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Beverly Edit thread XP Edition
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Post by *Lady* Beverly and Ghost on May 11, 2014 18:34:20 GMT
Because I can't leave well enough alone.
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Post by Palmon, The Vetina on May 14, 2014 1:50:56 GMT
Placed in the first post, on the bottom. Or wherever you feel this is important.
Beverly Form Height Chart:
Shoutmon ZX: 5' Witchmon: 5'7" Shoutmon OX: 15' LadyDevimon: 13'7 Arukenimon w/rifle: 15'2" Lilithmon: 6'7" BlackImperialdramon: 20' by 30', including tail. Galaclivamon: 6'5" or 30'. Usually is in a smaller form for convenience sake.
Ghost's forms match Bev's in height where applicable. Ethereal form: 2'5" HyldenImpmon is 5'2"
Merc Heights Sinclair: 2'10" Saibot: 7'4" Fishy: 10'3" Garm: 8'3"
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Post by Palmon, The Vetina on May 14, 2014 1:52:32 GMT
This is to replace the list of Bev's main line moves. This update tweaks a few moves and descriptions.
(((Starting from Champion)))
Flare Arrow Series- Fires off burning arrows, either sequentially, all at once in a pattern, or bundled together to make larger single arrows. Number of arrows increases depending on level. This is Beverly's basic projectile attack.
*Flare Arrow (5, one bundle) *Bat Flare Arrow (10, two bundles, black bat shaped arrows) *Flare Arrow Blast (6 large arrows) *Blazing Flare Arrow ( 20 large arrows, 5 bundles)
Poison Blow/ Nega Poison Blow- Pressurized poisonous air appears under/near her foe before it blasts into him, disorienting and causing an ill feeling for 3 turns. Two turn cooldown. Can launch an opponent into the air or push them in a direction slightly.
*Champ version only works on grounded opponents *Ultimate version can hit flying opponents *Mega can perform two of these and hit two opponents. *Super Mega (Nega Poison Blow) can perform up to 3 at once, plus deals additional damage against certain types depending on what area of the digital world she is in. (Ice, Fire, Plant, Water, Null (Digital Core has no additional element), Dark, or Wind/Holy). For example, in the northern areas, her Nega Poison Blow does additional damage to ice types.
Multiple hits with Mega/SMega do not stack effects.
Heavy Mist: Produces a dark, heavy mist that either eminates around her or a stationary point and blinds opponents within for 2 turns. The mist is quite thick as well. This is mostly used as a means to escape or disorient, though, as she can't see through the mist herself, although is not affected by the mist's density. Two turn cool down.
*Champion is 20 feet range, slightly obscures movement. *Ultimate is 30 feet, fairly restricted movement. *Mega/SMega is 40/60 feet with considerably restricted movement and, if she charges a turn, can throw a mist sphere that surrounds the opponent, blocking projectile use and heavily restricts movement, but the thick mist also protects whoever hit hit with it, greatly lowering damage. Blocking the charge attack still activates it.
Pressurize: Using telekinesis, she pressurizes the air around her opponent, immobilizing them enough to throw or disorient them. This can be seen by water forming near the opponent, as the pressure condenses some of the water in the surroundings. 1 turn cool down.
(((Starting from Ultimate)))
Hyper Dimensional Sword Ragna Blade- Charging for a turn, she forms a triangular blade formed solely of black, crackling and seemingly unstable dark energy that is always slightly shorter than the form she uses this attack in. Modified from a spell she learned about, this blade is made from a temporary pocket dimension, and can cut as well, or even better, than your run of the mill swords.
Capable of absorbing projectiles, beams, energy, and barriers, this lowers the number of turns she can have this out. She can keep this weapon out for 10 turns provided she absorbs no attacks, and each attack takes away one turn on top of the turn used to keep this out. Cool down equals number of turns she has this out. Attacks two levels under the form she uses this in does not take turns.
Note that it absorbs barrier energy to negate it, it does not break through them instantly.
Sensory Enhancement: Bev forms a sphere of light in her hand and flashes it onto the opponent. This will cause the senses to be very hyper developed. Sight, hearing, feeling, taste, and smell will increase fifty fold. These "enhancements" last for 2 turns, one turn cool down. Close range attack.
