blow from his Shippodzuchi when it lands. If a enemy is vulnerable to fire, the attack does 2x more damage. [Cooldown: 2 turns]
Digivolves From: Tsunomon
Digivolves To: Arresterdramon
Champion
Species: Arresterdramon
Appearance:
Attribute: Unidentifiable
Family: Nature Spirits
Type: Dragon
Fighting Style: Close to Mid-range fighter. Uses his high-speed flight for quick escapes and to keep the pressure going. By changing his tail into a Tail Anchor, he has become able to arrest the opponent in addition to tearing them apart. In this form, he would often embarrasses his opponents to show off and confirm his dominance over them
Abilities:
Combat Passive: Brotherly Bond - If Vee has taken damage, the strength of Gummy's next attack will increase by 20% for one turn.
Combat Passive: Dragon's Armor - Gummy's rubberized battle armor is very durable, giving him a 30% defensive boost against projectiles attacks.
Mach Flicker- Gummy's fists emit a ref glow, then he delivers a barrage of punches. [Cooldown 1 turn].
Crimson Bang: Gummy charges two energy spheres in both hands and throws them forwards. But instead of impacting the opponent, the energy spheres stop in front of the opponent. Gummy then fires an energy blast at the two spheres, causing them to detonate, causing an 10 m AoE explosion. [Cooldown: 3 turns].
Prism Garrett - Gummy begins to emit a ghostly purple-white aura around his body, then creates two illusions of himself that surrounds and slash the opponent at once. If the attack fully connects, then the opponent will receive additonal bleeding damage for 2 more turns. [Cooldown: 3 turns].
Spiral Shredder - Gummy's tail erupts ignites with fire. Then he charges into the enemy with his tail like a flaming drill that pierces the opponent, leaving tattering sherds in his wake. If an enemy is vulnerable to fire, the attack does 2x more damage. [Cooldown: 2 turns].
[RAM Upgrade Twin+] Blaze Invictus -Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns].
Digivolves From: Gumdramon
Digivolves To: Arresterdramon Superior Mode
Ultimate
Species: Arresterdramon Superior Mode
Appearance:
Attribute: Vaccine
Family: Nature Spirits
Type: Dragon
Fighting Style: Close to mid range fighter. Now more powerful then ever, Gummy shows no mercy to his foes and overwhelms them with unrelenting force. With his Tail Anchor now longer, he can easily tear through opponents if they get too close. If needed, he can use his now longer wings to close the distance between himself and the opponent.
Passive: Flight - Gummy can fly in this form.
Combat Passive: Brotherly Bond - If Vee has taken damage, the strength of Gummy's next attack will increase by 20% for one turn.
Combat Passive: Dragon's Armor - Gummy's rubberized battle armor is very durable, giving him a 30% defensive boost against projectiles attacks.
Round Trip - Gummy detaches his Tail Anchor, charges it in blue flames and hurls it at an enemy, creating a fiery whirlwind vacuum that will draw enemies in and slice them to ribbons before returning to his side. 6 meter radius AoE suction. [Cooldown: 2 turns].
Crimson Flare - Gummy coats one fist with red flames and the other with blue flams. He combines them to unstable, purple ball, then releases it into a large, destructive energy wave. [Cooldown: 2 posts].
Archivolt -Gummy spins his Tail Anchor 360 degrees towards the opponent to skewer them.
Crimson Bolide - Focuses energy into the outstretch of his wings and razes the earth with fire barrages, scorching the area. [Cooldown: 3 turns].
Prism Garrett X - Like Prism Garret, Gummy creates illusions of himself, but this time, it's five copies of himself that surrounds the enemy then slashes at them all at once. If all five copies connect, the opponent will receive additional bleeding damage for 2 more turns. [Cooldown 3 turns]
[RAM Upgrade Twin+] Blaze Invictus -Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns].
Mega
Species: Anchordramon
Appearance
(Art by たにめそ)
Attribute: Vaccine
Family: Nature Spirits
Type: Dragon Knight
Fighting Style: Having tempered his wild personality with experience and a sense of justice , he has now mastered the power of the bracelet that allows him to digivolve in the first place. Despite losing his wings in this form, Gummy is far to be taken lightly, as his Tail Anchor had separated from his body to form the Anchor Glaive. With it, he utilizes it for powerful and damaging blows.
Abilities:
Combat Passive: Brotherly Bond - If Vee has taken damage, the strength of Gummy’s next attack will increase by 20% for one turn.
Combat Passive: Dragon Knight’s Armor - Gummy's rubberized battle armor from his previous two forms have become very durable, yet surprisingly lightweight, giving him a 50% defensive boost against fire and lighting attacks. However, he takes increase damage from water and ice attacks by 50%.
Mach Spiker - Unleashes a flurry of thrusts with the Anchor Glaive, faster than the eye can follow.
Blaze Lancer - Pierces the enemy with the Anchor Glaive before purifying them with the Kinkoji's holy flame. Deals 30% more damage to Virus Digimon. [Cooldown: 1 turn].
Rainbow Garret - Drawing upon the power of the Kinkoji, Gummy summons seven different-colored dragons of light to harry and rend its foes. This attack deals twice more damage if preformed after Vee's Embodied Strike. [Cooldown: 2 turns]
Prominence Flash - Gummy extends his arm and opens his hand, gathering solar energy, similar to Crimson Flare. Then he fires a devastating beam with the intensity of the sun, threatening to engulf them with a raging inferno that can be only describe like hellfire. Can be charged up to 2 turns. On the 2nd turn, it'll deal 200% more damage. [Cooldown: 2 turns].
