Juliet Anderson and Hackmon
Jan 14, 2019 6:56:19 GMT
Post by Juliet and Hackmon on Jan 14, 2019 6:56:19 GMT
Name: Juliet Anderson
Alias: JulieAge: 26
Gender: Female
Height: 6’0”
Weight: 160
Alignment: Neutral Good
Birth Date: Dec 11th
Birth Place: Glasgow, Scotland.
Skills/Talents: Juliet is an incredibly talented artist. While she is capable with simple drawing, digital and traditionally, her real talent is painting. Starting at a very young age as a way to express herself, she has slowly gotten talented enough to even make it a living, no matter how meagerly it is. Regardless, she takes great pride in each and every single piece of work she sells and is indeed slowly improving over time.
She has moderate knowledge about how to play the piano but ultimately struggles from time to time from lack of use. After the accident that took the use of her legs, she stopped going to her piano lessons, but the knowledge is still retained. Every once in a while when she sees a piano, she might be able to play a soft little tune.
Gardening is also a skill that Juliet has researched to death and even was able to take advantage of it with her own miniature garden before she lost the usage of her legs. Regardless, the knowledge of how to grow plants still remains. A few potted plants grow within her apartment, but it's nothing special.
Backpack Contents:
- Sketchbook- For drawing art the traditional way, already full of all kinds of doodles and little drawings of all shapes and sizes.
- Spare Blankets- Tucked deep within the backpack hanging off of her wheelchair, Juliet has a few blankets in store for when she realizes it's getting just a bit too cold outside.
- Snacks- As much as she knows how bad her snacking habit ruins her appetite, she doesn't care. Candies and other assorted snacks are almost always present packed away inside her bag.
- Wheelchair Gloves- Sometimes, the wear and tear of constantly grabbing onto the wheels becomes a bit painful and the gloves help immensely. Even if she is wearing a pair, she always keeps a second stored away just in case she ever forgot them.
Digivice:
Personality: Juliet is a very fun loving girl. Given the chance, she would simply stroll through a hiking trail in the woods all day long, only to turn around and party in the club all night long. However, due to her disability, she often finds herself having to cut back many times. Getting home before it gets too dark to travel safely has become more of a priority than she would like to admit. She would love nothing more than to just have fun with friends all day but often ends up feeling like she is holding herself and others back from simply having more fun.
With that in mind, Juliet often entertains herself. Not speaking Japanese as fluently as she would like, she ends up being a homebody most of the time. Watching Japanese shows and working on her paintings during her free time, she ends up feeling rather alone in the foreign land she is trying to make her home. In spite of her inability to go out a whole lot, she is always offering for people to join her in her apartment for snacks. Mainly so she isn't quite as lonely, but she does her best to make do.
She is always attempting to remain calm, even when angry. She doesn't like being as easily emotional as she truly is, growing sad or angry or even excited way too quickly for her own comfort. These emotional outbursts used to cause her all kinds of embarrassment growing up and she quickly decided enough was enough. However, the emotions now just build and build until she absolutely crashes down. Whether it's sadness or anger, she tends to react very strongly once she does openly express any form of negative emotion.
Appearance:
Juliet is a relatively tall woman, in spite of her disability. However, due to her constantly either having to sit down or lie down it isn't especially prevalent. Regardless, she's quite lean and muscular on the upper half of her body from lifting herself and moving around for all of her adult life. Her legs are entirely paralyzed and are almost always covered up in some form of loose fitting pants or a really long skirt.
Juliet's brown hair hangs down to around her chest, usually brushed quite thoroughly. She takes pride in her appearance, and sometimes wears a bit of eyeliner to make her blue eyes pop, but otherwise doesn't wear much makeup normally. However, on very special occasions she likes to completely deck out in all kinds of makeup as if her face is just another canvas. In spite of her age, she still looks relatively young and is quite often mistaken for a teenager.
