Darian Soten & Gabe
Jan 31, 2014 20:33:55 GMT
Post by Darian Soten on Jan 31, 2014 20:33:55 GMT
Name: Darian Amari Soten
Alias: N/A
Age: 22
Gender: Male
Height: 6'2
Weight: 182 lbs
Alignment: Lawful Good
Theme: Honest Eyes
Occupation:Birth Date: October 28th
- Superintendent of DatS
- Just someone looking to make the world a better place
Commander of the Defenders of Tomorrow[Retired]The Vanguard in The Watch[Retired]- Reigning Champion of the Infinity Tournament and the Card-Slash Tournament
Birth Place: London, Ontario
Western Horoscope: Scorpio
Eastern Zodiac: Dog
Skills/Talents:
- Tactician: Despite Gabe’s natural prowess for combat, Darian is definitely the brains of the operation. He was introduced to Digimon at the age of 14, and soon after that became a regular in combat. He has had many ears to hone his tactical prowess, and he makes good use of it in battle.
- Wit: A trait that will follow him to the ends of the Earth and back. Darian’s wit can either get him in serious trouble, or get him out of serious trouble. Whether it be talking his way past a crusty high school teacher, or getting past a group of Digimon blocking his way, he has proven time and time before that he’s capable of doing it.
- Diplomacy: Darian has spent many years trying to understand Digimon. He even spent the better part of a year living in the Digital World. Because of this, he has become well attuned to their customs and behaviours. He prides himself on the ability to use this knowledge to earn himself unusual friends and allies.
Personality: In the seven years that Darian has been a Digimon Tamer he has been down the road, off the beaten path, down the darkest road, and now he’s back again. In more specific terms, while he has lost the childlike persona thanks to all the hurt and turmoil he has had to suffer, after taking a break from all of it, he’s better than ever. No longer the broody justicar that he was just two years ago, he has finally regained a sense of what he used to be.
His current personality is like an upgrade on his teenaged self. A sarcastic, but quite happy go lucky persona. He isn’t afraid to quip with anybody around him, even if the situation may not call for it. He plays off of his Digimon partner, Gabe very well, their personalities meshing like bread on butter. The two of them together could quite possibly drive even the most contained person crazy.
Despite his returned preferred personality returning, Darian’s experience still keeps him guarded. One thing that may be noticed about him is how observant he is. He is always watching for a disturbance of any kind and would be prepared to act if need be. Should a battle erupt, Darian is very explosive. Reaction is almost guaranteed, and when Darian enters combat, he is four things, tactical, intelligent, a well-trained leader, and lastly, completely ruthless. To those who know him from his previous endeavors in both the human and Digital world, he is a fearsome battler if you’ve ever seen one.
Appearance: How has this man not changed his basic appearance in this many years? Darian’s always been a simple dresser, t shirts, jeans, standard issue belt, a so called “sweet jacket”, and his “Embrace Your Dreams” pendant that never leaves his neck. A vast majority of his wardrobe falls along these lines, to the point where if his close friends see him stray away from this look, they tend to question it.
Person wise, Darian’s features haven’t changed much over the years, despite having more mature features due to the whole getting older thing. His complexion has remained the light tan that had always composed his skin. Neck length brown hair, cut into a few overhanging locks was his hairstyle of choice. His hair was once longer, but after a period of hiding in his past which involved changing his hair, he found that he actually liked the shorter cut and kept it into his adulthood.
Lastly, Darian has retained some marks of previous injuries that he has attained throughout the years. During one of Darian's many clashes with the entity known as Despair, he was almost killed after a potentially fatal attack forced Gabe to dive through a building with Darian in hand. Unfortunately, Darian did not make it through that unscathed, receiving a head injury as well as a piece of rebar through the chest. While this did not end up killing him (Thanks Koneka), he did end up with a jagged scar on his upper forehead that he usually keeps covered with his hair, as well as a larger, more vicious looking scar on his upper chest with a similar looking one for the exit wound on his back. They're memories of darker times, and times that Darian does not wish to go back to anytime soon.Human WorldDigital World
~~~
Personal History: If we went into every detail on Darian’s history, this would be his entire autobiography and you would have to take a couple days to sit down and read it in its entirety. So let’s keep this short and sweet for you. Before all this Digimon stuff, Darian was your every day average teenager. Albeit, he was a Canadian transferred all the way to Japan with his mother. School was a thing, homework was a thing, daily life was a thing. That is until the day that he was ripped through a portal into a strange new land filled with creatures of all sizes.
Nevertheless, he couldn’t be happier that he was.
Over the various years spent traversing the Digital World, Darian had become many things. Whether he was a tamer, a vigilante, an envoy, hell, to some he had even been called a hero before. After a while he had become well accustomed to people already knowing his name, despite him having never been present at that location before. Darian’s turn to heroism wasn’t an easy path though. Throughout those years he had suffered many things, pain, loss, death, betrayal. All things that nearly drove him mad. But it was the other things he had discovered along the way that kept him as close to sane as he could be. Life, friendship, honour, teamwork, love. Those were the things that over the years kept him afloat, and better yet, alive.