Pillar of Autumn - Using his Anchor Glaive, Gummy sweeps the area around him to create a wall of fire, blocking any incoming attacks coming his way. Can block up to three attacks from a Mega leveled Digimon. [Cooldown: 3 turns]
Royal Spear - Gummy raises his Anchor Glaive upwards and surrounds it in a deep red aura resembling the head of Victory Greymon, then throws it at the enemy, creating a wave of fire that burns everything in its wake, threatening to consume the unlucky foe in a brilliant red burst of energy. [Cooldown: 3 turns].
Burning Garret - In a desperate situation, Gummy can release his ferocious spirit, which he had sealed within its Dragonblood Breastplate, in the form of a giant dragon covered in crimson flame, which burns the foes as it rips them apart, causing a powerful explosion that scorches the land in a 160 meter radius. At the same time, the release leaves Gummy in a weakened state. Because of this, Burning Garret is considered a “Forbidden Technique.” Takes three post to charge. [Can only be used once per thread]
[RAM Upgrade Twin+] Blaze Invictus -Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns].
Digivolves from: Arresterdramon Superior Mode
DNA Digivolves to: Epsilmon
DNA Ultimate
Species: ArresterVeemon
Appearance:
(Commission art done by extyrannomon.)
Attribute: Vaccine
Family: Nature Spirits/Dragon’s Roar
Type: Dragon
Fighting Style: Being the Jogress evolution of Vee and Gummy, ArresterVeemon is considerably faster in this form and specializes in close quarters and aerial combat due to the rivalry boost between the brothers. Though somewhat cocky and boastful in his demeanor, he is not to be taken lightly, as his Xros Anchor can easily rip an opponent to shreds if not careful.
Abilities:
Passive: Flight - ArresterVeemon can fly in this form.
Combat Passive: Dragon’s Armor - Inheriting the rubberized battle armor from Gummy, ArresterVeemon is durable, giving him a 40% defensive boost against projectile attacks.
Active Passive: “Play With Fire and You’re Gonna Get Burned!” - If ArresterVeemon gets damage by an attack, he is able to empower an attack of his choosing with 30% of the damage he took in the previous round, signaled by the “X” symbols across his chest, forearms, and pants glowing a deep orange. This increases the power of the attack of his choosing by 30%. Can be used once every three turns.
Ignition Slash - ArresterVeemon charges condense energy in his right hand and forms into a sword-like blade, then gets close to the opponent and cuts them down to size, unleashing a giant explosion. Can make an opponent moderately vulnerable to fire attacks by 30% for two turns.[Cooldown: 2 turns]
Blazing Rush - With violet flames engulfing him, ArresterVeemon rushes towards the opponent, unleashing a barrage of powerful fiery punches. When done, ArresterVeemon sends them flying with an upward slash from his Xros Anchor. [Cooldown: 2 turns]
Crimson Laser - A combination of Vee’s Ex Laser and Gummy’s Crimson Bang. ArresterVeemon generates two blue balls of fire in front of him, before forcing the radiant energy of Ex Laser into the Crismon Bang, firing a blazing hot energy beam in the shape of an X. [Cooldown: 3 turns]
Nova Barrier - ArresterVeemon focuses his power into a fiery barrier, allowing him to withstand attacks from an opponent of equal power or below. If the shield is broken or otherwise bypassed, then it explodes in a rage of heat for severe damage. [Cooldown: 4 turns]
Vulnerary Aid - ArresterVeemon conjures small flames that heal the areas they come into contact with. Only capable of healing light to moderate wounds; it is unable to repair mechanical damage. [Cooldown: 2 turns]
[RAM Upgrade Twin+] Blaze Invictus - ArresterVeemon charges up a large sphere of pure fire energy in their hands. But instead of throwing it at the enemy, he absorb it into himself, increasing his overall attack power by 30% for 2 turns. [Cooldown: 4 turns].
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
-Physical Prowess: Being a Digimon that’s motivated by pulse waveform data, Amper is exceptionally skilled in physical fitness and agility, thus evident by his fit build.
- Bio-Electrokinetics: Amper possesses control over the natural electricity his body produces.
-Enhanced Speed: Being a Pulsemon, Amper possesses two times the proportional speed of the fastest human ever recorded, moving at speeds in the shape of a lightning bolt.
Personality: Amper is full of personality and is a well-meaning Digimon, driven by his determination and positive attitude. He is a bit of a sports freak, with jogging being his favorite activity; you’ll often catch him exercising in the Cerulean Gym in the City of Y’s. He doesn’t like others lazing around all day as he sees that as a waste of energy and will try to get them to go work out (RIP Vergil).
Much like his father, Gummy, Amper loves the wild side of things and nothing can be funner than a nice thrill. And like his Papa, Bezil, he’s pleasant to be around while being a little bit clumsy here and there. He has a tendency to end his sentences with “Zappu”, which ironically were his first words.
Being a young Digimon, Amper is immature and can become easily rambunctious when bored by long idleness, oftentimes unconsciously tapping his feet impatiently before starting a ruckus.
Regardless, Amper values friendships to the fullest and being his friend means you have a friend for life. He’ll stick by his loved ones no matter what, and hates seeing a friend down. He’ll try to cheer up everyone as best as he can, but he understands that if he cannot, then he can be there for them when he is needed.
Fresh
Species: Dokimon
Appearance:
Attribute: None
Family: None
Type: Slime
Abilities:
Seidenki - Emits static electricity on the tip of his horn when in danger.
Digivolves To: Bibimon
In-Training
Species: Bibimon
Appearance:
Attribute: None
Family: None
Type: Lesser
Abilities:
Minimum Flash - Rams into the opponent while coated in static electricity.