FaceClaim: Kekkai Sensen • Michella Watch • Juliet Anderson
Personal History:
Juliet Anderson was born to an upper-class family in the middle of Glasgow, Scotland, right on their own estate. It was a fancy place for a young child to live, and she grew up rather quite spoiled for a good number of years. Always dressing up in the most expensive of clothes, getting things she wanted way more than any of the other kids she attended school with, simply because her family could afford it. Still, as she grew up she found herself slowly pulling away from the rest of the family. Even in her early teenage years, she began to enjoy being outdoors and playing in the mud than ever sitting inside a boring ballroom while the upper elite hosted a party.
And so, every afternoon after school she would run away into the woods behind her family's large estate. Building silly wooden forts and planting her own apple cores she managed to scavenge from the estate to try and grow her own small orchard. She was pretty much always outside, running in the woods or swimming in the river, simply enjoying nature for what it was.
However, once she hit 15 tragedy had struck. During a routine visit to her doctor for a check-up, a driver had pulled out around a corner way too fast and slammed into the family car. The whole family was rushed to the hospital, but she was the only one severely damaged. Her spine was damaged, and in the end, she had eventually lost the use of her legs. Paraplegic.
Juliet spent the entire summer just staring out the window of her bedroom from the wheelchair she had been given. Her eyes always locking onto the little entrance to the forest she would always use... But had it always looked so far away?
Stuck, and with no escape, Juliet would have fallen into depression if she didn't fall back onto one of her old talents. Painting. She started painting the woods where she used to play with the best of her memory. The river she often swam in, what it would be like when her silly orchard grew tall, the remnants of her old wooden forts retaken by nature. Her family was incredibly supportive, able to see the passion at which she dived into her works.
Years later and finally a full grown woman, she had become a talented artist. However, she was starting to grow sick of living at home. Everyone was always offering to do something for her, to help her to bed, or even simply take a bath. She knew it showed they cared, but it was simply growing annoying. She was still strong enough to take care of herself, even if she didn't always have it together. One night with a quick internet search was all it took to convince herself. Months to convince her family.
She was moving to Tokyo.
Her reasoning was simple. She wanted to live on her own, as far away from home as possible so there was not even a chance she could stop being independent. Juliet wanted a chance to take care of herself without anyone's help, no matter what. She might be unable to walk, but that didn't hinder her from holding down a job or even feeding herself. And so after spending all of her saved up income, she got on a flight and moved.
Her apartment in Tokyo was small and rather cramped, but she didn't need much. Just a place to prop up her easel, an elevator to get down to the markets, and doorways wide enough to fit her wheelchair. It took a while, but she eventually managed to land a few freelance jobs as an artist, making digital work for several companies. Her paintings have still yet to make it big, but she's hoping that someday with enough practice and dedication, her paintings will be known everywhere.
Digimon Name:
Default Form: Hackmon
Gender: N/A
Alignment: Chaotic Neutral
Skills/Talents: Hackmon's most obvious talent, is hacking. Taking advantage of their digital state and knowledge of technology and coding, they can hack pretty much any human technology given enough time. Of course, the more advanced the technology, the harder it becomes. While they might boast about their impeccable skill, Hackmon would never admit that it actually took a long time to get actually good.
Hackmon is nothing if not a being who prefers the shadows. He is quite adept at stealth, taking practiced steps to muffle his footsteps and even disappear into the darkness as best he can. Of course, his whole obsession with stealth comes from his ideal dark and gritty image of himself, so he is always practicing his hardest and pretends he was doing no such thing.
Ironically, Hackmon is really good around baby Digimon, even baby humans as well. He might not like it, but baby Digimon tend to flock to him in droves. Very good at entertaining the young ones, he always has some kind of story or game for them to play with him.
Inventory: Empty, as of now.
Personality: Hackmon is a very colorful character hidden behind a dark and gritty persona. They are obsessed with being as dark and brooding as possible, to the point where it almost becomes laughable. Sitting in the dark by themself seems gloomy, but in actuality, they are simply hiding while trying to read a book or play some handheld video game. They love to learn, but that curious nature doesn't fit in with the idealized idea of themself.