Whether it be the loss of his mother due to a Digimon attack, or defending the Digital World from the terrorist Digimon pair Despair and his tamer, Darian always had the support he needed from his friends and loved ones to keep him on the right path.
At the age of twenty, Darian decided that it was time for him to head home, visit some of his Canadian family and see how Canada treated him and Gabe after being in Japan for seven years. Using some of their saved up cash, Darian and Gabe travelled Canada, living in various cities in various provinces, working odd jobs and experiencing Darian’s home country as much as they could.
Two years later and Darian knew that although it wasn’t his home country, it was time for him to return to the place he called home. With the approval of Gabe, and one last visit with his family, he packed his bags and immediately boarded a plane. It was time for him to return to Japan and see just where life takes him this time.
Personal Belongings:
- Gift Wakizashi: This is a decorated Wakizashi blade that was given to Darian as a present back when he lived with his grandparents. It is extremely dull and used solely for decoration. He hangs it above a shelf in his apartment.
- Family Picture: One of the few things he still has that contains memories of his family are a single picture he hangs in his apartment. It is a picture of him, his mom, grandma, and grandpa on their latest visit back to Ontario. This and the Wakizashi were the only two things he managed to save from his house.
- "Embrace Your Dreams" Pendant: A pendant that Darian is never caught not wearing. It is a simple dog-tag like pendant that has the words "Embrace Your Dreams" engraved into the tag.
- Masamune: The Masamune is Darian's motorcycle that he purchased from Andromon in the Digital Falls shopping complex before its closure. It is a large bike that is recognizable from a very famous videogame series. It has storage compartments on the sides of the bike that enable him to place swords and other objects into the bike.
- Nyx Ring: A powerful ring of darkness that enables the Digimon wearing it to attack with the powers of darkness. Darian wears this himself now, it doesn't give him any special powers, it's just a black ring that Darian finds stylish. This ring was attained as a freebie from Yuri's bling shop before its closure.
- Bracelet Holo-Suit: A second Holo-Suit that Darian bought for himself that he wears around his wrist like a bracelet. He figured that if he ever needed to disguise himself as a Digimon or someone else, this would be a useful tool to have.
- Inifni-Store: Who doesn't hate running out of room? Darian bought this, shaping it like a wallet in order to carry it around easily. He hasn't found much use for it yet, but it's always good to have something that might come in handy later.
- Broken D-3 Digivice: Darian's original Digivice that he received when he first became a Digimon Tamer. It was recently broken to the point of zero functionality after Darian battled Despair.
Partner’s Name: Gabe
Default Form: Gabumon [Rookie]
Gender: Male
Alignment: Lawful Good
Skills/Talents:
- Acrobatics: While Gabe is in his holo-suited form, he still retains the strength and maneuverability of his Digimon form, enabling him to perform impressive acrobatics that could be deemed as inhuman.
- Flashiness: He spent a long time working on his flare while moving around the world and especially while Digivolving. He has even shown the ability to Digivolve straight out of his holo-suit in a very werewolf-esque transformation.
- Loyalty: Gabe has proven himself over many years to be a very loyal companion. If he tells you he’ll protect you, you’re protected, if he tells you he’ll get you a sandwich from the fridge, you’ll get your sandwich…eventually.
Personality: Where Darian is a light hearted jokester, Gabe takes that and ups it to a whole new level. Where Darian is the brains, Gabe is the brawn. He is of the opinion that it is his job to keep the mood light and everyone happy, even if dark times are ahead. He is part of the reason why Darian was able to stay sane for so long during the darker times of his life. Gabe has a very small, almost unnoticeable filter. He’s the type of person that always needs to get the last laugh after an argument.
During battle, Gabe is a fearless, and incredibly powerful warrior. Having access to the Super Mega level of Digivolution, Gabe knows he is incredibly strong, and sometimes likes to flaunt it in a sort of friendly competition sort of way. He and Darian together have taken out many enemies together, and that has hardened him into what could be described no less as a brutal and effective soldier. It is a sharp contrast to his personality when he knows you as a friend.
DIGIMON'S INITIAL EVOLUTION LINE
Punimon
Fresh:
Attribute: N/A
Family/ies: Nature Spirits
Type: Slime Digimon
Attacks: [1 attack]
- Bubble: Spits one very weak bubble out of mouth towards the enemy in an attempt to distract.
Digivolves To: Tsunomon
Tsunomon
In-Training:
Attribute: Data
Family/ies: Nature Spirits
Type: Lesser Digimon
Attacks: [2 attacks]
- Horn Attack: Strikes the enemy with his horn.
- Bubble Blow: Spits many weak bubbles towards the enemy in an attempt to distract.
Digivolves To: Gabumon
Gabumon
Rookie:
Attribute: Data
Family/ies: Nature Spirits, Virus Busters, Metal Empire
Type: Reptile Digimon
[4 Abilities]
Passives:
- Fire and Ice: As part of the Garurumon species, his flames are enhanced with the ability to both burn and freeze. This gives him the versatility of taking on opponents that are vulnerable to both ice and fire.