Digivovles From: Dokimon
Digivolves To: Pulsemon
Rookie
Species: Pulsemon
Appearance:
(Art made by me)
Attribute: Vaccine
Family: None
Type: Beast Man
Abilities:
Non Combat Passive: Super-Conductive Electromagnetism - Amper can sense sources of electromagnetic energy or objects that can be affected by it.
Combat Passive: Wavelength Resonance - If Amper is fighting alongside allies, he becomes influenced by their vital data and becomes inspired to fight harder. He gains a 10% increase in speed for every ally that's present in battle, capping out to a maximum of 30% for a max of three allies.
Petit Impulse - Amper shoots out a strong electrical discharge from his fringe that he stored up within his body.
Zip-Zap Rush - Amper gets into a runner’s stance, with an electric aura surrounding him, before ramming into the opponent in a zig-zag like pattern, leaving a trail of electric static behind. [Cooldown: 1 turn]
Power Blitz Charge - Extending both hands outwards, Amper charges up two green balls of lightning before absorbing them, becoming “Amped” up as he puts it. In this state, Amper is surrounded by a green, volatile electric aura that amplifies the output of his next electric attack by 30% for 2 turns. [Cooldown: 2 turns]
Digivolves From: Bibimon
Digivolves To: Bulkmon
Champion
Species: Drivemon
Appearance:
(Full art credit to Yuukz)
Attribute: Vaccine
Family: None
Type: Dragon Man
Abilities:
Non-Combat Passive: Super-Conductive Electromagnetism - Amper can sense sources of electromagnetic energy or objects that can be affected by it.
Combat Passive: Wavelength Resonance - If Amper is fighting alongside allies, he becomes influenced by their vital data and becomes inspired to fight harder. He gains a 10% increase in speed for every ally that's present in battle, capping out to a maximum of 30% for a max of three allies.
Axion Bolt: Amper crosses his arms over his chest, the gems on his gauntlets glowing a bright green, before discharging the electrical energy that he’s gathered in a powerful bolt of lightning. [Cooldown: 2 turns]
Voltage Knuckle: Amper aims a heavy punch at the enemy with an electricity-laced fist. [Cooldown:1 turns]
Eruption Sword: Amper thrusts his lightning sword into the ground, casting its electric energy through it momentarily, and concentrates it to a point under his opponent, where an eruption of lightning and fire bursts up from beneath them. [Cooldown: 2 turns]
Thundery Tenebrous Claw: Amper encases his body with electricity before he darts forward lightning fast. He then uppercuts the enemy into the air, then performs an electric spinning kick. Amper performs an electric left hook before leaping upward, then careening downward, performing a stomp that encases the area with lightning. If the enemy dodges, Amper absorbs all the electrical energy into his body and bulks up to make his next attack increase in power by 30% for two turns [Cooldown 4 turns]
Digivolves from: Pulsemon
Digivolves to:
Age: 20
Gender: Male
Height: 5'11"
Weight: 145lbs
Alignment: Neutral Good
Birthdate: November 17th
Birthplace: Illinois, USA
Skills/Talents:
- Strategist: Uses his head instead of fighting when the situation allows it.
- Schemer: With his confidence and persuasive charm, he manipulates others to get want he wants.
-Tech Savvy: Loves technology and the fixing thereof; he would sometimes take apart computers and put them back together to make them run better.
- Graffiti Artist: In his period of delinquency, Vergil joined a graffiti gang and started to tag various places in the Chicago metropolitan area. He has a knack for it; he would often tag as a cope mechanism whenever he's really down.
Inventory:
- Phone
- Bluetooth Speaker
- A Screwdriver (For whenever his grappling hook acts up)
- Spray cans (along with a mask)
- Sketchbook
Digivice: Nicknamed the "D-Watch", it is a watch-like Digivice akin to a smartwatch with a black and gold design. It has the function to create a holographic projection to analyze new/unknown Digimon as well as detecting digital anomalies within a three mile radius in the Human World.
Personality: Vergil is naturally a lazy person and his inclination is to do as little work as possible if things doesn't peek his interest. At a young age, he was able to get away with this, spending his days sleeping, watching the clouds, playing video games, or just tagging walls with graffiti. His goal is to live unremarkably, free of anything of noticeably good or bad, and then to die just as unremarkably as he lived. If he encounters anything negative or overwhelming, he can get stressed out very easily, often lashing out on others in the process. He has a low tolerance for the ignorant and the stupid. Vergil is a bit of a closed book. He's not exactly a social person, and tends to find being around people a little too much after short periods of time. By no means is he antisocial, he just himself happiest in his own company doing whatever he likes.
Despite this, he's an overall nice person with a strong moral compass and dedication to his friends, wanting to help them in need if they're ever in a pickle. He prefers to listen to others than to talk about himself, and has a knack for being able to read people through their body language or tone of voice. He has a big interest in hip-hop and graffiti cultures, constantly tagging graffiti art in places nobody would even think twice to look around Shibuya both as self-expression and an expression of representation for his hometown in Chicago.
Appearance: Vergil is an African American with gold eyes and black hair. His hair style is a combination of short dreadlocks along the top of his scalp, with a fade cut from the back and sides of his head. He wears thin, rectangular rimmed glasses. His casual outfit consist of a red, short sleeve hoodie over with a white, plain tee shirt. He also wears dark blue jeans with a ripe near his right kneecap.
In the Digital World, Vergil wears a black jacket kept half zipped with a blue shirt, with his left sleeve bearing an Adidas logo on the side, and black gloves on each hand. He also wears black cargo pants with two large pocket pouches in the front and gray stripes pattern on both thighs, and black, white, and red Jordan sneakers that always look like they came fresh out the box.