Flare Force (Absorbed): Slams her staff into the ground, creating an expanding radial wave of force up to 30 feet around her. It engulfs an opponent or a projectile, stopping their movement, and then flings them away from Beverly. Does only slight fire damage. 2 turn cooldown. Available only to LadyDevimon.
(((Starting from Mega)))
Chaos Fury/ Chaos Revolution- Summons around her a sphere of energy around herself, dealing heavy damage if you were right next to her. This attack can also block or deflect attacks. Her super Mega's Revolution Chaos also causes 5 spheres, 20 feet in diameter, to spin around her. The spheres are not as strong, but they can be fired off in any direction away from her. 3 turn cool down, one turn attack duration.
Creeping Fear- Dark ghostly tendrils spread from Bev's feet along the ground or any nearby surfaces, up to a surface area of 100 square feet. Once someone stands in it, the tendrils crawl up their legs, causing skin discoloration similar to blood. It will cause an increased heart rate and panic and, once it reaches the head, the person feels faint, and have a feeling similar to death before being knocked out for a brief moment. May induce screaming. Causes decent damage.
The Super Mega version works a bit different. The surface area limit increases to 150 feet. Along with the effects from before, the tendrils instead drag the opponent into a bubbling pool of darkness and seem to dissappear, taken to somewhere unknown. When they reappear, they are seeped in dark energies, and any buff to their offense or defense is gone. If the Buff is a natural or team based one, it returns after 2 turns.
2 turn cool down. Repeated connects on an opponent within a thread strengthens the attack, but not overly so. Opponent is locked into place once the move connects. The tendrils (SM version) can grab those off the ground, although the opponent would have to be relatively close to it for the move to positively connect.
(((Super Mega Only)))
Imperial Laser: She changes into a BlackImperialdramon and begins spending 2 turns charging an attack. Afterwards, she unleases a devastating laser attack that can wipe out nearly anything. Powerful it may be, however, Bev must be firmly planted in the ground, as doing it in the air will cause massive accuracy loss. 4 turn cooldown. The beam starts at 10 feet wide, but eventually spreads to 30. One post attack duration. While she is able to physically attack and move, most of her energies will be towards charging
Indignate Claw: Her claws are charged with purple electricity. While not flashy, it's good for extremely close ranges confrontations.
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Post by Darian Soten on Jun 16, 2014 4:45:11 GMT
Approved
The copy paste from here to there made it look a little strange so I tried to fix the spacing. If it doesn't look to your liking, just let me know and you can direct me how to fix it!
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Post by *Lady* Beverly and Ghost on Aug 28, 2014 23:07:35 GMT
New attack
RAM Upgrade Giga Attack: Sudden Thrust
An attack where one or several dark maroon spears appear around Beverly. The spears thrust out quickly from dark whisps that aooear around her, but they are not launched. This is purely a melee ranged move and is mainly for aiding her defense from melee attackers. The spears aren't likely sharp enough to fully pierce through same-leveled digimon, but it'll hurt. Can be done while performing other moves, but their range is usually not enough to directly strike any attacker who isn't more or less within arm's length of Beverly.