- Blue Blaster: A blue stream of fire erupts from Gabumon's mouth towards the intended target. It is a combination of ice and fire so it is able to burn as well as freeze.
- Horn Attack: Using the horn on its head, it attempts to stab into the enemy and pierce any weak defense they may have.
- Chilling Tackle: While not actually having any cold aspects to it, Gabumon attempts to throw himself at the enemy with a strong tackle. Can be good for knocking an unbalanced Digimon off their feet.
Digivolves To: Garurumon, Reptiledramon
Garurumon
Champion:
Attribute: Data
Family/ies: Nightmare Soldiers, Virus Busters, Metal Empire, Nature Spirits
Type: Animal Digimon
[6 Abilities] + 2 RAM
Passives:
- Fire and Ice: As part of the Garurumon species, his flames are enhanced with the ability to both burn and freeze. This gives him the versatility of taking on opponents that are vulnerable to both ice and fire.
- Heated Body: Garurumon are Digimon that typically inhabit the cold mountains of the Arctic. Due to this, this evolutionary line has a natural resistance to Cold attacks, and will take less damage when hit by one.
- Howling Blaster: A stream of blue fire is shot from Garurumon's mouth. It is a combination of ice and fire, able to both burn and freeze. It can even create blocks of ice if concentrated on one spot.
- Slamming Attack: The strong hairs on its back stick up and sharpen as he jumps into a spin towards the enemy.
- Freeze Fang: It is a powerful, ice cold bite that will pierce the flesh of the enemy easily.
- Razor Claw: The claws on both his front and back legs become sharp enough to shred metal of the same level like butter for enough time to deliver a swift blow.
- Ice Needles: The hairs on his back stand up and sharpen like his Slamming Attack, only this time they also have a chilling affect and are launched at his opponents like projectiles.
- Ballistic Howl: Garurumon howls to the moon, temporarily increasing his speed and attack power for one attack during the next turn. After use, this ability has a 2 post cooldown.
Digivolves To: WereGarurumon
Reptiledramon
Alternate Champion:
Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters, Metal Empire, Dragon's Roar
Type: Cyborg Digimon
[6 Abilities] + 2 RAM
Passives:
- Killer Instinct: This kicks in based on how much damage Reptiledramon takes during battle. When he reaches a critical point and is about to go down, he berserks, enhancing the strength of his next attacks as a last ditch effort to defeat his opponent.
- Bloody Roar: The inside of Reptiledramon’s body is a heated mass of fiery energy. Due to its nature, this heat can be felt emanating from his body. This increases his heat resistance as well as makes the area around him warmer.
- Crash Charge: The Chrome Digizoid armour on his wings sharpens to create a powerful edge. He then takes to the air and crashes into his opponent at high speed.
- Ambush Crunch: Using his mighty fangs, he attempts to chomp down on his opponent.
- Wing Blade: Launches concentrated blasts of energy from the Digizoid wings on his back.
- Fire Wave: Spews a wave of fire from his mouth in the shape of a cone directly in front of him.
- Draco Burial: Fire burns in an aura around him as he takes to the sky and attempts to crash into the enemy with a burning tackle.
- Fossil Energy: His armour hardens, increasing his defensive capabilities for the next turn, making him more resilient to damage. After use, this ability has a 2 post cooldown.
Digivolves To: Grademon
WereGarurumon
Ultimate:
Attribute: Vaccine
Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits
Type: Animal Digimon
[7 Abilities] + 2 RAM
Passives:
- Heated Body: WereGarurumon are Digimon that typically inhabit the cold mountains of the Arctic. Due to this, this evolutionary line has a natural resistance to Cold attacks, and will take less damage when hit by one.
- Nimble Feet: WereGarurumon has some of the strongest pair of legs known to Digimon kind. Because of this, he can maneuver usually rough terrain with great ease, bouncing between canyon walls, or speeding along the top layer of snow with ease.
- Wolf Claw: Slashes at the opponent with his powerful and sharp claws.
- Garuru Kick: Throws a kick towards the enemy, aiming claws outward for full damage.
- Flying Suplex: Attempts to grab the enemy while he is in the air. If successful, he will promptly turn around mid air and throw them towards the cold, hard ground.
- Circle Moon Kick: He attempts to perform a combo of three kicks, aiming for different vital points on the enemy's body.
- Wind Cutter: Rapidly kicks so fast and powerfully that it creates a cutting blast of wind that can damage the enemy from long range.
- Flying Flash Kick: Just like the martial arts movies of the past, WereGarurumon will attempt a back flip while attempting to kick the enemy in the chin, clawed toes first of course.
- Howling Moon: Howls to the moon causing WereGarurumon to have a fit of rage, increasing his speed tenfold. The effects of this last for 2 posts and cannot be used again for 2 posts after they have ran out.
Digivolves To: MetalGarurumon
Grademon
Alternate Ultimate:
Attribute:Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Warrior Digimon
[7 Abilities] + 2 RAM
Passives:
- Blade Dancer: As a dual wielding fencer, Grademon’s senses are always sharpened. With this in mind, even when his senses are blurred (IE: Vision, scent), depending on the severity, he is not as affected as others would be.