(Art by Twilight Volt)
Personal History: Vergil is the youngest out two siblings in his family. He was a fairly active child from an active family. However when he turned six, his father left after his mother found out he was having an affair. He hasn’t seen him since. Growing an immense hatred for his old man who caused his mom to spiral into a crippling depression, he turned into a troublemaker and a risk taker, always getting into fights and sticking to the streets. However, an "incident" happened that ended terribly for some friends he knew in,resulted in him calming down significantly and appreciated just being alive. Since that incident, he just stayed to himself, only hanging out with a small group of friends instead of a large group. He started to focus on his school work immensely to pass the time, eventually graduating in the top ten of his entire school.
Before the Fall semester for his Sophomore year in college started, His mother urged him to study abroad so he can go out and see the world for himself, something she never did when she was his age. Hesitant at first, Vergil agrees nonetheless. After finding that the places he wanted to go where taken up, Vergil was about to give up, until he flipped the page and saw that there were available classroom space in Japan. With all of his options out, Vergil chose to study abroad in Shibuya, Japan, not knowing that going there would change his life forever, either for the good or for the bad.
Digimon Name - Partner #1: Vee
Default Form: Veemon
Gender: Male
Alignment: Lawful Good
Skills/Talents:
- Excellent at hand-to hand combat.
- Quick thinker during a fight, but often would led the strategies to Vergil.
- Can cook some amazing noodles.
Inventory:
Bracelet - This item allows him to channel the strength in Vergil's heart to reach greater strengths when digivolving.
Personality: Vee is a very playful and energetic Digimon who is determine to achieve his and Vergil’s goals. Although mischievous, he will go feet first into danger to protect those he cares without hesitation. He loves to make new friends and often wants put his name out there so people will remember him. He’s described as a free spirit with a knack to put anyone at ease, especially Vergil when he gets stressed out with school and work. Whenever he sees anyone under the weather, he'll stop at nothing to make them feel better.He can often be overprotective of both Vergil and his younger brother Gumdramon, often getting worried about their well-beings if they get into trouble.; the more important someone is to him, the more he'll go through the lengths to protect them.
As a Combat Species Digimon, Vee is a natural born fighter and feels more alive in the heat of battle, regardless of how dangerous the situation may seem. Since he loves fighting, he would often challenge any Digimon he meets to a friendly sparring match, sometimes a little too much.
FIRST DIGIMON'S EVLOUTION LINE
Fresh
Species: Chibomon
Appearance:
Attribute: Free
Family: Dragon's Roar
Type: Slime
Fighting Style: With only one fighting move at his disposable, Chibomon "fighting style" is simple: cause a distraction and flee.
Abilities:
Acid Bubbles - Spits acidic bubbles with nonexistent power to attack.
Digivolves to: DemiVeemon
In-Training
Species: DemiVeemon
Appearance:
Attribute: None
Family: Dragon’s Roar
Type: Baby Dragon
Fighting Style: In this form, DemiVeemon's only attack can daze his foes temporarily.
Abilities: Pop Attack - Rams into the opponent while hopping about.
Digivolves From: Chibomon
Digivolves To: Veemon
Rookie
Species: Veemon
Appearance:
Attributes: Free, Vaccine
Family: Dragon’s Roar
Type: Mini Dragon
Fighting Style: In this form, Veemon's fighting spirit soars due to his love for fighting. He's an Round-house fighter, uses aerobatics to open up his opponent’s defenses for a crushing blow.
Abilities:
Non-Combat Passive: Dragonic Strength - Being the stronger of the two, Vee has incredible strength as he can lift and carry things triple his size, even able to toss things like cars.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
V-Headbutt - Vee charges at the opponent to unleash a powerful headbutt. [Cooldown: 1 turn]
V-Shot - The “V” mark on Vee’s forehead glows as he begins channeling himself with energy. He raises both of his index fingers and thumbs in a gun-like gesture and shoots two blasts of energy from his fingertips which explodes on contact. Can make an enemy moderately vulnerable to fire attacks by 30% for 1 turn. [Cooldown: 2 turns]
Victory Flurry - Vee raids the enemy with a series of punches and kicks, then finishes off by launching the enemy into the air with a somersault kick. [Cooldown: 1 turn]
Digivolves From: DemiVeemon
Digivolves To: ExVeemon
Champion
Species: ExVeemon
Appearance:
Attribute: Free, Vaccine
Family: Dragon’s Roar
Type: Mythical Dragon
Fighting Style: Physical Brawler - In this form, the attacks ExVeemon unleashes using its develop arm and leg strength are tremendous. He becomes honorable in this form and would not use his wings as an advantage if his opponent can’t fly, regardless on how strong the opponent is.
Abilities:
Passive: Flight - Now sporting wings, Vee is able to fly in this form.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
Combat Passive: Guiding Impulse - A counterattack that allows Vee to intercept an opponent's melee attack targeting an ally, allowing himself to be hit, then to retaliate with a strong punch. The cooldown for this move is 3 turns.
X-Laser - Charges an intense laser beam in the shape of an X from his X patterned-chest and fires it towards the enemy. Strong enough to destroy large boulders. [Cooldown: 2 turns.]
Razorback Upper - Vee gathers his power and launches upwards through an uppercut with his powerful, horned fists. [Cooldown: 1 turn]
Searing Fists - Vee's fists become covered in flames. He attacks slowly, but with a massive amount of force, and each swipe blasts the opponent with mini infernos. Can make an enemy moderately vulnerable to fire attacks by 30% for two turns. [Cooldown: 2 turns.]
Meteor Combination: Vee first charges at the opponent then elbows them away. Then, he attacks the opponent with a barrage of punches and kicks, ending it with a heavy punch to their stomachs. [Cooldown: 3 turns.]