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Post by ♛SuperMeip ヌƵ on Aug 29, 2014 2:49:54 GMT
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Post by Darian Soten on Sept 2, 2014 4:34:23 GMT
I see the approval but were these ever added in?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 5, 2014 17:39:01 GMT
I don't believe so
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Post by *Lady* Beverly and Ghost on Nov 6, 2014 13:50:52 GMT
Well, I got two new forms! NebulaLilithmon (DNA between myself and Pegs/Ryusei), plus I finished Ihadramon. ---------- Appearance: DNA Super Mega: Lady of the Galaxy, NebulaLilithmon Attribute: Virus Family/ies: Celestial Combatants Type: Space Diva of Love and Power Passive Abilities: Double Jointed Astro Modules: Like Ryusei, NebulaLilithmon can wield modular gadget and weapons by summoning them at will or remotely via Ryoko's Digivice. Super Flight: NebulaLilithmon can fly at significant height and speed, as she wields two Rocket Modules on each hand and further reinforced by thrusters all over her armors and space shuttle-like wing. Head Camera Unit: NebulaLilithmon has extrasensory camera on his head, enabling hi-definition image record, project, and replay. Also, it enables Infra-Red Vision Mode to detect temperature on any living creatures, thus enabling her to locate them, even if the target is invisible to normal sight. Telekinesis: Has Beverly's Telekinesis, although it is greatly enhanced to lift things many times her weight. However, willful enemies can still easily break out. Is a bit of a ham Attacks: RAM UPGRADE GIGA- Sudden Thrust: An attack where one or several dark maroon spears appear around NebulaLilithmon. The spears thrust out quickly from dark whisps that appear around her, but they are not launched out as projectiles. This is purely a melee ranged move and is mainly for aiding her defense from melee attackers. The spears aren't likely sharp enough to fully pierce through same-leveled digimon, but it'll hurt. Can be done while performing other moves, but their range is usually not enough to directly strike any attacker who isn't more or less within arm's length of NebulaLilithmon. Solar Revolution: Surrounds herself with firey energy, almost becoming like a mini sun, and summons several miniature Planets (From 25 to up to 50 feet in diameter) to rotate around her, striking her opponent. Planets can also be launched. One turn cool down. Asteroid Barrage: Uses both the Gatling gun and Missile modules on her legs to fire upon the enemy. Boring Operation: Dashes into the opponent, using the Drill and Scissor ends of the rocket modules to damage a foe. The dash is only 20 feet, but N.Lilithmon cannot be hit out of the dash with most attacks. 1 turn cool down, does heavier damage against dragon types. Thor's Hammer: Brings her heel down with tremendous force onto an opponent, with lightning striking at the same time. Soul Shattering Fist: Punches the opponent once in the torso with near unmatched force, it can stop anyone in their tracks as they reel back in pain, feeling the impact throughout their body. The opponent will be too pained to do more than react to the attack for a turn. 1 turn cool down. Nebulous Dust: Summons a space-dust cloud 75 feet in diameter for 3 turns. The cloud is thick and movement is more difficult, as well as near impossible to see through. The density does not effect NebulaLilithmon, but she requires her Camera Unit to see through it, 2 turn cool down. Finisher-Spiraling Star Shatter Beat: She launches the opponent into the air, then follows up, attacking from multiple directions with kicks and rocket module attacks. She finally finishes off by using her drill leg module and rockets, and then with a burning, spinning drill kick from above that sends her through her opponent. Once she lands, she gives a one liner, and the opponent explodes. Appearance: DNA Super Mega: Ihadramon Attribute: Virus Family/ies: Nightmare Soldiers Type: Dragon's Roar Abilities: This form is more powerful than Galaclivamon in raw power and defense Her six hands can be used to propel her up to speeds of Mach 3 (like a rocket), aid in dodging when used in short bursts, or just slapping people three times with one motion. The hands can also move away from her, up to 50 feet. The hands are also durable enough to go against bladed weapons. Has Sudden Thrust attack due to Ram Upgrade Giga. Has Bev's Telekinesis, although the weight limitations remain the same. Attacks: RAM UPGRADE GIGA- Sudden Thrust: An attack where one or several dark maroon spears appear around Ihadramon. The spears thrust out quickly from dark whisps that appear around her, but they are not launched out as projectiles. This is purely a melee ranged move and is mainly for aiding her defense from melee attackers. The spears aren't likely sharp enough to fully pierce through same-leveled digimon, but it'll hurt. Can be done while performing other moves, but their range is usually not enough to directly strike any attacker who isn't within 10-12 feet of Ihadramon's body. Indignate Claw: Strikes with claws infused with explosive electrical energy. 