- Active Flow: Grademon is a very offensive Digimon. Should he stay on the offensive, he has the ability to do more damage. For each successfully landed attack, Grademon does more damage. This stacks up to 3 times. The effect is immediately cancelled if either Grademon misses an attack, or if Golden Aegis is used. This effect also cannot trigger while Golden Aegis is in effect.
- Cross Blade: Attacks crosswise with his dual blades, aiming to split the enemy into four pieces.
- Grade Slash: Jumps overhead and slashes a cross of energy towards the enemy.
- Almighty Blow: Focuses all of his energy into one powerful slash, slashing simultaneously with both swords. There's enough power in this attack to crack normal Digizoid armour.
- Speed Hack: Blasts forward at a blinding speed, swinging his swords left and right in an attempt to cut the enemy into pieces.
- Golden Meteor: Leaps into the air and at an extremely fast speed, blasts towards the ground swords first. The speed at which he is going creates a fiery aura around him that adds to the damage.
- Golden Tornado: He begins to spin at a rapid speed with his swords outstretched, creating a golden tornado of energy. He is unable to move while performing this attack, but it is best used in order to deflect an opponent's own move. This attack has a 1 post cooldown.
- Golden Aegis: Grademon's armour significantly hardens. This increases his defensive capabilities and resiliency for 2 posts, and cannot be used again for 2 posts after the effect has been used.
Digivolves To: Alphamon
MetalGarurumon
Mega:
Attribute: Data
Family/ies: Metal Empire
Type: Android Digimon
[9 Abilities] + 2 RAM
Passives:
- Heated Body: WereGarurumon are Digimon that typically inhabit the cold mountains of the Arctic. Due to this, this evolutionary line has a natural resistance to Cold attacks, and will take less damage when hit by one.
- Cybernetic Core: Seeing as how MetalGarurumon is partially robotic, attacks that are meant to warp the mind do not have as much of an effect on him as opposed to other fleshy organisms. To counteract this, acid and decay based attacks affect his robotic armour much more effectively.
- Icy Aura: As soon as MetalGarurumon appears on the field, the area around him suddenly cold snaps. Those within a few feet of him are instantly going to start feeling the cold. For those Digimon that are seriously weak to the cold, they may notice they begin to slow. Others will just be uncomfortably cold.
- Metal Wolf Claw: Fires a blast of icy breath from his mouth. This is a combination of ice and fire, able to both freeze and burn. Based on what he wants, he can make a wall of fire or ice by concentrating the blast.
- Ice Wolf Bite: Launches missiles, lasers, and machine gun fire from the hidden weapon compartments on his body. The missiles that are fired have a freezing effect, if they explode against you that limb will be covered in ice. The ice lasts for two posts or until melted. Cannot be used again for two posts.
- Giga Missile: Launches a large missile from his chest, creating a power explosion on contact.
- Metal Wolf Snout: Fires four lasers from the laser sites on his snout.
- Cyber Ice Blade: MetalGarurumon increases his speed tenfold, dashing around trying to tackle the enemy with extreme force.
- Pinpoint Icicle Shot: MetalGarurumon takes careful aim using the cybernetic trackers within his UI. After finding his target, he opens his mouth and fires a single, powerful shot. This attack has the capability to pierce armour and also has a chilling effect which would slow even the fastest of speed demons down a little bit. The downside to this attack is that it is slow to use. This attack has a 1 post cooldown.
- T.O.E Missiles: Each of his twelve toe claws retract into his body to reveal small anti-armour missiles. They are capable of shredding through armour and causing serious damage to their target. After use the claws replace the missiles in their original spots. This attack has a 1 post cooldown.
- Cyber Frustration: His joints and muscles become overcharged, giving him increased strength and speed. After 3 posts the charge will return to normal and cannot be used again for another 2 posts.
Alphamon
Alternate Mega:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Warrior Digimon
[9 Abilities] + 2 RAM
Passives:
- Active Flow: Alphamon is a very offensive Digimon. Should he stay on the offensive, he has the ability to do more damage. For each successfully landed attack, Alphamon does more damage. This stacks up to 3 times. The effect is immediately cancelled if either Alphamon misses an attack, or if Digitalized Shield, or Divine Body are used. This effect also cannot trigger while Divine Body is in effect.
- Exceed Accel: Alphamon’s basically a fire breathing dragon in a suit of armour. His fiery spirit manifests as an aura around his fist and weapons. This means that all of his physical attacks will have a bonus burning affect to them, causing fire damage.
- Envoy of Light: Alphamon is essentially the closest that Gabe’s line gets to being a Paladin. With so many of his attacks being either fire, or light based, you could say he’s a “Purifier” of sorts. His attacks are especially effective against Digimon that dwell in the dark, and Virus types.
- Digitalize of Soul: Spreads the wings on its back and floats up in the air. He then creates a magic circle in front of him and launches a set of two energy dragons that fly at the enemy, exploding on contact.
- Divine Sword: Draws a sword known as the Seiken Gradalpha to use as a weapon. The weapon is made out of light and is extremely powerful and sharp.