From hiding in the shadows, Hackmon really only comes to join people in public when his presence is requested. As much as he enjoys being Juliet's partner, he enjoys his alone time almost just as much. He's never had a good or even an informed opinion about humans before he became partnered with her, so first opinions matter extremely whenever experiencing someone new. Eventually, however, Juliet is the only one who can get him to come out of his gloomy shell and actually open up and express his feelings. He would never admit it, but watching her create art is inspiring to them.
Very much a child at heart, they love to play games, be cuddled, and even run around and play with the other Digimon. However, they have this obsession with trying to be cool. Indulging in one of his favorite video games is almost shameful, and un-cool in his own eyes. He wants everyone to know him as a dark, powerful being with impossible power that demands respect for simply being him. And yet, they are often found sleeping buried underneath a pile of stuffed animals, eating animal crackers, and drinking juice boxes.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Choromon
Appearance:
Attribute: None
Family/ies: Metal Empire
Type: Machine
Fighting Style: Choromon is skittish by nature, rarely if ever engaging in combat of any kind. Always moving, it tends to simply try and distract a target with its erratic movements. Rarely, he can attempt to zap with the electricity from his tail, but it's not even remotely potent.
Abilities:
Combat Passive: Photosensors: Choromon's eyes are actually sensors detecting bright lights, and gains power through them. When in areas with bright lights, he moves approximately twice as fast. However, in areas with lots of darkness or shadows, he moves twice as slow. In pitch black, he can't even move at all. In a pinch, he can spark his tail to attempt to make some light and ever so slowly move.
Digivolves To: Kapurimon
In-Training
Species: Kapurimon
Appearance:
Attribute: None
Family/ies: Metal Empire, Nightmare Soldiers
Type: Lesser
Fighting Style: Kapurimon struggles to see, so it focuses more on a defensive and evasive style of combat if it isn't simply running away. They are always doing their best to make sure they take as little damage as possible before they can make it somewhere safe. Regardless, it will stand up to attempt to defend those it deems weaker than itself.
Abilities:
Non-Combat Passive: Radar Sense: Kapurimon's eyesight is relatively bad. However, the metal horns on their head are able to sense the ultrasonic waves that they can produce from their mouth. In effect, allowing them slight echolocation abilities similar to a bat to compensate for their poor sight.
Combat Passive: Sturdy Helmet: The helmet upon Kapurimon's head is much stronger than it appears to be. Any damage taken that strikes the helmet itself is reduced by an appropriate amount. An In-Training attack reduces the damage by 25%, a Rookie only 15%. Further strength attacks still deal the same amount of damage regardless. Damage to the body is not reduced in any way.
Sonic Shriek: Kapurimon's horns generate a strong resonance between them, creating a sound wave of high pitch. The painful sound immobilizes enemies within logical earshot but does next to no actual damage. However, this only affects In Training and Fresh level Digimon for one post. Rookie Digimon are only unsettled and distracted for a short while, but not immobilized. Three post cooldown.
Digivolves From: Choromon
Digivolves To: Hackmon
Rookie
Species: Hackmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Hackmon is a very powerful and cunning fighter, manipulating the very environment to their advantage with their hacking skills. They use their powerful claws up close to tear through enemies, and their hacking abilities to disrupt combat. Highly strategic, they always attempt to have a plan before jumping into a fight. When they don't, they tend to spend a few moments identifying their opponents and formulate a strategy before anything else.
Abilities:
Non-Combat Passive - Script Kiddie: Hackmon is a master utilizing digital code, able to peer into the code that makes up the Digital World and all the things belonging to it. With a small bit of focus, Hackmon can effectively hack into the code and transform a mundane digital object that someone else has wrote into a thread, into another object. However, as an odd stipulation, it's much easier to transform an item into something starting with the same letter. Such as turning a pear into a peanut. This does not work on anything originating from the human world, however. The maximum size of the object that Hackmon can effectively hack is entirely based on their max digivolution level, as the code surpasses his experience.