[RAM Upgrade Twin+] Blaze Invictus - Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns]
Digivolves From: Veemon
Digivolves to: AeroVeedramon
Ultimate
Species: AeroVeedramon
Appearance:
Attribute: Vaccine
Family: Dragon’s Roar
Type: Holy Dragon
Fighting Style: Vee is considerbly faster in this form, and specializes close to mid range damage. The evolved parts in his body allows for stronger offensive and defensive maneuvers. Aerial combat becomes his preferred fighting style, either sweeping in close range or attacking from a distance.
Abilities:
Passive: Flight - Vee has the ability to fly in this form.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
Combat Passive: Guiding Impulse - A counterattack that allows Vee to intercept an opponent's melee attack targeting an ally, allowing himself to be hit, then to retaliate with a strong punch. The cooldown for this move is 3 turns.
Hyperion Fist- Attacks the opponent with multiple, swift strikes from his burning fists.
Twisted Sabers - Summons super-heated energy blades protruding from his knuckles, then aims a heavy slash. The enemy that is hit with this attack will have their speeds lowered by 30% for two turns. [Cooldown 2 turns].
Dragon Impulse - Vee starts by charging an energy sphere in his hands. Then he draws his hands forward, firing 3 energy waves in the shape of a dragon. Can target up to three enemies. Has the ability to charge it up for one turn. On the second turn, he can launch it for 200% damage. [Cooldown: 3 turns].
Wind Guardian - Flapping his wings to call upon the wind, Vee creates a wind barrier for himself and another ally that deflects ranged attacks. It can block attacks up to Ultimate level. Mega attacks will halve damage to around 25%. [Cooldown: 2 turns].
V-Nova Blaster - Roaring loudly, Vee flings his head back, spewing an intense heat beam from his mouth that will burn an opponent and whatever it touches to a crisp. [Cooldown: 3 turns]
[RAM Upgrade Twin+] Blaze Invictus - Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns]
Digivolves from: ExVeemon
Digivolves to: UlforceVeedramon
Mega
Species: UlforceVeedramon
Appearance:
Attribute: Vaccine
Family: Dragon’s Roar
Type:Holy Knight
Fighting Style: Now in his most powerful form, Vee can reach speeds so fast that not even the naked human eye can track. To other Digimon however, he would appear just as a blur when moving. When he does reaches his opponent, they would have only a second or two to prepare to defend themselves before Vee utterly devastates them.
Abilities:
Passive: Flight - Vee has the ability to fly in this form.
Combat Passive: Brotherly Bond - If Gummy has taken damage, the strength of Vee’s next attack will increase by 20% for one turn.
Combat Passive: Blue Digizoid Armor - Garnered in holy armor made of the lightest rare metal called Blue Digizoid, this armor gives him a 50% defense boost to fire and lighting attacks.
Thunder Step Mark - Vee can place a mark with a Kanji formula onto any tangible object, person, or Digimon. The formula is applied after the merest touch and cannot be physically removed. After that, Vee can instantly teleport to the mark’s location, regardless of distance. He can only teleport once while the maker is still active. The marker will last for three post before dissolving. [Cooldown: 2 turns].
Sword Stream - Vee generates a beam-sword from the V Bracelet on his right wrist flies in close and delivers a slash at the enemy. Deals 30% more damage to Virus Digimon. [Cooldown: 1 turn]
Ray of Victory - Fires a strong ray of energy from the V on his armor. If dodged, it has the ability to track an opponent for 1 turn. [Cooldown: 1 turn]
Stardust Fall - Vee flies to the sky, charging a crackling energy sphere in both hands above his head and launching it down in an enormous rain of energy beams that can split off into several targets, blasting any enemy beneath him. [Cooldown: 3 turns]
Shining Soul - Utilizing the power of the Ulforce, Vee sends forth a wave of healing energy over himself or an ally, human or Digimon of his choosing, moderately healing them. [Cooldown: 2 turns]
Embodied Strike - If the opponent has a Thunder Step Mark placed on them, Vee will vanish and appear behind the opponent, before thrusting forward with a heavy punch that can pierce through active defensive buffs and shields. Deals 50% more damage if the target has evaded his attack in the previous turn. [Cooldown: 3 turns].
Spirit Excalibur - Concentrating all of the power of the Ulforce stored within, Vee generates two beam-swords from both of his V Bracelets and combines them into a giant blade that reaches far into the sky before slashing it down onto the opponent to inflict massive damage while cleaving the surrounding landscape in two. [Cooldown: 4 turns].
[RAM Upgrade Twin+] Blaze Invictus- Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns]
Digivolves from: AeroVeedramon
DNA Digivolves to: Epsilmon
Digimon Name - Partner #2: Gumdramon
Default Form: Gumdramon
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
- Excels at combat.
- Has a very acute memories, even remembering the littlest details that some people would usually miss.
- Likes to draw.
Inventory: Bracelet -This item allows him to channel the strength in Vergil's heart to reach greater strengths when digivolving.
Personality: Gumdramon has a very mischievous and gung-ho attitude, so he’s a natural born showoff. He hates sitting around and he’s always out to prove something, so if it seems like he ran off somewhere, he's close behind. Much like his brother, he's a brave little Digimon with a strong fighting spirit. He would often go head-first into battle without thinking., sometimes not heeding the commands of his Tamer.Similar to Vergil when meeting new people, he plays hard-to-get when making new friends, like a natural-born tsundere, but eventually warms up once he gets to know them better. Being the younger of the two, Gumdramon tends to get in the most trouble, often pulling pranks to get others to notice him. Even though he's prone to causing trouble and can be immature at times due to his bratty nature, he knows from right from wrong when the situation calls for it, and will seek justice for any wrongdoings that aren't committed by him.