- Fatal Hand: Charges his fist with the power of light and punches towards the enemy, creating a blast of light energy that flies towards the enemy, or it will just explode outwards if used in close combat. It is the size of a ball, slightly larger than his fist.
- Shine Slash: Using the Seiken Gradalpha, he charges it with even more light power and swings it towards the enemy, creating a cutting projectile that can pierce armour and cut through many things if unprotected.
- Royal Slash: Using the Seiken Gradalpha, he charges it with an extreme amount of light energy and then swings the sword at the enemy, aiming to cut them down in a brutal crushing blow.
- Wrath of Justice: Clasping his hands together, the same symbol from Digitalize of Soul appears above him. A second later a pillar of light about the size of Alphamon comes shooting out aimed towards the enemy. This attack has the power to burn through even Digizoid armour. This attack has a cooldown of 1 post.
- Digitalized Shield: Creates the same Magic Circle from Digitalize of Soul out in front of him and expands it to block an attack that is coming towards him. It is not a shield that can be wielded and after blocking one attack it disappears. This attack has a cooldown of 2 posts.
- Divine Body: His armour glows a bright white before fading. This attack greatly increases his strength and his resiliency, allowing him to fight through damage longer and still have the power to deliver dangerous blows. This lasts for 3 turns and cannot be used again for 2 turns after its completion.
ZeedGarurumon
Mega Mode Change:
Attribute: Data
Family/ies: Nature Spirits
Type: Cyborg Digimon
[9 Abilities] + 2 RAM
Passives:
- Heated Body: ZeedGarurumon are Digimon that typically inhabit the cold mountains of the Arctic. Due to this, this evolutionary line has a natural resistance to Cold attacks, and will take less damage when hit by one.
- Cybernetic Core: Seeing as how ZeedGarurumon is partially robotic, attacks that are meant to warp the mind do not have as much of an effect on him as opposed to other fleshy organisms. To counteract this, acid and decay based attacks affect his robotic armour much more effectively.
- Icy Aura: As soon as ZeedGarurumon appears on the field, the area around him suddenly cold snaps. Those within a few feet of him are instantly going to start feeling the cold. For those Digimon that are seriously weak to the cold, they may notice they begin to slow. Others will just be uncomfortably cold.
- Z'D Cannon: Locks on to his target and then blasts his opponent with his Zeed Cannon, creating a large explosion of concentrated energy. The Zeed Cannon's blast is much akin to a wide cylindrical energy blast.
- Full Metal Blaze: Fires the Z'd Cannon and all of the weapons on his body at the same time, creating the large explosion as well as having a freezing effect, much akin to MetalGarurumon. The blocks of ice last for two posts or until melted. This attack cannot be used again for 1 post afterward.
- Blow Back Breath: Spurts an icy blue flare from his mouth that is a combination of ice and fire. It can both burn and freeze depending on what he wants to do.
- Metal Wolf Snout: Fires four lasers from the four laser sites on his snout.
- Freezing Fury: Wherever he steps freezes the ground, causing him to start skating around while he fires his machine guns at the enemy.
- Diamond T.O.E Missiles: This is just like MetalGarurumon's attack. Each of his twelve toe claws retract into his body to reveal small anti-armour missiles. They are capable of shredding through armour and causing serious damage to their target. After use the claws replace the missiles in their original spots. This attack has a 1 post cooldown.
- Pinpoint Icicle Blast: This is just like MetalGarurumon's attack. ZeedGarurumon takes careful aim using the cybernetic trackers within his UI. After finding his target, he opens his mouth and instead of firing a bullet, he fires a single, powerful blast of energy. This attack has the capability to pierce armour and also has a chilling effect which would slow even the fastest of speed demons down a little bit. The downside to this attack is that it is slow to use. This attack has a 1 post cooldown.
- Cyber Insanity: His joints and muscles become overcharged, giving him increased strength and speed. This is stronger than Cyber Frustration. After 3 posts, the charge will return to normal and cannot be used again for another 2 posts.
Alphamon Ouryuken
Alternate Mega Mode Change:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Holy Knight Digimon
[9 Abilities] + 2 RAM
Passives:
- Active Flow: Alphamon is a very offensive Digimon. Should he stay on the offensive, he has the ability to do more damage. For each successfully landed attack, Alphamon's attacks do more damage. This stacks up to 3 times. The effect is immediately cancelled if either Alphamon misses an attack, or if Digitalized Shield, or Divine Body are used. This effect also cannot trigger while Divine Body is in effect.
- Exceed Accel: Alphamon’s basically a fire breathing dragon in a suit of armour. His fiery spirit manifests as an aura around his fist and weapons. This means that all of his physical attacks will have a bonus burning affect to them, causing fire damage.
- Envoy of Light: Alphamon is essentially the closest that Gabe’s line gets to being a Paladin. With so many of his attacks being either fire, or light based, you could say he’s a “Purifier” of sorts. His attacks are especially effective against Digimon that dwell in the dark, and Virus types.
- Digitalize of Soul: Fires multiple blasts of powerful green energy that take the shape of dragons. They converge upon the opponents current location when fired but do not lock on.