Combat Passive- Evil Eye: When in combat, the eye on Hackmon's cloak suddenly bursts into a blue-green flame. For each successful attack on an opponent, the flame glows even brighter as their own strength increases. A single attack on one Digimon buffs their offensive power for 5% after the attack has finished, up to a maximum of 50%. However, missing an attack does not increase this buff. Only 5% can be gained each turn, no matter how many attacks he makes.
Data Shredder: Hackmon's claws glow red as he prepares to react to any foe. Upon being targeted by a melee attack, Hackmon reacts and pours all of his energy into a single counter attack. Parrying the blow, his claws dig into a foe immediately afterward and tear off the texture data of a Digimon quite painfully with one of his strongest attacks. Only effective against Rookie level Digimon or below. Two post cooldown.
Malware Infection: The claw's on Hackmon unfold and expose themselves to be dozens of little tools that can stretch a moderate distance if need be. Once attached to a target, malicious code will shock into their systems. This code seems to reduce the effectiveness of the infected Digimon's offensive capabilities, reducing it by 30% for one post. Their attacks appear to visually be reminiscent of a glitch during this time. Two post cooldown.
Brute Force: With a glowing red claw, Hackmon leaps towards a target and attempts to slash them with precise aim, usually attempting for weak spots like eyes, ears, or pressure points he can use to his advantage.
Digivolves From: Kapurimon
Digivolves To: Scorpmon (Armor)
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion of Perseverance
Species: Scorpmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Scorpmon's combat tends to focus entirely on ranged combat, but he isn't afraid to use his multiple firearms in close proximity to his target. Whether it's aiming at enemies from immensely far away with his sniper rifle or blasting an enemy that got too close with his hand cannons, there is nothing that will stop Scorpmon from tracking down a threat and putting it down for good.
Abilities:
Non-Combat Passive - Special Eyes: Scorpmon can easily switch between various different styles of vision. From an enhanced zoom, infrared vision, and even thermal vision. It takes a single post to switch between them or his normal vision. However, he can easily use the enhanced zoom freely no matter what style of sight he is currently using.
Combat Passive - You Can't Hide: A master of tracking down targets, Scorpmon can freely see through any cameras within a range of 100 meters. Overriding their systems with ease, he can simply focus and view through as many cameras exist. From various phones, security cameras, and even dashboard cameras, as long as the camera isn't protected with measures beyond his strength. With this extensive field of view, Scorpmon has learned precisely how to take advantage of the multiple angles of vision, even using his Special Eyes passive with any camera. With such extensive practice, Scorpmon has a base accuracy buff of 1.3 times the average Champion, rarely missing a target.
Long Shot: Scorpmon sets up his sniper rifle and prepares to take a shot, zooming in with the scope an impressive distance. Locking onto a target takes a full single post to prepare, before firing a ranged blast so powerful it can pierce right through a Digimon unprepared for such a blow with massive damage. However, firing such a strong blast takes an intense amount of focus and effort, requiring Scorpmon to rest for four turns before attempting to lock onto another target.
Rapid Fire: Holding his rifle against his shoulder, Scorpmon fires standard strength, yet incredibly quick blasts to damage an opponent at range similarly to an assault rifle.
Hand Cannon: At close range, Scorpmon fires off an incredibly powerful shotgun blast from the guns located on the back of his hands. Knocking them back from the intense impact, damaging them more the closer a target is upon being hit. As a side effect, Scorpmon could also use this ability for purely movement capabilities, launching themselves far if they jumped into the air before firing. This ability requires a two post cooldown.
Ballistic Explosion: As a countermeasure towards melee opponents, or even multiple at once, Scorpmon fires every single weapon on his body at once. Anyone within melee range takes multiple attacks to their body, but anyone far away has a chance to be entirely unaffected at all due to the unprecise method of attack. Three post cooldown.
Slowing Shot: Scorpmon often has to take more drastic measures to slow down a target so he can get a proper final blow on them. Firing a shot straight at someone's legs or wings he is able to hinder a target's speed about 30% for two posts, just long enough to get a clean kill. This ability requires a cooldown of four posts.
Digivolves From: Hackmon