Beverly Edit thread XP Edition
Jan 15, 2016 23:15:39 GMT
Post by Byakko on Jan 15, 2016 23:15:39 GMT
Alright, I got a few more Bev Edits for ya.
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Addition to her skills
-Beverly is a business owner, and knows her way around paperwork and the legalese of owning said business. Said skills can be applied to other things if necessary.
-Has a knack for creating and maintaining various connections, largely with ones in Whitewater, but some in other places as well.
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GALACLIVAMON Attack edits.
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Attacks:
Meltdown Flare - Breathes out a wide area flamethrower-style attack. Non-elemental, but lowers defenses and pain resistances somewhat for 2 turns, as well as deals a bit of extra damage to any with an *elemental* weakness. 1 turn cooldown.
Wraith Ragna Blade - She forms a triangular blade formed solely of black, crackling and seemingly unstable dark energy that is always slightly shorter than her height, without the need of charging now as well. This blade is made from a temporary pocket dimension, and can cut as well, or even better, than your run of the mill swords.
Capable of absorbing projectiles, beams, energy, and barriers with a 2 turn cooldown. Also incorporates B.Imperialdramon's Tearing Void skill. Creating portals takes a turn for cooldown, and can't be used while the attack absorption is on cooldown, however, but can be used within the same turn.
Alternatively, she can also simply coat her Claws in similar energy for similar effect.
Nega Poison Blow - Poisonous air gathers around and condenses before it blasts into opponents thrice (or in three different spots), disorienting and causing an ill feeling for 3 turns. Two turn cooldown. Can launch an opponent into the direction the air blasts to. Deals additional damage against certain types depending on what area of the digital world she is in. (Ice, Fire, Plant, Water, Null (Digital Core has no additional element), Dark, or Wind/Holy). For example, in the northern areas, her Nega Poison Blow does additional damage to ice types. 2 turn cooldown.
Chaos Revolution - Summons around her a sphere of energy around herself, dealing heavy damage if you were right next to her as well as blocking or deflect attacks. This also creates five other spheres should she decide to create them, up to 30 feet in diameter, to spin around her. The spheres are not as strong, but they can be fired off in any direction away from her. 1 turn cool down, one turn attack duration.
Seething Terror - Dark ghostly tendrils spread from any nearby surfaces Beverly is physically touching, up to a surface area of 200 square feet. Tendrils engulf her opponent should the move connects, causing skin discoloration similar to blood. It will cause an increased heart rate and panic and, once it reaches the head, the person feels faint, and the tendrils instead drag the opponent into a bubbling pool of darkness and seem to disappear, taken to somewhere unknown. When they reappear, they are seeped in dark energies, and any buff they had is gone. If the buff is a natural or team based one, it returns after 2 turns.
2 turn cool down. Repeated connects on an opponent within a thread strengthens the attack, but not overly so. Opponent is locked into place once the move connects. The tendrils can grab those 10 feet off the ground.
Heavy Mist - Produces a dark, heavy mist that either emanates around her or a stationary point and blinds opponents within for 2 turns. The mist is quite thick as well. This is mostly used as a means to escape or disorient, though, as she can't see through the mist herself, but is not affected by the mist's density. Range is 90 feet with considerably restricted movement and, if she charges a turn, can throw a mist sphere that surrounds the opponent, blocking projectile use and heavily restricts movement, but the thick mist also protects whoever hit hit with it, greatly lowering damage. Blocking the charge attack still activates it.
Imperial Laser - Beverly fires off a beam of destructive force at her opponents. Can be steered to a slight degree. Destructive power is enhanced if she charges for up to 2 turns, with the max charge being able to decimate large areas.
Galactica Phantom - Delivers an explosive punch with enough force to send a digimon clean through a mountain or three. However, the attack requires a bit of a windup.
[/ul]
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IHADRAMON edits
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Appearance:
DNA Super Mega: Ihadramon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dragon's Roar
Abilities:
In terms of raw power and defense, Ihadramon surpasses Galaclivamon, at the expense of some versatility and inability to use the Ghost Striker ability (since Ghost is in control of Ihadramon)
Her six hands can be used to propel her up to speeds of Mach 3 (like a rocket), aid in dodging when used in short bursts, or just slapping people three times with one motion. The hands can also move away from her, up to 50 feet. The hands are also durable enough to go against bladed weapons.