- Ouryuken: Supercharges the Ouryuken battle blade with fire and light and then attacks the enemy with it. The light increases its pure strength while the fire increases its burning and cutting power.
- Agony Edge: Swings the Ouryuken four times, and with every swing a dragon shaped energy blast is released towards the enemy.
- Honour Code: Digital code surrounds itself around him before he launches it at the enemy. It has great piercing ability and will explode upon contact with anything.
- Blast Edge: Swings the Ouryuken and a powerful and large wave of energy comes flying out of the blade towards the enemy. This attack is super heated and relentless, the utmost of caution is needed to dodge it. It is in the shape of a wide line as it comes out of the halberd.
- Vindicator's Fury: Just like Alphamon's attack before this one, he clasps his hands together as the symbol of Digitalize of Soul appears above him. A second later a large pillar of light about the size of Alphamon Ouryuken will come shooting out towards the enemy, dragging along the ground for a few seconds in order to attempt to catch the enemy in its blast.
- Digitalized Deflector: Creates the magical circle made out of digital code and forms a shield in front of him. The circular shield is a little larger than Alphamon's regular shield but it has the same effect. This attack can block most attacks made by Mega leveled Digimon. This attack cannot be used again for another 2 posts after its use.
- Guardian's Aegis: Alphamon Ouryuken's armour glows a fiery red before fading back to normal. This attack grants Alphamon Ouryuken increased strength and resiliency. This will enable him to continue fighting through the most brutal levels of damage and allow him to keep hitting hard while doing so. This boost will fade after 3 posts and cannot be used again for another 2 afterwards.
Merukimon
Biomerge:
Attribute: Virus
Family/ies: Nature Spirits
Type: God Man Digimon
[10 Abilities] + 2 RAM
Passives:
- Communion: Merukimon is an incredibly powerful shaman Digimon. Using his shamanistic abilities and natural communion with the spirits around him, he is able to relay information to his allies using the voices of the spirits nearby.
- Quick Step: It is said that Merukimon, when running at top speed is unable to be perceived by the naked Human eye. Using this incredible speed, as long as he doesn’t stop, he can run across anything sort of surface, including water itself.
- Thousand Fist: Using his speed, he can get close enough to enemies to unleash a super-barrage of strikes. He enhances the strength of his fist with his shaman magic, enabling him to affect targets that are even encased in armour.
- Spiritual Enchant: Summons ghostly apparitions with his dagger Azteca that attack the enemy but do no damage. They will disappear upon one hit but they are a useful distraction.
- Piercing Howl: Emits a high pitched howl to distract the enemy that is usually followed up by Thousand Fist. This attack is a powerful distraction.
- Dagger Thrust: Stabs the enemy with his dagger multiple times, aiming for vital points. Like a rapier, his dagger can fit into creases in armour, making this attack a lethal weapon.
- Reckoning of the Dagger: Copies his dagger Azteca four times and sends them flying towards the enemy. The dagger copies are completely real and will skewer the enemy if they connect.
- Piercing Azteca: Enchants the dagger Azteca with intense shamanistic energy that creates a shadow aura around the dagger. Using this strength, he is given one attack in which Azteca will pierce through most armours, including certain brands of Digizoid. Because of the shadow energy within this attack, a wound from this attack is remarkably difficult to heal. This attack has a 1 post cooldown.
- Shadow Wave: He briefly plants his hands into the ground, summoning a wave of shadow energy that crawls along the ground towards the enemy. When it reaches where the enemy was standing when the attack was fired (meaning you can move away and it won't follow you) it will erupt in a pillar explosion of shadow fire that extends about thirty feet into the air. (Three regulation basketball nets stacked on top of each other.) Due to this attack's strength he cannot use it repeatedly so it has a 1 post cooldown.
- Voodoo Blast: Focusing his shamanistic energy into his hands, he creates a large ball of shadow energy about the size of his body. After being thrown at the enemy, if it connects it will explode, causing extreme damage. Due to the fact that it is an explosion, it will affect those even encased in armour. This attack cannot be used again for 2 posts.
- Shaman Voodoo: Uses his voodoo magic to increase his already incredible speed to unbelievable limits. The magic runs dry after 3 posts and cannot be used again for another 2 posts after its duration.
Apollomon
Alternate Biomerge:
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters
Type: God Man Digimon
[10 Abilities] + 2 RAM
Passives:
- Active Flow: Apollomon is a very offensive Digimon. Should he stay on the offensive, he has the ability to do more damage. For each successfully landed attack, Apollomon's attacks do more damage. This stacks up to 3 times. The effect is immediately cancelled if either Apollomon misses an attack, or if Solar Eclipse, or Unrestrained Pride are used. This effect also cannot trigger while Unrestrained Pride is in effect.
- Infernal Body: Apollomon is an incredibly hot headed, and hot blooded individual. Everywhere he steps, fires burn at his feet. Standing next to him, is like standing beside a fire that’s been burning for days. All of his physical attacks have a fiery affect to them, giving him extra fire damage. Lastly, this increases his fire resistance.