7th Claw: Summons a 7th large hand from a portal in the ground that tries to grab an opponent. Once successful, it will produce phantom tentacles that bore into the opponents body, as well as cover them, and the victim's body will be wracked with pain and turn a spotty deep red color. The victim will then fall out the mass of phantom tentacles, and the tentacles will reform the 7th hand, now capable of performing one of the opponent's attacks for the rest of the battle. Can be done once per opponent per thread. Strength of the attack is dependent on condition of the opponent. A weak opponent will produce a weaker attack. Spiral Nemesis: Launches herself at her opponent while surrounded with flaming, spiraling energy. Deflects most projectiles. 1 turn cooldown Particle Beam: Fires a purple beam from her hand. The strength varies depending on number of hands used and if she decides to spend up to two turns charging. At its strongest it can match the power of Galaclivamon's Imperial Laser. Mirror Match Ball: Throws a dark, Smokey sphere at an opponent. When it connects, a cloudy copy will be made. Thing is, the consciousness of the opponent will be in that copy, while the original body *will* attack the copy. Death is not possible, but the original body can still incur physical damage, and if the "cloud copy" is destroyed, the original body is rendered unconscious for some time. One turn charge, one turn cool down, 3 turn effect. If the cloud body is destroyed the original body is rendered unconsciousness until the move effect ends. It cannot be physically blocked. Spacial Portal: Creates a dimensional portal she can move into. While the "range" is anywhere within the digital world she knows, in battle it's effective use is within 100 feet (longer distances require more energy). 2 turn cool down. The Worst Ball: Ihadramom throws a dark smokey sphere at the opponent. The effect is varied, and even she doesn't know what the ball will do. -The effect is decided by the user who is hit with the ball, not me. It can be a minor effect or major, but I will have no say in how the attack will react, how long it lasts, or the severity. Cannot be used again until effect ends. This is kind of a gag attack-
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Post by Pega-Rider Action Gamer on Nov 7, 2014 2:43:45 GMT
To clarify, AstroGreymon, Ryusei's Mega form is the half of DNA for NebulaLilithmon. So yea. Since Pantsu's post is higher than me, he's be da one who controls her.
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Post by Darian Soten on Nov 10, 2014 23:45:39 GMT
Approved
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Post by Byakko on Apr 29, 2015 8:24:38 GMT
Remove Incomplete Ihadramon section (there is a complete part with a pic, and an incomplete part with this:
Appearance: Unknown Double SM Mode Change: Ihadramon (UNPURCHASED) Attribute: Virus Family/ies: Nightmare Soldiers Type:God man
Abilities: This is Ghost and Beverly fighting as one being. Since both are active at a time, Ihadramon can perform Galaclivamon's and HyldenImpmon's attacks, although there are a few changes that will be mentioned below.
Has heightened physical defenses.
Arm of SkullSatamon is active in this form.
Can fly at speeds exdeeding Mach 3, given proper time for acceleration.
Attacks:
" "Arrow; All of Ghost's Ball attacks are now in the form of Beverly's normal Flare Arrows, but their effect will remain the same.
Indignate Spinny Claw: Strikes with an electrically charged claw attack, spinning the opponent around briefly enough to follow up with an Arrow Attack.
Black Terror: Black Arrow can, if connected, lead into Seething Terror.
---- Adding...
Global Bev skill Ghost Striker-If Ghost is within Bev, she can be briefly summoned to perform any of her attacks. This may even include combining certain attacks together.
Galaclivamon abilities.
High physical strength-Due to her dragon data her physical strength is quite high. Overwhelming Force- Is easily able to use multiple skills in succession within a turn. Light Shield-Not a separate move, but her normal means of defense (meaning if she's blocking, she's using this.) Takes the form of a white barrier above the surface of her body. It works like any defensive position.
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Post by Nova Ozuka on Apr 30, 2015 15:57:07 GMT
Approved. Making edits now.
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Post by *Lady* Beverly and Ghost on Nov 25, 2015 16:26:54 GMT
I want this to replace Ghost's Super Mega picture and Ability list. Her Movelist will remain unchanged. Super Mega: HyldenImpmon, the Super Shadow Stand Striker Attribute: Whatever is Beverly's Family/ies: Nature Spirits Type: Imp Abilities: No physical attacks damage her, only stun her for part of a turn. Non-physical projectiles deal extra damage to her, though. Her Ball attacks are thrown at a fairly high speed. To aid her, most of her moves control enemy position and her small size makes her a hard target. But her speed is a above average (for a super mega) and her damage output is low save for 1-2 attacks. Ghost can pass through physical objects. (With permission) Ghost can possess most digimon. Gatchaw Ball: Ghost throws a dark smokey sphere at an opponent. It does nothing.
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Post by Timmir on Nov 25, 2015 21:57:20 GMT
To be honest. I'm abit iffy on some of these abilities. Yet seeing how most of them have been approved before, I'll let this pass. Accepted
Edit: Requested edits have now been made. If there are any mistakess with the edits I made, please tell me immediately and I'll try to rectify the mistakes as soon as possible.
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