SECOND DIGIMON'S INITIAL EVOLUTION LINE
SECOND DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Chibomon
Appearance:
Attribute: Free
Family: Dragon's Roar
Type: Slime
Fighting Style: With only one fighting move at his disposable, Chibomon "fighting style" is simple: cause a distraction and flee.
Abilities:
Acid Bubbles - Spits acidic bubbles with nonexistent power to attack.
Digivolves to: Tsunomon
Rookie
Species: Tsunomon
Appearance:
Attribute: Data
Family: Nature Spirits
Type: Lesser
Fighting Style: In this form Tsunomon's attacks can only daze his foes temporarily, then it's back to the run-and-gun tactic.
Abilities:
Bubble Bow - Produces bubbles from its mouth to intimidate the opponent. One-post cool down.
Tackle - A powerful charge used against the opponent. . One-post cool down.
Digivolves From: Chibomon
Digivolves To: Gumdramon
Rookie
Species: Gumdramon
Appearance
Attribute: Unidentified
Family: Nature Spirits
Type: Mini Dragon
Fighting Style: Close-Mid range fighter. Uses his Shippodzuchi at a distance. Due to his showoff personality, he tends to get extremely cocky. He is not honorable like his brother, and will use the environment to gain any advantage, even it's dirty.
Abilities:[u
Combat Passive: Brotherly Bond[/font][/u] -[/b] If Vee has taken damage, the strength of Gummy's next attack will increase by 20% for one turn.
Combat Passive: Tail Feint - If Gummy dodges an attack, he can counter attack with his Shippodzuchi to whack the opponent. Can only do so once every two turns.
Ran-gum Break - Uses his Shippodzuchi and frails it in all directions when surrounded. [Cooldown: 1 post]
Jacked Hammer - Gummy's tail ignites in blue flames as he somersaults into the air and swings down his super-sized Shippodzuchi down onto the enemy. If an enemy is vulnerable to fire, the attack does 2x more damage. [Cooldown: 1 post]
Fire Vortex - Gummy performs continuous somersaults at speeds fast enough to generate flames to delivers a knockout blow from his Shippodzuchi when it lands. If a enemy is vulnerable to fire, the attack does 2x more damage. [Cooldown: 2 turns]
Digivolves From: Tsunomon
Digivolves To: Arresterdramon
Champion
Species: Arresterdramon
Appearance:
Attribute: Unidentifiable
Family: Nature Spirits
Type: Dragon
Fighting Style: Close to Mid-range fighter. Uses his high-speed flight for quick escapes and to keep the pressure going. By changing his tail into a Tail Anchor, he has become able to arrest the opponent in addition to tearing them apart. In this form, he would often embarrasses his opponents to show off and confirm his dominance over them
Abilities:
Combat Passive: Brotherly Bond - If Vee has taken damage, the strength of Gummy's next attack will increase by 20% for one turn.
Combat Passive: Dragon's Armor - Gummy's rubberized battle armor is very durable, giving him a 30% defensive boost against projectiles attacks.
Mach Flicker- Gummy's fists emit a ref glow, then he delivers a barrage of punches. [Cooldown 1 turn].
Crimson Bang: Gummy charges two energy spheres in both hands and throws them forwards. But instead of impacting the opponent, the energy spheres stop in front of the opponent. Gummy then fires an energy blast at the two spheres, causing them to detonate, causing an 10 m AoE explosion. [Cooldown: 3 turns].
Prism Garrett - Gummy begins to emit a ghostly purple-white aura around his body, then creates two illusions of himself that surrounds and slash the opponent at once. If the attack fully connects, then the opponent will receive additonal bleeding damage for 2 more turns. [Cooldown: 3 turns].
Spiral Shredder - Gummy's tail erupts ignites with fire. Then he charges into the enemy with his tail like a flaming drill that pierces the opponent, leaving tattering sherds in his wake. If an enemy is vulnerable to fire, the attack does 2x more damage. [Cooldown: 2 turns].
[RAM Upgrade Twin+] Blaze Invictus -Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns].
Digivolves From: Gumdramon
Digivolves To: Arresterdramon Superior Mode
Ultimate
Species: Arresterdramon Superior Mode
Appearance:
Attribute: Vaccine
Family: Nature Spirits
Type: Dragon
Fighting Style: Close to mid range fighter. Now more powerful then ever, Gummy shows no mercy to his foes and overwhelms them with unrelenting force. With his Tail Anchor now longer, he can easily tear through opponents if they get too close. If needed, he can use his now longer wings to close the distance between himself and the opponent.
Passive: Flight - Gummy can fly in this form.
Combat Passive: Brotherly Bond - If Vee has taken damage, the strength of Gummy's next attack will increase by 20% for one turn.
Combat Passive: Dragon's Armor - Gummy's rubberized battle armor is very durable, giving him a 30% defensive boost against projectiles attacks.
Round Trip - Gummy detaches his Tail Anchor, charges it in blue flames and hurls it at an enemy, creating a fiery whirlwind vacuum that will draw enemies in and slice them to ribbons before returning to his side. 6 meter radius AoE suction. [Cooldown: 2 turns].
Crimson Flare - Gummy coats one fist with red flames and the other with blue flams. He combines them to unstable, purple ball, then releases it into a large, destructive energy wave. [Cooldown: 2 posts].
Archivolt -Gummy spins his Tail Anchor 360 degrees towards the opponent to skewer them.
Crimson Bolide - Focuses energy into the outstretch of his wings and razes the earth with fire barrages, scorching the area. [Cooldown: 3 turns].