- Flames of Victory: The bright and powerful flames caused by Apollomon's attacks have a positive effect towards his allies. If standing within 20 feet of the flames caused by Apollomon, allied Digimon will feel invigorated by the powerful display, renewing their sense of battle and pumping them up for the fight. This effect is not everlasting though and the overpowering invigoration will fade as they move away from the flames.
- Solblaster: He conjures up a scorching hot orb of pure solar energy from the sphere of flames on his back. While he is able to hold the orb, after it is thrown at the enemy it becomes a destructive force that should not be reckoned with. It explodes upon impact and will set fire to anything flammable in the area.
- Phoebus Blow: Charging his fist with his inner strength, fueled by his lust for battle and eternal fervor, Apollomon strikes out with a single, intense and deadly blow.
- Arrow of Apollo: He calls forth a golden, fiery bow from the jewels on his hands. Each arrow fired from this bow has the capability of piercing armour and searing whatever is inside of it. The bow will disappear whenever the weapon leaves his hands or when he uses another attack.
- Fury of the Sun: From the jewels on his hands, he rapidly calls forth and throws multiple balls of searing hot fiery energy. They create small explosions upon contact with the enemy and will usually burn the area they have landed in.
- Searing Flames: Whipping his arms in an upwards arc, he calls forth fast moving arcs of fire that erupt from the ground and shoot towards the enemy. This is a very destructive attack that will tear up the area it travels through until it gets to the enemy. It has high cutting and burning power but can easily be dodged.
- Overheat: In a fiery bout of rage, Apollomon roars as a huge amount of searing hot energy erupts from around him. This attack will have serious repercussions towards anyone caught standing close to him, whether it be serious burns or just outright damage. This is a very close ranged attack, about ten feet all around him, but it is also very powerful, and if you're caught in its relatively small range, well, best of luck to you. This attack has a cooldown of 2 posts.
- Sun of Victory: He proceeds to gather solar energy into an extremely large (double the size of Apollomon) sun of pure fire energy. He then throws it towards his opponent in an attempt to incinerate them. This is a highly destructive move and if it misses it will explode against the next thing it hits, which could mean bad things for any forests. This attack has a 1 post cooldown.
- Solar Eclipse: The power of the sun radiates around his body for a second before erupting outwards in the shape of a large shield in front of him. This attack can block almost all Super Mega level attacks but will fade after being used. The shield is also incredibly hot so standing near it when it is in place is not recommended. This attack has a 2 post cooldown.
- Unrestrained Pride: Apollomon roars in defiance as his fiery energy reaches the utmost of his limits. His strength and defensive capabilities are increased immensely, making him arguably one of the hardest hitters in the game while still being able to take blows like a champ. The effects of this boost last for 3 posts, and cannot be used again for another 2 posts after completion.
MetalGarurumon X
Super Mega Mode Change
Attribute: Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg Digimon
[10 Abilities] + 2 RAM
Passives:
- Cybernetic Soldier: As a return to the cybernetic nature of the MetalGarurumon line, MetalGarurumon X is unable to be effected by moves that warp the mind on a biological level. Unfortunately, this would not work to protect against scrambling attacks, therefore electric and sound based scrambling would still mess with his circuitry. He is also much more prevalent to damage from acid and decay based attacks.
- Icy Aura: As soon as MetalGarurumon X appears on the field, the area around him suddenly cold snaps. Those within a few feet of him are instantly going to start feeling the cold. For those Digimon that are seriously weak to the cold, they may notice they begin to slow. Others will just be uncomfortably cold.
- Metal Wolf Claw: From the miniature cannon in its mouth, blasts the enemy with a cylindrical laser beam. These lasers have the ability to pierce through armor and cause serious internal damage.
- Cocytus Breath: From the miniature cannon in its mouth, spew forth a wave of cold fire that measures in at absolute zero. This will cause immense damage as well as freeze on contact. The freezing from the cannon will last for two posts, or until melted by external sources. This attack has a 2 post cooldown.
- Garuru Tomahawk: From the missile launcher on his right arm, fires a large and powerful missile. This missile will explode on contact with anything, and has a large area of effect that may cause damage to the opponent even if dodged. This has a 1 post cooldown to detract from rapid firing.
- Garuru S.A.M Burst: With a quick swap of the ammo in his gatling gun, MetalGarurumon X fires into the sky, shooting off surface to air missiles that explode after contact, or after a certain amount of time in the air. These have a wide area of effect to work as a proper anti air, and are not that effective against grounded targets. This has a 1 post cooldown.
- Grace Cross Freezer: This post is one of MetalGarurumon X's finishing moves. He fires every single weapon in his system at the opponent in a huge barrage in an attempt to finish them off. This creates an incredibly large explosion and also has a freezing effect on its target as well as the area around it. The blocks of ice created by the blasts last for two posts, or until melted by external sources. This attack has a 2 post cooldown.
- Metal Storm: Using the default ammunition in the gatling gun, unleash a hailstorm of bullets on the opponent in a stream.
- Cyber Core Unload: Releasing all restraint on his joints and muscles, they become overcharged. This gives him increased strength and speed, essentially overclocking his systems. After 3 posts, the charge will return to normal and cannot be used again for another 2 posts.