Has Sudden Thrust attack due to Ram Upgrade Giga.
Has Bev's Telekinesis, although the weight limitations remain the same.
Attacks:
Indignate Claw: Strikes with claws infused with explosive electrical energy.
7th Claw: Summons a 7th large hand from a portal that tries to grab an opponent. Once successful, it will produce phantom tentacles that bore into the opponents body, as well as cover them, and the victim's body will be wracked with pain and turn a spotty deep red color. The victim will then fall out the mass of phantom tentacles, and the tentacles will reform the 7th hand, now capable of performing one of the opponent's attacks for the rest of the battle. Can be done once per opponent per thread. Strength of the attack is dependent on condition of the opponent. A weak opponent will produce a weaker attack.
Spiral Nemesis: Launches herself at her opponent while surrounded with flaming, spiraling energy. Deflects most projectiles. 1 turn cooldown
Particle Beam: Fires a purple beam from her hand. The strength varies depending on number of hands used and if she decides to spend up to two turns charging. At its strongest it surpass the power of Galaclivamon's Imperial Laser.
Mirror Match Ball: Throws a dark, Smokey sphere at an opponent. When it connects, a cloudy copy will be made. Thing is, the consciousness of the opponent will be in that copy, while the original body *will* attack the copy. Death is not possible, but the original body can still incur physical damage, and if the "cloud copy" is destroyed, the original body is rendered unconscious for some time until the move effect ends. One turn charge, one turn cool down, 3 turn effect. The attack cannot be physically blocked.
Spacial Portal: Creates a dimensional portal she can move into. While the "range" is anywhere within the digital world she knows, in battle it's effective use is within 200 feet (longer distances require more energy/concentration). 2 turn cool down.
The Worst Ball: Ihadramom throws a dark smokey sphere at the opponent. The effect is varied, and even she doesn't know what the ball will do. -The effect is decided by the user who is hit with the ball, not me. It can be a minor effect or major, but I will have no say in how the attack will react, how long it lasts, or the severity. Cannot be used again until effect ends. This is kind of a gag attack-[/ul]
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Addition to her skills
-Beverly is a business owner, and knows her way around paperwork and the legalese of owning said business. Said skills can be applied to other things if necessary.
-Has a knack for creating and maintaining various connections, largely with ones in Whitewater, but some in other places as well.
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GALACLIVAMON Attack edits.
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Attacks:
Meltdown Flare - Breathes out a wide area flamethrower-style attack. Non-elemental, but lowers defenses and pain resistances somewhat for 2 turns, as well as deals a bit of extra damage to any with an *elemental* weakness. 1 turn cooldown.
Wraith Ragna Blade - She forms a triangular blade formed solely of black, crackling and seemingly unstable dark energy that is always slightly shorter than her height, without the need of charging now as well. This blade is made from a temporary pocket dimension, and can cut as well, or even better, than your run of the mill swords.
Capable of absorbing projectiles, beams, energy, and barriers with a 2 turn cooldown. Also incorporates B.Imperialdramon's Tearing Void skill. Creating portals takes a turn for cooldown, and can't be used while the attack absorption is on cooldown, however, but can be used within the same turn.
Alternatively, she can also simply coat her Claws in similar energy for similar effect.
Nega Poison Blow - Poisonous air gathers around and condenses before it blasts into opponents thrice (or in three different spots), disorienting and causing an ill feeling for 3 turns. Two turn cooldown. Can launch an opponent into the direction the air blasts to. Deals additional damage against certain types depending on what area of the digital world she is in. (Ice, Fire, Plant, Water, Null (Digital Core has no additional element), Dark, or Wind/Holy). For example, in the northern areas, her Nega Poison Blow does additional damage to ice types. 2 turn cooldown.
Chaos Revolution - Summons around her a sphere of energy around herself, dealing heavy damage if you were right next to her as well as blocking or deflect attacks. This also creates five other spheres should she decide to create them, up to 30 feet in diameter, to spin around her. The spheres are not as strong, but they can be fired off in any direction away from her. 1 turn cool down, one turn attack duration.