Prism Garrett X - Like Prism Garret, Gummy creates illusions of himself, but this time, it's five copies of himself that surrounds the enemy then slashes at them all at once. If all five copies connect, the opponent will receive additional bleeding damage for 2 more turns. [Cooldown 3 turns]
[RAM Upgrade Twin+] Blaze Invictus -Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns].
Mega
Species: Anchordramon
Appearance
(Art by たにめそ)
Attribute: Vaccine
Family: Nature Spirits
Type: Dragon Knight
Fighting Style: Having tempered his wild personality with experience and a sense of justice , he has now mastered the power of the bracelet that allows him to digivolve in the first place. Despite losing his wings in this form, Gummy is far to be taken lightly, as his Tail Anchor had separated from his body to form the Anchor Glaive. With it, he utilizes it for powerful and damaging blows.
Abilities:
Combat Passive: Brotherly Bond - If Vee has taken damage, the strength of Gummy’s next attack will increase by 20% for one turn.
Combat Passive: Dragon Knight’s Armor - Gummy's rubberized battle armor from his previous two forms have become very durable, yet surprisingly lightweight, giving him a 50% defensive boost against fire and lighting attacks. However, he takes increase damage from water and ice attacks by 50%.
Mach Spiker - Unleashes a flurry of thrusts with the Anchor Glaive, faster than the eye can follow.
Blaze Lancer - Pierces the enemy with the Anchor Glaive before purifying them with the Kinkoji's holy flame. Deals 30% more damage to Virus Digimon. [Cooldown: 1 turn].
Rainbow Garret - Drawing upon the power of the Kinkoji, Gummy summons seven different-colored dragons of light to harry and rend its foes. This attack deals twice more damage if preformed after Vee's Embodied Strike. [Cooldown: 2 turns]
Prominence Flash - Gummy extends his arm and opens his hand, gathering solar energy, similar to Crimson Flare. Then he fires a devastating beam with the intensity of the sun, threatening to engulf them with a raging inferno that can be only describe like hellfire. Can be charged up to 2 turns. On the 2nd turn, it'll deal 200% more damage. [Cooldown: 2 turns].
Pillar of Autumn - Using his Anchor Glaive, Gummy sweeps the area around him to create a wall of fire, blocking any incoming attacks coming his way. Can block up to three attacks from a Mega leveled Digimon. [Cooldown: 3 turns]
Royal Spear - Gummy raises his Anchor Glaive upwards and surrounds it in a deep red aura resembling the head of Victory Greymon, then throws it at the enemy, creating a wave of fire that burns everything in its wake, threatening to consume the unlucky foe in a brilliant red burst of energy. [Cooldown: 3 turns].
Burning Garret - In a desperate situation, Gummy can release his ferocious spirit, which he had sealed within its Dragonblood Breastplate, in the form of a giant dragon covered in crimson flame, which burns the foes as it rips them apart, causing a powerful explosion that scorches the land in a 160 meter radius. At the same time, the release leaves Gummy in a weakened state. Because of this, Burning Garret is considered a “Forbidden Technique.” Takes three post to charge. [Can only be used once per thread]
[RAM Upgrade Twin+] Blaze Invictus -Vee positions himself right next to Gummy. The two of them charge up a large sphere of pure fire energy in their hands, absorb it into themselves, then slams their fists into the ground, resulting in a 20 meter Area-of-effect explosion. Alternatively, they can ascend, and slam their fist into the opponent for the same effect. Increases their overall attack power by 30% for 2 turns. Can only be used if Gummy is able to use Blaze Invictus as well. [Cooldown: 4 turns].
Digivolves from: Arresterdramon Superior Mode
DNA Digivolves to: Epsilmon
OPTIONAL EVOLUTIONARY STAGES - DNA DIGIVOLUTION
DNA Ultimate
Species: ArresterVeemon
Appearance:
(Commission art done by extyrannomon.)
Attribute: Vaccine
Family: Nature Spirits/Dragon’s Roar
Type: Dragon
Fighting Style: Being the Jogress evolution of Vee and Gummy, ArresterVeemon is considerably faster in this form and specializes in close quarters and aerial combat due to the rivalry boost between the brothers. Though somewhat cocky and boastful in his demeanor, he is not to be taken lightly, as his Xros Anchor can easily rip an opponent to shreds if not careful.
Abilities:
Passive: Flight - ArresterVeemon can fly in this form.
Combat Passive: Dragon’s Armor - Inheriting the rubberized battle armor from Gummy, ArresterVeemon is durable, giving him a 40% defensive boost against projectile attacks.
Active Passive: “Play With Fire and You’re Gonna Get Burned!” - If ArresterVeemon gets damage by an attack, he is able to empower an attack of his choosing with 30% of the damage he took in the previous round, signaled by the “X” symbols across his chest, forearms, and pants glowing a deep orange. This increases the power of the attack of his choosing by 30%. Can be used once every three turns.