- Booster Kick: Using the boosters on his back, MetalGarurumon X propels himself forward towards the opponent feet first. He uses the increased velocity to plant a huge kick on his opponent.
- Avalanche Gigacannon: Switching the ammunition in his gatling gun to a special kind of ammunition, using the cannon on his right arm and the gatling gun on his left arm, he fires the gatling gun into the sky above the opponent. The bullets will hang in the sky above the opponent. Then firing the cannon at the floating bullets, they will suddenly snap freeze into large stalactites that will fall on top of the enemy in a large area. This attack has a 1 post cooldown.
- Niflheim Exploder: One of MetalGarurumon X's other finishing moves. After a brief 1 post charge time, a large amount of frozen energy is gathered into the laser on his right shoulder. After the charge period, the energy is fired as a large blast of energy. This will explode into an absolute zero frozen wasteland upon contact with either the enemy or the terrain. If utilized to effect the terrain, it will create an incredibly icy, jagged terrain for 3 turns before melting away. If it hits the opponent, other than causing immense damage, it will also cause them to freeze for 2 turns, limiting their movement and causing severe internal damage. This attack has a 3 post cooldown.
Apollomon Whispered
Super Mega Mode Change
Attribute: Virus
Family/ies: Dragon's Roar
Type: God Man Digimon
[10 Abilities] + 2 RAM
Passives:
- Whispered Effect: This form is probably the closest to a Dark Digivolution that Darian and Gabe have the capability of accessing together. This form is only ever used when they are in dire need. They lose any inhibition except for the one to defeat the enemy by any means necessary. While this may seem dangerous for such a high level Digimon to lose their inhibitions, sometimes it is necessary.
- Active Flow: Apollomon Whispered Form is a very offensive Digimon. Should he stay on the offensive, he has the ability to do more damage. For each successfully landed attack, Apollomon Whispered Form's attacks increase in damage. This stacks up to 3 times. The effect is immediately cancelled if either Apollomon Whispered misses an attack, or if Solar Eclipse, or Unwavering Pride are used. This effect also cannot trigger while Unwavering Pride is in effect.
- Flames of Despair: The sickly violet flames caused by Apollomon Whispered Form's attacks have an incredibly negative effect on enemy Digimon. If standing within 20 feet of something burning by flames caused by Apollomon Whispered Form, the enemy Digimon will begin to feel lethargic, and may even feel fear as the cursed flames wreak havoc across the terrain. This effect can be removed simply by moving away.
- Cursed Solblaster: Conjures an incredibly hot orb of pure solar energy that burns bright blue and purple. Only he is able to hold the orb. After it has been thrown at the enemy, it will become a destructive force that will destroy all in its path. It explodes upon impact and will set fire to anything flammable in the area into a dark flame.
- Deimos Blow: Charging his fist with his inner strength, fueled by the lust for battle as well as the pent up rage that releases while in this form, he strikes out with a single, intense, and deadly blow.
- Arrow of the Fallen: He calls forth a black, burning bow from the jewels on his hands. Each arrow fired from this bow has the capability of piercing armor and searing whatever is inside it. The bow will disappear upon leaving his hands or when he uses another attack.
- Fury of the Blue Flame: From the jewels on his hands, he will rapidly call forth and throw multiple balls of searing hot fiery energy. They will create small explosions on contact with the enemy and will burn the area they have landed in.
- Incinerating Flames: Whipping his arms in an upwards arc, he calls forth fast moving arcs of fire that will erupt from the ground and shoot towards the enemy. This attack is very destructive, and will tear up the environment it travels through until it gets to the enemy. It has high cutting and burning power but can be easily dodged.
- Overheat: In a fiery bout of rage, he roars as a huge amount of searing hot energy erupts from the ground around him. This attack will have serious repercussions towards anyone that is caught within the cylinder of energy around him, whether it be friend or foe. If you're directly caught in the flames it will mean serious damage, if you're not touched but within the distance that you would feel the heat, it would still cause serious burns. This attack has a very close range, about ten feet all around him, but it is incredibly powerful. This attack has a cooldown of 2 posts.
- Rising Sun of All Sorrows: He proceeds to gather the solar energy he has within him into an extremely large (double the size of Apollomon Whispered) sun of pure fire energy. He will then throw it towards his opponent in an attempt to incinerate them. This is an incredibly destructive move, and if it misses it will explode against the next thing it hits, which could mean bad things for any cities, or villages with wooden huts. This attack has a 1 post cooldown.
- Solar Eclipse: The power of the sun radiates around his body for a second before erupting outwards in the shape of a large shield in front of him. This attack can block almost all Super Mega level attacks but will fade after being used. The shield is also incredibly hot so standing near it when it is in place is not recommeded. This attack has a 2 post cooldown.
- Unwavering Pride: Apollomon Whispered Form roars in defiance as his fiery energy reaches the utmost of his limits. His strength and defensive capabilities are increased immensely, making him arguably one of the hardest hitters in the game while still being able to take blows like a champ. The effects of this boost last for 3 posts, and cannot be used again for another 2 posts after completion.