Seething Terror - Dark ghostly tendrils spread from any nearby surfaces Beverly is physically touching, up to a surface area of 200 square feet. Tendrils engulf her opponent should the move connects, causing skin discoloration similar to blood. It will cause an increased heart rate and panic and, once it reaches the head, the person feels faint, and the tendrils instead drag the opponent into a bubbling pool of darkness and seem to disappear, taken to somewhere unknown. When they reappear, they are seeped in dark energies, and any buff they had is gone. If the buff is a natural or team based one, it returns after 2 turns.
2 turn cool down. Repeated connects on an opponent within a thread strengthens the attack, but not overly so. Opponent is locked into place once the move connects. The tendrils can grab those 10 feet off the ground.
Heavy Mist - Produces a dark, heavy mist that either emanates around her or a stationary point and blinds opponents within for 2 turns. The mist is quite thick as well. This is mostly used as a means to escape or disorient, though, as she can't see through the mist herself, but is not affected by the mist's density. Range is 90 feet with considerably restricted movement and, if she charges a turn, can throw a mist sphere that surrounds the opponent, blocking projectile use and heavily restricts movement, but the thick mist also protects whoever hit hit with it, greatly lowering damage. Blocking the charge attack still activates it.
Imperial Laser - Beverly fires off a beam of destructive force at her opponents. Can be steered to a slight degree. Destructive power is enhanced if she charges for up to 2 turns, with the max charge being able to decimate large areas.
Galactica Phantom - Delivers an explosive punch with enough force to send a digimon clean through a mountain or three. However, the attack requires a bit of a windup.
[/ul]
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IHADRAMON edits
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Appearance:
DNA Super Mega: Ihadramon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dragon's Roar
Abilities:
In terms of raw power and defense, Ihadramon surpasses Galaclivamon, at the expense of some versatility and inability to use the Ghost Striker ability (since Ghost is in control of Ihadramon)
Her six hands can be used to propel her up to speeds of Mach 3 (like a rocket), aid in dodging when used in short bursts, or just slapping people three times with one motion. The hands can also move away from her, up to 50 feet. The hands are also durable enough to go against bladed weapons.
Has Sudden Thrust attack due to Ram Upgrade Giga.
Has Bev's Telekinesis, although the weight limitations remain the same.
Attacks:
Indignate Claw: Strikes with claws infused with explosive electrical energy.
7th Claw: Summons a 7th large hand from a portal that tries to grab an opponent. Once successful, it will produce phantom tentacles that bore into the opponents body, as well as cover them, and the victim's body will be wracked with pain and turn a spotty deep red color. The victim will then fall out the mass of phantom tentacles, and the tentacles will reform the 7th hand, now capable of performing one of the opponent's attacks for the rest of the battle. Can be done once per opponent per thread. Strength of the attack is dependent on condition of the opponent. A weak opponent will produce a weaker attack.
Spiral Nemesis: Launches herself at her opponent while surrounded with flaming, spiraling energy. Deflects most projectiles. 1 turn cooldown
Particle Beam: Fires a purple beam from her hand. The strength varies depending on number of hands used and if she decides to spend up to two turns charging. At its strongest it surpass the power of Galaclivamon's Imperial Laser.
Mirror Match Ball: Throws a dark, Smokey sphere at an opponent. When it connects, a cloudy copy will be made. Thing is, the consciousness of the opponent will be in that copy, while the original body *will* attack the copy. Death is not possible, but the original body can still incur physical damage, and if the "cloud copy" is destroyed, the original body is rendered unconscious for some time until the move effect ends. One turn charge, one turn cool down, 3 turn effect. The attack cannot be physically blocked.
Spacial Portal: Creates a dimensional portal she can move into. While the "range" is anywhere within the digital world she knows, in battle it's effective use is within 200 feet (longer distances require more energy/concentration). 2 turn cool down.
The Worst Ball: Ihadramom throws a dark smokey sphere at the opponent. The effect is varied, and even she doesn't know what the ball will do. -The effect is decided by the user who is hit with the ball, not me. It can be a minor effect or major, but I will have no say in how the attack will react, how long it lasts, or the severity. Cannot be used again until effect ends. This is kind of a gag attack-[/ul]