Ignition Slash - ArresterVeemon charges condense energy in his right hand and forms into a sword-like blade, then gets close to the opponent and cuts them down to size, unleashing a giant explosion. Can make an opponent moderately vulnerable to fire attacks by 30% for two turns.[Cooldown: 2 turns]
Blazing Rush - With violet flames engulfing him, ArresterVeemon rushes towards the opponent, unleashing a barrage of powerful fiery punches. When done, ArresterVeemon sends them flying with an upward slash from his Xros Anchor. [Cooldown: 2 turns]
Crimson Laser - A combination of Vee’s Ex Laser and Gummy’s Crimson Bang. ArresterVeemon generates two blue balls of fire in front of him, before forcing the radiant energy of Ex Laser into the Crismon Bang, firing a blazing hot energy beam in the shape of an X. [Cooldown: 3 turns]
Nova Barrier - ArresterVeemon focuses his power into a fiery barrier, allowing him to withstand attacks from an opponent of equal power or below. If the shield is broken or otherwise bypassed, then it explodes in a rage of heat for severe damage. [Cooldown: 4 turns]
Vulnerary Aid - ArresterVeemon conjures small flames that heal the areas they come into contact with. Only capable of healing light to moderate wounds; it is unable to repair mechanical damage. [Cooldown: 2 turns]
[RAM Upgrade Twin+] Blaze Invictus - ArresterVeemon charges up a large sphere of pure fire energy in their hands. But instead of throwing it at the enemy, he absorb it into himself, increasing his overall attack power by 30% for 2 turns. [Cooldown: 4 turns].
MERCENARY
Digimon Name: Amper
Default Form: Rookie Digimon Name: Amper
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
-Physical Prowess: Being a Digimon that’s motivated by pulse waveform data, Amper is exceptionally skilled in physical fitness and agility, thus evident by his fit build.
- Bio-Electrokinetics: Amper possesses control over the natural electricity his body produces.
-Enhanced Speed: Being a Pulsemon, Amper possesses two times the proportional speed of the fastest human ever recorded, moving at speeds in the shape of a lightning bolt.
Personality: Amper is full of personality and is a well-meaning Digimon, driven by his determination and positive attitude. He is a bit of a sports freak, with jogging being his favorite activity; you’ll often catch him exercising in the Cerulean Gym in the City of Y’s. He doesn’t like others lazing around all day as he sees that as a waste of energy and will try to get them to go work out (RIP Vergil).
Much like his father, Gummy, Amper loves the wild side of things and nothing can be funner than a nice thrill. And like his Papa, Bezil, he’s pleasant to be around while being a little bit clumsy here and there. He has a tendency to end his sentences with “Zappu”, which ironically were his first words.
Being a young Digimon, Amper is immature and can become easily rambunctious when bored by long idleness, oftentimes unconsciously tapping his feet impatiently before starting a ruckus.
Regardless, Amper values friendships to the fullest and being his friend means you have a friend for life. He’ll stick by his loved ones no matter what, and hates seeing a friend down. He’ll try to cheer up everyone as best as he can, but he understands that if he cannot, then he can be there for them when he is needed.
DIGIMON'S INITAL EVOLUTIONARY LINE
Fresh
Species: Dokimon
Appearance:
Attribute: None
Family: None
Type: Slime
Abilities:
Seidenki - Emits static electricity on the tip of his horn when in danger.
Digivolves To: Bibimon
In-Training
Species: Bibimon
Appearance:
Attribute: None
Family: None
Type: Lesser
Abilities:
Minimum Flash - Rams into the opponent while coated in static electricity.
Digivovles From: Dokimon
Digivolves To: Pulsemon
Rookie
Species: Pulsemon
Appearance:
(Art made by me)
Attribute: Vaccine
Family: None
Type: Beast Man
Abilities:
Non Combat Passive: Super-Conductive Electromagnetism - Amper can sense sources of electromagnetic energy or objects that can be affected by it.
Combat Passive: Wavelength Resonance - If Amper is fighting alongside allies, he becomes influenced by their vital data and becomes inspired to fight harder. He gains a 10% increase in speed for every ally that's present in battle, capping out to a maximum of 30% for a max of three allies.
Petit Impulse - Amper shoots out a strong electrical discharge from his fringe that he stored up within his body.
Zip-Zap Rush - Amper gets into a runner’s stance, with an electric aura surrounding him, before ramming into the opponent in a zig-zag like pattern, leaving a trail of electric static behind. [Cooldown: 1 turn]
Power Blitz Charge - Extending both hands outwards, Amper charges up two green balls of lightning before absorbing them, becoming “Amped” up as he puts it. In this state, Amper is surrounded by a green, volatile electric aura that amplifies the output of his next electric attack by 30% for 2 turns. [Cooldown: 2 turns]
Digivolves From: Bibimon
Digivolves To: Bulkmon
Champion
Species: Drivemon
Appearance:
(Full art credit to Yuukz)
Attribute: Vaccine
Family: None
Type: Dragon Man
Abilities:
Non-Combat Passive: Super-Conductive Electromagnetism - Amper can sense sources of electromagnetic energy or objects that can be affected by it.
Combat Passive: Wavelength Resonance - If Amper is fighting alongside allies, he becomes influenced by their vital data and becomes inspired to fight harder. He gains a 10% increase in speed for every ally that's present in battle, capping out to a maximum of 30% for a max of three allies.
Axion Bolt: Amper crosses his arms over his chest, the gems on his gauntlets glowing a bright green, before discharging the electrical energy that he’s gathered in a powerful bolt of lightning. [Cooldown: 2 turns]
Voltage Knuckle: Amper aims a heavy punch at the enemy with an electricity-laced fist. [Cooldown:1 turns]
Eruption Sword: Amper thrusts his lightning sword into the ground, casting its electric energy through it momentarily, and concentrates it to a point under his opponent, where an eruption of lightning and fire bursts up from beneath them. [Cooldown: 2 turns]
Thundery Tenebrous Claw: Amper encases his body with electricity before he darts forward lightning fast. He then uppercuts the enemy into the air, then performs an electric spinning kick. Amper performs an electric left hook before leaping upward, then careening downward, performing a stomp that encases the area with lightning. If the enemy dodges, Amper absorbs all the electrical energy into his body and bulks up to make his next attack increase in power by 30% for two turns [Cooldown 4 turns]
Digivolves from: Pulsemon
Digivolves to: